# Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2024 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # LaPingvino, 2014 # Muhammad Furqon Abrori, 2016 # Senlima Povigo, 2022 # Senlima Povigo, 2022 # Senlima Povigo, 2022 # Vladim Štér, 2021-2022 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2024-07-26 13:41+0000\n" "PO-Revision-Date: 2014-06-19 17:53+0000\n" "Last-Translator: Senlima Povigo, 2022\n" "Language-Team: Esperanto (http://app.transifex.com/wildfire-games/0ad/language/eo/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: eo\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/data/technologies/agoge.json msgid "The Agoge" msgstr "" #: simulation/data/technologies/agoge.json msgid "" "Spartans were housed and trained from a young age to be superlative warriors" " and to endure any hardship a military life can give them." msgstr "Spartanoj estis loĝigitaj kaj trejnitaj ekde juna aĝo por esti elstaraj militistoj kaj por elteni ĉian malfacilaĵon, kiun militista vivo povas doni al ili." #: simulation/data/technologies/agoge.json msgid "Champion Hoplites +25% health, but +5% training time." msgstr "" #: simulation/data/technologies/agoge.json #: simulation/data/technologies/art_of_war.json #: simulation/data/technologies/attack_soldiers_will.json #: simulation/data/technologies/barracks_batch_training.json #: simulation/data/technologies/civil_engineering_02.json #: simulation/data/technologies/civil_service_02.json #: simulation/data/technologies/equine_transports.json #: simulation/data/technologies/gather_capacity_carts.json #: simulation/data/technologies/gather_farming_chain_pump.json #: simulation/data/technologies/gather_farming_fertilizer.json #: simulation/data/technologies/gather_lumbering_sharpaxes.json #: simulation/data/technologies/gather_mining_silvermining.json #: simulation/data/technologies/gather_mining_slaves.json #: simulation/data/technologies/heal_range_2.json #: simulation/data/technologies/heal_rate_2.json #: simulation/data/technologies/health_regen_units.json #: simulation/data/technologies/hellenistic_metropolis.json #: simulation/data/technologies/immortals.json #: simulation/data/technologies/long_walls.json #: simulation/data/technologies/nisean_horses.json #: simulation/data/technologies/ostracism.json #: simulation/data/technologies/parade_of_daphne.json #: simulation/data/technologies/pharaonic_cult.json #: simulation/data/technologies/poison_arrows.json #: simulation/data/technologies/poison_blades.json #: simulation/data/technologies/pop_house_02.json #: simulation/data/technologies/reformed_army_sele.json #: simulation/data/technologies/roman_reforms.json #: simulation/data/technologies/ship_capture_resistance.json #: simulation/data/technologies/ship_cost_time.json #: simulation/data/technologies/ship_movement_speed.json #: simulation/data/technologies/siege_attack.json #: simulation/data/technologies/siege_bolt_accuracy.json #: simulation/data/technologies/siege_cost_time.json #: simulation/data/technologies/siege_health.json #: simulation/data/technologies/siege_pack_unpack.json #: simulation/data/technologies/silk_road.json #: simulation/data/technologies/silvershields.json #: simulation/data/technologies/soldier_attack_melee_03.json #: simulation/data/technologies/soldier_attack_melee_03_variant.json #: simulation/data/technologies/soldier_attack_ranged_03.json #: simulation/data/technologies/soldier_resistance_hack_03.json #: simulation/data/technologies/soldier_resistance_pierce_03.json #: simulation/data/technologies/stable_batch_training.json #: simulation/data/technologies/subterranean_aqueducts.json #: simulation/data/technologies/tower_health.json #: simulation/data/technologies/tower_murderholes.json #: simulation/data/technologies/trade_gain_02.json #: simulation/data/technologies/traditional_army_sele.json #: simulation/data/technologies/unlock_champion_cavalry.json #: simulation/data/technologies/unlock_champion_chariots.json #: simulation/data/technologies/unlock_champion_infantry.json #: simulation/data/technologies/unlock_neodamodes.json #: simulation/data/technologies/unlock_spies.json #: simulation/data/technologies/warship_arrow_attack.json #: simulation/data/technologies/warship_siege_attack.json #: simulation/data/technologies/wonder_population_cap.json msgid "Unlocked in City Phase." msgstr "Disponigite je Urba fazo." #: simulation/data/technologies/archer_attack_spread.json msgid "Archery Training" msgstr "Pafarka trejnado" #: simulation/data/technologies/archer_attack_spread.json msgid "Encouraging soldiers to practice archery improves their accuracy." msgstr "Enkuraĝigi soldatojn por praktiki arkpafadon plibonigas ilian precizon." #: simulation/data/technologies/archer_attack_spread.json msgid "Archers −20% ranged attack spread." msgstr "Pafarkistoj -20% disvastiĝo de malproksimaj atakoj." #: simulation/data/technologies/archer_attack_spread.json #: simulation/data/technologies/architecture_kush.json #: simulation/data/technologies/cavalry_health.json #: simulation/data/technologies/civil_engineering_01.json #: simulation/data/technologies/civil_service_01.json #: simulation/data/technologies/cost_healer.json #: simulation/data/technologies/crossbow_training.json #: simulation/data/technologies/dock_efficiency.json #: simulation/data/technologies/garrison_heal.json #: simulation/data/technologies/gather_capacity_wheelbarrow.json #: simulation/data/technologies/gather_farming_harvester.json #: simulation/data/technologies/gather_farming_training.json #: simulation/data/technologies/gather_farming_water_weeding.json #: simulation/data/technologies/gather_lumbering_strongeraxes.json #: simulation/data/technologies/gather_mining_serfs.json #: simulation/data/technologies/gather_mining_shaftmining.json #: simulation/data/technologies/heal_range.json #: simulation/data/technologies/heal_rate.json #: simulation/data/technologies/hoplite_tradition.json #: simulation/data/technologies/iphicratean_reforms.json #: simulation/data/technologies/krypteia.json #: simulation/data/technologies/pheidian_workshop.json #: simulation/data/technologies/pop_house_01.json #: simulation/data/technologies/roman_roads.json #: simulation/data/technologies/serapis_cult.json #: simulation/data/technologies/ship_health.json #: simulation/data/technologies/soldier_attack_melee_01.json #: simulation/data/technologies/soldier_attack_melee_02.json #: simulation/data/technologies/soldier_attack_ranged_01.json #: simulation/data/technologies/soldier_attack_ranged_02.json #: simulation/data/technologies/soldier_resistance_hack_01.json #: simulation/data/technologies/soldier_resistance_hack_02.json #: simulation/data/technologies/soldier_resistance_pierce_01.json #: simulation/data/technologies/soldier_resistance_pierce_02.json #: simulation/data/technologies/tower_crenellations.json #: simulation/data/technologies/tower_range.json #: simulation/data/technologies/trade_commercial_treaty.json #: simulation/data/technologies/trade_gain_01.json #: simulation/data/technologies/trader_health.json #: simulation/data/technologies/tyrtean_paeans.json #: simulation/data/technologies/warship_ramming_speed.json #: simulation/data/technologies/warship_resistance.json msgid "Unlocked in Town Phase." msgstr "Bezonita en urba fazo." #: simulation/data/technologies/archery_tradition.json msgid "Archery Tradition" msgstr "Pafarka tradicio" #: simulation/data/technologies/archery_tradition.json msgid "" "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and" " a penchant for using massed archers in battle." msgstr "" #: simulation/data/technologies/archery_tradition.json msgid "Archers +10 attack range." msgstr "Pafarkistoj +10% ataka distanco." #: simulation/data/technologies/archery_tradition.json #: simulation/data/technologies/cavalry_movement_speed.json #: simulation/data/technologies/fishing_boat_gather_rate.json #: simulation/data/technologies/gather_capacity_basket.json #: simulation/data/technologies/gather_farming_fertilizer_ptol.json #: simulation/data/technologies/gather_farming_plows.json #: simulation/data/technologies/gather_farming_seed_drill.json #: simulation/data/technologies/gather_farming_training_ptol.json #: simulation/data/technologies/gather_lumbering_ironaxes.json #: simulation/data/technologies/health_females_01.json #: simulation/data/technologies/ship_vision.json #: simulation/data/technologies/tower_watch.json msgid "Unlocked in Village Phase." msgstr "Disponigite je la Vilaĝa fazo." #: simulation/data/technologies/architecture_kush.json msgid "Monumental Architecture" msgstr "Monumenta arkitekturo" #: simulation/data/technologies/architecture_kush.json msgid "" "Civic Structures +20% build time, +20% health, and +20% capture points." msgstr "Civitaj konstruaĵoj +20% tempo por konstrui, +20% sano, kaj +20% poentoj por kaptiĝi." #: simulation/data/technologies/architecture_pers.json msgid "Achaemenid Architecture" msgstr "" #: simulation/data/technologies/architecture_pers.json msgid "" "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to" " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; " "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old " "Elamite capital of Susa." msgstr "" #: simulation/data/technologies/architecture_pers.json msgid "Structures +25% health and capture points, but also +20% build time." msgstr "Konstruaĵoj +25% sano kaj poentoj por kaptiĝi, sed ankaŭ +20% tempo por konstrui." #: simulation/data/technologies/arsenal_philon.json msgid "Arsenal of Philon" msgstr "" #: simulation/data/technologies/arsenal_philon.json msgid "" "The arsenal was mainly used as a warehouse for materials and instruments for" " the equipment of warships." msgstr "" #: simulation/data/technologies/arsenal_philon.json msgid "Warships +1 health/second self-repair rate." msgstr "" #: simulation/data/technologies/arsenal_philon.json #: simulation/data/technologies/juggernauts.json msgid "Unlocked in City Phase. Requires “Shipwrights.”" msgstr "" #: simulation/data/technologies/art_of_war.json msgid "Sun Tzu's \"The Art of War\"" msgstr "\"La Militarto\" de Sun Tzu" #: simulation/data/technologies/art_of_war.json msgid "Sūnzǐ BīngFǎ" msgstr "" #: simulation/data/technologies/art_of_war.json msgid "" "This famous and most important work of the Seven Military Classics teaches " "Han commanders everything about planning battles, maintaining armies, and " "defeating one's enemies." msgstr "" #: simulation/data/technologies/art_of_war.json msgid "All Citizen-Soldiers −20% required promotion experience." msgstr "" #: simulation/data/technologies/attack_soldiers_will.json msgid "Will to Fight" msgstr "Volo por batali" #: simulation/data/technologies/attack_soldiers_will.json msgid "" "The will to fight is crucial to victory. Inspire your troops with higher " "pay." msgstr "La volo por batali estas kerna por venko. Inspiri viajn trupojn kun plialta pago." #: simulation/data/technologies/attack_soldiers_will.json msgid "Soldiers, Siege Engines, and Ships +25% attack damage." msgstr "Soldatoj, sieĝarmo, kaj ŝipoj +25% ataka damaĝo." #: simulation/data/technologies/attack_soldiers_will.json msgid "Dynamis" msgstr "" #: simulation/data/technologies/barracks_batch_training.json msgid "" "Decreases training time of infantry if they are trained in batches or companies. Large batches will benefit more than small batches.\n" "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`." msgstr "" #: simulation/data/technologies/barracks_batch_training.json msgid "Decreases batch training time of units trained in Barracks." msgstr "" #: simulation/data/technologies/barracks_batch_training.json #: simulation/data/technologies/stable_batch_training.json msgid "Conscription" msgstr "Konskripcio" #: simulation/data/technologies/cavalry_health.json msgid "Horse Breeding" msgstr "Ĉevalbredado" #: simulation/data/technologies/cavalry_health.json msgid "Selectively breed better war horses." msgstr "Elekte bredi plibonajn militĉevalojn." #: simulation/data/technologies/cavalry_health.json msgid "Cavalry +10% health." msgstr "Kavalerio +10% sano." #: simulation/data/technologies/cavalry_movement_speed.json msgid "Horse Racing" msgstr "Ĉevalvetkuro" #: simulation/data/technologies/cavalry_movement_speed.json msgid "Train your horses to move faster." msgstr "Trejni viajn ĉevalojn por movi plirapide." #: simulation/data/technologies/cavalry_movement_speed.json msgid "Cavalry +10% walk speed." msgstr "Kavalerio +10% mova rapido." #: simulation/data/technologies/civbonuses/brit_woad_warriors.json msgid "Woad Warriors" msgstr "" #: simulation/data/technologies/civbonuses/brit_woad_warriors.json msgid "" "Britons paint their bodies with Woad, which produces a blue color and gives " "them a fiercesome appearance in battle." msgstr "" #: simulation/data/technologies/civbonuses/brit_woad_warriors.json msgid "All Infantry Units +5% movement speed, and gain +1 loot taking." msgstr "" #: simulation/data/technologies/civbonuses/cart_walls.json msgid "Triple Walls" msgstr "Trioblaj muroj" #: simulation/data/technologies/civbonuses/cart_walls.json msgid "" "Carthaginians built their city walls in three concentric circuits. These " "walls were never breached. Even when the city was taken by the Romans, it " "was via the city's harbor, not by storming its walls." msgstr "Kartaganoj konstruis siajn urbajn murojn per tri koncentraj kanaloj. Tiuj ĉi muroj neniam breĉiĝis. Eĉ kiam la urbo kaptiĝis per la Romianoj, estis per la haveno de la urbo, ne per sturmi ĝiajn murojn." #: simulation/data/technologies/civbonuses/cart_walls.json msgid "City Walls +100% build time, +100% stone cost, and +200% health." msgstr "Urbaj muroj +100% tempo por konstrui, +100% kosto de ŝtono, kaj +200% sano." #: simulation/data/technologies/civbonuses/celt_structures.json msgid "Wooden Construction" msgstr "Ligna konstruo" #: simulation/data/technologies/civbonuses/celt_structures.json msgid "Celtic structures were mostly made of wood with rubble foundations." msgstr "Keltaj konstruaĵoj estis plejparte faritaj el ligno kun ŝtonetaraj fundoj." #: simulation/data/technologies/civbonuses/celt_structures.json msgid "Structures −20% build time, −20% health, and −20% capture points." msgstr "Konstruaĵoj -20% tempo por konstrui, -20% sano, kaj -20% poentoj por kaptiĝi." #: simulation/data/technologies/civbonuses/delian_league.json msgid "Delian League" msgstr "" #: simulation/data/technologies/civbonuses/delian_league.json msgid "" "Shortly after the great naval victories at Salamis and Mykale, the Greek " "city-states instituted the so-called Delian League in 478 BC, whose purpose " "was to push the Persians out of the Aegean region. The allied states " "contributed ships and money, while the Athenians offered their entire navy." msgstr "" #: simulation/data/technologies/civbonuses/delian_league.json msgid "Ships −25% construction time." msgstr "" #: simulation/data/technologies/civbonuses/gaul_cavalry.json msgid "Superior Cavalry" msgstr "Supera kavalerio" #: simulation/data/technologies/civbonuses/gaul_cavalry.json msgid "" "The Gauls were well-known for their effective cavalry. Celtic mercenaries " "were in demand throughout the Mediterranean." msgstr "La gaŭlanoj estis ĉiekonataj por sia efika kavalerio. Keltaj solduloj estis altpetaj tra la Mediteraneo." #: simulation/data/technologies/civbonuses/gaul_cavalry.json msgid "Cavalry +10% melee attack damage." msgstr "Kavalerio +10% damaĝo el bataj atakoj." #: simulation/data/technologies/civbonuses/greek_structures.json msgid "Hellenic Architecture" msgstr "Helena arĥitekturo" #: simulation/data/technologies/civbonuses/greek_structures.json msgid "The Greeks used stone construction from early Mycenaean times." msgstr "La grekanoj uzis konstruon per ŝtono de fruaj Mikenaj tempoj." #: simulation/data/technologies/civbonuses/greek_structures.json msgid "Structures +10% health and +10% capture points." msgstr "Konstruaĵoj +10% sano kaj +10% poentoj por kaptiĝi." #: simulation/data/technologies/civbonuses/han_population.json msgid "Federated States" msgstr "Federaciaj ŝtatoj" #: simulation/data/technologies/civbonuses/han_population.json msgid "" "By uniting China under one emperor, the Han Dynasty ruled over 40 million " "people, one of the largest empires of antiquity by population." msgstr "Pro unuigi Ĉinon sube unu imperiestro, la Dinastio Han reĝis pli ol 40 milionojn da homojn, loĝantare unu el la plej grandaj imperioj el antikva tempo." #: simulation/data/technologies/civbonuses/han_population.json #: simulation/data/technologies/civbonuses/maur_population.json #: simulation/data/technologies/civbonuses/pers_population.json msgid "+10% maximum population limit." msgstr "+10% maksimuma loĝlimo." #: simulation/data/technologies/civbonuses/han_walls.json msgid "Great Wall" msgstr "Granda muro" #: simulation/data/technologies/civbonuses/han_walls.json msgid "" "The Han built massive walls made from rammed earth. These were gigantic " "fortifications several meters thick and stretching for kilometers." msgstr "La han-oj konstruis masivajn murojn per kompaktigita tero. Tiuj ĉi estis gigantaj fortikaĵoj kelkaj-da-metroj-dikaj kaj etendis multe da kilometre." #: simulation/data/technologies/civbonuses/han_walls.json msgid "City Walls +50% health." msgstr "Urbaj muroj +50% da sano" #: simulation/data/technologies/civbonuses/mace_storehouse.json msgid "Resource-Rich Economy" msgstr "Material-riĉa ekonomio" #: simulation/data/technologies/civbonuses/mace_storehouse.json msgid "The Macedonian economy relied greatly on their vast natural resources." msgstr "La macedona ekonomio dependis grande de siaj vastaj naturaj materialoj." #: simulation/data/technologies/civbonuses/mace_storehouse.json msgid "Storehouse technologies −100% research time." msgstr "Tenejaj teĥnologioj -100% tempo por esplori." #: simulation/data/technologies/civbonuses/maur_elephants.json msgid "Elephant Tradition" msgstr "Elefanta tradicio" #: simulation/data/technologies/civbonuses/maur_elephants.json msgid "" "India is the land of the elephants. Elephant warfare originated in India and" " continued for millennia. It was also the source of elephants for the " "eastern Mediterranean. Indian kings were able to field large numbers of war " "elephants." msgstr "Barato estas la lando de la elefantoj. Elefanta militado devenis en Barato kaj daŭris dum miljaroj. Ĝi estis la fonto de elefantoj por la okcidenta Mediteraneo. Barataj reĝoj eblis disponigi grandajn nombrojn da militajn elefantojn." #: simulation/data/technologies/civbonuses/maur_elephants.json msgid "Elephants −30% training time." msgstr "Elefantoj -30% tempo de trejnado" #: simulation/data/technologies/civbonuses/maur_population.json msgid "Emperor of Emperors" msgstr "Imperiestro de imperiestroj" #: simulation/data/technologies/civbonuses/maur_population.json msgid "Chakravarti Samrāt" msgstr "" #: simulation/data/technologies/civbonuses/maur_population.json msgid "" "The Mauryan Empire encompassed dozens of formerly independent kingdoms over " "an area of 5 million square kilometers, with a population of close to 60 " "million people. The Mauryan regents held the title Emperor of Emperors and " "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 " "chariots, and 30,000 cavalry, making it arguably the largest army of its " "time." msgstr "" #: simulation/data/technologies/civbonuses/maur_walls.json msgid "Wooden Walls" msgstr "Lignaj muroj" #: simulation/data/technologies/civbonuses/maur_walls.json msgid "" "The Mauryas built their city walls out of wood, an abundant natural resource" " in India." msgstr "" #: simulation/data/technologies/civbonuses/maur_walls.json msgid "City Walls −20% build time and −20% health." msgstr "Urbaj Muroj -20% konstrua tempo kaj -20% sano." #: simulation/data/technologies/civbonuses/pers_population.json msgid "Great King's Levy" msgstr "Konskripcio de la Granda Reĝo" #: simulation/data/technologies/civbonuses/pers_population.json msgid "" "The Persians could and did levy a large number of infantry during wartime " "due to the sheer size of the Achaemenid Empire and the way in which it was " "set-up. In general the Persian infantry was well trained and fought with " "great tenacity. However while this was true the infantry were poor hand-to-" "hand, close combat fighters. Also, with the exception of the elite " "regiments, the Persian infantry was not a standing professional force." msgstr "" #: simulation/data/technologies/civbonuses/ptol_structures.json msgid "Sun-dried Mud Bricks" msgstr "Sun-sekigitaj kot-brikoj" #: simulation/data/technologies/civbonuses/ptol_structures.json msgid "" "Sun-dried mud bricks were a common building material in hot and dry areas, " "especially where wood was scarce. Although not as strong and durable as " "fired bricks or natural stone and vulnerable to constant rains and heavy " "floods, mud bricks have the advantage they are cheap and easy to produce." msgstr "" #: simulation/data/technologies/civbonuses/ptol_structures.json msgid "" "Houses and Economic Structures −40% wood cost, health, and capture points as" " well as +50% build time." msgstr "" #: simulation/data/technologies/civbonuses/rome_siege.json msgid "Legionary Engineers" msgstr "Legiaj inĝenieroj" #: simulation/data/technologies/civbonuses/rome_siege.json msgid "Soldiers were well Trained to Operate Siege Engines." msgstr "" #: simulation/data/technologies/civbonuses/rome_siege.json msgid "" "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed." msgstr "" #: simulation/data/technologies/civbonuses/sele_farms.json msgid "Fertile Crescent" msgstr "" #: simulation/data/technologies/civbonuses/sele_farms.json msgid "" "The Seleucid empire was located in a highly fertile region with productive " "soils. Farms are cheaper and faster to build." msgstr "" #: simulation/data/technologies/civbonuses/sele_farms.json msgid "Farms −25% wood cost and −75% build time." msgstr "" #: simulation/data/technologies/civil_engineering_01.json msgid "Improved Construction" msgstr "" #: simulation/data/technologies/civil_engineering_01.json msgid "All structures −10% build time and −10% cost." msgstr "" #: simulation/data/technologies/civil_engineering_01.json #: simulation/data/technologies/civil_engineering_02.json msgid "Gōngchéng" msgstr "" #: simulation/data/technologies/civil_engineering_02.json msgid "Robust Architecture" msgstr "" #: simulation/data/technologies/civil_engineering_02.json msgid "All structures +20% health." msgstr "" #: simulation/data/technologies/civil_service_01.json msgid "Efficient Bureaucracy" msgstr "" #: simulation/data/technologies/civil_service_01.json msgid "Ministers −50% train time." msgstr "" #: simulation/data/technologies/civil_service_01.json #: simulation/data/technologies/civil_service_02.json msgid "Guānliáo" msgstr "" #: simulation/data/technologies/civil_service_02.json msgid "Intensive Training" msgstr "" #: simulation/data/technologies/civil_service_02.json msgid "Ministers +50% health." msgstr "" #: simulation/data/technologies/colonization.json msgid "Colonization" msgstr "Koloniado" #: simulation/data/technologies/colonization.json msgid "" "Carthaginians established many trading centers as colonies and ultimately " "held dominion over 300 cities and towns in North Africa alone." msgstr "" #: simulation/data/technologies/colonization.json msgid "" "Civic Structures (Civic Center, Temples, and Houses) −25% build time and " "resource costs." msgstr "" #: simulation/data/technologies/cost_healer.json msgid "Sacrificial Ritual" msgstr "" #: simulation/data/technologies/cost_healer.json msgid "" "Sacrificial rituals were quite common in ancient times, whether to satisfy " "the gods, calm natural disasters, or even improve harvests." msgstr "" #: simulation/data/technologies/cost_healer.json msgid "Healers –40% training time, and the metal cost is removed." msgstr "" #: simulation/data/technologies/crossbow_training.json msgid "Crossbow Training" msgstr "Arbalesta trejnado" #: simulation/data/technologies/crossbow_training.json msgid "The Han had a penchant for using massed crossbowmen in battle." msgstr "" #: simulation/data/technologies/crossbow_training.json msgid "Crossbow Infantry −20% train time." msgstr "" #: simulation/data/technologies/dock_efficiency.json msgid "Shipwrights" msgstr "" #: simulation/data/technologies/dock_efficiency.json msgid "Faber Navalis" msgstr "" #: simulation/data/technologies/dock_efficiency.json msgid "" "Docks work 20% faster (Ships −20% build time; Technologies −20% research " "time) and are built 20% faster." msgstr "" #: simulation/data/technologies/dock_efficiency.json msgid "Naupēgoi" msgstr "" #: simulation/data/technologies/dock_efficiency.json #: simulation/data/technologies/ship_cost_time.json msgid "" "Employ skilled shipwrights with specialized tools to speed up ship " "construction." msgstr "" #: simulation/data/technologies/equine_transports.json msgid "Equine Transports" msgstr "Ĉevalaj transportoj" #: simulation/data/technologies/equine_transports.json msgid "" "Early Achaemenid rulers acted towards making Persia the first great Asian " "empire to rule the seas. The Great King behaved favourably towards the " "various sea peoples in order to secure their services, but also carried out " "various marine initiatives. During the reign of Darius the Great, for " "example, a canal was built in Egypt and a Persian navy was sent exploring " "the Indus river. According to Herodotus, some 300 ships in the Persian navy " "were retrofitted to carry horses and their riders." msgstr "" #: simulation/data/technologies/equine_transports.json msgid "Phoenician Triremes gain the ability to train Cavalry." msgstr "Fenicaj triremoj akiri la eblecon por trejni kavalerion." #: simulation/data/technologies/exploration.json msgid "Exploration" msgstr "Esplorado" #: simulation/data/technologies/exploration.json msgid "" "Nobody knew better than the Carthaginians where in the ancient world they " "were going and going to go; their merchant traders had missions to " "everywhere. The Chinese were noted explorers, once sending a fleet of ships " "into the Indian Ocean to expand their knowledge and open up new trade " "routes." msgstr "" #: simulation/data/technologies/exploration.json msgid "Unlocked in Village Phase. Requires “Lookouts.”" msgstr "" #: simulation/data/technologies/exploration.json msgid "Traders and Ships +20% vision range." msgstr "" #: simulation/data/technologies/fishing_boat_gather_capacity.json msgid "Salt Curing" msgstr "" #: simulation/data/technologies/fishing_boat_gather_capacity.json msgid "Salting allows to preserve fish longer." msgstr "Salado ebligas konservi fiŝojn plilonge." #: simulation/data/technologies/fishing_boat_gather_capacity.json msgid "Unlocked in Village Phase. Requires “Fishing Nets.”" msgstr "" #: simulation/data/technologies/fishing_boat_gather_capacity.json msgid "Fishing Boats +20 food capacity." msgstr "Fiŝadaj boatoj +20 enhaveco por manĝaĵo." #: simulation/data/technologies/fishing_boat_gather_rate.json msgid "Fishing Nets" msgstr "" #: simulation/data/technologies/fishing_boat_gather_rate.json msgid "Use nets to improve the productivity of fishing boats." msgstr "Uzi retojn por plibonigi la produktivon de fiŝadaj boatoj." #: simulation/data/technologies/fishing_boat_gather_rate.json msgid "Fishing Boats +30% fish gather rate. Unlocks “Salt Curing.”" msgstr "" #: simulation/data/technologies/garrison_heal.json msgid "Living Conditions" msgstr "Vivkondiĉoj" #: simulation/data/technologies/garrison_heal.json msgid "Units regain health over time while garrisoned." msgstr "Unuoj reakiras sanon tempe dum garnizoninta." #: simulation/data/technologies/garrison_heal.json msgid "Structures +1 garrison heal rate." msgstr "Konstruaĵoj +1 rapido de resaniĝi por tiuj garnizonintaj." #: simulation/data/technologies/gather_ahimsa.json msgid "Ahimsa" msgstr "" #: simulation/data/technologies/gather_ahimsa.json msgid "" "Ahimsa is the ancient Indian principle of nonviolence which applies to " "actions towards all living beings. It is a key virtue in Indian religions " "like Jainism, Buddhism, Hinduism, and Sikhism." msgstr "" #: simulation/data/technologies/gather_ahimsa.json msgid "Units +100% fruit gather rate, but −80% meat and fish gather." msgstr "" #: simulation/data/technologies/gather_animals_stockbreeding.json msgid "Stockbreeding" msgstr "Brutbredado" #: simulation/data/technologies/gather_animals_stockbreeding.json msgid "Breed livestock to slaughter for meat." msgstr "Bredi brutojn pro buĉi por viando." #: simulation/data/technologies/gather_animals_stockbreeding.json msgid "Domestic Animals −25% breeding time." msgstr "Brutoj -25% tempo por bredi." #: simulation/data/technologies/gather_capacity_basket.json msgid "Baskets" msgstr "Korboj" #: simulation/data/technologies/gather_capacity_basket.json msgid "Workers use baskets. Increases shuttling capacity for all resources." msgstr "" #: simulation/data/technologies/gather_capacity_basket.json #: simulation/data/technologies/gather_capacity_carts.json #: simulation/data/technologies/gather_capacity_wheelbarrow.json msgid "Workers +5 resource capacity." msgstr "Laboristoj +5 enhaveco de materialo." #: simulation/data/technologies/gather_capacity_carts.json msgid "Horse-drawn Carts" msgstr "Ĉevalaj ĉaroj" #: simulation/data/technologies/gather_capacity_carts.json msgid "" "Workers use horse-drawn carts. Increases shuttling capacity for all " "resources." msgstr "" #: simulation/data/technologies/gather_capacity_wheelbarrow.json msgid "Wheelbarrow" msgstr "Puŝĉaroj" #: simulation/data/technologies/gather_capacity_wheelbarrow.json msgid "" "Workers use wheelbarrows. Increases shuttling capacity for all resources." msgstr "" #: simulation/data/technologies/gather_farming_chain_pump.json msgid "Chain Pump" msgstr "Ĉenpumpilo" #: simulation/data/technologies/gather_farming_chain_pump.json msgid "Install a chain pump for improved irrigation." msgstr "" #: simulation/data/technologies/gather_farming_chain_pump.json #: simulation/data/technologies/gather_farming_fertilizer.json #: simulation/data/technologies/gather_farming_fertilizer_ptol.json #: simulation/data/technologies/gather_farming_plows.json #: simulation/data/technologies/gather_farming_seed_drill.json #: simulation/data/technologies/gather_farming_training.json #: simulation/data/technologies/gather_farming_training_ptol.json #: simulation/data/technologies/gather_farming_water_weeding.json msgid "Workers +20% grain gather rate." msgstr "Laboristoj +20% kolekta rapido de greno." #: simulation/data/technologies/gather_farming_fertilizer.json #: simulation/data/technologies/gather_farming_fertilizer_ptol.json msgid "Fertilizer" msgstr "Sterko" #: simulation/data/technologies/gather_farming_fertilizer.json #: simulation/data/technologies/gather_farming_fertilizer_ptol.json msgid "Extra nutrients for farms." msgstr "Plia nutro por farmoj." #: simulation/data/technologies/gather_farming_harvester.json msgid "Harvesting Machine" msgstr "Rikoltmaŝino" #: simulation/data/technologies/gather_farming_harvester.json msgid "" "The Gauls invented an harvesting machine, making it much easier to harvest " "grain." msgstr "" #: simulation/data/technologies/gather_farming_harvester.json msgid "Workers +10% grain gather rate." msgstr "Laboristoj +10% kolekta rapido de greno." #: simulation/data/technologies/gather_farming_plows.json msgid "Iron Plow" msgstr "Fera plugilo" #: simulation/data/technologies/gather_farming_plows.json msgid "" "Equip your workers with iron plows, animal-drawn instruments to turn the " "sod." msgstr "" #: simulation/data/technologies/gather_farming_seed_drill.json msgid "Seed Drill" msgstr "Semomaŝino" #: simulation/data/technologies/gather_farming_seed_drill.json msgid "Equip your workers with seed drills." msgstr "" #: simulation/data/technologies/gather_farming_training.json #: simulation/data/technologies/gather_farming_training_ptol.json msgid "Gather Training" msgstr "Kolekta trejnado" #: simulation/data/technologies/gather_farming_training.json #: simulation/data/technologies/gather_farming_training_ptol.json msgid "Training for workers to increase farm gathering speed." msgstr "" #: simulation/data/technologies/gather_farming_water_weeding.json msgid "Water Weeding" msgstr "Akvoherbaĉa Sarkado" #: simulation/data/technologies/gather_farming_water_weeding.json msgid "Remove water weeds to preserve nutrients for the rice plants." msgstr "Sarki akvoherbaĉojn por konservi nutron por la rizaj plantoj." #: simulation/data/technologies/gather_lumbering_ironaxes.json msgid "Iron Axe Heads" msgstr "Feraj klingoj por hakiloj" #: simulation/data/technologies/gather_lumbering_ironaxes.json #: simulation/data/technologies/gather_lumbering_sharpaxes.json #: simulation/data/technologies/gather_lumbering_strongeraxes.json msgid "Increases wood gathering rates for trees." msgstr "" #: simulation/data/technologies/gather_lumbering_ironaxes.json #: simulation/data/technologies/gather_lumbering_sharpaxes.json #: simulation/data/technologies/gather_lumbering_strongeraxes.json msgid "Workers +25% wood gather rate." msgstr "Laboristoj +25% kolekta rapido de ligno." #: simulation/data/technologies/gather_lumbering_sharpaxes.json msgid "Sharp Axe Heads" msgstr "Akraj klingoj por hakiloj" #: simulation/data/technologies/gather_lumbering_strongeraxes.json msgid "Stronger Axe" msgstr "Pli forta hakilo" #: simulation/data/technologies/gather_mining_serfs.json msgid "Serfs" msgstr "Servutuloj" #: simulation/data/technologies/gather_mining_serfs.json msgid "Heilōtes" msgstr "" #: simulation/data/technologies/gather_mining_serfs.json msgid "" "Compel serfs to help your workers quarry stone. Increases stone gathering " "rates." msgstr "" #: simulation/data/technologies/gather_mining_serfs.json #: simulation/data/technologies/gather_mining_servants.json #: simulation/data/technologies/gather_mining_slaves.json msgid "Workers +25% stone gather rate." msgstr "Laboristoj +25% kolekta rapido de ŝtono." #: simulation/data/technologies/gather_mining_servants.json msgid "Servants" msgstr "Servistoj" #: simulation/data/technologies/gather_mining_servants.json msgid "Hire servants to help quarry stone. Increases stone gathering rates." msgstr "" #: simulation/data/technologies/gather_mining_servants.json msgid "Douloi" msgstr "" #: simulation/data/technologies/gather_mining_shaftmining.json msgid "Shaft Mining" msgstr "Ŝakta minado" #: simulation/data/technologies/gather_mining_shaftmining.json msgid "Develop shaft mining. Increases metal gathering rates." msgstr "" #: simulation/data/technologies/gather_mining_shaftmining.json #: simulation/data/technologies/gather_mining_silvermining.json #: simulation/data/technologies/gather_mining_wedgemallet.json msgid "Workers +25% metal gather rate." msgstr "Laboristoj +25% kolekta rapido de metalo." #: simulation/data/technologies/gather_mining_silvermining.json msgid "Silver Mining" msgstr "Arĝenta minado" #: simulation/data/technologies/gather_mining_silvermining.json msgid "Mines of Laureion" msgstr "" #: simulation/data/technologies/gather_mining_silvermining.json msgid "Mines of Krenides" msgstr "" #: simulation/data/technologies/gather_mining_silvermining.json msgid "Strike a vein of precious silver. Increases metal gathering rates." msgstr "" #: simulation/data/technologies/gather_mining_slaves.json msgid "Slaves" msgstr "Sklavoj" #: simulation/data/technologies/gather_mining_slaves.json msgid "Servi" msgstr "" #: simulation/data/technologies/gather_mining_slaves.json msgid "" "Buy slaves to help your workers quarry stone. Increases stone gathering " "rates." msgstr "" #: simulation/data/technologies/gather_mining_slaves.json msgid "Andrapoda" msgstr "" #: simulation/data/technologies/gather_mining_wedgemallet.json msgid "Wedge and Mallet" msgstr "Kajno kaj maleo" #: simulation/data/technologies/gather_mining_wedgemallet.json msgid "" "Equip your workers with helpful tools. Increases metal gathering rates." msgstr "" #: simulation/data/technologies/gather_wicker_baskets.json #: simulation/data/technologies/gather_wicker_baskets_maur.json msgid "Wicker Baskets" msgstr "Vimenkorboj" #: simulation/data/technologies/gather_wicker_baskets.json #: simulation/data/technologies/gather_wicker_baskets_maur.json msgid "Equip your foragers with wicker baskets for foraging." msgstr "" #: simulation/data/technologies/gather_wicker_baskets.json #: simulation/data/technologies/gather_wicker_baskets_maur.json msgid "Workers +50% fruit gather rate." msgstr "Laboristoj +25% kolekta rapido de frukto." #: simulation/data/technologies/heal_range.json msgid "Healing Range" msgstr "Atingodistanco de kuracado" #: simulation/data/technologies/heal_range.json msgid "Olympic Pantheon" msgstr "Olimpia panteono" #: simulation/data/technologies/heal_range.json #: simulation/data/technologies/heal_range_2.json msgid "Increases the healing and vision range of all healers." msgstr "" #: simulation/data/technologies/heal_range.json #: simulation/data/technologies/heal_range_2.json msgid "Healers +5 healing range." msgstr "Kuracistoj +5 distanco por kuraci." #: simulation/data/technologies/heal_range_2.json msgid "Healing Range 2" msgstr "Atingodistanco de kuracado 2" #: simulation/data/technologies/heal_range_2.json msgid "Akadēmeia" msgstr "" #: simulation/data/technologies/heal_rate.json msgid "Healing Rate" msgstr "Rapido de kuracado" #: simulation/data/technologies/heal_rate.json msgid "Sphagia" msgstr "" #: simulation/data/technologies/heal_rate.json #: simulation/data/technologies/heal_rate_2.json msgid "Increases the healing rate of all healers." msgstr "Pliigi la rapidon de kuracado de ĉiuj kuracistoj." #: simulation/data/technologies/heal_rate.json #: simulation/data/technologies/heal_rate_2.json msgid "Healers −20% healing time." msgstr "Kuracistoj -20% tempo por kuraci." #: simulation/data/technologies/heal_rate_2.json msgid "Healing Rate 2" msgstr "Rapido de kuracado 2" #: simulation/data/technologies/heal_rate_2.json msgid "Hippocratic Oath" msgstr "Hipokrata ĵuro" #: simulation/data/technologies/health_females_01.json msgid "The Loom" msgstr "La teksilo" #: simulation/data/technologies/health_females_01.json msgid "" "The loom allowed the creation of finer clothing for settlers. Women of the " "household were taught from a young age how to weave on the loom, and " "subsequently spent a large share of their lives working with it." msgstr "" #: simulation/data/technologies/health_females_01.json msgid "Female Citizens +100% health." msgstr "Civitaninoj +100% da sano." #: simulation/data/technologies/health_regen_units.json msgid "Battlefield Medicine" msgstr "Batalkampa medicino" #: simulation/data/technologies/health_regen_units.json msgid "Organic units will slowly regenerate health over time when idle." msgstr "" #: simulation/data/technologies/health_regen_units.json msgid "Idle Organic units +0.5 health regeneration rate." msgstr "Senfaraj organaj unuoj +0.5 rapido de resaniĝado." #: simulation/data/technologies/hellenistic_metropolis.json msgid "Hellenistic Metropolis" msgstr "Helena urbego" #: simulation/data/technologies/hellenistic_metropolis.json msgid "" "Beginning with Alexander, the Hellenistic monarchs founded many cities " "throughout their empires, where Greek culture and art blended with local " "customs to create the motley Hellenistic civilization." msgstr "" #: simulation/data/technologies/hellenistic_metropolis.json msgid "Civic Centers +100% health and capture points, double default arrows." msgstr "Civitaj centroj +100% sano kaj poentoj por kaptiĝi, duoblaj defaŭltaj sagoj." #: simulation/data/technologies/helot_economy.json msgid "Helot Economy" msgstr "" #: simulation/data/technologies/helot_economy.json msgid "" "Helots were the servants of Greece. Unlike slaves, helots were owned by the " "state, which managed economic production. Helots must give a reasonable " "portion of their harvest to support a warrior and his family or widow." msgstr "" #: simulation/data/technologies/helot_economy.json msgid "" "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce " "damage." msgstr "" #: simulation/data/technologies/hoplite_tradition.json msgid "Hoplite Tradition" msgstr "Hoplita tradicio" #: simulation/data/technologies/hoplite_tradition.json msgid "Hoplite soldiers constituted most of the armies of Greece." msgstr "" #: simulation/data/technologies/hoplite_tradition.json msgid "" "Hoplites −25% training time, −50% promotion experience, and +10% health." msgstr "" #: simulation/data/technologies/immortals.json msgid "Immortals" msgstr "Senmortoj" #: simulation/data/technologies/immortals.json msgid "" "The Achaemenids maintained a 10,000-strong elite corps, referred to as " "Athanatoi (“Immortals”) by Greek authors." msgstr "" #: simulation/data/technologies/immortals.json msgid "Immortals −50% training time." msgstr "" #: simulation/data/technologies/iphicratean_reforms.json msgid "Iphicratean Reforms" msgstr "Reformoj de Ifikrato" #: simulation/data/technologies/iphicratean_reforms.json msgid "" "Athenian gymnasium, docks and triremes can train Marines (Epibates " "Athenaikos)." msgstr "" #: simulation/data/technologies/iphicratean_reforms.json msgid "" "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers." msgstr "" #: simulation/data/technologies/juggernauts.json msgid "Juggernauts" msgstr "" #: simulation/data/technologies/juggernauts.json msgid "Tessarakonterēs" msgstr "" #: simulation/data/technologies/juggernauts.json msgid "Siege Ships +50% health, +25% more projectiles, but −25% speed." msgstr "" #: simulation/data/technologies/krypteia.json msgid "Krypteia" msgstr "" #: simulation/data/technologies/krypteia.json msgid "" "Krypteia was an Agoge rite of passage, during which soldiers learned how to " "camouflage themselves and gained combat experience. The Spartans declared " "war on the Helots annually, with no problem or guilt in murdering them. " "During this initiation, the youths slept during the day and roamed at night," " murdering any Helot they encountered along the way." msgstr "" #: simulation/data/technologies/krypteia.json msgid "" "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers" " +30% training time." msgstr "" #: simulation/data/technologies/long_walls.json msgid "Athenian Long Walls" msgstr "Longaj muroj de Ateno" #: simulation/data/technologies/long_walls.json msgid "" "The Long Walls of Athens were constructed under the auspices of the wily " "Themistocles and extended 6 km from the city to the port of Piraeus. This " "secured the city's sea supply routes and prevented an enemy from starving " "out the city during a siege." msgstr "" #: simulation/data/technologies/long_walls.json msgid "Build Walls in own or neutral territory." msgstr "Konstrui murojn en propra aŭ neŭtrala teritorio." #: simulation/data/technologies/nisean_horses.json msgid "Nisean War Horses" msgstr "" #: simulation/data/technologies/nisean_horses.json msgid "Nisioi" msgstr "" #: simulation/data/technologies/nisean_horses.json msgid "" "The now-extinct Nisian breed of horse was one of the largest and robust " "horses of ancient times. They were highly sought after by the Seleucids and " "Persians as both rider and mount gained heavier armor as time progressed." msgstr "" #: simulation/data/technologies/nisean_horses.json msgid "Champion Cavalry Spearmen +20% health, but +10% training time." msgstr "" #: simulation/data/technologies/ostracism.json msgid "Ostracism" msgstr "" #: simulation/data/technologies/ostracism.json msgid "" "In ancient Athens, ostracism was the process by which any citizen, including" " political leaders, could be expelled from the city-state for 10 years." msgstr "" #: simulation/data/technologies/ostracism.json msgid "Citizen soldiers +5% health, but Heroes −40% health." msgstr "" #: simulation/data/technologies/outpost_vision.json msgid "Carrier Pigeons" msgstr "" #: simulation/data/technologies/outpost_vision.json msgid "Increases outpost vision." msgstr "" #: simulation/data/technologies/outpost_vision.json msgid "Outposts +33% vision range." msgstr "" #: simulation/data/technologies/pair_gather_food_maur.json msgid "Wicker Basket vs Ahimsa" msgstr "" #: simulation/data/technologies/pair_unlock_champions_sele.json msgid "Traditional Army vs Reform Army" msgstr "" #: simulation/data/technologies/pair_unlock_civil_engineering_han.json msgid "Civil Engineering" msgstr "" #: simulation/data/technologies/pair_unlock_civil_service_han.json msgid "Civil Service" msgstr "" #: simulation/data/technologies/pair_unlock_cult_ptol.json msgid "Cult" msgstr "" #: simulation/data/technologies/parade_of_daphne.json msgid "Parade of Daphne" msgstr "" #: simulation/data/technologies/parade_of_daphne.json msgid "" "The festival at Daphne was a major event of the Seleucid Empire: tens of " "thousands of well-equipped troops participated in the opening procession." msgstr "" #: simulation/data/technologies/parade_of_daphne.json msgid "Champions −20% training time." msgstr "" #: simulation/data/technologies/pharaonic_cult.json msgid "Pharaonic Cult" msgstr "" #: simulation/data/technologies/pharaonic_cult.json msgid "" "The Pharaohs were worshipped as living gods. Their word was sacrosanct and " "beyond reproach, at least among the common people. The Ptolemaic dynasts " "certainly took advantage of this ancient custom to the fullest, to varying " "degrees of success." msgstr "" #: simulation/data/technologies/pharaonic_cult.json msgid "Heroes +2 health/second self-regen rate." msgstr "" #: simulation/data/technologies/phase_city.json msgid "" "Dummy technology for use in templates requirements, replaced by " "phase_city_generic or phase_city_{civ}." msgstr "" #: simulation/data/technologies/phase_city.json #: simulation/data/technologies/phase_city_athen.json #: simulation/data/technologies/phase_city_generic.json #: simulation/data/technologies/phase_city_pers.json msgid "City Phase" msgstr "" #: simulation/data/technologies/phase_city_athen.json msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Athenian city phase, where metal " "gathering rates are boosted because of the 'Silver Owls' bonus." msgstr "" #: simulation/data/technologies/phase_city_athen.json msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +1 capture points " "regeneration rate for garrisoned units. Workers +10% metal gather rate." msgstr "" #: simulation/data/technologies/phase_city_athen.json #: simulation/data/technologies/phase_city_generic.json msgid "Megalopolis" msgstr "" #: simulation/data/technologies/phase_city_athen.json #: simulation/data/technologies/phase_city_generic.json #: simulation/data/technologies/phase_city_pers.json msgid "Requires three Town Structures." msgstr "" #: simulation/data/technologies/phase_city_generic.json msgid "Jùn" msgstr "" #: simulation/data/technologies/phase_city_generic.json msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology." msgstr "" #: simulation/data/technologies/phase_city_generic.json msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +1 capture points " "regeneration rate for garrisoned units." msgstr "" #: simulation/data/technologies/phase_city_pers.json msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Persian city phase.\n" "The 'Times of War' bonus decreases the batch training time in Stables. Large batches will benefit more than small batches.\n" "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`." msgstr "" #: simulation/data/technologies/phase_city_pers.json msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +1 capture points " "regeneration rate for garrisoned units. Decrease batch training time of " "units trained in Stables." msgstr "" #: simulation/data/technologies/phase_town.json msgid "" "Dummy technology for use in templates requirements, replaced by " "phase_town_generic or phase_town_{civ}." msgstr "" #: simulation/data/technologies/phase_town.json #: simulation/data/technologies/phase_town_athen.json #: simulation/data/technologies/phase_town_generic.json #: simulation/data/technologies/phase_town_pers.json msgid "Town Phase" msgstr "Urba fazo" #: simulation/data/technologies/phase_town_athen.json msgid "" "Advances from a small village to a bustling town, ready to expand rapidly. " "This is the Athenian town phase, where metal gathering rates are boosted " "because of the 'Silver Owls' bonus." msgstr "" #: simulation/data/technologies/phase_town_athen.json msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +0.5 capture points " "regeneration rate for garrisoned units. Workers +10% metal gather rate." msgstr "" #: simulation/data/technologies/phase_town_athen.json #: simulation/data/technologies/phase_town_generic.json msgid "Kōmopolis" msgstr "" #: simulation/data/technologies/phase_town_athen.json #: simulation/data/technologies/phase_town_generic.json #: simulation/data/technologies/phase_town_pers.json msgid "Requires five Village Structures." msgstr "" #: simulation/data/technologies/phase_town_generic.json msgid "Xìan" msgstr "" #: simulation/data/technologies/phase_town_generic.json msgid "" "Advances from a small village to a bustling town, ready to expand rapidly." msgstr "" #: simulation/data/technologies/phase_town_generic.json msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +0.5 capture points " "regeneration rate for garrisoned units." msgstr "" #: simulation/data/technologies/phase_town_pers.json msgid "" "Advances from a small village to a bustling town, ready to expand rapidly. This is the Persian town phase.\n" "The 'Times of War' bonus dercreases the batch training time in Stables. Large batches will benefit more than small batches.\n" "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`." msgstr "" #: simulation/data/technologies/phase_town_pers.json msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +0.5 capture points " "regeneration rate for garrisoned units. Decrease batch training time of " "units trained in Stables." msgstr "" #: simulation/data/technologies/phase_village.json msgid "Village Phase" msgstr "Vilaĝa fazo" #: simulation/data/technologies/pheidian_workshop.json msgid "Pheidian Workshop" msgstr "" #: simulation/data/technologies/pheidian_workshop.json msgid "" "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th " "century BC, and is commonly regarded as one of the greatest of all sculptors" " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the " "Seven Wonders of the Ancient World. Phidias designed the statues of the " "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside" " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena " "which stood between it and the Propylaea, a monumental gateway that served " "as the entrance to the Acropolis in Athens." msgstr "" #: simulation/data/technologies/pheidian_workshop.json msgid "Temples and Wonder −50% stone cost and build time." msgstr "" #: simulation/data/technologies/poison_arrows.json msgid "Poison Arrows" msgstr "Venenitaj sagoj" #: simulation/data/technologies/poison_arrows.json msgid "Ranged Soldiers +20% attack damage." msgstr "" #: simulation/data/technologies/poison_blades.json msgid "Poison Blades" msgstr "Venenitaj klingoj" #: simulation/data/technologies/poison_blades.json msgid "Melee Soldiers +20% attack damage." msgstr "" #: simulation/data/technologies/pop_house_01.json msgid "Home Garden" msgstr "Doma ĝardeno" #: simulation/data/technologies/pop_house_01.json msgid "Paradaidām" msgstr "" #: simulation/data/technologies/pop_house_01.json msgid "Peristylium" msgstr "" #: simulation/data/technologies/pop_house_01.json msgid "" "Home gardens ranged from simple fenced-in areas to large manicured and " "colonnaded enclosures." msgstr "" #: simulation/data/technologies/pop_house_01.json msgid "Peristylon" msgstr "" #: simulation/data/technologies/pop_house_01.json #: simulation/data/technologies/pop_house_02.json msgid "Houses +20% population bonus." msgstr "Domoj +20% bonuso de loĝantaro." #: simulation/data/technologies/pop_house_02.json msgid "Manors" msgstr "" #: simulation/data/technologies/pop_house_02.json msgid "Insulae" msgstr "" #: simulation/data/technologies/pop_house_02.json msgid "" "Homes tended to expand as the wealth and population of a settlement grew." msgstr "" #: simulation/data/technologies/reformed_army_sele.json msgid "Reform Army" msgstr "Armeo-reformado" #: simulation/data/technologies/reformed_army_sele.json msgid "The Roman-style core of the Seleucid army." msgstr "" #: simulation/data/technologies/reformed_army_sele.json msgid "Unlock the Champion Infantry Swordsman." msgstr "" #: simulation/data/technologies/roman_reforms.json msgid "Marian Reforms" msgstr "" #: simulation/data/technologies/roman_reforms.json msgid "" "Regularize the army into a professional, organized force. The Marian reforms" " were a series of military reforms in the last century BC attributed to " "Gaius Marius involving the abolition of citzen cavalry, equipment changes, " "and standardization of the heavy infantry unit: the Legionary." msgstr "" #: simulation/data/technologies/roman_reforms.json msgid "" "Convert Infantry to Marian Legionaries, Cavalry to Auxiliary Cavalry, unlock" " Onagers and Centurions, but lose access to Spear Cavalry and Italic Heavy " "Infantry." msgstr "" #: simulation/data/technologies/roman_roads.json msgid "Roman Roads" msgstr "" #: simulation/data/technologies/roman_roads.json msgid "Viae Romanum" msgstr "" #: simulation/data/technologies/roman_roads.json msgid "All roads lead to Rome." msgstr "" #: simulation/data/technologies/roman_roads.json msgid "All Land Units +5% movement speed." msgstr "" #: simulation/data/technologies/serapis_cult.json msgid "Serapis Cult" msgstr "" #: simulation/data/technologies/serapis_cult.json msgid "" "The cult of Serapis was introduced during the 3rd century BC on the orders " "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his " "realm. The god was depicted as Greek in appearance, but with Egyptian " "trappings, and combined iconography from a great many cults, signifying both" " abundance and resurrection. A serapeion was any temple or religious " "precinct devoted to Serapis. The cult of Serapis was spread as a matter of " "deliberate policy by the Ptolemaic kings, who also built an immense serapeum" " in Alexandria." msgstr "" #: simulation/data/technologies/serapis_cult.json msgid "+2.0 metal trickle per second." msgstr "" #: simulation/data/technologies/ship_capture_resistance.json msgid "Marines" msgstr "" #: simulation/data/technologies/ship_capture_resistance.json msgid "Marines were a vital part of ship defense and offense." msgstr "" #: simulation/data/technologies/ship_capture_resistance.json msgid "All Warships +40% capture resistance." msgstr "" #: simulation/data/technologies/ship_capture_resistance.json msgid "Epibatai" msgstr "" #: simulation/data/technologies/ship_cost_time.json msgid "Naval Architects" msgstr "" #: simulation/data/technologies/ship_cost_time.json msgid "Ships −20% construction time." msgstr "" #: simulation/data/technologies/ship_health.json msgid "Reinforced Hull" msgstr "" #: simulation/data/technologies/ship_health.json msgid "Wooden reinforcement beams for ship hulls." msgstr "" #: simulation/data/technologies/ship_health.json msgid "Ships +25% health, but −10% speed." msgstr "" #: simulation/data/technologies/ship_movement_speed.json msgid "Experienced Crews" msgstr "" #: simulation/data/technologies/ship_movement_speed.json msgid "" "Train your oarsmen and sailors to move more efficiently and speed up your " "ships." msgstr "" #: simulation/data/technologies/ship_movement_speed.json msgid "Ships +10% movement speed." msgstr "Ŝipoj +10% rapido de movo." #: simulation/data/technologies/ship_vision.json msgid "Lookouts" msgstr "" #: simulation/data/technologies/ship_vision.json msgid "" "Lookouts aboard ship were important for sighting land, spotting navigational" " hazards, and directing fire in battle." msgstr "" #: simulation/data/technologies/ship_vision.json msgid "" "Ships and Boats +10% vision range; Scout Ships an additional +25% vision " "range. Unlocks “Exploration” for the Carthaginians and Han Chinese." msgstr "" #: simulation/data/technologies/ship_vision.json msgid "Prōratēs" msgstr "" #: simulation/data/technologies/siege_attack.json msgid "Advanced Siege" msgstr "" #: simulation/data/technologies/siege_attack.json msgid "Advanced technologies improve siege efficiency." msgstr "" #: simulation/data/technologies/siege_attack.json msgid "Siege Engines +25% attack crush damage." msgstr "" #: simulation/data/technologies/siege_bolt_accuracy.json msgid "Bolt Accuracy" msgstr "" #: simulation/data/technologies/siege_bolt_accuracy.json msgid "Improvement to projectile accuracy." msgstr "" #: simulation/data/technologies/siege_bolt_accuracy.json msgid "Bolt Shooters −20% ranged attack spread." msgstr "" #: simulation/data/technologies/siege_cost_time.json msgid "Siegecraft" msgstr "" #: simulation/data/technologies/siege_cost_time.json msgid "The science or craft of laying or carrying out sieges." msgstr "" #: simulation/data/technologies/siege_cost_time.json msgid "Siege Engines −20% construction time." msgstr "" #: simulation/data/technologies/siege_health.json msgid "Armor Plating" msgstr "" #: simulation/data/technologies/siege_health.json msgid "" "Cover the exterior with iron plates to protect against fire and projectiles." msgstr "" #: simulation/data/technologies/siege_health.json msgid "Battering Rams and Siege Towers +25% health." msgstr "" #: simulation/data/technologies/siege_pack_unpack.json msgid "Military Engineers" msgstr "" #: simulation/data/technologies/siege_pack_unpack.json msgid "Military engineers are responsible for improvements in siege engines." msgstr "" #: simulation/data/technologies/siege_pack_unpack.json msgid "Siege Engines –40% pack and unpack time." msgstr "" #: simulation/data/technologies/silk_road.json msgid "Silk Road" msgstr "Silka Vojo" #: simulation/data/technologies/silk_road.json msgid "Traders +20% international trade bonus." msgstr "" #: simulation/data/technologies/silvershields.json msgid "Silver Shields Regiment" msgstr "" #: simulation/data/technologies/silvershields.json msgid "" "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of " "the Macedonian army." msgstr "" #: simulation/data/technologies/silvershields.json msgid "" "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health " "and attack damage." msgstr "" #: simulation/data/technologies/soldier_attack_melee_01.json msgid "Side Arms" msgstr "" #: simulation/data/technologies/soldier_attack_melee_01.json msgid "Pugio" msgstr "" #: simulation/data/technologies/soldier_attack_melee_01.json msgid "" "Often, a soldier would carry a secondary weapon in addition to his primary " "weapon of choice, to be drawn when the primary weapon has failed or been " "broken." msgstr "" #: simulation/data/technologies/soldier_attack_melee_01.json msgid "Xiphos" msgstr "" #: simulation/data/technologies/soldier_attack_melee_01.json #: simulation/data/technologies/soldier_attack_melee_02.json msgid "Soldiers +15% melee attack damage." msgstr "" #: simulation/data/technologies/soldier_attack_melee_02.json msgid "Iron Weapons" msgstr "" #: simulation/data/technologies/soldier_attack_melee_02.json msgid "Using iron instead of bronze gave weapons additional power." msgstr "" #: simulation/data/technologies/soldier_attack_melee_03.json msgid "Carburization" msgstr "" #: simulation/data/technologies/soldier_attack_melee_03.json msgid "" "By adding a small amount of carbon during the iron smelting process, a " "stronger material, steel, can be forged." msgstr "" #: simulation/data/technologies/soldier_attack_melee_03.json msgid "Soldiers +20% melee attack damage." msgstr "" #: simulation/data/technologies/soldier_attack_melee_03_variant.json msgid "Steel Working" msgstr "Metalproduktado" #: simulation/data/technologies/soldier_attack_melee_03_variant.json msgid "Wootz Steel" msgstr "" #: simulation/data/technologies/soldier_attack_melee_03_variant.json msgid "Toledo Steel" msgstr "" #: simulation/data/technologies/soldier_attack_melee_03_variant.json msgid "" "Secret steel working techniques give sword blades distinctive and beautiful " "markings. Not only that, but the steel's hardness is unparalleled." msgstr "" #: simulation/data/technologies/soldier_attack_melee_03_variant.json msgid "" "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus." msgstr "" #: simulation/data/technologies/soldier_attack_ranged_01.json msgid "Improved Fletching" msgstr "" #: simulation/data/technologies/soldier_attack_ranged_01.json msgid "" "Improving the fletching of arrows increases their stability and speed, and " "thus their penetration." msgstr "" #: simulation/data/technologies/soldier_attack_ranged_01.json #: simulation/data/technologies/soldier_attack_ranged_02.json msgid "Soldiers +15% ranged attack damage." msgstr "" #: simulation/data/technologies/soldier_attack_ranged_02.json msgid "Iron Arrowheads" msgstr "" #: simulation/data/technologies/soldier_attack_ranged_02.json msgid "Projectile points made of iron enable missiles to penetrate deeper." msgstr "" #: simulation/data/technologies/soldier_attack_ranged_03.json msgid "Trilobate Arrowheads" msgstr "" #: simulation/data/technologies/soldier_attack_ranged_03.json msgid "Arrowheads with three lobes instead of two inflict larger wounds." msgstr "" #: simulation/data/technologies/soldier_attack_ranged_03.json msgid "Soldiers +20% ranged attack damage." msgstr "" #: simulation/data/technologies/soldier_ranged_experience.json msgid "Ranged Soldiers +25% promotion experience." msgstr "" #: simulation/data/technologies/soldier_resistance_hack_01.json msgid "Quilted Body Armor" msgstr "" #: simulation/data/technologies/soldier_resistance_hack_01.json msgid "Body armor made from quilted wool, linen, cotton, or leather." msgstr "" #: simulation/data/technologies/soldier_resistance_hack_01.json msgid "Spolas" msgstr "" #: simulation/data/technologies/soldier_resistance_hack_01.json #: simulation/data/technologies/soldier_resistance_hack_02.json msgid "Soldiers +1 hack resistance." msgstr "" #: simulation/data/technologies/soldier_resistance_hack_02.json msgid "Laminated Linen Body Armor" msgstr "" #: simulation/data/technologies/soldier_resistance_hack_02.json msgid "Body armor made from laminated linen." msgstr "" #: simulation/data/technologies/soldier_resistance_hack_02.json msgid "Linothōrax" msgstr "" #: simulation/data/technologies/soldier_resistance_hack_03.json msgid "Mail Body Armor" msgstr "" #: simulation/data/technologies/soldier_resistance_hack_03.json msgid "Body armor made of small metal rings linked together." msgstr "" #: simulation/data/technologies/soldier_resistance_hack_03.json msgid "Soldiers +2 hack resistance." msgstr "" #: simulation/data/technologies/soldier_resistance_pierce_01.json msgid "Wooden Shield" msgstr "" #: simulation/data/technologies/soldier_resistance_pierce_01.json msgid "" "Wooden shields are heavier but much better able to resist projectiles and " "blows than wicker-frame shields." msgstr "" #: simulation/data/technologies/soldier_resistance_pierce_01.json #: simulation/data/technologies/soldier_resistance_pierce_02.json msgid "Soldiers +1 pierce resistance." msgstr "" #: simulation/data/technologies/soldier_resistance_pierce_02.json msgid "Metal Rim" msgstr "" #: simulation/data/technologies/soldier_resistance_pierce_02.json msgid "Strengthen shields with a metal rim or spine." msgstr "" #: simulation/data/technologies/soldier_resistance_pierce_03.json msgid "Improved Shield Alloys" msgstr "" #: simulation/data/technologies/soldier_resistance_pierce_03.json msgid "Strengthen shields further with stronger metal alloys." msgstr "" #: simulation/data/technologies/soldier_resistance_pierce_03.json msgid "Soldiers +2 pierce resistance." msgstr "" #: simulation/data/technologies/spy_counter.json msgid "Counterintelligence" msgstr "" #: simulation/data/technologies/spy_counter.json msgid "Recruit a network of informants to watch over your people." msgstr "" #: simulation/data/technologies/spy_counter.json msgid "Make your units 50% more expensive to bribe." msgstr "" #: simulation/data/technologies/stable_batch_training.json msgid "" "Decreases training time of cavalry if they are trained in batches or squadrons. Large batches will benefit more than small batches.\n" "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`." msgstr "" #: simulation/data/technologies/stable_batch_training.json msgid "Decrease batch training time of units trained in Stables." msgstr "" #: simulation/data/technologies/subterranean_aqueducts.json msgid "Subterranean Aqueducts" msgstr "" #: simulation/data/technologies/subterranean_aqueducts.json msgid "Kārēz" msgstr "" #: simulation/data/technologies/subterranean_aqueducts.json msgid "" "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal" " ice house." msgstr "" #: simulation/data/technologies/subterranean_aqueducts.json msgid "Ice House +1 trickle food rate per second." msgstr "" #: simulation/data/technologies/tower_crenellations.json msgid "Crenellations" msgstr "" #: simulation/data/technologies/tower_crenellations.json msgid "" "Crenellations on the battlements allow soldiers wider range of fire in " "defending a keep." msgstr "" #: simulation/data/technologies/tower_crenellations.json msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier." msgstr "" #: simulation/data/technologies/tower_health.json msgid "Sturdy Foundations" msgstr "" #: simulation/data/technologies/tower_health.json msgid "Reinforce the foundations in preparation of an attack." msgstr "" #: simulation/data/technologies/tower_health.json msgid "Towers +25% health." msgstr "" #: simulation/data/technologies/tower_murderholes.json msgid "Murder Holes" msgstr "" #: simulation/data/technologies/tower_murderholes.json msgid "Murder holes allow hitting enemies at the foot of the tower." msgstr "" #: simulation/data/technologies/tower_murderholes.json msgid "Sentry and Stone Towers have 0 minimum attack range." msgstr "" #: simulation/data/technologies/tower_range.json msgid "Arrow Shooters" msgstr "" #: simulation/data/technologies/tower_range.json msgid "Arrow shooters increase the maximum range of the fire arrows." msgstr "" #: simulation/data/technologies/tower_range.json msgid "Sentry and Stone Towers +8 attack range." msgstr "" #: simulation/data/technologies/tower_watch.json msgid "Sentries" msgstr "" #: simulation/data/technologies/tower_watch.json msgid "Shàobīng" msgstr "" #: simulation/data/technologies/tower_watch.json msgid "Vigiles" msgstr "" #: simulation/data/technologies/tower_watch.json msgid "A night's watch increases vigilance." msgstr "" #: simulation/data/technologies/tower_watch.json msgid "Sentry and Stone Towers +1 default arrow count." msgstr "" #: simulation/data/technologies/tower_watch.json msgid "Nyktophylakes" msgstr "" #: simulation/data/technologies/trade_commercial_treaty.json msgid "Commercial Treaty" msgstr "" #: simulation/data/technologies/trade_commercial_treaty.json msgid "Improve the international trading profit." msgstr "" #: simulation/data/technologies/trade_commercial_treaty.json msgid "Traders +10% trade profit between allies." msgstr "" #: simulation/data/technologies/trade_gain_01.json msgid "Handicraft" msgstr "" #: simulation/data/technologies/trade_gain_01.json #: simulation/data/technologies/trade_gain_02.json msgid "The progress in handicraft improves the trading profit." msgstr "" #: simulation/data/technologies/trade_gain_01.json #: simulation/data/technologies/trade_gain_02.json msgid "Traders +15% trade gain." msgstr "" #: simulation/data/technologies/trade_gain_02.json msgid "Advanced Handicraft" msgstr "" #: simulation/data/technologies/trader_health.json msgid "Trade Caravan" msgstr "" #: simulation/data/technologies/trader_health.json msgid "Traders traveling together in caravans are less vulnerable." msgstr "" #: simulation/data/technologies/trader_health.json msgid "Land Traders +50% health." msgstr "" #: simulation/data/technologies/traditional_army_sele.json msgid "Traditional Army" msgstr "" #: simulation/data/technologies/traditional_army_sele.json msgid "The Macedonian-style core of the Seleucid army." msgstr "" #: simulation/data/technologies/traditional_army_sele.json msgid "Unlock the Champion Infantry Pikeman." msgstr "" #: simulation/data/technologies/tyrtean_paeans.json msgid "Tyrtean Paeans" msgstr "" #: simulation/data/technologies/tyrtean_paeans.json msgid "" "Paeans were battle hymns that were sung by the Hoplites when they charged " "the enemy lines. One of the first known Paeans was composed by Tirteus, a " "warrior poet of Sparta, during the First Messenian War." msgstr "" #: simulation/data/technologies/tyrtean_paeans.json msgid "Champion Hoplites +10% movement speed." msgstr "" #: simulation/data/technologies/unit_advanced.json msgid "" "Advanced and Elite units +20% training time, +25% health, +0.7 capture " "attack strength, +20% loot, and −30% gather speed; Healers +5 healing " "strength and +3 healing range; Melee units +1 resistance and +20% attack " "damage; Ranged units −20% spread." msgstr "" #: simulation/data/technologies/unit_elite.json msgid "" "Elite units +20% training time, +25% health, +0.8 capture attack strength, " "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing" " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% " "spread." msgstr "" #: simulation/data/technologies/unlock_champion_cavalry.json msgid "Unlock Champion Cavalry" msgstr "" #: simulation/data/technologies/unlock_champion_cavalry.json msgid "Unlock Champion Cavalry at the Stable." msgstr "" #: simulation/data/technologies/unlock_champion_cavalry.json #: simulation/data/technologies/unlock_champion_chariots.json #: simulation/data/technologies/unlock_champion_infantry.json msgid "" "Guard units (Champions) are professionals who wield the best weapons and " "have the best training." msgstr "" #: simulation/data/technologies/unlock_champion_chariots.json msgid "Unlock Champion Chariots" msgstr "" #: simulation/data/technologies/unlock_champion_chariots.json msgid "Unlock Champion Chariots at the Stable." msgstr "" #: simulation/data/technologies/unlock_champion_infantry.json msgid "Unlock Champion Infantry" msgstr "" #: simulation/data/technologies/unlock_champion_infantry.json msgid "Regio Cohors" msgstr "" #: simulation/data/technologies/unlock_champion_infantry.json msgid "Unlock Champions Infantry at the Barracks." msgstr "" #: simulation/data/technologies/unlock_champion_infantry.json msgid "Agēma" msgstr "" #: simulation/data/technologies/unlock_females_house.json msgid "Fertility Festival" msgstr "" #: simulation/data/technologies/unlock_females_house.json msgid "Bona Dea" msgstr "" #: simulation/data/technologies/unlock_females_house.json msgid "A festival attended by women-only, to celebrate female fertility." msgstr "" #: simulation/data/technologies/unlock_females_house.json msgid "Unlock the ability to train women from houses." msgstr "" #: simulation/data/technologies/unlock_females_house.json msgid "Thesmophoria" msgstr "" #: simulation/data/technologies/unlock_neodamodes.json msgid "Unlock Neodamodes" msgstr "" #: simulation/data/technologies/unlock_neodamodes.json msgid "" "In ancient Sparta, the Helots who were freed by the state in reward for " "military service were known as Neodamodes." msgstr "" #: simulation/data/technologies/unlock_neodamodes.json msgid "Unlock the ability to train Spearman Neodamodes at the Barracks." msgstr "" #: simulation/data/technologies/unlock_shared_dropsites.json msgid "Diaspora" msgstr "" #: simulation/data/technologies/unlock_shared_dropsites.json msgid "" "The extension of trade leads to the permanent establishment of storekeepers " "and their families in foreign countries, allowing them to exploit the wealth" " of these countries." msgstr "" #: simulation/data/technologies/unlock_shared_dropsites.json msgid "Requires three Traders" msgstr "" #: simulation/data/technologies/unlock_shared_dropsites.json msgid "Allows using allied dropsites." msgstr "" #: simulation/data/technologies/unlock_shared_los.json msgid "Cartography" msgstr "Kartografio" #: simulation/data/technologies/unlock_shared_los.json msgid "" "By means of trading and travelling people explored beyond the boundaries of " "their lands and drew maps of it in order to share and memorize their " "discoveries." msgstr "" #: simulation/data/technologies/unlock_shared_los.json msgid "" "See what your allies see, browse their summary and check their resources and" " population count in the top panel." msgstr "" #: simulation/data/technologies/unlock_spies.json msgid "Espionage" msgstr "" #: simulation/data/technologies/unlock_spies.json msgid "" "Merchants' first goal was trading, but they also gathered information about " "the countries they crossed." msgstr "" #: simulation/data/technologies/unlock_spies.json msgid "" "Allows bribing the units of other players in order to share their vision." msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json msgid "Expertise In War" msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json msgid "Hire professional mercenaries to fight in your army." msgstr "" #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json msgid "Mercenaries start at Advanced rank." msgstr "" #: simulation/data/technologies/warship_arrow_attack.json msgid "Naval Oxybeles" msgstr "" #: simulation/data/technologies/warship_arrow_attack.json msgid "Mounting bolt shooters onto ships helped give added firepower." msgstr "" #: simulation/data/technologies/warship_arrow_attack.json msgid "Arrow Ships +10 crush attack damage and +10% attack range." msgstr "" #: simulation/data/technologies/warship_fireship_attack.json msgid "Burning Pitch" msgstr "" #: simulation/data/technologies/warship_fireship_attack.json msgid "" "Pitch can be made from petroleum, coal tar, or pine tar. It can be used to " "help seal the hulls of boats as well as assist in igniting enemy ships." msgstr "" #: simulation/data/technologies/warship_fireship_attack.json msgid "Unlocked in City Phase. Requires “Naval Construction.”" msgstr "" #: simulation/data/technologies/warship_fireship_attack.json msgid "Fire Ships +25% health and +25% attack damage." msgstr "" #: simulation/data/technologies/warship_health.json msgid "Undergirding Cables" msgstr "" #: simulation/data/technologies/warship_health.json msgid "The hypozomata brace the structure of a ship." msgstr "" #: simulation/data/technologies/warship_health.json msgid "Unlocked in City Phase. Requires “Ship Cladding.”" msgstr "" #: simulation/data/technologies/warship_health.json msgid "Arrow Ships and Ramming Ships +25% health." msgstr "" #: simulation/data/technologies/warship_health.json msgid "Hypozomata" msgstr "" #: simulation/data/technologies/warship_ramming_attack.json msgid "Bronze Ram" msgstr "" #: simulation/data/technologies/warship_ramming_attack.json msgid "A bronze beak at the prow of the ship, used for ramming enemy ships." msgstr "" #: simulation/data/technologies/warship_ramming_attack.json msgid "Unlocked in City Phase. Requires “Flanking Maneuvers.”" msgstr "" #: simulation/data/technologies/warship_ramming_attack.json msgid "Ramming Ships +30% attack damage." msgstr "" #: simulation/data/technologies/warship_ramming_attack.json msgid "Embolon" msgstr "" #: simulation/data/technologies/warship_ramming_speed.json msgid "Flanking Maneuvers" msgstr "" #: simulation/data/technologies/warship_ramming_speed.json msgid "" "The flanking maneuver was attempted in order to position the ship for a " "successful ram. To pull this off in the chaos of a sea battle, a ship's crew" " needed to be highly trained and well-motivated." msgstr "" #: simulation/data/technologies/warship_ramming_speed.json msgid "Ramming Ships +25% speed and acceleration. Unlocks “Bronze Rams.”" msgstr "" #: simulation/data/technologies/warship_ramming_speed.json msgid "Periplous" msgstr "" #: simulation/data/technologies/warship_ranged_attack.json msgid "Flaming Projectiles" msgstr "" #: simulation/data/technologies/warship_ranged_attack.json msgid "" "Flaming munitions were very useful against wooden targets such as ships." msgstr "" #: simulation/data/technologies/warship_ranged_attack.json msgid "Unlocked in City Phase. Requires “Naval Ballistae.”" msgstr "" #: simulation/data/technologies/warship_ranged_attack.json msgid "Ranged Warships +10% attack damage." msgstr "" #: simulation/data/technologies/warship_resistance.json msgid "Ship Cladding" msgstr "" #: simulation/data/technologies/warship_resistance.json msgid "Armor for the flanks of a warship." msgstr "" #: simulation/data/technologies/warship_resistance.json msgid "" "Warships +1 pierce and crush armor. Unlocks “Undergirding Cables” for some " "civilizations." msgstr "" #: simulation/data/technologies/warship_siege_attack.json msgid "Naval Ballistae" msgstr "" #: simulation/data/technologies/warship_siege_attack.json msgid "Mounting stronger catapults onto ships helped give added firepower." msgstr "" #: simulation/data/technologies/warship_siege_attack.json msgid "Siege Ships +20% attack range and vision range." msgstr "" #: simulation/data/technologies/wonder_population_cap.json msgid "Glorious Expansion" msgstr "Grandioza progreso" #: simulation/data/technologies/wonder_population_cap.json msgid "The wonder attracts many more people to your civilization." msgstr "" #: simulation/data/technologies/wonder_population_cap.json msgid "" "Enable the “Glorious Expansion” aura: +20% maximum population limit per " "Wonder owned." msgstr "" #: simulation/data/technologies/wonder_population_cap.json msgid "Peristasis" msgstr ""