# Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2024 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # AAAAA BBBBB, 2019 # Adalbert Saa-Mbili, 2022 # adrien vigneron, 2017 # Ant H, 2023 # Arnaud Rochés, 2017 # Arnaud Schmeltz, 2017 # Arthur Bellet, 2020 # Baptiste Finck, 2022 # benjamin jasse, 2020 # Brian BERNARD, 2017 # Buber Uglu, 2019 # C138, 2023 # Camille Edouard, 2021 # Cave Johnson, 2023 # curieux de l'être, 2017 # David D, 2018 # Etienne Malandain, 2023 # François Ch., 2024 # François Poirotte, 2016 # gab_tes, 2020 # Guillaume Gonthier, 2017 # Hadri man, 2018 # Hamza ESSAD, 2017 # Henri Gasc, 2022 # Irriep Nala Novram, 2017 # Jacques Rathier, 2020 # Jason CHAMPAGNE, 2020 # Jason Labrecque, 2023 # Jo Du, 2017-2018 # jy jrts, 2017 # Kevin Poirrier, 2020 # Loki, 2016 # Taonas Crockan, 2016 # Lucas Bertram, 2017 # Luc, 2017 # Marc Veillet, 2020 # Inperpetuammemoriam, 2016 # Michaël DEMESSINE, 2020 # Micky Jault, 2016 # Morgan Guilleze, 2022 # Nicolas Auvray, 2016-2017 # Nicolas Rabou, 2018 # nicolas t, 2016 # Nolan Dartois, 2019 # oiseauroch, 2018 # Olivier Dupuis, 2020 # Oumph, 2021 # Paul Menut, 2021 # PierrC, 2018 # Pierre Juste, 2019 # polien delamarque, 2016 # Raz Ou, 2021 # Romain Mesnil, 2016 # Sergios Roufael, 2022 # Stanislas Dolcini, 2021 # Polakrity, 2017-2019 # Thierry Vignaud, 2017 # Tiber7 - Danilo B. Guttadauria, 2017-2019 # Xavier Tardieu, 2021 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2024-07-26 07:08+0000\n" "PO-Revision-Date: 2016-05-21 09:22+0000\n" "Last-Translator: François Ch., 2024\n" "Language-Team: French (http://app.transifex.com/wildfire-games/0ad/language/fr/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: fr\n" "Plural-Forms: nplurals=3; plural=(n == 0 || n == 1) ? 0 : n != 0 && n % 1000000 == 0 ? 1 : 2;\n" #: simulation/data/auras/structures/arsenal_repair.json msgid "Arsenal Repairs" msgstr "Réparations des pièces d'arsenal" #: simulation/data/auras/structures/arsenal_repair.json msgid "Garrisoned Siege Engines +3 health regeneration rate." msgstr "Augmente le taux de régénération de la santé des engins de siège en garnison de +3." #: simulation/data/auras/structures/athen_prytaneion_hero_heal.json msgid "Officer Accommodation" msgstr "Habitation d'officiers" #: simulation/data/auras/structures/athen_prytaneion_hero_heal.json msgid "Garrisoned Heroes +6 health regeneration rate." msgstr "Augmente le taux de régénération de la santé des héros en garnison de +6." #: simulation/data/auras/structures/cart_super_dock_repair.json msgid "Dockyard Repairs" msgstr "Chantiers navals" #: simulation/data/auras/structures/cart_super_dock_repair.json msgid "Garrisoned Ships +10 health regeneration rate." msgstr "Augmente le taux de régénération de la santé des navires en garnison de +10." #: simulation/data/auras/structures/corral_garrison_large.json msgid "Garrison within the Corral to gain a slow trickle of +3 food." msgstr "Garnison à l'intérieur du Corral pour gagner un lent ravitaillement de nourriture +3." #: simulation/data/auras/structures/corral_garrison_large.json #: simulation/data/auras/structures/corral_garrison_medium.json #: simulation/data/auras/structures/corral_garrison_small.json msgid "Ranching and Corralling" msgstr "Élevage et Pâturage" #: simulation/data/auras/structures/corral_garrison_medium.json msgid "Garrison within the Corral to gain a slow trickle of +2 food." msgstr "Garnison à l'intérieur du Corral pour gagner un lent ravitaillement de nourriture +2." #: simulation/data/auras/structures/corral_garrison_small.json msgid "Garrison within the Corral to gain a slow trickle of +1 food." msgstr "Garnison à l'intérieur du Corral pour gagner un lent ravitaillement de nourriture +1." #: simulation/data/auras/structures/eternal_fire.json msgid "Eternal Fire" msgstr "Feu éternel" #: simulation/data/auras/structures/eternal_fire.json msgid "Structures +50% capture points." msgstr "" #: simulation/data/auras/structures/farmstead_60.json msgid "Farmland" msgstr "Terres cultivées" #: simulation/data/auras/structures/farmstead_60.json msgid "Workers +75% grain gather rate around a captured Rotary Mill." msgstr "" #: simulation/data/auras/structures/iber_monument.json msgid "Religious Fervor" msgstr "Ferveur religieuse" #: simulation/data/auras/structures/iber_monument.json msgid "Soldiers +20% melee and ranged attack damage." msgstr "Soldats +20% de dégâts d'attaque en mêlée et à distance." #: simulation/data/auras/structures/kush_pyramids_economic.json msgid "Patriotism" msgstr "Patriotisme" #: simulation/data/auras/structures/kush_pyramids_economic.json #: simulation/data/auras/units/heroes/gaul_hero_viridomarus.json msgid "Workers +15% gather speed." msgstr "Travailleurs +15% de vitesse de cueillette." #: simulation/data/auras/structures/kush_pyramids_military.json msgid "Exhortative Presence" msgstr "Présence Exhortative" #: simulation/data/auras/structures/kush_pyramids_military.json msgid "" "Soldiers +1 crush, hack, pierce resistance and +10% melee and ranged attack " "damage." msgstr "Soldats +1 résistance à l'écrasement, coupure et perforation et +10% de dégâts attaques en mêlée et à distance." #: simulation/data/auras/structures/kush_temple_amun.json msgid "Powerful Priesthood" msgstr "Sacerdoce Puissant" #: simulation/data/auras/structures/kush_temple_amun.json msgid "Heroes −5% health." msgstr "−5 % de santé pour les héros." #: simulation/data/auras/structures/library.json msgid "Structures −15% technology resource costs and research time." msgstr "Réduit le coût en ressources et en temps de recherche des bâtiments de -15%." #: simulation/data/auras/structures/library.json msgid "Centre of Scholarship" msgstr "Centre d'études" #: simulation/data/auras/structures/loyalty_regen.json msgid "Loyalty" msgstr "Loyauté" #: simulation/data/auras/structures/loyalty_regen.json msgid "Structures +50% capture points garrison regeneration rate." msgstr "Augmente le taux de régénération des points de capture en garnison des bâtiments de +50 %." #: simulation/data/auras/structures/maur_pillar.json msgid "Edict of Ashoka" msgstr "Édit d'Ashoka" #: simulation/data/auras/structures/maur_pillar.json msgid "Traders +20% movement speed." msgstr "Augmente la vitesse de déplacement des marchands de +20 %." #: simulation/data/auras/structures/satrapy_tribute.json msgid "Satrapy Tribute" msgstr "Tribut Satrape" #: simulation/data/auras/structures/satrapy_tribute.json msgid "" "Upgrade the Winter Palace to receive a free trickle of a desired resource." msgstr "" #: simulation/data/auras/structures/temple_heal.json msgid "Medical Treatment" msgstr "Traitement médical" #: simulation/data/auras/structures/temple_heal.json msgid "Humans +1 health regeneration rate." msgstr "Augmente la régénération de points de vie des humains de +1." #: simulation/data/auras/structures/theater.json msgid "Structures +20% territory influence radius." msgstr "Augmente le rayon d'influence territoriale des bâtiments de +20 %." #: simulation/data/auras/structures/theater.json msgid "Hellenization" msgstr "Hellénisation" #: simulation/data/auras/structures/wall_garrisoned.json msgid "Wall Protection" msgstr "Mur protecteur" #: simulation/data/auras/structures/wall_garrisoned.json msgid "" "Turreted Soldiers +3 crush, hack, pierce resistance and +20 vision range." msgstr "Augmente l'armure de +3 et le champ de vision de +20 pour les soldats en garnison dans les tourelles." #: simulation/data/auras/structures/wonder_population_cap.json msgid "Glorious Expansion" msgstr "Expansion glorieuse" #: simulation/data/auras/structures/wonder_population_cap.json msgid "" "+20% maximum population limit (requires the “Glorious Expansion” " "technology)." msgstr "Augmente la limite de population maximale de +20 % (requiert la technologie « Expansion glorieuse »)." #: simulation/data/auras/structures/xp_trickle.json msgid "Rigorous Training" msgstr "Entraînement rigoureux" #: simulation/data/auras/structures/xp_trickle.json msgid "Units gain experience while garrisoned inside the building." msgstr "Les unités acquièrent de l'expérience lorsqu'elles sont en garnison à l’intérieur du bâtiment." #: simulation/data/auras/teambonuses/athen_player_teambonus.json msgid "Democracy" msgstr "Démocratie" #: simulation/data/auras/teambonuses/athen_player_teambonus.json msgid "Civic Center technologies −50% research time and −30% cost." msgstr "" #: simulation/data/auras/teambonuses/brit_player_teambonus.json msgid "Druids" msgstr "Druides" #: simulation/data/auras/teambonuses/brit_player_teambonus.json msgid "Healers −20% resource costs." msgstr "Réduit de -20% le coût en ressources des guérisseurs." #: simulation/data/auras/teambonuses/cart_player_teambonus.json msgid "Mercenary Transports" msgstr "Transports Mercenaire" #: simulation/data/auras/teambonuses/cart_player_teambonus.json msgid "Mercenaries −50% train time." msgstr "Réduit de -50% le temps d'entraînement des mercenaires." #: simulation/data/auras/teambonuses/gaul_player_teambonus.json msgid "Products from Gaul" msgstr "Produits de la Gaule." #: simulation/data/auras/teambonuses/gaul_player_teambonus.json msgid "Forges −15% technology resource costs and research time." msgstr "Forges −15 % de coût de production et de temps de recherche." #: simulation/data/auras/teambonuses/han_player_teambonus.json msgid "Silk Road" msgstr "Route de la soie" #: simulation/data/auras/teambonuses/han_player_teambonus.json msgid "Allies +20% international trade bonus." msgstr "+20% de bonus d'échange international aux alliés" #: simulation/data/auras/teambonuses/iber_player_teambonus.json msgid "Saripeko" msgstr "Saripeko" #: simulation/data/auras/teambonuses/iber_player_teambonus.json msgid "Citizen Javelineers −10% resource costs." msgstr "Javeliniers citoyens −10 % de coût en ressources." #: simulation/data/auras/teambonuses/kush_player_teambonus.json msgid "Elephant Suppliers" msgstr "Fournisseur d'éléphants" #: simulation/data/auras/teambonuses/kush_player_teambonus.json msgid "Elephants −20% resource costs and training time." msgstr " Éléphants −20 % de Coût en ressources et en temps d'entraînement." #: simulation/data/auras/teambonuses/mace_player_teambonus.json msgid "Mechanical Innovation" msgstr "Innovation Mécanique" #: simulation/data/auras/teambonuses/mace_player_teambonus.json msgid "Siege Weapons and Arsenals −25% resource costs and build time." msgstr "Armes de siège et Arsenaux: Réduction de 25% sur le coût des ressources et du temps de construction." #: simulation/data/auras/teambonuses/maur_player_teambonus.json msgid "Ashoka's Religious Support" msgstr "Soutien religieux d'Ashoka" #: simulation/data/auras/teambonuses/maur_player_teambonus.json msgid "" "Temples −50% resource costs and building time; Temple technologies −50% " "resource costs and research time." msgstr "Temples −50 % de coûts en ressources et en temps de construction. Technologies des Temples −50 % de coûts en ressources et en temps de recherche." #: simulation/data/auras/teambonuses/pers_player_teambonus.json msgid "Training Regimes" msgstr "Régimes D'entrainement" #: simulation/data/auras/teambonuses/pers_player_teambonus.json msgid "Barracks and Stables −20% wood and stone cost and build time." msgstr "Réduit de -20% le coût en bois et pierre et le temps de construction des casernes et écuries." #: simulation/data/auras/teambonuses/ptol_player_teambonus.json msgid "Breadbasket of the Mediterranean" msgstr "Grenier à blé de la Méditerranée" #: simulation/data/auras/teambonuses/ptol_player_teambonus.json msgid "+1.0 food trickle rate." msgstr "+1.0 de taux de flux de nourriture." #: simulation/data/auras/teambonuses/rome_player_teambonus.json msgid "Conscription" msgstr "Conscription" #: simulation/data/auras/teambonuses/rome_player_teambonus.json msgid "Citizen Infantry −10% training time." msgstr "Réduit le temps d'entraînement des infanteries civiles de 10%." #: simulation/data/auras/teambonuses/sele_player_teambonus.json msgid "Syrian Tetrapolis" msgstr "Tétrapole syrienne" #: simulation/data/auras/teambonuses/sele_player_teambonus.json msgid "" "Civil Centers and Colonies −20% resource cost and −30% construction time." msgstr "Réduit de -20% le coût en ressources et -30% le temps de construction des Centre-villes et Colonies" #: simulation/data/auras/teambonuses/spart_player_teambonus.json msgid "Peloponnesian League" msgstr "Ligue du Péloponnèse" #: simulation/data/auras/teambonuses/spart_player_teambonus.json msgid "Heroes are trained for free." msgstr "Les héros sont entrainés gratuitement." #: simulation/data/auras/units/carnyx.json msgid "Intimidating Sound" msgstr "Bruit Intimidant" #: simulation/data/auras/units/carnyx.json msgid "Enemy Soldiers −10% attack damage and capture attack strength." msgstr "−10 % de dégâts d'attaque et de force de capture pour les soldats ennemis." #: simulation/data/auras/units/catafalques/athen_catafalque_1.json msgid "Economic Reforms" msgstr "Réformes économiques" #: simulation/data/auras/units/catafalques/athen_catafalque_1.json msgid "" "Solon instituted several economic reforms encouraging commerce and agriculture.\n" "Workers +15% gather speed." msgstr "Solon instaura plusieurs réformes économiques encourageant le commerce et l'agriculture.\nAugmente la vitesse de récolte des travailleurs de +15 %." #: simulation/data/auras/units/catafalques/athen_catafalque_2.json msgid "Economic Fortune" msgstr "Fortune économique" #: simulation/data/auras/units/catafalques/athen_catafalque_2.json msgid "" "Solon brought in a new system of weights and measures, fathers were encouraged to find trades for their sons.\n" "Economic technologies −10% resource costs." msgstr "Solon apporta un nouveau système des poids et mesures, les pères étaient encouragés à trouver des métiers pour leurs fils.\nRéduit le coût des ressources des technologies économiques de 10 %." #: simulation/data/auras/units/catafalques/brit_catafalque_1.json msgid "" "Seeing entrenched defense to be useless against the Roman army, Cassivellaunus resorted to guerrilla tactics. This was later employed by other chieftains too.\n" "Soldiers +15% movement speed and +15% vision range." msgstr "En voyant qu'une défense retranchée était inutile contre l’armée romaine, Cassivellaunus a eu recours à des tactiques de guérilla. Elles furent réutilisées plus tard par d'autres chefs de clan.\nAugmente la vitesse de déplacement de +15 % et le champ de vision de l'infanterie de +15 %." #: simulation/data/auras/units/catafalques/brit_catafalque_1.json #: simulation/data/auras/units/heroes/iber_hero_viriato_1.json msgid "Guerrilla Tactics" msgstr "Tactiques de guérilla" #: simulation/data/auras/units/catafalques/brit_catafalque_2.json msgid "Skirmisher Harassment" msgstr "Harcèlement de tirailleurs" #: simulation/data/auras/units/catafalques/brit_catafalque_2.json msgid "" "Cassivellaunus deployed fast-moving skirmishers to harass Roman troops and foragers.\n" "Javelineers +20% attack range." msgstr "Cassivellaunus a déployé des tirailleurs rapides pour attaquer les troupes romaines et les cueilleurs.\n+20 % d'attaque à distance pour les javeliniers." #: simulation/data/auras/units/catafalques/cart_catafalque.json msgid "Commander of Heavy Cavalry" msgstr "Commandant de la Cavalerie Lourde" #: simulation/data/auras/units/catafalques/cart_catafalque.json msgid "" "Leader of the Carthaginian heavy cavalry at Trebia and Cannae, where his triple charge had devastating effects on the enemy.\n" "Melee Cavalry +1 crush, hack, pierce resistance and +10% health." msgstr "Leader de la cavalerie lourde carthaginoise à Trébie et Cannes, où sa triple charge avait eu un effet dévastateur sur l'ennemi.\nLa Cavalerie mêlée gagne +1 de résistance à l'écrasement, au tranchage et au perçage et sa santé augmente de +10 %." #: simulation/data/auras/units/catafalques/gaul_catafalque_1.json msgid "Ambush Slaughter" msgstr "Massacre par embuscade" #: simulation/data/auras/units/catafalques/gaul_catafalque_1.json msgid "" "Warring with the Romans, Ambiorix realized the futility of open warfare and instead resorted to ambush tactics. The Gauls quickly learned where and when to execute surprise attacks.\n" "Soldiers +5% melee and ranged attack damage and −25% promotion experience." msgstr "En guerre contre les Romains, Ambiorix réalisa la futilité de la guerre ouverte et à l'inverse eu recours aux tactiques d’embuscades. Les Gaulois apprirent rapidement où et quand exécuter les attaques surprises.\nLes Soldats gagnent +5 % de dégât de corps à corps et à distance, et leurs promotions nécessitent 25 % d’expérience en moins." #: simulation/data/auras/units/catafalques/gaul_catafalque_2.json msgid "Tribute to Rome" msgstr "Tribut à Rome" #: simulation/data/auras/units/catafalques/gaul_catafalque_2.json msgid "" "When the Roman army fell short of food supplies, the Gallic tribes were ordered to give up a part of their already meagre harvest. The Eburones under Ambiorix were reluctant to do so, therefore Caesar sent troops to take them by force.\n" "Workers −10% grain gather rate." msgstr "Lorsque l'armée romaine a manqué de vivres, les tribus gauloises ont reçu l'ordre de renoncer à une partie de leur récolte déjà maigre. Les Éburons sous les ordres d'Ambiorix étaient réticents à le faire, César a donc envoyé des troupes pour les prendre de force.\nTravailleurs -10 % de taux de récolte des grains." #: simulation/data/auras/units/catafalques/han_catafalque_1.json msgid "Territorial Expansion" msgstr "Expansion territoriale" #: simulation/data/auras/units/catafalques/han_catafalque_1.json msgid "" "At its height, the Empire's borders spanned from the Fergana Valley in the west, to Korea in the east, and to northern Vietnam in the south.\n" "Territory influence bonus +20%." msgstr "À son sommet, les frontières de l'Empire s'étendaient de la vallée de Ferghana à l'Ouest jusqu'à la Corée à l'Est en passant par la partie nord du Vietnam au Sud.\nBonus de +20 % d'influence territoriale." #: simulation/data/auras/units/catafalques/han_catafalque_2.json msgid "Imperial Music Bureau" msgstr "Bureau de la musique Imperial" #: simulation/data/auras/units/catafalques/han_catafalque_2.json msgid "" "The Music Bureau was charged directly by Emperor Wu to perform various tasks related to music, poetry, entertainment, or religious worship.\n" "Technologies −50% resource cost and research time." msgstr "L'Emperor Wu a directement chargé des taches liées à la music, la poésie, aux divertissement, et aux cultes religieux aux Bureau de Music.\nTechnologies -50% de coût de resources et de temps de recherche." #: simulation/data/auras/units/catafalques/iber_catafalque_1.json msgid "Mercenary Commander" msgstr "Commandant mercenaire" #: simulation/data/auras/units/catafalques/iber_catafalque_1.json msgid "" "Along with his brother Indibil, Mandonius commanded the Iberian recruits and mercenaries that took part in the Punic Wars.\n" "Allied Citizen Mercenaries −25% metal cost." msgstr "Au côté de son frère Indibil, Mandonius commanda les recrues ibériques et les mercenaires qui ont pris part aux Guerres puniques.\nLes Citoyens mercenaires alliés coûtent 25 % de métal en moins." #: simulation/data/auras/units/catafalques/iber_catafalque_2.json msgid "Saver of Lives" msgstr "Sauveur de Vies" #: simulation/data/auras/units/catafalques/iber_catafalque_2.json msgid "" "Following the fall of Indibil in battle, Mandonius led the survivors to safety.\n" "Soldiers +10% health." msgstr "À la suite de la chute d'Indibil au combat, Mandonius mena les survivants en lieu sûr.\nLes Soldats gagnent 10 % de santé supplémentaire." #: simulation/data/auras/units/catafalques/kush_catafalque_1.json msgid "Earliest Nubian Queen" msgstr "Première Reine Nubienne" #: simulation/data/auras/units/catafalques/kush_catafalque_1.json msgid "" "Ruling with full power in the Meroë Empire and also playing a significant role in the Meroitic religion, Shanakdakheto represented the might of Kush, something not to be taken lightly.\n" "Enemy Female Citizens −15% gather speed." msgstr "Gouvernant avec les pleins pouvoirs sur l'empire de Meroë et jouant aussi un rôle important au sein de la religion méroïtique, Shankdakheto représentait la puissance de Kush, à ne pas prendre à la légère.\nLes citoyennes ennemies voient leur vitesse de récolte diminuer de 15 %." #: simulation/data/auras/units/catafalques/kush_catafalque_2.json msgid "Temple at Naqa" msgstr "Temple de Naqa" #: simulation/data/auras/units/catafalques/kush_catafalque_2.json msgid "" "As in all cultures, religion played a significant part in Kush. Shanakdakheto had the temple built around 160 BC as a symbol of the advancedness of Meroë.\n" "Temples +1 garrison heal rate." msgstr "Comme dans toutes les cultures, la religion joua une partie importante dans L'Empire méroïtique. Shanakdakheto eut un temple construit aux environs de 160 av. J.-C. et représentant l'avancement de Méroé.\nLes temples gagnent +1 en taux de régénération de garnison." #: simulation/data/auras/units/catafalques/mace_catafalque_1.json msgid "Sacker of Cities" msgstr "Saccageur de Villes" #: simulation/data/auras/units/catafalques/mace_catafalque_1.json msgid "" "During the First Macedonian War, Philip and his troops sacked Thermum, the religious and political center of Aetolia.\n" "Humans, Siege Engines, Ships, and Structures gain +5 food and wood loot." msgstr "Pendant la Première Guerre macédonienne, Philippe et ses troupes saccagèrent Thermos, le centre politique et religieux de l'Étolie.\nLes Humains, les Engins de Sièges, et les Bâtiments gagnent +5 en butin de nourriture et de bois. " #: simulation/data/auras/units/catafalques/mace_catafalque_2.json msgid "Financial Reorganization" msgstr "Réorganisation financière" #: simulation/data/auras/units/catafalques/mace_catafalque_2.json msgid "" "Allied with Rome, Philip reorganized the country's internal affairs and finances, leaving as a legacy reopened mines and a new currency.\n" "Gain a slow trickle of metal." msgstr "Allié avec Rome, Philippe a réorganisé les affaires intérieures et les finances du pays, laissant pour héritage des mines rouvertes et une nouvelle monnaie.\nBénéficiez d'un flux lent de métal." #: simulation/data/auras/units/catafalques/maur_catafalque_1.json msgid "Consolidator of the Empire" msgstr "Consolidateur de l'Empire" #: simulation/data/auras/units/catafalques/maur_catafalque_1.json msgid "" "Son of Chandragupta Maurya, Bindusara consolidated the empire, creating a stable state for his son Ashoka to inherit.\n" "Structures +20% territory influence radius." msgstr "Le fils de Chandragupta Maurya, Bindusara consolida l'empire, créant une État stable à transmettre à son fils Ashoka.\nLes Bâtiments gagnent 20 % de rayon d'influence territoriale." #: simulation/data/auras/units/catafalques/maur_catafalque_2.json msgid "Vamba Moriyar" msgstr "Vamba Moriyar" #: simulation/data/auras/units/catafalques/maur_catafalque_2.json msgid "" "Bindusara is said to have conquered lands to the south of the empire.\n" "Soldiers +15% capture attack strength." msgstr "On dit que Bindusara conquit les terres au sud de l'Empire.\nLes Soldats gagnent 15% force de capture offensive." #: simulation/data/auras/units/catafalques/pers_catafalque.json msgid "Great Builder" msgstr "Grand Constructeur" #: simulation/data/auras/units/catafalques/pers_catafalque.json msgid "" "Throughout his reign, much of Artaxerxes' wealth was spent on building projects. He restored the Palace of Darius I at Susa and restored the ancient city of Ecbatana.\n" "Structures −10% resource costs and +5% health." msgstr "Tout au long du règne d'Artaxerxès, une grande partie de sa richesse a été dépensée dans des projets de construction. Il restaura le Palais de Darius I à Suse et restaura la ville d'Ecbatana.\nLes Bâtiments coûtent 10% de ressource de moins et gagnent 5% de santé supplémentaire." #: simulation/data/auras/units/catafalques/ptol_catafalque.json msgid "Great Librarian" msgstr "Grand Libraire" #: simulation/data/auras/units/catafalques/ptol_catafalque.json msgid "" "Continuing his predecessors' work on the Great Library of Alexandria, he seized every book brought to the city, thus leaving to his people a vast amount of hoarded wisdom.\n" "Structure technologies −10% resource costs." msgstr "Continuant le travail de ses prédécesseurs sur la Grande Bibliothèque d’Alexandrie, Il saisit tous les livres apportés à la ville , laissant ainsi à son peuple une immense source de savoir.\nLes technologies de Bâtiment coûtent 10% de ressource en moins." #: simulation/data/auras/units/catafalques/rome_catafalque_1.json msgid "Avenger of Lucretia" msgstr "Vengeur de Lucrèce" #: simulation/data/auras/units/catafalques/rome_catafalque_1.json msgid "" "After the rape of Lucretia by the son of King Tarquinius Superbus and her subsequent suicide, Brutus vowed to avenge her and overthrow the monarchy.\n" "Female Citizens −20% food cost and +10% gather speed." msgstr "Après le viol de Lucretia par le fils du Roi Tarquin le Superbe et son suicide subséquent, Brutus jura de la venger et de renverser la monarchie.\nLes Citoyennes demandent 20% de nourriture en moins et gagnent 10% de vitesse de récolte" #: simulation/data/auras/units/catafalques/rome_catafalque_2.json msgid "Founder and Defender of the Republic" msgstr "Fondateur et Défenseur de la République" #: simulation/data/auras/units/catafalques/rome_catafalque_2.json msgid "" "Brutus was one of the key figures in the overthrow of the monarchy and the founding of the Roman Republic. Later, as consul he led a Roman army to victory against the Etruscan King Tarquinius who sought to retake the throne.\n" "Humans and Siege Engines +1 crush, hack, pierce resistance." msgstr "Brutus était un des personnages clé dans le renversement de la monarchie et dans la fondation de la république romaine. Par la suite, comme consul il mena l'armée romaine à la victoire contre le Roi étrusque Tarquin qui cherchait à reprendre le trône.\nLes Humains et les Engins de Sièges gagnent +1 d'armure." #: simulation/data/auras/units/catafalques/sele_catafalque_1.json msgid "Founder of the Ezida Temple" msgstr "Fondateur du Temple d'Ezida" #: simulation/data/auras/units/catafalques/sele_catafalque_1.json msgid "" "Antiochus I laid the foundation for the Ezida Temple in Borsippa.\n" "Temples −10% resource costs; Temple technologies −10% resource costs." msgstr "Antiochos I prépara le terrain pour le Temple d'Ezida à Borsippa.\nLes Temples coûtent 10% de ressources en moins; Les technologies du Temple coûtent 10% de ressource moins." #: simulation/data/auras/units/catafalques/sele_catafalque_2.json msgid "Immigration" msgstr "Immigration" #: simulation/data/auras/units/catafalques/sele_catafalque_2.json msgid "" "Antiochus encouraged Greek immigration to his realm and established many new cities in Asia Minor to serve as counterweights to the Gauls.\n" "+5% maximum population limit." msgstr "Antiochos encouragea l'immigration grecque vers son royaume et établit beaucoup de nouvelles villes en Asie Mineurs pour servir de contrepoids face aux Gaulois.\nLa population maximale augmente de 5%." #: simulation/data/auras/units/catafalques/sele_catafalque_3.json msgid "Basileus Megas" msgstr "Basileus Megas" #: simulation/data/auras/units/catafalques/sele_catafalque_3.json msgid "" "Son of Seleucus Nicator, Antiochus succeeded in the formidable task of keeping the empire together, meanwhile founding temples and defeating the invading Gauls with war elephants.\n" "Champion Elephants −10% resource costs." msgstr "Le fils de Séleucos Nicator, Antiochos réussit la tâche formidable de garder l'Empire soudé, tout en construisant des temples et en défaisant les envahisseurs gaulois avec des éléphant de guerre.\nLes Éléphants champions coûtent 10% de ressources en moins." #: simulation/data/auras/units/catafalques/spart_catafalque_1.json msgid "" "Lycurgus instituted several military reforms, thus the complete and undivided allegiance to Sparta from its citizens was implemented under his form of government.\n" "Citizen Infantry Spearmen −10% resource costs." msgstr "Lycurgus institua plusieurs reformes militaires, ainsi l'allégeance complète et non divisé avec Sparte venant de ses citoyens fut implémenté sous la forme d'un gouvernement.\nLes Citoyens lanciers d'infanterie coûtent 10% de ressources en moins. " #: simulation/data/auras/units/catafalques/spart_catafalque_1.json #: simulation/data/auras/units/catafalques/spart_catafalque_2.json msgid "Lycurgan Military Reforms" msgstr "Réformes militaires de Lycurgue" #: simulation/data/auras/units/catafalques/spart_catafalque_2.json msgid "Champion Infantry Spearmen −5% resource costs." msgstr "Les Champion lanciers d'infanterie coûtent 5% de ressource en moins." #: simulation/data/auras/units/catafalques/spart_catafalque_3.json msgid "Iron Pelanors" msgstr "Pélanors en fer" #: simulation/data/auras/units/catafalques/spart_catafalque_3.json msgid "" "To further support equality, Lycurgus forbade the use of gold and silver, introducing a new iron currency called pelanors.\n" "Workers +15% metal gather rate." msgstr "Pour davantage soutenir l'égalité, Lycurgue interdit l'utilisation d'or et d'argent, instaurant une nouvelle monnaie nommée le Pélanors.\nLes Ouvriers gagnent 15% de taux de récolte du métal. " #: simulation/data/auras/units/celtic_healer.json msgid "Deas Celtica" msgstr "Deas Celtica" #: simulation/data/auras/units/celtic_healer.json msgid "Soldiers +5% attack damage." msgstr "Soldats +5% dommage en attaque" #: simulation/data/auras/units/centurion.json msgid "" "Melee Soldiers +10% attack damage and all Soldiers −25% experience points " "for promotion." msgstr "Soldat Mêlée +10% de pouvoir d'attack et -25% de point d'experience par promotion pour tout Soldat." #: simulation/data/auras/units/centurion.json #: simulation/data/auras/units/centurion_1.json msgid "Combat Leadership" msgstr "Direction du combat" #: simulation/data/auras/units/centurion_1.json msgid "Soldiers +10% attack damage and −25% experience points for promotion." msgstr "" #: simulation/data/auras/units/centurion_2.json msgid "Century Maneuvers" msgstr "Manœuvres de la centurie" #: simulation/data/auras/units/centurion_2.json msgid "Marian Legionaries and Centurions +10% movement speed." msgstr "Légionnaires Marian et Centurions +10% en vitesse" #: simulation/data/auras/units/han_minister_building.json msgid "Building Programs" msgstr "Programmes de construction" #: simulation/data/auras/units/han_minister_building.json msgid "Builders construct buildings +2% faster for every nearby Minister." msgstr "Les bâtisseurs construisent les bâtiments +2% plus vite pour chaque ministère à proximité." #: simulation/data/auras/units/han_minister_garrison.json msgid "Excellency of Works" msgstr "L’Excellence des Travaux" #: simulation/data/auras/units/han_minister_garrison.json msgid "" "Decrease resource costs and research time of technologies in a building by " "2% for each Minister garrisoned within." msgstr "Diminue le besoin en ressources et le temps de recherche des technologies dans un bâtiment de 2 % pour chaque ministre stationné dans ce bâtiment." #: simulation/data/auras/units/han_minister_garrison_ministry.json msgid "Nationalized Industries" msgstr "Industries nationalisées" #: simulation/data/auras/units/han_minister_garrison_ministry.json msgid "" "The Imperial Ministry gains a +0.1 wood, stone, metal trickle for each " "garrisoned minister." msgstr "Le ministère Impérial gagne un flux de +0.1 bois, pierre, métal pour chaque ministre stationné." #: simulation/data/auras/units/han_minister_gathering.json msgid "Minister over the Masses" msgstr "Ministre du peuple" #: simulation/data/auras/units/han_minister_gathering.json msgid "Gatherers +2% gathering rate for every nearby Minister." msgstr "+2 % au taux de collecte des collectionneurs pour chaque ministre proche." #: simulation/data/auras/units/heroes/athen_hero_hippocrates_1.json msgid "Father of Medicine" msgstr "Père de la médecine" #: simulation/data/auras/units/heroes/athen_hero_hippocrates_1.json msgid "Humans +0.5 health regeneration rate." msgstr "Le taux de régénération de la santé des humains est augmenté de +0.5" #: simulation/data/auras/units/heroes/athen_hero_hippocrates_2.json msgid "Hippocratic Oath" msgstr "Serment d'Hippocrate" #: simulation/data/auras/units/heroes/athen_hero_hippocrates_2.json msgid "Own and Allied Healers +1 healing effect." msgstr "" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_1.json msgid "Formation Reforms" msgstr "Réformes des formations" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_1.json msgid "Soldiers +2 crush, hack, pierce resistance." msgstr "" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_2.json msgid "Peltast Reforms" msgstr "Réformes des peltastes" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_2.json msgid "Infantry Javelineers +15% movement speed." msgstr "+15% de vitesse de déplacement pour l'infanterie de javeliniers" #: simulation/data/auras/units/heroes/athen_hero_pericles_1.json msgid "Periclean Defensive Strategy" msgstr "Stratégie défensive de Périclès" #: simulation/data/auras/units/heroes/athen_hero_pericles_1.json msgid "" "Soldiers, Ships, Siege Engines and Structures do not give loot, +50% " "Structure capture points." msgstr "Augmente de +50% les points de capture de Bâtiment. Soldats, Navires, Engins de siège et Bâtiments ne rapportent pas de butin." #: simulation/data/auras/units/heroes/athen_hero_pericles_2.json msgid "Scholarship and the Arts" msgstr "Recherche et Atrs" #: simulation/data/auras/units/heroes/athen_hero_pericles_2.json msgid "Technologies −10% resource costs, −50% research time." msgstr "Réduit de -10% le coût en ressources et de -50% le temps de recherche des Technologies" #: simulation/data/auras/units/heroes/athen_hero_themistocles_1.json msgid "Naval Preparation" msgstr "Préparation Naval" #: simulation/data/auras/units/heroes/athen_hero_themistocles_1.json msgid "Ships −50% metal cost, construction time, and +15% movement speed." msgstr "Vaisseaux –50% de coût en métal, de temps de construction \net +15% de vitesse de déplacement." #: simulation/data/auras/units/heroes/athen_hero_themistocles_2.json msgid "Themistoclean Walls" msgstr "Murs de Thémistocle" #: simulation/data/auras/units/heroes/athen_hero_themistocles_2.json msgid "Walls and Palisades −50% resource costs and −20% construction time." msgstr "Réduit de -50%le coût en ressources et de +20% le temps de construction des Murs et Palissades" #: simulation/data/auras/units/heroes/brit_hero_boudicca.json msgid "Champion Army" msgstr "Armée championne" #: simulation/data/auras/units/heroes/brit_hero_boudicca.json msgid "" "Champions +2 capture attack strength, +20% melee and ranged attack damage, " "+10% movement speed." msgstr "Les Champions gagnent +2 en force de capture d'attaque, 20% de dégât mêlée et à distance , et 10% de vitesse de déplacement." #: simulation/data/auras/units/heroes/brit_hero_caratacos.json msgid "Guerrilla Chief" msgstr "Chef de guérilla" #: simulation/data/auras/units/heroes/brit_hero_caratacos.json msgid "" "Soldiers and Siege Engines +1 crush, hack, pierce resistance, +15% movement " "speed." msgstr "Les Soldats dans leurs formations gagnent +3 d'armure, et 15% de vitesse de déplacement." #: simulation/data/auras/units/heroes/brit_hero_cunobelin.json msgid "Britannorum Rex" msgstr "Britannorum Rex" #: simulation/data/auras/units/heroes/brit_hero_cunobelin.json #: simulation/data/auras/units/heroes/maur_hero_chanakya_2.json msgid "Humans +0.8 health regeneration rate." msgstr "Les Humains gagnent 0.8 de régénération de point de vie." #: simulation/data/auras/units/heroes/cart_hero_hamilcar_1.json msgid "Lightning General" msgstr "Général foudroyant" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_1.json msgid "Soldiers and Siege Engines +15% movement speed." msgstr "Les Soldats et les Engins de sèges gagnent 15% de vitesse de déplacement." #: simulation/data/auras/units/heroes/cart_hero_hamilcar_2.json msgid "Subduer of Mercenaries" msgstr "Maître des Mercenaires" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_2.json msgid "Enemy Mercenaries −20% melee and ranged attack damage." msgstr "Les Mercenaires ennemies perdent 20% de dégât mêlée et distance." #: simulation/data/auras/units/heroes/cart_hero_hannibal.json msgid "Tactician" msgstr "Tacticien" #: simulation/data/auras/units/heroes/cart_hero_hannibal.json msgid "" "Own and Allied Soldiers and Siege Engines +1 capture attack strength, +20% " "melee and ranged attack damage." msgstr "Les soldats et les Engins de sièges , les vôtres comme les alliés , gagnent +1 en force de capture d'attaque, et 20% de dégâts mêlée et distance." #: simulation/data/auras/units/heroes/cart_hero_maharbal.json msgid "Cavalry Commander" msgstr "Commandant de cavalerie" #: simulation/data/auras/units/heroes/cart_hero_maharbal.json msgid "Melee Cavalry +30% melee attack damage." msgstr "Augmente les dégâts de mêlée de la cavalerie de +30%." #: simulation/data/auras/units/heroes/gaul_hero_brennus.json msgid "Sacker of Rome" msgstr "Saccageur de Rome" #: simulation/data/auras/units/heroes/gaul_hero_brennus.json msgid "Humans, Siege Engines, and Ships gain +15 metal loot." msgstr "Les Humains, les Engins de sièges, et les Navires gagnent +15 de butin de métal en plus" #: simulation/data/auras/units/heroes/gaul_hero_vercingetorix.json msgid "Celtic Warlord" msgstr "Seigneur de guerre celtique" #: simulation/data/auras/units/heroes/gaul_hero_vercingetorix.json msgid "" "Soldiers and Siege Engines +1 capture attack strength, +20% melee and ranged" " attack damage." msgstr "Les soldats et les engins de sièges gagnent +1 en force de capture d'attaque, et 20% de dégât mêlée et distance. " #: simulation/data/auras/units/heroes/gaul_hero_viridomarus.json msgid "Preparation for War" msgstr "Préparation à la guerre" #: simulation/data/auras/units/heroes/han_hero_han_xin_1.json msgid "Northern Army" msgstr "Armée Nordique" #: simulation/data/auras/units/heroes/han_hero_han_xin_1.json msgid "Soldiers −20% promotion experience." msgstr "Les soldats ont une réduction de 20% de récompense du mérite" #: simulation/data/auras/units/heroes/han_hero_han_xin_2.json msgid "Southern Army" msgstr "Armée du Sud" #: simulation/data/auras/units/heroes/han_hero_han_xin_2.json msgid "Own and Allied Soldiers +25% vision range." msgstr "Les soldats et leurs alliés gagnent +25 % de champ de vision." #: simulation/data/auras/units/heroes/han_hero_liu_bang_1.json msgid "Walls +10 health regeneration rate." msgstr "Les murs ont +10 taux de régénération de la santé." #: simulation/data/auras/units/heroes/han_hero_liu_bang_1.json #: simulation/data/auras/units/heroes/han_hero_liu_bang_2.json msgid "Confucian Reforms" msgstr "Réformes Confucéennes" #: simulation/data/auras/units/heroes/han_hero_liu_bang_2.json msgid "Cavalry +20% attack damage." msgstr "La cavalerie a +20 % de dégât d'attaque." #: simulation/data/auras/units/heroes/han_hero_wei_qing_1.json #: simulation/data/auras/units/heroes/han_hero_wei_qing_2.json msgid "Mandate of Heaven" msgstr "Mandat du Paradis" #: simulation/data/auras/units/heroes/han_hero_wei_qing_1.json #: simulation/data/auras/units/heroes/kush_hero_amanirenas.json #: simulation/data/auras/units/heroes/mace_hero_philip_ii.json msgid "" "Champions +2 capture attack strength, +20% melee and ranged attack damage." msgstr "Les Champions gagnent +2 en force de capture d'attaque, et 20% de dégât mêlée et distance." #: simulation/data/auras/units/heroes/han_hero_wei_qing_2.json msgid "Enemy Cavalry −10% melee and ranged attack damage." msgstr "La cavalerie ennemie fait -10 % de dégâts d'attaque en mêlée et à distance." #: simulation/data/auras/units/heroes/hero_garrison.json msgid "Inspired Defense" msgstr "Défense inspirée" #: simulation/data/auras/units/heroes/hero_garrison.json msgid "" "When garrisoned, the Structure has +1 capture points garrison regeneration " "rate." msgstr "En garnison, la structure gagne +1 en taux de régénération de points de capture de garnison." #: simulation/data/auras/units/heroes/iber_hero_caros_1.json msgid "When garrisoned, the Structure or Siege Tower has +75% arrow count." msgstr "En garnison, la structure ou la Tour de siège gagnent 75% de flèches supplémentaires." #: simulation/data/auras/units/heroes/iber_hero_caros_1.json msgid "Valiant Defender" msgstr "Vaillant défenseur" #: simulation/data/auras/units/heroes/iber_hero_caros_2.json msgid "Battle Fervor" msgstr "Ferveur de bataille" #: simulation/data/auras/units/heroes/iber_hero_caros_2.json #: simulation/data/auras/units/heroes/maur_hero_chandragupta_1.json msgid "Soldiers +1 crush, hack, pierce resistance." msgstr "Les soldats gagnent +1 dégât écrasant, tranchant, perçant." #: simulation/data/auras/units/heroes/iber_hero_indibil.json msgid "Mobilization" msgstr "Mobilisation" #: simulation/data/auras/units/heroes/iber_hero_indibil.json msgid "Soldiers −15% resources costs, −20% training time." msgstr "Les soldats coûtent 15% de ressources en moins, et leur temps de formation est réduite de 20%." #: simulation/data/auras/units/heroes/iber_hero_viriato_1.json msgid "Soldiers +20% movement speed." msgstr "Les soldats gagnent 20% de vitesse de déplacement." #: simulation/data/auras/units/heroes/iber_hero_viriato_2.json msgid "Swag" msgstr "Butin" #: simulation/data/auras/units/heroes/iber_hero_viriato_2.json msgid "Soldiers and Siege Engines gain +100% resource loot." msgstr "Les soldats et les engins de sièges gagnent 100% de butin de ressources en plus." #: simulation/data/auras/units/heroes/kush_hero_amanirenas.json msgid "Warrior Queen" msgstr "Reine Guerrière" #: simulation/data/auras/units/heroes/kush_hero_arakamani_1.json msgid "Defier of Tradition" msgstr "Défieur de la Tradition" #: simulation/data/auras/units/heroes/kush_hero_arakamani_1.json msgid "" "Temple of Amun +20% resource costs and build time. Amun Temple Guard +20% " "resource costs and training time." msgstr "Les Temples d'Amon coûtent 20% de ressources en plus et prennent 20% de temps de construction en plus. Les Gardes du Temple d'Amon coûtent 20% de ressource en plus , et prennent 20% de temps de formation en plus." #: simulation/data/auras/units/heroes/kush_hero_arakamani_2.json msgid "Follower of Apedemak" msgstr "Disciple d'Apédémak" #: simulation/data/auras/units/heroes/kush_hero_arakamani_2.json msgid "" "Temple of Apedemak −20% resource costs and build time. Apedemak Temple Guard" " −20% resource costs and training time." msgstr "Les Temples d'Amon prennent 20% de ressource et de temps de construction en moins. Les Gardes du Temple d'Amon prennent 20% de ressources et de temps d'entrainement en moins." #: simulation/data/auras/units/heroes/kush_hero_arakamani_3.json msgid "Slaughter of the Faithful" msgstr "Massacre des Fidèles" #: simulation/data/auras/units/heroes/kush_hero_arakamani_3.json msgid "Enemy Healers −50% healing strength." msgstr "Les Soigneurs ennemies perdent 50% de capacité de soins." #: simulation/data/auras/units/heroes/kush_hero_nastasen_1.json msgid "Savior of Kush" msgstr "Sauveur de Koush" #: simulation/data/auras/units/heroes/kush_hero_nastasen_1.json msgid "Soldiers +10% melee and ranged attack damage, gain +50% resource loot." msgstr "Les Soldats gagnent +10 de dégât mêlée et distance , et gagnent 50% de butin de ressources." #: simulation/data/auras/units/heroes/kush_hero_nastasen_2.json msgid "Gift of Warships" msgstr "Don de Navires de Guerre" #: simulation/data/auras/units/heroes/kush_hero_nastasen_2.json msgid "Kushite Triremes −50 wood and metal cost." msgstr "Les Trirèmes koushites coûtent 50 de bois et de métal de moins." #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.json msgid "Rapid Conquest" msgstr "Conquête Rapide" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.json msgid "Soldiers +10% attack damage, +15% movement speed." msgstr "Augmente de +10% les dégâts d'attaque et de +15% la vitesse de déplacement des Soldats." #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.json msgid "Undefeated" msgstr "Invaincu" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.json msgid "Enemy Soldiers, Structures −10% attack damage." msgstr "Réduit de -10% les dégâts d'attaque des Soldats Ennemis sur les Bâtiments." #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_3.json msgid "Conqueror" msgstr "Conquérant" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_3.json msgid "Enemy Civic Centres −50% capture points garrisoned regeneration rate." msgstr "Les centres-villes ennemis perdent 50% du taux de régénération des points de capture en garnison." #: simulation/data/auras/units/heroes/mace_hero_craterus.json msgid "Taxiarchès" msgstr "Taxiarque" #: simulation/data/auras/units/heroes/mace_hero_craterus.json msgid "" "Infantry Pikemen +20% capture attack strength, +20% melee attack damage." msgstr "Les Lanciers d'infanterie gagnent 20% en force de capture d'attaque, et 20% de dégâts mêlée et distance." #: simulation/data/auras/units/heroes/mace_hero_demetrius_i.json msgid "Besieger" msgstr "Assiégeant" #: simulation/data/auras/units/heroes/mace_hero_demetrius_i.json msgid "" "Siege Engines +1 crush, hack, pierce resistance, +20% melee and ranged " "attack damage, +10% ranged attack range, +10% vision range." msgstr "Les Engins de sièges gagnent +1 d'armure, 20% dégât mêlée et distance, 10% de portée d'attaque distance, et 10% de champs de vision." #: simulation/data/auras/units/heroes/mace_hero_philip_ii.json msgid "Rise of Macedon" msgstr "Montée en puissance de la Macédoine " #: simulation/data/auras/units/heroes/mace_hero_pyrrhus_i.json msgid "Pyrrhic Victory" msgstr "Victoire pyrrhique" #: simulation/data/auras/units/heroes/mace_hero_pyrrhus_i.json msgid "Soldiers +20% melee and ranged attack damage, −15% health." msgstr "Les Soldats gagnent 20 % de dégât de mêlée et à distance, mais perdent 15 % de santé." #: simulation/data/auras/units/heroes/maur_hero_ashoka.json msgid "" "Temples −50% resource costs and build time. Temple technologies −50% " "resource costs and research time." msgstr "Les Temples prennent 50 % de ressources et temps de construction en moins. Les technologies des Temples prennent 50 % de ressources et temps de recherche en moins." #: simulation/data/auras/units/heroes/maur_hero_ashoka.json msgid "Buddhism" msgstr "Bouddhisme " #: simulation/data/auras/units/heroes/maur_hero_chanakya_1.json msgid "All technologies have −20% resource cost and −30% research time." msgstr "Toutes technologies coûtent -20% de resources, et -30% de temps de recherche." #: simulation/data/auras/units/heroes/maur_hero_chanakya_1.json msgid "Teacher" msgstr "Professeur" #: simulation/data/auras/units/heroes/maur_hero_chanakya_2.json msgid "Regeneration" msgstr "Régénération" #: simulation/data/auras/units/heroes/maur_hero_chandragupta_1.json msgid "Empire Maker" msgstr "Créateur d'Empire" #: simulation/data/auras/units/heroes/maur_hero_chandragupta_2.json msgid "Elephant Corps" msgstr "Unité d'Éléphants" #: simulation/data/auras/units/heroes/maur_hero_chandragupta_2.json msgid "Elephants +15% attack rate, +10% movement speed." msgstr "Augmente de +15% le taux d'attaque et de +10% la vitesse de déplacement des Éléphants" #: simulation/data/auras/units/heroes/pers_hero_cyrus_ii.json msgid "Forefront Leader" msgstr "Commandant de première ligne" #: simulation/data/auras/units/heroes/pers_hero_cyrus_ii.json msgid "" "Cavalry +1 capture attack strength, +20% melee and ranged attack damage." msgstr "La Cavalerie gagne +1 en force de capture d'attaque, et +20 % de dégâts de mêlée et à distance." #: simulation/data/auras/units/heroes/pers_hero_darius_i.json msgid "Leadership" msgstr "Leadership" #: simulation/data/auras/units/heroes/pers_hero_darius_i.json msgid "" "Soldiers, Siege Engines, Traders, and Merchant Ships +15% movement speed." msgstr "Les soldats, les engins de sièges, les marchands et les navires marchands gagnent 15 % de vitesse de déplacement." #: simulation/data/auras/units/heroes/pers_hero_xerxes_i.json msgid "Administrator" msgstr "Administrateur" #: simulation/data/auras/units/heroes/pers_hero_xerxes_i.json msgid "Workers +15% build rate and gather speed." msgstr "Les Ouvriers construisent et récoltent 15 % plus vite." #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_1.json msgid "Patriot" msgstr "Patriote" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_1.json msgid "Soldiers and Siege Engines −20% melee and ranged attack repeat time." msgstr "Les soldats et les engins de sièges perdent 20 % de répétition de mêlée et à distance." #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_2.json msgid "Allied Heroes +10% health." msgstr "Augmente la santé des héros alliés de +10 %." #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_2.json #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_3.json msgid "Consort" msgstr "Consort" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_3.json msgid "Enemy Heroes −10% health." msgstr "Réduit la santé des héros ennemis de −10 %." #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_1.json msgid "Patron of Construction" msgstr "Protecteur des constructions" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_1.json msgid "Builders +10% build rate." msgstr "Les Bâtisseurs construisent 10 % plus vite." #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_2.json msgid "Mercenary Patron" msgstr "Protecteur des mercenaires" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_2.json msgid "Mercenaries −35% resource costs." msgstr "Le coût en ressources pour les Mercenaires est réduit de 35 %\n" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_iv.json msgid "Raphia" msgstr "Raphia" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_iv.json msgid "Pikemen +40% health." msgstr "Augmente la santé des piquiers de +40 %." #: simulation/data/auras/units/heroes/rome_hero_marcellus_1.json msgid "Cavalry +15% melee and ranged attack damage." msgstr "La Cavalerie gagne 15 % de dégâts de mêlée et à distance." #: simulation/data/auras/units/heroes/rome_hero_marcellus_1.json #: simulation/data/auras/units/heroes/rome_hero_marcellus_2.json msgid "Sword of Rome" msgstr "Épée de Rome" #: simulation/data/auras/units/heroes/rome_hero_marcellus_2.json msgid "Enemy Infantry −10% melee and ranged attack damage." msgstr "L'infanterie ennemie perd 10 % de dégâts de mêlée et à distance." #: simulation/data/auras/units/heroes/rome_hero_maximus.json msgid "Shield of Rome" msgstr "Bouclier de Rome" #: simulation/data/auras/units/heroes/rome_hero_maximus.json msgid "Humans and Structures +1 crush, hack, pierce resistance." msgstr "Humains et Structures +1 de résistance écrasante, tranchante, perçante." #: simulation/data/auras/units/heroes/rome_hero_scipio.json msgid "Triumph" msgstr "Triomphe" #: simulation/data/auras/units/heroes/rome_hero_scipio.json msgid "" "Soldiers and Siege Engines +2 capture attack strength, +20% melee and ranged" " attack damage." msgstr "Les Soldats et les Engins de Sièges gagnent +2 en force de capture, et 20 % de dégât de mêlée et distance." #: simulation/data/auras/units/heroes/sele_hero_antiochus_iii.json msgid "Ilarchès" msgstr "Ilarque" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iii.json msgid "Cavalry +2 crush, hack, pierce resistance." msgstr "Cavalerie +2 de dégâts d'attaque écrasante, tranchante, perçante." #: simulation/data/auras/units/heroes/sele_hero_antiochus_iv.json msgid "Renowned Conqueror" msgstr "Conquérant renommé" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iv.json msgid "Enemy Structures, Ships, and Siege Engines −20% health." msgstr "Les Bâtiments ennemis, les Navires, et les Engins de Sièges perdent 20 % de santé." #: simulation/data/auras/units/heroes/sele_hero_seleucus_i.json msgid "Zooiarchos" msgstr "Zooiarque" #: simulation/data/auras/units/heroes/sele_hero_seleucus_i.json msgid "Champion Elephants +20% melee attack damage, +20% movement speed." msgstr "Les Éléphants Champions gagnent 20 % de dégât de mêlée, et 20 % de vitesse de déplacement." #: simulation/data/auras/units/heroes/spart_hero_agis_1.json msgid "Great Revolt" msgstr "Grande Révolte" #: simulation/data/auras/units/heroes/spart_hero_agis_1.json msgid "Soldiers −25% metal cost, and training time." msgstr "Soldat -25% coût métal et durée d'entraînement" #: simulation/data/auras/units/heroes/spart_hero_agis_2.json msgid "Agis +50% health." msgstr "" #: simulation/data/auras/units/heroes/spart_hero_agis_2.json #: simulation/data/auras/units/heroes/spart_hero_leonidas.json msgid "Last Stand" msgstr "Dernier debout" #: simulation/data/auras/units/heroes/spart_hero_brasidas.json msgid "Helot Reforms" msgstr "Réformes hilotiques" #: simulation/data/auras/units/heroes/spart_hero_brasidas.json msgid "" "Citizen Infantry Javelineers +1 crush, hack, pierce resistance, +25% ranged " "attack pierce damage." msgstr "Les citoyens Javelinistes d'infanterie gagnent +1 de résistance écrasante, tranchante, perçante, et 25 % de dégâts perforants à distance." #: simulation/data/auras/units/heroes/spart_hero_leonidas.json msgid "Spearmen +1 capture attack strength, +25% melee attack damage." msgstr "Augmente de +1 en force de capture et de +25 % les dégâts de mêlée des lanciers." #: simulation/data/auras/units/ram_garrison.json msgid "Battering Team" msgstr "" #: simulation/data/auras/units/ram_garrison.json msgid "" "Battering Rams +0.15 speed, +1 acceleration, and +0.5 turn rate for each " "garrisoned soldier." msgstr ""