# Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2024 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Adam Jones, 2016 # Andi Chandler, 2021-2024 # Etienne Beguin, 2017 # Fabrizio Marana, 2015 # Laurene Albrand, 2015 # Laurene Albrand, 2015 # leper, 2014-2016 # Martin H, 2020 # Nescio, 2020-2021 # Nescio, 2020 # s0600204, 2021 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2024-07-26 13:41+0000\n" "PO-Revision-Date: 2014-06-19 17:53+0000\n" "Last-Translator: Andi Chandler, 2021-2024\n" "Language-Team: English (United Kingdom) (http://app.transifex.com/wildfire-games/0ad/language/en_GB/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: en_GB\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/data/technologies/agoge.json msgid "The Agoge" msgstr "The Agoge" #: simulation/data/technologies/agoge.json msgid "" "Spartans were housed and trained from a young age to be superlative warriors" " and to endure any hardship a military life can give them." msgstr "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them." #: simulation/data/technologies/agoge.json msgid "Champion Hoplites +25% health, but +5% training time." msgstr "Champion Hoplites +25% health, but +5% training time." #: simulation/data/technologies/agoge.json #: simulation/data/technologies/art_of_war.json #: simulation/data/technologies/attack_soldiers_will.json #: simulation/data/technologies/barracks_batch_training.json #: simulation/data/technologies/civil_engineering_02.json #: simulation/data/technologies/civil_service_02.json #: simulation/data/technologies/equine_transports.json #: simulation/data/technologies/gather_capacity_carts.json #: simulation/data/technologies/gather_farming_chain_pump.json #: simulation/data/technologies/gather_farming_fertilizer.json #: simulation/data/technologies/gather_lumbering_sharpaxes.json #: simulation/data/technologies/gather_mining_silvermining.json #: simulation/data/technologies/gather_mining_slaves.json #: simulation/data/technologies/heal_range_2.json #: simulation/data/technologies/heal_rate_2.json #: simulation/data/technologies/health_regen_units.json #: simulation/data/technologies/hellenistic_metropolis.json #: simulation/data/technologies/immortals.json #: simulation/data/technologies/long_walls.json #: simulation/data/technologies/nisean_horses.json #: simulation/data/technologies/ostracism.json #: simulation/data/technologies/parade_of_daphne.json #: simulation/data/technologies/pharaonic_cult.json #: simulation/data/technologies/poison_arrows.json #: simulation/data/technologies/poison_blades.json #: simulation/data/technologies/pop_house_02.json #: simulation/data/technologies/reformed_army_sele.json #: simulation/data/technologies/roman_reforms.json #: simulation/data/technologies/ship_capture_resistance.json #: simulation/data/technologies/ship_cost_time.json #: simulation/data/technologies/ship_movement_speed.json #: simulation/data/technologies/siege_attack.json #: simulation/data/technologies/siege_bolt_accuracy.json #: simulation/data/technologies/siege_cost_time.json #: simulation/data/technologies/siege_health.json #: simulation/data/technologies/siege_pack_unpack.json #: simulation/data/technologies/silk_road.json #: simulation/data/technologies/silvershields.json #: simulation/data/technologies/soldier_attack_melee_03.json #: simulation/data/technologies/soldier_attack_melee_03_variant.json #: simulation/data/technologies/soldier_attack_ranged_03.json #: simulation/data/technologies/soldier_resistance_hack_03.json #: simulation/data/technologies/soldier_resistance_pierce_03.json #: simulation/data/technologies/stable_batch_training.json #: simulation/data/technologies/subterranean_aqueducts.json #: simulation/data/technologies/tower_health.json #: simulation/data/technologies/tower_murderholes.json #: simulation/data/technologies/trade_gain_02.json #: simulation/data/technologies/traditional_army_sele.json #: simulation/data/technologies/unlock_champion_cavalry.json #: simulation/data/technologies/unlock_champion_chariots.json #: simulation/data/technologies/unlock_champion_infantry.json #: simulation/data/technologies/unlock_neodamodes.json #: simulation/data/technologies/unlock_spies.json #: simulation/data/technologies/warship_arrow_attack.json #: simulation/data/technologies/warship_siege_attack.json #: simulation/data/technologies/wonder_population_cap.json msgid "Unlocked in City Phase." msgstr "Unlocked in City Phase." #: simulation/data/technologies/archer_attack_spread.json msgid "Archery Training" msgstr "Archery Training" #: simulation/data/technologies/archer_attack_spread.json msgid "Encouraging soldiers to practice archery improves their accuracy." msgstr "Encouraging soldiers to practice archery improves their accuracy." #: simulation/data/technologies/archer_attack_spread.json msgid "Archers −20% ranged attack spread." msgstr "Archers −20% ranged attack spread." #: simulation/data/technologies/archer_attack_spread.json #: simulation/data/technologies/architecture_kush.json #: simulation/data/technologies/cavalry_health.json #: simulation/data/technologies/civil_engineering_01.json #: simulation/data/technologies/civil_service_01.json #: simulation/data/technologies/cost_healer.json #: simulation/data/technologies/crossbow_training.json #: simulation/data/technologies/dock_efficiency.json #: simulation/data/technologies/garrison_heal.json #: simulation/data/technologies/gather_capacity_wheelbarrow.json #: simulation/data/technologies/gather_farming_harvester.json #: simulation/data/technologies/gather_farming_training.json #: simulation/data/technologies/gather_farming_water_weeding.json #: simulation/data/technologies/gather_lumbering_strongeraxes.json #: simulation/data/technologies/gather_mining_serfs.json #: simulation/data/technologies/gather_mining_shaftmining.json #: simulation/data/technologies/heal_range.json #: simulation/data/technologies/heal_rate.json #: simulation/data/technologies/hoplite_tradition.json #: simulation/data/technologies/iphicratean_reforms.json #: simulation/data/technologies/krypteia.json #: simulation/data/technologies/pheidian_workshop.json #: simulation/data/technologies/pop_house_01.json #: simulation/data/technologies/roman_roads.json #: simulation/data/technologies/serapis_cult.json #: simulation/data/technologies/ship_health.json #: simulation/data/technologies/soldier_attack_melee_01.json #: simulation/data/technologies/soldier_attack_melee_02.json #: simulation/data/technologies/soldier_attack_ranged_01.json #: simulation/data/technologies/soldier_attack_ranged_02.json #: simulation/data/technologies/soldier_resistance_hack_01.json #: simulation/data/technologies/soldier_resistance_hack_02.json #: simulation/data/technologies/soldier_resistance_pierce_01.json #: simulation/data/technologies/soldier_resistance_pierce_02.json #: simulation/data/technologies/tower_crenellations.json #: simulation/data/technologies/tower_range.json #: simulation/data/technologies/trade_commercial_treaty.json #: simulation/data/technologies/trade_gain_01.json #: simulation/data/technologies/trader_health.json #: simulation/data/technologies/tyrtean_paeans.json #: simulation/data/technologies/warship_ramming_speed.json #: simulation/data/technologies/warship_resistance.json msgid "Unlocked in Town Phase." msgstr "Unlocked in Town Phase." #: simulation/data/technologies/archery_tradition.json msgid "Archery Tradition" msgstr "Archery Tradition" #: simulation/data/technologies/archery_tradition.json msgid "" "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and" " a penchant for using massed archers in battle." msgstr "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and a penchant for using massed archers in battle." #: simulation/data/technologies/archery_tradition.json msgid "Archers +10 attack range." msgstr "Archers +10 attack range." #: simulation/data/technologies/archery_tradition.json #: simulation/data/technologies/cavalry_movement_speed.json #: simulation/data/technologies/fishing_boat_gather_rate.json #: simulation/data/technologies/gather_capacity_basket.json #: simulation/data/technologies/gather_farming_fertilizer_ptol.json #: simulation/data/technologies/gather_farming_plows.json #: simulation/data/technologies/gather_farming_seed_drill.json #: simulation/data/technologies/gather_farming_training_ptol.json #: simulation/data/technologies/gather_lumbering_ironaxes.json #: simulation/data/technologies/health_females_01.json #: simulation/data/technologies/ship_vision.json #: simulation/data/technologies/tower_watch.json msgid "Unlocked in Village Phase." msgstr "Unlocked in Village Phase." #: simulation/data/technologies/architecture_kush.json msgid "Monumental Architecture" msgstr "Monumental Architecture" #: simulation/data/technologies/architecture_kush.json msgid "" "Civic Structures +20% build time, +20% health, and +20% capture points." msgstr "Civic Structures +20% build time, +20% health, and +20% capture points." #: simulation/data/technologies/architecture_pers.json msgid "Achaemenid Architecture" msgstr "Achaemenid Architecture" #: simulation/data/technologies/architecture_pers.json msgid "" "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to" " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; " "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old " "Elamite capital of Susa." msgstr "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually ‘rebuilt’ the old Elamite capital of Susa." #: simulation/data/technologies/architecture_pers.json msgid "Structures +25% health and capture points, but also +20% build time." msgstr "Structures +25% health and capture points, but also +20% build time." #: simulation/data/technologies/arsenal_philon.json msgid "Arsenal of Philon" msgstr "Arsenal of Philon" #: simulation/data/technologies/arsenal_philon.json msgid "" "The arsenal was mainly used as a warehouse for materials and instruments for" " the equipment of warships." msgstr "The arsenal was mainly used as a warehouse for materials and instruments for the equipment of warships." #: simulation/data/technologies/arsenal_philon.json msgid "Warships +1 health/second self-repair rate." msgstr "Warships +1 health/second self-repair rate." #: simulation/data/technologies/arsenal_philon.json #: simulation/data/technologies/juggernauts.json msgid "Unlocked in City Phase. Requires “Shipwrights.”" msgstr "Unlocked in City Phase. Requires “Shipwrights.”" #: simulation/data/technologies/art_of_war.json msgid "Sun Tzu's \"The Art of War\"" msgstr "Sun Tzu's \"The Art of War\"" #: simulation/data/technologies/art_of_war.json msgid "Sūnzǐ BīngFǎ" msgstr "Sūnzǐ BīngFǎ" #: simulation/data/technologies/art_of_war.json msgid "" "This famous and most important work of the Seven Military Classics teaches " "Han commanders everything about planning battles, maintaining armies, and " "defeating one's enemies." msgstr "This famous and most important work of the Seven Military Classics teaches Han commanders everything about planning battles, maintaining armies, and defeating one's enemies." #: simulation/data/technologies/art_of_war.json msgid "All Citizen-Soldiers −20% required promotion experience." msgstr "All Citizen-Soldiers −20% required promotion experience." #: simulation/data/technologies/attack_soldiers_will.json msgid "Will to Fight" msgstr "Will to Fight" #: simulation/data/technologies/attack_soldiers_will.json msgid "" "The will to fight is crucial to victory. Inspire your troops with higher " "pay." msgstr "The will to fight is crucial to victory. Inspire your troops with higher pay." #: simulation/data/technologies/attack_soldiers_will.json msgid "Soldiers, Siege Engines, and Ships +25% attack damage." msgstr "Soldiers, Siege Engines, and Ships +25% attack damage." #: simulation/data/technologies/attack_soldiers_will.json msgid "Dynamis" msgstr "Dynamis" #: simulation/data/technologies/barracks_batch_training.json msgid "" "Decreases training time of infantry if they are trained in batches or companies. Large batches will benefit more than small batches.\n" "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`." msgstr "Decreases training time of infantry if they are trained in batches or companies. Large batches will benefit more than small batches.\nIn mathematical terms: The training time of one batch gets divided by `batchSize^0.1`." #: simulation/data/technologies/barracks_batch_training.json msgid "Decreases batch training time of units trained in Barracks." msgstr "Decreases batch training time of units trained in Barracks." #: simulation/data/technologies/barracks_batch_training.json #: simulation/data/technologies/stable_batch_training.json msgid "Conscription" msgstr "Conscription" #: simulation/data/technologies/cavalry_health.json msgid "Horse Breeding" msgstr "Horse Breeding" #: simulation/data/technologies/cavalry_health.json msgid "Selectively breed better war horses." msgstr "Selectively breed better war horses." #: simulation/data/technologies/cavalry_health.json msgid "Cavalry +10% health." msgstr "Cavalry +10% health." #: simulation/data/technologies/cavalry_movement_speed.json msgid "Horse Racing" msgstr "Horse Racing" #: simulation/data/technologies/cavalry_movement_speed.json msgid "Train your horses to move faster." msgstr "Train your horses to move faster." #: simulation/data/technologies/cavalry_movement_speed.json msgid "Cavalry +10% walk speed." msgstr "Cavalry +10% walk speed." #: simulation/data/technologies/civbonuses/brit_woad_warriors.json msgid "Woad Warriors" msgstr "Woad Warriors" #: simulation/data/technologies/civbonuses/brit_woad_warriors.json msgid "" "Britons paint their bodies with Woad, which produces a blue color and gives " "them a fiercesome appearance in battle." msgstr "Britons paint their bodies with Woad, which produces a blue colour and gives them a fiercesome appearance in battle." #: simulation/data/technologies/civbonuses/brit_woad_warriors.json msgid "All Infantry Units +5% movement speed, and gain +1 loot taking." msgstr "All Infantry Units +5% movement speed, and gain +1 loot taking." #: simulation/data/technologies/civbonuses/cart_walls.json msgid "Triple Walls" msgstr "Triple Walls" #: simulation/data/technologies/civbonuses/cart_walls.json msgid "" "Carthaginians built their city walls in three concentric circuits. These " "walls were never breached. Even when the city was taken by the Romans, it " "was via the city's harbor, not by storming its walls." msgstr "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbour, not by storming its walls." #: simulation/data/technologies/civbonuses/cart_walls.json msgid "City Walls +100% build time, +100% stone cost, and +200% health." msgstr "City Walls +100% stone cost, +100% build time, and +200% health." #: simulation/data/technologies/civbonuses/celt_structures.json msgid "Wooden Construction" msgstr "Wooden Construction" #: simulation/data/technologies/civbonuses/celt_structures.json msgid "Celtic structures were mostly made of wood with rubble foundations." msgstr "Celtic Structures were mostly made of wood with rubble foundations." #: simulation/data/technologies/civbonuses/celt_structures.json msgid "Structures −20% build time, −20% health, and −20% capture points." msgstr "Structures −20% build time, −20% health, and −20% capture points." #: simulation/data/technologies/civbonuses/delian_league.json msgid "Delian League" msgstr "Delian League" #: simulation/data/technologies/civbonuses/delian_league.json msgid "" "Shortly after the great naval victories at Salamis and Mykale, the Greek " "city-states instituted the so-called Delian League in 478 BC, whose purpose " "was to push the Persians out of the Aegean region. The allied states " "contributed ships and money, while the Athenians offered their entire navy." msgstr "Shortly after the great naval victories at Salamis and Mykale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy." #: simulation/data/technologies/civbonuses/delian_league.json msgid "Ships −25% construction time." msgstr "Ships −25% construction time." #: simulation/data/technologies/civbonuses/gaul_cavalry.json msgid "Superior Cavalry" msgstr "Superior Cavalry" #: simulation/data/technologies/civbonuses/gaul_cavalry.json msgid "" "The Gauls were well-known for their effective cavalry. Celtic mercenaries " "were in demand throughout the Mediterranean." msgstr "The Gauls were well-known for their effective cavalry. Celtic mercenaries were in demand throughout the Mediterranean." #: simulation/data/technologies/civbonuses/gaul_cavalry.json msgid "Cavalry +10% melee attack damage." msgstr "Cavalry +10% melee attack damage." #: simulation/data/technologies/civbonuses/greek_structures.json msgid "Hellenic Architecture" msgstr "Hellenic Architecture" #: simulation/data/technologies/civbonuses/greek_structures.json msgid "The Greeks used stone construction from early Mycenaean times." msgstr "The Greeks used stone construction from early Mycenaean times." #: simulation/data/technologies/civbonuses/greek_structures.json msgid "Structures +10% health and +10% capture points." msgstr "Structures +10% health and +10% capture points." #: simulation/data/technologies/civbonuses/han_population.json msgid "Federated States" msgstr "Federated States" #: simulation/data/technologies/civbonuses/han_population.json msgid "" "By uniting China under one emperor, the Han Dynasty ruled over 40 million " "people, one of the largest empires of antiquity by population." msgstr "By uniting China under one emperor, the Han Dynasty ruled over 40 million people, one of the largest empires of antiquity by population." #: simulation/data/technologies/civbonuses/han_population.json #: simulation/data/technologies/civbonuses/maur_population.json #: simulation/data/technologies/civbonuses/pers_population.json msgid "+10% maximum population limit." msgstr "+10% maximum population limit." #: simulation/data/technologies/civbonuses/han_walls.json msgid "Great Wall" msgstr "Great Wall" #: simulation/data/technologies/civbonuses/han_walls.json msgid "" "The Han built massive walls made from rammed earth. These were gigantic " "fortifications several meters thick and stretching for kilometers." msgstr "The Han built massive walls made from rammed earth. These were gigantic fortifications several metres thick and stretching for kilometres." #: simulation/data/technologies/civbonuses/han_walls.json msgid "City Walls +50% health." msgstr "City Walls +50% health." #: simulation/data/technologies/civbonuses/mace_storehouse.json msgid "Resource-Rich Economy" msgstr "Resource-Rich Economy" #: simulation/data/technologies/civbonuses/mace_storehouse.json msgid "The Macedonian economy relied greatly on their vast natural resources." msgstr "The Macedonian economy relied greatly on its vast natural resources." #: simulation/data/technologies/civbonuses/mace_storehouse.json msgid "Storehouse technologies −100% research time." msgstr "Storehouse technologies −100% research time." #: simulation/data/technologies/civbonuses/maur_elephants.json msgid "Elephant Tradition" msgstr "Elephant Tradition" #: simulation/data/technologies/civbonuses/maur_elephants.json msgid "" "India is the land of the elephants. Elephant warfare originated in India and" " continued for millennia. It was also the source of elephants for the " "eastern Mediterranean. Indian kings were able to field large numbers of war " "elephants." msgstr "India is the land of the elephants. Elephant warfare originated in India and continued for millennia. It was also the source of elephants for the eastern Mediterranean. Indian kings were able to field large numbers of war elephants." #: simulation/data/technologies/civbonuses/maur_elephants.json msgid "Elephants −30% training time." msgstr "Elephants −30% training time." #: simulation/data/technologies/civbonuses/maur_population.json msgid "Emperor of Emperors" msgstr "Emperor of Emperors" #: simulation/data/technologies/civbonuses/maur_population.json msgid "Chakravarti Samrāt" msgstr "Chakravarti Samrāt" #: simulation/data/technologies/civbonuses/maur_population.json msgid "" "The Mauryan Empire encompassed dozens of formerly independent kingdoms over " "an area of 5 million square kilometers, with a population of close to 60 " "million people. The Mauryan regents held the title Emperor of Emperors and " "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 " "chariots, and 30,000 cavalry, making it arguably the largest army of its " "time." msgstr "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometres, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time." #: simulation/data/technologies/civbonuses/maur_walls.json msgid "Wooden Walls" msgstr "Wooden Walls" #: simulation/data/technologies/civbonuses/maur_walls.json msgid "" "The Mauryas built their city walls out of wood, an abundant natural resource" " in India." msgstr "The Mauryas built their city walls out of wood, an abundant natural resource in India." #: simulation/data/technologies/civbonuses/maur_walls.json msgid "City Walls −20% build time and −20% health." msgstr "City Walls −20% build time and −20% health." #: simulation/data/technologies/civbonuses/pers_population.json msgid "Great King's Levy" msgstr "Great King's Levy" #: simulation/data/technologies/civbonuses/pers_population.json msgid "" "The Persians could and did levy a large number of infantry during wartime " "due to the sheer size of the Achaemenid Empire and the way in which it was " "set-up. In general the Persian infantry was well trained and fought with " "great tenacity. However while this was true the infantry were poor hand-to-" "hand, close combat fighters. Also, with the exception of the elite " "regiments, the Persian infantry was not a standing professional force." msgstr "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force." #: simulation/data/technologies/civbonuses/ptol_structures.json msgid "Sun-dried Mud Bricks" msgstr "Sun-dried Mud Bricks" #: simulation/data/technologies/civbonuses/ptol_structures.json msgid "" "Sun-dried mud bricks were a common building material in hot and dry areas, " "especially where wood was scarce. Although not as strong and durable as " "fired bricks or natural stone and vulnerable to constant rains and heavy " "floods, mud bricks have the advantage they are cheap and easy to produce." msgstr "Sun-dried mud bricks were a common building material in hot and dry areas, especially where wood was scarce. Although not as strong and durable as fired bricks or natural stone and vulnerable to constant rains and heavy floods, mud bricks have the advantage they are cheap and easy to produce." #: simulation/data/technologies/civbonuses/ptol_structures.json msgid "" "Houses and Economic Structures −40% wood cost, health, and capture points as" " well as +50% build time." msgstr "Houses and Economic Structures −40% wood cost, health, and capture points as well as +50% build time." #: simulation/data/technologies/civbonuses/rome_siege.json msgid "Legionary Engineers" msgstr "Legionary Engineers" #: simulation/data/technologies/civbonuses/rome_siege.json msgid "Soldiers were well Trained to Operate Siege Engines." msgstr "Soldiers were well Trained to Operate Siege Engines." #: simulation/data/technologies/civbonuses/rome_siege.json msgid "" "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed." msgstr "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed." #: simulation/data/technologies/civbonuses/sele_farms.json msgid "Fertile Crescent" msgstr "Fertile Crescent" #: simulation/data/technologies/civbonuses/sele_farms.json msgid "" "The Seleucid empire was located in a highly fertile region with productive " "soils. Farms are cheaper and faster to build." msgstr "The Seleucid empire was located in a highly fertile region with productive soils. Farms are cheaper and faster to build." #: simulation/data/technologies/civbonuses/sele_farms.json msgid "Farms −25% wood cost and −75% build time." msgstr "Farms −25% wood cost and −75% build time." #: simulation/data/technologies/civil_engineering_01.json msgid "Improved Construction" msgstr "Improved Construction" #: simulation/data/technologies/civil_engineering_01.json msgid "All structures −10% build time and −10% cost." msgstr "All structures −10% build time and −10% cost." #: simulation/data/technologies/civil_engineering_01.json #: simulation/data/technologies/civil_engineering_02.json msgid "Gōngchéng" msgstr "Gōngchéng" #: simulation/data/technologies/civil_engineering_02.json msgid "Robust Architecture" msgstr "Robust Architecture" #: simulation/data/technologies/civil_engineering_02.json msgid "All structures +20% health." msgstr "All structures +20% health." #: simulation/data/technologies/civil_service_01.json msgid "Efficient Bureaucracy" msgstr "Efficient Bureaucracy" #: simulation/data/technologies/civil_service_01.json msgid "Ministers −50% train time." msgstr "Ministers −50% train time." #: simulation/data/technologies/civil_service_01.json #: simulation/data/technologies/civil_service_02.json msgid "Guānliáo" msgstr "Guānliáo" #: simulation/data/technologies/civil_service_02.json msgid "Intensive Training" msgstr "Intensive Training" #: simulation/data/technologies/civil_service_02.json msgid "Ministers +50% health." msgstr "Ministers +50% health." #: simulation/data/technologies/colonization.json msgid "Colonization" msgstr "Colonisation" #: simulation/data/technologies/colonization.json msgid "" "Carthaginians established many trading centers as colonies and ultimately " "held dominion over 300 cities and towns in North Africa alone." msgstr "Carthaginians established many trading centres as colonies and ultimately held dominion over 300 cities and towns in North Africa alone." #: simulation/data/technologies/colonization.json msgid "" "Civic Structures (Civic Center, Temples, and Houses) −25% build time and " "resource costs." msgstr "Civic Structures (Civic Center, Temples, and Houses) −25% build time and resource costs." #: simulation/data/technologies/cost_healer.json msgid "Sacrificial Ritual" msgstr "Sacrificial Ritual" #: simulation/data/technologies/cost_healer.json msgid "" "Sacrificial rituals were quite common in ancient times, whether to satisfy " "the gods, calm natural disasters, or even improve harvests." msgstr "Sacrificial rituals were quite common in ancient times, whether to satisfy the gods, calm natural disasters, or even improve harvests." #: simulation/data/technologies/cost_healer.json msgid "Healers –40% training time, and the metal cost is removed." msgstr "Healers –40% training time, and the metal cost is removed." #: simulation/data/technologies/crossbow_training.json msgid "Crossbow Training" msgstr "Crossbow Training" #: simulation/data/technologies/crossbow_training.json msgid "The Han had a penchant for using massed crossbowmen in battle." msgstr "The Han had a penchant for using massed crossbowmen in battle." #: simulation/data/technologies/crossbow_training.json msgid "Crossbow Infantry −20% train time." msgstr "Crossbow Infantry −20% train time." #: simulation/data/technologies/dock_efficiency.json msgid "Shipwrights" msgstr "Shipwrights" #: simulation/data/technologies/dock_efficiency.json msgid "Faber Navalis" msgstr "Faber Navalis" #: simulation/data/technologies/dock_efficiency.json msgid "" "Docks work 20% faster (Ships −20% build time; Technologies −20% research " "time) and are built 20% faster." msgstr "Docks work 20% faster (Ships −20% build time; Technologies −20% research time) and are built 20% faster." #: simulation/data/technologies/dock_efficiency.json msgid "Naupēgoi" msgstr "Naupēgoi" #: simulation/data/technologies/dock_efficiency.json #: simulation/data/technologies/ship_cost_time.json msgid "" "Employ skilled shipwrights with specialized tools to speed up ship " "construction." msgstr "Employ skilled shipwrights with specialized tools to speed up ship construction." #: simulation/data/technologies/equine_transports.json msgid "Equine Transports" msgstr "Equine Transports" #: simulation/data/technologies/equine_transports.json msgid "" "Early Achaemenid rulers acted towards making Persia the first great Asian " "empire to rule the seas. The Great King behaved favourably towards the " "various sea peoples in order to secure their services, but also carried out " "various marine initiatives. During the reign of Darius the Great, for " "example, a canal was built in Egypt and a Persian navy was sent exploring " "the Indus river. According to Herodotus, some 300 ships in the Persian navy " "were retrofitted to carry horses and their riders." msgstr "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders." #: simulation/data/technologies/equine_transports.json msgid "Phoenician Triremes gain the ability to train Cavalry." msgstr "Phoenician Triremes gain the ability to train Cavalry." #: simulation/data/technologies/exploration.json msgid "Exploration" msgstr "Exploration" #: simulation/data/technologies/exploration.json msgid "" "Nobody knew better than the Carthaginians where in the ancient world they " "were going and going to go; their merchant traders had missions to " "everywhere. The Chinese were noted explorers, once sending a fleet of ships " "into the Indian Ocean to expand their knowledge and open up new trade " "routes." msgstr "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere. The Chinese were noted explorers, once sending a fleet of ships into the Indian Ocean to expand their knowledge and open up new trade routes." #: simulation/data/technologies/exploration.json msgid "Unlocked in Village Phase. Requires “Lookouts.”" msgstr "Unlocked in Village Phase. Requires “Lookouts.”" #: simulation/data/technologies/exploration.json msgid "Traders and Ships +20% vision range." msgstr "Traders and Ships +20% vision range." #: simulation/data/technologies/fishing_boat_gather_capacity.json msgid "Salt Curing" msgstr "Salt Curing" #: simulation/data/technologies/fishing_boat_gather_capacity.json msgid "Salting allows to preserve fish longer." msgstr "Salting allows to preserve fish longer." #: simulation/data/technologies/fishing_boat_gather_capacity.json msgid "Unlocked in Village Phase. Requires “Fishing Nets.”" msgstr "Unlocked in Village Phase. Requires “Fishing Nets.”" #: simulation/data/technologies/fishing_boat_gather_capacity.json msgid "Fishing Boats +20 food capacity." msgstr "Fishing Boats +20 food capacity." #: simulation/data/technologies/fishing_boat_gather_rate.json msgid "Fishing Nets" msgstr "Fishing Nets" #: simulation/data/technologies/fishing_boat_gather_rate.json msgid "Use nets to improve the productivity of fishing boats." msgstr "Use nets to improve the productivity of fishing boats." #: simulation/data/technologies/fishing_boat_gather_rate.json msgid "Fishing Boats +30% fish gather rate. Unlocks “Salt Curing.”" msgstr "Fishing Boats +30% fish gather rate. Unlocks “Salt Curing.”" #: simulation/data/technologies/garrison_heal.json msgid "Living Conditions" msgstr "Living Conditions" #: simulation/data/technologies/garrison_heal.json msgid "Units regain health over time while garrisoned." msgstr "Units regain health over time while garrisoned." #: simulation/data/technologies/garrison_heal.json msgid "Structures +1 garrison heal rate." msgstr "Structures +1 garrison heal rate." #: simulation/data/technologies/gather_ahimsa.json msgid "Ahimsa" msgstr "Ahimsa" #: simulation/data/technologies/gather_ahimsa.json msgid "" "Ahimsa is the ancient Indian principle of nonviolence which applies to " "actions towards all living beings. It is a key virtue in Indian religions " "like Jainism, Buddhism, Hinduism, and Sikhism." msgstr "Ahimsa is the ancient Indian principle of nonviolence which applies to actions towards all living beings. It is a key virtue in Indian religions like Jainism, Buddhism, Hinduism, and Sikhism." #: simulation/data/technologies/gather_ahimsa.json msgid "Units +100% fruit gather rate, but −80% meat and fish gather." msgstr "Units +100% fruit gather rate, but −80% meat and fish gather." #: simulation/data/technologies/gather_animals_stockbreeding.json msgid "Stockbreeding" msgstr "Stockbreeding" #: simulation/data/technologies/gather_animals_stockbreeding.json msgid "Breed livestock to slaughter for meat." msgstr "Breed livestock to slaughter for meat." #: simulation/data/technologies/gather_animals_stockbreeding.json msgid "Domestic Animals −25% breeding time." msgstr "Domestic Animals −25% breeding time." #: simulation/data/technologies/gather_capacity_basket.json msgid "Baskets" msgstr "Baskets" #: simulation/data/technologies/gather_capacity_basket.json msgid "Workers use baskets. Increases shuttling capacity for all resources." msgstr "Workers use baskets. Increases shuttling capacity for all resources." #: simulation/data/technologies/gather_capacity_basket.json #: simulation/data/technologies/gather_capacity_carts.json #: simulation/data/technologies/gather_capacity_wheelbarrow.json msgid "Workers +5 resource capacity." msgstr "Workers +5 resource capacity." #: simulation/data/technologies/gather_capacity_carts.json msgid "Horse-drawn Carts" msgstr "Horse-drawn Carts" #: simulation/data/technologies/gather_capacity_carts.json msgid "" "Workers use horse-drawn carts. Increases shuttling capacity for all " "resources." msgstr "Workers use horse-drawn carts. Increases shuttling capacity for all resources." #: simulation/data/technologies/gather_capacity_wheelbarrow.json msgid "Wheelbarrow" msgstr "Wheelbarrow" #: simulation/data/technologies/gather_capacity_wheelbarrow.json msgid "" "Workers use wheelbarrows. Increases shuttling capacity for all resources." msgstr "Workers use wheelbarrows. Increases shuttling capacity for all resources." #: simulation/data/technologies/gather_farming_chain_pump.json msgid "Chain Pump" msgstr "Chain Pump" #: simulation/data/technologies/gather_farming_chain_pump.json msgid "Install a chain pump for improved irrigation." msgstr "Install a chain pump for improved irrigation." #: simulation/data/technologies/gather_farming_chain_pump.json #: simulation/data/technologies/gather_farming_fertilizer.json #: simulation/data/technologies/gather_farming_fertilizer_ptol.json #: simulation/data/technologies/gather_farming_plows.json #: simulation/data/technologies/gather_farming_seed_drill.json #: simulation/data/technologies/gather_farming_training.json #: simulation/data/technologies/gather_farming_training_ptol.json #: simulation/data/technologies/gather_farming_water_weeding.json msgid "Workers +20% grain gather rate." msgstr "Workers +20% grain gather rate." #: simulation/data/technologies/gather_farming_fertilizer.json #: simulation/data/technologies/gather_farming_fertilizer_ptol.json msgid "Fertilizer" msgstr "Fertiliser" #: simulation/data/technologies/gather_farming_fertilizer.json #: simulation/data/technologies/gather_farming_fertilizer_ptol.json msgid "Extra nutrients for farms." msgstr "Extra nutrients for farms." #: simulation/data/technologies/gather_farming_harvester.json msgid "Harvesting Machine" msgstr "Harvesting Machine" #: simulation/data/technologies/gather_farming_harvester.json msgid "" "The Gauls invented an harvesting machine, making it much easier to harvest " "grain." msgstr "The Gauls invented an harvesting machine, making it much easier to harvest grain." #: simulation/data/technologies/gather_farming_harvester.json msgid "Workers +10% grain gather rate." msgstr "Workers +10% grain gather rate." #: simulation/data/technologies/gather_farming_plows.json msgid "Iron Plow" msgstr "Iron Plough" #: simulation/data/technologies/gather_farming_plows.json msgid "" "Equip your workers with iron plows, animal-drawn instruments to turn the " "sod." msgstr "Equip your workers with iron ploughs, animal-drawn instruments to turn the sod." #: simulation/data/technologies/gather_farming_seed_drill.json msgid "Seed Drill" msgstr "Seed Drill" #: simulation/data/technologies/gather_farming_seed_drill.json msgid "Equip your workers with seed drills." msgstr "Equip your workers with seed drills." #: simulation/data/technologies/gather_farming_training.json #: simulation/data/technologies/gather_farming_training_ptol.json msgid "Gather Training" msgstr "Gather Training" #: simulation/data/technologies/gather_farming_training.json #: simulation/data/technologies/gather_farming_training_ptol.json msgid "Training for workers to increase farm gathering speed." msgstr "Training for workers to increase farm gathering speed." #: simulation/data/technologies/gather_farming_water_weeding.json msgid "Water Weeding" msgstr "Water Weeding" #: simulation/data/technologies/gather_farming_water_weeding.json msgid "Remove water weeds to preserve nutrients for the rice plants." msgstr "Remove water weeds to preserve nutrients for the rice plants." #: simulation/data/technologies/gather_lumbering_ironaxes.json msgid "Iron Axe Heads" msgstr "Iron Axe Heads" #: simulation/data/technologies/gather_lumbering_ironaxes.json #: simulation/data/technologies/gather_lumbering_sharpaxes.json #: simulation/data/technologies/gather_lumbering_strongeraxes.json msgid "Increases wood gathering rates for trees." msgstr "Increases wood gathering rates for trees." #: simulation/data/technologies/gather_lumbering_ironaxes.json #: simulation/data/technologies/gather_lumbering_sharpaxes.json #: simulation/data/technologies/gather_lumbering_strongeraxes.json msgid "Workers +25% wood gather rate." msgstr "Workers +25% wood gather rate." #: simulation/data/technologies/gather_lumbering_sharpaxes.json msgid "Sharp Axe Heads" msgstr "Sharp Axe Heads" #: simulation/data/technologies/gather_lumbering_strongeraxes.json msgid "Stronger Axe" msgstr "Stronger Axe" #: simulation/data/technologies/gather_mining_serfs.json msgid "Serfs" msgstr "Serfs" #: simulation/data/technologies/gather_mining_serfs.json msgid "Heilōtes" msgstr "Heilōtes" #: simulation/data/technologies/gather_mining_serfs.json msgid "" "Compel serfs to help your workers quarry stone. Increases stone gathering " "rates." msgstr "Compel serfs to help your workers quarry stone. Increases stone gathering rates." #: simulation/data/technologies/gather_mining_serfs.json #: simulation/data/technologies/gather_mining_servants.json #: simulation/data/technologies/gather_mining_slaves.json msgid "Workers +25% stone gather rate." msgstr "Workers +25% stone gather rate." #: simulation/data/technologies/gather_mining_servants.json msgid "Servants" msgstr "Servants" #: simulation/data/technologies/gather_mining_servants.json msgid "Hire servants to help quarry stone. Increases stone gathering rates." msgstr "Hire servants to help quarry stone. Increases stone gathering rates." #: simulation/data/technologies/gather_mining_servants.json msgid "Douloi" msgstr "Douloi" #: simulation/data/technologies/gather_mining_shaftmining.json msgid "Shaft Mining" msgstr "Shaft Mining" #: simulation/data/technologies/gather_mining_shaftmining.json msgid "Develop shaft mining. Increases metal gathering rates." msgstr "Develop shaft mining. Increases metal gathering rates." #: simulation/data/technologies/gather_mining_shaftmining.json #: simulation/data/technologies/gather_mining_silvermining.json #: simulation/data/technologies/gather_mining_wedgemallet.json msgid "Workers +25% metal gather rate." msgstr "Workers +25% metal gather rate." #: simulation/data/technologies/gather_mining_silvermining.json msgid "Silver Mining" msgstr "Silver Mining" #: simulation/data/technologies/gather_mining_silvermining.json msgid "Mines of Laureion" msgstr "Mines of Laureion" #: simulation/data/technologies/gather_mining_silvermining.json msgid "Mines of Krenides" msgstr "Mines of Krenides" #: simulation/data/technologies/gather_mining_silvermining.json msgid "Strike a vein of precious silver. Increases metal gathering rates." msgstr "Strike a vein of precious silver. Increases metal gathering rates." #: simulation/data/technologies/gather_mining_slaves.json msgid "Slaves" msgstr "Slaves" #: simulation/data/technologies/gather_mining_slaves.json msgid "Servi" msgstr "Servi" #: simulation/data/technologies/gather_mining_slaves.json msgid "" "Buy slaves to help your workers quarry stone. Increases stone gathering " "rates." msgstr "Buy slaves to help your workers quarry stone. Increases stone gathering rates." #: simulation/data/technologies/gather_mining_slaves.json msgid "Andrapoda" msgstr "Andrapoda" #: simulation/data/technologies/gather_mining_wedgemallet.json msgid "Wedge and Mallet" msgstr "Wedge and Mallet" #: simulation/data/technologies/gather_mining_wedgemallet.json msgid "" "Equip your workers with helpful tools. Increases metal gathering rates." msgstr "Equip your workers with helpful tools. Increases metal gathering rates." #: simulation/data/technologies/gather_wicker_baskets.json #: simulation/data/technologies/gather_wicker_baskets_maur.json msgid "Wicker Baskets" msgstr "Wicker Baskets" #: simulation/data/technologies/gather_wicker_baskets.json #: simulation/data/technologies/gather_wicker_baskets_maur.json msgid "Equip your foragers with wicker baskets for foraging." msgstr "Equip your foragers with wicker baskets for foraging." #: simulation/data/technologies/gather_wicker_baskets.json #: simulation/data/technologies/gather_wicker_baskets_maur.json msgid "Workers +50% fruit gather rate." msgstr "Workers +50% fruit gather rate." #: simulation/data/technologies/heal_range.json msgid "Healing Range" msgstr "Healing Range" #: simulation/data/technologies/heal_range.json msgid "Olympic Pantheon" msgstr "Olympic Pantheon" #: simulation/data/technologies/heal_range.json #: simulation/data/technologies/heal_range_2.json msgid "Increases the healing and vision range of all healers." msgstr "Increases the healing and vision range of all healers." #: simulation/data/technologies/heal_range.json #: simulation/data/technologies/heal_range_2.json msgid "Healers +5 healing range." msgstr "Healers +5 healing range." #: simulation/data/technologies/heal_range_2.json msgid "Healing Range 2" msgstr "Healing Range 2" #: simulation/data/technologies/heal_range_2.json msgid "Akadēmeia" msgstr "Akadēmeia" #: simulation/data/technologies/heal_rate.json msgid "Healing Rate" msgstr "Healing Rate" #: simulation/data/technologies/heal_rate.json msgid "Sphagia" msgstr "Sphagia" #: simulation/data/technologies/heal_rate.json #: simulation/data/technologies/heal_rate_2.json msgid "Increases the healing rate of all healers." msgstr "Increases the healing rate of all healers." #: simulation/data/technologies/heal_rate.json #: simulation/data/technologies/heal_rate_2.json msgid "Healers −20% healing time." msgstr "Healers −20% healing time." #: simulation/data/technologies/heal_rate_2.json msgid "Healing Rate 2" msgstr "Healing Rate 2" #: simulation/data/technologies/heal_rate_2.json msgid "Hippocratic Oath" msgstr "Hippocratic Oath" #: simulation/data/technologies/health_females_01.json msgid "The Loom" msgstr "The Loom" #: simulation/data/technologies/health_females_01.json msgid "" "The loom allowed the creation of finer clothing for settlers. Women of the " "household were taught from a young age how to weave on the loom, and " "subsequently spent a large share of their lives working with it." msgstr "The loom allowed the creation of finer clothing for settlers. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large share of their lives working with it." #: simulation/data/technologies/health_females_01.json msgid "Female Citizens +100% health." msgstr "Female Citizens +100% health." #: simulation/data/technologies/health_regen_units.json msgid "Battlefield Medicine" msgstr "Battlefield Medicine" #: simulation/data/technologies/health_regen_units.json msgid "Organic units will slowly regenerate health over time when idle." msgstr "Organic units will slowly regenerate health over time when idle." #: simulation/data/technologies/health_regen_units.json msgid "Idle Organic units +0.5 health regeneration rate." msgstr "Idle Organic units +0.5 health regeneration rate." #: simulation/data/technologies/hellenistic_metropolis.json msgid "Hellenistic Metropolis" msgstr "Hellenistic Metropolis" #: simulation/data/technologies/hellenistic_metropolis.json msgid "" "Beginning with Alexander, the Hellenistic monarchs founded many cities " "throughout their empires, where Greek culture and art blended with local " "customs to create the motley Hellenistic civilization." msgstr "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilisation." #: simulation/data/technologies/hellenistic_metropolis.json msgid "Civic Centers +100% health and capture points, double default arrows." msgstr "Civic Centers +100% health and capture points, double default arrows." #: simulation/data/technologies/helot_economy.json msgid "Helot Economy" msgstr "Helot Economy" #: simulation/data/technologies/helot_economy.json msgid "" "Helots were the servants of Greece. Unlike slaves, helots were owned by the " "state, which managed economic production. Helots must give a reasonable " "portion of their harvest to support a warrior and his family or widow." msgstr "Helots were the servants of Greece. Unlike slaves, helots were owned by the state, which managed economic production. Helots must give a reasonable portion of their harvest to support a warrior and his family or widow." #: simulation/data/technologies/helot_economy.json msgid "" "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce " "damage." msgstr "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce damage." #: simulation/data/technologies/hoplite_tradition.json msgid "Hoplite Tradition" msgstr "Hoplite Tradition" #: simulation/data/technologies/hoplite_tradition.json msgid "Hoplite soldiers constituted most of the armies of Greece." msgstr "Hoplite soldiers constituted most of the armies of Greece." #: simulation/data/technologies/hoplite_tradition.json msgid "" "Hoplites −25% training time, −50% promotion experience, and +10% health." msgstr "Hoplites −25% training time, −50% promotion experience, and +10% health." #: simulation/data/technologies/immortals.json msgid "Immortals" msgstr "Immortals" #: simulation/data/technologies/immortals.json msgid "" "The Achaemenids maintained a 10,000-strong elite corps, referred to as " "Athanatoi (“Immortals”) by Greek authors." msgstr "The Achaemenids maintained a 10,000-strong elite corps, referred to as Athanatoi (“Immortals”) by Greek authors." #: simulation/data/technologies/immortals.json msgid "Immortals −50% training time." msgstr "Immortals −50% training time." #: simulation/data/technologies/iphicratean_reforms.json msgid "Iphicratean Reforms" msgstr "Iphicratean Reforms" #: simulation/data/technologies/iphicratean_reforms.json msgid "" "Athenian gymnasium, docks and triremes can train Marines (Epibates " "Athenaikos)." msgstr "Athenian gymnasium, docks and triremes can train Marines (Epibates Athenaikos)." #: simulation/data/technologies/iphicratean_reforms.json msgid "" "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers." msgstr "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers." #: simulation/data/technologies/juggernauts.json msgid "Juggernauts" msgstr "Juggernauts" #: simulation/data/technologies/juggernauts.json msgid "Tessarakonterēs" msgstr "Tessarakonterēs" #: simulation/data/technologies/juggernauts.json msgid "Siege Ships +50% health, +25% more projectiles, but −25% speed." msgstr "Siege Ships +50% health, +25% more projectiles, but −25% speed." #: simulation/data/technologies/krypteia.json msgid "Krypteia" msgstr "Krypteia" #: simulation/data/technologies/krypteia.json msgid "" "Krypteia was an Agoge rite of passage, during which soldiers learned how to " "camouflage themselves and gained combat experience. The Spartans declared " "war on the Helots annually, with no problem or guilt in murdering them. " "During this initiation, the youths slept during the day and roamed at night," " murdering any Helot they encountered along the way." msgstr "Krypteia was an Agoge rite of passage, during which soldiers learned how to camouflage themselves and gained combat experience. The Spartans declared war on the Helots annually, with no problem or guilt in murdering them. During this initiation, the youths slept during the day and roamed at night, murdering any Helot they encountered along the way." #: simulation/data/technologies/krypteia.json msgid "" "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers" " +30% training time." msgstr "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers +30% training time." #: simulation/data/technologies/long_walls.json msgid "Athenian Long Walls" msgstr "Athenian Long Walls" #: simulation/data/technologies/long_walls.json msgid "" "The Long Walls of Athens were constructed under the auspices of the wily " "Themistocles and extended 6 km from the city to the port of Piraeus. This " "secured the city's sea supply routes and prevented an enemy from starving " "out the city during a siege." msgstr "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege." #: simulation/data/technologies/long_walls.json msgid "Build Walls in own or neutral territory." msgstr "Build Walls in own or neutral territory." #: simulation/data/technologies/nisean_horses.json msgid "Nisean War Horses" msgstr "Nisean War Horses" #: simulation/data/technologies/nisean_horses.json msgid "Nisioi" msgstr "Nisioi" #: simulation/data/technologies/nisean_horses.json msgid "" "The now-extinct Nisian breed of horse was one of the largest and robust " "horses of ancient times. They were highly sought after by the Seleucids and " "Persians as both rider and mount gained heavier armor as time progressed." msgstr "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armour as time progressed." #: simulation/data/technologies/nisean_horses.json msgid "Champion Cavalry Spearmen +20% health, but +10% training time." msgstr "Champion Cavalry Spearmen +20% health, but +10% training time." #: simulation/data/technologies/ostracism.json msgid "Ostracism" msgstr "Ostracism" #: simulation/data/technologies/ostracism.json msgid "" "In ancient Athens, ostracism was the process by which any citizen, including" " political leaders, could be expelled from the city-state for 10 years." msgstr "In ancient Athens, ostracism was the process by which any citizen, including political leaders, could be expelled from the city-state for 10 years." #: simulation/data/technologies/ostracism.json msgid "Citizen soldiers +5% health, but Heroes −40% health." msgstr "Citizen soldiers +5% health, but Heroes −40% health." #: simulation/data/technologies/outpost_vision.json msgid "Carrier Pigeons" msgstr "Carrier Pigeons" #: simulation/data/technologies/outpost_vision.json msgid "Increases outpost vision." msgstr "Increases Lookout vision." #: simulation/data/technologies/outpost_vision.json msgid "Outposts +33% vision range." msgstr "Lookouts +33% vision range." #: simulation/data/technologies/pair_gather_food_maur.json msgid "Wicker Basket vs Ahimsa" msgstr "Wicker Basket vs Ahimsa" #: simulation/data/technologies/pair_unlock_champions_sele.json msgid "Traditional Army vs Reform Army" msgstr "Traditional Army vs Reform Army" #: simulation/data/technologies/pair_unlock_civil_engineering_han.json msgid "Civil Engineering" msgstr "Civil Engineering" #: simulation/data/technologies/pair_unlock_civil_service_han.json msgid "Civil Service" msgstr "Civil Service" #: simulation/data/technologies/pair_unlock_cult_ptol.json msgid "Cult" msgstr "Cult" #: simulation/data/technologies/parade_of_daphne.json msgid "Parade of Daphne" msgstr "Parade of Daphne" #: simulation/data/technologies/parade_of_daphne.json msgid "" "The festival at Daphne was a major event of the Seleucid Empire: tens of " "thousands of well-equipped troops participated in the opening procession." msgstr "The festival at Daphne was a major event of the Seleucid Empire: tens of thousands of well-equipped troops participated in the opening procession." #: simulation/data/technologies/parade_of_daphne.json msgid "Champions −20% training time." msgstr "Champions −20% training time." #: simulation/data/technologies/pharaonic_cult.json msgid "Pharaonic Cult" msgstr "Pharaonic Cult" #: simulation/data/technologies/pharaonic_cult.json msgid "" "The Pharaohs were worshipped as living gods. Their word was sacrosanct and " "beyond reproach, at least among the common people. The Ptolemaic dynasts " "certainly took advantage of this ancient custom to the fullest, to varying " "degrees of success." msgstr "The Pharaohs were worshipped as living gods. Their word was sacrosanct and beyond reproach, at least among the common people. The Ptolemaic dynasts certainly took advantage of this ancient custom to the fullest, to varying degrees of success." #: simulation/data/technologies/pharaonic_cult.json msgid "Heroes +2 health/second self-regen rate." msgstr "Heroes +2 health/second self-regen rate." #: simulation/data/technologies/phase_city.json msgid "" "Dummy technology for use in templates requirements, replaced by " "phase_city_generic or phase_city_{civ}." msgstr "Dummy technology for use in templates requirements, replaced by phase_city_generic or phase_city_{civ}." #: simulation/data/technologies/phase_city.json #: simulation/data/technologies/phase_city_athen.json #: simulation/data/technologies/phase_city_generic.json #: simulation/data/technologies/phase_city_pers.json msgid "City Phase" msgstr "City Phase" #: simulation/data/technologies/phase_city_athen.json msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology. This is the Athenian city phase, where metal " "gathering rates are boosted because of the 'Silver Owls' bonus." msgstr "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the ‘Silver Owls’ bonus." #: simulation/data/technologies/phase_city_athen.json msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +1 capture points " "regeneration rate for garrisoned units. Workers +10% metal gather rate." msgstr "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units. Workers +10% metal gather rate." #: simulation/data/technologies/phase_city_athen.json #: simulation/data/technologies/phase_city_generic.json msgid "Megalopolis" msgstr "Megalopolis" #: simulation/data/technologies/phase_city_athen.json #: simulation/data/technologies/phase_city_generic.json #: simulation/data/technologies/phase_city_pers.json msgid "Requires three Town Structures." msgstr "Requires three Town Structures." #: simulation/data/technologies/phase_city_generic.json msgid "Jùn" msgstr "Jùn" #: simulation/data/technologies/phase_city_generic.json msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders" " of modern technology." msgstr "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology." #: simulation/data/technologies/phase_city_generic.json msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +1 capture points " "regeneration rate for garrisoned units." msgstr "Advance to City Phase, which unlocks more entities and technologies. Civic Centres +25% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units." #: simulation/data/technologies/phase_city_pers.json msgid "" "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Persian city phase.\n" "The 'Times of War' bonus decreases the batch training time in Stables. Large batches will benefit more than small batches.\n" "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`." msgstr "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Persian city phase.\nThe 'Times of War' bonus decreases the batch training time in Stables. Large batches will benefit more than small batches.\nIn mathematical terms: The training time of one batch gets divided by `batchSize^0.1`." #: simulation/data/technologies/phase_city_pers.json msgid "" "Advance to City Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +1 capture points " "regeneration rate for garrisoned units. Decrease batch training time of " "units trained in Stables." msgstr "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units. Decrease batch training time of units trained in Stables." #: simulation/data/technologies/phase_town.json msgid "" "Dummy technology for use in templates requirements, replaced by " "phase_town_generic or phase_town_{civ}." msgstr "Dummy technology for use in templates requirements, replaced by phase_town_generic or phase_town_{civ}." #: simulation/data/technologies/phase_town.json #: simulation/data/technologies/phase_town_athen.json #: simulation/data/technologies/phase_town_generic.json #: simulation/data/technologies/phase_town_pers.json msgid "Town Phase" msgstr "Town Phase" #: simulation/data/technologies/phase_town_athen.json msgid "" "Advances from a small village to a bustling town, ready to expand rapidly. " "This is the Athenian town phase, where metal gathering rates are boosted " "because of the 'Silver Owls' bonus." msgstr "Advances from a small village to a bustling town, ready to expand rapidly. This is the Athenian town phase, where metal gathering rates are boosted because of the ‘Silver Owls’ bonus." #: simulation/data/technologies/phase_town_athen.json msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +0.5 capture points " "regeneration rate for garrisoned units. Workers +10% metal gather rate." msgstr "Advance to Town Phase, which unlocks more entities and technologies. Civic Centres +25% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units. Workers +10% metal gather rate." #: simulation/data/technologies/phase_town_athen.json #: simulation/data/technologies/phase_town_generic.json msgid "Kōmopolis" msgstr "Kōmopolis" #: simulation/data/technologies/phase_town_athen.json #: simulation/data/technologies/phase_town_generic.json #: simulation/data/technologies/phase_town_pers.json msgid "Requires five Village Structures." msgstr "Requires five Village Structures." #: simulation/data/technologies/phase_town_generic.json msgid "Xìan" msgstr "Xìan" #: simulation/data/technologies/phase_town_generic.json msgid "" "Advances from a small village to a bustling town, ready to expand rapidly." msgstr "Advances from a small village to a bustling town, ready to expand rapidly." #: simulation/data/technologies/phase_town_generic.json msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +0.5 capture points " "regeneration rate for garrisoned units." msgstr "Advance to Town Phase, which unlocks more entities and technologies. Civic Centres +25% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units." #: simulation/data/technologies/phase_town_pers.json msgid "" "Advances from a small village to a bustling town, ready to expand rapidly. This is the Persian town phase.\n" "The 'Times of War' bonus dercreases the batch training time in Stables. Large batches will benefit more than small batches.\n" "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`." msgstr "Advances from a small village to a bustling town, ready to expand rapidly. This is the Persian town phase.\nThe 'Times of War' bonus decreases the batch training time in Stables. Large batches will benefit more than small batches.\nIn mathematical terms: The training time of one batch gets divided by `batchSize^0.1`." #: simulation/data/technologies/phase_town_pers.json msgid "" "Advance to Town Phase, which unlocks more entities and technologies. Civic " "Centers +25% territory influence radius. Structures +0.5 capture points " "regeneration rate for garrisoned units. Decrease batch training time of " "units trained in Stables." msgstr "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units. Decrease batch training time of units trained in Stables." #: simulation/data/technologies/phase_village.json msgid "Village Phase" msgstr "Village Phase" #: simulation/data/technologies/pheidian_workshop.json msgid "Pheidian Workshop" msgstr "Pheidian Workshop" #: simulation/data/technologies/pheidian_workshop.json msgid "" "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th " "century BC, and is commonly regarded as one of the greatest of all sculptors" " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the " "Seven Wonders of the Ancient World. Phidias designed the statues of the " "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside" " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena " "which stood between it and the Propylaea, a monumental gateway that served " "as the entrance to the Acropolis in Athens." msgstr "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th century BC, and is commonly regarded as one of the greatest of all sculptors of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the Seven Wonders of the Ancient World. Phidias designed the statues of the goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside the Parthenon and the Athena Promachos, a colossal bronze statue of Athena which stood between it and the Propylaea, a monumental gateway that served as the entrance to the Acropolis in Athens." #: simulation/data/technologies/pheidian_workshop.json msgid "Temples and Wonder −50% stone cost and build time." msgstr "Temples and Wonder −50% stone cost and build time." #: simulation/data/technologies/poison_arrows.json msgid "Poison Arrows" msgstr "Poison Arrows" #: simulation/data/technologies/poison_arrows.json msgid "Ranged Soldiers +20% attack damage." msgstr "Ranged Soldiers +20% attack damage." #: simulation/data/technologies/poison_blades.json msgid "Poison Blades" msgstr "Poison Blades" #: simulation/data/technologies/poison_blades.json msgid "Melee Soldiers +20% attack damage." msgstr "Melee Soldiers +20% attack damage." #: simulation/data/technologies/pop_house_01.json msgid "Home Garden" msgstr "Home Garden" #: simulation/data/technologies/pop_house_01.json msgid "Paradaidām" msgstr "Paradaidām" #: simulation/data/technologies/pop_house_01.json msgid "Peristylium" msgstr "Peristylium" #: simulation/data/technologies/pop_house_01.json msgid "" "Home gardens ranged from simple fenced-in areas to large manicured and " "colonnaded enclosures." msgstr "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures." #: simulation/data/technologies/pop_house_01.json msgid "Peristylon" msgstr "Peristylon" #: simulation/data/technologies/pop_house_01.json #: simulation/data/technologies/pop_house_02.json msgid "Houses +20% population bonus." msgstr "Houses +20% population bonus." #: simulation/data/technologies/pop_house_02.json msgid "Manors" msgstr "Manors" #: simulation/data/technologies/pop_house_02.json msgid "Insulae" msgstr "Insulae" #: simulation/data/technologies/pop_house_02.json msgid "" "Homes tended to expand as the wealth and population of a settlement grew." msgstr "Homes tended to expand as the wealth and population of a settlement grew." #: simulation/data/technologies/reformed_army_sele.json msgid "Reform Army" msgstr "Reform Army" #: simulation/data/technologies/reformed_army_sele.json msgid "The Roman-style core of the Seleucid army." msgstr "The Roman-style core of the Seleucid army." #: simulation/data/technologies/reformed_army_sele.json msgid "Unlock the Champion Infantry Swordsman." msgstr "Unlock the Champion Infantry Swordsman." #: simulation/data/technologies/roman_reforms.json msgid "Marian Reforms" msgstr "Marian Reforms" #: simulation/data/technologies/roman_reforms.json msgid "" "Regularize the army into a professional, organized force. The Marian reforms" " were a series of military reforms in the last century BC attributed to " "Gaius Marius involving the abolition of citzen cavalry, equipment changes, " "and standardization of the heavy infantry unit: the Legionary." msgstr "Regularise the army into a professional, organised force. The Marian reforms were a series of military reforms in the last century BC attributed to Gaius Marius involving the abolition of citizen cavalry, equipment changes, and standardization of the heavy infantry unit: the Legionary." #: simulation/data/technologies/roman_reforms.json msgid "" "Convert Infantry to Marian Legionaries, Cavalry to Auxiliary Cavalry, unlock" " Onagers and Centurions, but lose access to Spear Cavalry and Italic Heavy " "Infantry." msgstr "Convert Infantry to Marian Legionaries, Cavalry to Auxiliary Cavalry, unlock Onagers and Centurions, but lose access to Spear Cavalry and Italic Heavy Infantry." #: simulation/data/technologies/roman_roads.json msgid "Roman Roads" msgstr "Roman Roads" #: simulation/data/technologies/roman_roads.json msgid "Viae Romanum" msgstr "Viae Romanum" #: simulation/data/technologies/roman_roads.json msgid "All roads lead to Rome." msgstr "All roads lead to Rome." #: simulation/data/technologies/roman_roads.json msgid "All Land Units +5% movement speed." msgstr "All Land Units +5% movement speed." #: simulation/data/technologies/serapis_cult.json msgid "Serapis Cult" msgstr "Serapis Cult" #: simulation/data/technologies/serapis_cult.json msgid "" "The cult of Serapis was introduced during the 3rd century BC on the orders " "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his " "realm. The god was depicted as Greek in appearance, but with Egyptian " "trappings, and combined iconography from a great many cults, signifying both" " abundance and resurrection. A serapeion was any temple or religious " "precinct devoted to Serapis. The cult of Serapis was spread as a matter of " "deliberate policy by the Ptolemaic kings, who also built an immense serapeum" " in Alexandria." msgstr "The cult of Serapis was introduced during the 3rd century BC on the orders of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his realm. The god was depicted as Greek in appearance, but with Egyptian trappings, and combined iconography from a great many cults, signifying both abundance and resurrection. A serapeion was any temple or religious precinct devoted to Serapis. The cult of Serapis was spread as a matter of deliberate policy by the Ptolemaic kings, who also built an immense serapeum in Alexandria." #: simulation/data/technologies/serapis_cult.json msgid "+2.0 metal trickle per second." msgstr "+2.0 metal trickle per second." #: simulation/data/technologies/ship_capture_resistance.json msgid "Marines" msgstr "Marines" #: simulation/data/technologies/ship_capture_resistance.json msgid "Marines were a vital part of ship defense and offense." msgstr "Marines were a vital part of ship defense and offense." #: simulation/data/technologies/ship_capture_resistance.json msgid "All Warships +40% capture resistance." msgstr "All Warships +40% capture resistance." #: simulation/data/technologies/ship_capture_resistance.json msgid "Epibatai" msgstr "Epibatai" #: simulation/data/technologies/ship_cost_time.json msgid "Naval Architects" msgstr "Naval Architects" #: simulation/data/technologies/ship_cost_time.json msgid "Ships −20% construction time." msgstr "Ships −20% construction time." #: simulation/data/technologies/ship_health.json msgid "Reinforced Hull" msgstr "Reinforced Hull" #: simulation/data/technologies/ship_health.json msgid "Wooden reinforcement beams for ship hulls." msgstr "Wooden reinforcement beams for ship hulls." #: simulation/data/technologies/ship_health.json msgid "Ships +25% health, but −10% speed." msgstr "Ships +25% health, but −10% speed." #: simulation/data/technologies/ship_movement_speed.json msgid "Experienced Crews" msgstr "Experienced Crews" #: simulation/data/technologies/ship_movement_speed.json msgid "" "Train your oarsmen and sailors to move more efficiently and speed up your " "ships." msgstr "Train your oarsmen and sailors to move more efficiently and speed up your ships." #: simulation/data/technologies/ship_movement_speed.json msgid "Ships +10% movement speed." msgstr "Ships +10% movement speed." #: simulation/data/technologies/ship_vision.json msgid "Lookouts" msgstr "Lookouts" #: simulation/data/technologies/ship_vision.json msgid "" "Lookouts aboard ship were important for sighting land, spotting navigational" " hazards, and directing fire in battle." msgstr "Lookouts aboard ship were important for sighting land, spotting navigational hazards, and directing fire in battle." #: simulation/data/technologies/ship_vision.json msgid "" "Ships and Boats +10% vision range; Scout Ships an additional +25% vision " "range. Unlocks “Exploration” for the Carthaginians and Han Chinese." msgstr "Ships and Boats +10% vision range; Scout Ships an additional +25% vision range. Unlocks “Exploration” for the Carthaginians and Han Chinese." #: simulation/data/technologies/ship_vision.json msgid "Prōratēs" msgstr "Prōratēs" #: simulation/data/technologies/siege_attack.json msgid "Advanced Siege" msgstr "Advanced Siege" #: simulation/data/technologies/siege_attack.json msgid "Advanced technologies improve siege efficiency." msgstr "Advanced technologies improve siege efficiency." #: simulation/data/technologies/siege_attack.json msgid "Siege Engines +25% attack crush damage." msgstr "Siege Engines +25% attack crush damage." #: simulation/data/technologies/siege_bolt_accuracy.json msgid "Bolt Accuracy" msgstr "Bolt Accuracy" #: simulation/data/technologies/siege_bolt_accuracy.json msgid "Improvement to projectile accuracy." msgstr "Improvement to projectile accuracy." #: simulation/data/technologies/siege_bolt_accuracy.json msgid "Bolt Shooters −20% ranged attack spread." msgstr "Bolt Shooters −20% ranged attack spread." #: simulation/data/technologies/siege_cost_time.json msgid "Siegecraft" msgstr "Siegecraft" #: simulation/data/technologies/siege_cost_time.json msgid "The science or craft of laying or carrying out sieges." msgstr "The science or craft of laying or carrying out sieges." #: simulation/data/technologies/siege_cost_time.json msgid "Siege Engines −20% construction time." msgstr "Siege Engines −20% construction time." #: simulation/data/technologies/siege_health.json msgid "Armor Plating" msgstr "Armour Plating" #: simulation/data/technologies/siege_health.json msgid "" "Cover the exterior with iron plates to protect against fire and projectiles." msgstr "Cover the exterior with iron plates to protect against fire and projectiles." #: simulation/data/technologies/siege_health.json msgid "Battering Rams and Siege Towers +25% health." msgstr "Battering Rams and Siege Towers +25% health." #: simulation/data/technologies/siege_pack_unpack.json msgid "Military Engineers" msgstr "Military Engineers" #: simulation/data/technologies/siege_pack_unpack.json msgid "Military engineers are responsible for improvements in siege engines." msgstr "Military engineers are responsible for improvements in siege engines." #: simulation/data/technologies/siege_pack_unpack.json msgid "Siege Engines –40% pack and unpack time." msgstr "Siege Engines –40% pack and unpack time." #: simulation/data/technologies/silk_road.json msgid "Silk Road" msgstr "Silk Road" #: simulation/data/technologies/silk_road.json msgid "Traders +20% international trade bonus." msgstr "Traders +20% international trade bonus." #: simulation/data/technologies/silvershields.json msgid "Silver Shields Regiment" msgstr "Silver Shields Regiment" #: simulation/data/technologies/silvershields.json msgid "" "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of " "the Macedonian army." msgstr "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army." #: simulation/data/technologies/silvershields.json msgid "" "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health " "and attack damage." msgstr "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health and attack damage." #: simulation/data/technologies/soldier_attack_melee_01.json msgid "Side Arms" msgstr "Side Arms" #: simulation/data/technologies/soldier_attack_melee_01.json msgid "Pugio" msgstr "Pugio" #: simulation/data/technologies/soldier_attack_melee_01.json msgid "" "Often, a soldier would carry a secondary weapon in addition to his primary " "weapon of choice, to be drawn when the primary weapon has failed or been " "broken." msgstr "Often, a soldier would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken." #: simulation/data/technologies/soldier_attack_melee_01.json msgid "Xiphos" msgstr "Xiphos" #: simulation/data/technologies/soldier_attack_melee_01.json #: simulation/data/technologies/soldier_attack_melee_02.json msgid "Soldiers +15% melee attack damage." msgstr "Soldiers +15% melee attack damage." #: simulation/data/technologies/soldier_attack_melee_02.json msgid "Iron Weapons" msgstr "Iron Weapons" #: simulation/data/technologies/soldier_attack_melee_02.json msgid "Using iron instead of bronze gave weapons additional power." msgstr "Using iron instead of bronze gave weapons additional power." #: simulation/data/technologies/soldier_attack_melee_03.json msgid "Carburization" msgstr "Carburisation" #: simulation/data/technologies/soldier_attack_melee_03.json msgid "" "By adding a small amount of carbon during the iron smelting process, a " "stronger material, steel, can be forged." msgstr "By adding a small amount of carbon during the iron-smelting process, a stronger material, steel, can be forged." #: simulation/data/technologies/soldier_attack_melee_03.json msgid "Soldiers +20% melee attack damage." msgstr "Soldiers +20% melee attack damage." #: simulation/data/technologies/soldier_attack_melee_03_variant.json msgid "Steel Working" msgstr "Steel Working" #: simulation/data/technologies/soldier_attack_melee_03_variant.json msgid "Wootz Steel" msgstr "Wootz Steel" #: simulation/data/technologies/soldier_attack_melee_03_variant.json msgid "Toledo Steel" msgstr "Toledo Steel" #: simulation/data/technologies/soldier_attack_melee_03_variant.json msgid "" "Secret steel working techniques give sword blades distinctive and beautiful " "markings. Not only that, but the steel's hardness is unparalleled." msgstr "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled." #: simulation/data/technologies/soldier_attack_melee_03_variant.json msgid "" "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus." msgstr "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus." #: simulation/data/technologies/soldier_attack_ranged_01.json msgid "Improved Fletching" msgstr "Improved Fletching" #: simulation/data/technologies/soldier_attack_ranged_01.json msgid "" "Improving the fletching of arrows increases their stability and speed, and " "thus their penetration." msgstr "Improving the fletching of arrows increases their stability and speed, and thus their penetration." #: simulation/data/technologies/soldier_attack_ranged_01.json #: simulation/data/technologies/soldier_attack_ranged_02.json msgid "Soldiers +15% ranged attack damage." msgstr "Soldiers +15% ranged attack damage." #: simulation/data/technologies/soldier_attack_ranged_02.json msgid "Iron Arrowheads" msgstr "Iron Arrowheads" #: simulation/data/technologies/soldier_attack_ranged_02.json msgid "Projectile points made of iron enable missiles to penetrate deeper." msgstr "Projectile points made of iron enable missiles to penetrate deeper." #: simulation/data/technologies/soldier_attack_ranged_03.json msgid "Trilobate Arrowheads" msgstr "Trilobate Arrowheads" #: simulation/data/technologies/soldier_attack_ranged_03.json msgid "Arrowheads with three lobes instead of two inflict larger wounds." msgstr "Arrowheads with three lobes instead of two inflict larger wounds." #: simulation/data/technologies/soldier_attack_ranged_03.json msgid "Soldiers +20% ranged attack damage." msgstr "Soldiers +20% ranged attack damage." #: simulation/data/technologies/soldier_ranged_experience.json msgid "Ranged Soldiers +25% promotion experience." msgstr "Ranged Soldiers +25% promotion experience." #: simulation/data/technologies/soldier_resistance_hack_01.json msgid "Quilted Body Armor" msgstr "Quilted Body Armour" #: simulation/data/technologies/soldier_resistance_hack_01.json msgid "Body armor made from quilted wool, linen, cotton, or leather." msgstr "Body armour made from quilted wool, linen, cotton, or leather." #: simulation/data/technologies/soldier_resistance_hack_01.json msgid "Spolas" msgstr "Spolas" #: simulation/data/technologies/soldier_resistance_hack_01.json #: simulation/data/technologies/soldier_resistance_hack_02.json msgid "Soldiers +1 hack resistance." msgstr "Soldiers +1 hack resistance." #: simulation/data/technologies/soldier_resistance_hack_02.json msgid "Laminated Linen Body Armor" msgstr "Laminated Linen Body Armour" #: simulation/data/technologies/soldier_resistance_hack_02.json msgid "Body armor made from laminated linen." msgstr "Body armour made from laminated linen." #: simulation/data/technologies/soldier_resistance_hack_02.json msgid "Linothōrax" msgstr "Linothōrax" #: simulation/data/technologies/soldier_resistance_hack_03.json msgid "Mail Body Armor" msgstr "Chain Mail" #: simulation/data/technologies/soldier_resistance_hack_03.json msgid "Body armor made of small metal rings linked together." msgstr "Body armour made of small metal rings linked together." #: simulation/data/technologies/soldier_resistance_hack_03.json msgid "Soldiers +2 hack resistance." msgstr "Soldiers +2 hack resistance." #: simulation/data/technologies/soldier_resistance_pierce_01.json msgid "Wooden Shield" msgstr "Wooden Shield" #: simulation/data/technologies/soldier_resistance_pierce_01.json msgid "" "Wooden shields are heavier but much better able to resist projectiles and " "blows than wicker-frame shields." msgstr "Wooden shields are heavier but much better able to resist projectiles and blows than wicker-frame shields." #: simulation/data/technologies/soldier_resistance_pierce_01.json #: simulation/data/technologies/soldier_resistance_pierce_02.json msgid "Soldiers +1 pierce resistance." msgstr "Soldiers +1 pierce resistance." #: simulation/data/technologies/soldier_resistance_pierce_02.json msgid "Metal Rim" msgstr "Metal Rim" #: simulation/data/technologies/soldier_resistance_pierce_02.json msgid "Strengthen shields with a metal rim or spine." msgstr "Strengthen shields with a metal rim or spine." #: simulation/data/technologies/soldier_resistance_pierce_03.json msgid "Improved Shield Alloys" msgstr "Improved Shield Alloys" #: simulation/data/technologies/soldier_resistance_pierce_03.json msgid "Strengthen shields further with stronger metal alloys." msgstr "Strengthen shields further with stronger metal alloys." #: simulation/data/technologies/soldier_resistance_pierce_03.json msgid "Soldiers +2 pierce resistance." msgstr "Soldiers +2 pierce resistance." #: simulation/data/technologies/spy_counter.json msgid "Counterintelligence" msgstr "Counterintelligence" #: simulation/data/technologies/spy_counter.json msgid "Recruit a network of informants to watch over your people." msgstr "Recruit a network of informants to watch over your people." #: simulation/data/technologies/spy_counter.json msgid "Make your units 50% more expensive to bribe." msgstr "Make your units 50% more expensive to bribe." #: simulation/data/technologies/stable_batch_training.json msgid "" "Decreases training time of cavalry if they are trained in batches or squadrons. Large batches will benefit more than small batches.\n" "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`." msgstr "Decreases the training time of cavalry if they are trained in batches or squadrons. Large batches will benefit more than small batches.\nIn mathematical terms: The training time of one batch gets divided by `batchSize^0.1`." #: simulation/data/technologies/stable_batch_training.json msgid "Decrease batch training time of units trained in Stables." msgstr "Decrease batch training time of units trained in Stables." #: simulation/data/technologies/subterranean_aqueducts.json msgid "Subterranean Aqueducts" msgstr "Subterranean Aqueducts" #: simulation/data/technologies/subterranean_aqueducts.json msgid "Kārēz" msgstr "Kārēz" #: simulation/data/technologies/subterranean_aqueducts.json msgid "" "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal" " ice house." msgstr "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal ice house." #: simulation/data/technologies/subterranean_aqueducts.json msgid "Ice House +1 trickle food rate per second." msgstr "Ice House +1 trickle food rate per second." #: simulation/data/technologies/tower_crenellations.json msgid "Crenellations" msgstr "Crenellations" #: simulation/data/technologies/tower_crenellations.json msgid "" "Crenellations on the battlements allow soldiers wider range of fire in " "defending a keep." msgstr "Crenellations on the battlements allow soldiers wider range of fire in defending a keep." #: simulation/data/technologies/tower_crenellations.json msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier." msgstr "Sentry and Stone Towers +40% more arrows per garrisoned Soldier." #: simulation/data/technologies/tower_health.json msgid "Sturdy Foundations" msgstr "Sturdy Foundations" #: simulation/data/technologies/tower_health.json msgid "Reinforce the foundations in preparation of an attack." msgstr "Reinforce the foundations in preparation of an attack." #: simulation/data/technologies/tower_health.json msgid "Towers +25% health." msgstr "Towers +25% health." #: simulation/data/technologies/tower_murderholes.json msgid "Murder Holes" msgstr "Murder Holes" #: simulation/data/technologies/tower_murderholes.json msgid "Murder holes allow hitting enemies at the foot of the tower." msgstr "Murder holes allow hitting enemies at the foot of the tower." #: simulation/data/technologies/tower_murderholes.json msgid "Sentry and Stone Towers have 0 minimum attack range." msgstr "Sentry and Stone Towers have 0 minimum attack range." #: simulation/data/technologies/tower_range.json msgid "Arrow Shooters" msgstr "Arrow Shooters" #: simulation/data/technologies/tower_range.json msgid "Arrow shooters increase the maximum range of the fire arrows." msgstr "Arrow shooters increase the maximum range of the fire arrows." #: simulation/data/technologies/tower_range.json msgid "Sentry and Stone Towers +8 attack range." msgstr "Sentry and Stone Towers +8 attack range." #: simulation/data/technologies/tower_watch.json msgid "Sentries" msgstr "Sentries" #: simulation/data/technologies/tower_watch.json msgid "Shàobīng" msgstr "Shàobīng" #: simulation/data/technologies/tower_watch.json msgid "Vigiles" msgstr "Vigiles" #: simulation/data/technologies/tower_watch.json msgid "A night's watch increases vigilance." msgstr "A night's watch increases vigilance." #: simulation/data/technologies/tower_watch.json msgid "Sentry and Stone Towers +1 default arrow count." msgstr "Sentry and Stone Towers +1 default arrow count." #: simulation/data/technologies/tower_watch.json msgid "Nyktophylakes" msgstr "Nyktophylakes" #: simulation/data/technologies/trade_commercial_treaty.json msgid "Commercial Treaty" msgstr "Commercial Treaty" #: simulation/data/technologies/trade_commercial_treaty.json msgid "Improve the international trading profit." msgstr "Improve the international trading profit." #: simulation/data/technologies/trade_commercial_treaty.json msgid "Traders +10% trade profit between allies." msgstr "Traders +10% trade profit between allies." #: simulation/data/technologies/trade_gain_01.json msgid "Handicraft" msgstr "Handicraft" #: simulation/data/technologies/trade_gain_01.json #: simulation/data/technologies/trade_gain_02.json msgid "The progress in handicraft improves the trading profit." msgstr "The progress in handicraft improves the trading profit." #: simulation/data/technologies/trade_gain_01.json #: simulation/data/technologies/trade_gain_02.json msgid "Traders +15% trade gain." msgstr "Traders +15% trade gain." #: simulation/data/technologies/trade_gain_02.json msgid "Advanced Handicraft" msgstr "Advanced Handicraft" #: simulation/data/technologies/trader_health.json msgid "Trade Caravan" msgstr "Trade Caravan" #: simulation/data/technologies/trader_health.json msgid "Traders traveling together in caravans are less vulnerable." msgstr "Traders traveling together in caravans are less vulnerable." #: simulation/data/technologies/trader_health.json msgid "Land Traders +50% health." msgstr "Land Traders +50% health." #: simulation/data/technologies/traditional_army_sele.json msgid "Traditional Army" msgstr "Traditional Army" #: simulation/data/technologies/traditional_army_sele.json msgid "The Macedonian-style core of the Seleucid army." msgstr "The Macedonian-style core of the Seleucid army." #: simulation/data/technologies/traditional_army_sele.json msgid "Unlock the Champion Infantry Pikeman." msgstr "Unlock the Champion Infantry Pikeman." #: simulation/data/technologies/tyrtean_paeans.json msgid "Tyrtean Paeans" msgstr "Tyrtean Paeans" #: simulation/data/technologies/tyrtean_paeans.json msgid "" "Paeans were battle hymns that were sung by the Hoplites when they charged " "the enemy lines. One of the first known Paeans was composed by Tirteus, a " "warrior poet of Sparta, during the First Messenian War." msgstr "Paeans were battle hymns that were sung by the Hoplites when they charged the enemy lines. One of the first known Paeans was composed by Tirteus, a warrior poet of Sparta, during the First Messenian War." #: simulation/data/technologies/tyrtean_paeans.json msgid "Champion Hoplites +10% movement speed." msgstr "Champion Hoplites +10% movement speed." #: simulation/data/technologies/unit_advanced.json msgid "" "Advanced and Elite units +20% training time, +25% health, +0.7 capture " "attack strength, +20% loot, and −30% gather speed; Healers +5 healing " "strength and +3 healing range; Melee units +1 resistance and +20% attack " "damage; Ranged units −20% spread." msgstr "Advanced and Elite units +20% training time, +25% health, +0.7 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1 resistance and +20% attack damage; Ranged units −20% spread." #: simulation/data/technologies/unit_elite.json msgid "" "Elite units +20% training time, +25% health, +0.8 capture attack strength, " "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing" " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% " "spread." msgstr "Elite units +20% training time, +25% health, +0.8 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1 resistance and +20% attack damage; Ranged units −20% spread." #: simulation/data/technologies/unlock_champion_cavalry.json msgid "Unlock Champion Cavalry" msgstr "Unlock Champion Cavalry" #: simulation/data/technologies/unlock_champion_cavalry.json msgid "Unlock Champion Cavalry at the Stable." msgstr "Unlock Champion Cavalry at the Stable." #: simulation/data/technologies/unlock_champion_cavalry.json #: simulation/data/technologies/unlock_champion_chariots.json #: simulation/data/technologies/unlock_champion_infantry.json msgid "" "Guard units (Champions) are professionals who wield the best weapons and " "have the best training." msgstr "Guard units (Champions) are professionals who wield the best weapons and have the best training." #: simulation/data/technologies/unlock_champion_chariots.json msgid "Unlock Champion Chariots" msgstr "Unlock Champion Chariots" #: simulation/data/technologies/unlock_champion_chariots.json msgid "Unlock Champion Chariots at the Stable." msgstr "Unlock Champion Chariots at the Stable." #: simulation/data/technologies/unlock_champion_infantry.json msgid "Unlock Champion Infantry" msgstr "Unlock Champion Infantry" #: simulation/data/technologies/unlock_champion_infantry.json msgid "Regio Cohors" msgstr "Regio Cohors" #: simulation/data/technologies/unlock_champion_infantry.json msgid "Unlock Champions Infantry at the Barracks." msgstr "Unlock Champion Infantry at the Barracks." #: simulation/data/technologies/unlock_champion_infantry.json msgid "Agēma" msgstr "Agēma" #: simulation/data/technologies/unlock_females_house.json msgid "Fertility Festival" msgstr "Fertility Festival" #: simulation/data/technologies/unlock_females_house.json msgid "Bona Dea" msgstr "Bona Dea" #: simulation/data/technologies/unlock_females_house.json msgid "A festival attended by women-only, to celebrate female fertility." msgstr "A festival attended by women-only, to celebrate female fertility." #: simulation/data/technologies/unlock_females_house.json msgid "Unlock the ability to train women from houses." msgstr "Unlock the ability to train women from houses." #: simulation/data/technologies/unlock_females_house.json msgid "Thesmophoria" msgstr "Thesmophoria" #: simulation/data/technologies/unlock_neodamodes.json msgid "Unlock Neodamodes" msgstr "Unlock Neodamodes" #: simulation/data/technologies/unlock_neodamodes.json msgid "" "In ancient Sparta, the Helots who were freed by the state in reward for " "military service were known as Neodamodes." msgstr "In ancient Sparta, the Helots who were freed by the state in reward for military service were known as Neodamodes." #: simulation/data/technologies/unlock_neodamodes.json msgid "Unlock the ability to train Spearman Neodamodes at the Barracks." msgstr "Unlock the ability to train Spearman Neodamodes at the Barracks." #: simulation/data/technologies/unlock_shared_dropsites.json msgid "Diaspora" msgstr "Diaspora" #: simulation/data/technologies/unlock_shared_dropsites.json msgid "" "The extension of trade leads to the permanent establishment of storekeepers " "and their families in foreign countries, allowing them to exploit the wealth" " of these countries." msgstr "The extension of trade leads to the permanent establishment of storekeepers and their families in foreign countries, allowing them to exploit the wealth of these countries." #: simulation/data/technologies/unlock_shared_dropsites.json msgid "Requires three Traders" msgstr "Requires three Traders" #: simulation/data/technologies/unlock_shared_dropsites.json msgid "Allows using allied dropsites." msgstr "Allows using allied dropsites." #: simulation/data/technologies/unlock_shared_los.json msgid "Cartography" msgstr "Cartography" #: simulation/data/technologies/unlock_shared_los.json msgid "" "By means of trading and travelling people explored beyond the boundaries of " "their lands and drew maps of it in order to share and memorize their " "discoveries." msgstr "By means of trading and travelling people explored beyond the boundaries of their lands and drew maps of it in order to share and memorise their discoveries." #: simulation/data/technologies/unlock_shared_los.json msgid "" "See what your allies see, browse their summary and check their resources and" " population count in the top panel." msgstr "See what your allies see, browse their summary and check their resources and population count in the top panel." #: simulation/data/technologies/unlock_spies.json msgid "Espionage" msgstr "Espionage" #: simulation/data/technologies/unlock_spies.json msgid "" "Merchants' first goal was trading, but they also gathered information about " "the countries they crossed." msgstr "Merchants' first goal was trading, but they also gathered information about the countries they crossed." #: simulation/data/technologies/unlock_spies.json msgid "" "Allows bribing the units of other players in order to share their vision." msgstr "Allows bribing the units of other players in order to share their vision." #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json msgid "Expertise In War" msgstr "Expertise In War" #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json msgid "Hire professional mercenaries to fight in your army." msgstr "Hire professional mercenaries to fight in your army." #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json msgid "Mercenaries start at Advanced rank." msgstr "Mercenaries start at Advanced rank." #: simulation/data/technologies/warship_arrow_attack.json msgid "Naval Oxybeles" msgstr "Naval Oxybeles" #: simulation/data/technologies/warship_arrow_attack.json msgid "Mounting bolt shooters onto ships helped give added firepower." msgstr "Mounting bolt shooters onto ships helped give added firepower." #: simulation/data/technologies/warship_arrow_attack.json msgid "Arrow Ships +10 crush attack damage and +10% attack range." msgstr "Arrow Ships +10 crush attack damage and +10% attack range." #: simulation/data/technologies/warship_fireship_attack.json msgid "Burning Pitch" msgstr "Burning Pitch" #: simulation/data/technologies/warship_fireship_attack.json msgid "" "Pitch can be made from petroleum, coal tar, or pine tar. It can be used to " "help seal the hulls of boats as well as assist in igniting enemy ships." msgstr "Pitch can be made from petroleum, coal tar, or pine tar. It can be used to help seal the hulls of boats as well as assist in igniting enemy ships." #: simulation/data/technologies/warship_fireship_attack.json msgid "Unlocked in City Phase. Requires “Naval Construction.”" msgstr "Unlocked in City Phase. Requires “Naval Construction.”" #: simulation/data/technologies/warship_fireship_attack.json msgid "Fire Ships +25% health and +25% attack damage." msgstr "Fire Ships +25% health and +25% attack damage." #: simulation/data/technologies/warship_health.json msgid "Undergirding Cables" msgstr "Undergirding Cables" #: simulation/data/technologies/warship_health.json msgid "The hypozomata brace the structure of a ship." msgstr "The hypozomata brace the structure of a ship." #: simulation/data/technologies/warship_health.json msgid "Unlocked in City Phase. Requires “Ship Cladding.”" msgstr "Unlocked in City Phase. Requires “Ship Cladding.”" #: simulation/data/technologies/warship_health.json msgid "Arrow Ships and Ramming Ships +25% health." msgstr "Arrow Ships and Ramming Ships +25% health." #: simulation/data/technologies/warship_health.json msgid "Hypozomata" msgstr "Hypozomata" #: simulation/data/technologies/warship_ramming_attack.json msgid "Bronze Ram" msgstr "Bronze Ram" #: simulation/data/technologies/warship_ramming_attack.json msgid "A bronze beak at the prow of the ship, used for ramming enemy ships." msgstr "A bronze beak at the prow of the ship, used for ramming enemy ships." #: simulation/data/technologies/warship_ramming_attack.json msgid "Unlocked in City Phase. Requires “Flanking Maneuvers.”" msgstr "Unlocked in City Phase. Requires “Flanking Maneuvers.”" #: simulation/data/technologies/warship_ramming_attack.json msgid "Ramming Ships +30% attack damage." msgstr "Ramming Ships +30% attack damage." #: simulation/data/technologies/warship_ramming_attack.json msgid "Embolon" msgstr "Embolon" #: simulation/data/technologies/warship_ramming_speed.json msgid "Flanking Maneuvers" msgstr "Flanking Manoeuvres" #: simulation/data/technologies/warship_ramming_speed.json msgid "" "The flanking maneuver was attempted in order to position the ship for a " "successful ram. To pull this off in the chaos of a sea battle, a ship's crew" " needed to be highly trained and well-motivated." msgstr "The flanking maneuver was attempted in order to position the ship for a successful ram. To pull this off in the chaos of a sea battle, a ship's crew needed to be highly trained and well-motivated." #: simulation/data/technologies/warship_ramming_speed.json msgid "Ramming Ships +25% speed and acceleration. Unlocks “Bronze Rams.”" msgstr "Ramming Ships +25% speed and acceleration. Unlocks “Bronze Rams.”" #: simulation/data/technologies/warship_ramming_speed.json msgid "Periplous" msgstr "Periplous" #: simulation/data/technologies/warship_ranged_attack.json msgid "Flaming Projectiles" msgstr "Flaming Projectiles" #: simulation/data/technologies/warship_ranged_attack.json msgid "" "Flaming munitions were very useful against wooden targets such as ships." msgstr "Flaming munitions were very useful against wooden targets such as ships." #: simulation/data/technologies/warship_ranged_attack.json msgid "Unlocked in City Phase. Requires “Naval Ballistae.”" msgstr "Unlocked in City Phase. Requires “Naval Ballistae.”" #: simulation/data/technologies/warship_ranged_attack.json msgid "Ranged Warships +10% attack damage." msgstr "Ranged Warships +10% attack damage." #: simulation/data/technologies/warship_resistance.json msgid "Ship Cladding" msgstr "Ship Cladding" #: simulation/data/technologies/warship_resistance.json msgid "Armor for the flanks of a warship." msgstr "Armour for the flanks of a warship." #: simulation/data/technologies/warship_resistance.json msgid "" "Warships +1 pierce and crush armor. Unlocks “Undergirding Cables” for some " "civilizations." msgstr "Warships +1 pierce and crush armour. Unlocks “Undergirding Cables” for some civilisations." #: simulation/data/technologies/warship_siege_attack.json msgid "Naval Ballistae" msgstr "Naval Ballistae" #: simulation/data/technologies/warship_siege_attack.json msgid "Mounting stronger catapults onto ships helped give added firepower." msgstr "Mounting stronger catapults onto ships helped give added firepower." #: simulation/data/technologies/warship_siege_attack.json msgid "Siege Ships +20% attack range and vision range." msgstr "Siege Ships +20% attack range and vision range." #: simulation/data/technologies/wonder_population_cap.json msgid "Glorious Expansion" msgstr "Glorious Expansion" #: simulation/data/technologies/wonder_population_cap.json msgid "The wonder attracts many more people to your civilization." msgstr "The wonder attracts many more people to your civilisation." #: simulation/data/technologies/wonder_population_cap.json msgid "" "Enable the “Glorious Expansion” aura: +20% maximum population limit per " "Wonder owned." msgstr "Enable the “Glorious Expansion” aura: +20% maximum population limit per Wonder owned." #: simulation/data/technologies/wonder_population_cap.json msgid "Peristasis" msgstr "Peristasis"