# Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2024 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # AAAAA BBBBB, 2019 # adrien vigneron, 2017 # Anakine Capdecomme-Mabit, 2019 # Arnaud Rochés, 2017 # Baptiste Finck, 2022 # benjamin jasse, 2020 # Camille Edouard, 2021 # Cyril Mercier, 2019 # David Baum, 2020 # Etienne Malandain, 2023 # François Magimel, 2019 # François Poirotte, 2020,2022 # gab_tes, 2020 # Glorfindel Of Gondolin, 2019 # gorius, 2014 # tavariz, 2015 # Hamza ESSAD, 2017 # Irriep Nala Novram, 2017 # Jason Labrecque, 2023 # Jo Du, 2021 # l p, 2018 # Luc, 2017 # Nescio, 2020 # Mortimer, 2016 # Nicolas Auvray, 2014-2017 # nicolas t, 2016 # Oumph, 2021 # polien delamarque, 2017 # 96921931311cbcef40e532f6e0de4499_eac7260, 2019 # Stanislas Dolcini, 2021 # Polakrity, 2014,2017,2020 # Thierry Vignaud, 2017 # Tiber7 - Danilo B. Guttadauria, 2018 # Xavier Tardieu, 2021 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2024-07-26 13:41+0000\n" "PO-Revision-Date: 2014-06-19 17:54+0000\n" "Last-Translator: Etienne Malandain, 2023\n" "Language-Team: French (http://app.transifex.com/wildfire-games/0ad/language/fr/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: fr\n" "Plural-Forms: nplurals=3; plural=(n == 0 || n == 1) ? 0 : n != 0 && n % 1000000 == 0 ? 1 : 2;\n" #: simulation/data/attack_effects/applystatus.json msgctxt "effect caused by an attack" msgid "Various (timed) effects." msgstr "Effets (temporaires) divers." #: simulation/data/attack_effects/applystatus.json msgctxt "effect caused by an attack" msgid "Apply Status" msgstr "Applique un effet de statut" #: simulation/data/attack_effects/capture.json msgctxt "effect caused by an attack" msgid "Reduces capture points of a target." msgstr "Réduit les points d'allégeance d'une cible." #: simulation/data/attack_effects/capture.json msgctxt "effect caused by an attack" msgid "Capture" msgstr "Capturer" #: simulation/data/attack_effects/damage.json msgctxt "effect caused by an attack" msgid "Reduces the health of a target." msgstr "Réduit la santé d'une cible." #: simulation/data/attack_effects/damage.json msgctxt "effect caused by an attack" msgid "Damage" msgstr "Dégâts" #: simulation/data/damage_types/crush.json msgctxt "damage type" msgid "Crush" msgstr "Écrasant" #: simulation/data/damage_types/crush.json msgctxt "damage type" msgid "Damage caused by sheer force, like with a club or by trampling." msgstr "Dégâts provoqués par la force pure, comme avec une matraque ou par piétinement." #: simulation/data/damage_types/fire.json msgctxt "damage type" msgid "Fire" msgstr "Feu" #: simulation/data/damage_types/fire.json msgctxt "damage type" msgid "Damage caused by burning objects, like a torch or a flaming arrow." msgstr "Dégâts causés par des objets enflammés, comme une torche ou une flèche enflammée." #: simulation/data/damage_types/hack.json msgctxt "damage type" msgid "Hack" msgstr "Tranchant" #: simulation/data/damage_types/hack.json msgctxt "damage type" msgid "" "Damage caused by sharp objects cutting or chopping, like with a sword or an " "axe." msgstr "Dégâts provoqués par des objets tranchants, coupants ou hachants, tels qu'une épée ou une hache." #: simulation/data/damage_types/pierce.json msgctxt "damage type" msgid "Pierce" msgstr "Perçant" #: simulation/data/damage_types/pierce.json msgctxt "damage type" msgid "Damage caused by sharp pointy objects, like arrows or spears." msgstr "Dégâts causés par des objets pointus, telles que les flèches et les lances." #: simulation/data/damage_types/poison.json msgctxt "damage type" msgid "Poison" msgstr "Poison" #: simulation/data/damage_types/poison.json msgctxt "damage type" msgid "" "Damage caused by venomous or poisoned objects, like a snake or a poisoned " "weapon." msgstr "Dégâts causés par un objet empoisonné ou une créature venimeuse, comme un serpent ou une arme empoisonnée." #: simulation/data/status_effects/burning.json msgctxt "status effect" msgid "This unit causes fire damage." msgstr "Cette unité cause des dégâts de feu." #: simulation/data/status_effects/burning.json msgctxt "status effect" msgid "Burning" msgstr "Brûlure" #: simulation/data/status_effects/burning.json msgctxt "status effect" msgid "This unit is burning." msgstr "Cette unité brûle." #: simulation/data/status_effects/poisoned.json msgctxt "status effect" msgid "This unit causes poison damage." msgstr "Cette unité cause des dégâts empoisonnés." #: simulation/data/status_effects/poisoned.json msgctxt "status effect" msgid "Poisoned" msgstr "Poison" #: simulation/data/status_effects/poisoned.json msgctxt "status effect" msgid "This unit is poisoned." msgstr "Cette unité est empoisonné(e)." #: simulation/templates/campaigns/army_mace_hero_alexander.xml:24 msgid "Army of Alexander the Great." msgstr "Armée d'Alexandre le Grand." #: simulation/templates/campaigns/army_mace_hero_alexander.xml:25 msgid "Army of Alexander the Great" msgstr "Armée d'Alexandre le Grand" #: simulation/templates/campaigns/army_mace_hero_alexander.xml:26 #: simulation/templates/campaigns/army_mace_standard.xml:21 #: simulation/templates/campaigns/army_spart_hero_leonidas.xml:26 msgid "This is what an army would look like on the Strat Map." msgstr "C'est à cela que ressemblerait une armée sur la carte stratégique." #: simulation/templates/campaigns/army_mace_standard.xml:19 msgid "Army of Macedonia" msgstr "Armée de Macédoine" #: simulation/templates/campaigns/army_mace_standard.xml:20 msgid "Army of Macedon" msgstr "Armée de Macédoine" #: simulation/templates/campaigns/army_spart_hero_leonidas.xml:24 msgid "Army of Leonidas I." msgstr "Armée de Léonidas Ier." #: simulation/templates/campaigns/army_spart_hero_leonidas.xml:25 msgid "Army of Leonidas I" msgstr "Armée de Léonidas Ier" #: simulation/templates/campaigns/campaign_city_minor_test.xml:21 #: simulation/templates/campaigns/campaign_city_test.xml:21 msgid "Market" msgstr "Marché" #: simulation/templates/campaigns/campaign_city_minor_test.xml:22 #: simulation/templates/campaigns/campaign_city_test.xml:22 msgid "Settlement" msgstr "Colonie" #: simulation/templates/campaigns/campaign_city_minor_test.xml:23 msgid "Minor Greek Polis" msgstr "Cité-état grecque mineure" #: simulation/templates/campaigns/campaign_city_minor_test.xml:24 msgid "This is a minor Greek city." msgstr "Ceci est une ville grecque mineure." #: simulation/templates/campaigns/campaign_city_test.xml:23 msgid "Greek Polis" msgstr "Cité-état grecque" #: simulation/templates/campaigns/campaign_city_test.xml:24 msgid "This is a major Greek city." msgstr "Ceci est une ville grecque majeure." #: simulation/templates/campaigns/campaign_religious_test.xml:12 msgid "Religious Sanctuary" msgstr "Sanctuaire religieux" #: simulation/templates/campaigns/campaign_religious_test.xml:13 msgid "Greek Religious Sanctuary" msgstr "Sanctuaire religieux grec" #: simulation/templates/gaia/fauna_bear_black.xml:5 #: simulation/templates/gaia/fauna_bear_brown.xml:5 #: simulation/templates/gaia/fauna_bear_polar.xml:5 #: simulation/templates/gaia/fauna_lion.xml:5 #: simulation/templates/gaia/fauna_tiger.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Paws" msgstr "Pattes" #: simulation/templates/gaia/fauna_bear_black.xml:24 msgid "Black Bear" msgstr "Ours noir" #: simulation/templates/gaia/fauna_bear_black.xml:25 msgid "Ursus americanus" msgstr "Ursus americanus" #: simulation/templates/gaia/fauna_bear_brown.xml:24 msgid "Brown Bear" msgstr "Ours brun" #: simulation/templates/gaia/fauna_bear_brown.xml:25 msgid "Ursus arctos" msgstr "Ursus arctos" #: simulation/templates/gaia/fauna_bear_polar.xml:24 msgid "Polar Bear" msgstr "Ours polaire" #: simulation/templates/gaia/fauna_bear_polar.xml:25 msgid "Ursus maritimus" msgstr "Ursus maritimus" #: simulation/templates/gaia/fauna_boar.xml:5 #: simulation/templates/gaia/fauna_hippopotamus.xml:5 #: simulation/templates/gaia/fauna_walrus.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Tusks" msgstr "Défenses" #: simulation/templates/gaia/fauna_boar.xml:23 msgid "Wild Boar" msgstr "Sanglier" #: simulation/templates/gaia/fauna_boar.xml:24 msgid "Sus scrofa" msgstr "Sus scrofa" #: simulation/templates/gaia/fauna_camel.xml:14 msgid "Dromedary" msgstr "Dromadaire" #: simulation/templates/gaia/fauna_camel.xml:15 msgid "Camelus dromedarius" msgstr "Camelus dromedarius" #: simulation/templates/gaia/fauna_cattle_bull.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Horns" msgstr "Cornes" #: simulation/templates/gaia/fauna_cattle_bull.xml:25 msgid "Bull" msgstr "Taureau" #: simulation/templates/gaia/fauna_cattle_bull.xml:26 #: simulation/templates/gaia/fauna_cattle_cow.xml:21 msgid "Bos taurus taurus" msgstr "Bos taurus taurus" #: simulation/templates/gaia/fauna_cattle_cow.xml:20 msgid "Cow" msgstr "Vache" #: simulation/templates/gaia/fauna_cattle_sanga.xml:20 msgid "Sanga Cattle" msgstr "Taureau d'Afrique" #: simulation/templates/gaia/fauna_cattle_sanga.xml:21 msgid "Bos taurus africanus" msgstr "Bos taurus africanus" #: simulation/templates/gaia/fauna_cattle_zebu.xml:20 msgid "Zebu" msgstr "Zébu" #: simulation/templates/gaia/fauna_cattle_zebu.xml:21 msgid "Bos taurus indicus" msgstr "Bos taurus indicus" #: simulation/templates/gaia/fauna_chicken.xml:11 msgid "Chicken" msgstr "Poulet" #: simulation/templates/gaia/fauna_chicken.xml:12 msgid "Gallus gallus domesticus" msgstr "Gallus gallus domesticus" #: simulation/templates/gaia/fauna_crocodile_nile.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Teeth" msgstr "Dents" #: simulation/templates/gaia/fauna_crocodile_nile.xml:23 msgid "Nile Crocodile" msgstr "Crocodile du Nil" #: simulation/templates/gaia/fauna_crocodile_nile.xml:24 msgid "Crocodylus niloticus" msgstr "Crocodylus niloticus" #: simulation/templates/gaia/fauna_deer.xml:11 msgid "Red Deer" msgstr "Cerf élaphe" #: simulation/templates/gaia/fauna_deer.xml:12 msgid "Cervus elaphus" msgstr "Cervus elaphus" #: simulation/templates/gaia/fauna_dog_mastiff.xml:5 #: simulation/templates/gaia/fauna_dog_wolfhound.xml:5 #: simulation/templates/gaia/fauna_fox_arctic.xml:5 #: simulation/templates/gaia/fauna_fox_red.xml:5 #: simulation/templates/gaia/fauna_wolf.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Fangs" msgstr "Crocs" #: simulation/templates/gaia/fauna_dog_mastiff.xml:24 msgid "Mastiff" msgstr "Mastiff" #: simulation/templates/gaia/fauna_dog_mastiff.xml:25 #: simulation/templates/gaia/fauna_dog_wolfhound.xml:25 msgid "Canis lupus familiaris" msgstr "Canis lupus familiaris" #: simulation/templates/gaia/fauna_dog_wolfhound.xml:24 msgid "Wolfhound" msgstr "Lévrier" #: simulation/templates/gaia/fauna_donkey.xml:11 msgid "Donkey" msgstr "Âne" #: simulation/templates/gaia/fauna_donkey.xml:12 msgid "Equus africanus asinus" msgstr "Equus africanus asinus" #: simulation/templates/gaia/fauna_elephant_african_bush.xml:5 #: simulation/templates/gaia/fauna_elephant_asian.xml:5 #: simulation/templates/gaia/fauna_elephant_north_african.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Trunk" msgstr "Trompe" #: simulation/templates/gaia/fauna_elephant_african_bush.xml:25 msgid "African Bush Elephant" msgstr "Éléphant de savane d'Afrique" #: simulation/templates/gaia/fauna_elephant_african_bush.xml:26 #: simulation/templates/gaia/fauna_elephant_african_infant.xml:12 msgid "Loxodonta africana" msgstr "Loxodonta africana" #: simulation/templates/gaia/fauna_elephant_african_infant.xml:11 msgid "African Bush Elephant Calf" msgstr "Éléphanteau de savane d'Afrique" #: simulation/templates/gaia/fauna_elephant_asian.xml:25 msgid "Asian Elephant" msgstr "Éléphant d'Asie" #: simulation/templates/gaia/fauna_elephant_asian.xml:26 #: simulation/templates/gaia/fauna_elephant_asian_infant.xml:12 msgid "Elephas maximus" msgstr "Elephas maximus" #: simulation/templates/gaia/fauna_elephant_asian_infant.xml:11 msgid "Asian Elephant Calf" msgstr "Éléphanteau d'Asie" #: simulation/templates/gaia/fauna_elephant_north_african.xml:25 msgid "African Forest Elephant" msgstr "Éléphant de forêt d'Afrique" #: simulation/templates/gaia/fauna_elephant_north_african.xml:26 msgid "Loxodonta cyclotis" msgstr "Loxodonta cyclotis" #: simulation/templates/gaia/fauna_fox_arctic.xml:24 msgid "Arctic Fox" msgstr "Renard arctique" #: simulation/templates/gaia/fauna_fox_arctic.xml:25 msgid "Vulpes lagopus" msgstr "Vulpes lagopus" #: simulation/templates/gaia/fauna_fox_red.xml:24 msgid "Red Fox" msgstr "Renard roux" #: simulation/templates/gaia/fauna_fox_red.xml:25 msgid "Vulpes vulpes" msgstr "Vulpes vulpes" #: simulation/templates/gaia/fauna_gazelle.xml:11 msgid "Thomson's Gazelle" msgstr "Gazelle de Thomson" #: simulation/templates/gaia/fauna_gazelle.xml:12 msgid "Eudorcas thomsonii" msgstr "Eudorcas thomsonii" #: simulation/templates/gaia/fauna_giraffe.xml:11 msgid "Giraffe" msgstr "Girafe" #: simulation/templates/gaia/fauna_giraffe.xml:12 #: simulation/templates/gaia/fauna_giraffe_infant.xml:12 msgid "Giraffa camelopardalis" msgstr "Giraffa camelopardalis" #: simulation/templates/gaia/fauna_giraffe_infant.xml:11 msgid "Juvenile Giraffe" msgstr "Girafon" #: simulation/templates/gaia/fauna_goat.xml:20 msgid "Goat" msgstr "Chèvre" #: simulation/templates/gaia/fauna_goat.xml:21 msgid "Capra aegagrus hircus" msgstr "Capra aegagrus hircus" #: simulation/templates/gaia/fauna_hippopotamus.xml:24 msgid "Hippopotamus" msgstr "Hippopotame" #: simulation/templates/gaia/fauna_hippopotamus.xml:25 msgid "Hippopotamus amphibius" msgstr "Hippopotamus amphibius" #: simulation/templates/gaia/fauna_horse.xml:14 msgid "Horse" msgstr "Cheval" #: simulation/templates/gaia/fauna_horse.xml:15 msgid "Equus ferus caballus" msgstr "Equus ferus caballus" #: simulation/templates/gaia/fauna_horse_pony.xml:8 msgid "Pony" msgstr "Poney" #: simulation/templates/gaia/fauna_lion.xml:23 msgid "Lion" msgstr "Lion" #: simulation/templates/gaia/fauna_lion.xml:24 msgid "Panthera leo" msgstr "Panthera leo" #: simulation/templates/gaia/fauna_lioness.xml:4 msgid "Lioness" msgstr "Lionne" #: simulation/templates/gaia/fauna_muskox.xml:11 msgid "Muskox" msgstr "Bœuf musqué" #: simulation/templates/gaia/fauna_muskox.xml:12 msgid "Ovibos moschatus" msgstr "Ovibos moschatus" #: simulation/templates/gaia/fauna_peacock.xml:11 msgid "Peacock" msgstr "Paon" #: simulation/templates/gaia/fauna_peacock.xml:12 msgid "Pavo cristatus" msgstr "Pavo cristatus" #: simulation/templates/gaia/fauna_pig.xml:20 msgid "Pig" msgstr "Cochon" #: simulation/templates/gaia/fauna_pig.xml:21 msgid "Sus scrofa domesticus" msgstr "Sus scrofa domesticus" #: simulation/templates/gaia/fauna_pig_flaming.xml:18 msgid "Flaming Pig" msgstr "Cochon enflammé" #: simulation/templates/gaia/fauna_piglet.xml:11 msgid "Piglet" msgstr "Cochonnet" #: simulation/templates/gaia/fauna_rabbit.xml:11 msgid "Rabbit" msgstr "Lapin" #: simulation/templates/gaia/fauna_rabbit.xml:12 msgid "Oryctolagus cuniculus" msgstr "Oryctolagus cuniculus" #: simulation/templates/gaia/fauna_rhinoceros_white.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Horn" msgstr "Cornes" #: simulation/templates/gaia/fauna_rhinoceros_white.xml:24 msgid "White Rhinoceros" msgstr "Rhinocéros blanc" #: simulation/templates/gaia/fauna_rhinoceros_white.xml:25 msgid "Ceratotherium simum" msgstr "Ceratotherium simum" #: simulation/templates/gaia/fauna_shark.xml:12 msgid "Great White Shark" msgstr "Grand requin blanc" #: simulation/templates/gaia/fauna_shark.xml:13 msgid "Carcharodon carcharias" msgstr "Carcharodon carcharias" #: simulation/templates/gaia/fauna_sheep.xml:20 msgid "Sheep" msgstr "Mouton" #: simulation/templates/gaia/fauna_sheep.xml:21 msgid "Ovis aries" msgstr "Ovis aries" #: simulation/templates/gaia/fauna_tiger.xml:23 msgid "Tiger" msgstr "Tigre" #: simulation/templates/gaia/fauna_tiger.xml:24 msgid "Panthera tigris" msgstr "Panthera tigris" #: simulation/templates/gaia/fauna_walrus.xml:24 msgid "Walrus" msgstr "Morse" #: simulation/templates/gaia/fauna_walrus.xml:25 msgid "Odobenus rosmarus" msgstr "Odobenus rosmarus" #: simulation/templates/gaia/fauna_whale_fin.xml:11 msgid "Fin Whale" msgstr "Rorqual commun" #: simulation/templates/gaia/fauna_whale_fin.xml:12 msgid "Balaenoptera physalus" msgstr "Balaenoptera physalus" #: simulation/templates/gaia/fauna_whale_humpback.xml:11 msgid "Humpback Whale" msgstr "Baleine à bosse" #: simulation/templates/gaia/fauna_whale_humpback.xml:12 msgid "Megaptera novaeangliae" msgstr "Megaptera novaeangliae" #: simulation/templates/gaia/fauna_wildebeest.xml:11 msgid "Blue Wildebeest" msgstr "Gnou bleu" #: simulation/templates/gaia/fauna_wildebeest.xml:12 msgid "Connochaetes taurinus" msgstr "Connochaetes taurinus" #: simulation/templates/gaia/fauna_wolf.xml:24 msgid "Wolf" msgstr "Loup" #: simulation/templates/gaia/fauna_wolf.xml:25 msgid "Canis lupus" msgstr "Canis lupus" #: simulation/templates/gaia/fauna_wolf_arctic.xml:4 msgid "Arctic Wolf" msgstr "Loup arctique" #: simulation/templates/gaia/fauna_zebra.xml:11 msgid "Common Zebra" msgstr "Zèbre commun" #: simulation/templates/gaia/fauna_zebra.xml:12 msgid "Equus quagga" msgstr "Equus quagga" #: simulation/templates/gaia/fish/tilapia.xml:4 msgid "Tilapia" msgstr "Tilapia" #: simulation/templates/gaia/fish/tuna.xml:4 msgid "Tuna" msgstr "Thon" #: simulation/templates/gaia/fruit/apple.xml:7 msgid "Apple" msgstr "Pomme" #: simulation/templates/gaia/fruit/banana.xml:7 msgid "Banana" msgstr "Banane" #: simulation/templates/gaia/fruit/berry_01.xml:4 #: simulation/templates/gaia/fruit/berry_02.xml:4 #: simulation/templates/gaia/fruit/berry_03.xml:4 #: simulation/templates/gaia/fruit/berry_04.xml:4 #: simulation/templates/gaia/fruit/berry_05.xml:4 msgid "Berries" msgstr "Baies" #: simulation/templates/gaia/fruit/date.xml:8 #: simulation/templates/gaia/tree/date_palm.xml:4 #: simulation/templates/gaia/tree/date_palm_dead.xml:4 msgid "Date Palm" msgstr "Palmier dattier" #: simulation/templates/gaia/fruit/fig.xml:8 msgid "Fig" msgstr "Figuier" #: simulation/templates/gaia/fruit/grapes.xml:4 msgid "Grapes" msgstr "Raisins" #: simulation/templates/gaia/ruins/column_doric.xml:8 msgid "Doric Column" msgstr "Colonne dorique" #: simulation/templates/gaia/ruins/metal_statue_isis.xml:9 msgid "Isis Cult Image" msgstr "Image du Culte d'Isis" #: simulation/templates/gaia/ruins/pyramid_great.xml:8 msgid "Great Pyramid" msgstr "Grande pyramide" #: simulation/templates/gaia/ruins/pyramid_minor.xml:8 msgid "Minor Pyramid" msgstr "Pyramide mineure" #: simulation/templates/gaia/ruins/standing_stone.xml:8 #: simulation/templates/gaia/treasure/standing_stone.xml:8 msgid "Celtic Standing Stone" msgstr "Menhir" #: simulation/templates/gaia/ruins/stone_statues_egyptian.xml:8 msgid "Egyptian Statue" msgstr "Statue égyptienne" #: simulation/templates/gaia/ruins/stone_statues_kushite.xml:8 msgid "Kushite Statue" msgstr "Statue koushite" #: simulation/templates/gaia/ruins/stone_statues_kushite_bird.xml:9 #: simulation/templates/gaia/ruins/stone_statues_kushite_lion.xml:9 #: simulation/templates/gaia/ruins/stone_statues_kushite_ram.xml:9 #: simulation/templates/gaia/ruins/stone_structure_farmstead.xml:9 #: simulation/templates/gaia/ruins/stone_structure_house.xml:9 #: simulation/templates/gaia/ruins/stone_structure_small.xml:9 #: simulation/templates/gaia/ruins/stone_structure_tower.xml:9 msgid "Stone Resource" msgstr "Ressource de pierre" #: simulation/templates/gaia/ruins/stone_statues_kushite_bird.xml:10 msgid "Kushite Bird Statue" msgstr "Statue d'oiseau koushite" #: simulation/templates/gaia/ruins/stone_statues_kushite_lion.xml:10 msgid "Apademak Lion Statue" msgstr "Statue du Lion d'Apademak" #: simulation/templates/gaia/ruins/stone_statues_kushite_ram.xml:10 msgid "Ammon-Ra Ram Statue" msgstr "Statue du bélier d'Ammon-Ra" #: simulation/templates/gaia/ruins/stone_statues_persian_lamassu.xml:8 msgid "Lamassu Statue" msgstr "" #: simulation/templates/gaia/ruins/stone_statues_roman.xml:8 msgid "Roman Statue" msgstr "Statue romaine" #: simulation/templates/gaia/ruins/stone_structure_farmstead.xml:10 msgid "Ruined Farmstead" msgstr "Ferme en Ruines" #: simulation/templates/gaia/ruins/stone_structure_house.xml:10 msgid "Ruined House" msgstr "Maison en Ruines" #: simulation/templates/gaia/ruins/stone_structure_small.xml:10 msgid "Ruined Structure" msgstr "Bâtiment en Ruines" #: simulation/templates/gaia/ruins/stone_structure_tower.xml:10 msgid "Ruined Tower" msgstr "Toure en Ruines" #: simulation/templates/gaia/ruins/unfinished_greek_temple.xml:8 msgid "Unfinished Greek Temple" msgstr "Temple grec inachevé" #: simulation/templates/gaia/treasure/food_barrel.xml:8 #: simulation/templates/gaia/treasure/food_bin.xml:8 #: simulation/templates/gaia/treasure/food_crate.xml:8 #: simulation/templates/gaia/treasure/food_jars.xml:8 msgid "Food Treasure" msgstr "Trésor de nourriture" #: simulation/templates/gaia/treasure/food_barrels_buried.xml:8 msgid "Half-buried Barrels" msgstr "Barils semi-enterrés" #: simulation/templates/gaia/treasure/food_persian_big.xml:8 msgid "Persian Food Stores" msgstr "Magasins d'alimentation perses" #: simulation/templates/gaia/treasure/food_persian_small.xml:8 msgid "Persian Food Treasure" msgstr "Trésor de nourriture perses" #: simulation/templates/gaia/treasure/golden_fleece.xml:8 msgid "Golden Fleece" msgstr "Toison d'Or" #: simulation/templates/gaia/treasure/metal.xml:8 msgid "Secret Box" msgstr "Boîte secrète" #: simulation/templates/gaia/treasure/metal_persian_big.xml:8 msgid "Persian Wares" msgstr "Marchandises perses" #: simulation/templates/gaia/treasure/metal_persian_small.xml:8 msgid "Persian Rugs" msgstr "Tapis perses" #: simulation/templates/gaia/treasure/metal_weapons_small.xml:8 msgid "Iron Weapons" msgstr "Armes en fer" #: simulation/templates/gaia/treasure/pegasus.xml:8 msgid "Pegasus" msgstr "Pégase" #: simulation/templates/gaia/treasure/shipwreck.xml:8 #: simulation/templates/gaia/treasure/shipwreck_ram_bow.xml:8 #: simulation/templates/gaia/treasure/shipwreck_sail_boat.xml:8 #: simulation/templates/gaia/treasure/shipwreck_sail_boat_cut.xml:8 msgid "Shipwreck" msgstr "Épave" #: simulation/templates/gaia/treasure/shipwreck_debris.xml:8 msgid "Shipwreck Cargo" msgstr "Épave de bateau cargo" #: simulation/templates/gaia/treasure/special_argo.xml:8 msgid "The Argo" msgstr "" #: simulation/templates/gaia/treasure/special_argo.xml:9 msgid "Mythological Treasure" msgstr "" #: simulation/templates/gaia/treasure/special_argo.xml:10 msgid "The mythological ship of the hero Theseus and his Argonauts." msgstr "" #: simulation/templates/gaia/treasure/stone.xml:8 msgid "Stone Treasure" msgstr "Trésor de pierre" #: simulation/templates/gaia/treasure/stone_pile_granite.xml:4 msgid "Cut Granite" msgstr "Granite taillé" #: simulation/templates/gaia/treasure/stone_pile_granite_large.xml:8 msgid "Cut Stone" msgstr "Pierre taillée" #: simulation/templates/gaia/treasure/stone_pile_red.xml:8 #: simulation/templates/gaia/treasure/stone_pile_sandstone.xml:4 msgid "Cut Sandstone" msgstr "Grès taillé" #: simulation/templates/gaia/treasure/wood.xml:8 msgid "Wood Treasure" msgstr "Trésor de bois" #: simulation/templates/gaia/treasure/wood_lumber.xml:8 msgid "Milled Lumber" msgstr "Bois Fraisé" #: simulation/templates/gaia/tree/acacia.xml:4 msgid "Acacia" msgstr "Acacia" #: simulation/templates/gaia/tree/acacia_large.xml:4 msgid "Ancient Acacia" msgstr "Acacia antique" #: simulation/templates/gaia/tree/aleppo_pine.xml:4 msgid "Aleppo Pine" msgstr " Pin d'Alep" #: simulation/templates/gaia/tree/bamboo.xml:4 #: simulation/templates/gaia/tree/bamboo_single.xml:4 msgid "Bamboo" msgstr "Bambou" #: simulation/templates/gaia/tree/bamboo_dragon.xml:8 msgid "Dragon Bamboo" msgstr "Bambou géant" #: simulation/templates/gaia/tree/banyan.xml:8 msgid "Banyan" msgstr "Figuier des banians" #: simulation/templates/gaia/tree/baobab.xml:8 #: simulation/templates/gaia/tree/baobab_3_mature.xml:8 #: simulation/templates/gaia/tree/baobab_4_dead.xml:8 msgid "Baobab" msgstr "Baobab" #: simulation/templates/gaia/tree/baobab_1_sapling.xml:4 msgid "Baobab Sapling" msgstr "Pousse de baobab" #: simulation/templates/gaia/tree/baobab_2_young.xml:4 msgid "Young Baobab" msgstr "Jeune baobab" #: simulation/templates/gaia/tree/bush_badlands.xml:4 msgid "Hardy Bush" msgstr "Arbuste robuste" #: simulation/templates/gaia/tree/bush_mediterranean.xml:4 msgid "Scrub" msgstr "Broussailles" #: simulation/templates/gaia/tree/bush_mediterranean_dry.xml:4 msgid "Dry Scrub" msgstr "Broussailles Sèches" #: simulation/templates/gaia/tree/carob.xml:4 msgid "Carob" msgstr "Caroubier" #: simulation/templates/gaia/tree/cedar_atlas_1_sapling.xml:4 msgid "Atlas Cedar Sapling" msgstr "Pousse de cèdre de l'atlas" #: simulation/templates/gaia/tree/cedar_atlas_2_young.xml:4 #: simulation/templates/gaia/tree/cedar_atlas_3_mature.xml:4 #: simulation/templates/gaia/tree/cedar_atlas_4_dead.xml:4 msgid "Atlas Cedar" msgstr "Cèdre de l'atlas" #: simulation/templates/gaia/tree/cherry_blossom.xml:4 msgid "Cherry Blossom" msgstr "Floraison des cerisiers" #: simulation/templates/gaia/tree/cretan_date_palm_patch.xml:8 #: simulation/templates/gaia/tree/cretan_date_palm_short.xml:4 #: simulation/templates/gaia/tree/cretan_date_palm_tall.xml:4 msgid "Cretan Date Palm" msgstr "Dattier crétois" #: simulation/templates/gaia/tree/cypress.xml:4 #: simulation/templates/gaia/tree/cypress_wild.xml:4 #: simulation/templates/gaia/tree/cypress_windswept.xml:4 msgid "Cypress" msgstr "Cyprès" #: simulation/templates/gaia/tree/dead.xml:4 #: simulation/templates/gaia/tree/temperate.xml:4 #: simulation/templates/gaia/tree/temperate_autumn.xml:4 #: simulation/templates/gaia/tree/temperate_winter.xml:4 msgid "Deciduous Tree" msgstr "Caduc" #: simulation/templates/gaia/tree/elm.xml:4 #: simulation/templates/gaia/tree/elm_dead.xml:4 msgid "Elm" msgstr "Orme" #: simulation/templates/gaia/tree/euro_beech.xml:4 #: simulation/templates/gaia/tree/euro_beech_aut.xml:4 msgid "European Beech" msgstr "Hêtre commun" #: simulation/templates/gaia/tree/euro_birch.xml:4 msgid "Silver Birch" msgstr "Bouleau argenté" #: simulation/templates/gaia/tree/fir.xml:4 #: simulation/templates/gaia/tree/fir_winter.xml:4 msgid "Fir" msgstr "Sapin" #: simulation/templates/gaia/tree/fir_sapling.xml:4 msgid "Fir Sapling" msgstr "Pousse de sapin" #: simulation/templates/gaia/tree/juniper_prickly.xml:4 msgid "Prickly Juniper" msgstr "Cade" #: simulation/templates/gaia/tree/mangrove.xml:4 msgid "Mangrove" msgstr "Mangrove" #: simulation/templates/gaia/tree/maple.xml:4 #: simulation/templates/gaia/tree/maple_autumn.xml:4 msgid "Maple" msgstr "Érable" #: simulation/templates/gaia/tree/medit_fan_palm.xml:4 msgid "Mediterranean Fan Palm" msgstr "Palmier méditerranéen" #: simulation/templates/gaia/tree/oak.xml:4 #: simulation/templates/gaia/tree/oak_aut.xml:4 #: simulation/templates/gaia/tree/oak_aut_new.xml:4 #: simulation/templates/gaia/tree/oak_dead.xml:4 #: simulation/templates/gaia/tree/oak_new.xml:4 msgid "Oak" msgstr "Chêne" #: simulation/templates/gaia/tree/oak_holly.xml:4 #: simulation/templates/gaia/tree/oak_holly_autumn.xml:4 msgid "Holly Oak" msgstr "Chêne vert" #: simulation/templates/gaia/tree/oak_hungarian.xml:4 #: simulation/templates/gaia/tree/oak_hungarian_autumn.xml:4 msgid "Hungarian Oak" msgstr "Chêne de Hongrie" #: simulation/templates/gaia/tree/oak_large.xml:4 msgid "Large Oak" msgstr "Grand Chêne" #: simulation/templates/gaia/tree/olive.xml:7 msgid "Olive" msgstr "Olive" #: simulation/templates/gaia/tree/palm_areca.xml:4 msgid "Areca Palm" msgstr "Areca" #: simulation/templates/gaia/tree/palm_doum.xml:4 msgid "Doum Palm" msgstr "Palmier Doum" #: simulation/templates/gaia/tree/palm_palmyra.xml:4 msgid "Palmyra Palm" msgstr "Palmier de Palmyre" #: simulation/templates/gaia/tree/palm_royal.xml:4 msgid "Royal Palm" msgstr "Palmier Royal" #: simulation/templates/gaia/tree/palm_tropic.xml:4 msgid "Palm" msgstr "Palmier" #: simulation/templates/gaia/tree/palm_tropical.xml:4 msgid "Tropical Palm" msgstr "Palmier tropical" #: simulation/templates/gaia/tree/pine.xml:4 #: simulation/templates/gaia/tree/pine_w.xml:4 msgid "Pine" msgstr "Pin" #: simulation/templates/gaia/tree/pine_black.xml:4 #: simulation/templates/gaia/tree/pine_black_dead.xml:4 msgid "Black Pine" msgstr "Pin noir" #: simulation/templates/gaia/tree/pine_maritime.xml:4 #: simulation/templates/gaia/tree/pine_maritime_short.xml:4 msgid "Maritime Pine" msgstr "" #: simulation/templates/gaia/tree/poplar.xml:4 #: simulation/templates/gaia/tree/poplar_dead.xml:4 #: simulation/templates/gaia/tree/poplar_lombardy_autumn.xml:4 msgid "Poplar" msgstr "Peuplier" #: simulation/templates/gaia/tree/poplar_lombardy.xml:4 #: simulation/templates/gaia/tree/poplar_lombardy_dead.xml:4 msgid "Black Poplar" msgstr "Peuplier Noir" #: simulation/templates/gaia/tree/senegal_date_palm.xml:4 msgid "Senegal Date Palm" msgstr "Palmier dattier du Sénégal" #: simulation/templates/gaia/tree/strangler.xml:8 msgid "Strangler Fig" msgstr "Figuier étrangleur" #: simulation/templates/gaia/tree/tamarix.xml:4 msgid "Tamarix" msgstr "Tamarix" #: simulation/templates/gaia/tree/teak.xml:8 msgid "Teak" msgstr "Teck" #: simulation/templates/gaia/tree/toona.xml:4 msgid "Toona" msgstr "Cèdre" #: simulation/templates/gaia/tree/tropic_rainforest.xml:4 msgid "Rainforest Tree" msgstr "Arbres de la forêt tropicale." #: simulation/templates/mixins/builder.xml:42 msgid "Builder" msgstr "Bâtisseur" #: simulation/templates/mixins/bush.xml:4 msgid "Bush" msgstr "Buisson" #: simulation/templates/mixins/cataphract.xml:14 msgid "Cataphract Cavalry" msgstr "" #: simulation/templates/mixins/cataphract.xml:15 msgid "Cataphract" msgstr "" #: simulation/templates/mixins/chariot.xml:16 msgid "Chariot" msgstr "Char" #: simulation/templates/mixins/fireship.xml:15 msgctxt "Name of an attack, usually the weapon." msgid "Flames" msgstr "" #: simulation/templates/mixins/fireship.xml:43 msgid "Ignited" msgstr "" #: simulation/templates/mixins/longsword.xml:22 msgid "Longsword" msgstr "" #: simulation/templates/mixins/mercenary.xml:13 msgid "Mercenary" msgstr "Mercenaire" #: simulation/templates/mixins/pirate.xml:29 msgid "Pirate" msgstr "" #: simulation/templates/mixins/rotary_mill.xml:17 #: simulation/templates/mixins/rotary_mill.xml:18 msgid "Rotary Mill" msgstr "Moulin rotatif" #: simulation/templates/mixins/rotary_mill.xml:19 msgid "RotaryMill" msgstr "Baritel" #: simulation/templates/mixins/rotary_mill.xml:22 msgid "" "Dropsite for harvested Food. Capture one of these to increase nearby food " "production." msgstr "Dépôt pour les récoltes. Capturer pour augmenter la production a proximité." #: simulation/templates/mixins/shrine.xml:12 #: simulation/templates/mixins/shrine.xml:13 #: simulation/templates/mixins/shrine.xml:14 msgid "Shrine" msgstr "Autel" #: simulation/templates/mixins/shrine.xml:18 msgid "Train Elite Healers and heal garrisoned units." msgstr "" #: simulation/templates/mixins/trading_post.xml:8 msgid "Trading Post" msgstr "Comptoir Commercial" #: simulation/templates/obstructors/movement_36x36.xml:9 #: simulation/templates/obstructors/movement_8x36.xml:9 #: simulation/templates/obstructors/movement_8x8.xml:9 msgid "Movement Obstructor" msgstr "Obstructeur de mouvement" #: simulation/templates/obstructors/movement_36x36.xml:11 #: simulation/templates/obstructors/movement_8x36.xml:11 #: simulation/templates/obstructors/movement_8x8.xml:11 msgid "Placement obstructor to prevent movement and construction." msgstr "Obstructeur de placement pour empêcher le mouvement et la construction." #: simulation/templates/obstructors/placement.xml:10 msgid "Obstructor" msgstr "Obstructeur" #: simulation/templates/obstructors/placement.xml:12 #: simulation/templates/obstructors/placement_36x36.xml:11 #: simulation/templates/obstructors/placement_8x36.xml:11 #: simulation/templates/obstructors/placement_8x8.xml:11 msgid "Placement obstructor to prevent construction but not movement" msgstr "Obstructeur de placement pour empêcher la construction mais pas le mouvement" #: simulation/templates/obstructors/placement_36x36.xml:9 #: simulation/templates/obstructors/placement_8x36.xml:9 #: simulation/templates/obstructors/placement_8x8.xml:9 msgid "Placement Obstructor" msgstr "Obstructeur de placement" #: simulation/templates/skirmish/structures/default_house_10.xml:5 msgid "" "Changes in a 10-pop house for civilisations with those houses, is deleted " "for other civs" msgstr "Devient une maison à 10 de population pour les civilisations qui ont ces maisons, est détruite pour les autres civilisations" #: simulation/templates/skirmish/structures/default_house_5.xml:8 msgid "" "Changes in a 5-pop house for civilisations with those houses, is deleted for" " other civs" msgstr "Devient une maison à 5 de population pour les civilisations qui ont ces maisons, est détruite pour les autres civilisations" #: simulation/templates/special/formations/anti_cavalry.xml:5 #: simulation/templates/special/formations/testudo.xml:5 msgid "Melee Infantry only, requires at least 16." msgstr "Infanterie de mêlée uniquement, nécessite au moins 16.\n " #: simulation/templates/special/formations/anti_cavalry.xml:25 msgid "Anti Cavalry" msgstr "Anti-cavalerie" #: simulation/templates/special/formations/anti_cavalry.xml:26 msgid "Square formation of Melee Infantry to fight Cavalry." msgstr "" #: simulation/templates/special/formations/battle_line.xml:13 msgid "Battle Line" msgstr "Ligne de bataille" #: simulation/templates/special/formations/battle_line.xml:15 msgid "Common formation for frontal attacks." msgstr "" #: simulation/templates/special/formations/box.xml:5 msgid "Requires at least 4 Soldiers or Siege engines." msgstr "Requiert au moins 4 soldats ou 4 Engins de Sièges." #: simulation/templates/special/formations/box.xml:12 msgid "Box" msgstr "Carré" #: simulation/templates/special/formations/box.xml:14 msgid "Square formation to protect all sides." msgstr "" #: simulation/templates/special/formations/column_closed.xml:10 msgid "Forced March" msgstr "Marche forcée" #: simulation/templates/special/formations/column_closed.xml:12 msgid "Closed column formation for risky movements." msgstr "" #: simulation/templates/special/formations/column_open.xml:10 msgid "Column Open" msgstr "Colonne ouverte" #: simulation/templates/special/formations/column_open.xml:12 msgid "Dispersed formation for open field crossings." msgstr "" #: simulation/templates/special/formations/flank.xml:5 msgid "Requires at least 8 Soldiers or Siege engines." msgstr "Requiert au moins 8 soldats ou 8 Engins de Sièges." #: simulation/templates/special/formations/flank.xml:11 msgid "Flank" msgstr "Flanc" #: simulation/templates/special/formations/flank.xml:13 msgid "Formation to protect the sides or surprise attack the enemy flank." msgstr "" #: simulation/templates/special/formations/line_closed.xml:9 msgid "Close Order" msgstr "Ordre fermé" #: simulation/templates/special/formations/line_closed.xml:11 msgid "Flexible closed line formation." msgstr "" #: simulation/templates/special/formations/line_open.xml:11 msgid "Open Order" msgstr "Ordre ouvert" #: simulation/templates/special/formations/line_open.xml:13 msgid "Dispersed formation for open field combat." msgstr "" #: simulation/templates/special/formations/null.xml:7 msgid "None" msgstr "Aucune" #: simulation/templates/special/formations/phalanx.xml:5 msgid "Infantry Hoplites only, requires at least 10." msgstr "Infanterie Hoplites uniquement. En nécessite au moins 10." #: simulation/templates/special/formations/phalanx.xml:23 msgid "Phalanx" msgstr "Phalange" #: simulation/templates/special/formations/phalanx.xml:25 msgid "Compact formation of Infantry Hoplites creating a shield wall." msgstr "" #: simulation/templates/special/formations/scatter.xml:8 msgid "Scatter" msgstr "Dispersion" #: simulation/templates/special/formations/ships/column.xml:5 #: simulation/templates/special/formations/ships/line_staggered.xml:5 msgid "Requires at least 4 Ships." msgstr "" #: simulation/templates/special/formations/ships/column.xml:14 msgid "Maneuvering Column" msgstr "" #: simulation/templates/special/formations/ships/column.xml:16 msgid "A column formation for fleet maneuvers." msgstr "" #: simulation/templates/special/formations/ships/flank.xml:5 msgid "Requires at least 8 Ships." msgstr "" #: simulation/templates/special/formations/ships/flank.xml:14 msgid "Flanking Formation" msgstr "" #: simulation/templates/special/formations/ships/flank.xml:16 msgid "Formation to protect the sides or surprise attack the enemy flanks." msgstr "" #: simulation/templates/special/formations/ships/line_staggered.xml:17 msgid "Fleet Battle Line" msgstr "" #: simulation/templates/special/formations/ships/line_staggered.xml:19 msgid "Common fleet formation for frontal attacks." msgstr "" #: simulation/templates/special/formations/skirmish.xml:4 msgid "Ranged Soldiers only, requires at least 2." msgstr "Soldat à distance uniquement, en nécessite au moins 2." #: simulation/templates/special/formations/skirmish.xml:14 msgid "Skirmish" msgstr "Escarmouche" #: simulation/templates/special/formations/skirmish.xml:16 msgid "Dispersed formation for reconnaissance, ambushes or hit-and-run." msgstr "" #: simulation/templates/special/formations/syntagma.xml:5 msgid "Infantry Pikemen only, requires at least 16." msgstr "Piquiers d'infanterie uniquement, en nécessite au moins 16." #: simulation/templates/special/formations/syntagma.xml:29 msgid "Syntagma" msgstr "Syntagma" #: simulation/templates/special/formations/syntagma.xml:31 msgid "Compact formation of Infantry Pikemen creating a defensive wall." msgstr "" #: simulation/templates/special/formations/testudo.xml:70 msgid "Testudo" msgstr "Tortue" #: simulation/templates/special/formations/testudo.xml:72 msgid "Compact formation of Melee Infantry creating a shield shell." msgstr "" #: simulation/templates/special/formations/wedge.xml:5 msgid "Cavalry only, requires at least 6." msgstr "Cavalerie uniquement, en nécessite au moins 6." #: simulation/templates/special/formations/wedge.xml:16 msgid "Wedge" msgstr "Fer de lance" #: simulation/templates/special/formations/wedge.xml:18 msgid "Triangular Cavalry formation to break through enemy lines." msgstr "" #: simulation/templates/special/spy.xml:16 msgid "Spy" msgstr "Espion" #: simulation/templates/template_formation.xml:15 msgid "Requires at least 2 Soldiers or Siege Engines." msgstr "Nécessite au moins 2 soldats ou engins de siège.\n " #: simulation/templates/template_gaia.xml:7 msgid "Gaia" msgstr "Gaia" #: simulation/templates/gaia/fish/generic.xml:4 #: simulation/templates/template_gaia_fish.xml:8 msgid "Fish" msgstr "Poisson" #: simulation/templates/template_gaia_fish.xml:10 msgid "Catch fish for food." msgstr "Pêcher des poissons pour obtenir de la nourriture." #: simulation/templates/template_gaia_fruit.xml:8 msgid "Fruit" msgstr "fruit" #: simulation/templates/template_gaia_fruit.xml:9 msgid "Pick fruit for food." msgstr "Cueillir des fruits pour de la nourriture." #: simulation/templates/template_gaia_ore.xml:8 msgid "Metal Mine" msgstr "Mine de métal" #: simulation/templates/template_gaia_ore.xml:9 msgid "Mine ore for metal." msgstr "Miner du minerais pour obtenir du métal." #: simulation/templates/gaia/rock/aegean_cut.xml:8 #: simulation/templates/gaia/rock/india_cut.xml:8 #: simulation/templates/gaia/rock/nubia_cut.xml:8 #: simulation/templates/gaia/rock/sahara_cut.xml:8 #: simulation/templates/gaia/rock/temperate_cut.xml:8 #: simulation/templates/template_gaia_rock.xml:8 msgid "Stone Quarry" msgstr "Carrière de pierres" #: simulation/templates/template_gaia_rock.xml:9 msgid "Quarry rock for stone." msgstr "Miner des rochers pour obtenir de la pierre." #: simulation/templates/template_gaia_ruins.xml:8 msgid "Ruins" msgstr "Ruines" #: simulation/templates/template_gaia_ruins.xml:9 msgid "Demolish ruins for stone." msgstr "Démolir des ruines pour obtenir de la pierre." #: simulation/templates/template_gaia_treasure.xml:8 msgid "Treasure" msgstr "Trésor" #: simulation/templates/template_gaia_treasure.xml:9 msgid "Collect treasures for resources." msgstr "Récupérer des Trésors pour obtenir des ressources." #: simulation/templates/template_gaia_tree.xml:8 msgid "Tree" msgstr "Arbre" #: simulation/templates/template_gaia_tree.xml:9 msgid "Chop trees for wood." msgstr "Couper des arbres pour obtenir du bois." #: simulation/templates/template_structure.xml:46 msgid "Structure" msgstr "Structure" #: simulation/templates/template_unit.xml:39 msgid "Unit" msgstr "Unité" #: simulation/templates/template_wallset.xml:9 #: simulation/templates/template_wallset.xml:11 msgid "Wall" msgstr "Muraille" #: simulation/templates/template_wallset.xml:10 msgid "Wall off an area." msgstr "Entourez une zone de muraille. "