# Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2024 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Allan Nordhøy, 2016-2017 # Jarl Arntzen, 2015 # Kurt-Håkon Eilertsen, 2014 # Matias Lavik, 2016 # Ole Sannes Riiser, 2015-2016 # Rasmus Støren, 2015 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2024-07-26 13:41+0000\n" "PO-Revision-Date: 2014-06-19 17:53+0000\n" "Last-Translator: Allan Nordhøy, 2016-2017\n" "Language-Team: Norwegian Bokmål (http://app.transifex.com/wildfire-games/0ad/language/nb/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: nb\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/data/technologies/agoge.json msgid "The Agoge" msgstr "Agogen" #: simulation/data/technologies/agoge.json msgid "" "Spartans were housed and trained from a young age to be superlative warriors" " and to endure any hardship a military life can give them." msgstr "Spartanerne ble innlosjert og trent fra ung alder til å bli overlegne krigere og for å utholde alle prøvelser et militært liv kan tilby." #: simulation/data/technologies/agoge.json msgid "Champion Hoplites +25% health, but +5% training time." msgstr "" #: simulation/data/technologies/agoge.json #: simulation/data/technologies/art_of_war.json #: simulation/data/technologies/attack_soldiers_will.json #: simulation/data/technologies/barracks_batch_training.json #: simulation/data/technologies/civil_engineering_02.json #: simulation/data/technologies/civil_service_02.json #: simulation/data/technologies/equine_transports.json #: simulation/data/technologies/gather_capacity_carts.json #: simulation/data/technologies/gather_farming_chain_pump.json #: simulation/data/technologies/gather_farming_fertilizer.json #: simulation/data/technologies/gather_lumbering_sharpaxes.json #: simulation/data/technologies/gather_mining_silvermining.json #: simulation/data/technologies/gather_mining_slaves.json #: simulation/data/technologies/heal_range_2.json #: simulation/data/technologies/heal_rate_2.json #: simulation/data/technologies/health_regen_units.json #: simulation/data/technologies/hellenistic_metropolis.json #: simulation/data/technologies/immortals.json #: simulation/data/technologies/long_walls.json #: simulation/data/technologies/nisean_horses.json #: simulation/data/technologies/ostracism.json #: simulation/data/technologies/parade_of_daphne.json #: simulation/data/technologies/pharaonic_cult.json #: simulation/data/technologies/poison_arrows.json #: simulation/data/technologies/poison_blades.json #: simulation/data/technologies/pop_house_02.json #: simulation/data/technologies/reformed_army_sele.json #: simulation/data/technologies/roman_reforms.json #: simulation/data/technologies/ship_capture_resistance.json #: simulation/data/technologies/ship_cost_time.json #: simulation/data/technologies/ship_movement_speed.json #: simulation/data/technologies/siege_attack.json #: simulation/data/technologies/siege_bolt_accuracy.json #: simulation/data/technologies/siege_cost_time.json #: simulation/data/technologies/siege_health.json #: simulation/data/technologies/siege_pack_unpack.json #: simulation/data/technologies/silk_road.json #: simulation/data/technologies/silvershields.json #: simulation/data/technologies/soldier_attack_melee_03.json #: simulation/data/technologies/soldier_attack_melee_03_variant.json #: simulation/data/technologies/soldier_attack_ranged_03.json #: simulation/data/technologies/soldier_resistance_hack_03.json #: simulation/data/technologies/soldier_resistance_pierce_03.json #: simulation/data/technologies/stable_batch_training.json #: simulation/data/technologies/subterranean_aqueducts.json #: simulation/data/technologies/tower_health.json #: simulation/data/technologies/tower_murderholes.json #: simulation/data/technologies/trade_gain_02.json #: simulation/data/technologies/traditional_army_sele.json #: simulation/data/technologies/unlock_champion_cavalry.json #: simulation/data/technologies/unlock_champion_chariots.json #: simulation/data/technologies/unlock_champion_infantry.json #: simulation/data/technologies/unlock_neodamodes.json #: simulation/data/technologies/unlock_spies.json #: simulation/data/technologies/warship_arrow_attack.json #: simulation/data/technologies/warship_siege_attack.json #: simulation/data/technologies/wonder_population_cap.json msgid "Unlocked in City Phase." msgstr "Låses opp i storby-fasen" #: simulation/data/technologies/archer_attack_spread.json msgid "Archery Training" msgstr "" #: simulation/data/technologies/archer_attack_spread.json msgid "Encouraging soldiers to practice archery improves their accuracy." msgstr "" #: simulation/data/technologies/archer_attack_spread.json msgid "Archers −20% ranged attack spread." msgstr "" #: simulation/data/technologies/archer_attack_spread.json #: simulation/data/technologies/architecture_kush.json #: simulation/data/technologies/cavalry_health.json #: simulation/data/technologies/civil_engineering_01.json #: simulation/data/technologies/civil_service_01.json #: simulation/data/technologies/cost_healer.json #: simulation/data/technologies/crossbow_training.json #: simulation/data/technologies/dock_efficiency.json #: simulation/data/technologies/garrison_heal.json #: simulation/data/technologies/gather_capacity_wheelbarrow.json #: simulation/data/technologies/gather_farming_harvester.json #: simulation/data/technologies/gather_farming_training.json #: simulation/data/technologies/gather_farming_water_weeding.json #: simulation/data/technologies/gather_lumbering_strongeraxes.json #: simulation/data/technologies/gather_mining_serfs.json #: simulation/data/technologies/gather_mining_shaftmining.json #: simulation/data/technologies/heal_range.json #: simulation/data/technologies/heal_rate.json #: simulation/data/technologies/hoplite_tradition.json #: simulation/data/technologies/iphicratean_reforms.json #: simulation/data/technologies/krypteia.json #: simulation/data/technologies/pheidian_workshop.json #: simulation/data/technologies/pop_house_01.json #: simulation/data/technologies/roman_roads.json #: simulation/data/technologies/serapis_cult.json #: simulation/data/technologies/ship_health.json #: simulation/data/technologies/soldier_attack_melee_01.json #: simulation/data/technologies/soldier_attack_melee_02.json #: simulation/data/technologies/soldier_attack_ranged_01.json #: simulation/data/technologies/soldier_attack_ranged_02.json #: simulation/data/technologies/soldier_resistance_hack_01.json #: simulation/data/technologies/soldier_resistance_hack_02.json #: simulation/data/technologies/soldier_resistance_pierce_01.json #: simulation/data/technologies/soldier_resistance_pierce_02.json #: simulation/data/technologies/tower_crenellations.json #: simulation/data/technologies/tower_range.json #: simulation/data/technologies/trade_commercial_treaty.json #: simulation/data/technologies/trade_gain_01.json #: simulation/data/technologies/trader_health.json #: simulation/data/technologies/tyrtean_paeans.json #: simulation/data/technologies/warship_ramming_speed.json #: simulation/data/technologies/warship_resistance.json msgid "Unlocked in Town Phase." msgstr "Låses opp i tettstedfasen." #: simulation/data/technologies/archery_tradition.json msgid "Archery Tradition" msgstr "Bueskyttertradisjon" #: simulation/data/technologies/archery_tradition.json msgid "" "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and" " a penchant for using massed archers in battle." msgstr "" #: simulation/data/technologies/archery_tradition.json msgid "Archers +10 attack range." msgstr "" #: simulation/data/technologies/archery_tradition.json #: simulation/data/technologies/cavalry_movement_speed.json #: simulation/data/technologies/fishing_boat_gather_rate.json #: simulation/data/technologies/gather_capacity_basket.json #: simulation/data/technologies/gather_farming_fertilizer_ptol.json #: simulation/data/technologies/gather_farming_plows.json #: simulation/data/technologies/gather_farming_seed_drill.json #: simulation/data/technologies/gather_farming_training_ptol.json #: simulation/data/technologies/gather_lumbering_ironaxes.json #: simulation/data/technologies/health_females_01.json #: simulation/data/technologies/ship_vision.json #: simulation/data/technologies/tower_watch.json msgid "Unlocked in Village Phase." msgstr "Låses opp i landsbyfasen." #: simulation/data/technologies/architecture_kush.json msgid "Monumental Architecture" msgstr "" #: simulation/data/technologies/architecture_kush.json msgid "" "Civic Structures +20% build time, +20% health, and +20% capture points." msgstr "" #: simulation/data/technologies/architecture_pers.json msgid "Achaemenid Architecture" msgstr "" #: simulation/data/technologies/architecture_pers.json msgid "" "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to" " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; " "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old " "Elamite capital of Susa." msgstr "Perserne bygde den fantastiske 1677 mil - 2699 km - lange kongelige hovedvei fra Sardis til Susa; Darius den store og Xerxes bygde også det storslåtte Persepolis; Cyrus den store forbedret Ecbatana og gjenoppbygde praktisk talt den gamle elamittiske hovedstaden Susa." #: simulation/data/technologies/architecture_pers.json msgid "Structures +25% health and capture points, but also +20% build time." msgstr "" #: simulation/data/technologies/arsenal_philon.json msgid "Arsenal of Philon" msgstr "" #: simulation/data/technologies/arsenal_philon.json msgid "" "The arsenal was mainly used as a warehouse for materials and instruments for" " the equipment of warships." msgstr "" #: simulation/data/technologies/arsenal_philon.json msgid "Warships +1 health/second self-repair rate." msgstr "" #: simulation/data/technologies/arsenal_philon.json #: simulation/data/technologies/juggernauts.json msgid "Unlocked in City Phase. Requires “Shipwrights.”" msgstr "" #: simulation/data/technologies/art_of_war.json msgid "Sun Tzu's \"The Art of War\"" msgstr "" #: simulation/data/technologies/art_of_war.json msgid "Sūnzǐ BīngFǎ" msgstr "" #: simulation/data/technologies/art_of_war.json msgid "" "This famous and most important work of the Seven Military Classics teaches " "Han commanders everything about planning battles, maintaining armies, and " "defeating one's enemies." msgstr "" #: simulation/data/technologies/art_of_war.json msgid "All Citizen-Soldiers −20% required promotion experience." msgstr "" #: simulation/data/technologies/attack_soldiers_will.json msgid "Will to Fight" msgstr "" #: simulation/data/technologies/attack_soldiers_will.json msgid "" "The will to fight is crucial to victory. Inspire your troops with higher " "pay." msgstr "" #: simulation/data/technologies/attack_soldiers_will.json msgid "Soldiers, Siege Engines, and Ships +25% attack damage." msgstr "" #: simulation/data/technologies/attack_soldiers_will.json msgid "Dynamis" msgstr "" #: simulation/data/technologies/barracks_batch_training.json msgid "" "Decreases training time of infantry if they are trained in batches or companies. Large batches will benefit more than small batches.\n" "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`." msgstr "" #: simulation/data/technologies/barracks_batch_training.json msgid "Decreases batch training time of units trained in Barracks." msgstr "" #: simulation/data/technologies/barracks_batch_training.json #: simulation/data/technologies/stable_batch_training.json msgid "Conscription" msgstr "Verneplikt" #: simulation/data/technologies/cavalry_health.json msgid "Horse Breeding" msgstr "" #: simulation/data/technologies/cavalry_health.json msgid "Selectively breed better war horses." msgstr "" #: simulation/data/technologies/cavalry_health.json msgid "Cavalry +10% health." msgstr "" #: simulation/data/technologies/cavalry_movement_speed.json msgid "Horse Racing" msgstr "" #: simulation/data/technologies/cavalry_movement_speed.json msgid "Train your horses to move faster." msgstr "Tren hestene dine til å ri raskere." #: simulation/data/technologies/cavalry_movement_speed.json msgid "Cavalry +10% walk speed." msgstr "" #: simulation/data/technologies/civbonuses/brit_woad_warriors.json msgid "Woad Warriors" msgstr "" #: simulation/data/technologies/civbonuses/brit_woad_warriors.json msgid "" "Britons paint their bodies with Woad, which produces a blue color and gives " "them a fiercesome appearance in battle." msgstr "" #: simulation/data/technologies/civbonuses/brit_woad_warriors.json msgid "All Infantry Units +5% movement speed, and gain +1 loot taking." msgstr "" #: simulation/data/technologies/civbonuses/cart_walls.json msgid "Triple Walls" msgstr "Tredoble vegger" #: simulation/data/technologies/civbonuses/cart_walls.json msgid "" "Carthaginians built their city walls in three concentric circuits. These " "walls were never breached. Even when the city was taken by the Romans, it " "was via the city's harbor, not by storming its walls." msgstr "Karthagerne bygde sine bymurer i tre konsentriske ringer. Disse murene ble aldri brutt. Da romerne tok byen måtte de bryte seg inn gjennom havnen, de stormet ikke bymurene." #: simulation/data/technologies/civbonuses/cart_walls.json msgid "City Walls +100% build time, +100% stone cost, and +200% health." msgstr "" #: simulation/data/technologies/civbonuses/celt_structures.json msgid "Wooden Construction" msgstr "Trekonstruksjon" #: simulation/data/technologies/civbonuses/celt_structures.json msgid "Celtic structures were mostly made of wood with rubble foundations." msgstr "Keltiske byggverk ble for det meste laget av tre, på grusfundament." #: simulation/data/technologies/civbonuses/celt_structures.json msgid "Structures −20% build time, −20% health, and −20% capture points." msgstr "" #: simulation/data/technologies/civbonuses/delian_league.json msgid "Delian League" msgstr "Det athenske sjøforbundet" #: simulation/data/technologies/civbonuses/delian_league.json msgid "" "Shortly after the great naval victories at Salamis and Mykale, the Greek " "city-states instituted the so-called Delian League in 478 BC, whose purpose " "was to push the Persians out of the Aegean region. The allied states " "contributed ships and money, while the Athenians offered their entire navy." msgstr "" #: simulation/data/technologies/civbonuses/delian_league.json msgid "Ships −25% construction time." msgstr "" #: simulation/data/technologies/civbonuses/gaul_cavalry.json msgid "Superior Cavalry" msgstr "" #: simulation/data/technologies/civbonuses/gaul_cavalry.json msgid "" "The Gauls were well-known for their effective cavalry. Celtic mercenaries " "were in demand throughout the Mediterranean." msgstr "" #: simulation/data/technologies/civbonuses/gaul_cavalry.json msgid "Cavalry +10% melee attack damage." msgstr "" #: simulation/data/technologies/civbonuses/greek_structures.json msgid "Hellenic Architecture" msgstr "Hellenistisk arkitektur" #: simulation/data/technologies/civbonuses/greek_structures.json msgid "The Greeks used stone construction from early Mycenaean times." msgstr "Grekerne brukte steinkonstruksjoner fra tidlig mykensk tid." #: simulation/data/technologies/civbonuses/greek_structures.json msgid "Structures +10% health and +10% capture points." msgstr "" #: simulation/data/technologies/civbonuses/han_population.json msgid "Federated States" msgstr "" #: simulation/data/technologies/civbonuses/han_population.json msgid "" "By uniting China under one emperor, the Han Dynasty ruled over 40 million " "people, one of the largest empires of antiquity by population." msgstr "" #: simulation/data/technologies/civbonuses/han_population.json #: simulation/data/technologies/civbonuses/maur_population.json #: simulation/data/technologies/civbonuses/pers_population.json msgid "+10% maximum population limit." msgstr "" #: simulation/data/technologies/civbonuses/han_walls.json msgid "Great Wall" msgstr "" #: simulation/data/technologies/civbonuses/han_walls.json msgid "" "The Han built massive walls made from rammed earth. These were gigantic " "fortifications several meters thick and stretching for kilometers." msgstr "" #: simulation/data/technologies/civbonuses/han_walls.json msgid "City Walls +50% health." msgstr "" #: simulation/data/technologies/civbonuses/mace_storehouse.json msgid "Resource-Rich Economy" msgstr "" #: simulation/data/technologies/civbonuses/mace_storehouse.json msgid "The Macedonian economy relied greatly on their vast natural resources." msgstr "" #: simulation/data/technologies/civbonuses/mace_storehouse.json msgid "Storehouse technologies −100% research time." msgstr "" #: simulation/data/technologies/civbonuses/maur_elephants.json msgid "Elephant Tradition" msgstr "" #: simulation/data/technologies/civbonuses/maur_elephants.json msgid "" "India is the land of the elephants. Elephant warfare originated in India and" " continued for millennia. It was also the source of elephants for the " "eastern Mediterranean. Indian kings were able to field large numbers of war " "elephants." msgstr "" #: simulation/data/technologies/civbonuses/maur_elephants.json msgid "Elephants −30% training time." msgstr "" #: simulation/data/technologies/civbonuses/maur_population.json msgid "Emperor of Emperors" msgstr "Keiserens keiser" #: simulation/data/technologies/civbonuses/maur_population.json msgid "Chakravarti Samrāt" msgstr "Chakravarti Samrāt" #: simulation/data/technologies/civbonuses/maur_population.json msgid "" "The Mauryan Empire encompassed dozens of formerly independent kingdoms over " "an area of 5 million square kilometers, with a population of close to 60 " "million people. The Mauryan regents held the title Emperor of Emperors and " "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 " "chariots, and 30,000 cavalry, making it arguably the largest army of its " "time." msgstr "Det mauriske imperium innbefattet dusinvis av tidligere uavhengige kongedømmer over et areal på 5 millioner kvadratkilometer, med en befolkning på nær 60 millioner innbyggere. De mauriske regentene hadde tittelen Keiser over Keisere og hadde en stående hær på 600.000 infanterister, 9000 elefanter, 8000 hestestridsvogner og 30.000 kavalerister, den største hæren i sin tid." #: simulation/data/technologies/civbonuses/maur_walls.json msgid "Wooden Walls" msgstr "Tømmervegger" #: simulation/data/technologies/civbonuses/maur_walls.json msgid "" "The Mauryas built their city walls out of wood, an abundant natural resource" " in India." msgstr "" #: simulation/data/technologies/civbonuses/maur_walls.json msgid "City Walls −20% build time and −20% health." msgstr "" #: simulation/data/technologies/civbonuses/pers_population.json msgid "Great King's Levy" msgstr "Den store kongens tvangsutskriving" #: simulation/data/technologies/civbonuses/pers_population.json msgid "" "The Persians could and did levy a large number of infantry during wartime " "due to the sheer size of the Achaemenid Empire and the way in which it was " "set-up. In general the Persian infantry was well trained and fought with " "great tenacity. However while this was true the infantry were poor hand-to-" "hand, close combat fighters. Also, with the exception of the elite " "regiments, the Persian infantry was not a standing professional force." msgstr "Perserne kunne tvangsutskrive et stort antall infanterister under krigstid på grunn av Akamenide-dynastiets voldsomme størrelse og måten det var organisert på. Generelt var det persiske infanteriet godt trent, målbevisst og kjempet med fasthet. På den annen side var infanteristene svake i nærkamp uten våpen. Dessuten - med unntak av eliteregimentene - var ikke det persiske infanteriet en permanent profesjonell styrke." #: simulation/data/technologies/civbonuses/ptol_structures.json msgid "Sun-dried Mud Bricks" msgstr "" #: simulation/data/technologies/civbonuses/ptol_structures.json msgid "" "Sun-dried mud bricks were a common building material in hot and dry areas, " "especially where wood was scarce. Although not as strong and durable as " "fired bricks or natural stone and vulnerable to constant rains and heavy " "floods, mud bricks have the advantage they are cheap and easy to produce." msgstr "" #: simulation/data/technologies/civbonuses/ptol_structures.json msgid "" "Houses and Economic Structures −40% wood cost, health, and capture points as" " well as +50% build time." msgstr "" #: simulation/data/technologies/civbonuses/rome_siege.json msgid "Legionary Engineers" msgstr "" #: simulation/data/technologies/civbonuses/rome_siege.json msgid "Soldiers were well Trained to Operate Siege Engines." msgstr "" #: simulation/data/technologies/civbonuses/rome_siege.json msgid "" "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed." msgstr "" #: simulation/data/technologies/civbonuses/sele_farms.json msgid "Fertile Crescent" msgstr "" #: simulation/data/technologies/civbonuses/sele_farms.json msgid "" "The Seleucid empire was located in a highly fertile region with productive " "soils. Farms are cheaper and faster to build." msgstr "" #: simulation/data/technologies/civbonuses/sele_farms.json msgid "Farms −25% wood cost and −75% build time." msgstr "" #: simulation/data/technologies/civil_engineering_01.json msgid "Improved Construction" msgstr "" #: simulation/data/technologies/civil_engineering_01.json msgid "All structures −10% build time and −10% cost." msgstr "" #: simulation/data/technologies/civil_engineering_01.json #: simulation/data/technologies/civil_engineering_02.json msgid "Gōngchéng" msgstr "" #: simulation/data/technologies/civil_engineering_02.json msgid "Robust Architecture" msgstr "" #: simulation/data/technologies/civil_engineering_02.json msgid "All structures +20% health." msgstr "" #: simulation/data/technologies/civil_service_01.json msgid "Efficient Bureaucracy" msgstr "" #: simulation/data/technologies/civil_service_01.json msgid "Ministers −50% train time." msgstr "" #: simulation/data/technologies/civil_service_01.json #: simulation/data/technologies/civil_service_02.json msgid "Guānliáo" msgstr "" #: simulation/data/technologies/civil_service_02.json msgid "Intensive Training" msgstr "" #: simulation/data/technologies/civil_service_02.json msgid "Ministers +50% health." msgstr "" #: simulation/data/technologies/colonization.json msgid "Colonization" msgstr "Kolonisering" #: simulation/data/technologies/colonization.json msgid "" "Carthaginians established many trading centers as colonies and ultimately " "held dominion over 300 cities and towns in North Africa alone." msgstr "Kartagerne etablerte mange handelssentrum som kolonier og hersket til slutt over 300 byer og småbyer bare i Nord-Afrika." #: simulation/data/technologies/colonization.json msgid "" "Civic Structures (Civic Center, Temples, and Houses) −25% build time and " "resource costs." msgstr "" #: simulation/data/technologies/cost_healer.json msgid "Sacrificial Ritual" msgstr "" #: simulation/data/technologies/cost_healer.json msgid "" "Sacrificial rituals were quite common in ancient times, whether to satisfy " "the gods, calm natural disasters, or even improve harvests." msgstr "" #: simulation/data/technologies/cost_healer.json msgid "Healers –40% training time, and the metal cost is removed." msgstr "" #: simulation/data/technologies/crossbow_training.json msgid "Crossbow Training" msgstr "" #: simulation/data/technologies/crossbow_training.json msgid "The Han had a penchant for using massed crossbowmen in battle." msgstr "" #: simulation/data/technologies/crossbow_training.json msgid "Crossbow Infantry −20% train time." msgstr "" #: simulation/data/technologies/dock_efficiency.json msgid "Shipwrights" msgstr "" #: simulation/data/technologies/dock_efficiency.json msgid "Faber Navalis" msgstr "" #: simulation/data/technologies/dock_efficiency.json msgid "" "Docks work 20% faster (Ships −20% build time; Technologies −20% research " "time) and are built 20% faster." msgstr "" #: simulation/data/technologies/dock_efficiency.json msgid "Naupēgoi" msgstr "" #: simulation/data/technologies/dock_efficiency.json #: simulation/data/technologies/ship_cost_time.json msgid "" "Employ skilled shipwrights with specialized tools to speed up ship " "construction." msgstr "" #: simulation/data/technologies/equine_transports.json msgid "Equine Transports" msgstr "Hestetransportenheter" #: simulation/data/technologies/equine_transports.json msgid "" "Early Achaemenid rulers acted towards making Persia the first great Asian " "empire to rule the seas. The Great King behaved favourably towards the " "various sea peoples in order to secure their services, but also carried out " "various marine initiatives. During the reign of Darius the Great, for " "example, a canal was built in Egypt and a Persian navy was sent exploring " "the Indus river. According to Herodotus, some 300 ships in the Persian navy " "were retrofitted to carry horses and their riders." msgstr "Tidlige herskere i Akamenide-dynastiet arbeidet for å gjøre Persia til det første store asiatiske imperiet som også hersket over havene. Den store kongen opptrådte fordelaktig overfor de ulike sjøfolkene for å sikre seg deres tjenester, men gjennomførte også flere marine initiativer. Under Darius den stores herredømme, for eksempel, ble en kanal bygget i Egypt, og en persisk marineflåte ble sendt for å utforske Induselven. Ifølge Herodotus ble om lag 300 skip ombygd for å kunne transportere hester og deres ryttere." #: simulation/data/technologies/equine_transports.json msgid "Phoenician Triremes gain the ability to train Cavalry." msgstr "" #: simulation/data/technologies/exploration.json msgid "Exploration" msgstr "Utforskning" #: simulation/data/technologies/exploration.json msgid "" "Nobody knew better than the Carthaginians where in the ancient world they " "were going and going to go; their merchant traders had missions to " "everywhere. The Chinese were noted explorers, once sending a fleet of ships " "into the Indian Ocean to expand their knowledge and open up new trade " "routes." msgstr "" #: simulation/data/technologies/exploration.json msgid "Unlocked in Village Phase. Requires “Lookouts.”" msgstr "" #: simulation/data/technologies/exploration.json msgid "Traders and Ships +20% vision range." msgstr "" #: simulation/data/technologies/fishing_boat_gather_capacity.json msgid "Salt Curing" msgstr "" #: simulation/data/technologies/fishing_boat_gather_capacity.json msgid "Salting allows to preserve fish longer." msgstr "Foredling gjennom salting øker holdbarheten på fisken." #: simulation/data/technologies/fishing_boat_gather_capacity.json msgid "Unlocked in Village Phase. Requires “Fishing Nets.”" msgstr "" #: simulation/data/technologies/fishing_boat_gather_capacity.json msgid "Fishing Boats +20 food capacity." msgstr "Fiske båter +20 mat kapasitet." #: simulation/data/technologies/fishing_boat_gather_rate.json msgid "Fishing Nets" msgstr "" #: simulation/data/technologies/fishing_boat_gather_rate.json msgid "Use nets to improve the productivity of fishing boats." msgstr "" #: simulation/data/technologies/fishing_boat_gather_rate.json msgid "Fishing Boats +30% fish gather rate. Unlocks “Salt Curing.”" msgstr "" #: simulation/data/technologies/garrison_heal.json msgid "Living Conditions" msgstr "Leveforhold" #: simulation/data/technologies/garrison_heal.json msgid "Units regain health over time while garrisoned." msgstr "" #: simulation/data/technologies/garrison_heal.json msgid "Structures +1 garrison heal rate." msgstr "" #: simulation/data/technologies/gather_ahimsa.json msgid "Ahimsa" msgstr "" #: simulation/data/technologies/gather_ahimsa.json msgid "" "Ahimsa is the ancient Indian principle of nonviolence which applies to " "actions towards all living beings. It is a key virtue in Indian religions " "like Jainism, Buddhism, Hinduism, and Sikhism." msgstr "" #: simulation/data/technologies/gather_ahimsa.json msgid "Units +100% fruit gather rate, but −80% meat and fish gather." msgstr "" #: simulation/data/technologies/gather_animals_stockbreeding.json msgid "Stockbreeding" msgstr "Oppaling" #: simulation/data/technologies/gather_animals_stockbreeding.json msgid "Breed livestock to slaughter for meat." msgstr "" #: simulation/data/technologies/gather_animals_stockbreeding.json msgid "Domestic Animals −25% breeding time." msgstr "" #: simulation/data/technologies/gather_capacity_basket.json msgid "Baskets" msgstr "Kurver" #: simulation/data/technologies/gather_capacity_basket.json msgid "Workers use baskets. Increases shuttling capacity for all resources." msgstr "" #: simulation/data/technologies/gather_capacity_basket.json #: simulation/data/technologies/gather_capacity_carts.json #: simulation/data/technologies/gather_capacity_wheelbarrow.json msgid "Workers +5 resource capacity." msgstr "" #: simulation/data/technologies/gather_capacity_carts.json msgid "Horse-drawn Carts" msgstr "Heste-tegnet kart" #: simulation/data/technologies/gather_capacity_carts.json msgid "" "Workers use horse-drawn carts. Increases shuttling capacity for all " "resources." msgstr "" #: simulation/data/technologies/gather_capacity_wheelbarrow.json msgid "Wheelbarrow" msgstr "Trillebår" #: simulation/data/technologies/gather_capacity_wheelbarrow.json msgid "" "Workers use wheelbarrows. Increases shuttling capacity for all resources." msgstr "" #: simulation/data/technologies/gather_farming_chain_pump.json msgid "Chain Pump" msgstr "" #: simulation/data/technologies/gather_farming_chain_pump.json msgid "Install a chain pump for improved irrigation." msgstr "" #: simulation/data/technologies/gather_farming_chain_pump.json #: simulation/data/technologies/gather_farming_fertilizer.json #: simulation/data/technologies/gather_farming_fertilizer_ptol.json #: simulation/data/technologies/gather_farming_plows.json #: simulation/data/technologies/gather_farming_seed_drill.json #: simulation/data/technologies/gather_farming_training.json #: simulation/data/technologies/gather_farming_training_ptol.json #: simulation/data/technologies/gather_farming_water_weeding.json msgid "Workers +20% grain gather rate." msgstr "" #: simulation/data/technologies/gather_farming_fertilizer.json #: simulation/data/technologies/gather_farming_fertilizer_ptol.json msgid "Fertilizer" msgstr "Kunstgjødsel" #: simulation/data/technologies/gather_farming_fertilizer.json #: simulation/data/technologies/gather_farming_fertilizer_ptol.json msgid "Extra nutrients for farms." msgstr "Ekstra næringsstoffer for gårder." #: simulation/data/technologies/gather_farming_harvester.json msgid "Harvesting Machine" msgstr "" #: simulation/data/technologies/gather_farming_harvester.json msgid "" "The Gauls invented an harvesting machine, making it much easier to harvest " "grain." msgstr "" #: simulation/data/technologies/gather_farming_harvester.json msgid "Workers +10% grain gather rate." msgstr "" #: simulation/data/technologies/gather_farming_plows.json msgid "Iron Plow" msgstr "Jernplog" #: simulation/data/technologies/gather_farming_plows.json msgid "" "Equip your workers with iron plows, animal-drawn instruments to turn the " "sod." msgstr "" #: simulation/data/technologies/gather_farming_seed_drill.json msgid "Seed Drill" msgstr "" #: simulation/data/technologies/gather_farming_seed_drill.json msgid "Equip your workers with seed drills." msgstr "" #: simulation/data/technologies/gather_farming_training.json #: simulation/data/technologies/gather_farming_training_ptol.json msgid "Gather Training" msgstr "Innsamlingstrening" #: simulation/data/technologies/gather_farming_training.json #: simulation/data/technologies/gather_farming_training_ptol.json msgid "Training for workers to increase farm gathering speed." msgstr "Opptrening for arbeidere for å øke matinnsamlingshastigheten." #: simulation/data/technologies/gather_farming_water_weeding.json msgid "Water Weeding" msgstr "" #: simulation/data/technologies/gather_farming_water_weeding.json msgid "Remove water weeds to preserve nutrients for the rice plants." msgstr "" #: simulation/data/technologies/gather_lumbering_ironaxes.json msgid "Iron Axe Heads" msgstr "" #: simulation/data/technologies/gather_lumbering_ironaxes.json #: simulation/data/technologies/gather_lumbering_sharpaxes.json #: simulation/data/technologies/gather_lumbering_strongeraxes.json msgid "Increases wood gathering rates for trees." msgstr "Øker hastigheten for innsamling av tømmer fra trær." #: simulation/data/technologies/gather_lumbering_ironaxes.json #: simulation/data/technologies/gather_lumbering_sharpaxes.json #: simulation/data/technologies/gather_lumbering_strongeraxes.json msgid "Workers +25% wood gather rate." msgstr "" #: simulation/data/technologies/gather_lumbering_sharpaxes.json msgid "Sharp Axe Heads" msgstr "" #: simulation/data/technologies/gather_lumbering_strongeraxes.json msgid "Stronger Axe" msgstr "" #: simulation/data/technologies/gather_mining_serfs.json msgid "Serfs" msgstr "Livegne (\"slaver\")" #: simulation/data/technologies/gather_mining_serfs.json msgid "Heilōtes" msgstr "" #: simulation/data/technologies/gather_mining_serfs.json msgid "" "Compel serfs to help your workers quarry stone. Increases stone gathering " "rates." msgstr "" #: simulation/data/technologies/gather_mining_serfs.json #: simulation/data/technologies/gather_mining_servants.json #: simulation/data/technologies/gather_mining_slaves.json msgid "Workers +25% stone gather rate." msgstr "" #: simulation/data/technologies/gather_mining_servants.json msgid "Servants" msgstr "Tjenere" #: simulation/data/technologies/gather_mining_servants.json msgid "Hire servants to help quarry stone. Increases stone gathering rates." msgstr "" #: simulation/data/technologies/gather_mining_servants.json msgid "Douloi" msgstr "" #: simulation/data/technologies/gather_mining_shaftmining.json msgid "Shaft Mining" msgstr "Sjaktgruve" #: simulation/data/technologies/gather_mining_shaftmining.json msgid "Develop shaft mining. Increases metal gathering rates." msgstr "" #: simulation/data/technologies/gather_mining_shaftmining.json #: simulation/data/technologies/gather_mining_silvermining.json #: simulation/data/technologies/gather_mining_wedgemallet.json msgid "Workers +25% metal gather rate." msgstr "" #: simulation/data/technologies/gather_mining_silvermining.json msgid "Silver Mining" msgstr "Sølvgruve" #: simulation/data/technologies/gather_mining_silvermining.json msgid "Mines of Laureion" msgstr "Miner av Laurelon" #: simulation/data/technologies/gather_mining_silvermining.json msgid "Mines of Krenides" msgstr "Miner av Krenides" #: simulation/data/technologies/gather_mining_silvermining.json msgid "Strike a vein of precious silver. Increases metal gathering rates." msgstr "" #: simulation/data/technologies/gather_mining_slaves.json msgid "Slaves" msgstr "Slaver" #: simulation/data/technologies/gather_mining_slaves.json msgid "Servi" msgstr "" #: simulation/data/technologies/gather_mining_slaves.json msgid "" "Buy slaves to help your workers quarry stone. Increases stone gathering " "rates." msgstr "" #: simulation/data/technologies/gather_mining_slaves.json msgid "Andrapoda" msgstr "" #: simulation/data/technologies/gather_mining_wedgemallet.json msgid "Wedge and Mallet" msgstr "Kile og hammer" #: simulation/data/technologies/gather_mining_wedgemallet.json msgid "" "Equip your workers with helpful tools. Increases metal gathering rates." msgstr "" #: simulation/data/technologies/gather_wicker_baskets.json #: simulation/data/technologies/gather_wicker_baskets_maur.json msgid "Wicker Baskets" msgstr "Flettede kurver" #: simulation/data/technologies/gather_wicker_baskets.json #: simulation/data/technologies/gather_wicker_baskets_maur.json msgid "Equip your foragers with wicker baskets for foraging." msgstr "" #: simulation/data/technologies/gather_wicker_baskets.json #: simulation/data/technologies/gather_wicker_baskets_maur.json msgid "Workers +50% fruit gather rate." msgstr "" #: simulation/data/technologies/heal_range.json msgid "Healing Range" msgstr "Helbredelsesavstand" #: simulation/data/technologies/heal_range.json msgid "Olympic Pantheon" msgstr "Olympisk Pantheon" #: simulation/data/technologies/heal_range.json #: simulation/data/technologies/heal_range_2.json msgid "Increases the healing and vision range of all healers." msgstr "Øker rekkevidden for helbredelse og synsrekkevidde for alle helbredere." #: simulation/data/technologies/heal_range.json #: simulation/data/technologies/heal_range_2.json msgid "Healers +5 healing range." msgstr "" #: simulation/data/technologies/heal_range_2.json msgid "Healing Range 2" msgstr "Helberedelsesavstand 2" #: simulation/data/technologies/heal_range_2.json msgid "Akadēmeia" msgstr "" #: simulation/data/technologies/heal_rate.json msgid "Healing Rate" msgstr "Helberedelses-hastighet" #: simulation/data/technologies/heal_rate.json msgid "Sphagia" msgstr "" #: simulation/data/technologies/heal_rate.json #: simulation/data/technologies/heal_rate_2.json msgid "Increases the healing rate of all healers." msgstr "" #: simulation/data/technologies/heal_rate.json #: simulation/data/technologies/heal_rate_2.json msgid "Healers −20% healing time." msgstr "" #: simulation/data/technologies/heal_rate_2.json msgid "Healing Rate 2" msgstr "Helbredelseshastighet 2" #: simulation/data/technologies/heal_rate_2.json msgid "Hippocratic Oath" msgstr "Den hippokratiske ed" #: simulation/data/technologies/health_females_01.json msgid "The Loom" msgstr "Vevstolen" #: simulation/data/technologies/health_females_01.json msgid "" "The loom allowed the creation of finer clothing for settlers. Women of the " "household were taught from a young age how to weave on the loom, and " "subsequently spent a large share of their lives working with it." msgstr "Vevstolen tillot framstilling av finere bekledning til bosettingens borgere. Kvinner i husholdet ble opplært fra barnsben til veving på vevstolen, og tilbragte senere store deler av sine liv i dets virke." #: simulation/data/technologies/health_females_01.json msgid "Female Citizens +100% health." msgstr "" #: simulation/data/technologies/health_regen_units.json msgid "Battlefield Medicine" msgstr "Slagmark-medisin" #: simulation/data/technologies/health_regen_units.json msgid "Organic units will slowly regenerate health over time when idle." msgstr "Organiske enheter vil heles sakte over tid ved lediggang." #: simulation/data/technologies/health_regen_units.json msgid "Idle Organic units +0.5 health regeneration rate." msgstr "" #: simulation/data/technologies/hellenistic_metropolis.json msgid "Hellenistic Metropolis" msgstr "Hellenistiske metropoler" #: simulation/data/technologies/hellenistic_metropolis.json msgid "" "Beginning with Alexander, the Hellenistic monarchs founded many cities " "throughout their empires, where Greek culture and art blended with local " "customs to create the motley Hellenistic civilization." msgstr "De Hellenistiske monarkene, med Alexander som den første, grunnla mange byer overalt i sine imperier, der gresk kultur og kunst ble forent med lokale skikker for å skape den blandede hellenistiske sivilisasjonen. " #: simulation/data/technologies/hellenistic_metropolis.json msgid "Civic Centers +100% health and capture points, double default arrows." msgstr "" #: simulation/data/technologies/helot_economy.json msgid "Helot Economy" msgstr "" #: simulation/data/technologies/helot_economy.json msgid "" "Helots were the servants of Greece. Unlike slaves, helots were owned by the " "state, which managed economic production. Helots must give a reasonable " "portion of their harvest to support a warrior and his family or widow." msgstr "" #: simulation/data/technologies/helot_economy.json msgid "" "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce " "damage." msgstr "" #: simulation/data/technologies/hoplite_tradition.json msgid "Hoplite Tradition" msgstr "" #: simulation/data/technologies/hoplite_tradition.json msgid "Hoplite soldiers constituted most of the armies of Greece." msgstr "" #: simulation/data/technologies/hoplite_tradition.json msgid "" "Hoplites −25% training time, −50% promotion experience, and +10% health." msgstr "" #: simulation/data/technologies/immortals.json msgid "Immortals" msgstr "Udødelige" #: simulation/data/technologies/immortals.json msgid "" "The Achaemenids maintained a 10,000-strong elite corps, referred to as " "Athanatoi (“Immortals”) by Greek authors." msgstr "" #: simulation/data/technologies/immortals.json msgid "Immortals −50% training time." msgstr "" #: simulation/data/technologies/iphicratean_reforms.json msgid "Iphicratean Reforms" msgstr "Ifikratiske reformer" #: simulation/data/technologies/iphicratean_reforms.json msgid "" "Athenian gymnasium, docks and triremes can train Marines (Epibates " "Athenaikos)." msgstr "" #: simulation/data/technologies/iphicratean_reforms.json msgid "" "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers." msgstr "" #: simulation/data/technologies/juggernauts.json msgid "Juggernauts" msgstr "" #: simulation/data/technologies/juggernauts.json msgid "Tessarakonterēs" msgstr "Tessarakonterēs" #: simulation/data/technologies/juggernauts.json msgid "Siege Ships +50% health, +25% more projectiles, but −25% speed." msgstr "" #: simulation/data/technologies/krypteia.json msgid "Krypteia" msgstr "" #: simulation/data/technologies/krypteia.json msgid "" "Krypteia was an Agoge rite of passage, during which soldiers learned how to " "camouflage themselves and gained combat experience. The Spartans declared " "war on the Helots annually, with no problem or guilt in murdering them. " "During this initiation, the youths slept during the day and roamed at night," " murdering any Helot they encountered along the way." msgstr "" #: simulation/data/technologies/krypteia.json msgid "" "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers" " +30% training time." msgstr "" #: simulation/data/technologies/long_walls.json msgid "Athenian Long Walls" msgstr "Athenske langvegger." #: simulation/data/technologies/long_walls.json msgid "" "The Long Walls of Athens were constructed under the auspices of the wily " "Themistocles and extended 6 km from the city to the port of Piraeus. This " "secured the city's sea supply routes and prevented an enemy from starving " "out the city during a siege." msgstr "Athens lange vegger ble bygget under beskyttelsen av den utspekulerte Themistocles og bredte seg 6 km fra storbyen til havna ved Piraeus. Dette trygget byens sjøforsyningsruter og hindret en fiende fra å sulte ut byen under en beleiring." #: simulation/data/technologies/long_walls.json msgid "Build Walls in own or neutral territory." msgstr "" #: simulation/data/technologies/nisean_horses.json msgid "Nisean War Horses" msgstr "Niseakrigshester" #: simulation/data/technologies/nisean_horses.json msgid "Nisioi" msgstr "Nisioi" #: simulation/data/technologies/nisean_horses.json msgid "" "The now-extinct Nisian breed of horse was one of the largest and robust " "horses of ancient times. They were highly sought after by the Seleucids and " "Persians as both rider and mount gained heavier armor as time progressed." msgstr "Den nå utdødde nisearasen var en av de største og mest robuste hestene i oldtiden. Den var høyt ettertraktet av Selevkiderne og Perserne ettersom både rytter og hest fikk sterkere rustningsgrad etterhvert som tiden gikk." #: simulation/data/technologies/nisean_horses.json msgid "Champion Cavalry Spearmen +20% health, but +10% training time." msgstr "" #: simulation/data/technologies/ostracism.json msgid "Ostracism" msgstr "" #: simulation/data/technologies/ostracism.json msgid "" "In ancient Athens, ostracism was the process by which any citizen, including" " political leaders, could be expelled from the city-state for 10 years." msgstr "" #: simulation/data/technologies/ostracism.json msgid "Citizen soldiers +5% health, but Heroes −40% health." msgstr "" #: simulation/data/technologies/outpost_vision.json msgid "Carrier Pigeons" msgstr "Brevduer" #: simulation/data/technologies/outpost_vision.json msgid "Increases outpost vision." msgstr "" #: simulation/data/technologies/outpost_vision.json msgid "Outposts +33% vision range." msgstr "" #: simulation/data/technologies/pair_gather_food_maur.json msgid "Wicker Basket vs Ahimsa" msgstr "" #: simulation/data/technologies/pair_unlock_champions_sele.json msgid "Traditional Army vs Reform Army" msgstr "" #: simulation/data/technologies/pair_unlock_civil_engineering_han.json msgid "Civil Engineering" msgstr "" #: simulation/data/technologies/pair_unlock_civil_service_han.json msgid "Civil Service" msgstr "" #: simulation/data/technologies/pair_unlock_cult_ptol.json msgid "Cult" msgstr "" #: simulation/data/technologies/parade_of_daphne.json msgid "Parade of Daphne" msgstr "Dafnes parade" #: simulation/data/technologies/parade_of_daphne.json msgid "" "The festival at Daphne was a major event of the Seleucid Empire: tens of " "thousands of well-equipped troops participated in the opening procession." msgstr "" #: simulation/data/technologies/parade_of_daphne.json msgid "Champions −20% training time." msgstr "" #: simulation/data/technologies/pharaonic_cult.json msgid "Pharaonic Cult" msgstr "" #: simulation/data/technologies/pharaonic_cult.json msgid "" "The Pharaohs were worshipped as living gods. Their word was sacrosanct and " "beyond reproach, at least among the common people. The Ptolemaic dynasts " "certainly took advantage of this ancient custom to the fullest, to varying " "degrees of success." msgstr "" #: simulation/data/technologies/pharaonic_cult.json msgid "Heroes +2 health/second self-regen rate." msgstr "" #: simulation/data/technologies/phase_city.json msgid "" "Dummy technology for use in templates requirements, replaced by " "phase_city_generic or phase_city_{civ}." msgstr "" #: simulation/data/technologies/phase_city.json #: simulation/data/technologies/phase_city_athen.json #: simulation/data/technologies/phase_city_generic.json #: simulation/data/technologies/phase_city_pers.json msgid "City Phase" msgstr "Storbyfasen" #: simulation/data/technologies/phase_city_athen.json msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Athenian city phase, where metal " "gathering rates are boosted because of the 'Silver Owls' bonus." msgstr "Framskrider fra et myldrende tettsted til et ekte metropol, full av den moderne teknologiens undere. Dette er den athenske storby-fasen, der hastigheten for metallutvinning økes på grunn av sølvugle-bonusen." #: simulation/data/technologies/phase_city_athen.json msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +1 capture points " "regeneration rate for garrisoned units. Workers +10% metal gather rate." msgstr "" #: simulation/data/technologies/phase_city_athen.json #: simulation/data/technologies/phase_city_generic.json msgid "Megalopolis" msgstr "" #: simulation/data/technologies/phase_city_athen.json #: simulation/data/technologies/phase_city_generic.json #: simulation/data/technologies/phase_city_pers.json msgid "Requires three Town Structures." msgstr "" #: simulation/data/technologies/phase_city_generic.json msgid "Jùn" msgstr "" #: simulation/data/technologies/phase_city_generic.json msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology." msgstr "Framskrider fra en myldrende by til et ekte metropol, full av den moderne teknologiens undere." #: simulation/data/technologies/phase_city_generic.json msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +1 capture points " "regeneration rate for garrisoned units." msgstr "" #: simulation/data/technologies/phase_city_pers.json msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Persian city phase.\n" "The 'Times of War' bonus decreases the batch training time in Stables. Large batches will benefit more than small batches.\n" "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`." msgstr "" #: simulation/data/technologies/phase_city_pers.json msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +1 capture points " "regeneration rate for garrisoned units. Decrease batch training time of " "units trained in Stables." msgstr "" #: simulation/data/technologies/phase_town.json msgid "" "Dummy technology for use in templates requirements, replaced by " "phase_town_generic or phase_town_{civ}." msgstr "" #: simulation/data/technologies/phase_town.json #: simulation/data/technologies/phase_town_athen.json #: simulation/data/technologies/phase_town_generic.json #: simulation/data/technologies/phase_town_pers.json msgid "Town Phase" msgstr "Byfase" #: simulation/data/technologies/phase_town_athen.json msgid "" "Advances from a small village to a bustling town, ready to expand rapidly. " "This is the Athenian town phase, where metal gathering rates are boosted " "because of the 'Silver Owls' bonus." msgstr "Framskrider fra liten landsby til myldrende by til et ekte metropol, klar til rask ekspansjon. Dette er den athenske tettstedfasen, der hastigheten for metallutvinning økes på grunn av sølvugle-bonusen." #: simulation/data/technologies/phase_town_athen.json msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +0.5 capture points " "regeneration rate for garrisoned units. Workers +10% metal gather rate." msgstr "" #: simulation/data/technologies/phase_town_athen.json #: simulation/data/technologies/phase_town_generic.json msgid "Kōmopolis" msgstr "" #: simulation/data/technologies/phase_town_athen.json #: simulation/data/technologies/phase_town_generic.json #: simulation/data/technologies/phase_town_pers.json msgid "Requires five Village Structures." msgstr "" #: simulation/data/technologies/phase_town_generic.json msgid "Xìan" msgstr "" #: simulation/data/technologies/phase_town_generic.json msgid "" "Advances from a small village to a bustling town, ready to expand rapidly." msgstr "Avanserer fra en liten landsby til en yrende by, klar for videre rask utvidelse." #: simulation/data/technologies/phase_town_generic.json msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +0.5 capture points " "regeneration rate for garrisoned units." msgstr "" #: simulation/data/technologies/phase_town_pers.json msgid "" "Advances from a small village to a bustling town, ready to expand rapidly. This is the Persian town phase.\n" "The 'Times of War' bonus dercreases the batch training time in Stables. Large batches will benefit more than small batches.\n" "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`." msgstr "" #: simulation/data/technologies/phase_town_pers.json msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +0.5 capture points " "regeneration rate for garrisoned units. Decrease batch training time of " "units trained in Stables." msgstr "" #: simulation/data/technologies/phase_village.json msgid "Village Phase" msgstr "Landsbyfasen" #: simulation/data/technologies/pheidian_workshop.json msgid "Pheidian Workshop" msgstr "" #: simulation/data/technologies/pheidian_workshop.json msgid "" "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th " "century BC, and is commonly regarded as one of the greatest of all sculptors" " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the " "Seven Wonders of the Ancient World. Phidias designed the statues of the " "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside" " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena " "which stood between it and the Propylaea, a monumental gateway that served " "as the entrance to the Acropolis in Athens." msgstr "" #: simulation/data/technologies/pheidian_workshop.json msgid "Temples and Wonder −50% stone cost and build time." msgstr "" #: simulation/data/technologies/poison_arrows.json msgid "Poison Arrows" msgstr "" #: simulation/data/technologies/poison_arrows.json msgid "Ranged Soldiers +20% attack damage." msgstr "" #: simulation/data/technologies/poison_blades.json msgid "Poison Blades" msgstr "" #: simulation/data/technologies/poison_blades.json msgid "Melee Soldiers +20% attack damage." msgstr "" #: simulation/data/technologies/pop_house_01.json msgid "Home Garden" msgstr "Hjemlig hage" #: simulation/data/technologies/pop_house_01.json msgid "Paradaidām" msgstr "" #: simulation/data/technologies/pop_house_01.json msgid "Peristylium" msgstr "" #: simulation/data/technologies/pop_house_01.json msgid "" "Home gardens ranged from simple fenced-in areas to large manicured and " "colonnaded enclosures." msgstr "Hjemmehager kunne være alt fra enkle inngjerdede arealer til store friserte og søylekledde områder. " #: simulation/data/technologies/pop_house_01.json msgid "Peristylon" msgstr "" #: simulation/data/technologies/pop_house_01.json #: simulation/data/technologies/pop_house_02.json msgid "Houses +20% population bonus." msgstr "" #: simulation/data/technologies/pop_house_02.json msgid "Manors" msgstr "Herregårder" #: simulation/data/technologies/pop_house_02.json msgid "Insulae" msgstr "Insulae" #: simulation/data/technologies/pop_house_02.json msgid "" "Homes tended to expand as the wealth and population of a settlement grew." msgstr "Husmassen hadde det med å øke når velstand og innbyggertall i bosettingene vokste." #: simulation/data/technologies/reformed_army_sele.json msgid "Reform Army" msgstr "Reformer hæren" #: simulation/data/technologies/reformed_army_sele.json msgid "The Roman-style core of the Seleucid army." msgstr "" #: simulation/data/technologies/reformed_army_sele.json msgid "Unlock the Champion Infantry Swordsman." msgstr "" #: simulation/data/technologies/roman_reforms.json msgid "Marian Reforms" msgstr "" #: simulation/data/technologies/roman_reforms.json msgid "" "Regularize the army into a professional, organized force. The Marian reforms" " were a series of military reforms in the last century BC attributed to " "Gaius Marius involving the abolition of citzen cavalry, equipment changes, " "and standardization of the heavy infantry unit: the Legionary." msgstr "" #: simulation/data/technologies/roman_reforms.json msgid "" "Convert Infantry to Marian Legionaries, Cavalry to Auxiliary Cavalry, unlock" " Onagers and Centurions, but lose access to Spear Cavalry and Italic Heavy " "Infantry." msgstr "" #: simulation/data/technologies/roman_roads.json msgid "Roman Roads" msgstr "" #: simulation/data/technologies/roman_roads.json msgid "Viae Romanum" msgstr "" #: simulation/data/technologies/roman_roads.json msgid "All roads lead to Rome." msgstr "" #: simulation/data/technologies/roman_roads.json msgid "All Land Units +5% movement speed." msgstr "" #: simulation/data/technologies/serapis_cult.json msgid "Serapis Cult" msgstr "" #: simulation/data/technologies/serapis_cult.json msgid "" "The cult of Serapis was introduced during the 3rd century BC on the orders " "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his " "realm. The god was depicted as Greek in appearance, but with Egyptian " "trappings, and combined iconography from a great many cults, signifying both" " abundance and resurrection. A serapeion was any temple or religious " "precinct devoted to Serapis. The cult of Serapis was spread as a matter of " "deliberate policy by the Ptolemaic kings, who also built an immense serapeum" " in Alexandria." msgstr "" #: simulation/data/technologies/serapis_cult.json msgid "+2.0 metal trickle per second." msgstr "" #: simulation/data/technologies/ship_capture_resistance.json msgid "Marines" msgstr "" #: simulation/data/technologies/ship_capture_resistance.json msgid "Marines were a vital part of ship defense and offense." msgstr "" #: simulation/data/technologies/ship_capture_resistance.json msgid "All Warships +40% capture resistance." msgstr "" #: simulation/data/technologies/ship_capture_resistance.json msgid "Epibatai" msgstr "" #: simulation/data/technologies/ship_cost_time.json msgid "Naval Architects" msgstr "Sjøarkitekter " #: simulation/data/technologies/ship_cost_time.json msgid "Ships −20% construction time." msgstr "" #: simulation/data/technologies/ship_health.json msgid "Reinforced Hull" msgstr "" #: simulation/data/technologies/ship_health.json msgid "Wooden reinforcement beams for ship hulls." msgstr "Tømmerbjelker for å forsterke skipsskrog." #: simulation/data/technologies/ship_health.json msgid "Ships +25% health, but −10% speed." msgstr "" #: simulation/data/technologies/ship_movement_speed.json msgid "Experienced Crews" msgstr "" #: simulation/data/technologies/ship_movement_speed.json msgid "" "Train your oarsmen and sailors to move more efficiently and speed up your " "ships." msgstr "" #: simulation/data/technologies/ship_movement_speed.json msgid "Ships +10% movement speed." msgstr "" #: simulation/data/technologies/ship_vision.json msgid "Lookouts" msgstr "" #: simulation/data/technologies/ship_vision.json msgid "" "Lookouts aboard ship were important for sighting land, spotting navigational" " hazards, and directing fire in battle." msgstr "" #: simulation/data/technologies/ship_vision.json msgid "" "Ships and Boats +10% vision range; Scout Ships an additional +25% vision " "range. Unlocks “Exploration” for the Carthaginians and Han Chinese." msgstr "" #: simulation/data/technologies/ship_vision.json msgid "Prōratēs" msgstr "" #: simulation/data/technologies/siege_attack.json msgid "Advanced Siege" msgstr "Avansert beleiring" #: simulation/data/technologies/siege_attack.json msgid "Advanced technologies improve siege efficiency." msgstr "" #: simulation/data/technologies/siege_attack.json msgid "Siege Engines +25% attack crush damage." msgstr "" #: simulation/data/technologies/siege_bolt_accuracy.json msgid "Bolt Accuracy" msgstr "Boltnøyaktighet" #: simulation/data/technologies/siege_bolt_accuracy.json msgid "Improvement to projectile accuracy." msgstr "" #: simulation/data/technologies/siege_bolt_accuracy.json msgid "Bolt Shooters −20% ranged attack spread." msgstr "" #: simulation/data/technologies/siege_cost_time.json msgid "Siegecraft" msgstr "" #: simulation/data/technologies/siege_cost_time.json msgid "The science or craft of laying or carrying out sieges." msgstr "" #: simulation/data/technologies/siege_cost_time.json msgid "Siege Engines −20% construction time." msgstr "" #: simulation/data/technologies/siege_health.json msgid "Armor Plating" msgstr "" #: simulation/data/technologies/siege_health.json msgid "" "Cover the exterior with iron plates to protect against fire and projectiles." msgstr "" #: simulation/data/technologies/siege_health.json msgid "Battering Rams and Siege Towers +25% health." msgstr "" #: simulation/data/technologies/siege_pack_unpack.json msgid "Military Engineers" msgstr "Militæringeniører" #: simulation/data/technologies/siege_pack_unpack.json msgid "Military engineers are responsible for improvements in siege engines." msgstr "" #: simulation/data/technologies/siege_pack_unpack.json msgid "Siege Engines –40% pack and unpack time." msgstr "" #: simulation/data/technologies/silk_road.json msgid "Silk Road" msgstr "" #: simulation/data/technologies/silk_road.json msgid "Traders +20% international trade bonus." msgstr "" #: simulation/data/technologies/silvershields.json msgid "Silver Shields Regiment" msgstr "Sølvskjolds regiment" #: simulation/data/technologies/silvershields.json msgid "" "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of " "the Macedonian army." msgstr "Sølvskjoldene, eller Argyraspidai, var den Makedonske hærens tunge eliteinfanteri. " #: simulation/data/technologies/silvershields.json msgid "" "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health " "and attack damage." msgstr "" #: simulation/data/technologies/soldier_attack_melee_01.json msgid "Side Arms" msgstr "Sidevåpen" #: simulation/data/technologies/soldier_attack_melee_01.json msgid "Pugio" msgstr "Pugio" #: simulation/data/technologies/soldier_attack_melee_01.json msgid "" "Often, a soldier would carry a secondary weapon in addition to his primary " "weapon of choice, to be drawn when the primary weapon has failed or been " "broken." msgstr "" #: simulation/data/technologies/soldier_attack_melee_01.json msgid "Xiphos" msgstr "" #: simulation/data/technologies/soldier_attack_melee_01.json #: simulation/data/technologies/soldier_attack_melee_02.json msgid "Soldiers +15% melee attack damage." msgstr "" #: simulation/data/technologies/soldier_attack_melee_02.json msgid "Iron Weapons" msgstr "Jernvåpen" #: simulation/data/technologies/soldier_attack_melee_02.json msgid "Using iron instead of bronze gave weapons additional power." msgstr "Ved å bruke jern istedenfor bronse fikk man kraftigere våpen." #: simulation/data/technologies/soldier_attack_melee_03.json msgid "Carburization" msgstr "" #: simulation/data/technologies/soldier_attack_melee_03.json msgid "" "By adding a small amount of carbon during the iron smelting process, a " "stronger material, steel, can be forged." msgstr "" #: simulation/data/technologies/soldier_attack_melee_03.json msgid "Soldiers +20% melee attack damage." msgstr "" #: simulation/data/technologies/soldier_attack_melee_03_variant.json msgid "Steel Working" msgstr "Stålarbeid" #: simulation/data/technologies/soldier_attack_melee_03_variant.json msgid "Wootz Steel" msgstr "Wootz-stål" #: simulation/data/technologies/soldier_attack_melee_03_variant.json msgid "Toledo Steel" msgstr "Toledo-stål" #: simulation/data/technologies/soldier_attack_melee_03_variant.json msgid "" "Secret steel working techniques give sword blades distinctive and beautiful " "markings. Not only that, but the steel's hardness is unparalleled." msgstr "Hemmelige stålbearbeidingsteknikker gir sverdklinger karakteristiske og vakre graveringer. Dessuten er stålets hardhet uten sidestykke." #: simulation/data/technologies/soldier_attack_melee_03_variant.json msgid "" "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus." msgstr "" #: simulation/data/technologies/soldier_attack_ranged_01.json msgid "Improved Fletching" msgstr "" #: simulation/data/technologies/soldier_attack_ranged_01.json msgid "" "Improving the fletching of arrows increases their stability and speed, and " "thus their penetration." msgstr "" #: simulation/data/technologies/soldier_attack_ranged_01.json #: simulation/data/technologies/soldier_attack_ranged_02.json msgid "Soldiers +15% ranged attack damage." msgstr "" #: simulation/data/technologies/soldier_attack_ranged_02.json msgid "Iron Arrowheads" msgstr "" #: simulation/data/technologies/soldier_attack_ranged_02.json msgid "Projectile points made of iron enable missiles to penetrate deeper." msgstr "" #: simulation/data/technologies/soldier_attack_ranged_03.json msgid "Trilobate Arrowheads" msgstr "" #: simulation/data/technologies/soldier_attack_ranged_03.json msgid "Arrowheads with three lobes instead of two inflict larger wounds." msgstr "" #: simulation/data/technologies/soldier_attack_ranged_03.json msgid "Soldiers +20% ranged attack damage." msgstr "" #: simulation/data/technologies/soldier_ranged_experience.json msgid "Ranged Soldiers +25% promotion experience." msgstr "" #: simulation/data/technologies/soldier_resistance_hack_01.json msgid "Quilted Body Armor" msgstr "Lappeflettet kroppsrustning" #: simulation/data/technologies/soldier_resistance_hack_01.json msgid "Body armor made from quilted wool, linen, cotton, or leather." msgstr "" #: simulation/data/technologies/soldier_resistance_hack_01.json msgid "Spolas" msgstr "Spolas" #: simulation/data/technologies/soldier_resistance_hack_01.json #: simulation/data/technologies/soldier_resistance_hack_02.json msgid "Soldiers +1 hack resistance." msgstr "" #: simulation/data/technologies/soldier_resistance_hack_02.json msgid "Laminated Linen Body Armor" msgstr "Laminert kroppsrustning i lin" #: simulation/data/technologies/soldier_resistance_hack_02.json msgid "Body armor made from laminated linen." msgstr "" #: simulation/data/technologies/soldier_resistance_hack_02.json msgid "Linothōrax" msgstr "" #: simulation/data/technologies/soldier_resistance_hack_03.json msgid "Mail Body Armor" msgstr "" #: simulation/data/technologies/soldier_resistance_hack_03.json msgid "Body armor made of small metal rings linked together." msgstr "" #: simulation/data/technologies/soldier_resistance_hack_03.json msgid "Soldiers +2 hack resistance." msgstr "" #: simulation/data/technologies/soldier_resistance_pierce_01.json msgid "Wooden Shield" msgstr "" #: simulation/data/technologies/soldier_resistance_pierce_01.json msgid "" "Wooden shields are heavier but much better able to resist projectiles and " "blows than wicker-frame shields." msgstr "" #: simulation/data/technologies/soldier_resistance_pierce_01.json #: simulation/data/technologies/soldier_resistance_pierce_02.json msgid "Soldiers +1 pierce resistance." msgstr "" #: simulation/data/technologies/soldier_resistance_pierce_02.json msgid "Metal Rim" msgstr "" #: simulation/data/technologies/soldier_resistance_pierce_02.json msgid "Strengthen shields with a metal rim or spine." msgstr "" #: simulation/data/technologies/soldier_resistance_pierce_03.json msgid "Improved Shield Alloys" msgstr "" #: simulation/data/technologies/soldier_resistance_pierce_03.json msgid "Strengthen shields further with stronger metal alloys." msgstr "" #: simulation/data/technologies/soldier_resistance_pierce_03.json msgid "Soldiers +2 pierce resistance." msgstr "" #: simulation/data/technologies/spy_counter.json msgid "Counterintelligence" msgstr "Kontraspionasje" #: simulation/data/technologies/spy_counter.json msgid "Recruit a network of informants to watch over your people." msgstr "Rekruttér et nettverk av informanter for å overvåke folket ditt." #: simulation/data/technologies/spy_counter.json msgid "Make your units 50% more expensive to bribe." msgstr "Gjør enhetene dine 50% dyrere å bestikke." #: simulation/data/technologies/stable_batch_training.json msgid "" "Decreases training time of cavalry if they are trained in batches or squadrons. Large batches will benefit more than small batches.\n" "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`." msgstr "" #: simulation/data/technologies/stable_batch_training.json msgid "Decrease batch training time of units trained in Stables." msgstr "" #: simulation/data/technologies/subterranean_aqueducts.json msgid "Subterranean Aqueducts" msgstr "" #: simulation/data/technologies/subterranean_aqueducts.json msgid "Kārēz" msgstr "" #: simulation/data/technologies/subterranean_aqueducts.json msgid "" "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal" " ice house." msgstr "" #: simulation/data/technologies/subterranean_aqueducts.json msgid "Ice House +1 trickle food rate per second." msgstr "" #: simulation/data/technologies/tower_crenellations.json msgid "Crenellations" msgstr "Kreneleringer" #: simulation/data/technologies/tower_crenellations.json msgid "" "Crenellations on the battlements allow soldiers wider range of fire in " "defending a keep." msgstr "Krenleringer på brystvernet gir soldater bredere skuddfelt når de forsvarer et fort." #: simulation/data/technologies/tower_crenellations.json msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier." msgstr "" #: simulation/data/technologies/tower_health.json msgid "Sturdy Foundations" msgstr "Robuste fundamenter" #: simulation/data/technologies/tower_health.json msgid "Reinforce the foundations in preparation of an attack." msgstr "Forsterk fundamentene for å forberede et angrep. " #: simulation/data/technologies/tower_health.json msgid "Towers +25% health." msgstr "" #: simulation/data/technologies/tower_murderholes.json msgid "Murder Holes" msgstr "Fallgraver" #: simulation/data/technologies/tower_murderholes.json msgid "Murder holes allow hitting enemies at the foot of the tower." msgstr "Fallgraver tillater angrep av motstandere ved tårnets base." #: simulation/data/technologies/tower_murderholes.json msgid "Sentry and Stone Towers have 0 minimum attack range." msgstr "" #: simulation/data/technologies/tower_range.json msgid "Arrow Shooters" msgstr "Bueskytter" #: simulation/data/technologies/tower_range.json msgid "Arrow shooters increase the maximum range of the fire arrows." msgstr "Bueskyttere øker det maksimale rekkevidde av flammepiler." #: simulation/data/technologies/tower_range.json msgid "Sentry and Stone Towers +8 attack range." msgstr "" #: simulation/data/technologies/tower_watch.json msgid "Sentries" msgstr "Vakt" #: simulation/data/technologies/tower_watch.json msgid "Shàobīng" msgstr "" #: simulation/data/technologies/tower_watch.json msgid "Vigiles" msgstr "Vigiles" #: simulation/data/technologies/tower_watch.json msgid "A night's watch increases vigilance." msgstr "En natts vakt øker årvåkenhet." #: simulation/data/technologies/tower_watch.json msgid "Sentry and Stone Towers +1 default arrow count." msgstr "" #: simulation/data/technologies/tower_watch.json msgid "Nyktophylakes" msgstr "" #: simulation/data/technologies/trade_commercial_treaty.json msgid "Commercial Treaty" msgstr "Handelsavtale" #: simulation/data/technologies/trade_commercial_treaty.json msgid "Improve the international trading profit." msgstr "Øk den internasjonale handelsfortjenesten." #: simulation/data/technologies/trade_commercial_treaty.json msgid "Traders +10% trade profit between allies." msgstr "" #: simulation/data/technologies/trade_gain_01.json msgid "Handicraft" msgstr "Håndtverkskunst" #: simulation/data/technologies/trade_gain_01.json #: simulation/data/technologies/trade_gain_02.json msgid "The progress in handicraft improves the trading profit." msgstr "Framdrift i handtverkskunsten øker handelsoverskuddet." #: simulation/data/technologies/trade_gain_01.json #: simulation/data/technologies/trade_gain_02.json msgid "Traders +15% trade gain." msgstr "" #: simulation/data/technologies/trade_gain_02.json msgid "Advanced Handicraft" msgstr "Avansert håndtverkskunst" #: simulation/data/technologies/trader_health.json msgid "Trade Caravan" msgstr "" #: simulation/data/technologies/trader_health.json msgid "Traders traveling together in caravans are less vulnerable." msgstr "" #: simulation/data/technologies/trader_health.json msgid "Land Traders +50% health." msgstr "" #: simulation/data/technologies/traditional_army_sele.json msgid "Traditional Army" msgstr "Tradisjonell hær" #: simulation/data/technologies/traditional_army_sele.json msgid "The Macedonian-style core of the Seleucid army." msgstr "" #: simulation/data/technologies/traditional_army_sele.json msgid "Unlock the Champion Infantry Pikeman." msgstr "" #: simulation/data/technologies/tyrtean_paeans.json msgid "Tyrtean Paeans" msgstr "Tyrteanske Paeaner" #: simulation/data/technologies/tyrtean_paeans.json msgid "" "Paeans were battle hymns that were sung by the Hoplites when they charged " "the enemy lines. One of the first known Paeans was composed by Tirteus, a " "warrior poet of Sparta, during the First Messenian War." msgstr "" #: simulation/data/technologies/tyrtean_paeans.json msgid "Champion Hoplites +10% movement speed." msgstr "" #: simulation/data/technologies/unit_advanced.json msgid "" "Advanced and Elite units +20% training time, +25% health, +0.7 capture " "attack strength, +20% loot, and −30% gather speed; Healers +5 healing " "strength and +3 healing range; Melee units +1 resistance and +20% attack " "damage; Ranged units −20% spread." msgstr "" #: simulation/data/technologies/unit_elite.json msgid "" "Elite units +20% training time, +25% health, +0.8 capture attack strength, " "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing" " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% " "spread." msgstr "" #: simulation/data/technologies/unlock_champion_cavalry.json msgid "Unlock Champion Cavalry" msgstr "" #: simulation/data/technologies/unlock_champion_cavalry.json msgid "Unlock Champion Cavalry at the Stable." msgstr "" #: simulation/data/technologies/unlock_champion_cavalry.json #: simulation/data/technologies/unlock_champion_chariots.json #: simulation/data/technologies/unlock_champion_infantry.json msgid "" "Guard units (Champions) are professionals who wield the best weapons and " "have the best training." msgstr "Vakter (mestere) er profesjonelle som bærer de beste våpnene og er best trent." #: simulation/data/technologies/unlock_champion_chariots.json msgid "Unlock Champion Chariots" msgstr "" #: simulation/data/technologies/unlock_champion_chariots.json msgid "Unlock Champion Chariots at the Stable." msgstr "" #: simulation/data/technologies/unlock_champion_infantry.json msgid "Unlock Champion Infantry" msgstr "" #: simulation/data/technologies/unlock_champion_infantry.json msgid "Regio Cohors" msgstr "Regio Cohors" #: simulation/data/technologies/unlock_champion_infantry.json msgid "Unlock Champions Infantry at the Barracks." msgstr "" #: simulation/data/technologies/unlock_champion_infantry.json msgid "Agēma" msgstr "" #: simulation/data/technologies/unlock_females_house.json msgid "Fertility Festival" msgstr "Fertilitetsfestival" #: simulation/data/technologies/unlock_females_house.json msgid "Bona Dea" msgstr "Bona Dea" #: simulation/data/technologies/unlock_females_house.json msgid "A festival attended by women-only, to celebrate female fertility." msgstr "En festival der kun kvinner deltar, for å feire kvinnelig fruktbarhet." #: simulation/data/technologies/unlock_females_house.json msgid "Unlock the ability to train women from houses." msgstr "Lås opp muligheten for å trene kvinner fra hus." #: simulation/data/technologies/unlock_females_house.json msgid "Thesmophoria" msgstr "" #: simulation/data/technologies/unlock_neodamodes.json msgid "Unlock Neodamodes" msgstr "" #: simulation/data/technologies/unlock_neodamodes.json msgid "" "In ancient Sparta, the Helots who were freed by the state in reward for " "military service were known as Neodamodes." msgstr "" #: simulation/data/technologies/unlock_neodamodes.json msgid "Unlock the ability to train Spearman Neodamodes at the Barracks." msgstr "" #: simulation/data/technologies/unlock_shared_dropsites.json msgid "Diaspora" msgstr "Diaspora" #: simulation/data/technologies/unlock_shared_dropsites.json msgid "" "The extension of trade leads to the permanent establishment of storekeepers " "and their families in foreign countries, allowing them to exploit the wealth" " of these countries." msgstr "Utvidelse av handelsvirksomhet fører til at materialforvaltere og deres familier etablerer seg i fremmede land, der de vil utnytte disse landenes rikdom. " #: simulation/data/technologies/unlock_shared_dropsites.json msgid "Requires three Traders" msgstr "" #: simulation/data/technologies/unlock_shared_dropsites.json msgid "Allows using allied dropsites." msgstr "Tillater bruk av allierte avlastningssteder." #: simulation/data/technologies/unlock_shared_los.json msgid "Cartography" msgstr "Kartografi" #: simulation/data/technologies/unlock_shared_los.json msgid "" "By means of trading and travelling people explored beyond the boundaries of " "their lands and drew maps of it in order to share and memorize their " "discoveries." msgstr "Ved handel og reiser utforsket folk forbi yttergrensene av deres eget land og tegnet kart for å dele og huske sine oppdagelser." #: simulation/data/technologies/unlock_shared_los.json msgid "" "See what your allies see, browse their summary and check their resources and" " population count in the top panel." msgstr "Se hva dine allierte ser, se gjennom deres sammendrag og sjekk deres ressurser og befolkningsantall i toppanelet." #: simulation/data/technologies/unlock_spies.json msgid "Espionage" msgstr "Spionering" #: simulation/data/technologies/unlock_spies.json msgid "" "Merchants' first goal was trading, but they also gathered information about " "the countries they crossed." msgstr "Handelsmennenes første mål var handel, men de tilegnet seg også informasjon om landene de krysset." #: simulation/data/technologies/unlock_spies.json msgid "" "Allows bribing the units of other players in order to share their vision." msgstr "Tillater bestikking av andre spilleres enheter slik at du kan dele deres åsyn." #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json msgid "Expertise In War" msgstr "Ekspertise i krig" #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json msgid "Hire professional mercenaries to fight in your army." msgstr "Hyr profesjonelle leiesoldater til å sloss i din arme." #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json msgid "Mercenaries start at Advanced rank." msgstr "" #: simulation/data/technologies/warship_arrow_attack.json msgid "Naval Oxybeles" msgstr "" #: simulation/data/technologies/warship_arrow_attack.json msgid "Mounting bolt shooters onto ships helped give added firepower." msgstr "" #: simulation/data/technologies/warship_arrow_attack.json msgid "Arrow Ships +10 crush attack damage and +10% attack range." msgstr "" #: simulation/data/technologies/warship_fireship_attack.json msgid "Burning Pitch" msgstr "" #: simulation/data/technologies/warship_fireship_attack.json msgid "" "Pitch can be made from petroleum, coal tar, or pine tar. It can be used to " "help seal the hulls of boats as well as assist in igniting enemy ships." msgstr "" #: simulation/data/technologies/warship_fireship_attack.json msgid "Unlocked in City Phase. Requires “Naval Construction.”" msgstr "" #: simulation/data/technologies/warship_fireship_attack.json msgid "Fire Ships +25% health and +25% attack damage." msgstr "" #: simulation/data/technologies/warship_health.json msgid "Undergirding Cables" msgstr "" #: simulation/data/technologies/warship_health.json msgid "The hypozomata brace the structure of a ship." msgstr "" #: simulation/data/technologies/warship_health.json msgid "Unlocked in City Phase. Requires “Ship Cladding.”" msgstr "" #: simulation/data/technologies/warship_health.json msgid "Arrow Ships and Ramming Ships +25% health." msgstr "" #: simulation/data/technologies/warship_health.json msgid "Hypozomata" msgstr "" #: simulation/data/technologies/warship_ramming_attack.json msgid "Bronze Ram" msgstr "" #: simulation/data/technologies/warship_ramming_attack.json msgid "A bronze beak at the prow of the ship, used for ramming enemy ships." msgstr "" #: simulation/data/technologies/warship_ramming_attack.json msgid "Unlocked in City Phase. Requires “Flanking Maneuvers.”" msgstr "" #: simulation/data/technologies/warship_ramming_attack.json msgid "Ramming Ships +30% attack damage." msgstr "" #: simulation/data/technologies/warship_ramming_attack.json msgid "Embolon" msgstr "" #: simulation/data/technologies/warship_ramming_speed.json msgid "Flanking Maneuvers" msgstr "" #: simulation/data/technologies/warship_ramming_speed.json msgid "" "The flanking maneuver was attempted in order to position the ship for a " "successful ram. To pull this off in the chaos of a sea battle, a ship's crew" " needed to be highly trained and well-motivated." msgstr "" #: simulation/data/technologies/warship_ramming_speed.json msgid "Ramming Ships +25% speed and acceleration. Unlocks “Bronze Rams.”" msgstr "" #: simulation/data/technologies/warship_ramming_speed.json msgid "Periplous" msgstr "" #: simulation/data/technologies/warship_ranged_attack.json msgid "Flaming Projectiles" msgstr "" #: simulation/data/technologies/warship_ranged_attack.json msgid "" "Flaming munitions were very useful against wooden targets such as ships." msgstr "" #: simulation/data/technologies/warship_ranged_attack.json msgid "Unlocked in City Phase. Requires “Naval Ballistae.”" msgstr "" #: simulation/data/technologies/warship_ranged_attack.json msgid "Ranged Warships +10% attack damage." msgstr "" #: simulation/data/technologies/warship_resistance.json msgid "Ship Cladding" msgstr "" #: simulation/data/technologies/warship_resistance.json msgid "Armor for the flanks of a warship." msgstr "" #: simulation/data/technologies/warship_resistance.json msgid "" "Warships +1 pierce and crush armor. Unlocks “Undergirding Cables” for some " "civilizations." msgstr "" #: simulation/data/technologies/warship_siege_attack.json msgid "Naval Ballistae" msgstr "" #: simulation/data/technologies/warship_siege_attack.json msgid "Mounting stronger catapults onto ships helped give added firepower." msgstr "" #: simulation/data/technologies/warship_siege_attack.json msgid "Siege Ships +20% attack range and vision range." msgstr "" #: simulation/data/technologies/wonder_population_cap.json msgid "Glorious Expansion" msgstr "Praktfull ekspansjon" #: simulation/data/technologies/wonder_population_cap.json msgid "The wonder attracts many more people to your civilization." msgstr "Underet tiltrekker seg mange flere folk til din sivilisasjon." #: simulation/data/technologies/wonder_population_cap.json msgid "" "Enable the “Glorious Expansion” aura: +20% maximum population limit per " "Wonder owned." msgstr "" #: simulation/data/technologies/wonder_population_cap.json msgid "Peristasis" msgstr ""