# Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2024 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Alberto Verde, 2019 # Antón Chinaev, 2018 # Antonio J. A, 2021 # Antonio Vazquez, 2020 # Daniel Muñoz, 2021 # David Abián, 2023 # David Fernandez Carhuas, 2015 # Ismael Lires, 2023 # Jesús Asenjo, 2017 # jorgman1 ., 2021 # Joseba Uranga, 2019 # Juan Jaramillo, 2017 # juan pablo Ferraro, 2020 # Luis Torrecilla, 2016 # Miguel Magdaleno Santamaría, 2020 # Mihai Pantazi, 2017-2018 # Pedro Garcia, 2022 # Raul Ferrero, 2020 # Rodrigo Vegas Sánchez-Ferrero, 2020-2024 # Swyter, 2014-2018,2020,2022 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2024-07-26 13:41+0000\n" "PO-Revision-Date: 2014-06-19 17:54+0000\n" "Last-Translator: Rodrigo Vegas Sánchez-Ferrero, 2020-2024\n" "Language-Team: Spanish (http://app.transifex.com/wildfire-games/0ad/language/es/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: es\n" "Plural-Forms: nplurals=3; plural=n == 1 ? 0 : n != 0 && n % 1000000 == 0 ? 1 : 2;\n" #: simulation/data/attack_effects/applystatus.json msgctxt "effect caused by an attack" msgid "Various (timed) effects." msgstr "Varios efectos (temporales)." #: simulation/data/attack_effects/applystatus.json msgctxt "effect caused by an attack" msgid "Apply Status" msgstr "Aplicar estado" #: simulation/data/attack_effects/capture.json msgctxt "effect caused by an attack" msgid "Reduces capture points of a target." msgstr "Reduce los puntos de captura de un objetivo." #: simulation/data/attack_effects/capture.json msgctxt "effect caused by an attack" msgid "Capture" msgstr "Captura" #: simulation/data/attack_effects/damage.json msgctxt "effect caused by an attack" msgid "Reduces the health of a target." msgstr "Reduce la salud o resistencia de un objetivo." #: simulation/data/attack_effects/damage.json msgctxt "effect caused by an attack" msgid "Damage" msgstr "Daño" #: simulation/data/damage_types/crush.json msgctxt "damage type" msgid "Crush" msgstr "Aplastamiento" #: simulation/data/damage_types/crush.json msgctxt "damage type" msgid "Damage caused by sheer force, like with a club or by trampling." msgstr "Daño causado por fuerza bruta, golpeando o aporreando." #: simulation/data/damage_types/fire.json msgctxt "damage type" msgid "Fire" msgstr "Fuego" #: simulation/data/damage_types/fire.json msgctxt "damage type" msgid "Damage caused by burning objects, like a torch or a flaming arrow." msgstr "Daño causado por objetos en llamas como antorchas o flechas de fuego." #: simulation/data/damage_types/hack.json msgctxt "damage type" msgid "Hack" msgstr "Corte" #: simulation/data/damage_types/hack.json msgctxt "damage type" msgid "" "Damage caused by sharp objects cutting or chopping, like with a sword or an " "axe." msgstr "Daño causado por objetos cortantes afilados como una espada o un hacha." #: simulation/data/damage_types/pierce.json msgctxt "damage type" msgid "Pierce" msgstr "Perforación" #: simulation/data/damage_types/pierce.json msgctxt "damage type" msgid "Damage caused by sharp pointy objects, like arrows or spears." msgstr "Daño causado por objetos punzantes afilados, como flechas o lanzas." #: simulation/data/damage_types/poison.json msgctxt "damage type" msgid "Poison" msgstr "Veneno" #: simulation/data/damage_types/poison.json msgctxt "damage type" msgid "" "Damage caused by venomous or poisoned objects, like a snake or a poisoned " "weapon." msgstr "Daño causado por veneno como el de una serpiente o un arma envenenada." #: simulation/data/status_effects/burning.json msgctxt "status effect" msgid "This unit causes fire damage." msgstr "Esta unidad causa daño por fuego." #: simulation/data/status_effects/burning.json msgctxt "status effect" msgid "Burning" msgstr "Ardiendo" #: simulation/data/status_effects/burning.json msgctxt "status effect" msgid "This unit is burning." msgstr "Esta unidad está ardiendo." #: simulation/data/status_effects/poisoned.json msgctxt "status effect" msgid "This unit causes poison damage." msgstr "Esta unidad causa daño por veneno." #: simulation/data/status_effects/poisoned.json msgctxt "status effect" msgid "Poisoned" msgstr "envenenamiento" #: simulation/data/status_effects/poisoned.json msgctxt "status effect" msgid "This unit is poisoned." msgstr "Esta unidad ha sido envenenada." #: simulation/templates/campaigns/army_mace_hero_alexander.xml:24 msgid "Army of Alexander the Great." msgstr "Ejército de Alejandro Magno." #: simulation/templates/campaigns/army_mace_hero_alexander.xml:25 msgid "Army of Alexander the Great" msgstr "Ejército de Alejandro Magno" #: simulation/templates/campaigns/army_mace_hero_alexander.xml:26 #: simulation/templates/campaigns/army_mace_standard.xml:21 #: simulation/templates/campaigns/army_spart_hero_leonidas.xml:26 msgid "This is what an army would look like on the Strat Map." msgstr "Así es como aparecería un ejército en el mapa estratégico." #: simulation/templates/campaigns/army_mace_standard.xml:19 msgid "Army of Macedonia" msgstr "Ejército de Macedonia" #: simulation/templates/campaigns/army_mace_standard.xml:20 msgid "Army of Macedon" msgstr "Ejército de Macedonia" #: simulation/templates/campaigns/army_spart_hero_leonidas.xml:24 msgid "Army of Leonidas I." msgstr "Ejército de Leónidas I." #: simulation/templates/campaigns/army_spart_hero_leonidas.xml:25 msgid "Army of Leonidas I" msgstr "Ejército de Leónidas I" #: simulation/templates/campaigns/campaign_city_minor_test.xml:21 #: simulation/templates/campaigns/campaign_city_test.xml:21 msgid "Market" msgstr "Mercado" #: simulation/templates/campaigns/campaign_city_minor_test.xml:22 #: simulation/templates/campaigns/campaign_city_test.xml:22 msgid "Settlement" msgstr "Asentamiento" #: simulation/templates/campaigns/campaign_city_minor_test.xml:23 msgid "Minor Greek Polis" msgstr "Polis griega menor" #: simulation/templates/campaigns/campaign_city_minor_test.xml:24 msgid "This is a minor Greek city." msgstr "Pequeña ciudad griega." #: simulation/templates/campaigns/campaign_city_test.xml:23 msgid "Greek Polis" msgstr "Polis griega" #: simulation/templates/campaigns/campaign_city_test.xml:24 msgid "This is a major Greek city." msgstr "Importante ciudad griega." #: simulation/templates/campaigns/campaign_religious_test.xml:12 msgid "Religious Sanctuary" msgstr "Santuario religioso" #: simulation/templates/campaigns/campaign_religious_test.xml:13 msgid "Greek Religious Sanctuary" msgstr "Santuario religioso griego" #: simulation/templates/gaia/fauna_bear_black.xml:5 #: simulation/templates/gaia/fauna_bear_brown.xml:5 #: simulation/templates/gaia/fauna_bear_polar.xml:5 #: simulation/templates/gaia/fauna_lion.xml:5 #: simulation/templates/gaia/fauna_tiger.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Paws" msgstr "Garras" #: simulation/templates/gaia/fauna_bear_black.xml:24 msgid "Black Bear" msgstr "Oso negro" #: simulation/templates/gaia/fauna_bear_black.xml:25 msgid "Ursus americanus" msgstr "Oso negro americano " #: simulation/templates/gaia/fauna_bear_brown.xml:24 msgid "Brown Bear" msgstr "Oso kodiak" #: simulation/templates/gaia/fauna_bear_brown.xml:25 msgid "Ursus arctos" msgstr "Ursus arctos" #: simulation/templates/gaia/fauna_bear_polar.xml:24 msgid "Polar Bear" msgstr "Oso polar" #: simulation/templates/gaia/fauna_bear_polar.xml:25 msgid "Ursus maritimus" msgstr "Ursus maritimus" #: simulation/templates/gaia/fauna_boar.xml:5 #: simulation/templates/gaia/fauna_hippopotamus.xml:5 #: simulation/templates/gaia/fauna_walrus.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Tusks" msgstr "Colmillos" #: simulation/templates/gaia/fauna_boar.xml:23 msgid "Wild Boar" msgstr "Jabalí salvaje" #: simulation/templates/gaia/fauna_boar.xml:24 msgid "Sus scrofa" msgstr "Sus scrofa" #: simulation/templates/gaia/fauna_camel.xml:14 msgid "Dromedary" msgstr "Dromedario" #: simulation/templates/gaia/fauna_camel.xml:15 msgid "Camelus dromedarius" msgstr "Camello arábigo" #: simulation/templates/gaia/fauna_cattle_bull.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Horns" msgstr "Cuernos" #: simulation/templates/gaia/fauna_cattle_bull.xml:25 msgid "Bull" msgstr "Toro" #: simulation/templates/gaia/fauna_cattle_bull.xml:26 #: simulation/templates/gaia/fauna_cattle_cow.xml:21 msgid "Bos taurus taurus" msgstr "Bos taurus taurus" #: simulation/templates/gaia/fauna_cattle_cow.xml:20 msgid "Cow" msgstr "Vaca" #: simulation/templates/gaia/fauna_cattle_sanga.xml:20 msgid "Sanga Cattle" msgstr "Vacuno Sanga" #: simulation/templates/gaia/fauna_cattle_sanga.xml:21 msgid "Bos taurus africanus" msgstr "Bos taurus africanus" #: simulation/templates/gaia/fauna_cattle_zebu.xml:20 msgid "Zebu" msgstr "Cebú" #: simulation/templates/gaia/fauna_cattle_zebu.xml:21 msgid "Bos taurus indicus" msgstr "Bos taurus indicus" #: simulation/templates/gaia/fauna_chicken.xml:11 msgid "Chicken" msgstr "Pollo" #: simulation/templates/gaia/fauna_chicken.xml:12 msgid "Gallus gallus domesticus" msgstr "Gallus gallus domesticus" #: simulation/templates/gaia/fauna_crocodile_nile.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Teeth" msgstr "Dientes" #: simulation/templates/gaia/fauna_crocodile_nile.xml:23 msgid "Nile Crocodile" msgstr "Cocodrilo del Nilo" #: simulation/templates/gaia/fauna_crocodile_nile.xml:24 msgid "Crocodylus niloticus" msgstr "Crocodylus niloticus" #: simulation/templates/gaia/fauna_deer.xml:11 msgid "Red Deer" msgstr "Ciervo europeo" #: simulation/templates/gaia/fauna_deer.xml:12 msgid "Cervus elaphus" msgstr "Cervus elaphus" #: simulation/templates/gaia/fauna_dog_mastiff.xml:5 #: simulation/templates/gaia/fauna_dog_wolfhound.xml:5 #: simulation/templates/gaia/fauna_fox_arctic.xml:5 #: simulation/templates/gaia/fauna_fox_red.xml:5 #: simulation/templates/gaia/fauna_wolf.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Fangs" msgstr "Colmillos" #: simulation/templates/gaia/fauna_dog_mastiff.xml:24 msgid "Mastiff" msgstr "Mastín" #: simulation/templates/gaia/fauna_dog_mastiff.xml:25 #: simulation/templates/gaia/fauna_dog_wolfhound.xml:25 msgid "Canis lupus familiaris" msgstr "Canis lupus familiaris" #: simulation/templates/gaia/fauna_dog_wolfhound.xml:24 msgid "Wolfhound" msgstr "Lebrel" #: simulation/templates/gaia/fauna_donkey.xml:11 msgid "Donkey" msgstr "Asno" #: simulation/templates/gaia/fauna_donkey.xml:12 msgid "Equus africanus asinus" msgstr "Equus africanus asinus" #: simulation/templates/gaia/fauna_elephant_african_bush.xml:5 #: simulation/templates/gaia/fauna_elephant_asian.xml:5 #: simulation/templates/gaia/fauna_elephant_north_african.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Trunk" msgstr "Trompa" #: simulation/templates/gaia/fauna_elephant_african_bush.xml:25 msgid "African Bush Elephant" msgstr "Elefante africano de la sabana" #: simulation/templates/gaia/fauna_elephant_african_bush.xml:26 #: simulation/templates/gaia/fauna_elephant_african_infant.xml:12 msgid "Loxodonta africana" msgstr "Loxodonta africana" #: simulation/templates/gaia/fauna_elephant_african_infant.xml:11 msgid "African Bush Elephant Calf" msgstr "Elefante de la sabana" #: simulation/templates/gaia/fauna_elephant_asian.xml:25 msgid "Asian Elephant" msgstr "Elefante asiático" #: simulation/templates/gaia/fauna_elephant_asian.xml:26 #: simulation/templates/gaia/fauna_elephant_asian_infant.xml:12 msgid "Elephas maximus" msgstr "Elephas maximus" #: simulation/templates/gaia/fauna_elephant_asian_infant.xml:11 msgid "Asian Elephant Calf" msgstr "Cría de elefante asiático" #: simulation/templates/gaia/fauna_elephant_north_african.xml:25 msgid "African Forest Elephant" msgstr "Elefante de la selva africana" #: simulation/templates/gaia/fauna_elephant_north_african.xml:26 msgid "Loxodonta cyclotis" msgstr "Loxodonta cyclotis" #: simulation/templates/gaia/fauna_fox_arctic.xml:24 msgid "Arctic Fox" msgstr "Zorro ártico" #: simulation/templates/gaia/fauna_fox_arctic.xml:25 msgid "Vulpes lagopus" msgstr "Vulpes lagopus" #: simulation/templates/gaia/fauna_fox_red.xml:24 msgid "Red Fox" msgstr "Zorro rojo" #: simulation/templates/gaia/fauna_fox_red.xml:25 msgid "Vulpes vulpes" msgstr "Vulpes vulpes" #: simulation/templates/gaia/fauna_gazelle.xml:11 msgid "Thomson's Gazelle" msgstr "Gacela Thomson" #: simulation/templates/gaia/fauna_gazelle.xml:12 msgid "Eudorcas thomsonii" msgstr "Eudorcas thomsonii" #: simulation/templates/gaia/fauna_giraffe.xml:11 msgid "Giraffe" msgstr "Jirafa" #: simulation/templates/gaia/fauna_giraffe.xml:12 #: simulation/templates/gaia/fauna_giraffe_infant.xml:12 msgid "Giraffa camelopardalis" msgstr "Giraffa camelopardalis" #: simulation/templates/gaia/fauna_giraffe_infant.xml:11 msgid "Juvenile Giraffe" msgstr "Cria de jirafa" #: simulation/templates/gaia/fauna_goat.xml:20 msgid "Goat" msgstr "Cabra" #: simulation/templates/gaia/fauna_goat.xml:21 msgid "Capra aegagrus hircus" msgstr "Capra aegagrus hircus" #: simulation/templates/gaia/fauna_hippopotamus.xml:24 msgid "Hippopotamus" msgstr "Hippopotamus" #: simulation/templates/gaia/fauna_hippopotamus.xml:25 msgid "Hippopotamus amphibius" msgstr "Hippopotamus amphibius" #: simulation/templates/gaia/fauna_horse.xml:14 msgid "Horse" msgstr "Caballo" #: simulation/templates/gaia/fauna_horse.xml:15 msgid "Equus ferus caballus" msgstr "Equus ferus caballus" #: simulation/templates/gaia/fauna_horse_pony.xml:8 msgid "Pony" msgstr "Poni" #: simulation/templates/gaia/fauna_lion.xml:23 msgid "Lion" msgstr "León" #: simulation/templates/gaia/fauna_lion.xml:24 msgid "Panthera leo" msgstr "Panthera leo" #: simulation/templates/gaia/fauna_lioness.xml:4 msgid "Lioness" msgstr "Leonesa" #: simulation/templates/gaia/fauna_muskox.xml:11 msgid "Muskox" msgstr "Buey almizclero" #: simulation/templates/gaia/fauna_muskox.xml:12 msgid "Ovibos moschatus" msgstr "Ovibos moschatus" #: simulation/templates/gaia/fauna_peacock.xml:11 msgid "Peacock" msgstr "Pavo real" #: simulation/templates/gaia/fauna_peacock.xml:12 msgid "Pavo cristatus" msgstr "Pavo cristatus" #: simulation/templates/gaia/fauna_pig.xml:20 msgid "Pig" msgstr "Cerdo" #: simulation/templates/gaia/fauna_pig.xml:21 msgid "Sus scrofa domesticus" msgstr "Sus scrofa domesticus" #: simulation/templates/gaia/fauna_pig_flaming.xml:18 msgid "Flaming Pig" msgstr "Cerdos incendiarios" #: simulation/templates/gaia/fauna_piglet.xml:11 msgid "Piglet" msgstr "Lechón" #: simulation/templates/gaia/fauna_rabbit.xml:11 msgid "Rabbit" msgstr "Conejo" #: simulation/templates/gaia/fauna_rabbit.xml:12 msgid "Oryctolagus cuniculus" msgstr "Oryctolagus cuniculus" #: simulation/templates/gaia/fauna_rhinoceros_white.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Horn" msgstr "Cuerno" #: simulation/templates/gaia/fauna_rhinoceros_white.xml:24 msgid "White Rhinoceros" msgstr "Rinoceronte blanco" #: simulation/templates/gaia/fauna_rhinoceros_white.xml:25 msgid "Ceratotherium simum" msgstr "Ceratotherium simum" #: simulation/templates/gaia/fauna_shark.xml:12 msgid "Great White Shark" msgstr "Gran tiburón blanco" #: simulation/templates/gaia/fauna_shark.xml:13 msgid "Carcharodon carcharias" msgstr "Carcharodon carcharias" #: simulation/templates/gaia/fauna_sheep.xml:20 msgid "Sheep" msgstr "Oveja" #: simulation/templates/gaia/fauna_sheep.xml:21 msgid "Ovis aries" msgstr "Ovis aries" #: simulation/templates/gaia/fauna_tiger.xml:23 msgid "Tiger" msgstr "Tigre" #: simulation/templates/gaia/fauna_tiger.xml:24 msgid "Panthera tigris" msgstr "Panthera tigris" #: simulation/templates/gaia/fauna_walrus.xml:24 msgid "Walrus" msgstr "Morsa" #: simulation/templates/gaia/fauna_walrus.xml:25 msgid "Odobenus rosmarus" msgstr "Odobenus rosmarus" #: simulation/templates/gaia/fauna_whale_fin.xml:11 msgid "Fin Whale" msgstr "Ballena rorcual" #: simulation/templates/gaia/fauna_whale_fin.xml:12 msgid "Balaenoptera physalus" msgstr "Balaenoptera physalus" #: simulation/templates/gaia/fauna_whale_humpback.xml:11 msgid "Humpback Whale" msgstr "Ballena jorobada" #: simulation/templates/gaia/fauna_whale_humpback.xml:12 msgid "Megaptera novaeangliae" msgstr "Megaptera novaeangliae" #: simulation/templates/gaia/fauna_wildebeest.xml:11 msgid "Blue Wildebeest" msgstr "Ñú común" #: simulation/templates/gaia/fauna_wildebeest.xml:12 msgid "Connochaetes taurinus" msgstr "Connochaetes taurinus" #: simulation/templates/gaia/fauna_wolf.xml:24 msgid "Wolf" msgstr "Lobo" #: simulation/templates/gaia/fauna_wolf.xml:25 msgid "Canis lupus" msgstr "Canis lupus" #: simulation/templates/gaia/fauna_wolf_arctic.xml:4 msgid "Arctic Wolf" msgstr "Lobo ártico" #: simulation/templates/gaia/fauna_zebra.xml:11 msgid "Common Zebra" msgstr "Cebra común" #: simulation/templates/gaia/fauna_zebra.xml:12 msgid "Equus quagga" msgstr "Equus quagga" #: simulation/templates/gaia/fish/tilapia.xml:4 msgid "Tilapia" msgstr "Tilapia" #: simulation/templates/gaia/fish/tuna.xml:4 msgid "Tuna" msgstr "Atún" #: simulation/templates/gaia/fruit/apple.xml:7 msgid "Apple" msgstr "Manzano" #: simulation/templates/gaia/fruit/banana.xml:7 msgid "Banana" msgstr "Platanero" #: simulation/templates/gaia/fruit/berry_01.xml:4 #: simulation/templates/gaia/fruit/berry_02.xml:4 #: simulation/templates/gaia/fruit/berry_03.xml:4 #: simulation/templates/gaia/fruit/berry_04.xml:4 #: simulation/templates/gaia/fruit/berry_05.xml:4 msgid "Berries" msgstr "Frutos silvestres" #: simulation/templates/gaia/fruit/date.xml:8 #: simulation/templates/gaia/tree/date_palm.xml:4 #: simulation/templates/gaia/tree/date_palm_dead.xml:4 msgid "Date Palm" msgstr "Palmera de dátiles" #: simulation/templates/gaia/fruit/fig.xml:8 msgid "Fig" msgstr "Higuera" #: simulation/templates/gaia/fruit/grapes.xml:4 msgid "Grapes" msgstr "Uvas" #: simulation/templates/gaia/ruins/column_doric.xml:8 msgid "Doric Column" msgstr "Columna dórica" #: simulation/templates/gaia/ruins/metal_statue_isis.xml:9 msgid "Isis Cult Image" msgstr "Imagen del culto a Isis" #: simulation/templates/gaia/ruins/pyramid_great.xml:8 msgid "Great Pyramid" msgstr "Gran pirámide" #: simulation/templates/gaia/ruins/pyramid_minor.xml:8 msgid "Minor Pyramid" msgstr "Pirámide menor" #: simulation/templates/gaia/ruins/standing_stone.xml:8 #: simulation/templates/gaia/treasure/standing_stone.xml:8 msgid "Celtic Standing Stone" msgstr "Menhir celta" #: simulation/templates/gaia/ruins/stone_statues_egyptian.xml:8 msgid "Egyptian Statue" msgstr "Estatua egipcia" #: simulation/templates/gaia/ruins/stone_statues_kushite.xml:8 msgid "Kushite Statue" msgstr "Estatua cusita" #: simulation/templates/gaia/ruins/stone_statues_kushite_bird.xml:9 #: simulation/templates/gaia/ruins/stone_statues_kushite_lion.xml:9 #: simulation/templates/gaia/ruins/stone_statues_kushite_ram.xml:9 #: simulation/templates/gaia/ruins/stone_structure_farmstead.xml:9 #: simulation/templates/gaia/ruins/stone_structure_house.xml:9 #: simulation/templates/gaia/ruins/stone_structure_small.xml:9 #: simulation/templates/gaia/ruins/stone_structure_tower.xml:9 msgid "Stone Resource" msgstr "Recurso de piedra" #: simulation/templates/gaia/ruins/stone_statues_kushite_bird.xml:10 msgid "Kushite Bird Statue" msgstr "Estatua de pájaro cusita" #: simulation/templates/gaia/ruins/stone_statues_kushite_lion.xml:10 msgid "Apademak Lion Statue" msgstr "Estatua de león de Apademak" #: simulation/templates/gaia/ruins/stone_statues_kushite_ram.xml:10 msgid "Ammon-Ra Ram Statue" msgstr "Estatua de carnero Amón-Ra " #: simulation/templates/gaia/ruins/stone_statues_persian_lamassu.xml:8 msgid "Lamassu Statue" msgstr "Estatua Lamassu" #: simulation/templates/gaia/ruins/stone_statues_roman.xml:8 msgid "Roman Statue" msgstr "Estatua romana" #: simulation/templates/gaia/ruins/stone_structure_farmstead.xml:10 msgid "Ruined Farmstead" msgstr "Alquería en ruinas" #: simulation/templates/gaia/ruins/stone_structure_house.xml:10 msgid "Ruined House" msgstr "Casa en ruinas" #: simulation/templates/gaia/ruins/stone_structure_small.xml:10 msgid "Ruined Structure" msgstr "Estructura en ruinas" #: simulation/templates/gaia/ruins/stone_structure_tower.xml:10 msgid "Ruined Tower" msgstr "Torre en ruinas" #: simulation/templates/gaia/ruins/unfinished_greek_temple.xml:8 msgid "Unfinished Greek Temple" msgstr "Templo griego sin terminar" #: simulation/templates/gaia/treasure/food_barrel.xml:8 #: simulation/templates/gaia/treasure/food_bin.xml:8 #: simulation/templates/gaia/treasure/food_crate.xml:8 #: simulation/templates/gaia/treasure/food_jars.xml:8 msgid "Food Treasure" msgstr "Tesoro de comida" #: simulation/templates/gaia/treasure/food_barrels_buried.xml:8 msgid "Half-buried Barrels" msgstr "Barriles medio enterrados" #: simulation/templates/gaia/treasure/food_persian_big.xml:8 msgid "Persian Food Stores" msgstr "Tiendas de comida persas" #: simulation/templates/gaia/treasure/food_persian_small.xml:8 msgid "Persian Food Treasure" msgstr "Tesoro de comida persa" #: simulation/templates/gaia/treasure/golden_fleece.xml:8 msgid "Golden Fleece" msgstr "Vellón de oro" #: simulation/templates/gaia/treasure/metal.xml:8 msgid "Secret Box" msgstr "Caja de los secretos" #: simulation/templates/gaia/treasure/metal_persian_big.xml:8 msgid "Persian Wares" msgstr "Mercancías persas" #: simulation/templates/gaia/treasure/metal_persian_small.xml:8 msgid "Persian Rugs" msgstr "Alfombras persas" #: simulation/templates/gaia/treasure/metal_weapons_small.xml:8 msgid "Iron Weapons" msgstr "Armas de hierro" #: simulation/templates/gaia/treasure/pegasus.xml:8 msgid "Pegasus" msgstr "Pegaso" #: simulation/templates/gaia/treasure/shipwreck.xml:8 #: simulation/templates/gaia/treasure/shipwreck_ram_bow.xml:8 #: simulation/templates/gaia/treasure/shipwreck_sail_boat.xml:8 #: simulation/templates/gaia/treasure/shipwreck_sail_boat_cut.xml:8 msgid "Shipwreck" msgstr "Naufragio" #: simulation/templates/gaia/treasure/shipwreck_debris.xml:8 msgid "Shipwreck Cargo" msgstr "Cargamento de naufragio" #: simulation/templates/gaia/treasure/special_argo.xml:8 msgid "The Argo" msgstr "El Argo" #: simulation/templates/gaia/treasure/special_argo.xml:9 msgid "Mythological Treasure" msgstr "Tesoro mitológico" #: simulation/templates/gaia/treasure/special_argo.xml:10 msgid "The mythological ship of the hero Theseus and his Argonauts." msgstr "El barco que según el mito perteneció al héroe Teseo y sus argonautas." #: simulation/templates/gaia/treasure/stone.xml:8 msgid "Stone Treasure" msgstr "Tesoro de piedra" #: simulation/templates/gaia/treasure/stone_pile_granite.xml:4 msgid "Cut Granite" msgstr "Granito triturado" #: simulation/templates/gaia/treasure/stone_pile_granite_large.xml:8 msgid "Cut Stone" msgstr "Piedra triturada" #: simulation/templates/gaia/treasure/stone_pile_red.xml:8 #: simulation/templates/gaia/treasure/stone_pile_sandstone.xml:4 msgid "Cut Sandstone" msgstr "Arenisca triturada" #: simulation/templates/gaia/treasure/wood.xml:8 msgid "Wood Treasure" msgstr "Tesoro de madera" #: simulation/templates/gaia/treasure/wood_lumber.xml:8 msgid "Milled Lumber" msgstr "Madera cortada" #: simulation/templates/gaia/tree/acacia.xml:4 msgid "Acacia" msgstr "Acacia" #: simulation/templates/gaia/tree/acacia_large.xml:4 msgid "Ancient Acacia" msgstr "Acacia centenaria" #: simulation/templates/gaia/tree/aleppo_pine.xml:4 msgid "Aleppo Pine" msgstr "Pino carrasco" #: simulation/templates/gaia/tree/bamboo.xml:4 #: simulation/templates/gaia/tree/bamboo_single.xml:4 msgid "Bamboo" msgstr "Bambú" #: simulation/templates/gaia/tree/bamboo_dragon.xml:8 msgid "Dragon Bamboo" msgstr "Bambú dragón" #: simulation/templates/gaia/tree/banyan.xml:8 msgid "Banyan" msgstr "Higuera de Bengala" #: simulation/templates/gaia/tree/baobab.xml:8 #: simulation/templates/gaia/tree/baobab_3_mature.xml:8 #: simulation/templates/gaia/tree/baobab_4_dead.xml:8 msgid "Baobab" msgstr "Baobab" #: simulation/templates/gaia/tree/baobab_1_sapling.xml:4 msgid "Baobab Sapling" msgstr "Baobab joven" #: simulation/templates/gaia/tree/baobab_2_young.xml:4 msgid "Young Baobab" msgstr "Baobab Joven" #: simulation/templates/gaia/tree/bush_badlands.xml:4 msgid "Hardy Bush" msgstr "Arbusto resistente" #: simulation/templates/gaia/tree/bush_mediterranean.xml:4 msgid "Scrub" msgstr "Matorral" #: simulation/templates/gaia/tree/bush_mediterranean_dry.xml:4 msgid "Dry Scrub" msgstr "Matorral seco" #: simulation/templates/gaia/tree/carob.xml:4 msgid "Carob" msgstr "Algarrobo" #: simulation/templates/gaia/tree/cedar_atlas_1_sapling.xml:4 msgid "Atlas Cedar Sapling" msgstr "Cedro del Atlas joven" #: simulation/templates/gaia/tree/cedar_atlas_2_young.xml:4 #: simulation/templates/gaia/tree/cedar_atlas_3_mature.xml:4 #: simulation/templates/gaia/tree/cedar_atlas_4_dead.xml:4 msgid "Atlas Cedar" msgstr "Cedro del Atlas " #: simulation/templates/gaia/tree/cherry_blossom.xml:4 msgid "Cherry Blossom" msgstr "Cerezo en flor" #: simulation/templates/gaia/tree/cretan_date_palm_patch.xml:8 #: simulation/templates/gaia/tree/cretan_date_palm_short.xml:4 #: simulation/templates/gaia/tree/cretan_date_palm_tall.xml:4 msgid "Cretan Date Palm" msgstr "Palmera de dátiles de Creta" #: simulation/templates/gaia/tree/cypress.xml:4 #: simulation/templates/gaia/tree/cypress_wild.xml:4 #: simulation/templates/gaia/tree/cypress_windswept.xml:4 msgid "Cypress" msgstr "Ciprés" #: simulation/templates/gaia/tree/dead.xml:4 #: simulation/templates/gaia/tree/temperate.xml:4 #: simulation/templates/gaia/tree/temperate_autumn.xml:4 #: simulation/templates/gaia/tree/temperate_winter.xml:4 msgid "Deciduous Tree" msgstr "Árbol caducifolio" #: simulation/templates/gaia/tree/elm.xml:4 #: simulation/templates/gaia/tree/elm_dead.xml:4 msgid "Elm" msgstr "Olmo" #: simulation/templates/gaia/tree/euro_beech.xml:4 #: simulation/templates/gaia/tree/euro_beech_aut.xml:4 msgid "European Beech" msgstr "Haya común" #: simulation/templates/gaia/tree/euro_birch.xml:4 msgid "Silver Birch" msgstr "Abedul común" #: simulation/templates/gaia/tree/fir.xml:4 #: simulation/templates/gaia/tree/fir_winter.xml:4 msgid "Fir" msgstr "Abeto" #: simulation/templates/gaia/tree/fir_sapling.xml:4 msgid "Fir Sapling" msgstr "Abeto joven" #: simulation/templates/gaia/tree/juniper_prickly.xml:4 msgid "Prickly Juniper" msgstr "Enebro rojo" #: simulation/templates/gaia/tree/mangrove.xml:4 msgid "Mangrove" msgstr "Manglar" #: simulation/templates/gaia/tree/maple.xml:4 #: simulation/templates/gaia/tree/maple_autumn.xml:4 msgid "Maple" msgstr "Arce" #: simulation/templates/gaia/tree/medit_fan_palm.xml:4 msgid "Mediterranean Fan Palm" msgstr "Palmito mediterráneo" #: simulation/templates/gaia/tree/oak.xml:4 #: simulation/templates/gaia/tree/oak_aut.xml:4 #: simulation/templates/gaia/tree/oak_aut_new.xml:4 #: simulation/templates/gaia/tree/oak_dead.xml:4 #: simulation/templates/gaia/tree/oak_new.xml:4 msgid "Oak" msgstr "Roble" #: simulation/templates/gaia/tree/oak_holly.xml:4 #: simulation/templates/gaia/tree/oak_holly_autumn.xml:4 msgid "Holly Oak" msgstr "Encina" #: simulation/templates/gaia/tree/oak_hungarian.xml:4 #: simulation/templates/gaia/tree/oak_hungarian_autumn.xml:4 msgid "Hungarian Oak" msgstr "Roble de Hungría" #: simulation/templates/gaia/tree/oak_large.xml:4 msgid "Large Oak" msgstr "Roble grande" #: simulation/templates/gaia/tree/olive.xml:7 msgid "Olive" msgstr "Olivo" #: simulation/templates/gaia/tree/palm_areca.xml:4 msgid "Areca Palm" msgstr "Palmera areca" #: simulation/templates/gaia/tree/palm_doum.xml:4 msgid "Doum Palm" msgstr "Palmera dum" #: simulation/templates/gaia/tree/palm_palmyra.xml:4 msgid "Palmyra Palm" msgstr "Palma de Palmira" #: simulation/templates/gaia/tree/palm_royal.xml:4 msgid "Royal Palm" msgstr "Palma real" #: simulation/templates/gaia/tree/palm_tropic.xml:4 msgid "Palm" msgstr "Palmera" #: simulation/templates/gaia/tree/palm_tropical.xml:4 msgid "Tropical Palm" msgstr "Palmera tropical" #: simulation/templates/gaia/tree/pine.xml:4 #: simulation/templates/gaia/tree/pine_w.xml:4 msgid "Pine" msgstr "Pino" #: simulation/templates/gaia/tree/pine_black.xml:4 #: simulation/templates/gaia/tree/pine_black_dead.xml:4 msgid "Black Pine" msgstr "Pino negro" #: simulation/templates/gaia/tree/pine_maritime.xml:4 #: simulation/templates/gaia/tree/pine_maritime_short.xml:4 msgid "Maritime Pine" msgstr "Pino marítimo" #: simulation/templates/gaia/tree/poplar.xml:4 #: simulation/templates/gaia/tree/poplar_dead.xml:4 #: simulation/templates/gaia/tree/poplar_lombardy_autumn.xml:4 msgid "Poplar" msgstr "Chopo" #: simulation/templates/gaia/tree/poplar_lombardy.xml:4 #: simulation/templates/gaia/tree/poplar_lombardy_dead.xml:4 msgid "Black Poplar" msgstr "Chopo negro" #: simulation/templates/gaia/tree/senegal_date_palm.xml:4 msgid "Senegal Date Palm" msgstr "Palmera de dátiles senegalesa" #: simulation/templates/gaia/tree/strangler.xml:8 msgid "Strangler Fig" msgstr "Higuera estranguladora" #: simulation/templates/gaia/tree/tamarix.xml:4 msgid "Tamarix" msgstr "Tamarix" #: simulation/templates/gaia/tree/teak.xml:8 msgid "Teak" msgstr "Teca" #: simulation/templates/gaia/tree/toona.xml:4 msgid "Toona" msgstr "Toona" #: simulation/templates/gaia/tree/tropic_rainforest.xml:4 msgid "Rainforest Tree" msgstr "Arbol selvático" #: simulation/templates/mixins/builder.xml:42 msgid "Builder" msgstr "Constructor" #: simulation/templates/mixins/bush.xml:4 msgid "Bush" msgstr "Arbusto" #: simulation/templates/mixins/cataphract.xml:14 msgid "Cataphract Cavalry" msgstr "Caballería catafracta" #: simulation/templates/mixins/cataphract.xml:15 msgid "Cataphract" msgstr "Catafracto" #: simulation/templates/mixins/chariot.xml:16 msgid "Chariot" msgstr "Carro" #: simulation/templates/mixins/fireship.xml:15 msgctxt "Name of an attack, usually the weapon." msgid "Flames" msgstr "Llamarada" #: simulation/templates/mixins/fireship.xml:43 msgid "Ignited" msgstr "Incendiado" #: simulation/templates/mixins/longsword.xml:22 msgid "Longsword" msgstr "Espada larga" #: simulation/templates/mixins/mercenary.xml:13 msgid "Mercenary" msgstr "Mercenario" #: simulation/templates/mixins/pirate.xml:29 msgid "Pirate" msgstr "Pirata" #: simulation/templates/mixins/rotary_mill.xml:17 #: simulation/templates/mixins/rotary_mill.xml:18 msgid "Rotary Mill" msgstr "Molino rotatorio" #: simulation/templates/mixins/rotary_mill.xml:19 msgid "RotaryMill" msgstr "molino rotatorio" #: simulation/templates/mixins/rotary_mill.xml:22 msgid "" "Dropsite for harvested Food. Capture one of these to increase nearby food " "production." msgstr "Almacén para la comida recolectada. Captura uno de ellos para incrementar la producción de comida en la zona." #: simulation/templates/mixins/shrine.xml:12 #: simulation/templates/mixins/shrine.xml:13 #: simulation/templates/mixins/shrine.xml:14 msgid "Shrine" msgstr "Santuario" #: simulation/templates/mixins/shrine.xml:18 msgid "Train Elite Healers and heal garrisoned units." msgstr "Permite reclutar sanadores de élite y curar unidades guarnecidas. " #: simulation/templates/mixins/trading_post.xml:8 msgid "Trading Post" msgstr "Puesto comercial" #: simulation/templates/obstructors/movement_36x36.xml:9 #: simulation/templates/obstructors/movement_8x36.xml:9 #: simulation/templates/obstructors/movement_8x8.xml:9 msgid "Movement Obstructor" msgstr "Obstructor de movimiento" #: simulation/templates/obstructors/movement_36x36.xml:11 #: simulation/templates/obstructors/movement_8x36.xml:11 #: simulation/templates/obstructors/movement_8x8.xml:11 msgid "Placement obstructor to prevent movement and construction." msgstr "Sitúa el obstructor para prevenir la construcción y el movimiento" #: simulation/templates/obstructors/placement.xml:10 msgid "Obstructor" msgstr "Obstructor" #: simulation/templates/obstructors/placement.xml:12 #: simulation/templates/obstructors/placement_36x36.xml:11 #: simulation/templates/obstructors/placement_8x36.xml:11 #: simulation/templates/obstructors/placement_8x8.xml:11 msgid "Placement obstructor to prevent construction but not movement" msgstr "Sitúa el obstructor para prevenir la construcción pero no el movimiento" #: simulation/templates/obstructors/placement_36x36.xml:9 #: simulation/templates/obstructors/placement_8x36.xml:9 #: simulation/templates/obstructors/placement_8x8.xml:9 msgid "Placement Obstructor" msgstr "Obstructor de emplazamiento" #: simulation/templates/skirmish/structures/default_house_10.xml:5 msgid "" "Changes in a 10-pop house for civilisations with those houses, is deleted " "for other civs" msgstr "Se convierte en una casa de 10 de población para las civilizaciones que las tengan, desaparece para el resto de civilizaciones" #: simulation/templates/skirmish/structures/default_house_5.xml:8 msgid "" "Changes in a 5-pop house for civilisations with those houses, is deleted for" " other civs" msgstr "Se convierte en una casa de 5 de población para las civilizaciones que las tengan, desaparece para el resto de civilizaciones" #: simulation/templates/special/formations/anti_cavalry.xml:5 #: simulation/templates/special/formations/testudo.xml:5 msgid "Melee Infantry only, requires at least 16." msgstr "Solo infantería cuerpo a cuerpo. Requiere al menos 16." #: simulation/templates/special/formations/anti_cavalry.xml:25 msgid "Anti Cavalry" msgstr "Anticaballería" #: simulation/templates/special/formations/anti_cavalry.xml:26 msgid "Square formation of Melee Infantry to fight Cavalry." msgstr "Formación cuadrangular de Infantería cuerpo a cuerpo para enfrentarse a la Caballería." #: simulation/templates/special/formations/battle_line.xml:13 msgid "Battle Line" msgstr "Primera línea" #: simulation/templates/special/formations/battle_line.xml:15 msgid "Common formation for frontal attacks." msgstr "Formación común para ataques frontales." #: simulation/templates/special/formations/box.xml:5 msgid "Requires at least 4 Soldiers or Siege engines." msgstr "Requiere al menos 4 soldados o máquinas de asedio." #: simulation/templates/special/formations/box.xml:12 msgid "Box" msgstr "Rectangular" #: simulation/templates/special/formations/box.xml:14 msgid "Square formation to protect all sides." msgstr "Formación cuadrada para proteger todos los ángulos." #: simulation/templates/special/formations/column_closed.xml:10 msgid "Forced March" msgstr "Marcha forzada" #: simulation/templates/special/formations/column_closed.xml:12 msgid "Closed column formation for risky movements." msgstr "Formación en columna cerrada para movimientos arriesgados." #: simulation/templates/special/formations/column_open.xml:10 msgid "Column Open" msgstr "Columna abierta" #: simulation/templates/special/formations/column_open.xml:12 msgid "Dispersed formation for open field crossings." msgstr "Formación dispersa para travesías en campo abierto." #: simulation/templates/special/formations/flank.xml:5 msgid "Requires at least 8 Soldiers or Siege engines." msgstr "Require al menos 8 soldados o máquinas de asedio." #: simulation/templates/special/formations/flank.xml:11 msgid "Flank" msgstr "Flanco" #: simulation/templates/special/formations/flank.xml:13 msgid "Formation to protect the sides or surprise attack the enemy flank." msgstr "Formación para proteger los costados o atacar al enemigo por los flancos." #: simulation/templates/special/formations/line_closed.xml:9 msgid "Close Order" msgstr "Falange cerrada" #: simulation/templates/special/formations/line_closed.xml:11 msgid "Flexible closed line formation." msgstr "Formación en línea cerrada flexible." #: simulation/templates/special/formations/line_open.xml:11 msgid "Open Order" msgstr "Falange abierta" #: simulation/templates/special/formations/line_open.xml:13 msgid "Dispersed formation for open field combat." msgstr "Formación dispersa para combate en campo abierto." #: simulation/templates/special/formations/null.xml:7 msgid "None" msgstr "Ninguno" #: simulation/templates/special/formations/phalanx.xml:5 msgid "Infantry Hoplites only, requires at least 10." msgstr "Solo hoplitas de infantería. Require al menos 10." #: simulation/templates/special/formations/phalanx.xml:23 msgid "Phalanx" msgstr "Falange" #: simulation/templates/special/formations/phalanx.xml:25 msgid "Compact formation of Infantry Hoplites creating a shield wall." msgstr "Formación compacta de Hoplitas de Infantería creando un muro de escudos." #: simulation/templates/special/formations/scatter.xml:8 msgid "Scatter" msgstr "Dispersión" #: simulation/templates/special/formations/ships/column.xml:5 #: simulation/templates/special/formations/ships/line_staggered.xml:5 msgid "Requires at least 4 Ships." msgstr "Requiere al menos cuatro navíos." #: simulation/templates/special/formations/ships/column.xml:14 msgid "Maneuvering Column" msgstr "Maniobras en columna" #: simulation/templates/special/formations/ships/column.xml:16 msgid "A column formation for fleet maneuvers." msgstr "Una formación en columna para maniobras de flota." #: simulation/templates/special/formations/ships/flank.xml:5 msgid "Requires at least 8 Ships." msgstr "Requiere al menos ocho navíos." #: simulation/templates/special/formations/ships/flank.xml:14 msgid "Flanking Formation" msgstr "Formación de flanco" #: simulation/templates/special/formations/ships/flank.xml:16 msgid "Formation to protect the sides or surprise attack the enemy flanks." msgstr "Formación para proteger los costados o atacar al enemigo por los flancos." #: simulation/templates/special/formations/ships/line_staggered.xml:17 msgid "Fleet Battle Line" msgstr "Flota en línea de batalla" #: simulation/templates/special/formations/ships/line_staggered.xml:19 msgid "Common fleet formation for frontal attacks." msgstr "Formación común para ataques frontales." #: simulation/templates/special/formations/skirmish.xml:4 msgid "Ranged Soldiers only, requires at least 2." msgstr "Solo para soldados de tiro a distancia. Requiere al menos 2." #: simulation/templates/special/formations/skirmish.xml:14 msgid "Skirmish" msgstr "Escaramuza" #: simulation/templates/special/formations/skirmish.xml:16 msgid "Dispersed formation for reconnaissance, ambushes or hit-and-run." msgstr "Formación dispersa para reconocimiento, emboscadas, o ataque y huida." #: simulation/templates/special/formations/syntagma.xml:5 msgid "Infantry Pikemen only, requires at least 16." msgstr "Solo piqueros de infantería. Requiere al menos 16." #: simulation/templates/special/formations/syntagma.xml:29 msgid "Syntagma" msgstr "Sintagma" #: simulation/templates/special/formations/syntagma.xml:31 msgid "Compact formation of Infantry Pikemen creating a defensive wall." msgstr "Formación compacta de Infantería de Piqueros creando un muro defensivo." #: simulation/templates/special/formations/testudo.xml:70 msgid "Testudo" msgstr "Tortuga" #: simulation/templates/special/formations/testudo.xml:72 msgid "Compact formation of Melee Infantry creating a shield shell." msgstr "Formación compacta de Infantería cuerpo a cuerpo creando una coraza de escudos." #: simulation/templates/special/formations/wedge.xml:5 msgid "Cavalry only, requires at least 6." msgstr "Solo caballería. Requiere al menos 6." #: simulation/templates/special/formations/wedge.xml:16 msgid "Wedge" msgstr "Cuña" #: simulation/templates/special/formations/wedge.xml:18 msgid "Triangular Cavalry formation to break through enemy lines." msgstr "Formación triangular de Caballería para romper líneas enemigas." #: simulation/templates/special/spy.xml:16 msgid "Spy" msgstr "Espía" #: simulation/templates/template_formation.xml:15 msgid "Requires at least 2 Soldiers or Siege Engines." msgstr "Requiere al menos 2 soldados o máquinas de asedio." #: simulation/templates/template_gaia.xml:7 msgid "Gaia" msgstr "Gaia" #: simulation/templates/gaia/fish/generic.xml:4 #: simulation/templates/template_gaia_fish.xml:8 msgid "Fish" msgstr "Pescado" #: simulation/templates/template_gaia_fish.xml:10 msgid "Catch fish for food." msgstr "Pesca para obtener alimentos." #: simulation/templates/template_gaia_fruit.xml:8 msgid "Fruit" msgstr "Frutal" #: simulation/templates/template_gaia_fruit.xml:9 msgid "Pick fruit for food." msgstr "Recolecta fruta para obtener alimentos." #: simulation/templates/template_gaia_ore.xml:8 msgid "Metal Mine" msgstr "Mina de metal" #: simulation/templates/template_gaia_ore.xml:9 msgid "Mine ore for metal." msgstr "Extrae minerales para obtener metal." #: simulation/templates/gaia/rock/aegean_cut.xml:8 #: simulation/templates/gaia/rock/india_cut.xml:8 #: simulation/templates/gaia/rock/nubia_cut.xml:8 #: simulation/templates/gaia/rock/sahara_cut.xml:8 #: simulation/templates/gaia/rock/temperate_cut.xml:8 #: simulation/templates/template_gaia_rock.xml:8 msgid "Stone Quarry" msgstr "Cantera de piedra" #: simulation/templates/template_gaia_rock.xml:9 msgid "Quarry rock for stone." msgstr "Extrae rocas para obtener piedra." #: simulation/templates/template_gaia_ruins.xml:8 msgid "Ruins" msgstr "Ruinas" #: simulation/templates/template_gaia_ruins.xml:9 msgid "Demolish ruins for stone." msgstr "Demoler ruinas para obtener piedra." #: simulation/templates/template_gaia_treasure.xml:8 msgid "Treasure" msgstr "Tesoro" #: simulation/templates/template_gaia_treasure.xml:9 msgid "Collect treasures for resources." msgstr "Recupera tesoros para obtener recursos." #: simulation/templates/template_gaia_tree.xml:8 msgid "Tree" msgstr "Árbol" #: simulation/templates/template_gaia_tree.xml:9 msgid "Chop trees for wood." msgstr "Tala árboles para obtener madera." #: simulation/templates/template_structure.xml:46 msgid "Structure" msgstr "Estructura" #: simulation/templates/template_unit.xml:39 msgid "Unit" msgstr "Unidad" #: simulation/templates/template_wallset.xml:9 #: simulation/templates/template_wallset.xml:11 msgid "Wall" msgstr "muralla" #: simulation/templates/template_wallset.xml:10 msgid "Wall off an area." msgstr "Amurallar una zona."