# Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2024 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Adolfo Pedernera, 2019 # Alan Ponce, 2018 # Albert, 2017 # Albert, 2016 # Alejandro Cosculluela, 2019 # Antón Chinaev, 2018 # Antonio Martín, 2018 # Antonio Vazquez, 2020 # Borja Ruiz, 2019 # Camilo Zuluaga, 2017 # Carlos Ferreiro, 2023 # Dionisio Adrian Farias Coss, 2018 # The_Gipsy, 2018 # Esteban A. Mina, 2017 # Facu G, 2020 # Javier Rojas, 2017 # Jesús Asenjo, 2017 # Jesús Martínez, 2020 # Joaquín Marcher, 2018 # Jorge George, 2021 # Juan Jaramillo, 2019 # juan pablo Ferraro, 2020 # Juan Rivera, 2019 # Martin Santiago, 2019 # Mauricio Luque, 2019 # Max Montlleo, 2020 # Mihai Pantazi, 2017-2018 # Pedro Garcia, 2022 # Raúl Fdez., 2017 # Rodrigo Vegas Sánchez-Ferrero, 2018,2020-2024 # Saul Axel Martínez Ortiz, 2019 # soloooy0 fg, 2017,2021 # Stanislas Dolcini, 2022 # Swyter, 2016-2018,2021 # Víctor Rodríguez Bouza, 2021 # Vince LaRue, 2020 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2024-07-26 07:08+0000\n" "PO-Revision-Date: 2016-05-21 09:22+0000\n" "Last-Translator: Rodrigo Vegas Sánchez-Ferrero, 2018,2020-2024\n" "Language-Team: Spanish (http://app.transifex.com/wildfire-games/0ad/language/es/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: es\n" "Plural-Forms: nplurals=3; plural=n == 1 ? 0 : n != 0 && n % 1000000 == 0 ? 1 : 2;\n" #: simulation/data/auras/structures/arsenal_repair.json msgid "Arsenal Repairs" msgstr "Reparaciones de arsenal" #: simulation/data/auras/structures/arsenal_repair.json msgid "Garrisoned Siege Engines +3 health regeneration rate." msgstr "Máquinas de asedio guarnecidas (Regeneración de salud: +3)." #: simulation/data/auras/structures/athen_prytaneion_hero_heal.json msgid "Officer Accommodation" msgstr "Alojamiento de oficiales" #: simulation/data/auras/structures/athen_prytaneion_hero_heal.json msgid "Garrisoned Heroes +6 health regeneration rate." msgstr "Héroes guarnecidos (Regeneración de salud: +6)." #: simulation/data/auras/structures/cart_super_dock_repair.json msgid "Dockyard Repairs" msgstr "Reparaciones en astilleros" #: simulation/data/auras/structures/cart_super_dock_repair.json msgid "Garrisoned Ships +10 health regeneration rate." msgstr "Buques guarnecidos (Regeneración de salud: +10)." #: simulation/data/auras/structures/corral_garrison_large.json msgid "Garrison within the Corral to gain a slow trickle of +3 food." msgstr "Acuartela unidades dentro del corral para aumentar +3 la producción de comida." #: simulation/data/auras/structures/corral_garrison_large.json #: simulation/data/auras/structures/corral_garrison_medium.json #: simulation/data/auras/structures/corral_garrison_small.json msgid "Ranching and Corralling" msgstr "Ganadería" #: simulation/data/auras/structures/corral_garrison_medium.json msgid "Garrison within the Corral to gain a slow trickle of +2 food." msgstr "Guarnece dentro del corral para aumentar +2 la producción de comida." #: simulation/data/auras/structures/corral_garrison_small.json msgid "Garrison within the Corral to gain a slow trickle of +1 food." msgstr "Guarnece dentro del corral para aumentar +1 la producción de comida." #: simulation/data/auras/structures/eternal_fire.json msgid "Eternal Fire" msgstr "Fuego eterno" #: simulation/data/auras/structures/eternal_fire.json msgid "Structures +50% capture points." msgstr "Estructuras (Puntos de captura: +50%)." #: simulation/data/auras/structures/farmstead_60.json msgid "Farmland" msgstr "Tierras de cultivo" #: simulation/data/auras/structures/farmstead_60.json msgid "Workers +75% grain gather rate around a captured Rotary Mill." msgstr "Trabajadores (Tasa de recolección de grano: +75% alrededor de molinos capturados)." #: simulation/data/auras/structures/iber_monument.json msgid "Religious Fervor" msgstr "Fervor religioso" #: simulation/data/auras/structures/iber_monument.json msgid "Soldiers +20% melee and ranged attack damage." msgstr "Soldados (Daño a distancia y cuerpo a cuerpo: +20%)." #: simulation/data/auras/structures/kush_pyramids_economic.json msgid "Patriotism" msgstr "Patriotismo" #: simulation/data/auras/structures/kush_pyramids_economic.json #: simulation/data/auras/units/heroes/gaul_hero_viridomarus.json msgid "Workers +15% gather speed." msgstr "Trabajadores (Velocidad de recolección: +15%)." #: simulation/data/auras/structures/kush_pyramids_military.json msgid "Exhortative Presence" msgstr "Presencia exhortativa" #: simulation/data/auras/structures/kush_pyramids_military.json msgid "" "Soldiers +1 crush, hack, pierce resistance and +10% melee and ranged attack " "damage." msgstr "Soldados (Resistencia al aplastamiento, corte y perforación: +1; Daño a distancia y cuerpo a cuerpo: +10%)." #: simulation/data/auras/structures/kush_temple_amun.json msgid "Powerful Priesthood" msgstr "Sacerdocio poderoso" #: simulation/data/auras/structures/kush_temple_amun.json msgid "Heroes −5% health." msgstr "Héroes (Salud: −5%)." #: simulation/data/auras/structures/library.json msgid "Structures −15% technology resource costs and research time." msgstr "Estructuras (Coste de recursos y tiempo de investigación: −15%)." #: simulation/data/auras/structures/library.json msgid "Centre of Scholarship" msgstr "Centro de becas" #: simulation/data/auras/structures/loyalty_regen.json msgid "Loyalty" msgstr "Lealtad" #: simulation/data/auras/structures/loyalty_regen.json msgid "Structures +50% capture points garrison regeneration rate." msgstr "Estructuras (Regeneración de puntos de captura con guarnición: +50%)." #: simulation/data/auras/structures/maur_pillar.json msgid "Edict of Ashoka" msgstr "Edicto de Ashoka" #: simulation/data/auras/structures/maur_pillar.json msgid "Traders +20% movement speed." msgstr "Comerciantes (Velocidad: +20%)." #: simulation/data/auras/structures/satrapy_tribute.json msgid "Satrapy Tribute" msgstr "Tributo sátrapa" #: simulation/data/auras/structures/satrapy_tribute.json msgid "" "Upgrade the Winter Palace to receive a free trickle of a desired resource." msgstr "Mejora el salón del trono para recibir de forma recurrente un determinado recurso. " #: simulation/data/auras/structures/temple_heal.json msgid "Medical Treatment" msgstr "Tratamiento médico" #: simulation/data/auras/structures/temple_heal.json msgid "Humans +1 health regeneration rate." msgstr "Humanos (Regeneración de salud: +1)." #: simulation/data/auras/structures/theater.json msgid "Structures +20% territory influence radius." msgstr "Estructuras (Radio de influencia: +20%)." #: simulation/data/auras/structures/theater.json msgid "Hellenization" msgstr "Helenización" #: simulation/data/auras/structures/wall_garrisoned.json msgid "Wall Protection" msgstr "Protección de muralla" #: simulation/data/auras/structures/wall_garrisoned.json msgid "" "Turreted Soldiers +3 crush, hack, pierce resistance and +20 vision range." msgstr "Soldados en torretas (Resistencia al aplastamiento, corte y perforación: +3; Campo de visión: +20)." #: simulation/data/auras/structures/wonder_population_cap.json msgid "Glorious Expansion" msgstr "Gloriosa expansión" #: simulation/data/auras/structures/wonder_population_cap.json msgid "" "+20% maximum population limit (requires the “Glorious Expansion” " "technology)." msgstr "Límite máximo de población: +20% (requiere la tecnología «Gloriosa Expansión»)." #: simulation/data/auras/structures/xp_trickle.json msgid "Rigorous Training" msgstr "Entrenamiento riguroso" #: simulation/data/auras/structures/xp_trickle.json msgid "Units gain experience while garrisoned inside the building." msgstr "Las unidades ganan experiencia cuando están guarnecidas en el edificio." #: simulation/data/auras/teambonuses/athen_player_teambonus.json msgid "Democracy" msgstr "Democracia" #: simulation/data/auras/teambonuses/athen_player_teambonus.json msgid "Civic Center technologies −50% research time and −30% cost." msgstr "Tecnologías de centros cívicos (Tiempo de investigación: −50%; Coste: −30%)." #: simulation/data/auras/teambonuses/brit_player_teambonus.json msgid "Druids" msgstr "Druidas" #: simulation/data/auras/teambonuses/brit_player_teambonus.json msgid "Healers −20% resource costs." msgstr "Sanadores (Coste de recursos: −20%)." #: simulation/data/auras/teambonuses/cart_player_teambonus.json msgid "Mercenary Transports" msgstr "Transporte de mercenarios" #: simulation/data/auras/teambonuses/cart_player_teambonus.json msgid "Mercenaries −50% train time." msgstr "Mercenarios (Tiempo de adiestramiento: −50%)." #: simulation/data/auras/teambonuses/gaul_player_teambonus.json msgid "Products from Gaul" msgstr "Productos de la Galia" #: simulation/data/auras/teambonuses/gaul_player_teambonus.json msgid "Forges −15% technology resource costs and research time." msgstr "El forjado reduce el coste de recursos y el tiempo de investigación −15%." #: simulation/data/auras/teambonuses/han_player_teambonus.json msgid "Silk Road" msgstr "Ruta de la seda" #: simulation/data/auras/teambonuses/han_player_teambonus.json msgid "Allies +20% international trade bonus." msgstr "Aliados (Comercio internacional: +20%)." #: simulation/data/auras/teambonuses/iber_player_teambonus.json msgid "Saripeko" msgstr "Saripeko" #: simulation/data/auras/teambonuses/iber_player_teambonus.json msgid "Citizen Javelineers −10% resource costs." msgstr "Ciudadanos con jabalinas (Coste de recursos: −10%)." #: simulation/data/auras/teambonuses/kush_player_teambonus.json msgid "Elephant Suppliers" msgstr "Proveedores de Elefantes" #: simulation/data/auras/teambonuses/kush_player_teambonus.json msgid "Elephants −20% resource costs and training time." msgstr "Elefantes (Coste de recursos y tiempo de adiestramiento: −20%)." #: simulation/data/auras/teambonuses/mace_player_teambonus.json msgid "Mechanical Innovation" msgstr "Innovación mecánica" #: simulation/data/auras/teambonuses/mace_player_teambonus.json msgid "Siege Weapons and Arsenals −25% resource costs and build time." msgstr "Máquinas de asedio y arsenales (Coste de recursos y tiempo de construcción: −25%)." #: simulation/data/auras/teambonuses/maur_player_teambonus.json msgid "Ashoka's Religious Support" msgstr "Apoyo religioso de Ashoka" #: simulation/data/auras/teambonuses/maur_player_teambonus.json msgid "" "Temples −50% resource costs and building time; Temple technologies −50% " "resource costs and research time." msgstr "Templos (Coste de recursos y tiempo de construcción: −50%); Tecnologías del templo (Coste de recursos y tiempo de investigación: −50%)." #: simulation/data/auras/teambonuses/pers_player_teambonus.json msgid "Training Regimes" msgstr "Adiestramiento exahustivo" #: simulation/data/auras/teambonuses/pers_player_teambonus.json msgid "Barracks and Stables −20% wood and stone cost and build time." msgstr "Cuarteles y establos (Tiempo de construcción y coste de madera y piedra: −20%)." #: simulation/data/auras/teambonuses/ptol_player_teambonus.json msgid "Breadbasket of the Mediterranean" msgstr "Despensa del Mediterráneo" #: simulation/data/auras/teambonuses/ptol_player_teambonus.json msgid "+1.0 food trickle rate." msgstr "Tasa de generación de comida: +1,0." #: simulation/data/auras/teambonuses/rome_player_teambonus.json msgid "Conscription" msgstr "Reclutamiento forzoso" #: simulation/data/auras/teambonuses/rome_player_teambonus.json msgid "Citizen Infantry −10% training time." msgstr "Ciudadanos de infantería (Tiempo de adiestramiento: −10%)." #: simulation/data/auras/teambonuses/sele_player_teambonus.json msgid "Syrian Tetrapolis" msgstr "Tetrápolis siria" #: simulation/data/auras/teambonuses/sele_player_teambonus.json msgid "" "Civil Centers and Colonies −20% resource cost and −30% construction time." msgstr "Centros cívicos y colonias (Coste de recursos: −20%; Tiempo de construcción: −30%)." #: simulation/data/auras/teambonuses/spart_player_teambonus.json msgid "Peloponnesian League" msgstr "Liga del Peloponeso" #: simulation/data/auras/teambonuses/spart_player_teambonus.json msgid "Heroes are trained for free." msgstr "Reclutamiento de héroes sin coste." #: simulation/data/auras/units/carnyx.json msgid "Intimidating Sound" msgstr "Sonido intimidatorio " #: simulation/data/auras/units/carnyx.json msgid "Enemy Soldiers −10% attack damage and capture attack strength." msgstr "Soldados enemigos (Daño y fuerza de captura: −10%)." #: simulation/data/auras/units/catafalques/athen_catafalque_1.json msgid "Economic Reforms" msgstr "Reformas económicas" #: simulation/data/auras/units/catafalques/athen_catafalque_1.json msgid "" "Solon instituted several economic reforms encouraging commerce and agriculture.\n" "Workers +15% gather speed." msgstr "Solón introdujo numerosas reformas económicas para fomentar el comercio y la agricultura.\nTrabajadores (Velocidad de recolección: 15%)." #: simulation/data/auras/units/catafalques/athen_catafalque_2.json msgid "Economic Fortune" msgstr "Fortuna económica" #: simulation/data/auras/units/catafalques/athen_catafalque_2.json msgid "" "Solon brought in a new system of weights and measures, fathers were encouraged to find trades for their sons.\n" "Economic technologies −10% resource costs." msgstr "Solón ideó un nuevo sistema de pesos y medidas, los padres fueron animados a encontrar comerciantes para formar a sus hijos.\nTecnologías económicas (Coste de recursos: −10%)." #: simulation/data/auras/units/catafalques/brit_catafalque_1.json msgid "" "Seeing entrenched defense to be useless against the Roman army, Cassivellaunus resorted to guerrilla tactics. This was later employed by other chieftains too.\n" "Soldiers +15% movement speed and +15% vision range." msgstr "Viendo que la defensa clásica era inútil contra el ejército romano, Casivelono recurrió a tácticas de guerrilla. Más tarde otros jefes tribales harían lo mísmo.\nSoldados (Velocidad: +15%; Campo de visión: +15%)." #: simulation/data/auras/units/catafalques/brit_catafalque_1.json #: simulation/data/auras/units/heroes/iber_hero_viriato_1.json msgid "Guerrilla Tactics" msgstr "Tácticas de guerrilla" #: simulation/data/auras/units/catafalques/brit_catafalque_2.json msgid "Skirmisher Harassment" msgstr "Terror del escaramucero" #: simulation/data/auras/units/catafalques/brit_catafalque_2.json msgid "" "Cassivellaunus deployed fast-moving skirmishers to harass Roman troops and foragers.\n" "Javelineers +20% attack range." msgstr "Casivelono desplegó rápidos escaramuceros para hostigar a las tropas y recolectores romanos.\nSoldados con jabalina (Alcance: +20%)." #: simulation/data/auras/units/catafalques/cart_catafalque.json msgid "Commander of Heavy Cavalry" msgstr "Comandante de caballería pesada" #: simulation/data/auras/units/catafalques/cart_catafalque.json msgid "" "Leader of the Carthaginian heavy cavalry at Trebia and Cannae, where his triple charge had devastating effects on the enemy.\n" "Melee Cavalry +1 crush, hack, pierce resistance and +10% health." msgstr "Líder de la caballería pesada cartaginesa en Trebia y Cannae, donde su triple carga tuvo efectos devastadores sobre el enemigo.\nCaballería cuerpo a cuerpo (Resistencia al aplastamiento, corte y perforación: +1; Salud: +10%)." #: simulation/data/auras/units/catafalques/gaul_catafalque_1.json msgid "Ambush Slaughter" msgstr "Matanza subrepticia" #: simulation/data/auras/units/catafalques/gaul_catafalque_1.json msgid "" "Warring with the Romans, Ambiorix realized the futility of open warfare and instead resorted to ambush tactics. The Gauls quickly learned where and when to execute surprise attacks.\n" "Soldiers +5% melee and ranged attack damage and −25% promotion experience." msgstr "Batallando con los romanos, Ambiórix se dio cuenta de la futilidad de la guerra abierta contra ellos y decidió apostar por tácticas de emboscada. Los galos aprendieron rápidamente donde y cuando ejecutar ataques sorpresa.\nSoldados (Daño a distancia y cuerpo a cuerpo: +5%; Experiencia para promocionar: −25%)." #: simulation/data/auras/units/catafalques/gaul_catafalque_2.json msgid "Tribute to Rome" msgstr "Tributo a Roma" #: simulation/data/auras/units/catafalques/gaul_catafalque_2.json msgid "" "When the Roman army fell short of food supplies, the Gallic tribes were ordered to give up a part of their already meagre harvest. The Eburones under Ambiorix were reluctant to do so, therefore Caesar sent troops to take them by force.\n" "Workers −10% grain gather rate." msgstr "Cuando el ejército romano se encontraba falto de suministros, los galos recibieron la orden de cederles parte de su cosecha. Los eburones bajo el mando de Ambiórix se resistieron a ello y por lo tanto, César mandó tropas para tomarla por la fuerza.\nTrabajadores (Velocidad de recolección: −10%)." #: simulation/data/auras/units/catafalques/han_catafalque_1.json msgid "Territorial Expansion" msgstr "Expansión territorial" #: simulation/data/auras/units/catafalques/han_catafalque_1.json msgid "" "At its height, the Empire's borders spanned from the Fergana Valley in the west, to Korea in the east, and to northern Vietnam in the south.\n" "Territory influence bonus +20%." msgstr "Los límites del imperio se amplian hasta el valle de Ferganá al Oeste, Corea al Este y el norte de Vietnam en el Sur.\nInfluencia territorial: +20%." #: simulation/data/auras/units/catafalques/han_catafalque_2.json msgid "Imperial Music Bureau" msgstr "Ministerio de música imperial" #: simulation/data/auras/units/catafalques/han_catafalque_2.json msgid "" "The Music Bureau was charged directly by Emperor Wu to perform various tasks related to music, poetry, entertainment, or religious worship.\n" "Technologies −50% resource cost and research time." msgstr "El ministerio de música, dirigido directamente por el emperador Wu, realizaba todo tipo de actividades relacionadas con la música, la poesía, entretenimiento y culto religioso.\nTecnologías (Tiempo de investigación y coste de recursos: −50%)." #: simulation/data/auras/units/catafalques/iber_catafalque_1.json msgid "Mercenary Commander" msgstr "Comandante mercenario" #: simulation/data/auras/units/catafalques/iber_catafalque_1.json msgid "" "Along with his brother Indibil, Mandonius commanded the Iberian recruits and mercenaries that took part in the Punic Wars.\n" "Allied Citizen Mercenaries −25% metal cost." msgstr "Junto a su hermano Indíbil, Mandonio comandó a las levas ibéricas y tropas mercenarias durante las Guerras Púnicas.\nMercenarios aliados (Coste de metal: −25%)." #: simulation/data/auras/units/catafalques/iber_catafalque_2.json msgid "Saver of Lives" msgstr "Clemente" #: simulation/data/auras/units/catafalques/iber_catafalque_2.json msgid "" "Following the fall of Indibil in battle, Mandonius led the survivors to safety.\n" "Soldiers +10% health." msgstr "Consciente de la caída de Indíbil en combate, Mandonio dirigió a los supervivientes a lugar seguro.\nSoldados (Salud: +10%)." #: simulation/data/auras/units/catafalques/kush_catafalque_1.json msgid "Earliest Nubian Queen" msgstr "Primera reina nubia" #: simulation/data/auras/units/catafalques/kush_catafalque_1.json msgid "" "Ruling with full power in the Meroë Empire and also playing a significant role in the Meroitic religion, Shanakdakheto represented the might of Kush, something not to be taken lightly.\n" "Enemy Female Citizens −15% gather speed." msgstr "Gobernando con absolutismo el Imperio de Meroë y como una pieza clave de la religión meroítica, Shanakdajete representaba el poder de Kush, algo que no se podía tomar a la ligera.\nCiudadanas enemigas (Velocidad de recolección: −15%)." #: simulation/data/auras/units/catafalques/kush_catafalque_2.json msgid "Temple at Naqa" msgstr "Templo en Naqa" #: simulation/data/auras/units/catafalques/kush_catafalque_2.json msgid "" "As in all cultures, religion played a significant part in Kush. Shanakdakheto had the temple built around 160 BC as a symbol of the advancedness of Meroë.\n" "Temples +1 garrison heal rate." msgstr "Como en el resto de culturas la religión era parte clave en Kush. Shanakdajete construyó su templo sobre el 160 a. C. como un símbolo del esplendor de Meroë.\nTemplos (Velocidad de sanación de tropas guarnecidas: +1)." #: simulation/data/auras/units/catafalques/mace_catafalque_1.json msgid "Sacker of Cities" msgstr "Saqueador de ciudades" #: simulation/data/auras/units/catafalques/mace_catafalque_1.json msgid "" "During the First Macedonian War, Philip and his troops sacked Thermum, the religious and political center of Aetolia.\n" "Humans, Siege Engines, Ships, and Structures gain +5 food and wood loot." msgstr "Durante la primera guerra macedónica, Filipo y sus tropas saquearon Termo, el centro religioso y político de Etolia.\nHumanos, máquinas de asedio, navíos y estructuras (Saqueo de comida y madera: +5)." #: simulation/data/auras/units/catafalques/mace_catafalque_2.json msgid "Financial Reorganization" msgstr "Reorganización financiera" #: simulation/data/auras/units/catafalques/mace_catafalque_2.json msgid "" "Allied with Rome, Philip reorganized the country's internal affairs and finances, leaving as a legacy reopened mines and a new currency.\n" "Gain a slow trickle of metal." msgstr "Aliándose con Roma, Filipo reorganizó todas las finanzas y comercio interno, dejando como legado minas reabiertas y una nueva moneda.\nProporciona un continuo pero lento ingreso de metal." #: simulation/data/auras/units/catafalques/maur_catafalque_1.json msgid "Consolidator of the Empire" msgstr "El afianzador del imperio" #: simulation/data/auras/units/catafalques/maur_catafalque_1.json msgid "" "Son of Chandragupta Maurya, Bindusara consolidated the empire, creating a stable state for his son Ashoka to inherit.\n" "Structures +20% territory influence radius." msgstr "Hijo de Chandragupta Maurya, Bindusara consolidó el imperio, creando un estado estable para que su hijo Ashoka lo heredara.\nEstructuras (Radio de influencia del territorio: +20%)." #: simulation/data/auras/units/catafalques/maur_catafalque_2.json msgid "Vamba Moriyar" msgstr "Vamba Moriyar" #: simulation/data/auras/units/catafalques/maur_catafalque_2.json msgid "" "Bindusara is said to have conquered lands to the south of the empire.\n" "Soldiers +15% capture attack strength." msgstr "Se dice que Bindusara conquistó tierras al sur del imperio.\nLos soldados aumentan +15% su fuerza de captura." #: simulation/data/auras/units/catafalques/pers_catafalque.json msgid "Great Builder" msgstr "Gran constructor" #: simulation/data/auras/units/catafalques/pers_catafalque.json msgid "" "Throughout his reign, much of Artaxerxes' wealth was spent on building projects. He restored the Palace of Darius I at Susa and restored the ancient city of Ecbatana.\n" "Structures −10% resource costs and +5% health." msgstr "A lo largo de su reinado, gran parte de la riqueza de Artajerjes se invirtió en proyectos de construcción. Recuperó el palacio de Darío I en Susa y restauró la antigua ciudad de Ecbatana.\nEstructuras (Coste de recursos: −10%; Resistencia: +5%)." #: simulation/data/auras/units/catafalques/ptol_catafalque.json msgid "Great Librarian" msgstr "Gran bibliotecario" #: simulation/data/auras/units/catafalques/ptol_catafalque.json msgid "" "Continuing his predecessors' work on the Great Library of Alexandria, he seized every book brought to the city, thus leaving to his people a vast amount of hoarded wisdom.\n" "Structure technologies −10% resource costs." msgstr "Continuando con el trabajo de sus predecesores en la Gran Biblioteca de Alejandría, se apoderó de todo libro llegado a la ciudad, atesorando así una gran cantidad de sabiduría que quedaría como legado para su pueblo.\nCoste de recursos para todas las tecnologías: −10%." #: simulation/data/auras/units/catafalques/rome_catafalque_1.json msgid "Avenger of Lucretia" msgstr "Vengador de Lucrecia" #: simulation/data/auras/units/catafalques/rome_catafalque_1.json msgid "" "After the rape of Lucretia by the son of King Tarquinius Superbus and her subsequent suicide, Brutus vowed to avenge her and overthrow the monarchy.\n" "Female Citizens −20% food cost and +10% gather speed." msgstr "Tras la violación y posterior suicidio de Lucrecia por el hijo del rey Tarquinio el Soberbio, Bruto juró vengarla y derrocar la monarquía.\nCiudadanas (Coste de comida: −20%; Velocidad de recolección: +10%)." #: simulation/data/auras/units/catafalques/rome_catafalque_2.json msgid "Founder and Defender of the Republic" msgstr "Fundador y protector de la república" #: simulation/data/auras/units/catafalques/rome_catafalque_2.json msgid "" "Brutus was one of the key figures in the overthrow of the monarchy and the founding of the Roman Republic. Later, as consul he led a Roman army to victory against the Etruscan King Tarquinius who sought to retake the throne.\n" "Humans and Siege Engines +1 crush, hack, pierce resistance." msgstr "Bruto fue una de las figuras clave en el derrocamiento de la monarquía y la fundación de la República Romana. Más tarde, como cónsul, condujo a un ejército romano a la victoria contra el rey etrusco Tarquinio, que buscaba recuperar el trono.\nHumanos y máquinas de asedio (Resistencia al aplastamiento, corte y perforación: +1)." #: simulation/data/auras/units/catafalques/sele_catafalque_1.json msgid "Founder of the Ezida Temple" msgstr "Fundador del templo Ezida" #: simulation/data/auras/units/catafalques/sele_catafalque_1.json msgid "" "Antiochus I laid the foundation for the Ezida Temple in Borsippa.\n" "Temples −10% resource costs; Temple technologies −10% resource costs." msgstr "Antíoco I sentó los cimientos del Templo de Ezida en Borsippa.\nTemplos (Coste de recursos y tecnología: −10%)." #: simulation/data/auras/units/catafalques/sele_catafalque_2.json msgid "Immigration" msgstr "Inmigración" #: simulation/data/auras/units/catafalques/sele_catafalque_2.json msgid "" "Antiochus encouraged Greek immigration to his realm and established many new cities in Asia Minor to serve as counterweights to the Gauls.\n" "+5% maximum population limit." msgstr "Antíoco fomentó la la inmigración griega en su reino y estableció nuevas ciudades en Anatolia para servir de contrapartida a los galos.\nLímite de población: +5%." #: simulation/data/auras/units/catafalques/sele_catafalque_3.json msgid "Basileus Megas" msgstr "Basileus Megas" #: simulation/data/auras/units/catafalques/sele_catafalque_3.json msgid "" "Son of Seleucus Nicator, Antiochus succeeded in the formidable task of keeping the empire together, meanwhile founding temples and defeating the invading Gauls with war elephants.\n" "Champion Elephants −10% resource costs." msgstr "Hijo de Seleucus Nicator, Antíoco tuvo éxito en la formidable tarea de mantener unido al imperio, fundando templos y derrotando a los invasores galos con elefantes de guerra.\nCoste de elefantes de guerra de élite: −10%." #: simulation/data/auras/units/catafalques/spart_catafalque_1.json msgid "" "Lycurgus instituted several military reforms, thus the complete and undivided allegiance to Sparta from its citizens was implemented under his form of government.\n" "Citizen Infantry Spearmen −10% resource costs." msgstr "Licurgo instituyó varias reformas militares. Así, bajo su gobierno, se estableció la total e íntegra lealtad de todos los ciudadanos a Esparta.\nCiudadanos-lanceros de infantería (Coste de recursos: −10%)." #: simulation/data/auras/units/catafalques/spart_catafalque_1.json #: simulation/data/auras/units/catafalques/spart_catafalque_2.json msgid "Lycurgan Military Reforms" msgstr "Reformas militares de Licurgo" #: simulation/data/auras/units/catafalques/spart_catafalque_2.json msgid "Champion Infantry Spearmen −5% resource costs." msgstr "Lanceros de infantería de élite (Coste de recursos: −5%)." #: simulation/data/auras/units/catafalques/spart_catafalque_3.json msgid "Iron Pelanors" msgstr "Pelanores de hierro" #: simulation/data/auras/units/catafalques/spart_catafalque_3.json msgid "" "To further support equality, Lycurgus forbade the use of gold and silver, introducing a new iron currency called pelanors.\n" "Workers +15% metal gather rate." msgstr "Para apoyar aún más la igualdad, Licurgo prohibió el uso de oro y plata, y en su lugar introdujo una nueva moneda de hierro llamada pelanor.\nTrabajadores (Velocidad de extracción de metal: +15%)." #: simulation/data/auras/units/celtic_healer.json msgid "Deas Celtica" msgstr "Deas Celtica" #: simulation/data/auras/units/celtic_healer.json msgid "Soldiers +5% attack damage." msgstr "Soldados (Daño: +5%)." #: simulation/data/auras/units/centurion.json msgid "" "Melee Soldiers +10% attack damage and all Soldiers −25% experience points " "for promotion." msgstr "Soldados cuerpo a cuerpo (Daño: +10%). Todos los soldados (Experiencia para promocionar: −25%)." #: simulation/data/auras/units/centurion.json #: simulation/data/auras/units/centurion_1.json msgid "Combat Leadership" msgstr "Liderazgo en combate" #: simulation/data/auras/units/centurion_1.json msgid "Soldiers +10% attack damage and −25% experience points for promotion." msgstr "Soldados (Daño: +10%; Experiencia para promocionar: −25%)." #: simulation/data/auras/units/centurion_2.json msgid "Century Maneuvers" msgstr "Maniobras" #: simulation/data/auras/units/centurion_2.json msgid "Marian Legionaries and Centurions +10% movement speed." msgstr "Legionarios y centuriores de Mario (Velocidad: +10%)." #: simulation/data/auras/units/han_minister_building.json msgid "Building Programs" msgstr "Programas de construcción" #: simulation/data/auras/units/han_minister_building.json msgid "Builders construct buildings +2% faster for every nearby Minister." msgstr "Los constructores construyen edificios +2% más rápido por cada ministro cercano." #: simulation/data/auras/units/han_minister_garrison.json msgid "Excellency of Works" msgstr "Excelencia en el trabajo" #: simulation/data/auras/units/han_minister_garrison.json msgid "" "Decrease resource costs and research time of technologies in a building by " "2% for each Minister garrisoned within." msgstr "Disminuye el coste de recursos y el tiempo de investigación de tecnologías de cada edificio un 2% por cada ministro guarnecido dentro." #: simulation/data/auras/units/han_minister_garrison_ministry.json msgid "Nationalized Industries" msgstr "Industrias nacionalizadas" #: simulation/data/auras/units/han_minister_garrison_ministry.json msgid "" "The Imperial Ministry gains a +0.1 wood, stone, metal trickle for each " "garrisoned minister." msgstr "Ministerio imperial (Tas de producción de madera, piedra y metal: +0,1) por cada ministro guarnecido." #: simulation/data/auras/units/han_minister_gathering.json msgid "Minister over the Masses" msgstr "Ministro de las masas" #: simulation/data/auras/units/han_minister_gathering.json msgid "Gatherers +2% gathering rate for every nearby Minister." msgstr "Recolectores (Velocidad de recolección: +2% por cada ministro cercano)." #: simulation/data/auras/units/heroes/athen_hero_hippocrates_1.json msgid "Father of Medicine" msgstr "Padre de la medicina" #: simulation/data/auras/units/heroes/athen_hero_hippocrates_1.json msgid "Humans +0.5 health regeneration rate." msgstr "Humanos (Regeneración de salud: +0,5)." #: simulation/data/auras/units/heroes/athen_hero_hippocrates_2.json msgid "Hippocratic Oath" msgstr "Juramento hipocrático" #: simulation/data/auras/units/heroes/athen_hero_hippocrates_2.json msgid "Own and Allied Healers +1 healing effect." msgstr "Sanadores propios y aliados (Curación: +1)." #: simulation/data/auras/units/heroes/athen_hero_iphicrates_1.json msgid "Formation Reforms" msgstr "Reformas de formación" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_1.json msgid "Soldiers +2 crush, hack, pierce resistance." msgstr "Soldados (Resistencia al aplastamiento, corte y perforación: +2)." #: simulation/data/auras/units/heroes/athen_hero_iphicrates_2.json msgid "Peltast Reforms" msgstr "Reformas peltásticas" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_2.json msgid "Infantry Javelineers +15% movement speed." msgstr "Soldados de infantería con jabalina (Velocidad: +15%)." #: simulation/data/auras/units/heroes/athen_hero_pericles_1.json msgid "Periclean Defensive Strategy" msgstr "Estrategia defensiva de Pericles" #: simulation/data/auras/units/heroes/athen_hero_pericles_1.json msgid "" "Soldiers, Ships, Siege Engines and Structures do not give loot, +50% " "Structure capture points." msgstr "Soldados, embarcaciones, máquinas de asedio y estructuras (No proporcionan de botín; Puntos de captura: +50%)." #: simulation/data/auras/units/heroes/athen_hero_pericles_2.json msgid "Scholarship and the Arts" msgstr "Escuelas y artes" #: simulation/data/auras/units/heroes/athen_hero_pericles_2.json msgid "Technologies −10% resource costs, −50% research time." msgstr "Tecnologías (Coste de recursos: −10%; Tiempo de investigación: −50%)." #: simulation/data/auras/units/heroes/athen_hero_themistocles_1.json msgid "Naval Preparation" msgstr "Preparación naval" #: simulation/data/auras/units/heroes/athen_hero_themistocles_1.json msgid "Ships −50% metal cost, construction time, and +15% movement speed." msgstr "Navíos (Coste de metal: −50%; Tiempo de construcción: −50%; Velocidad de movimiento: +15%)." #: simulation/data/auras/units/heroes/athen_hero_themistocles_2.json msgid "Themistoclean Walls" msgstr "Muro de Temístocles" #: simulation/data/auras/units/heroes/athen_hero_themistocles_2.json msgid "Walls and Palisades −50% resource costs and −20% construction time." msgstr "Murallas y empalizadas (Coste de recursos: −50%; Tiempo de construcción: −20%)." #: simulation/data/auras/units/heroes/brit_hero_boudicca.json msgid "Champion Army" msgstr "Ejército de élite" #: simulation/data/auras/units/heroes/brit_hero_boudicca.json msgid "" "Champions +2 capture attack strength, +20% melee and ranged attack damage, " "+10% movement speed." msgstr "Tropas de élite (Fuerza de captura: +2; Daño a distancia y cuerpo a cuerpo: +20%; Velocidad: +10%)." #: simulation/data/auras/units/heroes/brit_hero_caratacos.json msgid "Guerrilla Chief" msgstr "Jefe de guerrilla" #: simulation/data/auras/units/heroes/brit_hero_caratacos.json msgid "" "Soldiers and Siege Engines +1 crush, hack, pierce resistance, +15% movement " "speed." msgstr "Soldados y máquinas de asedio (Resistencia al aplastamiento, corte y perforación: +1; Velocidad: +15%)." #: simulation/data/auras/units/heroes/brit_hero_cunobelin.json msgid "Britannorum Rex" msgstr "Britannorum Rex" #: simulation/data/auras/units/heroes/brit_hero_cunobelin.json #: simulation/data/auras/units/heroes/maur_hero_chanakya_2.json msgid "Humans +0.8 health regeneration rate." msgstr "Humanos (Regeneración de salud: +0,8)." #: simulation/data/auras/units/heroes/cart_hero_hamilcar_1.json msgid "Lightning General" msgstr "General relámpago" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_1.json msgid "Soldiers and Siege Engines +15% movement speed." msgstr "Soldados y máquinas de asedio (Velocidad: +15%)." #: simulation/data/auras/units/heroes/cart_hero_hamilcar_2.json msgid "Subduer of Mercenaries" msgstr "Subyugador de mercenarios" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_2.json msgid "Enemy Mercenaries −20% melee and ranged attack damage." msgstr "Mercenarios enemigos (Daño a distancia y cuerpo a cuerpo: −20%)." #: simulation/data/auras/units/heroes/cart_hero_hannibal.json msgid "Tactician" msgstr "Estratega" #: simulation/data/auras/units/heroes/cart_hero_hannibal.json msgid "" "Own and Allied Soldiers and Siege Engines +1 capture attack strength, +20% " "melee and ranged attack damage." msgstr "Soldados y máquinas de asedio propios y aliados (Fuerza de captura: +1; Daño a distancia y cuerpo a cuerpo: +20%)." #: simulation/data/auras/units/heroes/cart_hero_maharbal.json msgid "Cavalry Commander" msgstr "Comandante de caballería" #: simulation/data/auras/units/heroes/cart_hero_maharbal.json msgid "Melee Cavalry +30% melee attack damage." msgstr "Caballería (Daño cuerpo a cuerpo: +30%)." #: simulation/data/auras/units/heroes/gaul_hero_brennus.json msgid "Sacker of Rome" msgstr "Saqueador de Roma" #: simulation/data/auras/units/heroes/gaul_hero_brennus.json msgid "Humans, Siege Engines, and Ships gain +15 metal loot." msgstr "Unidades, máquinas de asedio y barcos (Saqueo: +50 de metal)." #: simulation/data/auras/units/heroes/gaul_hero_vercingetorix.json msgid "Celtic Warlord" msgstr "Señor de la guerra celta" #: simulation/data/auras/units/heroes/gaul_hero_vercingetorix.json msgid "" "Soldiers and Siege Engines +1 capture attack strength, +20% melee and ranged" " attack damage." msgstr "Soldados y máquinas de asedio (Fuerza de captura: +1; Daño a distancia y cuerpo a cuerpo: +20%)." #: simulation/data/auras/units/heroes/gaul_hero_viridomarus.json msgid "Preparation for War" msgstr "Preparaciones de guerra" #: simulation/data/auras/units/heroes/han_hero_han_xin_1.json msgid "Northern Army" msgstr "Ejercito del Norte" #: simulation/data/auras/units/heroes/han_hero_han_xin_1.json msgid "Soldiers −20% promotion experience." msgstr "Soldados (Experiencia para promocionar: −20%)." #: simulation/data/auras/units/heroes/han_hero_han_xin_2.json msgid "Southern Army" msgstr "Ejercito del Sur" #: simulation/data/auras/units/heroes/han_hero_han_xin_2.json msgid "Own and Allied Soldiers +25% vision range." msgstr "Soldados propios y aliados (Campo de visión: +25%)." #: simulation/data/auras/units/heroes/han_hero_liu_bang_1.json msgid "Walls +10 health regeneration rate." msgstr "Murallas (Velocidad de regeneración de resistencia: +10)." #: simulation/data/auras/units/heroes/han_hero_liu_bang_1.json #: simulation/data/auras/units/heroes/han_hero_liu_bang_2.json msgid "Confucian Reforms" msgstr "Reformas de Confucio" #: simulation/data/auras/units/heroes/han_hero_liu_bang_2.json msgid "Cavalry +20% attack damage." msgstr "Caballería (Daño: +20%)." #: simulation/data/auras/units/heroes/han_hero_wei_qing_1.json #: simulation/data/auras/units/heroes/han_hero_wei_qing_2.json msgid "Mandate of Heaven" msgstr "Mandato del cielo" #: simulation/data/auras/units/heroes/han_hero_wei_qing_1.json #: simulation/data/auras/units/heroes/kush_hero_amanirenas.json #: simulation/data/auras/units/heroes/mace_hero_philip_ii.json msgid "" "Champions +2 capture attack strength, +20% melee and ranged attack damage." msgstr "Tropas de élite (Fuerza de captura: +2; Daño a distancia y cuerpo a cuerpo: +20%)." #: simulation/data/auras/units/heroes/han_hero_wei_qing_2.json msgid "Enemy Cavalry −10% melee and ranged attack damage." msgstr "Caballería enemiga (Daño a distancia y cuerpo a cuerpo: −10%)." #: simulation/data/auras/units/heroes/hero_garrison.json msgid "Inspired Defense" msgstr "Acicate defensivo" #: simulation/data/auras/units/heroes/hero_garrison.json msgid "" "When garrisoned, the Structure has +1 capture points garrison regeneration " "rate." msgstr "Estructuras con guarnición (Regeneración de puntos de captura: +1)." #: simulation/data/auras/units/heroes/iber_hero_caros_1.json msgid "When garrisoned, the Structure or Siege Tower has +75% arrow count." msgstr "Estructuras o máquinas de asedio con guarnición (Flechas: +75%)." #: simulation/data/auras/units/heroes/iber_hero_caros_1.json msgid "Valiant Defender" msgstr "Gallardo defensor" #: simulation/data/auras/units/heroes/iber_hero_caros_2.json msgid "Battle Fervor" msgstr "Fervor bélico" #: simulation/data/auras/units/heroes/iber_hero_caros_2.json #: simulation/data/auras/units/heroes/maur_hero_chandragupta_1.json msgid "Soldiers +1 crush, hack, pierce resistance." msgstr "Soldados (Resistencia al aplastamiento, corte y perforación: +1)." #: simulation/data/auras/units/heroes/iber_hero_indibil.json msgid "Mobilization" msgstr "Movilización" #: simulation/data/auras/units/heroes/iber_hero_indibil.json msgid "Soldiers −15% resources costs, −20% training time." msgstr "Soldados (Coste de recursos: −15%; Tiempo de reclutamiento: −20%)." #: simulation/data/auras/units/heroes/iber_hero_viriato_1.json msgid "Soldiers +20% movement speed." msgstr "Soldados (Velocidad: +20%)." #: simulation/data/auras/units/heroes/iber_hero_viriato_2.json msgid "Swag" msgstr "Botín" #: simulation/data/auras/units/heroes/iber_hero_viriato_2.json msgid "Soldiers and Siege Engines gain +100% resource loot." msgstr "Soldados y máquinas de asedio (Saqueo: +100%)." #: simulation/data/auras/units/heroes/kush_hero_amanirenas.json msgid "Warrior Queen" msgstr "Reina Guerrera" #: simulation/data/auras/units/heroes/kush_hero_arakamani_1.json msgid "Defier of Tradition" msgstr "Desafiador de la tradición" #: simulation/data/auras/units/heroes/kush_hero_arakamani_1.json msgid "" "Temple of Amun +20% resource costs and build time. Amun Temple Guard +20% " "resource costs and training time." msgstr "Templo de Amón (Coste de recursos y tiempo de construcción: +20%). Guardia del templo de Amón (Coste de recursos y tiempo de reclutamiento: +20%)." #: simulation/data/auras/units/heroes/kush_hero_arakamani_2.json msgid "Follower of Apedemak" msgstr "Seguidor de Apedemak" #: simulation/data/auras/units/heroes/kush_hero_arakamani_2.json msgid "" "Temple of Apedemak −20% resource costs and build time. Apedemak Temple Guard" " −20% resource costs and training time." msgstr "Templo de Apedemak (Recursos necesarios: −20%; Tiempo de construcción: −20%). Guardias del templo de Apedemak (Recursos necesarios: −20%; Tiempo de adiestramiento: −20%)." #: simulation/data/auras/units/heroes/kush_hero_arakamani_3.json msgid "Slaughter of the Faithful" msgstr "Matanza de los fieles" #: simulation/data/auras/units/heroes/kush_hero_arakamani_3.json msgid "Enemy Healers −50% healing strength." msgstr "Sanadores enemigos (Capacidad de curación: −50%)." #: simulation/data/auras/units/heroes/kush_hero_nastasen_1.json msgid "Savior of Kush" msgstr "Salvador de Kush" #: simulation/data/auras/units/heroes/kush_hero_nastasen_1.json msgid "Soldiers +10% melee and ranged attack damage, gain +50% resource loot." msgstr "Soldados (Daño a distancia y cuerpo a cuerpo: +10%; Saqueo: +50%)." #: simulation/data/auras/units/heroes/kush_hero_nastasen_2.json msgid "Gift of Warships" msgstr "Obsequio de buques de guerra" #: simulation/data/auras/units/heroes/kush_hero_nastasen_2.json msgid "Kushite Triremes −50 wood and metal cost." msgstr "Trirremes cusitas (Coste de madera y metal: −50)." #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.json msgid "Rapid Conquest" msgstr "Conquista rápida" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.json msgid "Soldiers +10% attack damage, +15% movement speed." msgstr "Soldados (Daño: +10%; Velocidad: +15%)." #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.json msgid "Undefeated" msgstr "Invicto" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.json msgid "Enemy Soldiers, Structures −10% attack damage." msgstr "Soldados y estructuras enemigos (Daño: −10%)." #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_3.json msgid "Conqueror" msgstr "Conquistador" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_3.json msgid "Enemy Civic Centres −50% capture points garrisoned regeneration rate." msgstr "Centros cívicos enemigos (Regeneración de puntos de captura con guarnición: −50%)." #: simulation/data/auras/units/heroes/mace_hero_craterus.json msgid "Taxiarchès" msgstr "Taxiarchès" #: simulation/data/auras/units/heroes/mace_hero_craterus.json msgid "" "Infantry Pikemen +20% capture attack strength, +20% melee attack damage." msgstr "Infantería de piqueros (Fuerza de captura: +20%; Daño cuerpo a cuerpo: +20%)." #: simulation/data/auras/units/heroes/mace_hero_demetrius_i.json msgid "Besieger" msgstr "Sitiador" #: simulation/data/auras/units/heroes/mace_hero_demetrius_i.json msgid "" "Siege Engines +1 crush, hack, pierce resistance, +20% melee and ranged " "attack damage, +10% ranged attack range, +10% vision range." msgstr "Máquinas de asedio (Resistencia al aplastamiento, corte y perforación: +1; Daño a distancia y cuerpo a cuerpo: +20%; Alcance: +10%; Campo de visión: +10%)." #: simulation/data/auras/units/heroes/mace_hero_philip_ii.json msgid "Rise of Macedon" msgstr "Auge de Macedonia" #: simulation/data/auras/units/heroes/mace_hero_pyrrhus_i.json msgid "Pyrrhic Victory" msgstr "Victoria pírrica" #: simulation/data/auras/units/heroes/mace_hero_pyrrhus_i.json msgid "Soldiers +20% melee and ranged attack damage, −15% health." msgstr "Soldados (Daño a distancia y cuerpo a cuerpo: +20%; Salud: −15%)." #: simulation/data/auras/units/heroes/maur_hero_ashoka.json msgid "" "Temples −50% resource costs and build time. Temple technologies −50% " "resource costs and research time." msgstr "Templos (Coste de recursos y tiempo de construcción: −50%. Tecnologías del templo (Coste de recursos y tiempo de investigación: −50%)." #: simulation/data/auras/units/heroes/maur_hero_ashoka.json msgid "Buddhism" msgstr "Budismo" #: simulation/data/auras/units/heroes/maur_hero_chanakya_1.json msgid "All technologies have −20% resource cost and −30% research time." msgstr "Todas las tecnologías (Coste de recursos: −20%; Tiempo de investigación: −30%)." #: simulation/data/auras/units/heroes/maur_hero_chanakya_1.json msgid "Teacher" msgstr "Instructor" #: simulation/data/auras/units/heroes/maur_hero_chanakya_2.json msgid "Regeneration" msgstr "Regeneración" #: simulation/data/auras/units/heroes/maur_hero_chandragupta_1.json msgid "Empire Maker" msgstr "Constructor del imperio" #: simulation/data/auras/units/heroes/maur_hero_chandragupta_2.json msgid "Elephant Corps" msgstr "Cuerpo de elefantes" #: simulation/data/auras/units/heroes/maur_hero_chandragupta_2.json msgid "Elephants +15% attack rate, +10% movement speed." msgstr "Elefantes (Daño: +15%; Velocidad: +10%)." #: simulation/data/auras/units/heroes/pers_hero_cyrus_ii.json msgid "Forefront Leader" msgstr "Líder absoluto" #: simulation/data/auras/units/heroes/pers_hero_cyrus_ii.json msgid "" "Cavalry +1 capture attack strength, +20% melee and ranged attack damage." msgstr "Caballería (Fuerza de captura: +1; Daño: +20%)." #: simulation/data/auras/units/heroes/pers_hero_darius_i.json msgid "Leadership" msgstr "Liderazgo" #: simulation/data/auras/units/heroes/pers_hero_darius_i.json msgid "" "Soldiers, Siege Engines, Traders, and Merchant Ships +15% movement speed." msgstr "Soldados, máquinas de asedio, comerciantes y barcos mercantes (Velocidad: +15%)." #: simulation/data/auras/units/heroes/pers_hero_xerxes_i.json msgid "Administrator" msgstr "Administrador" #: simulation/data/auras/units/heroes/pers_hero_xerxes_i.json msgid "Workers +15% build rate and gather speed." msgstr "Trabajadores (Velocidad de construcción y recolección: +15%)." #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_1.json msgid "Patriot" msgstr "Patriota" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_1.json msgid "Soldiers and Siege Engines −20% melee and ranged attack repeat time." msgstr "Soldados y máquinas de asedio (Tiempo entre cada envite: −20%)." #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_2.json msgid "Allied Heroes +10% health." msgstr "Héroes aliados (Salud: +10%)." #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_2.json #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_3.json msgid "Consort" msgstr "Consorte" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_3.json msgid "Enemy Heroes −10% health." msgstr "Héroes enemigos (Salud: −10%)." #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_1.json msgid "Patron of Construction" msgstr "Patrono constructor" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_1.json msgid "Builders +10% build rate." msgstr "Constructores (Velocidad de construcción: +10%)." #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_2.json msgid "Mercenary Patron" msgstr "Patrono mercenario" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_2.json msgid "Mercenaries −35% resource costs." msgstr "Mercenarios (Coste de recursos: −35%)." #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_iv.json msgid "Raphia" msgstr "Rafia" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_iv.json msgid "Pikemen +40% health." msgstr "Piqueros (Salud: +40%)." #: simulation/data/auras/units/heroes/rome_hero_marcellus_1.json msgid "Cavalry +15% melee and ranged attack damage." msgstr "Caballería (Daño a distancia y cuerpo a cuerpo: +15%)." #: simulation/data/auras/units/heroes/rome_hero_marcellus_1.json #: simulation/data/auras/units/heroes/rome_hero_marcellus_2.json msgid "Sword of Rome" msgstr "Espada de Roma" #: simulation/data/auras/units/heroes/rome_hero_marcellus_2.json msgid "Enemy Infantry −10% melee and ranged attack damage." msgstr "Infantería enemiga (Daño a distancia y cuerpo a cuerpo: −10%)." #: simulation/data/auras/units/heroes/rome_hero_maximus.json msgid "Shield of Rome" msgstr "Escudo de Roma" #: simulation/data/auras/units/heroes/rome_hero_maximus.json msgid "Humans and Structures +1 crush, hack, pierce resistance." msgstr "Humanos y estructuras (Resistencia al aplastamiento, corte y perforación: +1)." #: simulation/data/auras/units/heroes/rome_hero_scipio.json msgid "Triumph" msgstr "Triunfo" #: simulation/data/auras/units/heroes/rome_hero_scipio.json msgid "" "Soldiers and Siege Engines +2 capture attack strength, +20% melee and ranged" " attack damage." msgstr "Soldados y máquinas de asedio (Fuerza de captura: +2; Daño a distancia y cuerpo a cuerpo: +20%)." #: simulation/data/auras/units/heroes/sele_hero_antiochus_iii.json msgid "Ilarchès" msgstr "Ilarchès" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iii.json msgid "Cavalry +2 crush, hack, pierce resistance." msgstr "Caballería (Resistencia al aplastamiento, corte y perforación: +2)." #: simulation/data/auras/units/heroes/sele_hero_antiochus_iv.json msgid "Renowned Conqueror" msgstr "Gran conquistador" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iv.json msgid "Enemy Structures, Ships, and Siege Engines −20% health." msgstr "Estructuras enemigas, barcos y máquinas de asedio (Resistencia: −20%)." #: simulation/data/auras/units/heroes/sele_hero_seleucus_i.json msgid "Zooiarchos" msgstr "Comandante de elefantes" #: simulation/data/auras/units/heroes/sele_hero_seleucus_i.json msgid "Champion Elephants +20% melee attack damage, +20% movement speed." msgstr "Elefantes de élite (Daño cuerpo a cuerpo: +20%; Velocidad: +20%)." #: simulation/data/auras/units/heroes/spart_hero_agis_1.json msgid "Great Revolt" msgstr "Gran revuelta" #: simulation/data/auras/units/heroes/spart_hero_agis_1.json msgid "Soldiers −25% metal cost, and training time." msgstr "Soldados (Coste de metal: −25%; Tiempo de reclutamiento: −25%)." #: simulation/data/auras/units/heroes/spart_hero_agis_2.json msgid "Agis +50% health." msgstr "Agis (Salud: +50%)." #: simulation/data/auras/units/heroes/spart_hero_agis_2.json #: simulation/data/auras/units/heroes/spart_hero_leonidas.json msgid "Last Stand" msgstr "Último superviviente" #: simulation/data/auras/units/heroes/spart_hero_brasidas.json msgid "Helot Reforms" msgstr "Reformas ilotas" #: simulation/data/auras/units/heroes/spart_hero_brasidas.json msgid "" "Citizen Infantry Javelineers +1 crush, hack, pierce resistance, +25% ranged " "attack pierce damage." msgstr "Ciudadanos de infantería con jabalina (Resistencia al aplastamiento, corte y perforación: +1; Daño por perforación a distancia: + 25%)." #: simulation/data/auras/units/heroes/spart_hero_leonidas.json msgid "Spearmen +1 capture attack strength, +25% melee attack damage." msgstr "Lanceros (Fuerza de captura: +1; Daño cuerpo a cuerpo: +25%)." #: simulation/data/auras/units/ram_garrison.json msgid "Battering Team" msgstr "Tripulación de ariete" #: simulation/data/auras/units/ram_garrison.json msgid "" "Battering Rams +0.15 speed, +1 acceleration, and +0.5 turn rate for each " "garrisoned soldier." msgstr "Arietes de asedio (Velocidad +0,15; Aceleración: +1; Cadencia: +0,5) por cada soldado guarnecido."