# Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2024 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Khải, 2023 # Khải, 2023 # Quan Nguyen, 2021 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2024-07-26 07:08+0000\n" "PO-Revision-Date: 2014-06-19 17:53+0000\n" "Last-Translator: Khải, 2023\n" "Language-Team: Vietnamese (http://app.transifex.com/wildfire-games/0ad/language/vi/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: vi\n" "Plural-Forms: nplurals=1; plural=0;\n" #: simulation/ai/petra/chatHelper.js:3 #, javascript-format msgid "" "I am starting a massive military campaign against %(_player_)s, come and " "join me." msgstr "" #: simulation/ai/petra/chatHelper.js:4 #, javascript-format msgid "" "I have set up a huge army to crush %(_player_)s. Join me and you will have " "your share of the loot." msgstr "" #: simulation/ai/petra/chatHelper.js:5 #, javascript-format msgid "" "I am launching an unprecedented attack against %(_player_)s. Bring your " "armies and we may soon win this war." msgstr "" #: simulation/ai/petra/chatHelper.js:8 #, javascript-format msgid "I am launching an attack against %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:9 #, javascript-format msgid "I have just sent an army against %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:10 #, javascript-format msgid "I am sending an army against %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:16 #, javascript-format msgid "Let me regroup my army and I will then join you against %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:17 #, javascript-format msgid "I am finishing preparations to attack %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:20 #, javascript-format msgid "" "Sorry, I do not have enough soldiers currently; but my next attack will " "target %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:21 #, javascript-format msgid "" "Sorry, I still need to strengthen my army. However, I will attack " "%(_player_)s next." msgstr "" #: simulation/ai/petra/chatHelper.js:24 #, javascript-format msgid "" "I cannot help you against %(_player_)s for the time being, I am planning to " "attack %(_player_2)s first." msgstr "" #: simulation/ai/petra/chatHelper.js:29 #, javascript-format msgid "Here is a gift for you, %(_player_)s. Make good use of it." msgstr "" #: simulation/ai/petra/chatHelper.js:30 #, javascript-format msgid "I see you are in a bad situation, %(_player_)s. I hope this helps." msgstr "" #: simulation/ai/petra/chatHelper.js:31 #, javascript-format msgid "" "I can help you this time, %(_player_)s, but you should manage your resources" " more carefully in the future." msgstr "" #: simulation/ai/petra/chatHelper.js:35 #, javascript-format msgid "I am in need of %(resource)s, can you help? I will make it up to you." msgstr "" #: simulation/ai/petra/chatHelper.js:36 #, javascript-format msgid "" "I would participate more efficiently in our common war effort if you could " "provide me some %(resource)s." msgstr "" #: simulation/ai/petra/chatHelper.js:37 #, javascript-format msgid "" "If you can spare me some %(resource)s, I will be able to strengthen my army." msgstr "" #: simulation/ai/petra/chatHelper.js:41 #, javascript-format msgid "" "I have set up a new route with %(_player_)s. Trading will be profitable for " "all of us." msgstr "" #: simulation/ai/petra/chatHelper.js:42 #, javascript-format msgid "" "A new trade route is set up with %(_player_)s. Take your share of the " "profits." msgstr "" #: simulation/ai/petra/chatHelper.js:47 #, javascript-format msgid "%(_player_)s and I are now allies." msgstr "" #: simulation/ai/petra/chatHelper.js:50 #, javascript-format msgid "%(_player_)s and I are now neutral." msgstr "" #: simulation/ai/petra/chatHelper.js:53 #, javascript-format msgid "%(_player_)s and I are now enemies." msgstr "" #: simulation/ai/petra/chatHelper.js:60 #, javascript-format msgid "I cannot accept your offer to become allies, %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:61 #, javascript-format msgid "I must decline your offer of alliance, %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:62 #, javascript-format msgid "An alliance with you is not in my best interest, %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:65 #, javascript-format msgid "" "I will not be your ally, %(_player_)s. However, I will consider a neutrality" " pact." msgstr "" #: simulation/ai/petra/chatHelper.js:66 #, javascript-format msgid "" "I reject your request for alliance, %(_player_)s, but we could become " "neutral." msgstr "" #: simulation/ai/petra/chatHelper.js:67 #, javascript-format msgid "%(_player_)s, only a neutrality agreement is conceivable to me." msgstr "" #: simulation/ai/petra/chatHelper.js:70 #, javascript-format msgid "" "Our previous alliance did not work out, %(_player_)s. I must decline your " "offer." msgstr "" #: simulation/ai/petra/chatHelper.js:71 #, javascript-format msgid "I won’t ally you again, %(_player_)s!" msgstr "" #: simulation/ai/petra/chatHelper.js:72 #, javascript-format msgid "No more alliances between us, %(_player_)s!" msgstr "" #: simulation/ai/petra/chatHelper.js:73 #, javascript-format msgid "Your request for peace means nothing to me anymore, %(_player_)s!" msgstr "" #: simulation/ai/petra/chatHelper.js:74 #, javascript-format msgid "" "My answer to your repeated peace proposal will remain war, %(_player_)s!" msgstr "" #: simulation/ai/petra/chatHelper.js:77 #, javascript-format msgid "" "I will accept your offer to become allies, %(_player_)s. We will both " "benefit from this partnership." msgstr "" #: simulation/ai/petra/chatHelper.js:78 #, javascript-format msgid "An alliance between us is a good idea, %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:79 #, javascript-format msgid "" "Let both of our people prosper from a peaceful association, %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:80 #, javascript-format msgid "We have found common ground, %(_player_)s. I accept the alliance." msgstr "" #: simulation/ai/petra/chatHelper.js:81 #, javascript-format msgid "%(_player_)s, consider us allies from now on." msgstr "" #: simulation/ai/petra/chatHelper.js:84 #, javascript-format msgid "" "I will ally with you, %(_player_)s, but only if you send me a tribute of " "%(_amount_)s %(_resource_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:85 #, javascript-format msgid "" "%(_player_)s, you must send me a tribute of %(_amount_)s %(_resource_)s " "before I accept an alliance with you." msgstr "" #: simulation/ai/petra/chatHelper.js:86 #, javascript-format msgid "" "Unless you send me %(_amount_)s %(_resource_)s, an alliance won’t be formed," " %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:89 #, javascript-format msgid "" "%(_player_)s, my offer still stands. I will ally with you only if you send " "me a tribute of %(_amount_)s %(_resource_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:90 #, javascript-format msgid "" "I’m still waiting for %(_amount_)s %(_resource_)s before accepting your " "alliance, %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:91 simulation/ai/petra/chatHelper.js:112 #, javascript-format msgid "" "%(_player_)s, if you do not send me part of the %(_amount_)s %(_resource_)s " "tribute soon, I will break off our negotiations." msgstr "" #: simulation/ai/petra/chatHelper.js:96 #, javascript-format msgid "I will not become neutral with you, %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:97 #, javascript-format msgid "%(_player_)s, I must decline your request for a neutrality pact." msgstr "" #: simulation/ai/petra/chatHelper.js:100 #, javascript-format msgid "" "Our previous neutrality agreement ended in failure, %(_player_)s; I will not" " consider another one." msgstr "" #: simulation/ai/petra/chatHelper.js:103 #, javascript-format msgid "" "I welcome your request for peace between our civilizations, %(_player_)s. I " "will accept." msgstr "" #: simulation/ai/petra/chatHelper.js:104 #, javascript-format msgid "" "%(_player_)s, I will accept your neutrality request. May both our " "civilizations benefit." msgstr "" #: simulation/ai/petra/chatHelper.js:107 #, javascript-format msgid "" "If you send me a tribute of %(_amount_)s %(_resource_)s, I will accept your " "neutrality request, %(_player_)s." msgstr "" #: simulation/ai/petra/chatHelper.js:108 #, javascript-format msgid "" "%(_player_)s, if you send me %(_amount_)s %(_resource_)s, I will accept a " "neutrality pact." msgstr "" #: simulation/ai/petra/chatHelper.js:111 #, javascript-format msgid "" "%(_player_)s, I will not accept your neutrality request unless you tribute " "me %(_amount_)s %(_resource_)s soon." msgstr "" #: simulation/ai/petra/chatHelper.js:120 #, javascript-format msgid "" "%(_player_)s, it would help both of our civilizations if we formed an " "alliance. If you become allies with me, I will respond in kind." msgstr "" #: simulation/ai/petra/chatHelper.js:123 #, javascript-format msgid "%(_player_)s, my offer for an alliance has expired." msgstr "" #: simulation/ai/petra/chatHelper.js:124 #, javascript-format msgid "" "%(_player_)s, I have rescinded my previous offer for an alliance between us." msgstr "" #: simulation/ai/petra/chatHelper.js:129 #, javascript-format msgid "" "%(_player_)s, I would like to request a neutrality pact between our " "civilizations. If you become neutral with me, I will respond in kind." msgstr "" #: simulation/ai/petra/chatHelper.js:130 #, javascript-format msgid "" "%(_player_)s, it would be both to our benefit if we negotiated a neutrality " "pact. I will become neutral with you if you do the same." msgstr "" #: simulation/ai/petra/chatHelper.js:133 #, javascript-format msgid "%(_player_)s, I have decided to revoke my offer for a neutrality pact." msgstr "" #: simulation/ai/petra/chatHelper.js:134 #, javascript-format msgid "" "%(_player_)s, as you have failed to respond to my request for peace between " "us, I have abrogated my offer." msgstr "" #: simulation/ai/petra/chatHelper.js:141 msgid "" "My armies failed while defending my empire. Please honor our alliance and " "send help!" msgstr "" #: simulation/ai/petra/chatHelper.js:142 msgid "" "My humble armies feel weak and tired. My civilization depends on our " "alliance, please send help!" msgstr "" #: simulation/ai/petra/chatHelper.js:143 msgid "I need your help. Please do not let my armies fall!" msgstr "" #: simulation/ai/petra/chatHelper.js:146 msgid "" "My empire regained its old strength, now it is time to seek revenge " "together!" msgstr "" #: simulation/ai/petra/chatHelper.js:147 msgid "" "My civilization raised from the ashes. Now my armies feel stronger and eager" " to fight for our alliance." msgstr "" #: simulation/ai/petra/data.json msgid "Petra Bot" msgstr "" #: simulation/ai/petra/data.json msgid "" "Petra is the default 0 A.D. AI bot. Please report issues to Wildfire Games (see the link in the main menu).\n" "\n" "The AI's resource gathering rate and trade gain depend on the difficulty level (Sandbox −58%, Very Easy −44%, Easy −25%, Medium ±0%, Hard +25%, Very Hard +56%). The easiest levels also have a slower research, training, and building rate. In addition, the Sandbox level does not expand nor attack." msgstr "" #: simulation/components/BuildRestrictions.js:91 #, javascript-format msgid "%(name)s cannot be built due to unknown error" msgstr "" #: simulation/components/BuildRestrictions.js:115 #, javascript-format msgid "%(name)s cannot be built in unexplored area" msgstr "" #: simulation/components/BuildRestrictions.js:163 #, javascript-format msgid "%(name)s cannot be built on another building or resource" msgstr "" #: simulation/components/BuildRestrictions.js:167 #, javascript-format msgid "%(name)s cannot be built on invalid terrain" msgstr "" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:195 msgctxt "Territory type" msgid "own" msgstr "" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:198 msgctxt "Territory type" msgid "unconnected own" msgstr "" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:204 msgctxt "Territory type" msgid "allied" msgstr "" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:207 msgctxt "Territory type" msgid "unconnected allied" msgstr "" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:213 msgctxt "Territory type" msgid "neutral" msgstr "" #. Translation: territoryType being displayed in a translated sentence in the #. form: "House #. cannot be built in %(territoryType)s territory.". #: simulation/components/BuildRestrictions.js:220 msgctxt "Territory type" msgid "enemy" msgstr "" #: simulation/components/BuildRestrictions.js:225 #, javascript-format msgid "" "%(name)s cannot be built in %(territoryType)s territory. Valid territories: " "%(validTerritories)s" msgstr "" #: simulation/components/BuildRestrictions.js:239 #, javascript-format msgid "%(name)s must be built on a valid shoreline" msgstr "" #: simulation/components/BuildRestrictions.js:266 #, javascript-format msgid "" "%(name)s too close to a %(category)s, must be at least %(distance)s meter " "away" msgid_plural "" "%(name)s too close to a %(category)s, must be at least %(distance)s meters " "away" msgstr[0] "" #: simulation/components/BuildRestrictions.js:287 #, javascript-format msgid "" "%(name)s too far from a %(category)s, must be within %(distance)s meter" msgid_plural "" "%(name)s too far from a %(category)s, must be within %(distance)s meters" msgstr[0] "" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: #. own, ally". #: simulation/components/BuildRestrictions.js:327 msgctxt "Territory type list" msgid "own" msgstr "" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: #. own, ally". #: simulation/components/BuildRestrictions.js:329 msgctxt "Territory type list" msgid "ally" msgstr "" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: #. own, ally". #: simulation/components/BuildRestrictions.js:331 msgctxt "Territory type list" msgid "neutral" msgstr "" #. Translation: Territory types being displayed as part of a list like "Valid #. territories: #. own, ally". #: simulation/components/BuildRestrictions.js:333 msgctxt "Territory type list" msgid "enemy" msgstr "" #: simulation/components/CeasefireManager.js:99 #, javascript-format msgid "You can attack in %(time)s" msgstr "" #: simulation/components/CeasefireManager.js:112 msgid "You can attack now!" msgstr "" #: simulation/components/EndGameManager.js:169 #, javascript-format msgid "%(lastPlayer)s has won (last player alive)." msgid_plural "%(players)s and %(lastPlayer)s have won (last players alive)." msgstr[0] "" #: simulation/components/EndGameManager.js:177 msgid "Last remaining player wins." msgstr "" #: simulation/components/EntityLimits.js:195 #, javascript-format msgid "%(category)s build limit of %(limit)s reached" msgstr "" #: simulation/components/EntityLimits.js:197 #, javascript-format msgid "%(category)s training limit of %(limit)s reached" msgstr "" #: simulation/components/EntityLimits.js:201 #, javascript-format msgid "%(category)s limit of %(limit)s reached" msgstr "" #: simulation/components/Player.js:308 #, javascript-format msgid "Insufficient resources - %(resourceAmount1)s %(resourceType1)s" msgstr "" #: simulation/components/Player.js:310 #, javascript-format msgid "" "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, " "%(resourceAmount2)s %(resourceType2)s" msgstr "" #: simulation/components/Player.js:312 #, javascript-format msgid "" "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, " "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s" msgstr "" #: simulation/components/Player.js:314 #, javascript-format msgid "" "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, " "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s " "%(resourceType3)s, %(resourceAmount4)s %(resourceType4)s" msgstr "" #: simulation/components/ProductionQueue.js:312 msgid "Entity is being upgraded. Cannot start production." msgstr "" #: simulation/components/ProductionQueue.js:327 msgid "The production queue is full." msgstr "" #: simulation/components/ProductionQueue.js:450 msgid "Could not auto-queue unit, de-activating." msgstr "" #: simulation/components/Trainer.js:321 msgid "Can't find free space to spawn trained units." msgstr "" #: simulation/components/Upgrade.js:242 msgid "Entity is producing. Cannot start upgrading." msgstr "" #: simulation/data/settings/game_speeds.json msgid "Turtle (0.1×)" msgstr "" #: simulation/data/settings/game_speeds.json msgid "Slow (0.25×)" msgstr "" #: simulation/data/settings/game_speeds.json msgid "Leisurely (0.5×)" msgstr "" #: simulation/data/settings/game_speeds.json msgid "Relaxed (0.75×)" msgstr "" #: simulation/data/settings/game_speeds.json msgid "Normal (1×)" msgstr "" #: simulation/data/settings/game_speeds.json msgid "Fast (1.25×)" msgstr "" #: simulation/data/settings/game_speeds.json msgid "Very Fast (1.5×)" msgstr "" #: simulation/data/settings/game_speeds.json msgid "Insane (2×)" msgstr "" #: simulation/data/settings/game_speeds.json msgid "Fast Forward (5×)" msgstr "" #: simulation/data/settings/game_speeds.json msgid "Fast Forward (10×)" msgstr "" #: simulation/data/settings/game_speeds.json msgid "Fast Forward (20×)" msgstr "" #: simulation/data/settings/map_sizes.json msgid "Tiny" msgstr "" #: simulation/data/settings/map_sizes.json msgid "This map size has barely any room for even the most basic resources." msgstr "" #: simulation/data/settings/map_sizes.json msgid "Small" msgstr "" #: simulation/data/settings/map_sizes.json msgid "" "Small maps are suitable for 1v1 matches, as players can reach the enemy " "quickly while still having some room to expand." msgstr "" #: simulation/data/settings/map_sizes.json msgid "Normal" msgstr "" #: simulation/data/settings/map_sizes.json msgid "" "This map size provides plenty of space for two players, but even eight " "players fit." msgstr "" #: simulation/data/settings/map_sizes.json msgid "" "This is the ideal mapsize for 4 to 8 players, because there is plenty of " "space to expand while the neighbors are quickly reachable." msgstr "" #: simulation/data/settings/map_sizes.json msgid "Large" msgstr "" #: simulation/data/settings/map_sizes.json msgid "" "The large mapsize is recommended when great portions of the map are covered " "with water or inaccessible mountains." msgstr "" #: simulation/data/settings/map_sizes.json msgid "Very Large" msgstr "" #: simulation/data/settings/map_sizes.json msgid "Giant" msgstr "" #: simulation/data/settings/map_sizes.json msgid "" "Very large maps are not recommended as it takes very long to reach the enemy" " and the game performance can be reduced." msgstr "" #: simulation/data/settings/player_defaults.json msgid "Gaia" msgstr "" #: simulation/data/settings/player_defaults.json msgid "Player 1" msgstr "" #: simulation/data/settings/player_defaults.json msgid "Player 2" msgstr "Người chơi 2" #: simulation/data/settings/player_defaults.json msgid "Player 3" msgstr "" #: simulation/data/settings/player_defaults.json msgid "Player 4" msgstr "" #: simulation/data/settings/player_defaults.json msgid "Player 5" msgstr "" #: simulation/data/settings/player_defaults.json msgid "Player 6" msgstr "" #: simulation/data/settings/player_defaults.json msgid "Player 7" msgstr "" #: simulation/data/settings/player_defaults.json msgid "Player 8" msgstr "" #: simulation/data/settings/starting_resources.json msgctxt "startingResources" msgid "Very Low" msgstr "Rất thấp" #: simulation/data/settings/starting_resources.json msgctxt "startingResources" msgid "Low" msgstr "Thấp" #: simulation/data/settings/starting_resources.json msgctxt "startingResources" msgid "Medium" msgstr "Trung bình" #: simulation/data/settings/starting_resources.json msgctxt "startingResources" msgid "High" msgstr "Cao" #: simulation/data/settings/starting_resources.json msgctxt "startingResources" msgid "Very High" msgstr "Rất cao" #: simulation/data/settings/starting_resources.json msgctxt "startingResources" msgid "Deathmatch" msgstr "Tử chiến" #: simulation/data/settings/trigger_difficulties.json msgid "Very Easy" msgstr "Rất Dễ" #: simulation/data/settings/trigger_difficulties.json msgid "Choose this difficulty if you are discovering 0 A.D." msgstr "" #: simulation/data/settings/trigger_difficulties.json msgid "Easy" msgstr "Dễ" #: simulation/data/settings/trigger_difficulties.json msgid "Choose this difficulty if you do not like being knocked down." msgstr "" #: simulation/data/settings/trigger_difficulties.json msgid "" "Choose this difficulty if you have already a good experience with 0 A.D." msgstr "" #: simulation/data/settings/trigger_difficulties.json msgid "Hard" msgstr "Khó" #: simulation/data/settings/trigger_difficulties.json msgid "Choose this difficulty if you want to be really challenged." msgstr "" #: simulation/data/settings/trigger_difficulties.json msgid "Very Hard" msgstr "Rất Khó" #: simulation/data/settings/trigger_difficulties.json msgid "Choose this difficulty if you do not mind being swept out." msgstr "" #: simulation/data/settings/map_sizes.json #: simulation/data/settings/trigger_difficulties.json msgid "Medium" msgstr "Trung bình" #: simulation/data/settings/victory_conditions/capture_the_relic.json msgid "Capture the Relic" msgstr "" #: simulation/data/settings/victory_conditions/capture_the_relic.json msgid "" "Capture all relics spread across the map and keep them for a certain time to" " win the game." msgstr "" #: simulation/data/settings/victory_conditions/conquest.json msgid "Conquest" msgstr "Chinh phục" #: simulation/data/settings/victory_conditions/conquest.json msgid "" "Defeat opponents by killing all their units and destroying all their " "structures." msgstr "Đánh bại đối thủ bằng cách tận diệt tất cả các công trình và phá hủy hết tất cả các công trình của họ." #: simulation/data/settings/victory_conditions/conquest_civic_centers.json msgid "Conquest Civic Centers" msgstr "" #: simulation/data/settings/victory_conditions/conquest_civic_centers.json msgid "Defeat opponents by destroying all their fully built civic centers." msgstr "Đánh bại đối thủ bằng cách phá hủy hết tất cả các trung tâm dân sự đã hoàn thành của họ." #: simulation/data/settings/victory_conditions/conquest_structures.json msgid "Conquest Structures" msgstr "" #: simulation/data/settings/victory_conditions/conquest_structures.json msgid "Defeat opponents by destroying all their structures." msgstr "Đánh bại đối thủ bằng cách phá hủy hết tất cả các công trình của họ." #: simulation/data/settings/victory_conditions/conquest_units.json msgid "Conquest Units" msgstr "" #: simulation/data/settings/victory_conditions/conquest_units.json msgid "Defeat opponents by killing all their units." msgstr "Đánh bại đối thủ bằng cách tận diệt tất cả các đơn vị của họ." #: simulation/data/settings/victory_conditions/regicide.json msgid "Regicide" msgstr "" #: simulation/data/settings/victory_conditions/regicide.json msgid "Defeat opponents by killing their hero." msgstr "Đánh bại đối thủ bằng cách tiêu diệt anh hùng của họ." #: simulation/data/settings/victory_conditions/wonder.json msgid "Wonder" msgstr "" #: simulation/data/settings/victory_conditions/wonder.json msgid "" "Be the first to build or capture a Wonder and keep it for a certain time to " "win the game. The timer will be reset when the Wonder is destroyed or " "captured. If the allied victory mode is enabled, the timer will also be " "reset when the alliances of the owner change." msgstr "" #: simulation/helpers/Cheat.js:57 #, javascript-format msgid "%(player)s has been defeated (cheat)." msgstr "" #: simulation/helpers/Cheat.js:71 msgid "You need to select a building that trains units." msgstr "" #: simulation/helpers/Commands.js:135 msgid "(Cheat - control all units)" msgstr "" #: simulation/helpers/Commands.js:150 msgid "(Cheat - reveal map)" msgstr "" #: simulation/helpers/Commands.js:462 #, javascript-format msgid "%(player)s has resigned." msgstr "" #: simulation/helpers/Commands.js:640 msgid "(Cheat - promoted units)" msgstr "" #: simulation/helpers/Commands.js:761 msgid "" "Cannot upgrade as distance requirements are not verified or terrain is " "obstructed." msgstr "" #: simulation/helpers/Commands.js:803 #, javascript-format msgid "Attack against %(_player_)s requested." msgstr "" #: simulation/helpers/Commands.js:842 msgid "There are no bribable units" msgstr "" #: simulation/helpers/Commands.js:919 msgid "Unable to unload unit(s)." msgstr "" #: simulation/helpers/Commands.js:933 msgid "Some unit(s) can't go back to work" msgstr "Vài đơn vị không thể quay trở lại làm việc" #: simulation/helpers/Commands.js:952 #, javascript-format msgid "%(unit)s can't be controlled." msgstr "" #: simulation/helpers/Commands.js:1203 msgid "The building's technology requirements are not met." msgstr ""