# Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2024 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # akiraueno, 2021 # a103db7de20fb0ddb805579cc7ed4c45_b5e60b0, 2021 # Asakura, 2017-2018 # Jun Furukawa, 2019 # karubabu, 2018 # Owen Park, 2021 # Photon “PHN” man, 2021-2022 # Ray I, 2022 # red hare, 2017 # Rowan Hookham, 2021 # Takaki IEKURA, 2018 # Yukiharu YABUKI, 2020 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2024-07-26 07:08+0000\n" "PO-Revision-Date: 2016-05-21 09:22+0000\n" "Last-Translator: Photon “PHN” man, 2021-2022\n" "Language-Team: Japanese (http://app.transifex.com/wildfire-games/0ad/language/ja/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ja\n" "Plural-Forms: nplurals=1; plural=0;\n" #: simulation/data/auras/structures/arsenal_repair.json msgid "Arsenal Repairs" msgstr "攻城兵器の修復" #: simulation/data/auras/structures/arsenal_repair.json msgid "Garrisoned Siege Engines +3 health regeneration rate." msgstr "駐屯した攻城兵器のHP回復率+3" #: simulation/data/auras/structures/athen_prytaneion_hero_heal.json msgid "Officer Accommodation" msgstr "" #: simulation/data/auras/structures/athen_prytaneion_hero_heal.json msgid "Garrisoned Heroes +6 health regeneration rate." msgstr "" #: simulation/data/auras/structures/cart_super_dock_repair.json msgid "Dockyard Repairs" msgstr "修復ドック" #: simulation/data/auras/structures/cart_super_dock_repair.json msgid "Garrisoned Ships +10 health regeneration rate." msgstr "駐留した船のHP回復率+10" #: simulation/data/auras/structures/corral_garrison_large.json msgid "Garrison within the Corral to gain a slow trickle of +3 food." msgstr "" #: simulation/data/auras/structures/corral_garrison_large.json #: simulation/data/auras/structures/corral_garrison_medium.json #: simulation/data/auras/structures/corral_garrison_small.json msgid "Ranching and Corralling" msgstr "" #: simulation/data/auras/structures/corral_garrison_medium.json msgid "Garrison within the Corral to gain a slow trickle of +2 food." msgstr "" #: simulation/data/auras/structures/corral_garrison_small.json msgid "Garrison within the Corral to gain a slow trickle of +1 food." msgstr "" #: simulation/data/auras/structures/eternal_fire.json msgid "Eternal Fire" msgstr "" #: simulation/data/auras/structures/eternal_fire.json msgid "Structures +50% capture points." msgstr "" #: simulation/data/auras/structures/farmstead_60.json msgid "Farmland" msgstr "" #: simulation/data/auras/structures/farmstead_60.json msgid "Workers +75% grain gather rate around a captured Rotary Mill." msgstr "" #: simulation/data/auras/structures/iber_monument.json msgid "Religious Fervor" msgstr "宗教熱意" #: simulation/data/auras/structures/iber_monument.json msgid "Soldiers +20% melee and ranged attack damage." msgstr "兵士の近接と遠隔攻撃力+20%" #: simulation/data/auras/structures/kush_pyramids_economic.json msgid "Patriotism" msgstr "愛国心" #: simulation/data/auras/structures/kush_pyramids_economic.json #: simulation/data/auras/units/heroes/gaul_hero_viridomarus.json msgid "Workers +15% gather speed." msgstr "労働者の採集速度+15%" #: simulation/data/auras/structures/kush_pyramids_military.json msgid "Exhortative Presence" msgstr "勧告者" #: simulation/data/auras/structures/kush_pyramids_military.json msgid "" "Soldiers +1 crush, hack, pierce resistance and +10% melee and ranged attack " "damage." msgstr "兵士の衝突、斬撃、貫通耐性+1、攻撃力+10%" #: simulation/data/auras/structures/kush_temple_amun.json msgid "Powerful Priesthood" msgstr "強力な神官職" #: simulation/data/auras/structures/kush_temple_amun.json msgid "Heroes −5% health." msgstr "英雄のHP-5%" #: simulation/data/auras/structures/library.json msgid "Structures −15% technology resource costs and research time." msgstr "研究を行う際の資源コストと研究時間-15%" #: simulation/data/auras/structures/library.json msgid "Centre of Scholarship" msgstr "学問の中心" #: simulation/data/auras/structures/loyalty_regen.json msgid "Loyalty" msgstr "忠誠" #: simulation/data/auras/structures/loyalty_regen.json msgid "Structures +50% capture points garrison regeneration rate." msgstr "建物の占領ポイント回復率+50%" #: simulation/data/auras/structures/maur_pillar.json msgid "Edict of Ashoka" msgstr "アショカの勅書" #: simulation/data/auras/structures/maur_pillar.json msgid "Traders +20% movement speed." msgstr "商人の移動速度+20%" #: simulation/data/auras/structures/satrapy_tribute.json msgid "Satrapy Tribute" msgstr "" #: simulation/data/auras/structures/satrapy_tribute.json msgid "" "Upgrade the Winter Palace to receive a free trickle of a desired resource." msgstr "" #: simulation/data/auras/structures/temple_heal.json msgid "Medical Treatment" msgstr "医療" #: simulation/data/auras/structures/temple_heal.json msgid "Humans +1 health regeneration rate." msgstr "人間ユニットのHP回復率+1" #: simulation/data/auras/structures/theater.json msgid "Structures +20% territory influence radius." msgstr "各建築物の領土範囲+20%" #: simulation/data/auras/structures/theater.json msgid "Hellenization" msgstr "ギリシャ化" #: simulation/data/auras/structures/wall_garrisoned.json msgid "Wall Protection" msgstr "壁による防護" #: simulation/data/auras/structures/wall_garrisoned.json msgid "" "Turreted Soldiers +3 crush, hack, pierce resistance and +20 vision range." msgstr "駐留した兵士の衝突、斬撃、貫通耐性+3、視界+20" #: simulation/data/auras/structures/wonder_population_cap.json msgid "Glorious Expansion" msgstr "栄光の拡大" #: simulation/data/auras/structures/wonder_population_cap.json msgid "" "+20% maximum population limit (requires the “Glorious Expansion” " "technology)." msgstr "人口上限+20%(「栄光の拡大」技術が必要です)" #: simulation/data/auras/structures/xp_trickle.json msgid "Rigorous Training" msgstr "厳しい訓練" #: simulation/data/auras/structures/xp_trickle.json msgid "Units gain experience while garrisoned inside the building." msgstr "建物に駐留している間、ユニットは経験値を得ます。" #: simulation/data/auras/teambonuses/athen_player_teambonus.json msgid "Democracy" msgstr "" #: simulation/data/auras/teambonuses/athen_player_teambonus.json msgid "Civic Center technologies −50% research time and −30% cost." msgstr "" #: simulation/data/auras/teambonuses/brit_player_teambonus.json msgid "Druids" msgstr "ドルイド僧" #: simulation/data/auras/teambonuses/brit_player_teambonus.json msgid "Healers −20% resource costs." msgstr "ヒーラー養成コスト-20%" #: simulation/data/auras/teambonuses/cart_player_teambonus.json msgid "Mercenary Transports" msgstr "" #: simulation/data/auras/teambonuses/cart_player_teambonus.json msgid "Mercenaries −50% train time." msgstr "" #: simulation/data/auras/teambonuses/gaul_player_teambonus.json msgid "Products from Gaul" msgstr "ガリアからの産品" #: simulation/data/auras/teambonuses/gaul_player_teambonus.json msgid "Forges −15% technology resource costs and research time." msgstr "鍛冶場のテクノロジー研究費用と研究時間-15%" #: simulation/data/auras/teambonuses/han_player_teambonus.json msgid "Silk Road" msgstr "シルクロード" #: simulation/data/auras/teambonuses/han_player_teambonus.json msgid "Allies +20% international trade bonus." msgstr "同盟国の国際貿易ボーナス+20%" #: simulation/data/auras/teambonuses/iber_player_teambonus.json msgid "Saripeko" msgstr "シャリペコ" #: simulation/data/auras/teambonuses/iber_player_teambonus.json msgid "Citizen Javelineers −10% resource costs." msgstr "投槍市民兵の養成コスト-10%" #: simulation/data/auras/teambonuses/kush_player_teambonus.json msgid "Elephant Suppliers" msgstr "象供給者" #: simulation/data/auras/teambonuses/kush_player_teambonus.json msgid "Elephants −20% resource costs and training time." msgstr "象の養成時間と養成コスト-20%" #: simulation/data/auras/teambonuses/mace_player_teambonus.json msgid "Mechanical Innovation" msgstr "" #: simulation/data/auras/teambonuses/mace_player_teambonus.json msgid "Siege Weapons and Arsenals −25% resource costs and build time." msgstr "" #: simulation/data/auras/teambonuses/maur_player_teambonus.json msgid "Ashoka's Religious Support" msgstr "アショーカ王信仰の支え" #: simulation/data/auras/teambonuses/maur_player_teambonus.json msgid "" "Temples −50% resource costs and building time; Temple technologies −50% " "resource costs and research time." msgstr "神殿の建設コストと建設時間-50%、研究コストと研究時間-50%。" #: simulation/data/auras/teambonuses/pers_player_teambonus.json msgid "Training Regimes" msgstr "" #: simulation/data/auras/teambonuses/pers_player_teambonus.json msgid "Barracks and Stables −20% wood and stone cost and build time." msgstr "" #: simulation/data/auras/teambonuses/ptol_player_teambonus.json msgid "Breadbasket of the Mediterranean" msgstr "地中海の穀倉" #: simulation/data/auras/teambonuses/ptol_player_teambonus.json msgid "+1.0 food trickle rate." msgstr "取引における食料増加率+1.0" #: simulation/data/auras/teambonuses/rome_player_teambonus.json msgid "Conscription" msgstr "徴兵" #: simulation/data/auras/teambonuses/rome_player_teambonus.json msgid "Citizen Infantry −10% training time." msgstr "市民歩兵の養成時間-10%" #: simulation/data/auras/teambonuses/sele_player_teambonus.json msgid "Syrian Tetrapolis" msgstr "シリアのテトラポリス" #: simulation/data/auras/teambonuses/sele_player_teambonus.json msgid "" "Civil Centers and Colonies −20% resource cost and −30% construction time." msgstr "" #: simulation/data/auras/teambonuses/spart_player_teambonus.json msgid "Peloponnesian League" msgstr "ペロポネソス連盟" #: simulation/data/auras/teambonuses/spart_player_teambonus.json msgid "Heroes are trained for free." msgstr "" #: simulation/data/auras/units/carnyx.json msgid "Intimidating Sound" msgstr "威圧的な音" #: simulation/data/auras/units/carnyx.json msgid "Enemy Soldiers −10% attack damage and capture attack strength." msgstr "敵兵から受けるダメージと占拠力-10%。" #: simulation/data/auras/units/catafalques/athen_catafalque_1.json msgid "Economic Reforms" msgstr "経済改革" #: simulation/data/auras/units/catafalques/athen_catafalque_1.json msgid "" "Solon instituted several economic reforms encouraging commerce and agriculture.\n" "Workers +15% gather speed." msgstr "ソロンは商業と農業を奨励するいくつかの経済改革を行いました。\n労働者の採集率+15%" #: simulation/data/auras/units/catafalques/athen_catafalque_2.json msgid "Economic Fortune" msgstr "度量衡" #: simulation/data/auras/units/catafalques/athen_catafalque_2.json msgid "" "Solon brought in a new system of weights and measures, fathers were encouraged to find trades for their sons.\n" "Economic technologies −10% resource costs." msgstr "ソロンは新しい度量衡制度を導入し、父親は息子のために商売を見つけることを奨励しました。\n経済技術の資源コスト-10%" #: simulation/data/auras/units/catafalques/brit_catafalque_1.json msgid "" "Seeing entrenched defense to be useless against the Roman army, Cassivellaunus resorted to guerrilla tactics. This was later employed by other chieftains too.\n" "Soldiers +15% movement speed and +15% vision range." msgstr "ローマ軍に対抗するためには、強固な防御は役に立たないと考えたカッシウェラウヌスは、ゲリラ的な戦術をとりました。これは後に他の酋長にも採用されました。\n兵士の移動速度+15%、視界+15%。" #: simulation/data/auras/units/catafalques/brit_catafalque_1.json #: simulation/data/auras/units/heroes/iber_hero_viriato_1.json msgid "Guerrilla Tactics" msgstr "ゲリラ戦術" #: simulation/data/auras/units/catafalques/brit_catafalque_2.json msgid "Skirmisher Harassment" msgstr "スカーミッシャーハラスメント" #: simulation/data/auras/units/catafalques/brit_catafalque_2.json msgid "" "Cassivellaunus deployed fast-moving skirmishers to harass Roman troops and foragers.\n" "Javelineers +20% attack range." msgstr "カッシウェラウヌスは、動きの速い小隊を配置して、ローマ軍や採集者に嫌がらせをしました。\n投槍兵の射程+20%" #: simulation/data/auras/units/catafalques/cart_catafalque.json msgid "Commander of Heavy Cavalry" msgstr "重騎兵の司令官" #: simulation/data/auras/units/catafalques/cart_catafalque.json msgid "" "Leader of the Carthaginian heavy cavalry at Trebia and Cannae, where his triple charge had devastating effects on the enemy.\n" "Melee Cavalry +1 crush, hack, pierce resistance and +10% health." msgstr "トレビアとカンナエでカルタゴの重装騎兵を指揮。彼の包囲殲滅戦は敵に壊滅的な影響を与えました。\n近接騎兵の衝撃、貫通、斬撃の防御力+10%、HP+10%" #: simulation/data/auras/units/catafalques/gaul_catafalque_1.json msgid "Ambush Slaughter" msgstr "潜伏虐殺" #: simulation/data/auras/units/catafalques/gaul_catafalque_1.json msgid "" "Warring with the Romans, Ambiorix realized the futility of open warfare and instead resorted to ambush tactics. The Gauls quickly learned where and when to execute surprise attacks.\n" "Soldiers +5% melee and ranged attack damage and −25% promotion experience." msgstr "ローマ人との戦いの中で、アンビオリクスは公然と戦うことの無意味さを悟り、代わりに待ち伏せ戦術を取りました。ガリア人はどのように奇襲をかければよいかを即座に理解しました。\n兵士の近接攻撃力、攻撃範囲+5% 昇進経験値-25%\"" #: simulation/data/auras/units/catafalques/gaul_catafalque_2.json msgid "Tribute to Rome" msgstr "ローマの貢物" #: simulation/data/auras/units/catafalques/gaul_catafalque_2.json msgid "" "When the Roman army fell short of food supplies, the Gallic tribes were ordered to give up a part of their already meagre harvest. The Eburones under Ambiorix were reluctant to do so, therefore Caesar sent troops to take them by force.\n" "Workers −10% grain gather rate." msgstr "ローマ軍が食糧を使い果たしたとき、ガリアの部族たちはすでに小さい収穫の一部を放棄するように命じられた。アンビオリクスのエブロネス族はそうすることに消極的だったため、カエサルは彼らを強制するために軍隊を派遣した。\n労働者の穀物収集率-10%" #: simulation/data/auras/units/catafalques/han_catafalque_1.json msgid "Territorial Expansion" msgstr "領土拡大" #: simulation/data/auras/units/catafalques/han_catafalque_1.json msgid "" "At its height, the Empire's borders spanned from the Fergana Valley in the west, to Korea in the east, and to northern Vietnam in the south.\n" "Territory influence bonus +20%." msgstr "最盛期には、西はフェルガナ盆地、東は朝鮮半島、南はベトナム北部まで国境が広がっていました。\n領域影響ボーナス+20%" #: simulation/data/auras/units/catafalques/han_catafalque_2.json msgid "Imperial Music Bureau" msgstr "音楽官署 楽府" #: simulation/data/auras/units/catafalques/han_catafalque_2.json msgid "" "The Music Bureau was charged directly by Emperor Wu to perform various tasks related to music, poetry, entertainment, or religious worship.\n" "Technologies −50% resource cost and research time." msgstr "" #: simulation/data/auras/units/catafalques/iber_catafalque_1.json msgid "Mercenary Commander" msgstr "傭兵団長" #: simulation/data/auras/units/catafalques/iber_catafalque_1.json msgid "" "Along with his brother Indibil, Mandonius commanded the Iberian recruits and mercenaries that took part in the Punic Wars.\n" "Allied Citizen Mercenaries −25% metal cost." msgstr "マンドニウスは、弟のインディヴィリスとともに、ポエニ戦争に参加したイベリア人の新兵や傭兵を指揮しました。\n傭兵の金属コスト-25%" #: simulation/data/auras/units/catafalques/iber_catafalque_2.json msgid "Saver of Lives" msgstr "生存者の救世" #: simulation/data/auras/units/catafalques/iber_catafalque_2.json msgid "" "Following the fall of Indibil in battle, Mandonius led the survivors to safety.\n" "Soldiers +10% health." msgstr "インディビルが戦死した後、マンドニウスは生存者を安全な場所に導きました。\n兵士のHP+10%" #: simulation/data/auras/units/catafalques/kush_catafalque_1.json msgid "Earliest Nubian Queen" msgstr "最古のヌビア女王" #: simulation/data/auras/units/catafalques/kush_catafalque_1.json msgid "" "Ruling with full power in the Meroë Empire and also playing a significant role in the Meroitic religion, Shanakdakheto represented the might of Kush, something not to be taken lightly.\n" "Enemy Female Citizens −15% gather speed." msgstr "メロエ帝国の全権を掌握し、メロエの宗教においても重要な役割を果たしたシャナクダケテ女王は、軽視できないクシュの力の象徴です。\n敵女性市民の採集率-15%" #: simulation/data/auras/units/catafalques/kush_catafalque_2.json msgid "Temple at Naqa" msgstr "ナカ神殿" #: simulation/data/auras/units/catafalques/kush_catafalque_2.json msgid "" "As in all cultures, religion played a significant part in Kush. Shanakdakheto had the temple built around 160 BC as a symbol of the advancedness of Meroë.\n" "Temples +1 garrison heal rate." msgstr "どの文化でもそうですが、クシュでは宗教が重要な役割を果たしていました。シャナクダケテ女王は、メロエの先進性の象徴として、紀元前160年頃に神殿を建設させました。\n神殿に駐屯したユニットのHP回復+1" #: simulation/data/auras/units/catafalques/mace_catafalque_1.json msgid "Sacker of Cities" msgstr "街の略奪" #: simulation/data/auras/units/catafalques/mace_catafalque_1.json msgid "" "During the First Macedonian War, Philip and his troops sacked Thermum, the religious and political center of Aetolia.\n" "Humans, Siege Engines, Ships, and Structures gain +5 food and wood loot." msgstr "第一次マケドニア戦争で、ピリッポスとその部隊は、エトリアの宗教的・政治的中心地であるテルムを略奪しました。\n建築物含めた全ユニットが倒した時の戦利品 食料、木材+5" #: simulation/data/auras/units/catafalques/mace_catafalque_2.json msgid "Financial Reorganization" msgstr "財政再編" #: simulation/data/auras/units/catafalques/mace_catafalque_2.json msgid "" "Allied with Rome, Philip reorganized the country's internal affairs and finances, leaving as a legacy reopened mines and a new currency.\n" "Gain a slow trickle of metal." msgstr "ローマと同盟を結んだフィリップは、内政と財政を立て直し、鉱山の再開と新しい通貨を遺産として残しました。\n金属を少しずつ獲得します" #: simulation/data/auras/units/catafalques/maur_catafalque_1.json msgid "Consolidator of the Empire" msgstr "帝国の統合者" #: simulation/data/auras/units/catafalques/maur_catafalque_1.json msgid "" "Son of Chandragupta Maurya, Bindusara consolidated the empire, creating a stable state for his son Ashoka to inherit.\n" "Structures +20% territory influence radius." msgstr "マウリヤ朝のチャンドラグプタの息子であるビンドゥサーラは、息子のアショーカが継承できるように、帝国を安定させました。\n建物による領土の影響範囲+20%" #: simulation/data/auras/units/catafalques/maur_catafalque_2.json msgid "Vamba Moriyar" msgstr "ヴァンバ モリヤー" #: simulation/data/auras/units/catafalques/maur_catafalque_2.json msgid "" "Bindusara is said to have conquered lands to the south of the empire.\n" "Soldiers +15% capture attack strength." msgstr "ビンドゥサーラは、帝国の南側の土地を征服したと言われています。\n兵士の占拠力+15%" #: simulation/data/auras/units/catafalques/pers_catafalque.json msgid "Great Builder" msgstr "大建築家" #: simulation/data/auras/units/catafalques/pers_catafalque.json msgid "" "Throughout his reign, much of Artaxerxes' wealth was spent on building projects. He restored the Palace of Darius I at Susa and restored the ancient city of Ecbatana.\n" "Structures −10% resource costs and +5% health." msgstr "アルタクセルクセスの富の多くは、彼の治世の間中、建築事業に費やされました。彼はスーサのダリウス1世の宮殿を修復し、古代都市エクバタナを復元しました。\n建物の資源コスト-10%とHP+5%" #: simulation/data/auras/units/catafalques/ptol_catafalque.json msgid "Great Librarian" msgstr "大司書" #: simulation/data/auras/units/catafalques/ptol_catafalque.json msgid "" "Continuing his predecessors' work on the Great Library of Alexandria, he seized every book brought to the city, thus leaving to his people a vast amount of hoarded wisdom.\n" "Structure technologies −10% resource costs." msgstr "先代のアレクサンドリア大図書館に引き続き、アレクサンドリアに持ち込まれたすべての書物を押収し、人々に膨大な量の知恵を残しました。\n建物の研究資源コスト-10%" #: simulation/data/auras/units/catafalques/rome_catafalque_1.json msgid "Avenger of Lucretia" msgstr "ルクレティアの仇" #: simulation/data/auras/units/catafalques/rome_catafalque_1.json msgid "" "After the rape of Lucretia by the son of King Tarquinius Superbus and her subsequent suicide, Brutus vowed to avenge her and overthrow the monarchy.\n" "Female Citizens −20% food cost and +10% gather speed." msgstr "タルクィニウス・スペルブス王の息子にルクレティアが強姦され辱めを受けた彼女が自らの胸を短刀で貫いて自殺したのを見て、ブルータスは彼女の復讐と王政の打倒を誓いました。\n女性市民の 養成コスト-20% 採集速度+10%。" #: simulation/data/auras/units/catafalques/rome_catafalque_2.json msgid "Founder and Defender of the Republic" msgstr "共和国の創設者と擁護者" #: simulation/data/auras/units/catafalques/rome_catafalque_2.json msgid "" "Brutus was one of the key figures in the overthrow of the monarchy and the founding of the Roman Republic. Later, as consul he led a Roman army to victory against the Etruscan King Tarquinius who sought to retake the throne.\n" "Humans and Siege Engines +1 crush, hack, pierce resistance." msgstr "ブルータスは、王政を倒してローマ共和国を建国した中心人物の一人である。その後、彼は執政官としてローマ軍を率い、王位奪還を目指すエトルリア王タルキニウスに勝利しました。\n人ユニットと攻城兵器の斬撃、貫通、衝撃の耐性+1" #: simulation/data/auras/units/catafalques/sele_catafalque_1.json msgid "Founder of the Ezida Temple" msgstr "エジダ神殿の創設者" #: simulation/data/auras/units/catafalques/sele_catafalque_1.json msgid "" "Antiochus I laid the foundation for the Ezida Temple in Borsippa.\n" "Temples −10% resource costs; Temple technologies −10% resource costs." msgstr "アンティオコスI世は都市ボルシッパにエジダ神殿の基礎を作りました。\n神殿の建設コスト、神殿の研究コスト-10%" #: simulation/data/auras/units/catafalques/sele_catafalque_2.json msgid "Immigration" msgstr "移住" #: simulation/data/auras/units/catafalques/sele_catafalque_2.json msgid "" "Antiochus encouraged Greek immigration to his realm and established many new cities in Asia Minor to serve as counterweights to the Gauls.\n" "+5% maximum population limit." msgstr "アンティオコスは、ギリシャ人の移住を奨励し、小アジアに多くの新しい都市を建設して、ガリア人に対抗する役割を果たしました。\n人口上限+5%" #: simulation/data/auras/units/catafalques/sele_catafalque_3.json msgid "Basileus Megas" msgstr "王の称号 バシレウス" #: simulation/data/auras/units/catafalques/sele_catafalque_3.json msgid "" "Son of Seleucus Nicator, Antiochus succeeded in the formidable task of keeping the empire together, meanwhile founding temples and defeating the invading Gauls with war elephants.\n" "Champion Elephants −10% resource costs." msgstr "セレウコスI世の息子であるアンティオコスは、神殿を建立したり、軍用象を使って侵入してきたガリア人を打ち破ったりしながら、帝国を維持するという困難な任務を成功させました。\nチャンピオン軍用象の養成コスト-10%\"" #: simulation/data/auras/units/catafalques/spart_catafalque_1.json msgid "" "Lycurgus instituted several military reforms, thus the complete and undivided allegiance to Sparta from its citizens was implemented under his form of government.\n" "Citizen Infantry Spearmen −10% resource costs." msgstr "リュクルゴスはいくつかの軍事改革を行い、その結果、彼の政治形態の下で市民のスパルタへの完全で揺るぎない忠誠を実現させました。\n市民槍兵の養成コスト-10%" #: simulation/data/auras/units/catafalques/spart_catafalque_1.json #: simulation/data/auras/units/catafalques/spart_catafalque_2.json msgid "Lycurgan Military Reforms" msgstr "リュクリゴスの軍事改革" #: simulation/data/auras/units/catafalques/spart_catafalque_2.json msgid "Champion Infantry Spearmen −5% resource costs." msgstr "チャンピオン槍兵の養成コスト-5%" #: simulation/data/auras/units/catafalques/spart_catafalque_3.json msgid "Iron Pelanors" msgstr "ペラノール通貨" #: simulation/data/auras/units/catafalques/spart_catafalque_3.json msgid "" "To further support equality, Lycurgus forbade the use of gold and silver, introducing a new iron currency called pelanors.\n" "Workers +15% metal gather rate." msgstr "平等性をさらに高めるために、リュクルゴスは金や銀の使用を禁止し、ペラノールという新しい鉄の通貨を導入しました。これにより強盗や窃盗の被害が減りました。\n労働者の金属採集率+15%" #: simulation/data/auras/units/celtic_healer.json msgid "Deas Celtica" msgstr "ケルトの女神" #: simulation/data/auras/units/celtic_healer.json msgid "Soldiers +5% attack damage." msgstr "" #: simulation/data/auras/units/centurion.json msgid "" "Melee Soldiers +10% attack damage and all Soldiers −25% experience points " "for promotion." msgstr "" #: simulation/data/auras/units/centurion.json #: simulation/data/auras/units/centurion_1.json msgid "Combat Leadership" msgstr "" #: simulation/data/auras/units/centurion_1.json msgid "Soldiers +10% attack damage and −25% experience points for promotion." msgstr "" #: simulation/data/auras/units/centurion_2.json msgid "Century Maneuvers" msgstr "" #: simulation/data/auras/units/centurion_2.json msgid "Marian Legionaries and Centurions +10% movement speed." msgstr "" #: simulation/data/auras/units/han_minister_building.json msgid "Building Programs" msgstr "建設計画" #: simulation/data/auras/units/han_minister_building.json msgid "Builders construct buildings +2% faster for every nearby Minister." msgstr "大臣ユニットが近くにいる場合、建設者の建設速度+2%" #: simulation/data/auras/units/han_minister_garrison.json msgid "Excellency of Works" msgstr "能工巧匠" #: simulation/data/auras/units/han_minister_garrison.json msgid "" "Decrease resource costs and research time of technologies in a building by " "2% for each Minister garrisoned within." msgstr "大臣が駐留している建物の技術の資源コストと研究時間を2%減少" #: simulation/data/auras/units/han_minister_garrison_ministry.json msgid "Nationalized Industries" msgstr "国有化産業" #: simulation/data/auras/units/han_minister_garrison_ministry.json msgid "" "The Imperial Ministry gains a +0.1 wood, stone, metal trickle for each " "garrisoned minister." msgstr "駐留している大臣ユニット1人につき木・石・金属を0.1ずつ自動取得" #: simulation/data/auras/units/han_minister_gathering.json msgid "Minister over the Masses" msgstr " 大衆の大臣" #: simulation/data/auras/units/han_minister_gathering.json msgid "Gatherers +2% gathering rate for every nearby Minister." msgstr "近くの大臣ユニット1人につき採集者の収集率+2%" #: simulation/data/auras/units/heroes/athen_hero_hippocrates_1.json msgid "Father of Medicine" msgstr "" #: simulation/data/auras/units/heroes/athen_hero_hippocrates_1.json msgid "Humans +0.5 health regeneration rate." msgstr "" #: simulation/data/auras/units/heroes/athen_hero_hippocrates_2.json msgid "Hippocratic Oath" msgstr "ヒポクラテスの誓い" #: simulation/data/auras/units/heroes/athen_hero_hippocrates_2.json msgid "Own and Allied Healers +1 healing effect." msgstr "" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_1.json msgid "Formation Reforms" msgstr "陣形改革" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_1.json msgid "Soldiers +2 crush, hack, pierce resistance." msgstr "" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_2.json msgid "Peltast Reforms" msgstr "投槍兵改革" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_2.json msgid "Infantry Javelineers +15% movement speed." msgstr "投槍兵の移動速度+15%" #: simulation/data/auras/units/heroes/athen_hero_pericles_1.json msgid "Periclean Defensive Strategy" msgstr "" #: simulation/data/auras/units/heroes/athen_hero_pericles_1.json msgid "" "Soldiers, Ships, Siege Engines and Structures do not give loot, +50% " "Structure capture points." msgstr "" #: simulation/data/auras/units/heroes/athen_hero_pericles_2.json msgid "Scholarship and the Arts" msgstr "" #: simulation/data/auras/units/heroes/athen_hero_pericles_2.json msgid "Technologies −10% resource costs, −50% research time." msgstr "" #: simulation/data/auras/units/heroes/athen_hero_themistocles_1.json msgid "Naval Preparation" msgstr "" #: simulation/data/auras/units/heroes/athen_hero_themistocles_1.json msgid "Ships −50% metal cost, construction time, and +15% movement speed." msgstr "" #: simulation/data/auras/units/heroes/athen_hero_themistocles_2.json msgid "Themistoclean Walls" msgstr "" #: simulation/data/auras/units/heroes/athen_hero_themistocles_2.json msgid "Walls and Palisades −50% resource costs and −20% construction time." msgstr "" #: simulation/data/auras/units/heroes/brit_hero_boudicca.json msgid "Champion Army" msgstr "チャンピオン隊" #: simulation/data/auras/units/heroes/brit_hero_boudicca.json msgid "" "Champions +2 capture attack strength, +20% melee and ranged attack damage, " "+10% movement speed." msgstr "チャンピオンユニットの捕獲攻撃力+2、近接攻撃と遠隔攻撃のダメージ+20%、移動速度+10%" #: simulation/data/auras/units/heroes/brit_hero_caratacos.json msgid "Guerrilla Chief" msgstr "ゲリラ隊長" #: simulation/data/auras/units/heroes/brit_hero_caratacos.json msgid "" "Soldiers and Siege Engines +1 crush, hack, pierce resistance, +15% movement " "speed." msgstr "兵士と攻城兵器 衝撃、斬撃、貫通耐性+1 移動速度+15%。" #: simulation/data/auras/units/heroes/brit_hero_cunobelin.json msgid "Britannorum Rex" msgstr "ブリトンの王" #: simulation/data/auras/units/heroes/brit_hero_cunobelin.json #: simulation/data/auras/units/heroes/maur_hero_chanakya_2.json msgid "Humans +0.8 health regeneration rate." msgstr "人間ユニットのHP回復力+0.8" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_1.json msgid "Lightning General" msgstr "電光将軍" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_1.json msgid "Soldiers and Siege Engines +15% movement speed." msgstr "兵士と攻城兵器の移動力+15%" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_2.json msgid "Subduer of Mercenaries" msgstr "傭兵征服者" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_2.json msgid "Enemy Mercenaries −20% melee and ranged attack damage." msgstr "敵傭兵ユニットの近接、遠距離攻撃力-20%" #: simulation/data/auras/units/heroes/cart_hero_hannibal.json msgid "Tactician" msgstr "戦術家" #: simulation/data/auras/units/heroes/cart_hero_hannibal.json msgid "" "Own and Allied Soldiers and Siege Engines +1 capture attack strength, +20% " "melee and ranged attack damage." msgstr "自軍と同盟の兵士と攻城兵器の占拠力+1 近接、遠距離攻撃力+20%" #: simulation/data/auras/units/heroes/cart_hero_maharbal.json msgid "Cavalry Commander" msgstr "騎兵指揮官" #: simulation/data/auras/units/heroes/cart_hero_maharbal.json msgid "Melee Cavalry +30% melee attack damage." msgstr "騎兵の近接攻撃+30%" #: simulation/data/auras/units/heroes/gaul_hero_brennus.json msgid "Sacker of Rome" msgstr "ローマの略奪者" #: simulation/data/auras/units/heroes/gaul_hero_brennus.json msgid "Humans, Siege Engines, and Ships gain +15 metal loot." msgstr "人、攻城兵器、船ユニットを破壊した際の戦利品 金属+15" #: simulation/data/auras/units/heroes/gaul_hero_vercingetorix.json msgid "Celtic Warlord" msgstr "ケルト将軍" #: simulation/data/auras/units/heroes/gaul_hero_vercingetorix.json msgid "" "Soldiers and Siege Engines +1 capture attack strength, +20% melee and ranged" " attack damage." msgstr "兵士と攻城兵器の占拠力+1 近接と遠距離攻撃力+20%" #: simulation/data/auras/units/heroes/gaul_hero_viridomarus.json msgid "Preparation for War" msgstr "戦争への備え" #: simulation/data/auras/units/heroes/han_hero_han_xin_1.json msgid "Northern Army" msgstr "北軍" #: simulation/data/auras/units/heroes/han_hero_han_xin_1.json msgid "Soldiers −20% promotion experience." msgstr "" #: simulation/data/auras/units/heroes/han_hero_han_xin_2.json msgid "Southern Army" msgstr "南軍" #: simulation/data/auras/units/heroes/han_hero_han_xin_2.json msgid "Own and Allied Soldiers +25% vision range." msgstr "自国と同盟国兵士の視界+25%" #: simulation/data/auras/units/heroes/han_hero_liu_bang_1.json msgid "Walls +10 health regeneration rate." msgstr "壁のHP回復率+10" #: simulation/data/auras/units/heroes/han_hero_liu_bang_1.json #: simulation/data/auras/units/heroes/han_hero_liu_bang_2.json msgid "Confucian Reforms" msgstr "儒教の国教化" #: simulation/data/auras/units/heroes/han_hero_liu_bang_2.json msgid "Cavalry +20% attack damage." msgstr "騎兵の攻撃力+20%" #: simulation/data/auras/units/heroes/han_hero_wei_qing_1.json #: simulation/data/auras/units/heroes/han_hero_wei_qing_2.json msgid "Mandate of Heaven" msgstr "天命" #: simulation/data/auras/units/heroes/han_hero_wei_qing_1.json #: simulation/data/auras/units/heroes/kush_hero_amanirenas.json #: simulation/data/auras/units/heroes/mace_hero_philip_ii.json msgid "" "Champions +2 capture attack strength, +20% melee and ranged attack damage." msgstr "チャンピオンユニットの占拠力+2 近接と遠距離攻撃力+20%" #: simulation/data/auras/units/heroes/han_hero_wei_qing_2.json msgid "Enemy Cavalry −10% melee and ranged attack damage." msgstr "敵騎兵ユニットの近接と遠距離攻撃力-10%" #: simulation/data/auras/units/heroes/hero_garrison.json msgid "Inspired Defense" msgstr "防衛の構え" #: simulation/data/auras/units/heroes/hero_garrison.json msgid "" "When garrisoned, the Structure has +1 capture points garrison regeneration " "rate." msgstr "" #: simulation/data/auras/units/heroes/iber_hero_caros_1.json msgid "When garrisoned, the Structure or Siege Tower has +75% arrow count." msgstr "建築物と攻城塔に駐留した際の矢の発射数+75%" #: simulation/data/auras/units/heroes/iber_hero_caros_1.json msgid "Valiant Defender" msgstr "勇敢なる防御者" #: simulation/data/auras/units/heroes/iber_hero_caros_2.json msgid "Battle Fervor" msgstr "戦の熱意" #: simulation/data/auras/units/heroes/iber_hero_caros_2.json #: simulation/data/auras/units/heroes/maur_hero_chandragupta_1.json msgid "Soldiers +1 crush, hack, pierce resistance." msgstr "兵士の衝撃、斬撃、貫通耐性+1" #: simulation/data/auras/units/heroes/iber_hero_indibil.json msgid "Mobilization" msgstr "動員" #: simulation/data/auras/units/heroes/iber_hero_indibil.json msgid "Soldiers −15% resources costs, −20% training time." msgstr "兵士の訓練費用-15%、訓練時間-20% " #: simulation/data/auras/units/heroes/iber_hero_viriato_1.json msgid "Soldiers +20% movement speed." msgstr "兵士の移動スピード+20%" #: simulation/data/auras/units/heroes/iber_hero_viriato_2.json msgid "Swag" msgstr "土産品" #: simulation/data/auras/units/heroes/iber_hero_viriato_2.json msgid "Soldiers and Siege Engines gain +100% resource loot." msgstr "兵士と攻城兵器が倒した際の戦利品+100%" #: simulation/data/auras/units/heroes/kush_hero_amanirenas.json msgid "Warrior Queen" msgstr "戦士の女王" #: simulation/data/auras/units/heroes/kush_hero_arakamani_1.json msgid "Defier of Tradition" msgstr "伝統の継承" #: simulation/data/auras/units/heroes/kush_hero_arakamani_1.json msgid "" "Temple of Amun +20% resource costs and build time. Amun Temple Guard +20% " "resource costs and training time." msgstr "アメン神殿の資源コスト、建設時間+20% ナパタ寺院守兵の資源コスト、養成時間+20%" #: simulation/data/auras/units/heroes/kush_hero_arakamani_2.json msgid "Follower of Apedemak" msgstr "アペデマク信徒" #: simulation/data/auras/units/heroes/kush_hero_arakamani_2.json msgid "" "Temple of Apedemak −20% resource costs and build time. Apedemak Temple Guard" " −20% resource costs and training time." msgstr "アペデマク寺院の資源コスト、建設時間-20% メロエ寺院守兵の資源コスト、養成時間-20%" #: simulation/data/auras/units/heroes/kush_hero_arakamani_3.json msgid "Slaughter of the Faithful" msgstr "信仰者の虐殺" #: simulation/data/auras/units/heroes/kush_hero_arakamani_3.json msgid "Enemy Healers −50% healing strength." msgstr "敵ヒーラーの回復力-50%" #: simulation/data/auras/units/heroes/kush_hero_nastasen_1.json msgid "Savior of Kush" msgstr "クシュの救世主" #: simulation/data/auras/units/heroes/kush_hero_nastasen_1.json msgid "Soldiers +10% melee and ranged attack damage, gain +50% resource loot." msgstr "兵士の近接、遠距離攻撃力+10% 敵を倒した際の戦利品+50%" #: simulation/data/auras/units/heroes/kush_hero_nastasen_2.json msgid "Gift of Warships" msgstr "軍船の贈呈" #: simulation/data/auras/units/heroes/kush_hero_nastasen_2.json msgid "Kushite Triremes −50 wood and metal cost." msgstr "クシュ三段櫂船の木材、金属コスト-50" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.json msgid "Rapid Conquest" msgstr "" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.json msgid "Soldiers +10% attack damage, +15% movement speed." msgstr "" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.json msgid "Undefeated" msgstr "" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.json msgid "Enemy Soldiers, Structures −10% attack damage." msgstr "" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_3.json msgid "Conqueror" msgstr "征服者" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_3.json msgid "Enemy Civic Centres −50% capture points garrisoned regeneration rate." msgstr "敵 町の中心の駐留による占拠力回復力-50%" #: simulation/data/auras/units/heroes/mace_hero_craterus.json msgid "Taxiarchès" msgstr "タクシアルキス" #: simulation/data/auras/units/heroes/mace_hero_craterus.json msgid "" "Infantry Pikemen +20% capture attack strength, +20% melee attack damage." msgstr "長槍兵の占拠力+20% 攻撃力+20%" #: simulation/data/auras/units/heroes/mace_hero_demetrius_i.json msgid "Besieger" msgstr "攻囲軍" #: simulation/data/auras/units/heroes/mace_hero_demetrius_i.json msgid "" "Siege Engines +1 crush, hack, pierce resistance, +20% melee and ranged " "attack damage, +10% ranged attack range, +10% vision range." msgstr "攻城兵器の斬撃、貫通、衝撃耐性+1 近接、遠距離攻撃力+20% 攻撃範囲+10% 視界+10%" #: simulation/data/auras/units/heroes/mace_hero_philip_ii.json msgid "Rise of Macedon" msgstr "マケドニアの繁栄" #: simulation/data/auras/units/heroes/mace_hero_pyrrhus_i.json msgid "Pyrrhic Victory" msgstr "ピュロスの勝利" #: simulation/data/auras/units/heroes/mace_hero_pyrrhus_i.json msgid "Soldiers +20% melee and ranged attack damage, −15% health." msgstr "兵士の攻撃力+20%、生命力-15%" #: simulation/data/auras/units/heroes/maur_hero_ashoka.json msgid "" "Temples −50% resource costs and build time. Temple technologies −50% " "resource costs and research time." msgstr "神殿の建設コストと時間、テクノロジー研究コストと時間-50%" #: simulation/data/auras/units/heroes/maur_hero_ashoka.json msgid "Buddhism" msgstr "仏教" #: simulation/data/auras/units/heroes/maur_hero_chanakya_1.json msgid "All technologies have −20% resource cost and −30% research time." msgstr "" #: simulation/data/auras/units/heroes/maur_hero_chanakya_1.json msgid "Teacher" msgstr "教祖" #: simulation/data/auras/units/heroes/maur_hero_chanakya_2.json msgid "Regeneration" msgstr "再建" #: simulation/data/auras/units/heroes/maur_hero_chandragupta_1.json msgid "Empire Maker" msgstr "" #: simulation/data/auras/units/heroes/maur_hero_chandragupta_2.json msgid "Elephant Corps" msgstr "" #: simulation/data/auras/units/heroes/maur_hero_chandragupta_2.json msgid "Elephants +15% attack rate, +10% movement speed." msgstr "" #: simulation/data/auras/units/heroes/pers_hero_cyrus_ii.json msgid "Forefront Leader" msgstr "最前線のリーダー" #: simulation/data/auras/units/heroes/pers_hero_cyrus_ii.json msgid "" "Cavalry +1 capture attack strength, +20% melee and ranged attack damage." msgstr "騎兵ユニットの占拠力+1 近接、遠距離攻撃力+20%" #: simulation/data/auras/units/heroes/pers_hero_darius_i.json msgid "Leadership" msgstr "リーダーシップ" #: simulation/data/auras/units/heroes/pers_hero_darius_i.json msgid "" "Soldiers, Siege Engines, Traders, and Merchant Ships +15% movement speed." msgstr "兵士、攻城兵器、商人と交易船の移動速度+15%" #: simulation/data/auras/units/heroes/pers_hero_xerxes_i.json msgid "Administrator" msgstr "統治者" #: simulation/data/auras/units/heroes/pers_hero_xerxes_i.json msgid "Workers +15% build rate and gather speed." msgstr "労働者の建築速度、採集速度+15%" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_1.json msgid "Patriot" msgstr "愛国者" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_1.json msgid "Soldiers and Siege Engines −20% melee and ranged attack repeat time." msgstr "兵士と攻城兵器の攻撃間隔-20%" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_2.json msgid "Allied Heroes +10% health." msgstr "同盟国の英雄HP+10%" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_2.json #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_3.json msgid "Consort" msgstr "同胞" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_3.json msgid "Enemy Heroes −10% health." msgstr "敵の英雄HP-10%" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_1.json msgid "Patron of Construction" msgstr "建設支援者" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_1.json msgid "Builders +10% build rate." msgstr "建てる人の建築速度+10%" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_2.json msgid "Mercenary Patron" msgstr "傭兵支援者" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_2.json msgid "Mercenaries −35% resource costs." msgstr "傭兵の養成コスト-35%" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_iv.json msgid "Raphia" msgstr "ラフィア" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_iv.json msgid "Pikemen +40% health." msgstr "長槍兵のHP40%" #: simulation/data/auras/units/heroes/rome_hero_marcellus_1.json msgid "Cavalry +15% melee and ranged attack damage." msgstr "騎兵の近接、遠距離攻撃力+15%" #: simulation/data/auras/units/heroes/rome_hero_marcellus_1.json #: simulation/data/auras/units/heroes/rome_hero_marcellus_2.json msgid "Sword of Rome" msgstr "ローマの剣" #: simulation/data/auras/units/heroes/rome_hero_marcellus_2.json msgid "Enemy Infantry −10% melee and ranged attack damage." msgstr "敵歩兵の近接、遠距離攻撃力-10%" #: simulation/data/auras/units/heroes/rome_hero_maximus.json msgid "Shield of Rome" msgstr "ローマの盾" #: simulation/data/auras/units/heroes/rome_hero_maximus.json msgid "Humans and Structures +1 crush, hack, pierce resistance." msgstr "人と建築物の斬撃、貫通、衝撃耐性+1" #: simulation/data/auras/units/heroes/rome_hero_scipio.json msgid "Triumph" msgstr "凱旋式" #: simulation/data/auras/units/heroes/rome_hero_scipio.json msgid "" "Soldiers and Siege Engines +2 capture attack strength, +20% melee and ranged" " attack damage." msgstr "兵士と攻城兵器の占拠力+2 近接、遠距離攻撃力+20%" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iii.json msgid "Ilarchès" msgstr "騎兵将校" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iii.json msgid "Cavalry +2 crush, hack, pierce resistance." msgstr "騎兵の斬撃、貫通、衝撃耐性+2" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iv.json msgid "Renowned Conqueror" msgstr "偉大な征服者" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iv.json msgid "Enemy Structures, Ships, and Siege Engines −20% health." msgstr "敵の建築物、船、攻城兵器のHP-20%" #: simulation/data/auras/units/heroes/sele_hero_seleucus_i.json msgid "Zooiarchos" msgstr "戦象将校" #: simulation/data/auras/units/heroes/sele_hero_seleucus_i.json msgid "Champion Elephants +20% melee attack damage, +20% movement speed." msgstr "チャンピオン軍用象の攻撃力、移動速度+20%" #: simulation/data/auras/units/heroes/spart_hero_agis_1.json msgid "Great Revolt" msgstr "" #: simulation/data/auras/units/heroes/spart_hero_agis_1.json msgid "Soldiers −25% metal cost, and training time." msgstr "" #: simulation/data/auras/units/heroes/spart_hero_agis_2.json msgid "Agis +50% health." msgstr "" #: simulation/data/auras/units/heroes/spart_hero_agis_2.json #: simulation/data/auras/units/heroes/spart_hero_leonidas.json msgid "Last Stand" msgstr "決死の戦い" #: simulation/data/auras/units/heroes/spart_hero_brasidas.json msgid "Helot Reforms" msgstr "ヘイロタイ改革" #: simulation/data/auras/units/heroes/spart_hero_brasidas.json msgid "" "Citizen Infantry Javelineers +1 crush, hack, pierce resistance, +25% ranged " "attack pierce damage." msgstr "市民槍投兵の斬撃、貫通、衝撃耐性+1 貫通攻撃力+25%" #: simulation/data/auras/units/heroes/spart_hero_leonidas.json msgid "Spearmen +1 capture attack strength, +25% melee attack damage." msgstr "槍兵の占拠力+1 近接攻撃力+25%" #: simulation/data/auras/units/ram_garrison.json msgid "Battering Team" msgstr "" #: simulation/data/auras/units/ram_garrison.json msgid "" "Battering Rams +0.15 speed, +1 acceleration, and +0.5 turn rate for each " "garrisoned soldier." msgstr ""