# Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2026 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" "POT-Creation-Date: 2026-03-06 01:16+0000\n" "PO-Revision-Date: 2017-06-04 12:59+0000\n" "Language-Team: Spanish (Venezuela) (https://app.transifex.com/wildfire-games/teams/17418/es_VE/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: es_VE\n" "Plural-Forms: nplurals=3; plural=n == 1 ? 0 : n != 0 && n % 1000000 == 0 ? 1 : 2;\n" #: maps/tutorials/introductory_tutorial.js:3 msgid "Welcome to the 0 A.D. tutorial." msgstr "" #: maps/tutorials/introductory_tutorial.js:6 msgid "" "Left-click on a Civilian and then right-click on a berry bush to make that " "Civilian gather food. Civilians gather vegetables faster than other units." msgstr "" #: maps/tutorials/introductory_tutorial.js:15 msgid "" "Select the Citizen Soldier, right-click on a tree near the Civic Center to " "begin gathering wood. Citizen Soldiers gather wood faster than Civilians." msgstr "" #: maps/tutorials/introductory_tutorial.js:26 #, javascript-format msgid "" "Select the Civic Center building and hold %(hotkey)s while clicking on the " "Hoplite icon once to begin training a batch of Hoplites." msgstr "" #: maps/tutorials/introductory_tutorial.js:37 #: maps/tutorials/introductory_tutorial.js:79 #: maps/tutorials/introductory_tutorial.js:161 #: maps/tutorials/introductory_tutorial.js:245 msgid "" "Do not forget to press the batch training hotkey while clicking to produce " "multiple units." msgstr "" #: maps/tutorials/introductory_tutorial.js:38 #: maps/tutorials/introductory_tutorial.js:162 msgid "Click on the Hoplite icon." msgstr "" #: maps/tutorials/introductory_tutorial.js:46 msgid "" "Select the two idle Civilians and build a House nearby by selecting the " "House icon. Place the House by left-clicking on a piece of land." msgstr "" #: maps/tutorials/introductory_tutorial.js:54 msgid "" "When they are ready, select the newly trained Hoplites and assign them to " "build a Storehouse beside some nearby trees. They will begin to gather wood " "when it's constructed." msgstr "" #: maps/tutorials/introductory_tutorial.js:64 #, javascript-format msgid "" "Train a batch of Skirmishers by holding %(hotkey)s and clicking on the " "Skirmisher icon in the Civic Center." msgstr "" #: maps/tutorials/introductory_tutorial.js:80 msgid "Click on the Skirmisher icon." msgstr "" #: maps/tutorials/introductory_tutorial.js:88 msgid "" "Build a Farmstead in an open space beside the Civic Center using any idle " "builders." msgstr "" #: maps/tutorials/introductory_tutorial.js:100 msgid "Let's wait for the Farmstead to be built." msgstr "" #: maps/tutorials/introductory_tutorial.js:112 msgid "" "Once the Farmstead is constructed, its builders will automatically begin " "gathering food if there is any nearby. Select the builders and instead make " "them construct a Field beside the Farmstead." msgstr "" #: maps/tutorials/introductory_tutorial.js:136 msgid "" "The Field's builders will now automatically begin gathering food from the " "Field. Using the newly created group of skirmishers, get them to build " "another House nearby." msgstr "" #: maps/tutorials/introductory_tutorial.js:144 msgid "" "Train a batch of Hoplites at the Civic Center. Select the Civic Center and " "with it selected right-click on a tree nearby. Units from the Civic Center " "will now automatically gather wood." msgstr "" #: maps/tutorials/introductory_tutorial.js:176 msgid "" "Select the Civic Center, then hover the cursor over the tree and right-click" " when you see your cursor change into a wood icon." msgstr "" #: maps/tutorials/introductory_tutorial.js:185 msgid "" "Build a Barracks nearby. Whenever your population limit is reached, build an" " extra House using any available builder units. This will be the fifth " "Village Phase structure that you have built, allowing you to advance to the " "Town Phase." msgstr "" #: maps/tutorials/introductory_tutorial.js:193 msgid "" "Select the Civic Center again and advance to Town Phase by clicking on the " "II icon (you have to wait for the barracks to be built first). This will " "allow Town Phase buildings to be constructed." msgstr "" #: maps/tutorials/introductory_tutorial.js:205 msgid "" "While waiting for the phasing up, you may reassign your idle workers to " "gathering the resources you are short of." msgstr "" #: maps/tutorials/introductory_tutorial.js:220 msgid "" "Order the idle Skirmishers to build an outpost to the north east at the edge" " of your territory." msgstr "" #: maps/tutorials/introductory_tutorial.js:228 msgid "" "Start training a batch of Civilians in the Civic Center and set its rally " "point to the Field (right click on it)." msgstr "" #: maps/tutorials/introductory_tutorial.js:246 #: maps/tutorials/starting_economy_walkthrough.js:365 msgid "Click on the Civilian icon." msgstr "" #: maps/tutorials/introductory_tutorial.js:266 msgid "" "Prepare for an attack by an enemy player. Train more soldiers using the " "Barracks, and get idle soldiers to build a Tower near your Outpost." msgstr "" #: maps/tutorials/introductory_tutorial.js:274 msgid "" "Build a Forge and research the Infantry Training technology (sword icon) to " "improve infantry hack attack." msgstr "" #: maps/tutorials/introductory_tutorial.js:282 msgid "The enemy is coming. Train more soldiers to fight off the enemies." msgstr "" #: maps/tutorials/introductory_tutorial.js:290 msgid "Try to repel the attack." msgstr "" #: maps/tutorials/introductory_tutorial.js:300 msgid "" "The enemy attack has been thwarted. Now build a market and a temple while " "you assign new units to gather required resources." msgstr "" #: maps/tutorials/introductory_tutorial.js:321 msgid "" "Once you meet the City Phase requirements, select your Civic Center and " "advance to City Phase." msgstr "" #: maps/tutorials/introductory_tutorial.js:333 msgid "" "While waiting for the phase change, you may train more soldiers at the " "Barracks." msgstr "" #: maps/tutorials/introductory_tutorial.js:345 msgid "" "Now that you are in City Phase, build the Arsenal nearby and then use it to " "construct 2 Battering Rams." msgstr "" #: maps/tutorials/introductory_tutorial.js:367 msgid "" "Stop all your soldiers gathering resources and instead task small groups to " "find the enemy Civic Center on the map. Once the enemy's base has been " "spotted, send your Siege Engines and all remaining soldiers to destroy it.\n" msgstr "" #: maps/tutorials/introductory_tutorial.js:368 msgid "Civilians should continue to gather resources." msgstr "" #: maps/tutorials/introductory_tutorial.js:379 msgid "The enemy has been defeated. These tutorial tasks are now completed." msgstr "" #: maps/tutorials/introductory_tutorial.xml:39 msgid "This is a basic tutorial to get you started playing 0 A.D." msgstr "" #: maps/tutorials/introductory_tutorial.xml:39 msgid "Introductory Tutorial" msgstr "" #: maps/tutorials/introductory_tutorial.xml:39 msgid "Player 2" msgstr "" #: maps/tutorials/introductory_tutorial.xml:39 #: maps/tutorials/starting_economy_walkthrough.xml:39 msgid "Player 1" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:4 msgid "" "This tutorial will teach the basics of developing your economy. Typically, " "you will start with a Civic Center and a couple units in Village Phase and " "ultimately, your goal will be to develop and expand your empire, often by " "evolving to Town Phase and City Phase afterward.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:6 #, javascript-format msgid "" "\n" "Before starting, you can toggle between fullscreen and windowed mode using %(hotkey)s." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:9 msgid "" "You can change the level of zoom using the mouse wheel and the camera view " "using any of your keyboard's arrow keys.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:10 msgid "Adjust the game window to your preferences.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:12 #, javascript-format msgid "" "\n" "You may also toggle between showing and hiding this tutorial panel at any moment using %(hotkey)s.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:19 msgid "" "To start off, select your building, the Civic Center, by clicking on it. A " "selection ring in the color of your player will be displayed after clicking." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:24 msgid "" "Now that the Civic Center is selected, you will notice that a production " "panel will appear on the lower right of your screen detailing the actions " "that the buildings supports. For the production panel, available actions are" " not masked in any color, while an icon masked in gray indicates that the " "action has not been unlocked and a red mask indicates that you do not have " "sufficient resources to perform that action. Additionally, you can hover the" " cursor over any icon to show a tooltip with more details.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:25 msgid "" "The top row of buttons contains portraits of units that may be trained at " "the building while the bottom one or two rows will have researchable " "technologies. Hover the cursor over the II icon. The tooltip will tell us " "that advancing to Town Phase requires both more constructed structures as " "well as more food and wood resources." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:30 msgid "" "You have two main types of starting units: Civilians and Citizen Soldiers. " "Civilians are purely economic units; they have low health and little to no " "attack. Citizen Soldiers are workers by default, but in times of need, can " "utilize a weapon to fight. You have two categories of Citizen Soldiers: " "Infantry and Cavalry. Civilians and Infantry Citizen Soldiers can gather any" " land resources while Cavalry Citizen Soldiers can only gather meat from " "animals.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:35 msgid "" "As a general rule of thumb, left-clicking represents selection while right-" "clicking with an entity selected represents an order (gather, build, fight, " "etc.).\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:40 msgid "" "At this point, food and wood are the most important resources for developing" " your economy, so let's start with gathering food. Civilians gather " "vegetables faster than other units.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:41 msgid "There are primarily three ways to select units:\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:42 msgid "" "1) Hold the left mouse button and drag a selection rectangle that encloses " "the units you want to select.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:44 #, javascript-format msgid "" "2) Click on one of them and then add additional units to your selection by " "holding %(hotkey)s and clicking each additional unit (or also via the above " "selection rectangle).\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:48 #, javascript-format msgid "" "3) Double-click on a unit. This will select every unit of the same type as " "the specified unit in your visible window. %(hotkey)s+double-click will " "select all units of the same type on the entire map.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:51 msgid "" "You can click on an empty space on the map to reset the selection. Try each " "of these methods before tasking all of your Civilians to gather the berries " "to the southeast of your Civic Center by right-clicking on the berries when " "you have all the Civilians selected." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:62 msgid "" "Now, let's gather some wood with your Infantry Citizen Soldiers. Select your" " Infantry Citizen Soldiers and order them to gather wood by right-clicking " "on the nearest tree." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:73 msgid "" "Cavalry Citizen Soldiers are good for hunting. Select your Cavalry and order" " him to slaughter the chickens around your Civic Center in similar fashion." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:84 msgid "" "All your units are now gathering resources. We should train more units!\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:85 msgid "" "First, let's set a rally point. Setting a rally point on a building that can" " train units will automatically designate a task to the new unit upon " "completion of training. We want to send the newly trained units to gather " "wood on the group of trees to the south of the Civic Center. To do so, " "select the Civic Center by clicking on it and then right-click on one of the" " trees.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:86 msgid "" "Rally points are indicated by a small flag at the end of the blue line." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:94 msgid "" "Select the Civic Center, then hover the cursor over a tree and right-click " "when you see the cursor change into a wood icon." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:103 msgid "" "Now that the rally point is set, we can produce additional units and they " "will do their assigned task automatically.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:105 #, javascript-format msgid "" "Citizen Soldiers gather wood faster than Civilians. Select the Civic Center " "and, while holding %(hotkey)s, click on the second unit icon, the Hoplites " "(holding %(hotkey)s trains a batch of five units). You can also train units " "individually by simply clicking, but training 5 units together takes less " "time than training 5 units individually." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:117 msgid "" "Do not forget to hold the hotkey while clicking to train several units." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:118 msgid "The second icon represents the Hoplites." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:127 msgid "Let's wait for the units to be trained.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:128 msgid "" "While waiting, direct your attention to the panel at the top of your screen." " On the upper left, you will see your current resource supply (food, wood, " "stone, and metal). As each worker brings resources back to the Civic Center " "(or another dropsite), you will see the amount of the corresponding resource" " increase.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:129 msgid "" "This is a very important concept to keep in mind: gathered resources have to" " be brought back to a dropsite to be accounted, and you should always try to" " minimize the distance between resource and nearest dropsite to improve your" " gathering efficiency." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:138 msgid "" "The newly trained units automatically go to the trees and start gathering " "wood.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:139 msgid "" "But as they have to bring it back to the Civic Center to deposit it, their " "gathering efficiency suffers from the distance. To fix that, we can build a " "Storehouse, a dropsite for wood, stone, and metal, close to the trees. To do" " so, select your five newly trained Citizen Soldiers and look for the " "construction panel on the bottom right, click on the Storehouse icon, move " "the mouse as close as possible to the trees you want to gather and click on " "a valid place to build the dropsite.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:140 msgid "" "Invalid (obstructed) positions will show the building preview overlay in " "red." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:150 msgid "" "The selected Citizens will automatically start constructing the building " "once you place the foundation." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:161 msgid "" "When construction finishes, the builders default to gathering wood " "automatically.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:162 msgid "" "In the meantime, we seem to have enough workers gathering wood. We should " "remove the current rally point of the Civic Center away from gathering wood." " For that purpose, right-click on the Civic Center when it is selected (and " "the flag icon indicating the rally point is crossed out)." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:177 #, javascript-format msgid "" "Let's train some Civilians to gather more food. Select the Civic Center, " "hold %(hotkey)s and click on the Civilian icon to train five Civilians." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:193 msgid "Do not forget to hold the hotkey and click to train several units." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:194 msgid "The first icon represents the Civilians." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:203 msgid "The units should be ready soon.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:204 msgid "" "In the meantime, direct your attention to your population count on the top " "panel. It is the fifth item from the left, after the resources. It would be " "prudent to keep an eye on it. It indicates your current population " "(including those being trained) and the current population limit, which is " "determined by your built structures." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:217 msgid "" "As you have nearly reached the population limit, you must increase it by " "building some new structures if you want to train more units. The most cost " "effective structure to increase your population limit is the House.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:218 msgid "" "Now that the units are ready, let's see how to build several Houses in a " "row." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:224 #, javascript-format msgid "" "Select two of your newly-trained Civilians and order them to build these " "Houses in the empty space to the east of the Civic Center. Click on the " "House icon in the bottom right panel. While holding %(hotkey)s click on " "positions on the map where you want to build Houses. The Civilians will then" " start to build the houses in order. (When you give a command while holding " "%(hotkey)s, you put the command in a queue; units automatically switch to " "the next command in their queue when they finish their current command). " "Press Escape to get rid of the House cursor so you don't spam Houses all " "over the map.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:228 #, javascript-format msgid "" "Reminder: to select only two Civilians, click on the first one and then hold" " %(hotkey)s and click on the second one." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:263 msgid "" "You may notice that berries are a finite supply of food. We will need a more" " lasting food source. Fields produce an unlimited food resource, but are " "slower to gather than forageable fruits.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:264 msgid "" "But to minimize the distance between a farm and its corresponding food " "dropsite, we will first build a Farmstead." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:275 msgid "" "Select the three remaining (idle) Civilians and order them to build a " "Farmstead in the center of the large open area to the west of the Civic " "Center.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:276 msgid "" "We will need a decent chunk of space around the Farmstead to build Fields. " "In addition, we can see goats on the west side to further improve our food " "gathering efficiency should we ever decide to hunt them.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:278 #, javascript-format msgid "" "If you try to select the three idle Civilians by clicking and dragging a " "selection rectangle over them, you might accidentally select additional " "units. To avoid that, hold %(hotkey)s while selecting so that only idle " "units are selected. If you accidentally select a cavalry unit, hold Ctrl and" " click on the cavalry unit icon of the selection panel at the bottom of the " "screen to remove the cavalry unit from the current selection." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:295 msgid "" "When the Farmstead construction is finished, its builders will automatically" " look for food, and in this case, they will go after the nearby goats.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:296 msgid "" "But your House builders will only look for something else to build and, if " "nothing found, become idle. Let's wait for them to build the Houses." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:312 msgid "" "When both Houses are built, select your two Civilians and order them to " "build a Field as close as possible to the Farmstead, which is a dropsite for" " all types of food." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:322 msgid "" "When the Field is ready, the builders will automatically start gathering " "it.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:323 msgid "" "The cavalry unit should have slaughtered all chickens by now. Select it and " "explore the area to the south of the Civic Center: there is a lake with some" " camels around. Move your cavalry by right-clicking on the point you want to" " go, and when you see a herd of camels, right-click on one of them to start " "hunting for food." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:334 msgid "" "Up to five Workers can gather from a Field. To add additional Workers, " "select the Civic Center and set a rally point on a Field by right-clicking " "on it. If the Field is not yet finished, new Workers sent by a rally point " "will help building it, and when built, they will gather food." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:342 msgid "Select the Civic Center and right-click on the Field." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:350 msgid "" "Now click three times on the Civilian icon in the bottom right panel to " "train three additional farmers." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:364 msgid "Click without holding a hotkey to train a single unit." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:375 msgid "" "You can increase the gather rates of your workers by researching new " "technologies available in some buildings.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:376 msgid "" "The farming rate, for example, can be improved with a researchable " "technology in the Farmstead. Select the Farmstead and look at its production" " panel on the bottom right. You will see several researchable technologies. " "Hover the cursor over them to see their costs and effects and click on the " "one you want to research." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:391 msgid "" "We should start preparing to phase up into Town Phase, which will unlock " "many more units and buildings. Select the Civic Center and hover the cursor " "over the Town Phase icon to see what is still needed.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:392 msgid "" "We now have enough resources, but one structure is missing. Although this is" " an economic tutorial, it is nonetheless useful to be prepared for defense " "in case of attack, so let's build Barracks.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:393 msgid "" "Select four of your soldiers and ask them to build a Barracks: as before, " "start selecting the soldiers, click on the Barracks icon in the production " "panel and then lay down a foundation not far from your Civic Center where " "you want to build." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:404 msgid "" "Let's wait for the Barracks to be built. As this construction is lengthy, " "you can add two soldiers to build it faster. To do so, select your Civic " "Center and set up a rally point on the Barracks foundation by right-clicking" " on it (you should see a hammer icon). Then produce two more builders by " "clicking on the Hoplite icon twice." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:414 msgid "" "You should now be able to research Town Phase. Select the Civic Center and " "click on the technology icon.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:415 msgid "" "If you still miss some resources (icon with red overlay), wait for them to " "be gathered by your workers." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:429 msgid "" "In later phases, you need usually stone and metal to build bigger structures" " and train better soldiers. Hence, while waiting for the research to be " "done, you will send half of your idle Citizen Soldiers (who have finished " "building the Barracks) to gather stone and the other half to gather metal.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:430 msgid "" "To do so, we could select three Citizen Soldiers and right-click on the " "stone quarry on the west of the Civic Center (the cursor changes when " "hovering the stone quarry while your soldiers are selected). However, these " "soldiers were gathering wood, so they may still carry some wood which would " "be lost when starting to gather another resource." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:436 #, javascript-format msgid "" "Thus, we should order them to deposit their wood in the Civic Center along " "the way. To do so, we will hold %(hotkey)s while clicking to queue orders: " "select your soldiers, hold %(hotkey)s and right-click on the Civic Center to" " deposit their wood and then hold %(hotkey)s and right-click on the stone " "quarry to gather it.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:439 msgid "" "Perform a similar order queue with the remaining soldiers and the metal mine" " in the west." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:473 msgid "" "This is the end of the walkthrough. This should give you a good idea of the " "basics of setting up your economy." msgstr "" #: maps/tutorials/starting_economy_walkthrough.xml:39 msgid "" "This map will give a rough guide for starting the game effectively. Early in" " the game the most important thing is to gather resources as fast as " "possible so you are able to build enough troops later." msgstr "" #: maps/tutorials/starting_economy_walkthrough.xml:39 msgid "Starting Economy Walkthrough" msgstr ""