# Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2024 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Îslam Zinar, 2021-2022 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2024-07-26 13:41+0000\n" "PO-Revision-Date: 2014-06-19 17:53+0000\n" "Last-Translator: Îslam Zinar, 2021-2022\n" "Language-Team: Kurdish (http://app.transifex.com/wildfire-games/0ad/language/ku/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ku\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/data/technologies/agoge.json msgid "The Agoge" msgstr "Agoge" #: simulation/data/technologies/agoge.json msgid "" "Spartans were housed and trained from a young age to be superlative warriors" " and to endure any hardship a military life can give them." msgstr "" #: simulation/data/technologies/agoge.json msgid "Champion Hoplites +25% health, but +5% training time." msgstr "" #: simulation/data/technologies/agoge.json #: simulation/data/technologies/art_of_war.json #: simulation/data/technologies/attack_soldiers_will.json #: simulation/data/technologies/barracks_batch_training.json #: simulation/data/technologies/civil_engineering_02.json #: simulation/data/technologies/civil_service_02.json #: simulation/data/technologies/equine_transports.json #: simulation/data/technologies/gather_capacity_carts.json #: simulation/data/technologies/gather_farming_chain_pump.json #: simulation/data/technologies/gather_farming_fertilizer.json #: simulation/data/technologies/gather_lumbering_sharpaxes.json #: simulation/data/technologies/gather_mining_silvermining.json #: simulation/data/technologies/gather_mining_slaves.json #: simulation/data/technologies/heal_range_2.json #: simulation/data/technologies/heal_rate_2.json #: simulation/data/technologies/health_regen_units.json #: simulation/data/technologies/hellenistic_metropolis.json #: simulation/data/technologies/immortals.json #: simulation/data/technologies/long_walls.json #: simulation/data/technologies/nisean_horses.json #: simulation/data/technologies/ostracism.json #: simulation/data/technologies/parade_of_daphne.json #: simulation/data/technologies/pharaonic_cult.json #: simulation/data/technologies/poison_arrows.json #: simulation/data/technologies/poison_blades.json #: simulation/data/technologies/pop_house_02.json #: simulation/data/technologies/reformed_army_sele.json #: simulation/data/technologies/roman_reforms.json #: simulation/data/technologies/ship_capture_resistance.json #: simulation/data/technologies/ship_cost_time.json #: simulation/data/technologies/ship_movement_speed.json #: simulation/data/technologies/siege_attack.json #: simulation/data/technologies/siege_bolt_accuracy.json #: simulation/data/technologies/siege_cost_time.json #: simulation/data/technologies/siege_health.json #: simulation/data/technologies/siege_pack_unpack.json #: simulation/data/technologies/silk_road.json #: simulation/data/technologies/silvershields.json #: simulation/data/technologies/soldier_attack_melee_03.json #: simulation/data/technologies/soldier_attack_melee_03_variant.json #: simulation/data/technologies/soldier_attack_ranged_03.json #: simulation/data/technologies/soldier_resistance_hack_03.json #: simulation/data/technologies/soldier_resistance_pierce_03.json #: simulation/data/technologies/stable_batch_training.json #: simulation/data/technologies/subterranean_aqueducts.json #: simulation/data/technologies/tower_health.json #: simulation/data/technologies/tower_murderholes.json #: simulation/data/technologies/trade_gain_02.json #: simulation/data/technologies/traditional_army_sele.json #: simulation/data/technologies/unlock_champion_cavalry.json #: simulation/data/technologies/unlock_champion_chariots.json #: simulation/data/technologies/unlock_champion_infantry.json #: simulation/data/technologies/unlock_neodamodes.json #: simulation/data/technologies/unlock_spies.json #: simulation/data/technologies/warship_arrow_attack.json #: simulation/data/technologies/warship_siege_attack.json #: simulation/data/technologies/wonder_population_cap.json msgid "Unlocked in City Phase." msgstr "Li qonaxa bajêr nehatiye rakirin." #: simulation/data/technologies/archer_attack_spread.json msgid "Archery Training" msgstr "Perwerdehiya Archery" #: simulation/data/technologies/archer_attack_spread.json msgid "Encouraging soldiers to practice archery improves their accuracy." msgstr "Tirsa leşkeran ji bo pratîka arîkarê rastiya wan baştir dike." #: simulation/data/technologies/archer_attack_spread.json msgid "Archers −20% ranged attack spread." msgstr "" #: simulation/data/technologies/archer_attack_spread.json #: simulation/data/technologies/architecture_kush.json #: simulation/data/technologies/cavalry_health.json #: simulation/data/technologies/civil_engineering_01.json #: simulation/data/technologies/civil_service_01.json #: simulation/data/technologies/cost_healer.json #: simulation/data/technologies/crossbow_training.json #: simulation/data/technologies/dock_efficiency.json #: simulation/data/technologies/garrison_heal.json #: simulation/data/technologies/gather_capacity_wheelbarrow.json #: simulation/data/technologies/gather_farming_harvester.json #: simulation/data/technologies/gather_farming_training.json #: simulation/data/technologies/gather_farming_water_weeding.json #: simulation/data/technologies/gather_lumbering_strongeraxes.json #: simulation/data/technologies/gather_mining_serfs.json #: simulation/data/technologies/gather_mining_shaftmining.json #: simulation/data/technologies/heal_range.json #: simulation/data/technologies/heal_rate.json #: simulation/data/technologies/hoplite_tradition.json #: simulation/data/technologies/iphicratean_reforms.json #: simulation/data/technologies/krypteia.json #: simulation/data/technologies/pheidian_workshop.json #: simulation/data/technologies/pop_house_01.json #: simulation/data/technologies/roman_roads.json #: simulation/data/technologies/serapis_cult.json #: simulation/data/technologies/ship_health.json #: simulation/data/technologies/soldier_attack_melee_01.json #: simulation/data/technologies/soldier_attack_melee_02.json #: simulation/data/technologies/soldier_attack_ranged_01.json #: simulation/data/technologies/soldier_attack_ranged_02.json #: simulation/data/technologies/soldier_resistance_hack_01.json #: simulation/data/technologies/soldier_resistance_hack_02.json #: simulation/data/technologies/soldier_resistance_pierce_01.json #: simulation/data/technologies/soldier_resistance_pierce_02.json #: simulation/data/technologies/tower_crenellations.json #: simulation/data/technologies/tower_range.json #: simulation/data/technologies/trade_commercial_treaty.json #: simulation/data/technologies/trade_gain_01.json #: simulation/data/technologies/trader_health.json #: simulation/data/technologies/tyrtean_paeans.json #: simulation/data/technologies/warship_ramming_speed.json #: simulation/data/technologies/warship_resistance.json msgid "Unlocked in Town Phase." msgstr "Li qonaxa bajêr nehatiye rakirin." #: simulation/data/technologies/archery_tradition.json msgid "Archery Tradition" msgstr "Kevneşopiya archery" #: simulation/data/technologies/archery_tradition.json msgid "" "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and" " a penchant for using massed archers in battle." msgstr "" #: simulation/data/technologies/archery_tradition.json msgid "Archers +10 attack range." msgstr "Archers +10 êrişa êrîşê." #: simulation/data/technologies/archery_tradition.json #: simulation/data/technologies/cavalry_movement_speed.json #: simulation/data/technologies/fishing_boat_gather_rate.json #: simulation/data/technologies/gather_capacity_basket.json #: simulation/data/technologies/gather_farming_fertilizer_ptol.json #: simulation/data/technologies/gather_farming_plows.json #: simulation/data/technologies/gather_farming_seed_drill.json #: simulation/data/technologies/gather_farming_training_ptol.json #: simulation/data/technologies/gather_lumbering_ironaxes.json #: simulation/data/technologies/health_females_01.json #: simulation/data/technologies/ship_vision.json #: simulation/data/technologies/tower_watch.json msgid "Unlocked in Village Phase." msgstr "Di qonaxa gund de hatî vekirin." #: simulation/data/technologies/architecture_kush.json msgid "Monumental Architecture" msgstr "Mîmariya Monumental" #: simulation/data/technologies/architecture_kush.json msgid "" "Civic Structures +20% build time, +20% health, and +20% capture points." msgstr "" #: simulation/data/technologies/architecture_pers.json msgid "Achaemenid Architecture" msgstr "" #: simulation/data/technologies/architecture_pers.json msgid "" "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to" " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; " "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old " "Elamite capital of Susa." msgstr "" #: simulation/data/technologies/architecture_pers.json msgid "Structures +25% health and capture points, but also +20% build time." msgstr "Strukturên +25% tenduristî û xêzên girtinê, lê di heman demê de +20% wext." #: simulation/data/technologies/arsenal_philon.json msgid "Arsenal of Philon" msgstr "" #: simulation/data/technologies/arsenal_philon.json msgid "" "The arsenal was mainly used as a warehouse for materials and instruments for" " the equipment of warships." msgstr "" #: simulation/data/technologies/arsenal_philon.json msgid "Warships +1 health/second self-repair rate." msgstr "" #: simulation/data/technologies/arsenal_philon.json #: simulation/data/technologies/juggernauts.json msgid "Unlocked in City Phase. Requires “Shipwrights.”" msgstr "" #: simulation/data/technologies/art_of_war.json msgid "Sun Tzu's \"The Art of War\"" msgstr "Sun Tzu's \"Hunerê Şer\"" #: simulation/data/technologies/art_of_war.json msgid "Sūnzǐ BīngFǎ" msgstr "Sūnzǐ Bīngfǎ" #: simulation/data/technologies/art_of_war.json msgid "" "This famous and most important work of the Seven Military Classics teaches " "Han commanders everything about planning battles, maintaining armies, and " "defeating one's enemies." msgstr "" #: simulation/data/technologies/art_of_war.json msgid "All Citizen-Soldiers −20% required promotion experience." msgstr "" #: simulation/data/technologies/attack_soldiers_will.json msgid "Will to Fight" msgstr "Dê şer bike" #: simulation/data/technologies/attack_soldiers_will.json msgid "" "The will to fight is crucial to victory. Inspire your troops with higher " "pay." msgstr "" #: simulation/data/technologies/attack_soldiers_will.json msgid "Soldiers, Siege Engines, and Ships +25% attack damage." msgstr "Leşker, motorên dorpêçê, û keştî +25% zirarê êrîşî." #: simulation/data/technologies/attack_soldiers_will.json msgid "Dynamis" msgstr "Dynamis" #: simulation/data/technologies/barracks_batch_training.json msgid "" "Decreases training time of infantry if they are trained in batches or companies. Large batches will benefit more than small batches.\n" "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`." msgstr "" #: simulation/data/technologies/barracks_batch_training.json msgid "Decreases batch training time of units trained in Barracks." msgstr "" #: simulation/data/technologies/barracks_batch_training.json #: simulation/data/technologies/stable_batch_training.json msgid "Conscription" msgstr "Conscription" #: simulation/data/technologies/cavalry_health.json msgid "Horse Breeding" msgstr "Breasing Horse" #: simulation/data/technologies/cavalry_health.json msgid "Selectively breed better war horses." msgstr "Hilbijartina hespên şer çêtir e." #: simulation/data/technologies/cavalry_health.json msgid "Cavalry +10% health." msgstr "Cavalry +10% Tendurist." #: simulation/data/technologies/cavalry_movement_speed.json msgid "Horse Racing" msgstr "Racing Horse" #: simulation/data/technologies/cavalry_movement_speed.json msgid "Train your horses to move faster." msgstr "Hespên xwe perwerde bikin da ku zûtir biçin." #: simulation/data/technologies/cavalry_movement_speed.json msgid "Cavalry +10% walk speed." msgstr "Cavalry +10% leza rêve dibe." #: simulation/data/technologies/civbonuses/brit_woad_warriors.json msgid "Woad Warriors" msgstr "" #: simulation/data/technologies/civbonuses/brit_woad_warriors.json msgid "" "Britons paint their bodies with Woad, which produces a blue color and gives " "them a fiercesome appearance in battle." msgstr "" #: simulation/data/technologies/civbonuses/brit_woad_warriors.json msgid "All Infantry Units +5% movement speed, and gain +1 loot taking." msgstr "" #: simulation/data/technologies/civbonuses/cart_walls.json msgid "Triple Walls" msgstr "Dîwarên sêyemîn" #: simulation/data/technologies/civbonuses/cart_walls.json msgid "" "Carthaginians built their city walls in three concentric circuits. These " "walls were never breached. Even when the city was taken by the Romans, it " "was via the city's harbor, not by storming its walls." msgstr "" #: simulation/data/technologies/civbonuses/cart_walls.json msgid "City Walls +100% build time, +100% stone cost, and +200% health." msgstr "Dîwarên bajêr +100% dema çêkirina, +100% lêçûna kevir, û +200% tendurist." #: simulation/data/technologies/civbonuses/celt_structures.json msgid "Wooden Construction" msgstr "Avakirina daristanê" #: simulation/data/technologies/civbonuses/celt_structures.json msgid "Celtic structures were mostly made of wood with rubble foundations." msgstr "Strukturên Celtic bi piranî ji daran bi damezrênerên felq hatine çêkirin." #: simulation/data/technologies/civbonuses/celt_structures.json msgid "Structures −20% build time, −20% health, and −20% capture points." msgstr "" #: simulation/data/technologies/civbonuses/delian_league.json msgid "Delian League" msgstr "Lîga Delian" #: simulation/data/technologies/civbonuses/delian_league.json msgid "" "Shortly after the great naval victories at Salamis and Mykale, the Greek " "city-states instituted the so-called Delian League in 478 BC, whose purpose " "was to push the Persians out of the Aegean region. The allied states " "contributed ships and money, while the Athenians offered their entire navy." msgstr "" #: simulation/data/technologies/civbonuses/delian_league.json msgid "Ships −25% construction time." msgstr "" #: simulation/data/technologies/civbonuses/gaul_cavalry.json msgid "Superior Cavalry" msgstr "Kevirên Superior" #: simulation/data/technologies/civbonuses/gaul_cavalry.json msgid "" "The Gauls were well-known for their effective cavalry. Celtic mercenaries " "were in demand throughout the Mediterranean." msgstr "" #: simulation/data/technologies/civbonuses/gaul_cavalry.json msgid "Cavalry +10% melee attack damage." msgstr "Cavalry +10% Melee Zirar." #: simulation/data/technologies/civbonuses/greek_structures.json msgid "Hellenic Architecture" msgstr "Architecture Hellenic" #: simulation/data/technologies/civbonuses/greek_structures.json msgid "The Greeks used stone construction from early Mycenaean times." msgstr "Yewnanî ji demên Mycenaean-ê destpêkê avahiyek kevir bikar anî." #: simulation/data/technologies/civbonuses/greek_structures.json msgid "Structures +10% health and +10% capture points." msgstr "Strukturên +10% tenduristî û +% 10 xalên girtinê." #: simulation/data/technologies/civbonuses/han_population.json msgid "Federated States" msgstr "Dewletên Federasyon" #: simulation/data/technologies/civbonuses/han_population.json msgid "" "By uniting China under one emperor, the Han Dynasty ruled over 40 million " "people, one of the largest empires of antiquity by population." msgstr "" #: simulation/data/technologies/civbonuses/han_population.json #: simulation/data/technologies/civbonuses/maur_population.json #: simulation/data/technologies/civbonuses/pers_population.json msgid "+10% maximum population limit." msgstr "+10% sînorê nifûsa herî zêde." #: simulation/data/technologies/civbonuses/han_walls.json msgid "Great Wall" msgstr "Dîwarê mezin" #: simulation/data/technologies/civbonuses/han_walls.json msgid "" "The Han built massive walls made from rammed earth. These were gigantic " "fortifications several meters thick and stretching for kilometers." msgstr "" #: simulation/data/technologies/civbonuses/han_walls.json msgid "City Walls +50% health." msgstr "Dîwarên bajêr +50% tenduristî." #: simulation/data/technologies/civbonuses/mace_storehouse.json msgid "Resource-Rich Economy" msgstr "Aboriya Resavkaniyê-Rich" #: simulation/data/technologies/civbonuses/mace_storehouse.json msgid "The Macedonian economy relied greatly on their vast natural resources." msgstr "Aboriya Makedonî ji çavkaniyên xwezayî yên xwezayî pir mezin kir." #: simulation/data/technologies/civbonuses/mace_storehouse.json msgid "Storehouse technologies −100% research time." msgstr "Teknolojiyên Storehouse −100% dema lêkolînê." #: simulation/data/technologies/civbonuses/maur_elephants.json msgid "Elephant Tradition" msgstr "Kevneşopiya elemanan" #: simulation/data/technologies/civbonuses/maur_elephants.json msgid "" "India is the land of the elephants. Elephant warfare originated in India and" " continued for millennia. It was also the source of elephants for the " "eastern Mediterranean. Indian kings were able to field large numbers of war " "elephants." msgstr "" #: simulation/data/technologies/civbonuses/maur_elephants.json msgid "Elephants −30% training time." msgstr "Elephants −30% dema perwerdehiyê." #: simulation/data/technologies/civbonuses/maur_population.json msgid "Emperor of Emperors" msgstr "Emperor of Emparatoran" #: simulation/data/technologies/civbonuses/maur_population.json msgid "Chakravarti Samrāt" msgstr "Chakravarti Samrāt" #: simulation/data/technologies/civbonuses/maur_population.json msgid "" "The Mauryan Empire encompassed dozens of formerly independent kingdoms over " "an area of 5 million square kilometers, with a population of close to 60 " "million people. The Mauryan regents held the title Emperor of Emperors and " "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 " "chariots, and 30,000 cavalry, making it arguably the largest army of its " "time." msgstr "" #: simulation/data/technologies/civbonuses/maur_walls.json msgid "Wooden Walls" msgstr "Dîwarên darîn" #: simulation/data/technologies/civbonuses/maur_walls.json msgid "" "The Mauryas built their city walls out of wood, an abundant natural resource" " in India." msgstr "" #: simulation/data/technologies/civbonuses/maur_walls.json msgid "City Walls −20% build time and −20% health." msgstr "" #: simulation/data/technologies/civbonuses/pers_population.json msgid "Great King's Levy" msgstr "Leviya Mezin" #: simulation/data/technologies/civbonuses/pers_population.json msgid "" "The Persians could and did levy a large number of infantry during wartime " "due to the sheer size of the Achaemenid Empire and the way in which it was " "set-up. In general the Persian infantry was well trained and fought with " "great tenacity. However while this was true the infantry were poor hand-to-" "hand, close combat fighters. Also, with the exception of the elite " "regiments, the Persian infantry was not a standing professional force." msgstr "" #: simulation/data/technologies/civbonuses/ptol_structures.json msgid "Sun-dried Mud Bricks" msgstr "Kulîlkên zirav ên tavê" #: simulation/data/technologies/civbonuses/ptol_structures.json msgid "" "Sun-dried mud bricks were a common building material in hot and dry areas, " "especially where wood was scarce. Although not as strong and durable as " "fired bricks or natural stone and vulnerable to constant rains and heavy " "floods, mud bricks have the advantage they are cheap and easy to produce." msgstr "" #: simulation/data/technologies/civbonuses/ptol_structures.json msgid "" "Houses and Economic Structures −40% wood cost, health, and capture points as" " well as +50% build time." msgstr "" #: simulation/data/technologies/civbonuses/rome_siege.json msgid "Legionary Engineers" msgstr "Endezyarên Lejyoner" #: simulation/data/technologies/civbonuses/rome_siege.json msgid "Soldiers were well Trained to Operate Siege Engines." msgstr "" #: simulation/data/technologies/civbonuses/rome_siege.json msgid "" "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed." msgstr "" #: simulation/data/technologies/civbonuses/sele_farms.json msgid "Fertile Crescent" msgstr "" #: simulation/data/technologies/civbonuses/sele_farms.json msgid "" "The Seleucid empire was located in a highly fertile region with productive " "soils. Farms are cheaper and faster to build." msgstr "" #: simulation/data/technologies/civbonuses/sele_farms.json msgid "Farms −25% wood cost and −75% build time." msgstr "" #: simulation/data/technologies/civil_engineering_01.json msgid "Improved Construction" msgstr "Çêkirina baştir" #: simulation/data/technologies/civil_engineering_01.json msgid "All structures −10% build time and −10% cost." msgstr "Hemû strukturên −10% lêçûn û −10% lêçûn." #: simulation/data/technologies/civil_engineering_01.json #: simulation/data/technologies/civil_engineering_02.json msgid "Gōngchéng" msgstr "Gōngchéng" #: simulation/data/technologies/civil_engineering_02.json msgid "Robust Architecture" msgstr "Architecture Robust" #: simulation/data/technologies/civil_engineering_02.json msgid "All structures +20% health." msgstr "Hemî strukturên +20% tendurist." #: simulation/data/technologies/civil_service_01.json msgid "Efficient Bureaucracy" msgstr "Bûyera Bûrrasî" #: simulation/data/technologies/civil_service_01.json msgid "Ministers −50% train time." msgstr "Wezîran −50% dema trênê." #: simulation/data/technologies/civil_service_01.json #: simulation/data/technologies/civil_service_02.json msgid "Guānliáo" msgstr "Guānliáo" #: simulation/data/technologies/civil_service_02.json msgid "Intensive Training" msgstr "Perwerdehiya Berfireh" #: simulation/data/technologies/civil_service_02.json msgid "Ministers +50% health." msgstr "Wezîran +50% tenduristî." #: simulation/data/technologies/colonization.json msgid "Colonization" msgstr "Kolonî" #: simulation/data/technologies/colonization.json msgid "" "Carthaginians established many trading centers as colonies and ultimately " "held dominion over 300 cities and towns in North Africa alone." msgstr "" #: simulation/data/technologies/colonization.json msgid "" "Civic Structures (Civic Center, Temples, and Houses) −25% build time and " "resource costs." msgstr "" #: simulation/data/technologies/cost_healer.json msgid "Sacrificial Ritual" msgstr "" #: simulation/data/technologies/cost_healer.json msgid "" "Sacrificial rituals were quite common in ancient times, whether to satisfy " "the gods, calm natural disasters, or even improve harvests." msgstr "" #: simulation/data/technologies/cost_healer.json msgid "Healers –40% training time, and the metal cost is removed." msgstr "" #: simulation/data/technologies/crossbow_training.json msgid "Crossbow Training" msgstr "Perwerdehiya Crossbow" #: simulation/data/technologies/crossbow_training.json msgid "The Han had a penchant for using massed crossbowmen in battle." msgstr "Han ji bo karanîna xaçerêya girseyî di şer de pendek hebû." #: simulation/data/technologies/crossbow_training.json msgid "Crossbow Infantry −20% train time." msgstr "" #: simulation/data/technologies/dock_efficiency.json msgid "Shipwrights" msgstr "" #: simulation/data/technologies/dock_efficiency.json msgid "Faber Navalis" msgstr "" #: simulation/data/technologies/dock_efficiency.json msgid "" "Docks work 20% faster (Ships −20% build time; Technologies −20% research " "time) and are built 20% faster." msgstr "" #: simulation/data/technologies/dock_efficiency.json msgid "Naupēgoi" msgstr "" #: simulation/data/technologies/dock_efficiency.json #: simulation/data/technologies/ship_cost_time.json msgid "" "Employ skilled shipwrights with specialized tools to speed up ship " "construction." msgstr "" #: simulation/data/technologies/equine_transports.json msgid "Equine Transports" msgstr "Veguhestina Equine" #: simulation/data/technologies/equine_transports.json msgid "" "Early Achaemenid rulers acted towards making Persia the first great Asian " "empire to rule the seas. The Great King behaved favourably towards the " "various sea peoples in order to secure their services, but also carried out " "various marine initiatives. During the reign of Darius the Great, for " "example, a canal was built in Egypt and a Persian navy was sent exploring " "the Indus river. According to Herodotus, some 300 ships in the Persian navy " "were retrofitted to carry horses and their riders." msgstr "" #: simulation/data/technologies/equine_transports.json msgid "Phoenician Triremes gain the ability to train Cavalry." msgstr "Phoenician triremes şiyana trêna kavilê digire." #: simulation/data/technologies/exploration.json msgid "Exploration" msgstr "" #: simulation/data/technologies/exploration.json msgid "" "Nobody knew better than the Carthaginians where in the ancient world they " "were going and going to go; their merchant traders had missions to " "everywhere. The Chinese were noted explorers, once sending a fleet of ships " "into the Indian Ocean to expand their knowledge and open up new trade " "routes." msgstr "" #: simulation/data/technologies/exploration.json msgid "Unlocked in Village Phase. Requires “Lookouts.”" msgstr "" #: simulation/data/technologies/exploration.json msgid "Traders and Ships +20% vision range." msgstr "" #: simulation/data/technologies/fishing_boat_gather_capacity.json msgid "Salt Curing" msgstr "" #: simulation/data/technologies/fishing_boat_gather_capacity.json msgid "Salting allows to preserve fish longer." msgstr "Salting destûrê dide ku masiyan dirêjtir bike." #: simulation/data/technologies/fishing_boat_gather_capacity.json msgid "Unlocked in Village Phase. Requires “Fishing Nets.”" msgstr "" #: simulation/data/technologies/fishing_boat_gather_capacity.json msgid "Fishing Boats +20 food capacity." msgstr "Keştiyên masîvaniyê +20 kapasîteya xwarinê." #: simulation/data/technologies/fishing_boat_gather_rate.json msgid "Fishing Nets" msgstr "" #: simulation/data/technologies/fishing_boat_gather_rate.json msgid "Use nets to improve the productivity of fishing boats." msgstr "Nets bikar bînin da ku hilberîna keştiyên masîvaniyê baştir bikin." #: simulation/data/technologies/fishing_boat_gather_rate.json msgid "Fishing Boats +30% fish gather rate. Unlocks “Salt Curing.”" msgstr "" #: simulation/data/technologies/garrison_heal.json msgid "Living Conditions" msgstr "Conditionsertên jiyanê" #: simulation/data/technologies/garrison_heal.json msgid "Units regain health over time while garrisoned." msgstr "Yekîneyên dema ku Garrisoned, tenduristî ji nû ve digirin." #: simulation/data/technologies/garrison_heal.json msgid "Structures +1 garrison heal rate." msgstr "Strukturên +1 garrison heqê qenciyê." #: simulation/data/technologies/gather_ahimsa.json msgid "Ahimsa" msgstr "" #: simulation/data/technologies/gather_ahimsa.json msgid "" "Ahimsa is the ancient Indian principle of nonviolence which applies to " "actions towards all living beings. It is a key virtue in Indian religions " "like Jainism, Buddhism, Hinduism, and Sikhism." msgstr "" #: simulation/data/technologies/gather_ahimsa.json msgid "Units +100% fruit gather rate, but −80% meat and fish gather." msgstr "" #: simulation/data/technologies/gather_animals_stockbreeding.json msgid "Stockbreeding" msgstr "Stockbreeding" #: simulation/data/technologies/gather_animals_stockbreeding.json msgid "Breed livestock to slaughter for meat." msgstr "Breed Livestock ji bo goşt hate qetil kirin." #: simulation/data/technologies/gather_animals_stockbreeding.json msgid "Domestic Animals −25% breeding time." msgstr "Heywanên navxweyî −25% dema çêkirinê." #: simulation/data/technologies/gather_capacity_basket.json msgid "Baskets" msgstr "Bask" #: simulation/data/technologies/gather_capacity_basket.json msgid "Workers use baskets. Increases shuttling capacity for all resources." msgstr "Karkeran baskên bikar tînin. Ji bo hemî çavkaniyan kapasîteya qutkirinê zêde dike." #: simulation/data/technologies/gather_capacity_basket.json #: simulation/data/technologies/gather_capacity_carts.json #: simulation/data/technologies/gather_capacity_wheelbarrow.json msgid "Workers +5 resource capacity." msgstr "Karkerên +5 Kapasîteya çavkaniyê." #: simulation/data/technologies/gather_capacity_carts.json msgid "Horse-drawn Carts" msgstr "Kartên hesp-hesp" #: simulation/data/technologies/gather_capacity_carts.json msgid "" "Workers use horse-drawn carts. Increases shuttling capacity for all " "resources." msgstr "" #: simulation/data/technologies/gather_capacity_wheelbarrow.json msgid "Wheelbarrow" msgstr "Tolban" #: simulation/data/technologies/gather_capacity_wheelbarrow.json msgid "" "Workers use wheelbarrows. Increases shuttling capacity for all resources." msgstr "" #: simulation/data/technologies/gather_farming_chain_pump.json msgid "Chain Pump" msgstr "Pump zincîra" #: simulation/data/technologies/gather_farming_chain_pump.json msgid "Install a chain pump for improved irrigation." msgstr "Pompeyek zincîreyê ji bo vexwarinê baştir saz bikin." #: simulation/data/technologies/gather_farming_chain_pump.json #: simulation/data/technologies/gather_farming_fertilizer.json #: simulation/data/technologies/gather_farming_fertilizer_ptol.json #: simulation/data/technologies/gather_farming_plows.json #: simulation/data/technologies/gather_farming_seed_drill.json #: simulation/data/technologies/gather_farming_training.json #: simulation/data/technologies/gather_farming_training_ptol.json #: simulation/data/technologies/gather_farming_water_weeding.json msgid "Workers +20% grain gather rate." msgstr "Karker +20% rêjeya genimê." #: simulation/data/technologies/gather_farming_fertilizer.json #: simulation/data/technologies/gather_farming_fertilizer_ptol.json msgid "Fertilizer" msgstr "Gûbre" #: simulation/data/technologies/gather_farming_fertilizer.json #: simulation/data/technologies/gather_farming_fertilizer_ptol.json msgid "Extra nutrients for farms." msgstr "Nivînên zêde ji bo cotkaran." #: simulation/data/technologies/gather_farming_harvester.json msgid "Harvesting Machine" msgstr "Moşenka Harvesting" #: simulation/data/technologies/gather_farming_harvester.json msgid "" "The Gauls invented an harvesting machine, making it much easier to harvest " "grain." msgstr "" #: simulation/data/technologies/gather_farming_harvester.json msgid "Workers +10% grain gather rate." msgstr "Karker +10% rêjeya genimê." #: simulation/data/technologies/gather_farming_plows.json msgid "Iron Plow" msgstr "Çiyayê hesinî" #: simulation/data/technologies/gather_farming_plows.json msgid "" "Equip your workers with iron plows, animal-drawn instruments to turn the " "sod." msgstr "" #: simulation/data/technologies/gather_farming_seed_drill.json msgid "Seed Drill" msgstr "DRILLYE SEED" #: simulation/data/technologies/gather_farming_seed_drill.json msgid "Equip your workers with seed drills." msgstr "Karkerên xwe bi drills tov re vebirin." #: simulation/data/technologies/gather_farming_training.json #: simulation/data/technologies/gather_farming_training_ptol.json msgid "Gather Training" msgstr "Perwerdehiyê kom bikin" #: simulation/data/technologies/gather_farming_training.json #: simulation/data/technologies/gather_farming_training_ptol.json msgid "Training for workers to increase farm gathering speed." msgstr "Perwerde ji bo karkeran ku leza berhevkirina cotkar zêde bikin." #: simulation/data/technologies/gather_farming_water_weeding.json msgid "Water Weeding" msgstr "Weeding Water" #: simulation/data/technologies/gather_farming_water_weeding.json msgid "Remove water weeds to preserve nutrients for the rice plants." msgstr "Zencîreyên avê hilînin da ku hûn ji bo nebatên rûkan rûnê." #: simulation/data/technologies/gather_lumbering_ironaxes.json msgid "Iron Axe Heads" msgstr "Serê Heserê hesin" #: simulation/data/technologies/gather_lumbering_ironaxes.json #: simulation/data/technologies/gather_lumbering_sharpaxes.json #: simulation/data/technologies/gather_lumbering_strongeraxes.json msgid "Increases wood gathering rates for trees." msgstr "Rêjeyên berhevkirina daran ji bo daran zêde dike." #: simulation/data/technologies/gather_lumbering_ironaxes.json #: simulation/data/technologies/gather_lumbering_sharpaxes.json #: simulation/data/technologies/gather_lumbering_strongeraxes.json msgid "Workers +25% wood gather rate." msgstr "Karkeran +25% rêjeya daristanê." #: simulation/data/technologies/gather_lumbering_sharpaxes.json msgid "Sharp Axe Heads" msgstr "Serê axa hişk" #: simulation/data/technologies/gather_lumbering_strongeraxes.json msgid "Stronger Axe" msgstr "Axa bihêztir" #: simulation/data/technologies/gather_mining_serfs.json msgid "Serfs" msgstr "Serfs" #: simulation/data/technologies/gather_mining_serfs.json msgid "Heilōtes" msgstr "Heilōtes" #: simulation/data/technologies/gather_mining_serfs.json msgid "" "Compel serfs to help your workers quarry stone. Increases stone gathering " "rates." msgstr "" #: simulation/data/technologies/gather_mining_serfs.json #: simulation/data/technologies/gather_mining_servants.json #: simulation/data/technologies/gather_mining_slaves.json msgid "Workers +25% stone gather rate." msgstr "Karkeran +25% kevir rêjeya kombûnê." #: simulation/data/technologies/gather_mining_servants.json msgid "Servants" msgstr "Serkar" #: simulation/data/technologies/gather_mining_servants.json msgid "Hire servants to help quarry stone. Increases stone gathering rates." msgstr "Karûbarên xebitandinê ji bo alîkariya kevirên quarry. Rêjeyên komkirina kevir zêde dike." #: simulation/data/technologies/gather_mining_servants.json msgid "Douloi" msgstr "Doloi" #: simulation/data/technologies/gather_mining_shaftmining.json msgid "Shaft Mining" msgstr "Minareya Shaft" #: simulation/data/technologies/gather_mining_shaftmining.json msgid "Develop shaft mining. Increases metal gathering rates." msgstr "Minareya şaftê pêşve bike. Rêjeyên berhevkirina metal zêde dike." #: simulation/data/technologies/gather_mining_shaftmining.json #: simulation/data/technologies/gather_mining_silvermining.json #: simulation/data/technologies/gather_mining_wedgemallet.json msgid "Workers +25% metal gather rate." msgstr "Karker +25% rêjeya metal." #: simulation/data/technologies/gather_mining_silvermining.json msgid "Silver Mining" msgstr "Minareya zîvîn" #: simulation/data/technologies/gather_mining_silvermining.json msgid "Mines of Laureion" msgstr "MIN MINN LAUREION" #: simulation/data/technologies/gather_mining_silvermining.json msgid "Mines of Krenides" msgstr "Minareyên Krenides" #: simulation/data/technologies/gather_mining_silvermining.json msgid "Strike a vein of precious silver. Increases metal gathering rates." msgstr "Kevirek zîvîn a rastîn. Rêjeyên komkirina metal zêde dike." #: simulation/data/technologies/gather_mining_slaves.json msgid "Slaves" msgstr "Xulam" #: simulation/data/technologies/gather_mining_slaves.json msgid "Servi" msgstr "Servi" #: simulation/data/technologies/gather_mining_slaves.json msgid "" "Buy slaves to help your workers quarry stone. Increases stone gathering " "rates." msgstr "" #: simulation/data/technologies/gather_mining_slaves.json msgid "Andrapoda" msgstr "Andrapoda" #: simulation/data/technologies/gather_mining_wedgemallet.json msgid "Wedge and Mallet" msgstr "Wedge û Mallet" #: simulation/data/technologies/gather_mining_wedgemallet.json msgid "" "Equip your workers with helpful tools. Increases metal gathering rates." msgstr "" #: simulation/data/technologies/gather_wicker_baskets.json #: simulation/data/technologies/gather_wicker_baskets_maur.json msgid "Wicker Baskets" msgstr "Baskên wicker" #: simulation/data/technologies/gather_wicker_baskets.json #: simulation/data/technologies/gather_wicker_baskets_maur.json msgid "Equip your foragers with wicker baskets for foraging." msgstr "Zehfên xwe bi baskên giyayên xwe ji bo darizandinê ve bikin." #: simulation/data/technologies/gather_wicker_baskets.json #: simulation/data/technologies/gather_wicker_baskets_maur.json msgid "Workers +50% fruit gather rate." msgstr "Karkeran +50% fêkî rêjeya kombûnê." #: simulation/data/technologies/heal_range.json msgid "Healing Range" msgstr "Range Healing" #: simulation/data/technologies/heal_range.json msgid "Olympic Pantheon" msgstr "Olympic Pantheon" #: simulation/data/technologies/heal_range.json #: simulation/data/technologies/heal_range_2.json msgid "Increases the healing and vision range of all healers." msgstr "Rêjeya başbûn û dîtinê ya hemî dermanan zêde dike." #: simulation/data/technologies/heal_range.json #: simulation/data/technologies/heal_range_2.json msgid "Healers +5 healing range." msgstr "HEALERS +5 Healing Range." #: simulation/data/technologies/heal_range_2.json msgid "Healing Range 2" msgstr "Range Healing 2" #: simulation/data/technologies/heal_range_2.json msgid "Akadēmeia" msgstr "Akadēmeia" #: simulation/data/technologies/heal_rate.json msgid "Healing Rate" msgstr "Rêjeya Healing" #: simulation/data/technologies/heal_rate.json msgid "Sphagia" msgstr "Sphagia" #: simulation/data/technologies/heal_rate.json #: simulation/data/technologies/heal_rate_2.json msgid "Increases the healing rate of all healers." msgstr "Rêjeya başkirina hemî dermanan zêde dike." #: simulation/data/technologies/heal_rate.json #: simulation/data/technologies/heal_rate_2.json msgid "Healers −20% healing time." msgstr "" #: simulation/data/technologies/heal_rate_2.json msgid "Healing Rate 2" msgstr "Rêjeya Healing 2" #: simulation/data/technologies/heal_rate_2.json msgid "Hippocratic Oath" msgstr "Hippocrrat Soath" #: simulation/data/technologies/health_females_01.json msgid "The Loom" msgstr "Loom" #: simulation/data/technologies/health_females_01.json msgid "" "The loom allowed the creation of finer clothing for settlers. Women of the " "household were taught from a young age how to weave on the loom, and " "subsequently spent a large share of their lives working with it." msgstr "" #: simulation/data/technologies/health_females_01.json msgid "Female Citizens +100% health." msgstr "Welatiyên jin +100% tendurist." #: simulation/data/technologies/health_regen_units.json msgid "Battlefield Medicine" msgstr "Dermanê Battlefield" #: simulation/data/technologies/health_regen_units.json msgid "Organic units will slowly regenerate health over time when idle." msgstr "Yekîneyên organîk dê dema ku bêkêr be, dê hêdî hêdî tenduristiyê nûve bikin." #: simulation/data/technologies/health_regen_units.json msgid "Idle Organic units +0.5 health regeneration rate." msgstr "Rêjeya Ragihandinê ya Tenduristiyê ya Yekîneyên Organîkî yên idle +0.5." #: simulation/data/technologies/hellenistic_metropolis.json msgid "Hellenistic Metropolis" msgstr "Metropolîs Hellenistic" #: simulation/data/technologies/hellenistic_metropolis.json msgid "" "Beginning with Alexander, the Hellenistic monarchs founded many cities " "throughout their empires, where Greek culture and art blended with local " "customs to create the motley Hellenistic civilization." msgstr "" #: simulation/data/technologies/hellenistic_metropolis.json msgid "Civic Centers +100% health and capture points, double default arrows." msgstr "Navendên sivîl +100% Tenduristî û Pîvanên Qedexe, Tîrên Default Double." #: simulation/data/technologies/helot_economy.json msgid "Helot Economy" msgstr "" #: simulation/data/technologies/helot_economy.json msgid "" "Helots were the servants of Greece. Unlike slaves, helots were owned by the " "state, which managed economic production. Helots must give a reasonable " "portion of their harvest to support a warrior and his family or widow." msgstr "" #: simulation/data/technologies/helot_economy.json msgid "" "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce " "damage." msgstr "" #: simulation/data/technologies/hoplite_tradition.json msgid "Hoplite Tradition" msgstr "Kevneşopiya Hoplite" #: simulation/data/technologies/hoplite_tradition.json msgid "Hoplite soldiers constituted most of the armies of Greece." msgstr "Hoplite Leşkeran piraniya artêşên Yewnanîstan pêk dihat." #: simulation/data/technologies/hoplite_tradition.json msgid "" "Hoplites −25% training time, −50% promotion experience, and +10% health." msgstr "" #: simulation/data/technologies/immortals.json msgid "Immortals" msgstr "Immortal" #: simulation/data/technologies/immortals.json msgid "" "The Achaemenids maintained a 10,000-strong elite corps, referred to as " "Athanatoi (“Immortals”) by Greek authors." msgstr "" #: simulation/data/technologies/immortals.json msgid "Immortals −50% training time." msgstr "Wexta perwerdehiya Immortals −50%." #: simulation/data/technologies/iphicratean_reforms.json msgid "Iphicratean Reforms" msgstr "Reformên iPhicratan" #: simulation/data/technologies/iphicratean_reforms.json msgid "" "Athenian gymnasium, docks and triremes can train Marines (Epibates " "Athenaikos)." msgstr "" #: simulation/data/technologies/iphicratean_reforms.json msgid "" "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers." msgstr "" #: simulation/data/technologies/juggernauts.json msgid "Juggernauts" msgstr "" #: simulation/data/technologies/juggernauts.json msgid "Tessarakonterēs" msgstr "" #: simulation/data/technologies/juggernauts.json msgid "Siege Ships +50% health, +25% more projectiles, but −25% speed." msgstr "" #: simulation/data/technologies/krypteia.json msgid "Krypteia" msgstr "" #: simulation/data/technologies/krypteia.json msgid "" "Krypteia was an Agoge rite of passage, during which soldiers learned how to " "camouflage themselves and gained combat experience. The Spartans declared " "war on the Helots annually, with no problem or guilt in murdering them. " "During this initiation, the youths slept during the day and roamed at night," " murdering any Helot they encountered along the way." msgstr "" #: simulation/data/technologies/krypteia.json msgid "" "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers" " +30% training time." msgstr "" #: simulation/data/technologies/long_walls.json msgid "Athenian Long Walls" msgstr "Dîwarên dirêj ên Athenian" #: simulation/data/technologies/long_walls.json msgid "" "The Long Walls of Athens were constructed under the auspices of the wily " "Themistocles and extended 6 km from the city to the port of Piraeus. This " "secured the city's sea supply routes and prevented an enemy from starving " "out the city during a siege." msgstr "" #: simulation/data/technologies/long_walls.json msgid "Build Walls in own or neutral territory." msgstr "Dîwarên li axa xwe an bêalî ava bikin." #: simulation/data/technologies/nisean_horses.json msgid "Nisean War Horses" msgstr "Hespên Nisean War" #: simulation/data/technologies/nisean_horses.json msgid "Nisioi" msgstr "Nisioi" #: simulation/data/technologies/nisean_horses.json msgid "" "The now-extinct Nisian breed of horse was one of the largest and robust " "horses of ancient times. They were highly sought after by the Seleucids and " "Persians as both rider and mount gained heavier armor as time progressed." msgstr "" #: simulation/data/technologies/nisean_horses.json msgid "Champion Cavalry Spearmen +20% health, but +10% training time." msgstr "Champion Cavalry Spearmen +20% Tenduristî, lê +10% dema perwerdehiyê." #: simulation/data/technologies/ostracism.json msgid "Ostracism" msgstr "" #: simulation/data/technologies/ostracism.json msgid "" "In ancient Athens, ostracism was the process by which any citizen, including" " political leaders, could be expelled from the city-state for 10 years." msgstr "" #: simulation/data/technologies/ostracism.json msgid "Citizen soldiers +5% health, but Heroes −40% health." msgstr "" #: simulation/data/technologies/outpost_vision.json msgid "Carrier Pigeons" msgstr "Pîvaza Carrier" #: simulation/data/technologies/outpost_vision.json msgid "Increases outpost vision." msgstr "Vîzyona derveyî zêde dike." #: simulation/data/technologies/outpost_vision.json msgid "Outposts +33% vision range." msgstr "Outposts +33% Vision Range." #: simulation/data/technologies/pair_gather_food_maur.json msgid "Wicker Basket vs Ahimsa" msgstr "" #: simulation/data/technologies/pair_unlock_champions_sele.json msgid "Traditional Army vs Reform Army" msgstr "Artêşa kevneşopî li dijî Artêşa Reform" #: simulation/data/technologies/pair_unlock_civil_engineering_han.json msgid "Civil Engineering" msgstr "Endezyariya Sivîl" #: simulation/data/technologies/pair_unlock_civil_service_han.json msgid "Civil Service" msgstr "Karûbarê Sivîl" #: simulation/data/technologies/pair_unlock_cult_ptol.json msgid "Cult" msgstr "" #: simulation/data/technologies/parade_of_daphne.json msgid "Parade of Daphne" msgstr "Parade Daphne" #: simulation/data/technologies/parade_of_daphne.json msgid "" "The festival at Daphne was a major event of the Seleucid Empire: tens of " "thousands of well-equipped troops participated in the opening procession." msgstr "" #: simulation/data/technologies/parade_of_daphne.json msgid "Champions −20% training time." msgstr "" #: simulation/data/technologies/pharaonic_cult.json msgid "Pharaonic Cult" msgstr "" #: simulation/data/technologies/pharaonic_cult.json msgid "" "The Pharaohs were worshipped as living gods. Their word was sacrosanct and " "beyond reproach, at least among the common people. The Ptolemaic dynasts " "certainly took advantage of this ancient custom to the fullest, to varying " "degrees of success." msgstr "" #: simulation/data/technologies/pharaonic_cult.json msgid "Heroes +2 health/second self-regen rate." msgstr "" #: simulation/data/technologies/phase_city.json msgid "" "Dummy technology for use in templates requirements, replaced by " "phase_city_generic or phase_city_{civ}." msgstr "" #: simulation/data/technologies/phase_city.json #: simulation/data/technologies/phase_city_athen.json #: simulation/data/technologies/phase_city_generic.json #: simulation/data/technologies/phase_city_pers.json msgid "City Phase" msgstr "Qonaxa bajêr" #: simulation/data/technologies/phase_city_athen.json msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Athenian city phase, where metal " "gathering rates are boosted because of the 'Silver Owls' bonus." msgstr "" #: simulation/data/technologies/phase_city_athen.json msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +1 capture points " "regeneration rate for garrisoned units. Workers +10% metal gather rate." msgstr "" #: simulation/data/technologies/phase_city_athen.json #: simulation/data/technologies/phase_city_generic.json msgid "Megalopolis" msgstr "Megalopolis" #: simulation/data/technologies/phase_city_athen.json #: simulation/data/technologies/phase_city_generic.json #: simulation/data/technologies/phase_city_pers.json msgid "Requires three Town Structures." msgstr "Ji sê strukturên bajarokî hewce dike." #: simulation/data/technologies/phase_city_generic.json msgid "Jùn" msgstr "Jùn" #: simulation/data/technologies/phase_city_generic.json msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology." msgstr "" #: simulation/data/technologies/phase_city_generic.json msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +1 capture points " "regeneration rate for garrisoned units." msgstr "" #: simulation/data/technologies/phase_city_pers.json msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Persian city phase.\n" "The 'Times of War' bonus decreases the batch training time in Stables. Large batches will benefit more than small batches.\n" "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`." msgstr "" #: simulation/data/technologies/phase_city_pers.json msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +1 capture points " "regeneration rate for garrisoned units. Decrease batch training time of " "units trained in Stables." msgstr "" #: simulation/data/technologies/phase_town.json msgid "" "Dummy technology for use in templates requirements, replaced by " "phase_town_generic or phase_town_{civ}." msgstr "" #: simulation/data/technologies/phase_town.json #: simulation/data/technologies/phase_town_athen.json #: simulation/data/technologies/phase_town_generic.json #: simulation/data/technologies/phase_town_pers.json msgid "Town Phase" msgstr "Qonaxa bajêr" #: simulation/data/technologies/phase_town_athen.json msgid "" "Advances from a small village to a bustling town, ready to expand rapidly. " "This is the Athenian town phase, where metal gathering rates are boosted " "because of the 'Silver Owls' bonus." msgstr "" #: simulation/data/technologies/phase_town_athen.json msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +0.5 capture points " "regeneration rate for garrisoned units. Workers +10% metal gather rate." msgstr "" #: simulation/data/technologies/phase_town_athen.json #: simulation/data/technologies/phase_town_generic.json msgid "Kōmopolis" msgstr "Kōmopolis" #: simulation/data/technologies/phase_town_athen.json #: simulation/data/technologies/phase_town_generic.json #: simulation/data/technologies/phase_town_pers.json msgid "Requires five Village Structures." msgstr "Ji pênc strukturên gundan hewce dike." #: simulation/data/technologies/phase_town_generic.json msgid "Xìan" msgstr "Xìan" #: simulation/data/technologies/phase_town_generic.json msgid "" "Advances from a small village to a bustling town, ready to expand rapidly." msgstr "" #: simulation/data/technologies/phase_town_generic.json msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +0.5 capture points " "regeneration rate for garrisoned units." msgstr "" #: simulation/data/technologies/phase_town_pers.json msgid "" "Advances from a small village to a bustling town, ready to expand rapidly. This is the Persian town phase.\n" "The 'Times of War' bonus dercreases the batch training time in Stables. Large batches will benefit more than small batches.\n" "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`." msgstr "" #: simulation/data/technologies/phase_town_pers.json msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +0.5 capture points " "regeneration rate for garrisoned units. Decrease batch training time of " "units trained in Stables." msgstr "" #: simulation/data/technologies/phase_village.json msgid "Village Phase" msgstr "Qonaxa gund" #: simulation/data/technologies/pheidian_workshop.json msgid "Pheidian Workshop" msgstr "" #: simulation/data/technologies/pheidian_workshop.json msgid "" "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th " "century BC, and is commonly regarded as one of the greatest of all sculptors" " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the " "Seven Wonders of the Ancient World. Phidias designed the statues of the " "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside" " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena " "which stood between it and the Propylaea, a monumental gateway that served " "as the entrance to the Acropolis in Athens." msgstr "" #: simulation/data/technologies/pheidian_workshop.json msgid "Temples and Wonder −50% stone cost and build time." msgstr "" #: simulation/data/technologies/poison_arrows.json msgid "Poison Arrows" msgstr "Arrên Poison" #: simulation/data/technologies/poison_arrows.json msgid "Ranged Soldiers +20% attack damage." msgstr "Soldiers Ranged +20% Zirarê." #: simulation/data/technologies/poison_blades.json msgid "Poison Blades" msgstr "Blades Poison" #: simulation/data/technologies/poison_blades.json msgid "Melee Soldiers +20% attack damage." msgstr "Melee Leşker +20% zirarê êrîşî dike." #: simulation/data/technologies/pop_house_01.json msgid "Home Garden" msgstr "Baxçeyê malê" #: simulation/data/technologies/pop_house_01.json msgid "Paradaidām" msgstr "Paradaidām" #: simulation/data/technologies/pop_house_01.json msgid "Peristylium" msgstr "Peristylium" #: simulation/data/technologies/pop_house_01.json msgid "" "Home gardens ranged from simple fenced-in areas to large manicured and " "colonnaded enclosures." msgstr "" #: simulation/data/technologies/pop_house_01.json msgid "Peristylon" msgstr "Peristylon" #: simulation/data/technologies/pop_house_01.json #: simulation/data/technologies/pop_house_02.json msgid "Houses +20% population bonus." msgstr "Xaniyên +20% Bonusê nifûsa." #: simulation/data/technologies/pop_house_02.json msgid "Manors" msgstr "Manors" #: simulation/data/technologies/pop_house_02.json msgid "Insulae" msgstr "Insulae" #: simulation/data/technologies/pop_house_02.json msgid "" "Homes tended to expand as the wealth and population of a settlement grew." msgstr "" #: simulation/data/technologies/reformed_army_sele.json msgid "Reform Army" msgstr "Artêşa Reform" #: simulation/data/technologies/reformed_army_sele.json msgid "The Roman-style core of the Seleucid army." msgstr "Coreêwaza roman-şêwaza Artêşa Seleucid." #: simulation/data/technologies/reformed_army_sele.json msgid "Unlock the Champion Infantry Swordsman." msgstr "Şampiyona şampiyonê vekin." #: simulation/data/technologies/roman_reforms.json msgid "Marian Reforms" msgstr "" #: simulation/data/technologies/roman_reforms.json msgid "" "Regularize the army into a professional, organized force. The Marian reforms" " were a series of military reforms in the last century BC attributed to " "Gaius Marius involving the abolition of citzen cavalry, equipment changes, " "and standardization of the heavy infantry unit: the Legionary." msgstr "" #: simulation/data/technologies/roman_reforms.json msgid "" "Convert Infantry to Marian Legionaries, Cavalry to Auxiliary Cavalry, unlock" " Onagers and Centurions, but lose access to Spear Cavalry and Italic Heavy " "Infantry." msgstr "" #: simulation/data/technologies/roman_roads.json msgid "Roman Roads" msgstr "" #: simulation/data/technologies/roman_roads.json msgid "Viae Romanum" msgstr "" #: simulation/data/technologies/roman_roads.json msgid "All roads lead to Rome." msgstr "" #: simulation/data/technologies/roman_roads.json msgid "All Land Units +5% movement speed." msgstr "" #: simulation/data/technologies/serapis_cult.json msgid "Serapis Cult" msgstr "" #: simulation/data/technologies/serapis_cult.json msgid "" "The cult of Serapis was introduced during the 3rd century BC on the orders " "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his " "realm. The god was depicted as Greek in appearance, but with Egyptian " "trappings, and combined iconography from a great many cults, signifying both" " abundance and resurrection. A serapeion was any temple or religious " "precinct devoted to Serapis. The cult of Serapis was spread as a matter of " "deliberate policy by the Ptolemaic kings, who also built an immense serapeum" " in Alexandria." msgstr "" #: simulation/data/technologies/serapis_cult.json msgid "+2.0 metal trickle per second." msgstr "" #: simulation/data/technologies/ship_capture_resistance.json msgid "Marines" msgstr "" #: simulation/data/technologies/ship_capture_resistance.json msgid "Marines were a vital part of ship defense and offense." msgstr "" #: simulation/data/technologies/ship_capture_resistance.json msgid "All Warships +40% capture resistance." msgstr "" #: simulation/data/technologies/ship_capture_resistance.json msgid "Epibatai" msgstr "" #: simulation/data/technologies/ship_cost_time.json msgid "Naval Architects" msgstr "Architects Navmalî" #: simulation/data/technologies/ship_cost_time.json msgid "Ships −20% construction time." msgstr "" #: simulation/data/technologies/ship_health.json msgid "Reinforced Hull" msgstr "HULL HULLED" #: simulation/data/technologies/ship_health.json msgid "Wooden reinforcement beams for ship hulls." msgstr "Beamsên tîrêjê yên darîn ji bo hullên keştiyê." #: simulation/data/technologies/ship_health.json msgid "Ships +25% health, but −10% speed." msgstr "" #: simulation/data/technologies/ship_movement_speed.json msgid "Experienced Crews" msgstr "Kevirên tecrûbir" #: simulation/data/technologies/ship_movement_speed.json msgid "" "Train your oarsmen and sailors to move more efficiently and speed up your " "ships." msgstr "" #: simulation/data/technologies/ship_movement_speed.json msgid "Ships +10% movement speed." msgstr "Keştî +10% leza tevgerê." #: simulation/data/technologies/ship_vision.json msgid "Lookouts" msgstr "" #: simulation/data/technologies/ship_vision.json msgid "" "Lookouts aboard ship were important for sighting land, spotting navigational" " hazards, and directing fire in battle." msgstr "" #: simulation/data/technologies/ship_vision.json msgid "" "Ships and Boats +10% vision range; Scout Ships an additional +25% vision " "range. Unlocks “Exploration” for the Carthaginians and Han Chinese." msgstr "" #: simulation/data/technologies/ship_vision.json msgid "Prōratēs" msgstr "" #: simulation/data/technologies/siege_attack.json msgid "Advanced Siege" msgstr "Dorpêça pêşkeftî" #: simulation/data/technologies/siege_attack.json msgid "Advanced technologies improve siege efficiency." msgstr "Teknolojiyên pêşkeftî karbidestiya dorpêçkirinê baştir dikin." #: simulation/data/technologies/siege_attack.json msgid "Siege Engines +25% attack crush damage." msgstr "Enginesên Siege +25% êrîşî zirara Crush." #: simulation/data/technologies/siege_bolt_accuracy.json msgid "Bolt Accuracy" msgstr "Rastiya Bolt" #: simulation/data/technologies/siege_bolt_accuracy.json msgid "Improvement to projectile accuracy." msgstr "Baştirkirina rastiya projectile." #: simulation/data/technologies/siege_bolt_accuracy.json msgid "Bolt Shooters −20% ranged attack spread." msgstr "" #: simulation/data/technologies/siege_cost_time.json msgid "Siegecraft" msgstr "SieGecraft" #: simulation/data/technologies/siege_cost_time.json msgid "The science or craft of laying or carrying out sieges." msgstr "Zanist an şirovekirina danîna an dorpêçkirina sieges." #: simulation/data/technologies/siege_cost_time.json msgid "Siege Engines −20% construction time." msgstr "" #: simulation/data/technologies/siege_health.json msgid "Armor Plating" msgstr "Plating Armor" #: simulation/data/technologies/siege_health.json msgid "" "Cover the exterior with iron plates to protect against fire and projectiles." msgstr "" #: simulation/data/technologies/siege_health.json msgid "Battering Rams and Siege Towers +25% health." msgstr "Rams û tirên dorpêçê +25% tendurist." #: simulation/data/technologies/siege_pack_unpack.json msgid "Military Engineers" msgstr "Endezyarên leşkerî" #: simulation/data/technologies/siege_pack_unpack.json msgid "Military engineers are responsible for improvements in siege engines." msgstr "Endezyarên leşkerî berpirsiyar in ku di motorên dorpêçê de baş bibin." #: simulation/data/technologies/siege_pack_unpack.json msgid "Siege Engines –40% pack and unpack time." msgstr "Enginesa Siege –40% pakêt û betal kirin." #: simulation/data/technologies/silk_road.json msgid "Silk Road" msgstr "Rêya Silk" #: simulation/data/technologies/silk_road.json msgid "Traders +20% international trade bonus." msgstr "Bazirgan +20% Bonus Bazirganiya Navneteweyî." #: simulation/data/technologies/silvershields.json msgid "Silver Shields Regiment" msgstr "Rejîmên Mezin ên Zîvîn" #: simulation/data/technologies/silvershields.json msgid "" "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of " "the Macedonian army." msgstr "" #: simulation/data/technologies/silvershields.json msgid "" "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health " "and attack damage." msgstr "" #: simulation/data/technologies/soldier_attack_melee_01.json msgid "Side Arms" msgstr "Çekên aliyê" #: simulation/data/technologies/soldier_attack_melee_01.json msgid "Pugio" msgstr "Pugio" #: simulation/data/technologies/soldier_attack_melee_01.json msgid "" "Often, a soldier would carry a secondary weapon in addition to his primary " "weapon of choice, to be drawn when the primary weapon has failed or been " "broken." msgstr "" #: simulation/data/technologies/soldier_attack_melee_01.json msgid "Xiphos" msgstr "Xiphos" #: simulation/data/technologies/soldier_attack_melee_01.json #: simulation/data/technologies/soldier_attack_melee_02.json msgid "Soldiers +15% melee attack damage." msgstr "Soldiers +15% Melee Zirar." #: simulation/data/technologies/soldier_attack_melee_02.json msgid "Iron Weapons" msgstr "Çekên hesin" #: simulation/data/technologies/soldier_attack_melee_02.json msgid "Using iron instead of bronze gave weapons additional power." msgstr "Bikaranîna Iron li şûna bronzê çekan da hêzên din." #: simulation/data/technologies/soldier_attack_melee_03.json msgid "Carburization" msgstr "Karburasyon" #: simulation/data/technologies/soldier_attack_melee_03.json msgid "" "By adding a small amount of carbon during the iron smelting process, a " "stronger material, steel, can be forged." msgstr "" #: simulation/data/technologies/soldier_attack_melee_03.json msgid "Soldiers +20% melee attack damage." msgstr "Leşker +20% Melee Zirar." #: simulation/data/technologies/soldier_attack_melee_03_variant.json msgid "Steel Working" msgstr "Karkirina Steel" #: simulation/data/technologies/soldier_attack_melee_03_variant.json msgid "Wootz Steel" msgstr "Wootz Steel" #: simulation/data/technologies/soldier_attack_melee_03_variant.json msgid "Toledo Steel" msgstr "Toledo Steel" #: simulation/data/technologies/soldier_attack_melee_03_variant.json msgid "" "Secret steel working techniques give sword blades distinctive and beautiful " "markings. Not only that, but the steel's hardness is unparalleled." msgstr "" #: simulation/data/technologies/soldier_attack_melee_03_variant.json msgid "" "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus." msgstr "" #: simulation/data/technologies/soldier_attack_ranged_01.json msgid "Improved Fletching" msgstr "Fîlmê baştir" #: simulation/data/technologies/soldier_attack_ranged_01.json msgid "" "Improving the fletching of arrows increases their stability and speed, and " "thus their penetration." msgstr "" #: simulation/data/technologies/soldier_attack_ranged_01.json #: simulation/data/technologies/soldier_attack_ranged_02.json msgid "Soldiers +15% ranged attack damage." msgstr "Leşker +15% zirarê digihîne êrişê." #: simulation/data/technologies/soldier_attack_ranged_02.json msgid "Iron Arrowheads" msgstr "Ironheads Iron" #: simulation/data/technologies/soldier_attack_ranged_02.json msgid "Projectile points made of iron enable missiles to penetrate deeper." msgstr "Pointsên projectile yên ku ji mûşekên hesibandî hatine çêkirin ku mûşekên kûrtir bibin." #: simulation/data/technologies/soldier_attack_ranged_03.json msgid "Trilobate Arrowheads" msgstr "Trilobate Arrowheads" #: simulation/data/technologies/soldier_attack_ranged_03.json msgid "Arrowheads with three lobes instead of two inflict larger wounds." msgstr "Arrowheads bi sê lobên li şûna du birînên mezintir." #: simulation/data/technologies/soldier_attack_ranged_03.json msgid "Soldiers +20% ranged attack damage." msgstr "Leşker +20% zirarê digihîne êrîşê." #: simulation/data/technologies/soldier_ranged_experience.json msgid "Ranged Soldiers +25% promotion experience." msgstr "Rûniştina leşkeran +25% ezmûna pêşkeftinê." #: simulation/data/technologies/soldier_resistance_hack_01.json msgid "Quilted Body Armor" msgstr "Armanca laşê quilted" #: simulation/data/technologies/soldier_resistance_hack_01.json msgid "Body armor made from quilted wool, linen, cotton, or leather." msgstr "Armor laşê ku ji zincîra quilted, kinc, pembû, an çerm hatî çêkirin." #: simulation/data/technologies/soldier_resistance_hack_01.json msgid "Spolas" msgstr "Spolas" #: simulation/data/technologies/soldier_resistance_hack_01.json #: simulation/data/technologies/soldier_resistance_hack_02.json msgid "Soldiers +1 hack resistance." msgstr "Leşker +1 berxwedana hack." #: simulation/data/technologies/soldier_resistance_hack_02.json msgid "Laminated Linen Body Armor" msgstr "Kincê laşê lamîn" #: simulation/data/technologies/soldier_resistance_hack_02.json msgid "Body armor made from laminated linen." msgstr "Armor laşê ji kincê lamîn hatî çêkirin." #: simulation/data/technologies/soldier_resistance_hack_02.json msgid "Linothōrax" msgstr "Linothōrax" #: simulation/data/technologies/soldier_resistance_hack_03.json msgid "Mail Body Armor" msgstr "Armanca laşê nameyê" #: simulation/data/technologies/soldier_resistance_hack_03.json msgid "Body armor made of small metal rings linked together." msgstr "Armanca laş ji rûkên piçûk ên metal bi hev re hatî çêkirin." #: simulation/data/technologies/soldier_resistance_hack_03.json msgid "Soldiers +2 hack resistance." msgstr "Leşker +2 berxwedana hack." #: simulation/data/technologies/soldier_resistance_pierce_01.json msgid "Wooden Shield" msgstr "Shield Wooden" #: simulation/data/technologies/soldier_resistance_pierce_01.json msgid "" "Wooden shields are heavier but much better able to resist projectiles and " "blows than wicker-frame shields." msgstr "" #: simulation/data/technologies/soldier_resistance_pierce_01.json #: simulation/data/technologies/soldier_resistance_pierce_02.json msgid "Soldiers +1 pierce resistance." msgstr "Solders +1 berxwedana pîrê." #: simulation/data/technologies/soldier_resistance_pierce_02.json msgid "Metal Rim" msgstr "Rim metal" #: simulation/data/technologies/soldier_resistance_pierce_02.json msgid "Strengthen shields with a metal rim or spine." msgstr "Shields bi rim an rûkek metal xurt bikin." #: simulation/data/technologies/soldier_resistance_pierce_03.json msgid "Improved Shield Alloys" msgstr "Alloyên Shield yên çêtir" #: simulation/data/technologies/soldier_resistance_pierce_03.json msgid "Strengthen shields further with stronger metal alloys." msgstr "Shertên bihêztir bi alloyên metal ên bihêztir." #: simulation/data/technologies/soldier_resistance_pierce_03.json msgid "Soldiers +2 pierce resistance." msgstr "Leşker +2 berxwedana pîrê." #: simulation/data/technologies/spy_counter.json msgid "Counterintelligence" msgstr "CounterIntelligence" #: simulation/data/technologies/spy_counter.json msgid "Recruit a network of informants to watch over your people." msgstr "Torgilokek agahdarvanan bişopînin da ku li ser gelê xwe temaşe bikin." #: simulation/data/technologies/spy_counter.json msgid "Make your units 50% more expensive to bribe." msgstr "Yekîneyên xwe bidin 50% bêtir ji bertîlê." #: simulation/data/technologies/stable_batch_training.json msgid "" "Decreases training time of cavalry if they are trained in batches or squadrons. Large batches will benefit more than small batches.\n" "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`." msgstr "" #: simulation/data/technologies/stable_batch_training.json msgid "Decrease batch training time of units trained in Stables." msgstr "" #: simulation/data/technologies/subterranean_aqueducts.json msgid "Subterranean Aqueducts" msgstr "Aqueducts Subterranean" #: simulation/data/technologies/subterranean_aqueducts.json msgid "Kārēz" msgstr "Kārēz" #: simulation/data/technologies/subterranean_aqueducts.json msgid "" "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal" " ice house." msgstr "" #: simulation/data/technologies/subterranean_aqueducts.json msgid "Ice House +1 trickle food rate per second." msgstr "House House +1 rêjeya xwarinê ya ji bo duyemîn." #: simulation/data/technologies/tower_crenellations.json msgid "Crenellations" msgstr "Crenellations" #: simulation/data/technologies/tower_crenellations.json msgid "" "Crenellations on the battlements allow soldiers wider range of fire in " "defending a keep." msgstr "" #: simulation/data/technologies/tower_crenellations.json msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier." msgstr "Sentry û kevirên keviran +40% bêtir tîrên ji bo leşkerê Garrisoned." #: simulation/data/technologies/tower_health.json msgid "Sturdy Foundations" msgstr "Weqfa Sturdy" #: simulation/data/technologies/tower_health.json msgid "Reinforce the foundations in preparation of an attack." msgstr "Di amadekirina êrîşê de damezrandinan xurt bikin." #: simulation/data/technologies/tower_health.json msgid "Towers +25% health." msgstr "Towers +25% tendurist." #: simulation/data/technologies/tower_murderholes.json msgid "Murder Holes" msgstr "Holên Murder" #: simulation/data/technologies/tower_murderholes.json msgid "Murder holes allow hitting enemies at the foot of the tower." msgstr "Kujerên kuştinê dihêlin dijminên li bin lingê hewşê." #: simulation/data/technologies/tower_murderholes.json msgid "Sentry and Stone Towers have 0 minimum attack range." msgstr "Sentry û kevirên keviran 0 sînorê herîana herî kêm in." #: simulation/data/technologies/tower_range.json msgid "Arrow Shooters" msgstr "Arrow Shooters" #: simulation/data/technologies/tower_range.json msgid "Arrow shooters increase the maximum range of the fire arrows." msgstr "Arrow Shoughers herî zêde zeviyên agir zêde dike." #: simulation/data/technologies/tower_range.json msgid "Sentry and Stone Towers +8 attack range." msgstr "Sentry û kevirên keviran +8 Rêjeya êrîşê." #: simulation/data/technologies/tower_watch.json msgid "Sentries" msgstr "Sentries" #: simulation/data/technologies/tower_watch.json msgid "Shàobīng" msgstr "Shàobīng" #: simulation/data/technologies/tower_watch.json msgid "Vigiles" msgstr "Vigiles" #: simulation/data/technologies/tower_watch.json msgid "A night's watch increases vigilance." msgstr "Awirek şevê hişyar dike." #: simulation/data/technologies/tower_watch.json msgid "Sentry and Stone Towers +1 default arrow count." msgstr "Sentry û kevirên keviran +1 hejmarek arrow." #: simulation/data/technologies/tower_watch.json msgid "Nyktophylakes" msgstr "Nyktophylakes" #: simulation/data/technologies/trade_commercial_treaty.json msgid "Commercial Treaty" msgstr "Peymana Bazirganî" #: simulation/data/technologies/trade_commercial_treaty.json msgid "Improve the international trading profit." msgstr "Profîla bazirganiya navneteweyî baştir bikin." #: simulation/data/technologies/trade_commercial_treaty.json msgid "Traders +10% trade profit between allies." msgstr "Bazirgan +10% berjewendiya bazirganiyê di navbera hevalbendan de." #: simulation/data/technologies/trade_gain_01.json msgid "Handicraft" msgstr "Handicraft" #: simulation/data/technologies/trade_gain_01.json #: simulation/data/technologies/trade_gain_02.json msgid "The progress in handicraft improves the trading profit." msgstr "Pêşveçûn li Handicraft berjewendiya bazirganiyê baştir dike." #: simulation/data/technologies/trade_gain_01.json #: simulation/data/technologies/trade_gain_02.json msgid "Traders +15% trade gain." msgstr "Bazirgan +15% Bazirganî." #: simulation/data/technologies/trade_gain_02.json msgid "Advanced Handicraft" msgstr "Handicraft pêşkeftî" #: simulation/data/technologies/trader_health.json msgid "Trade Caravan" msgstr "Karwanê bazirganî" #: simulation/data/technologies/trader_health.json msgid "Traders traveling together in caravans are less vulnerable." msgstr "Bazirganên ku bi hev re di karwanan de diçin kêm in." #: simulation/data/technologies/trader_health.json msgid "Land Traders +50% health." msgstr "Bazirganên axê +50% tenduristiyê." #: simulation/data/technologies/traditional_army_sele.json msgid "Traditional Army" msgstr "Artêşa kevneşopî" #: simulation/data/technologies/traditional_army_sele.json msgid "The Macedonian-style core of the Seleucid army." msgstr "Kevneşopiya Makedayê ya Artêşa Seleucid." #: simulation/data/technologies/traditional_army_sele.json msgid "Unlock the Champion Infantry Pikeman." msgstr "Bişkojka Pikeman bişo." #: simulation/data/technologies/tyrtean_paeans.json msgid "Tyrtean Paeans" msgstr "" #: simulation/data/technologies/tyrtean_paeans.json msgid "" "Paeans were battle hymns that were sung by the Hoplites when they charged " "the enemy lines. One of the first known Paeans was composed by Tirteus, a " "warrior poet of Sparta, during the First Messenian War." msgstr "" #: simulation/data/technologies/tyrtean_paeans.json msgid "Champion Hoplites +10% movement speed." msgstr "" #: simulation/data/technologies/unit_advanced.json msgid "" "Advanced and Elite units +20% training time, +25% health, +0.7 capture " "attack strength, +20% loot, and −30% gather speed; Healers +5 healing " "strength and +3 healing range; Melee units +1 resistance and +20% attack " "damage; Ranged units −20% spread." msgstr "" #: simulation/data/technologies/unit_elite.json msgid "" "Elite units +20% training time, +25% health, +0.8 capture attack strength, " "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing" " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% " "spread." msgstr "" #: simulation/data/technologies/unlock_champion_cavalry.json msgid "Unlock Champion Cavalry" msgstr "Cavalry Champion Champion" #: simulation/data/technologies/unlock_champion_cavalry.json msgid "Unlock Champion Cavalry at the Stable." msgstr "Cavalyapkirina kavilê li stabîl." #: simulation/data/technologies/unlock_champion_cavalry.json #: simulation/data/technologies/unlock_champion_chariots.json #: simulation/data/technologies/unlock_champion_infantry.json msgid "" "Guard units (Champions) are professionals who wield the best weapons and " "have the best training." msgstr "" #: simulation/data/technologies/unlock_champion_chariots.json msgid "Unlock Champion Chariots" msgstr "Charistiotên Champiyonan vekin" #: simulation/data/technologies/unlock_champion_chariots.json msgid "Unlock Champion Chariots at the Stable." msgstr "Chariotên şampiyonan li stabîl vekin." #: simulation/data/technologies/unlock_champion_infantry.json msgid "Unlock Champion Infantry" msgstr "Unlock Championry Infampry" #: simulation/data/technologies/unlock_champion_infantry.json msgid "Regio Cohors" msgstr "Regio Cohors" #: simulation/data/technologies/unlock_champion_infantry.json msgid "Unlock Champions Infantry at the Barracks." msgstr "Championsampiyonên li ser baranê vekişînin." #: simulation/data/technologies/unlock_champion_infantry.json msgid "Agēma" msgstr "Agēma" #: simulation/data/technologies/unlock_females_house.json msgid "Fertility Festival" msgstr "Mîhrîcana Fehîtiyê" #: simulation/data/technologies/unlock_females_house.json msgid "Bona Dea" msgstr "Bona dea" #: simulation/data/technologies/unlock_females_house.json msgid "A festival attended by women-only, to celebrate female fertility." msgstr "Festîvalek ku ji hêla jinan ve hatî beşdar kirin, ji bo pîrozkirina zayîna jin." #: simulation/data/technologies/unlock_females_house.json msgid "Unlock the ability to train women from houses." msgstr "Vebijêrin ku hûn jinên ji xaniyan perwerde bikin." #: simulation/data/technologies/unlock_females_house.json msgid "Thesmophoria" msgstr "Thesmophoria" #: simulation/data/technologies/unlock_neodamodes.json msgid "Unlock Neodamodes" msgstr "" #: simulation/data/technologies/unlock_neodamodes.json msgid "" "In ancient Sparta, the Helots who were freed by the state in reward for " "military service were known as Neodamodes." msgstr "" #: simulation/data/technologies/unlock_neodamodes.json msgid "Unlock the ability to train Spearman Neodamodes at the Barracks." msgstr "" #: simulation/data/technologies/unlock_shared_dropsites.json msgid "Diaspora" msgstr "Diyasporayê" #: simulation/data/technologies/unlock_shared_dropsites.json msgid "" "The extension of trade leads to the permanent establishment of storekeepers " "and their families in foreign countries, allowing them to exploit the wealth" " of these countries." msgstr "" #: simulation/data/technologies/unlock_shared_dropsites.json msgid "Requires three Traders" msgstr "Ji sê bazirganan hewce dike" #: simulation/data/technologies/unlock_shared_dropsites.json msgid "Allows using allied dropsites." msgstr "Destûr dide ku dilopên hevalbendiyê bikar bînin." #: simulation/data/technologies/unlock_shared_los.json msgid "Cartography" msgstr "Kartografî" #: simulation/data/technologies/unlock_shared_los.json msgid "" "By means of trading and travelling people explored beyond the boundaries of " "their lands and drew maps of it in order to share and memorize their " "discoveries." msgstr "" #: simulation/data/technologies/unlock_shared_los.json msgid "" "See what your allies see, browse their summary and check their resources and" " population count in the top panel." msgstr "" #: simulation/data/technologies/unlock_spies.json msgid "Espionage" msgstr "Casusî" #: simulation/data/technologies/unlock_spies.json msgid "" "Merchants' first goal was trading, but they also gathered information about " "the countries they crossed." msgstr "" #: simulation/data/technologies/unlock_spies.json msgid "" "Allows bribing the units of other players in order to share their vision." msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json msgid "Expertise In War" msgstr "Di şer de pisporiyê" #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json msgid "Hire professional mercenaries to fight in your army." msgstr "Merivên pîşeyî bikirin da ku di artêşê xwe de şer bikin." #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json msgid "Mercenaries start at Advanced rank." msgstr "Merivên di rêza pêşkeftî de dest pê dikin." #: simulation/data/technologies/warship_arrow_attack.json msgid "Naval Oxybeles" msgstr "" #: simulation/data/technologies/warship_arrow_attack.json msgid "Mounting bolt shooters onto ships helped give added firepower." msgstr "" #: simulation/data/technologies/warship_arrow_attack.json msgid "Arrow Ships +10 crush attack damage and +10% attack range." msgstr "" #: simulation/data/technologies/warship_fireship_attack.json msgid "Burning Pitch" msgstr "" #: simulation/data/technologies/warship_fireship_attack.json msgid "" "Pitch can be made from petroleum, coal tar, or pine tar. It can be used to " "help seal the hulls of boats as well as assist in igniting enemy ships." msgstr "" #: simulation/data/technologies/warship_fireship_attack.json msgid "Unlocked in City Phase. Requires “Naval Construction.”" msgstr "" #: simulation/data/technologies/warship_fireship_attack.json msgid "Fire Ships +25% health and +25% attack damage." msgstr "" #: simulation/data/technologies/warship_health.json msgid "Undergirding Cables" msgstr "" #: simulation/data/technologies/warship_health.json msgid "The hypozomata brace the structure of a ship." msgstr "" #: simulation/data/technologies/warship_health.json msgid "Unlocked in City Phase. Requires “Ship Cladding.”" msgstr "" #: simulation/data/technologies/warship_health.json msgid "Arrow Ships and Ramming Ships +25% health." msgstr "" #: simulation/data/technologies/warship_health.json msgid "Hypozomata" msgstr "" #: simulation/data/technologies/warship_ramming_attack.json msgid "Bronze Ram" msgstr "" #: simulation/data/technologies/warship_ramming_attack.json msgid "A bronze beak at the prow of the ship, used for ramming enemy ships." msgstr "" #: simulation/data/technologies/warship_ramming_attack.json msgid "Unlocked in City Phase. Requires “Flanking Maneuvers.”" msgstr "" #: simulation/data/technologies/warship_ramming_attack.json msgid "Ramming Ships +30% attack damage." msgstr "" #: simulation/data/technologies/warship_ramming_attack.json msgid "Embolon" msgstr "" #: simulation/data/technologies/warship_ramming_speed.json msgid "Flanking Maneuvers" msgstr "" #: simulation/data/technologies/warship_ramming_speed.json msgid "" "The flanking maneuver was attempted in order to position the ship for a " "successful ram. To pull this off in the chaos of a sea battle, a ship's crew" " needed to be highly trained and well-motivated." msgstr "" #: simulation/data/technologies/warship_ramming_speed.json msgid "Ramming Ships +25% speed and acceleration. Unlocks “Bronze Rams.”" msgstr "" #: simulation/data/technologies/warship_ramming_speed.json msgid "Periplous" msgstr "" #: simulation/data/technologies/warship_ranged_attack.json msgid "Flaming Projectiles" msgstr "" #: simulation/data/technologies/warship_ranged_attack.json msgid "" "Flaming munitions were very useful against wooden targets such as ships." msgstr "" #: simulation/data/technologies/warship_ranged_attack.json msgid "Unlocked in City Phase. Requires “Naval Ballistae.”" msgstr "" #: simulation/data/technologies/warship_ranged_attack.json msgid "Ranged Warships +10% attack damage." msgstr "" #: simulation/data/technologies/warship_resistance.json msgid "Ship Cladding" msgstr "" #: simulation/data/technologies/warship_resistance.json msgid "Armor for the flanks of a warship." msgstr "" #: simulation/data/technologies/warship_resistance.json msgid "" "Warships +1 pierce and crush armor. Unlocks “Undergirding Cables” for some " "civilizations." msgstr "" #: simulation/data/technologies/warship_siege_attack.json msgid "Naval Ballistae" msgstr "" #: simulation/data/technologies/warship_siege_attack.json msgid "Mounting stronger catapults onto ships helped give added firepower." msgstr "" #: simulation/data/technologies/warship_siege_attack.json msgid "Siege Ships +20% attack range and vision range." msgstr "" #: simulation/data/technologies/wonder_population_cap.json msgid "Glorious Expansion" msgstr "Berfirehiya birûmet" #: simulation/data/technologies/wonder_population_cap.json msgid "The wonder attracts many more people to your civilization." msgstr "Wondu ecêb gelek mirovên din ji şaristaniya we re dikişîne." #: simulation/data/technologies/wonder_population_cap.json msgid "" "Enable the “Glorious Expansion” aura: +20% maximum population limit per " "Wonder owned." msgstr "" #: simulation/data/technologies/wonder_population_cap.json msgid "Peristasis" msgstr "Peristasis"