# Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2024 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # rollieoo, 2020-2021 # Bart Groeneveld, 2017 # bb, 2020 # bb, 2018 # Christof Verhoeven, 2016-2017 # Dig Dug, 2018 # Freagarach, 2022 # Freagarach, 2019-2021 # Ismail Sahin, 2017 # Jan Jasper de Kroon, 2019 # Joeke De Graaf, 2021 # 624523d5e38c7b46f2d9fee372f3f856_ec284f2, 2019 # Michiel Franssen, 2018 # niektb, 2016 # Otto Kieft, 2017 # Reinout De Geest, 2017 # Robin van der Kruit, 2018 # rollieoo, 2022-2024 # Sam Crauwels, 2018 # Sander Deryckere, 2016 # Tim de Reuver, 2020 # Spijker, 2017 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2024-07-26 07:08+0000\n" "PO-Revision-Date: 2016-05-21 09:22+0000\n" "Last-Translator: rollieoo, 2022-2024\n" "Language-Team: Dutch (http://app.transifex.com/wildfire-games/0ad/language/nl/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: nl\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/data/auras/structures/arsenal_repair.json msgid "Arsenal Repairs" msgstr "Arsenaal Reparaties" #: simulation/data/auras/structures/arsenal_repair.json msgid "Garrisoned Siege Engines +3 health regeneration rate." msgstr "Bemande belegeringswapens +3 genezingssnelheid." #: simulation/data/auras/structures/athen_prytaneion_hero_heal.json msgid "Officer Accommodation" msgstr "Officiersverblijven" #: simulation/data/auras/structures/athen_prytaneion_hero_heal.json msgid "Garrisoned Heroes +6 health regeneration rate." msgstr "Gelegerde Helden +6 genezingssnelheid." #: simulation/data/auras/structures/cart_super_dock_repair.json msgid "Dockyard Repairs" msgstr "Herstel van Scheepswerf" #: simulation/data/auras/structures/cart_super_dock_repair.json msgid "Garrisoned Ships +10 health regeneration rate." msgstr "Bemande schepen +10 genezingssnelheid." #: simulation/data/auras/structures/corral_garrison_large.json msgid "Garrison within the Corral to gain a slow trickle of +3 food." msgstr "Zet het vee op stal om continu +3 voedsel te verkrijgen.." #: simulation/data/auras/structures/corral_garrison_large.json #: simulation/data/auras/structures/corral_garrison_medium.json #: simulation/data/auras/structures/corral_garrison_small.json msgid "Ranching and Corralling" msgstr "Veeteelt en stallen" #: simulation/data/auras/structures/corral_garrison_medium.json msgid "Garrison within the Corral to gain a slow trickle of +2 food." msgstr "Zet het vee op stal om continu +2 voedsel te verkrijgen.." #: simulation/data/auras/structures/corral_garrison_small.json msgid "Garrison within the Corral to gain a slow trickle of +1 food." msgstr "Zet het vee op stal om continu +1 voedsel te verkrijgen.." #: simulation/data/auras/structures/eternal_fire.json msgid "Eternal Fire" msgstr "Eeuwige vlam" #: simulation/data/auras/structures/eternal_fire.json msgid "Structures +50% capture points." msgstr "Gebouwen +50% veroverpunten." #: simulation/data/auras/structures/farmstead_60.json msgid "Farmland" msgstr "Landbouwgrond" #: simulation/data/auras/structures/farmstead_60.json msgid "Workers +75% grain gather rate around a captured Rotary Mill." msgstr "Verzamelaars +75% verzamelsnelheid in de buurt van een rosmolen." #: simulation/data/auras/structures/iber_monument.json msgid "Religious Fervor" msgstr "Religieuze IJver" #: simulation/data/auras/structures/iber_monument.json msgid "Soldiers +20% melee and ranged attack damage." msgstr "Soldaten +20% schade bij mêlee en afstandsaanval." #: simulation/data/auras/structures/kush_pyramids_economic.json msgid "Patriotism" msgstr "Vaderlandsliefde" #: simulation/data/auras/structures/kush_pyramids_economic.json #: simulation/data/auras/units/heroes/gaul_hero_viridomarus.json msgid "Workers +15% gather speed." msgstr "Arbeiders +15% verzamelsnelheid." #: simulation/data/auras/structures/kush_pyramids_military.json msgid "Exhortative Presence" msgstr "Aansporende aanwezigheid" #: simulation/data/auras/structures/kush_pyramids_military.json msgid "" "Soldiers +1 crush, hack, pierce resistance and +10% melee and ranged attack " "damage." msgstr "Soldaten +1 slag-, steek- en verpletterweerstand en +10% schade bij mêlee en afstandsaanval." #: simulation/data/auras/structures/kush_temple_amun.json msgid "Powerful Priesthood" msgstr "Krachtig Priesterschap" #: simulation/data/auras/structures/kush_temple_amun.json msgid "Heroes −5% health." msgstr "Helden -5% gezondheid." #: simulation/data/auras/structures/library.json msgid "Structures −15% technology resource costs and research time." msgstr "Gebouwen −15% grondstoffenkosten en onderzoekstijd voor technologieën." #: simulation/data/auras/structures/library.json msgid "Centre of Scholarship" msgstr "Centrum van geleerdheid" #: simulation/data/auras/structures/loyalty_regen.json msgid "Loyalty" msgstr "Loyaliteit" #: simulation/data/auras/structures/loyalty_regen.json msgid "Structures +50% capture points garrison regeneration rate." msgstr "Gebouwen +50% herstelsnelheid van veroverpunten bij bemanning." #: simulation/data/auras/structures/maur_pillar.json msgid "Edict of Ashoka" msgstr "Ashoka's Bevelschrift" #: simulation/data/auras/structures/maur_pillar.json msgid "Traders +20% movement speed." msgstr "Handelaren +20% snelheid." #: simulation/data/auras/structures/satrapy_tribute.json msgid "Satrapy Tribute" msgstr "Tribuut aan de Satrapen" #: simulation/data/auras/structures/satrapy_tribute.json msgid "" "Upgrade the Winter Palace to receive a free trickle of a desired resource." msgstr "Verbeter het Winterpaleis en ontvang een permanente aanvoer van een gewenste grondstof." #: simulation/data/auras/structures/temple_heal.json msgid "Medical Treatment" msgstr "Medische Behandeling" #: simulation/data/auras/structures/temple_heal.json msgid "Humans +1 health regeneration rate." msgstr "Mensen +1 genezingssnelheid." #: simulation/data/auras/structures/theater.json msgid "Structures +20% territory influence radius." msgstr "Gebouwen +20% territorium invloedradius." #: simulation/data/auras/structures/theater.json msgid "Hellenization" msgstr "Hellenisatie" #: simulation/data/auras/structures/wall_garrisoned.json msgid "Wall Protection" msgstr "Muurbescherming" #: simulation/data/auras/structures/wall_garrisoned.json msgid "" "Turreted Soldiers +3 crush, hack, pierce resistance and +20 vision range." msgstr "+3 slag-, steek-, en verpletterweerstand en +20 gezichtsveld voor soldaten in een toren." #: simulation/data/auras/structures/wonder_population_cap.json msgid "Glorious Expansion" msgstr "Glorieuze Expansie" #: simulation/data/auras/structures/wonder_population_cap.json msgid "" "+20% maximum population limit (requires the “Glorious Expansion” " "technology)." msgstr "+20% maximale bevolkingslimiet (vereist \"Glorieuze Expansie\" technologie)." #: simulation/data/auras/structures/xp_trickle.json msgid "Rigorous Training" msgstr "Genadeloze training" #: simulation/data/auras/structures/xp_trickle.json msgid "Units gain experience while garrisoned inside the building." msgstr "Eenheden krijgen meer ervaring terwijl ze in de kazerne verblijven." #: simulation/data/auras/teambonuses/athen_player_teambonus.json msgid "Democracy" msgstr "Democratie" #: simulation/data/auras/teambonuses/athen_player_teambonus.json msgid "Civic Center technologies −50% research time and −30% cost." msgstr "Technologieën van het Beschavingscentrum kosten −50% onderzoekstijd en −30% grondstoffen." #: simulation/data/auras/teambonuses/brit_player_teambonus.json msgid "Druids" msgstr "Druïden" #: simulation/data/auras/teambonuses/brit_player_teambonus.json msgid "Healers −20% resource costs." msgstr "Genezers kosten −20% grondstoffen." #: simulation/data/auras/teambonuses/cart_player_teambonus.json msgid "Mercenary Transports" msgstr "Huurling transport" #: simulation/data/auras/teambonuses/cart_player_teambonus.json msgid "Mercenaries −50% train time." msgstr "Huurlingen −50% rekruteringstijd." #: simulation/data/auras/teambonuses/gaul_player_teambonus.json msgid "Products from Gaul" msgstr "Producten uit Gallië" #: simulation/data/auras/teambonuses/gaul_player_teambonus.json msgid "Forges −15% technology resource costs and research time." msgstr "Smederijen -15% grondstofkosten en onderzoekstijd voor gebouwtechnologieën." #: simulation/data/auras/teambonuses/han_player_teambonus.json msgid "Silk Road" msgstr "Zijderoute" #: simulation/data/auras/teambonuses/han_player_teambonus.json msgid "Allies +20% international trade bonus." msgstr "Bondgenoten +20% internationale handelsbonus." #: simulation/data/auras/teambonuses/iber_player_teambonus.json msgid "Saripeko" msgstr "Saripeko" #: simulation/data/auras/teambonuses/iber_player_teambonus.json msgid "Citizen Javelineers −10% resource costs." msgstr "Burger speerwerpers kosten −10% grondstoffen." #: simulation/data/auras/teambonuses/kush_player_teambonus.json msgid "Elephant Suppliers" msgstr "Olifant Leveranciers" #: simulation/data/auras/teambonuses/kush_player_teambonus.json msgid "Elephants −20% resource costs and training time." msgstr "Olifanten kosten −20% grondstoffen en rekruteringstijd." #: simulation/data/auras/teambonuses/mace_player_teambonus.json msgid "Mechanical Innovation" msgstr "Mechanische innovatie" #: simulation/data/auras/teambonuses/mace_player_teambonus.json msgid "Siege Weapons and Arsenals −25% resource costs and build time." msgstr "Belegeringswerktuigen en arsenalen kosten −25% grondstoffen en bouwtijd." #: simulation/data/auras/teambonuses/maur_player_teambonus.json msgid "Ashoka's Religious Support" msgstr "Ashoka's Religieuze Bijstand" #: simulation/data/auras/teambonuses/maur_player_teambonus.json msgid "" "Temples −50% resource costs and building time; Temple technologies −50% " "resource costs and research time." msgstr "Tempels kosten −50% grondstoffen en bouwtijd; tempeltechnologieën kosten −50% grondstoffen en onderzoekstijd." #: simulation/data/auras/teambonuses/pers_player_teambonus.json msgid "Training Regimes" msgstr "Trainingsprogrammas" #: simulation/data/auras/teambonuses/pers_player_teambonus.json msgid "Barracks and Stables −20% wood and stone cost and build time." msgstr "Kazernes en stallen kosten −20% hout, steen en bouwtijd." #: simulation/data/auras/teambonuses/ptol_player_teambonus.json msgid "Breadbasket of the Mediterranean" msgstr "Broodmand van de Middellandse Zee" #: simulation/data/auras/teambonuses/ptol_player_teambonus.json msgid "+1.0 food trickle rate." msgstr "+1.0 voedselbonus." #: simulation/data/auras/teambonuses/rome_player_teambonus.json msgid "Conscription" msgstr "Dienstplicht" #: simulation/data/auras/teambonuses/rome_player_teambonus.json msgid "Citizen Infantry −10% training time." msgstr "Burgerinfanterie −10% rekruteringstijd." #: simulation/data/auras/teambonuses/sele_player_teambonus.json msgid "Syrian Tetrapolis" msgstr "Syrische Tetrapolis" #: simulation/data/auras/teambonuses/sele_player_teambonus.json msgid "" "Civil Centers and Colonies −20% resource cost and −30% construction time." msgstr "Beschavingscentra en kolonies kosten −20% grondstoffen en −30% bouwtijd." #: simulation/data/auras/teambonuses/spart_player_teambonus.json msgid "Peloponnesian League" msgstr "Peloponnesische Liga" #: simulation/data/auras/teambonuses/spart_player_teambonus.json msgid "Heroes are trained for free." msgstr "Helden worden zonder kosten gerekruteerd." #: simulation/data/auras/units/carnyx.json msgid "Intimidating Sound" msgstr "Angstwekkend geluid" #: simulation/data/auras/units/carnyx.json msgid "Enemy Soldiers −10% attack damage and capture attack strength." msgstr "Vijandelijke soldaten −10% schade en veroveringskracht." #: simulation/data/auras/units/catafalques/athen_catafalque_1.json msgid "Economic Reforms" msgstr "Economische Hervormingen" #: simulation/data/auras/units/catafalques/athen_catafalque_1.json msgid "" "Solon instituted several economic reforms encouraging commerce and agriculture.\n" "Workers +15% gather speed." msgstr "Solon voerde verschillende economische hervormingen in om handel en landbouw te stimuleren.\nArbeiders +15% verzamelsnelheid." #: simulation/data/auras/units/catafalques/athen_catafalque_2.json msgid "Economic Fortune" msgstr "Economisch Fortuin" #: simulation/data/auras/units/catafalques/athen_catafalque_2.json msgid "" "Solon brought in a new system of weights and measures, fathers were encouraged to find trades for their sons.\n" "Economic technologies −10% resource costs." msgstr "Solon voerde een nieuw systeem van maten en gewichten in, vaders werden aangemoedigd om hun zonen een vak te leren.\nEconomische technologieën kosten -10% grondstoffen." #: simulation/data/auras/units/catafalques/brit_catafalque_1.json msgid "" "Seeing entrenched defense to be useless against the Roman army, Cassivellaunus resorted to guerrilla tactics. This was later employed by other chieftains too.\n" "Soldiers +15% movement speed and +15% vision range." msgstr "Toen hij merkte dat loopgraven nutteloos waren tegen de Romeinen, ging Cassivellanus over op guerillatactieken. Dit werd later overgenomen door andere krijgsheren.\nSoldaten +15% snelheid en +15% gezichtsveld." #: simulation/data/auras/units/catafalques/brit_catafalque_1.json #: simulation/data/auras/units/heroes/iber_hero_viriato_1.json msgid "Guerrilla Tactics" msgstr "Guerrilla Tactieken" #: simulation/data/auras/units/catafalques/brit_catafalque_2.json msgid "Skirmisher Harassment" msgstr "Speerwerper Intimidatie" #: simulation/data/auras/units/catafalques/brit_catafalque_2.json msgid "" "Cassivellaunus deployed fast-moving skirmishers to harass Roman troops and foragers.\n" "Javelineers +20% attack range." msgstr "Cassivellaunus liet mobiele speerwerpers de Romeinse troepen en plunderaars bestoken.\nSpeerwerpers +20% aanvalsbereik." #: simulation/data/auras/units/catafalques/cart_catafalque.json msgid "Commander of Heavy Cavalry" msgstr "Commandant Zware Cavalerie" #: simulation/data/auras/units/catafalques/cart_catafalque.json msgid "" "Leader of the Carthaginian heavy cavalry at Trebia and Cannae, where his triple charge had devastating effects on the enemy.\n" "Melee Cavalry +1 crush, hack, pierce resistance and +10% health." msgstr "Leider van de Carthaagse zware cavalerie in Trebla en Cannae, waar zijn driedubbele aanval een verwoestend effect op de vijand had.\nMêlee cavalerie +1 slag-, steek- en verpletterweerstand en +10% gezondheid." #: simulation/data/auras/units/catafalques/gaul_catafalque_1.json msgid "Ambush Slaughter" msgstr "Hinderlaag Slachtpartij" #: simulation/data/auras/units/catafalques/gaul_catafalque_1.json msgid "" "Warring with the Romans, Ambiorix realized the futility of open warfare and instead resorted to ambush tactics. The Gauls quickly learned where and when to execute surprise attacks.\n" "Soldiers +5% melee and ranged attack damage and −25% promotion experience." msgstr "In de strijd met de Romeinen realiseerde Ambiorix zich dat open oorlogsvoering geen zin had en ging over op het leggen van hinderlagen. De Galliërs leerden al snel waar en wanneer ze het beste verrassingsaanvallen moesten uitvoeren.\nSoldaten +5% mêlee en afstandsaanval en -25% ervaring voor promoties." #: simulation/data/auras/units/catafalques/gaul_catafalque_2.json msgid "Tribute to Rome" msgstr "Eerbetoon aan Rome" #: simulation/data/auras/units/catafalques/gaul_catafalque_2.json msgid "" "When the Roman army fell short of food supplies, the Gallic tribes were ordered to give up a part of their already meagre harvest. The Eburones under Ambiorix were reluctant to do so, therefore Caesar sent troops to take them by force.\n" "Workers −10% grain gather rate." msgstr "Wanneer het Romeinse leger tekort kreeg aan voedsel werden de Gallische stammen bevolen een deel van hun reeds magere oogst af te staan. De Eburonen onder Ambiorix waren niet geneigd dit te doen, daarom stuurde Caesar troepen om met hen af te rekenen.\nArbeiders -10% landbouw verzamelsnelheid." #: simulation/data/auras/units/catafalques/han_catafalque_1.json msgid "Territorial Expansion" msgstr "Gebiedsuitbreiding" #: simulation/data/auras/units/catafalques/han_catafalque_1.json msgid "" "At its height, the Empire's borders spanned from the Fergana Valley in the west, to Korea in the east, and to northern Vietnam in the south.\n" "Territory influence bonus +20%." msgstr "Op het hoogtepunt omspande het Keizerrijk een gebied van de Ferghana vallei in het Westen tot Korea in het Oosten en Noord-Vietnam in het Zuiden.\nGebiedsinvloed +20%." #: simulation/data/auras/units/catafalques/han_catafalque_2.json msgid "Imperial Music Bureau" msgstr "Keizerlijk Bureau voor Muziek" #: simulation/data/auras/units/catafalques/han_catafalque_2.json msgid "" "The Music Bureau was charged directly by Emperor Wu to perform various tasks related to music, poetry, entertainment, or religious worship.\n" "Technologies −50% resource cost and research time." msgstr "Het Bureau voor Muziek voerde op last van de Keizer verschillende taken uit op het gebied van muziek, poëzie, vermaak en religieuze diensten.\nTechnologieën kosten -50% grondstoffen en onderzoekstijd." #: simulation/data/auras/units/catafalques/iber_catafalque_1.json msgid "Mercenary Commander" msgstr "Huurlingen kapitein" #: simulation/data/auras/units/catafalques/iber_catafalque_1.json msgid "" "Along with his brother Indibil, Mandonius commanded the Iberian recruits and mercenaries that took part in the Punic Wars.\n" "Allied Citizen Mercenaries −25% metal cost." msgstr "Samen met zijn broer Indibil leidde Mandonius de Iberische rekruten en huurlingen die deelnamen aan de Punische oorlogen.\nGeallieerde burgerhuurlingen kosten -25% metaal." #: simulation/data/auras/units/catafalques/iber_catafalque_2.json msgid "Saver of Lives" msgstr "Levensredder" #: simulation/data/auras/units/catafalques/iber_catafalque_2.json msgid "" "Following the fall of Indibil in battle, Mandonius led the survivors to safety.\n" "Soldiers +10% health." msgstr "Nadat Indibil sneuvelde in het gevecht, leidde Mandonlus de overlevenden naar een veilige plaats.\nSoldaten +10% gezondheid." #: simulation/data/auras/units/catafalques/kush_catafalque_1.json msgid "Earliest Nubian Queen" msgstr "Eerste Nubische Koningin" #: simulation/data/auras/units/catafalques/kush_catafalque_1.json msgid "" "Ruling with full power in the Meroë Empire and also playing a significant role in the Meroitic religion, Shanakdakheto represented the might of Kush, something not to be taken lightly.\n" "Enemy Female Citizens −15% gather speed." msgstr "Als enige machthebber van het Meroë rijk en met een aanzienlijke rol in de Meroïtische religie vertegenwoordigde Shanakdakheto de macht en kracht van Kush, wat bepaald niet niets was.\nVijandelijke vrouwelijke burgers -15% verzamelsnelheid." #: simulation/data/auras/units/catafalques/kush_catafalque_2.json msgid "Temple at Naqa" msgstr "Tempel bij Naqa" #: simulation/data/auras/units/catafalques/kush_catafalque_2.json msgid "" "As in all cultures, religion played a significant part in Kush. Shanakdakheto had the temple built around 160 BC as a symbol of the advancedness of Meroë.\n" "Temples +1 garrison heal rate." msgstr "Zoals in alle culturen speelde religie een aanzienlijke rol in Kush. Shanakdakheto liet rond 160 v. Chr. de tempel bouwen als symbool van de geavanceerdheid van Meroë.\nTempels +1 genezingssnelheid voor gelegerde troepen." #: simulation/data/auras/units/catafalques/mace_catafalque_1.json msgid "Sacker of Cities" msgstr "Stedenplunderaar" #: simulation/data/auras/units/catafalques/mace_catafalque_1.json msgid "" "During the First Macedonian War, Philip and his troops sacked Thermum, the religious and political center of Aetolia.\n" "Humans, Siege Engines, Ships, and Structures gain +5 food and wood loot." msgstr "Tijdens de Eerste Macedonische Oorlog plunderden Philippus en zijn troepen Thermum, het religieuze en politieke centrum van Aetolië.\nMensen, belegeringswerktuigen, schepen en gebouwen maken +5 voedsel en hout buit." #: simulation/data/auras/units/catafalques/mace_catafalque_2.json msgid "Financial Reorganization" msgstr "Financiële reorganisatie" #: simulation/data/auras/units/catafalques/mace_catafalque_2.json msgid "" "Allied with Rome, Philip reorganized the country's internal affairs and finances, leaving as a legacy reopened mines and a new currency.\n" "Gain a slow trickle of metal." msgstr "Als bondgenoot van Rome reorganiseerde Philippus de nationale administratie en financiën en liet hij het land heropende mijnen en een nieuwe munteenheid na.\nVerkrijg een gestage aanvoer aan metaal." #: simulation/data/auras/units/catafalques/maur_catafalque_1.json msgid "Consolidator of the Empire" msgstr "Vereniger van het Keizerrijk" #: simulation/data/auras/units/catafalques/maur_catafalque_1.json msgid "" "Son of Chandragupta Maurya, Bindusara consolidated the empire, creating a stable state for his son Ashoka to inherit.\n" "Structures +20% territory influence radius." msgstr "Bindusara, de zoon van Chandragupta Maurya, verenigde het rijk en creëerde een stabiele staat voor zijn zoon Ashoka. \nGebouwen +20% territorium." #: simulation/data/auras/units/catafalques/maur_catafalque_2.json msgid "Vamba Moriyar" msgstr "Vamba Moriyar" #: simulation/data/auras/units/catafalques/maur_catafalque_2.json msgid "" "Bindusara is said to have conquered lands to the south of the empire.\n" "Soldiers +15% capture attack strength." msgstr "Het wordt gezegd dat Bindusara gebieden ten zuiden van het rijk heeft veroverd.\nSoldaten +15% veroveren." #: simulation/data/auras/units/catafalques/pers_catafalque.json msgid "Great Builder" msgstr "Grote Bouwer" #: simulation/data/auras/units/catafalques/pers_catafalque.json msgid "" "Throughout his reign, much of Artaxerxes' wealth was spent on building projects. He restored the Palace of Darius I at Susa and restored the ancient city of Ecbatana.\n" "Structures −10% resource costs and +5% health." msgstr "Gedurende zijn hele regeerperiode besteedde Artaxerxes zijn rijkdom aan bouwprojecten. Hij restaureerde het paleis van Darius I in Susa en hij bouwde de oude stad Ectabana opnieuw op.\nGebouwen kosten -10% grondstoffen en krijgen +5% sterkte." #: simulation/data/auras/units/catafalques/ptol_catafalque.json msgid "Great Librarian" msgstr "Groots Bibliothecaris" #: simulation/data/auras/units/catafalques/ptol_catafalque.json msgid "" "Continuing his predecessors' work on the Great Library of Alexandria, he seized every book brought to the city, thus leaving to his people a vast amount of hoarded wisdom.\n" "Structure technologies −10% resource costs." msgstr "Gelijk zijn voorgangers bouwde hij aan de Grote Bibliotheek van Alexandriê. Hij nam ieder boek dat de stad binnenkwam in beslag en liet zijn mensen zo een enorme hoeveelheid aan verzamelde wijsheid na.\nGebouwtechnologieën kosten -10% grondstoffen." #: simulation/data/auras/units/catafalques/rome_catafalque_1.json msgid "Avenger of Lucretia" msgstr "Wreker van Lucretia" #: simulation/data/auras/units/catafalques/rome_catafalque_1.json msgid "" "After the rape of Lucretia by the son of King Tarquinius Superbus and her subsequent suicide, Brutus vowed to avenge her and overthrow the monarchy.\n" "Female Citizens −20% food cost and +10% gather speed." msgstr "Nadat Lucretia verkracht was door de zoon van Koning Tarquinius Superbus en daarna zelfmoord pleegde, zwoor Brutus wraak te nemen en het koninkrijk omver te werpen.\nVrouwelijke burgers kosten -20% voedsel en +10% verzamelsnelheid." #: simulation/data/auras/units/catafalques/rome_catafalque_2.json msgid "Founder and Defender of the Republic" msgstr "Stichter en beschermer van de Republiek" #: simulation/data/auras/units/catafalques/rome_catafalque_2.json msgid "" "Brutus was one of the key figures in the overthrow of the monarchy and the founding of the Roman Republic. Later, as consul he led a Roman army to victory against the Etruscan King Tarquinius who sought to retake the throne.\n" "Humans and Siege Engines +1 crush, hack, pierce resistance." msgstr "Brutus was een van de centrale personen bij het omverwerpen van de monarchie en de stichting van de Romeinse republiek. Als consul leidde hij het Romeinse leger later naar de overwinning tegen de Etruskische koning Tarquinius die de troon wilde terugveroveren.\nMensen en belegeringswerktuigen +1 slag-, steek- en verpletterweerstand." #: simulation/data/auras/units/catafalques/sele_catafalque_1.json msgid "Founder of the Ezida Temple" msgstr "Stichter van de Ezida Tempel" #: simulation/data/auras/units/catafalques/sele_catafalque_1.json msgid "" "Antiochus I laid the foundation for the Ezida Temple in Borsippa.\n" "Temples −10% resource costs; Temple technologies −10% resource costs." msgstr "Antiochus I legde de fundering van de Ezida tempel in Borsippa.\nTempels kosten -10% grondstoffen; tempeltechnologieën kosten -10% grondstoffen." #: simulation/data/auras/units/catafalques/sele_catafalque_2.json msgid "Immigration" msgstr "Immigratie" #: simulation/data/auras/units/catafalques/sele_catafalque_2.json msgid "" "Antiochus encouraged Greek immigration to his realm and established many new cities in Asia Minor to serve as counterweights to the Gauls.\n" "+5% maximum population limit." msgstr "Antiochus stimuleerde Grieken te emigreren naar zijn rijk en stichtte veel nieuwe steden in Klein-Azië als tegenwicht tegen de Galliërs.\n+5% maximum bevolkingslimiet." #: simulation/data/auras/units/catafalques/sele_catafalque_3.json msgid "Basileus Megas" msgstr "Grote Koning" #: simulation/data/auras/units/catafalques/sele_catafalque_3.json msgid "" "Son of Seleucus Nicator, Antiochus succeeded in the formidable task of keeping the empire together, meanwhile founding temples and defeating the invading Gauls with war elephants.\n" "Champion Elephants −10% resource costs." msgstr "Antiochus, zoon van Seleucus Nicator, slaagde er op formidabele wijze in het rijk bij elkaar te houden. Hij stichtte vele tempels en versloeg een invasie van Galliêrs met zijn krijgsolifanten.\nKampioensolifanten kosten -10% grondstoffen." #: simulation/data/auras/units/catafalques/spart_catafalque_1.json msgid "" "Lycurgus instituted several military reforms, thus the complete and undivided allegiance to Sparta from its citizens was implemented under his form of government.\n" "Citizen Infantry Spearmen −10% resource costs." msgstr "Lycurgus voerde verschillende militaire hervormingen in. Daarmee werd de gehele en onverdeelde toewijding van de burgers aan Sparta onder zijn bewind ingesteld.\nBurger infanterie speervechters kosten -10% minder grondstoffen." #: simulation/data/auras/units/catafalques/spart_catafalque_1.json #: simulation/data/auras/units/catafalques/spart_catafalque_2.json msgid "Lycurgan Military Reforms" msgstr "Lycurgische Militaire Hervormingen" #: simulation/data/auras/units/catafalques/spart_catafalque_2.json msgid "Champion Infantry Spearmen −5% resource costs." msgstr "Kampioen infanterie speervechters kosten -5% minder grondstoffen." #: simulation/data/auras/units/catafalques/spart_catafalque_3.json msgid "Iron Pelanors" msgstr "Ijzeren Pelanors" #: simulation/data/auras/units/catafalques/spart_catafalque_3.json msgid "" "To further support equality, Lycurgus forbade the use of gold and silver, introducing a new iron currency called pelanors.\n" "Workers +15% metal gather rate." msgstr "Ter meerdere bevordering van de gelijkheid verbood Lycurgus het gebruik van goud en zilver, en introduceerde hij een nieuwe ijzeren munt, pelanors genaamd.\nArbeiders +15% metaal verzamelsnelheid." #: simulation/data/auras/units/celtic_healer.json msgid "Deas Celtica" msgstr "Deas Celtica" #: simulation/data/auras/units/celtic_healer.json msgid "Soldiers +5% attack damage." msgstr "Soldaten veroorzaken +5% schade." #: simulation/data/auras/units/centurion.json msgid "" "Melee Soldiers +10% attack damage and all Soldiers −25% experience points " "for promotion." msgstr "Melee soldaten +10% aanvalsschade en alle soldaten −25% ervaring voor promotie." #: simulation/data/auras/units/centurion.json #: simulation/data/auras/units/centurion_1.json msgid "Combat Leadership" msgstr "Gevechtsleiding" #: simulation/data/auras/units/centurion_1.json msgid "Soldiers +10% attack damage and −25% experience points for promotion." msgstr "Soldaten +10% aanvalsschade en −25% ervaring voor promotie." #: simulation/data/auras/units/centurion_2.json msgid "Century Maneuvers" msgstr "Centurion manoeuvres " #: simulation/data/auras/units/centurion_2.json msgid "Marian Legionaries and Centurions +10% movement speed." msgstr "Mariaanse Legionairs en Centurions +10% snelheid." #: simulation/data/auras/units/han_minister_building.json msgid "Building Programs" msgstr "Bouwprogramma's" #: simulation/data/auras/units/han_minister_building.json msgid "Builders construct buildings +2% faster for every nearby Minister." msgstr "Werkers bouwen +2% sneller voor iedere Kamerheer in de buurt." #: simulation/data/auras/units/han_minister_garrison.json msgid "Excellency of Works" msgstr "Uitmuntende werken" #: simulation/data/auras/units/han_minister_garrison.json msgid "" "Decrease resource costs and research time of technologies in a building by " "2% for each Minister garrisoned within." msgstr "Onderzoek van technologieën kost 2% minder grondstoffen en onderzoekstijd per gehuisveste Kamerheer." #: simulation/data/auras/units/han_minister_garrison_ministry.json msgid "Nationalized Industries" msgstr "Genationaliseerde industrieën" #: simulation/data/auras/units/han_minister_garrison_ministry.json msgid "" "The Imperial Ministry gains a +0.1 wood, stone, metal trickle for each " "garrisoned minister." msgstr "Het Keizerlijke ministerie ontvangt een constante +0.1 hout, steen en metaal per gehuisveste Kamerheer." #: simulation/data/auras/units/han_minister_gathering.json msgid "Minister over the Masses" msgstr "Kamerheer kijkt toe" #: simulation/data/auras/units/han_minister_gathering.json msgid "Gatherers +2% gathering rate for every nearby Minister." msgstr "Werkers +2% verzamelsnelheid voor iedere Kamerheer in de buurt." #: simulation/data/auras/units/heroes/athen_hero_hippocrates_1.json msgid "Father of Medicine" msgstr "Oudste der genezers" #: simulation/data/auras/units/heroes/athen_hero_hippocrates_1.json msgid "Humans +0.5 health regeneration rate." msgstr "Mensen +0.5 genezingssnelheid." #: simulation/data/auras/units/heroes/athen_hero_hippocrates_2.json msgid "Hippocratic Oath" msgstr "Eed van Hippocrates" #: simulation/data/auras/units/heroes/athen_hero_hippocrates_2.json msgid "Own and Allied Healers +1 healing effect." msgstr "Eigen en geallieerde Genezers +1 genezingskracht." #: simulation/data/auras/units/heroes/athen_hero_iphicrates_1.json msgid "Formation Reforms" msgstr "Formatiehervormingen" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_1.json msgid "Soldiers +2 crush, hack, pierce resistance." msgstr "Soldaten +2 slag-, steek- en verpletterweerstand." #: simulation/data/auras/units/heroes/athen_hero_iphicrates_2.json msgid "Peltast Reforms" msgstr "Speerwerpershervormingen" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_2.json msgid "Infantry Javelineers +15% movement speed." msgstr "Infanterie speerwerpers +15% snelheid." #: simulation/data/auras/units/heroes/athen_hero_pericles_1.json msgid "Periclean Defensive Strategy" msgstr "Pericles' verdedigingsstrategie" #: simulation/data/auras/units/heroes/athen_hero_pericles_1.json msgid "" "Soldiers, Ships, Siege Engines and Structures do not give loot, +50% " "Structure capture points." msgstr "Soldaten, schepen, belegeringswerktuigen en gebouwen leveren geen buit op, +50% veroveringspunten voor gebouwen." #: simulation/data/auras/units/heroes/athen_hero_pericles_2.json msgid "Scholarship and the Arts" msgstr "Studiebeurs in de kunsten" #: simulation/data/auras/units/heroes/athen_hero_pericles_2.json msgid "Technologies −10% resource costs, −50% research time." msgstr "Technologieën kosten −10% grondstoffen en −50% onderzoekstijd." #: simulation/data/auras/units/heroes/athen_hero_themistocles_1.json msgid "Naval Preparation" msgstr "Zeewaardig maken" #: simulation/data/auras/units/heroes/athen_hero_themistocles_1.json msgid "Ships −50% metal cost, construction time, and +15% movement speed." msgstr "Schepen kosten −50% metaal en bouwtijd, krijgen +15% snelheid." #: simulation/data/auras/units/heroes/athen_hero_themistocles_2.json msgid "Themistoclean Walls" msgstr "Muren van Themistocles" #: simulation/data/auras/units/heroes/athen_hero_themistocles_2.json msgid "Walls and Palisades −50% resource costs and −20% construction time." msgstr "Muren en palissades kosten −50% grondstoffen en −20% bouwtijd." #: simulation/data/auras/units/heroes/brit_hero_boudicca.json msgid "Champion Army" msgstr "Kampioenenaura" #: simulation/data/auras/units/heroes/brit_hero_boudicca.json msgid "" "Champions +2 capture attack strength, +20% melee and ranged attack damage, " "+10% movement speed." msgstr "Kampioenen +2 veroveren, +20% schade bij mêlee en afstandsaanval, +10% snelheid." #: simulation/data/auras/units/heroes/brit_hero_caratacos.json msgid "Guerrilla Chief" msgstr "Guerrilla Krijgsheer" #: simulation/data/auras/units/heroes/brit_hero_caratacos.json msgid "" "Soldiers and Siege Engines +1 crush, hack, pierce resistance, +15% movement " "speed." msgstr "Soldaten en belegeringswerktuigen +1 slag-, steek- en verpletterweerstand en +15% snelheid." #: simulation/data/auras/units/heroes/brit_hero_cunobelin.json msgid "Britannorum Rex" msgstr "Britannorum Rex" #: simulation/data/auras/units/heroes/brit_hero_cunobelin.json #: simulation/data/auras/units/heroes/maur_hero_chanakya_2.json msgid "Humans +0.8 health regeneration rate." msgstr "Mensen +0.8 genezingssnelheid." #: simulation/data/auras/units/heroes/cart_hero_hamilcar_1.json msgid "Lightning General" msgstr "Bliksem Generaal" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_1.json msgid "Soldiers and Siege Engines +15% movement speed." msgstr "Soldaten en belegeringswerktuigen +15% snelheid." #: simulation/data/auras/units/heroes/cart_hero_hamilcar_2.json msgid "Subduer of Mercenaries" msgstr "Onderwerper van Huurlingen" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_2.json msgid "Enemy Mercenaries −20% melee and ranged attack damage." msgstr "Vijandelijke huurlingen -20% schade bij mêlee en afstandsaanval." #: simulation/data/auras/units/heroes/cart_hero_hannibal.json msgid "Tactician" msgstr "Tacticus" #: simulation/data/auras/units/heroes/cart_hero_hannibal.json msgid "" "Own and Allied Soldiers and Siege Engines +1 capture attack strength, +20% " "melee and ranged attack damage." msgstr "Eigen en geallieerde soldaten en belegeringswerktuigen +1 veroveren, +20% schade bij mêlee en afstandsaanval." #: simulation/data/auras/units/heroes/cart_hero_maharbal.json msgid "Cavalry Commander" msgstr "Cavalerie Commandant" #: simulation/data/auras/units/heroes/cart_hero_maharbal.json msgid "Melee Cavalry +30% melee attack damage." msgstr "Mêlee cavalerie +30% aanvalsschade." #: simulation/data/auras/units/heroes/gaul_hero_brennus.json msgid "Sacker of Rome" msgstr "Plunderaar van Rome" #: simulation/data/auras/units/heroes/gaul_hero_brennus.json msgid "Humans, Siege Engines, and Ships gain +15 metal loot." msgstr "Mensen, belegeringswerktuigen en schepen maken +15 metaal buit." #: simulation/data/auras/units/heroes/gaul_hero_vercingetorix.json msgid "Celtic Warlord" msgstr "Keltische krijgsheer" #: simulation/data/auras/units/heroes/gaul_hero_vercingetorix.json msgid "" "Soldiers and Siege Engines +1 capture attack strength, +20% melee and ranged" " attack damage." msgstr "Soldaten en belegeringswerktuigen +1 veroveren, +20 schade bij mêlee en afstandsaanval." #: simulation/data/auras/units/heroes/gaul_hero_viridomarus.json msgid "Preparation for War" msgstr "Voorbereiding voor Oorlog" #: simulation/data/auras/units/heroes/han_hero_han_xin_1.json msgid "Northern Army" msgstr "Noordelijk leger" #: simulation/data/auras/units/heroes/han_hero_han_xin_1.json msgid "Soldiers −20% promotion experience." msgstr "Soldaten -20% ervaring voor promotie." #: simulation/data/auras/units/heroes/han_hero_han_xin_2.json msgid "Southern Army" msgstr "Zuidelijk leger" #: simulation/data/auras/units/heroes/han_hero_han_xin_2.json msgid "Own and Allied Soldiers +25% vision range." msgstr "Eigen en geallieerde soldaten +25% gezichtsveld." #: simulation/data/auras/units/heroes/han_hero_liu_bang_1.json msgid "Walls +10 health regeneration rate." msgstr "Muren +10 herstelsnelheid." #: simulation/data/auras/units/heroes/han_hero_liu_bang_1.json #: simulation/data/auras/units/heroes/han_hero_liu_bang_2.json msgid "Confucian Reforms" msgstr "Confuciaanse hervormingen" #: simulation/data/auras/units/heroes/han_hero_liu_bang_2.json msgid "Cavalry +20% attack damage." msgstr "Cavalerie +20% aanvalsschade." #: simulation/data/auras/units/heroes/han_hero_wei_qing_1.json #: simulation/data/auras/units/heroes/han_hero_wei_qing_2.json msgid "Mandate of Heaven" msgstr "Hemels mandaat" #: simulation/data/auras/units/heroes/han_hero_wei_qing_1.json #: simulation/data/auras/units/heroes/kush_hero_amanirenas.json #: simulation/data/auras/units/heroes/mace_hero_philip_ii.json msgid "" "Champions +2 capture attack strength, +20% melee and ranged attack damage." msgstr "Kampioenen +2 veroveren, +20% schade bij mêlee en afstandsaanval." #: simulation/data/auras/units/heroes/han_hero_wei_qing_2.json msgid "Enemy Cavalry −10% melee and ranged attack damage." msgstr "Vijandelijke cavalerie -10% schade bij mêlee en afstandsaanval." #: simulation/data/auras/units/heroes/hero_garrison.json msgid "Inspired Defense" msgstr "Geïnspireerde Defensie" #: simulation/data/auras/units/heroes/hero_garrison.json msgid "" "When garrisoned, the Structure has +1 capture points garrison regeneration " "rate." msgstr "+1 snelheid bij het herwinnen van veroverpunten voor bemande gebouwen." #: simulation/data/auras/units/heroes/iber_hero_caros_1.json msgid "When garrisoned, the Structure or Siege Tower has +75% arrow count." msgstr "Met bemanning schiet het gebouw of belegeringswerktuig +75% meer pijlen." #: simulation/data/auras/units/heroes/iber_hero_caros_1.json msgid "Valiant Defender" msgstr "Moedige Verdediger" #: simulation/data/auras/units/heroes/iber_hero_caros_2.json msgid "Battle Fervor" msgstr "Strijdlust" #: simulation/data/auras/units/heroes/iber_hero_caros_2.json #: simulation/data/auras/units/heroes/maur_hero_chandragupta_1.json msgid "Soldiers +1 crush, hack, pierce resistance." msgstr "Soldaten +1 slag-, steek- en verpletterweerstand." #: simulation/data/auras/units/heroes/iber_hero_indibil.json msgid "Mobilization" msgstr "Mobilisatie" #: simulation/data/auras/units/heroes/iber_hero_indibil.json msgid "Soldiers −15% resources costs, −20% training time." msgstr "Soldaten kosten -15% minder grondstoffen en -20% rekruteringstijd." #: simulation/data/auras/units/heroes/iber_hero_viriato_1.json msgid "Soldiers +20% movement speed." msgstr "Soldaten +20% snelheid." #: simulation/data/auras/units/heroes/iber_hero_viriato_2.json msgid "Swag" msgstr "Buit" #: simulation/data/auras/units/heroes/iber_hero_viriato_2.json msgid "Soldiers and Siege Engines gain +100% resource loot." msgstr "Soldaten en belegeringswerktuigen maken +100% grondstoffen buit." #: simulation/data/auras/units/heroes/kush_hero_amanirenas.json msgid "Warrior Queen" msgstr "Krijgskoningin" #: simulation/data/auras/units/heroes/kush_hero_arakamani_1.json msgid "Defier of Tradition" msgstr "Tarter van Traditie" #: simulation/data/auras/units/heroes/kush_hero_arakamani_1.json msgid "" "Temple of Amun +20% resource costs and build time. Amun Temple Guard +20% " "resource costs and training time." msgstr "De Tempel van Amon kost +20% grondstoffen en bouwtijd. Amon tempelwachters kosten +20% grondstoffen en rekruteringstijd." #: simulation/data/auras/units/heroes/kush_hero_arakamani_2.json msgid "Follower of Apedemak" msgstr "Volger van Apedemak" #: simulation/data/auras/units/heroes/kush_hero_arakamani_2.json msgid "" "Temple of Apedemak −20% resource costs and build time. Apedemak Temple Guard" " −20% resource costs and training time." msgstr "De Tempel van Apademak kost -20% grondstoffen en bouwtijd. Apademak tempelwachters kosten -20% grondstoffen en rekruteringstijd." #: simulation/data/auras/units/heroes/kush_hero_arakamani_3.json msgid "Slaughter of the Faithful" msgstr "Afslachting van de gelovigen" #: simulation/data/auras/units/heroes/kush_hero_arakamani_3.json msgid "Enemy Healers −50% healing strength." msgstr "Vijandelijke genezers -50% genezing." #: simulation/data/auras/units/heroes/kush_hero_nastasen_1.json msgid "Savior of Kush" msgstr "Verlosser van Koesj" #: simulation/data/auras/units/heroes/kush_hero_nastasen_1.json msgid "Soldiers +10% melee and ranged attack damage, gain +50% resource loot." msgstr "Soldaten +10% schade bij mêlee en afstandsaanval en maken +50% grondstoffen buit." #: simulation/data/auras/units/heroes/kush_hero_nastasen_2.json msgid "Gift of Warships" msgstr "Geschenk van oorlogsschepen" #: simulation/data/auras/units/heroes/kush_hero_nastasen_2.json msgid "Kushite Triremes −50 wood and metal cost." msgstr "Koesjitische triremes kosten -50 hout en metaal." #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.json msgid "Rapid Conquest" msgstr "Onder de voet lopen" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.json msgid "Soldiers +10% attack damage, +15% movement speed." msgstr "Soldaten +10% aanvalskracht, +15% snelheid." #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.json msgid "Undefeated" msgstr "Ongeslagen" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.json msgid "Enemy Soldiers, Structures −10% attack damage." msgstr "Vijandelijke soldaten en gebouwen −10% aanvalssterkte." #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_3.json msgid "Conqueror" msgstr "Overwinnaar" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_3.json msgid "Enemy Civic Centres −50% capture points garrisoned regeneration rate." msgstr "Vijandige bemande beschavingscentra -50% herstelsnelheid van veroverpunten." #: simulation/data/auras/units/heroes/mace_hero_craterus.json msgid "Taxiarchès" msgstr "Taxiarchès" #: simulation/data/auras/units/heroes/mace_hero_craterus.json msgid "" "Infantry Pikemen +20% capture attack strength, +20% melee attack damage." msgstr "Infanterie piekeniers +20% veroveren, +20% schade bij mêlee aanval." #: simulation/data/auras/units/heroes/mace_hero_demetrius_i.json msgid "Besieger" msgstr "Belegeraar" #: simulation/data/auras/units/heroes/mace_hero_demetrius_i.json msgid "" "Siege Engines +1 crush, hack, pierce resistance, +20% melee and ranged " "attack damage, +10% ranged attack range, +10% vision range." msgstr "Belegeringswerktuigen +1 slag-, steek- en verpletterweerstand, +20% schade bij mêlee en afstandsaanval, +10% afstandsaanvalsbereik, +10% gezichtsveld." #: simulation/data/auras/units/heroes/mace_hero_philip_ii.json msgid "Rise of Macedon" msgstr "Verrijzing van Macedonië" #: simulation/data/auras/units/heroes/mace_hero_pyrrhus_i.json msgid "Pyrrhic Victory" msgstr "Pyrrusoverwinning" #: simulation/data/auras/units/heroes/mace_hero_pyrrhus_i.json msgid "Soldiers +20% melee and ranged attack damage, −15% health." msgstr "Soldaten +20% schade bij mêlee en afstandsaanval en -15% gezondheid." #: simulation/data/auras/units/heroes/maur_hero_ashoka.json msgid "" "Temples −50% resource costs and build time. Temple technologies −50% " "resource costs and research time." msgstr "Tempels kosten -50% grondstoffen en bouwtijd. Tempeltechnologieën kosten -50% grondstoffen en onderzoekstijd." #: simulation/data/auras/units/heroes/maur_hero_ashoka.json msgid "Buddhism" msgstr "Boeddhisme" #: simulation/data/auras/units/heroes/maur_hero_chanakya_1.json msgid "All technologies have −20% resource cost and −30% research time." msgstr "Alle technologieën kosten −20% grondstoffen en −30% onderzoekstijd." #: simulation/data/auras/units/heroes/maur_hero_chanakya_1.json msgid "Teacher" msgstr "Leraar" #: simulation/data/auras/units/heroes/maur_hero_chanakya_2.json msgid "Regeneration" msgstr "Regeneratie" #: simulation/data/auras/units/heroes/maur_hero_chandragupta_1.json msgid "Empire Maker" msgstr "Bouwers van het Keizerrijk" #: simulation/data/auras/units/heroes/maur_hero_chandragupta_2.json msgid "Elephant Corps" msgstr "Olifantenkorps" #: simulation/data/auras/units/heroes/maur_hero_chandragupta_2.json msgid "Elephants +15% attack rate, +10% movement speed." msgstr "Olifanten +15% aanvalstempo en +10% snelheid." #: simulation/data/auras/units/heroes/pers_hero_cyrus_ii.json msgid "Forefront Leader" msgstr "Voorhoede leider" #: simulation/data/auras/units/heroes/pers_hero_cyrus_ii.json msgid "" "Cavalry +1 capture attack strength, +20% melee and ranged attack damage." msgstr "Cavalerie +1 veroveren, +20% schade bij mêlee en afstandsaanval." #: simulation/data/auras/units/heroes/pers_hero_darius_i.json msgid "Leadership" msgstr "Leiderschap" #: simulation/data/auras/units/heroes/pers_hero_darius_i.json msgid "" "Soldiers, Siege Engines, Traders, and Merchant Ships +15% movement speed." msgstr "Soldaten, belegeringswerktuigen, handelaren en koopvaardijschepen +15% snelheid." #: simulation/data/auras/units/heroes/pers_hero_xerxes_i.json msgid "Administrator" msgstr "Beheerder" #: simulation/data/auras/units/heroes/pers_hero_xerxes_i.json msgid "Workers +15% build rate and gather speed." msgstr "Arbeiders +15% bouwsnelheid en verzamelsnelheid.." #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_1.json msgid "Patriot" msgstr "Patriot" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_1.json msgid "Soldiers and Siege Engines −20% melee and ranged attack repeat time." msgstr "Soldaten en belegeringswerktuigen −20% mêlee en afstandsaanval herhaaltijd." #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_2.json msgid "Allied Heroes +10% health." msgstr "Geallieerde helden +10% gezondheid." #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_2.json #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_3.json msgid "Consort" msgstr "Gemalin" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_3.json msgid "Enemy Heroes −10% health." msgstr "Vijandelijke helden -10% gezondheid." #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_1.json msgid "Patron of Construction" msgstr "Beschermheilige van de Bouw" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_1.json msgid "Builders +10% build rate." msgstr "Bouwers +10% bouwsnelheid." #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_2.json msgid "Mercenary Patron" msgstr "Huurling beschermheilige" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_2.json msgid "Mercenaries −35% resource costs." msgstr "Huurlingen kosten -35% grondstoffen." #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_iv.json msgid "Raphia" msgstr "Raphia" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_iv.json msgid "Pikemen +40% health." msgstr "Piekeniers +40% gezondheid." #: simulation/data/auras/units/heroes/rome_hero_marcellus_1.json msgid "Cavalry +15% melee and ranged attack damage." msgstr "Cavalerie +15% schade bij mêlee en afstandsaanval." #: simulation/data/auras/units/heroes/rome_hero_marcellus_1.json #: simulation/data/auras/units/heroes/rome_hero_marcellus_2.json msgid "Sword of Rome" msgstr "Zwaard van Rome" #: simulation/data/auras/units/heroes/rome_hero_marcellus_2.json msgid "Enemy Infantry −10% melee and ranged attack damage." msgstr "Vijandelijke infanterie -10% schade bij mêlee en afstandsaanval." #: simulation/data/auras/units/heroes/rome_hero_maximus.json msgid "Shield of Rome" msgstr "Schild van Rome" #: simulation/data/auras/units/heroes/rome_hero_maximus.json msgid "Humans and Structures +1 crush, hack, pierce resistance." msgstr "Mensen en gebouwen +1 slag-, steek- en verpletterweerstand." #: simulation/data/auras/units/heroes/rome_hero_scipio.json msgid "Triumph" msgstr "Triomf" #: simulation/data/auras/units/heroes/rome_hero_scipio.json msgid "" "Soldiers and Siege Engines +2 capture attack strength, +20% melee and ranged" " attack damage." msgstr "Soldaten en belegeringswerktuigen +2 veroveren, +20% schade bij mêlee en afstandsaanval." #: simulation/data/auras/units/heroes/sele_hero_antiochus_iii.json msgid "Ilarchès" msgstr "Ilarchès" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iii.json msgid "Cavalry +2 crush, hack, pierce resistance." msgstr "Cavalerie +2 slag-, steek- en verpletterweerstand." #: simulation/data/auras/units/heroes/sele_hero_antiochus_iv.json msgid "Renowned Conqueror" msgstr "Beroemd veroveraar" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iv.json msgid "Enemy Structures, Ships, and Siege Engines −20% health." msgstr "Vijandelijke gebouwen, schepen en belegeringswerktuigen -20% sterkte." #: simulation/data/auras/units/heroes/sele_hero_seleucus_i.json msgid "Zooiarchos" msgstr "Zooiarchos" #: simulation/data/auras/units/heroes/sele_hero_seleucus_i.json msgid "Champion Elephants +20% melee attack damage, +20% movement speed." msgstr "Kampioensolifanten +20% schade bij mêlee aanval en +20% snelheid." #: simulation/data/auras/units/heroes/spart_hero_agis_1.json msgid "Great Revolt" msgstr "De grote opstand" #: simulation/data/auras/units/heroes/spart_hero_agis_1.json msgid "Soldiers −25% metal cost, and training time." msgstr "Soldaten kosten -25% minder metaal en rekruteringstijd." #: simulation/data/auras/units/heroes/spart_hero_agis_2.json msgid "Agis +50% health." msgstr "Agis +50% gezondheid." #: simulation/data/auras/units/heroes/spart_hero_agis_2.json #: simulation/data/auras/units/heroes/spart_hero_leonidas.json msgid "Last Stand" msgstr "Laatst Overlevende" #: simulation/data/auras/units/heroes/spart_hero_brasidas.json msgid "Helot Reforms" msgstr "Helotenhervormingen" #: simulation/data/auras/units/heroes/spart_hero_brasidas.json msgid "" "Citizen Infantry Javelineers +1 crush, hack, pierce resistance, +25% ranged " "attack pierce damage." msgstr "Burger infanterie speerwerpers +1 slag-, steek- en verpletterweerstand en +25% steekschade bij afstandsaanval." #: simulation/data/auras/units/heroes/spart_hero_leonidas.json msgid "Spearmen +1 capture attack strength, +25% melee attack damage." msgstr "Speervechters +1 veroveren, +25% mêlee aanval." #: simulation/data/auras/units/ram_garrison.json msgid "Battering Team" msgstr "Belegeringsteams" #: simulation/data/auras/units/ram_garrison.json msgid "" "Battering Rams +0.15 speed, +1 acceleration, and +0.5 turn rate for each " "garrisoned soldier." msgstr "Stormrammen +0.15 snelheid, +1 versnelling en +0.5 draaisnelheid voor iedere bemande soldaat."