# Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2024 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Adam Jones, 2016 # Alexander Rusakevich, 2017 # Andi Chandler, 2021-2024 # Etienne Beguin, 2017 # Fabrizio Marana, 2015 # Laurene Albrand, 2015 # Laurene Albrand, 2015 # leper, 2014-2016 # Martin H, 2020 # Nescio, 2020-2021 # Nescio, 2020 # s0600204, 2017,2019 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2024-08-16 07:09+0000\n" "PO-Revision-Date: 2014-06-19 17:52+0000\n" "Last-Translator: Andi Chandler, 2021-2024\n" "Language-Team: English (United Kingdom) (http://app.transifex.com/wildfire-games/0ad/language/en_GB/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: en_GB\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: maps/random/aegean_sea.json msgid "Aegean Sea" msgstr "Aegean Sea" #: maps/random/aegean_sea.json msgid "Players start on two sides of a sea with scattered islands." msgstr "Players start on two sides of a sea with scattered islands." #: maps/random/african_plains.json msgid "African Plains" msgstr "African Plains" #: maps/random/african_plains.json msgid "" "The central region of the vast continent of Africa, birthplace of humanity. " "Players start in a lush area teeming with vegetation and wildlife." msgstr "The central region of the vast continent of Africa, birthplace of humanity. Players start in a lush area teeming with vegetation and wildlife." #: maps/random/alpine_lakes.json msgid "Alpine Lakes" msgstr "Alpine Lakes" #: maps/random/alpine_lakes.json msgid "" "High Alpine mountains surrounding deep valleys strung with mountain streams " "and finger-like lakes." msgstr "High Alpine mountains surrounding deep valleys strung with mountain streams and finger-like lakes." #: maps/random/alpine_valley.json msgid "Alpine Valley" msgstr "Alpine Valley" #: maps/random/alpine_valley.json msgid "High Alpine mountains bordering deep valleys." msgstr "High Alpine mountains bordering deep valleys." #: maps/random/ambush.json msgid "Ambush" msgstr "Ambush" #: maps/random/ambush.json msgid "" "High bluffs overlook the terrain below. Bountiful resources await on the " "cliffs, but beware of enemies planning an ambush." msgstr "High bluffs overlook the terrain below. Bountiful resources await on the cliffs, but beware of enemies planning an ambush." #: maps/random/anatolian_plateau.json msgid "Anatolian Plateau" msgstr "Anatolian Plateau" #: maps/random/anatolian_plateau.json msgid "" "An indefensible open land with little wood and stone, representing the " "central basin of Asia Minor." msgstr "An indefensible open land with little wood and stone, representing the central basin of Asia Minor." #: maps/random/archipelago.json msgid "Archipelago" msgstr "Archipelago" #: maps/random/archipelago.json msgid "" "A maze of islands of different sizes and shapes. Players start with more " "wood than normal." msgstr "A maze of islands of different sizes and shapes. Players start with more wood than normal." #: maps/random/arctic_summer.json msgid "Arctic Summer" msgstr "Arctic Summer" #: maps/random/arctic_summer.json msgid "" "Summer has arrived to the cold regions of the north and with it have many " "animals, profiting from its milder climate. Wolves, ever present, have shed " "their winter clothes; deer, hares and muskox populate the plains. The last " "traces of winter are rapidly disappearing, only to reappear very soon." msgstr "Summer has arrived to the cold regions of the north and with it have many animals, profiting from its milder climate. Wolves, ever present, have shed their winter clothes; deer, hares and muskox populate the plains. The last traces of winter are rapidly disappearing, only to reappear very soon." #: maps/random/ardennes_forest.json msgid "Ardennes Forest" msgstr "Ardennes Forest" #: maps/random/ardennes_forest.json msgid "" "Each player starts deep in the forest.\n" "\n" "The Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva." msgstr "Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva." #: maps/random/atlas_mountains.json msgid "Atlas Mountains" msgstr "Atlas Mountains" #: maps/random/atlas_mountains.json msgid "" "A rugged land with small room for buildings with scarce wood. Represents the" " mountain range in the Northwest Africa." msgstr "A rugged land with small room for Structures with scarce wood. Represents the mountain range in North Africa." #: maps/random/bahrain.json msgid "Bahrain" msgstr "Bahrain" #: maps/random/bahrain.json msgid "" "Bahrain, centre of the Dilmun civilization which fell in 800 BC, was in turn" " controlled by Sumerians, Assyrians, Babylonians, Persians and other later " "peoples. An island strategically placed in the Sinus Persicus (Persian Gulf)" " and also centre of pearl trading due to its magnificent pearl fisheries, " "Bahrain is never left unoccupied for long. But now, with the previous " "occupants gone, the land prepares for war. Will you be the next Ruler of " "Bahrain?" msgstr "Bahrain, the centre of the Dilmun civilisation which fell in 800 BC, was in turn controlled by Sumerians, Assyrians, Babylonians, Persians and other later peoples. An island strategically placed in the Sinus Persicus (Persian Gulf) and also the centre of pearl trading due to its magnificent pearl fisheries, Bahrain is never left unoccupied for long. But now, with the previous occupants gone, the land prepares for war. Will you be the next Ruler of Bahrain?" #: maps/random/belgian_uplands.json msgid "Belgian Uplands" msgstr "Belgian Uplands" #: maps/random/belgian_uplands.json msgid "" "An experimental map with its heightmap generated by erosion to look more " "natural. Not all seeds will be fair though! Tiny maps with 8 players may " "take a while to generate." msgstr "An experimental map with its heightmap generated by erosion to look more natural. Not all seeds will be fair though! Tiny maps with 8 players may take a while to generate." #: maps/random/botswanan_haven.json msgid "Botswanan Haven" msgstr "Botswanan Haven" #: maps/random/botswanan_haven.json msgid "" "Botswanan Africa during the wet season, a land which was arid and " "inhospitable just weeks before has come to life totally transformed. Herds " "of zebras graze amid the tall, lush grasses in which lions lie waiting, " "while in the shallow pools lurk fearsome crocodiles." msgstr "Botswanan Africa during the wet season, a land which was arid and inhospitable just weeks before has come to life totally transformed. Herds of zebras graze amid the tall, lush grasses in which lions lie waiting, while in the shallow pools lurk fearsome crocodiles." #: maps/random/caledonian_meadows.json msgid "Caledonian Meadows" msgstr "Caledonian Meadows" #: maps/random/caledonian_meadows.json msgid "" "Fertile lands surrounded by harsh terrain.\n" "Remains of recent snowfalls still haunt the forests, and torrential rivers from the snowmelt have barely died away.\n" "Aiming at a realistic terrain, this map might not always be balanced." msgstr "Fertile lands surrounded by harsh terrain.\nRemains of recent snowfalls still haunt the forests, and torrential rivers from the snowmelt have barely died away.\nAiming at a realistic terrain, this map might not always be balanced." #: maps/random/cantabrian_highlands.json msgid "Cantabrian Highlands" msgstr "Cantabrian Highlands" #: maps/random/cantabrian_highlands.json msgid "" "Each player starts on a hill surrounded by steep cliffs. Inspired by " "Cantabria, a mountainous region in the north of the Iberian peninsula." msgstr "Each player starts on a hill surrounded by steep cliffs. Inspired by Cantabria, a mountainous region in the north of the Iberian peninsula." #: maps/random/canyon.json msgid "Canyon" msgstr "Canyon" #: maps/random/canyon.json msgid "Players start around the map in deep canyons." msgstr "Players start around the map in deep canyons." #: maps/random/continent.json maps/random/unknown.json msgid "Continent" msgstr "Continent" #: maps/random/continent.json maps/random/unknown.json msgid "All players starts on a continent surrounded by water." msgstr "All players starts on a continent surrounded by water." #: maps/random/corinthian_isthmus.json msgid "Corinthian Isthmus" msgstr "Corinthian Isthmus" #: maps/random/corinthian_isthmus.json msgid "" "Two land masses connected by a narrow spit of land, called an 'Isthmus', " "inspired by the eponymous area in Greece. Most of the stone on the map is in" " the isthmus itself, making it vital to fight for its control." msgstr "Two land masses connected by a narrow spit of land, called an ‘isthmus’, inspired by the eponymous area in Greece. Most of the stone on the map is on the isthmus itself, making it vital to fight for its control." #: maps/random/corsica.json msgid "Corsica vs Sardinia" msgstr "Corsica vs Sardinia" #: maps/random/corsica.json msgid "" "The players start on two opposing islands, both with a very jagged relief " "that will make landing difficult." msgstr "The players start on two opposing islands, both with a very jagged relief that will make landing difficult." #: maps/random/cycladic_archipelago.json msgid "Cycladic Archipelago" msgstr "Cycladic Archipelago" #: maps/random/cycladic_archipelago.json msgid "" "Each player starts on an island surrounded by water.\n" "\n" "The Cyclades is an island group in the Aegean Sea, south-east of the mainland of Greece. They are one of the island groups which constitute the Aegean archipelago. The name refers to the islands around the sacred island of Delos. The Cyclades comprise about 220 islands. The islands are peaks of a submerged mountainous terrain, with the exception of two volcanic islands, Milos and Santorini. The climate is generally dry and mild, but with the exception of Naxos the soil is not very fertile." msgstr "Each player starts on an island surrounded by water.\n\nThe Cyclades is an island group in the Aegean Sea, south-east of the mainland of Greece. They are one of the island groups which constitute the Aegean archipelago. The name refers to the islands around the sacred island of Delos. The Cyclades comprise about 220 islands. The islands are peaks of a submerged mountainous terrain, with the exception of two volcanic islands, Milos and Santorini. The climate is generally dry and mild, but with the exception of Naxos the soil is not very fertile." #: maps/random/danubius.json msgid "Danubius" msgstr "Danubius" #: maps/random/danubius.json msgid "" "Players start along the banks of the river Danube in the period following " "the expansion into Pannonia by the Celtic Boii tribe. Seeking to consolidate" " their hold on this land, celtic reinforcements have been sent to root out " "the remaining foreign cultures. Players not only have to vie for power " "amongst themselves, but also beat back these ruthless invaders. Ultimately, " "the Boii were defeated by the rising power of the Dacians, hence leading to " "the reemergence of the Geto-Dacian Confederation under King Burebista." msgstr "Players start along the banks of the river Danube in the period following the expansion into Pannonia by the Celtic Boii tribe. Seeking to consolidate their hold on this land, Celtic reinforcements have been sent to root out the remaining foreign cultures. Players not only have to vie for power amongst themselves, but also beat back these ruthless invaders. Ultimately, the Boii were defeated by the rising power of the Dacians, hence leading to the re-emergence of the Geto-Dacian Confederation under King Burebista." #: maps/random/danubius.json msgid "Day" msgstr "Day" #: maps/random/danubius.json msgid "Bright daylight illuminates the scene." msgstr "Bright daylight illuminates the scene." #: maps/random/danubius.json msgid "Night" msgstr "Night" #: maps/random/danubius.json msgid "Attackers are covered by the darkness of the night." msgstr "Attackers are covered by the darkness of the night." #: maps/random/deep_forest.json msgid "Deep Forest" msgstr "Deep Forest" #: maps/random/deep_forest.json msgid "A deep dark forest in Germania." msgstr "A deep dark forest in Germania." #: maps/random/dodecanese.json msgid "Dodecanese" msgstr "Dodecanese" #: maps/random/dodecanese.json msgid "" "Controlling access to the Aegean Sea from the east, the Dodecanese have been" " subject to numerous yet short-lived invasions. Ultimately consolidating " "power with Rhodes at their lead, these islands developed into great " "maritime, commercial and cultural centers. Will you achieve the same?" msgstr "Controlling access to the Aegean Sea from the east, the Dodecanese have been subject to numerous yet short-lived invasions. Ultimately consolidating power with Rhodes at their lead, these islands developed into great maritime, commercial and cultural centres. Will you achieve the same?" #: maps/random/elephantine.json msgid "Elephantine" msgstr "Elephantine" #: maps/random/elephantine.json msgid "" "Forming the traditional frontier between ancient Kush and Egypt, the " "fortified Island of Elephantine was situated on the Nile River at the first " "cataract. As the border between Upper Egypt and Lower Nubia, Elephantine " "became an important way-station for the trade in ivory and other goods. It " "was considered to be the home of the god Khnum, guardian of the source of " "the Nile, and boasted an impressive temple complex." msgstr "Forming the traditional frontier between ancient Kush and Egypt, the fortified Island of Elephantine was situated on the Nile River at the First Cataract. As the border between Upper Egypt and Lower Nubia, Elephantine became an important stopping point for the trade in ivory and other goods. It was considered to be the home of the god Khnum, guardian of the source of the Nile, and boasted an impressive temple complex." #: maps/random/empire.json msgid "Empire" msgstr "Empire" #: maps/random/empire.json msgid "" "A neighboring province has pledged alegiance to your rule. It's up to you to command them to victory.\n" "[color=\"yellow\"]Caution! If nomad mode is disabled, each player will start with two civic centers.[/color]" msgstr "A neighbouring province has pledged allegiance to your rule. It's up to you to command them to victory.\n[color=\"yellow\"]Caution! If nomad mode is disabled, each player will start with two civic centres.[/color]" #: maps/random/english_channel.json msgid "English Channel" msgstr "English Channel" #: maps/random/english_channel.json msgid "" "Players start in either northern France or southern Britain while the " "English channel separates them." msgstr "Players start in either northern France or southern Britain while the English channel separates them." #: maps/random/extinct_volcano.json msgid "Extinct Volcano" msgstr "Extinct Volcano" #: maps/random/extinct_volcano.json msgid "" "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n" "\n" "A once fertile valley, desolated by the eruption of the long-dormant volcano in the heart of the region. Following years of empty, scorched deadness, signs of life started reappearing and spreading. Now the land is half-way to the full lushness of its former era. Alas, it is not to be: following a long stretch of drought, interminable rains have set in in the higher regions to the north. Water levels are rising at drastic levels, slowly forcing players to seek the high ground of the lesser, extinct volcanoes or the now again dormant great cone." msgstr "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n\nA once fertile valley, desolated by the eruption of the long-dormant volcano in the heart of the region. Following years of empty, scorched deadness, signs of life started reappearing and spreading. Now the land is half-way to the full lushness of its former era. Alas, it is not to be: following a long stretch of drought, interminable rains have set in in the higher regions to the north. Water levels are rising at drastic levels, slowly forcing players to seek the high ground of the lesser, extinct volcanoes or the now again dormant great cone." #: maps/random/extinct_volcano_triggers.js:59 msgid "It keeps on raining, we will have to evacuate soon!" msgstr "It keeps on raining, we will have to evacuate soon!" #: maps/random/extinct_volcano_triggers.js:60 msgid "The rivers are standing high, we need to find a safe place!" msgstr "The rivers are standing high, we need to find a safe place!" #: maps/random/extinct_volcano_triggers.js:61 msgid "We have to find dry ground, our lands will drown soon!" msgstr "We have to find dry ground, our lands will drown soon!" #: maps/random/extinct_volcano_triggers.js:62 msgid "The lakes start swallowing the land, we have to find shelter!" msgstr "The lakes start swallowing the land, we have to find shelter!" #: maps/random/fields_of_meroe.json msgid "Fields of Meroë" msgstr "Fields of Meroë" #: maps/random/fields_of_meroe.json msgid "" "The “Island of Meroë”, a vast peninsula flanked by the Nile and Atbarah " "rivers, formed the heartland of ancient Kush. Where the harsh deserts start " "making way for the semi-arid savannahs and small acacia forests dot the " "landscape. The area is rich in resources and the ever-present Nile brings " "life, but grave threats loom on the opposite riverbank." msgstr "The “Island of Meroë”, a vast peninsula flanked by the Nile and Atbarah rivers, formed the heartland of ancient Kush. Where the harsh deserts start making way for the semi-arid savannahs and small acacia forests dot the landscape. The area is rich in resources and the ever-present Nile brings life, but grave threats loom on the opposite riverbank." #: maps/random/flood.json msgid "Flood" msgstr "Flood" #: maps/random/flood.json msgid "" "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DON'T WORK WITH RISING WATER[/color]\n" "\n" "A great flood moves across the valley. At some point you have to evacuate your units and use ships to reach the mainland and the other players." msgstr "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DON'T WORK WITH RISING WATER[/color]\n\nA great flood moves across the valley. At some point, you have to evacuate your units and use ships to reach the mainland and the other players." #: maps/random/flood.json msgid "Rising" msgstr "Rising" #: maps/random/flood.json msgid "The water rises. The homeislands will become uninhabitable." msgstr "The water rises. The homeislands will become uninhabitable." #: maps/random/flood.json msgid "Shallow" msgstr "Shallow" #: maps/random/flood.json msgid "" "The water doesn't rise. Ships and troops can battle in chest deep waters." msgstr "The water doesn't rise. Ships and troops can battle in chest deep waters." #: maps/random/flood.json msgid "Deep" msgstr "Deep" #: maps/random/flood.json msgid "" "The water doesn't rise. You have to use ships to travel to the mainland." msgstr "The water doesn't rise. You have to use ships to travel to the mainland." #: maps/random/flood_triggers.js:11 msgid "" "The flood continues. Soon the waters will swallow the land. You should " "evacuate the units." msgstr "The flood continues. Soon the waters will swallow the land. You should evacuate the units." #: maps/random/fortress.json msgid "Fortress" msgstr "Fortress" #: maps/random/fortress.json msgid "Players start in a ready-made fortress with piles of resources." msgstr "Players start in a ready-made fortress with piles of resources." #: maps/random/frontier.json msgid "Frontier" msgstr "Frontier" #: maps/random/frontier.json msgid "A wild, unknown landscape awaits rival explorers." msgstr "A wild, unknown landscape awaits rival explorers." #: maps/random/gear.json msgid "Gear" msgstr "Gear" #: maps/random/gear.json msgid "A land with waterways decorated in a manner similar to spider web." msgstr "A land with waterways decorated in a manner similar to spider web." #: maps/random/guadalquivir_river.json msgid "Guadalquivir River" msgstr "Guadalquivir River" #: maps/random/guadalquivir_river.json msgid "" "Players start in the shores of the Mediterranean Sea with a river flowing between them.\n" "\n" "The Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found." msgstr "Players start in the shores of the Mediterranean Sea with a river flowing between them.\n\nThe Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found." #: maps/random/gulf_of_bothnia.json msgid "Gulf of Bothnia" msgstr "Gulf of Bothnia" #: maps/random/gulf_of_bothnia.json msgid "" "Players start around a gulf dotted with small islands.\n" "\n" "The Gulf of Bothnia is the northernmost arm of the Baltic Sea." msgstr "Players start around a gulf dotted with small islands.\n\nThe Gulf of Bothnia is the northernmost arm of the Baltic Sea." #: maps/random/harbor.json msgid "Harbor" msgstr "Harbour" #: maps/random/harbor.json msgid "" "Players start with some light fishing opportunities in the calm waters of a " "sheltered harbor. A large bounty of seafood lays beyond the protective " "cliffs in the deep ocean. Small passages at the base of the cliffs make for " "tight fighting and easy fortification. Will you fight your way through the " "narrow passageways or take to the sea?" msgstr "Players start with some light fishing opportunities in the calm waters of a sheltered harbour. A large bounty of seafood lays beyond the protective cliffs in the deep ocean. Small passages at the base of the cliffs make for tight fighting and easy fortification. Will you fight your way through the narrow passageways or take to the sea?" #: maps/random/hellas.json msgid "Hellas" msgstr "Hellas" #: maps/random/hellas.json msgid "" "Hellas, home to the Greeks and through them birthplace to the foundation of " "western civilization. Yet the land lacks unity, countless city-states vie " "for dominance. Will you lead your polis to glory and greatness or see it " "fall into oblivion, erased from the histories?" msgstr "Hellas, home to the Greeks and through them birthplace to the foundation of western civilisation. Yet the land lacks unity, countless city-states vie for dominance. Will you lead your polis to glory and greatness or see it fall into oblivion, erased from the histories?" #: maps/random/hells_pass.json msgid "Hell's Pass" msgstr "Hell's Pass" #: maps/random/hells_pass.json msgid "" "A narrow pass between steep mountains promotes tight, defensive combat. With" " bountiful resources far from the front lines, teams may choose to support " "their exposed teammates financially, or retreat to more fertile, but less " "defensible ground." msgstr "A narrow pass between steep mountains promotes tight, defensive combat. With bountiful resources far from the front lines, teams may choose to support their exposed teammates financially, or retreat to more fertile, but less defensible ground." #: maps/random/hyrcanian_shores.json msgid "Hyrcanian Shores" msgstr "Hyrcanian Shores" #: maps/random/hyrcanian_shores.json msgid "" "Each player starts in a coastal area between forested hills and the Sea. " "Inspired by the southern regions of the Caspian Sea known in Antiquity as " "Hyrcania." msgstr "Each player starts in a coastal area between forested hills and the sea. Inspired by the southern regions of the Caspian Sea known in Antiquity as Hyrcania." #: maps/random/india.json msgid "India" msgstr "India" #: maps/random/india.json msgid "" "Central India just before the monsoon season - a parched land awaits the " "life-bringing rain which is already two months late. Due to the extended " "dryness and scorching heat, only the largest lake remains. The hardy trees " "which have survived the climate are spread out, yet not too scarce." msgstr "Central India just before the monsoon season - a parched land awaits the life-bringing rain which is already two months late. Due to the extended dryness and scorching heat, only the largest lake remains. The hardy trees which have survived the climate are spread out, yet not too scarce." #: maps/random/island_stronghold.json msgid "Island Stronghold" msgstr "Island Stronghold" #: maps/random/island_stronghold.json msgid "" "Teams start off with nearly adjacent civic centers on a small island, " "offering a fortified base from which to expand." msgstr "Teams start off with nearly adjacent civic centres on a small island, offering a fortified base from which to expand." #: maps/random/islands.json msgid "Islands" msgstr "Islands" #: maps/random/islands.json msgid "Players start in small islands while there are many others around." msgstr "Players start in small islands while there are many others around." #: maps/random/jebel_barkal.json msgid "Jebel Barkal" msgstr "Jebel Barkal" #: maps/random/jebel_barkal.json msgid "" "Starting near the fertile banks of the Nile, the players besiege the heavily" " defended city Napata, which lies at the foot of the hill Jebel Barkal, the " "“Pure Mountain”. It is the southern home of Amun and, according to Kushites " "and Egyptians alike, the birthplace of man. Known as the “Throne of the Two " "Lands”, the ancient religious capital of Napata lay in its shadow. This is " "where kings were made – and unmade! Abutting a rich floodplain downstream " "from the Fourth Cataract, this area became the breadbasket of ancient Kush." msgstr "Starting near the fertile banks of the Nile, the players besiege the heavily defended city Napata, which lies at the foot of the hill Jebel Barkal, the “Pure Mountain”. It is the southern home of Amun and, according to Kushites and Egyptians alike, the birthplace of man. Known as the “Throne of the Two Lands”, the ancient religious capital of Napata lay in its shadow. This is where kings were made – and unmade! Abutting a rich floodplain downstream from the Fourth Cataract, this area became the breadbasket of ancient Kush." #: maps/random/jebel_barkal_triggers.js:605 msgid "Napata is attacking!" msgstr "Napata is attacking!" #: maps/random/jebel_barkal_triggers.js:615 #, javascript-format msgid "Napata will attack in %(time)s!" msgstr "Napata will attack in %(time)s!" #: maps/random/kerala.json msgid "Kerala" msgstr "Kerala" #: maps/random/kerala.json msgid "" "Players start in the southwestern shores of India between a sea and " "mountains." msgstr "Players start in the south-western shores of India between a sea and mountains." #: maps/random/lake.json msgid "Lake" msgstr "Lake" #: maps/random/lake.json msgid "Players start around a lake in the center of the map." msgstr "Players start around a lake in the centre of the map." #: maps/random/latium.json msgid "Latium" msgstr "Latium" #: maps/random/latium.json msgid "" "The Italian peninsula \n" "\n" " Latium is the region of central western Italy in which the city of Rome was founded and grew to be the capital city of the Roman Empire. Latium was originally a small triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was located on the left bank (east and south) of the Tiber river, extending northward to the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and the other borders were occupied by Italic tribes. Subsequently Rome defeated Veii and then its Italic neighbors, expanding Latium to the Apennine Mountains in the northeast and to the opposite end of the marsh in the southeast. The modern descendant, the Italian Regione of Lazio, also called Latium in Latin, and occasionally in modern English, is somewhat larger still, but not as much as double the original Latium." msgstr "The Italian peninsula \n\n Latium is the region of central western Italy in which the city of Rome was founded and grew to be the capital city of the Roman Empire. Latium was originally a small triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was located on the left bank (east and south) of the Tiber river, extending northward to the Anio river (a left-bank tributary of the Tiber) and south-eastward to the Pomptina Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and the other borders were occupied by Italic tribes. Subsequently Rome defeated Veii and then its Italic neighbours, expanding Latium to the Apennine Mountains in the north-east and to the opposite end of the marsh in the south-east. The modern descendant, the Italian Regione of Lazio, also called Latium in Latin, and occasionally in modern English, is somewhat larger still, but not as much as double the original Latium." #: maps/random/lions_den.json msgid "Lion's Den" msgstr "Lion's Den" #: maps/random/lions_den.json msgid "" "High cliffs protect each player's main base. Venturing into the unknown can " "be risky, but necessary." msgstr "High cliffs protect each player's main base. Venturing into the unknown can be risky, but necessary." #: maps/random/lorraine_plain.json msgid "Lorraine Plain" msgstr "Lorraine Plain" #: maps/random/lorraine_plain.json msgid "" "Players start in a nearly flat Gallic plain divided by a river and its " "tributaries." msgstr "Players start in a nearly flat Gallic plain divided by a river and its tributaries." #: maps/random/lower_nubia.json msgid "Lower Nubia" msgstr "Lower Nubia" #: maps/random/lower_nubia.json msgid "" "Known in the Greco-Roman world as the Triakontaschoinos, Lower Nubia was the" " area between the first and second cataracts of the Nile and formed the " "traditional border region between Kush and Egypt. The scorching desert, " "steep valleys and towering cliffs of the area make this an inhospitable " "place to live, but the control of this ancient corridor was vital for any " "power seeking to control the lucrative trade routes on the Nile and affords " "access to the rich goldfields of the Nubian desert." msgstr "Known in the Graeco-Roman world as the Triakontaschoinos, Lower Nubia was the area between the first and second cataracts of the Nile and formed the traditional border region between Kush and Egypt. The scorching desert, steep valleys and towering cliffs of the area make this an inhospitable place to live, but the control of this ancient corridor was vital for any power seeking to control the lucrative trade routes on the Nile and affords access to the rich goldfields of the Nubian desert." #: maps/random/mainland.json maps/random/unknown.json msgid "Mainland" msgstr "Mainland" #: maps/random/mainland.json maps/random/unknown.json msgid "A typical map without any water." msgstr "A typical map without any water." #: maps/random/marmara.json msgid "Marmara" msgstr "Marmara" #: maps/random/marmara.json msgid "" "The Propontis (Sea of Marmara) connects the Pontus Euxinus (Black Sea) to " "the Aegean Sea, and seperates Asia Minor from Thrace. To the south-west lies" " the Hellespont (Dardanelles), at the entrance of which the ancient city of " "Ilium (Troy) once stood. To the north-east lies the Bosporus Thraciae " "(Bosporus strait) where in time the Greek city of Byzantium would be " "founded, later to become the capital of the great Byzantine Empire under the" " new name of Constantinople. Players start on fertile land with adequate " "resources." msgstr "The Propontis (Sea of Marmara) connects the Pontus Euxinus (Black Sea) to the Aegean Sea, and separates Asia Minor from Thrace. To the south-west lies the Hellespont (Dardanelles), at the entrance of which the ancient city of Ilium (Troy) once stood. To the north-east lies the Bosporus Thraciae (Bosporus strait) where in time the Greek city of Byzantium would be founded, later to become the capital of the great Byzantine Empire under the new name of Constantinople. Players start on fertile land with adequate resources." #: maps/random/mediterranean.json msgid "Mediterranean" msgstr "Mediterranean" #: maps/random/mediterranean.json msgid "" "The Mediterranean, home to the Phoenicians, Greeks, Egyptians and later on " "Romans. They took the rudimentary knowledge and principles of organisation " "from Mesopotamia and forged it into something more, thereby shifting the " "centre of learning and knowledge to the Mediterranean Coast, thus laying the" " foundations of civilization as we know it today. The Mediterranean Sea is " "almost completely enclosed by land: on the north by Gallia Transalpina " "(Transalpine Gaul), Italia, Greece (Graecia) and Anatolia, on the east by " "Syria, on the south by Libya and Mauritania, and on the west by Iberia. The " "name Mediterranean is derived from Latin, but the Romans themselves " "preferred the term 'Mare Internum' or even 'Mare Nostrum'." msgstr "The Mediterranean, home to the Phoenicians, Greeks, Egyptians and later on Romans. They took the rudimentary knowledge and principles of organisation from Mesopotamia and forged it into something more, thereby shifting the centre of learning and knowledge to the Mediterranean Coast, thus laying the foundations of civilisation as we know it today. The Mediterranean Sea is almost completely enclosed by land: on the north by Gallia Transalpina (Transalpine Gaul), Italia, Graecia (Greece) and Anatolia, on the east by Syria, on the south by Libya and Mauritania, and on the west by Iberia. The name Mediterranean is derived from Latin, but the Romans themselves preferred the term ‘Mare Internum’ or even ‘Mare Nostrum’." #: maps/random/migration.json msgid "" "Players start in small islands in the eastern part of the map. There is a " "big continent in the west ready for expansion." msgstr "Players start in small islands in the eastern part of the map. There is a big continent in the west ready for expansion." #: maps/random/migration.json maps/scenarios/migration.xml:26 msgid "Migration" msgstr "Migration" #: maps/random/neareastern_badlands.json msgid "Neareastern Badlands" msgstr "Neareastern Badlands" #: maps/random/neareastern_badlands.json msgid "" "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the center\n" "\n" "Cappadocia is a historical region in Central Anatolia. In the time of Herodotus, the Cappadocians were reported as occupying the whole region from Mount Taurus to the vicinity of the the Black Sea. Cappadocia, in this sense, was bounded in the south by the chain of the Taurus Mountains that separate it from Cilicia, to the east by the upper Euphrates and the Armenian Highland, to the north by Pontus, and to the west by Lycaonia and eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists of a high plateau over 1000 m in altitude that is pierced by volcanic peaks. Due to its inland location and high altitude, Cappadocia has a markedly continental climate, with hot dry summers and cold snowy winters. Rainfall is sparse and the region is largely semi-arid." msgstr "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the centre\n\nCappadocia is a historical region in Central Anatolia. In the time of Herodotus, the Cappadocians were reported as occupying the whole region from Mount Taurus to the vicinity of the the Black Sea. Cappadocia, in this sense, was bounded in the south by the chain of the Taurus Mountains that separate it from Cilicia, to the east by the upper Euphrates and the Armenian Highland, to the north by Pontus, and to the west by Lycaonia and eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists of a high plateau over 1000 m in altitude that is pierced by volcanic peaks. Due to its inland location and high altitude, Cappadocia has a markedly continental climate, with hot dry summers and cold snowy winters. Rainfall is sparse and the region is largely semi-arid." #: maps/random/new_rms_test.json msgid "New RMS Test" msgstr "New RMS Test" #: maps/random/new_rms_test.json msgid "A basic test of the random map generator - not playable." msgstr "A basic test of the random map generator - not playable." #: maps/random/ngorongoro.json msgid "Ngorongoro" msgstr "Ngorongoro" #: maps/random/ngorongoro.json msgid "" "Ngorongoro Crater is the world's largest intact volcanic caldera and is one " "of the Seven Natural Wonders of Africa. Due to it's climate, biodiversity " "and history, Ngorongoro is believed by some to be Africa's Garden of Eden " "and the birthplace of mankind." msgstr "Ngorongoro Crater is the world's largest intact volcanic caldera and is one of the Seven Natural Wonders of Africa. Due to it's climate, biodiversity and history, Ngorongoro is believed by some to be Africa's Garden of Eden and the birthplace of mankind." #: maps/random/northern_lights.json msgid "Northern Lights" msgstr "Northern Lights" #: maps/random/northern_lights.json msgid "" "Players start in a tough map to play with scarce wood and dangerous polar " "animals." msgstr "Players start in a tough map to play with scarce wood and dangerous polar animals." #: maps/random/oasis.json msgid "Oasis" msgstr "Oasis" #: maps/random/oasis.json msgid "" "Players start around a small oasis in the center of the map which holds much" " of the available wood on the map." msgstr "Players start around a small oasis in the centre of the map which holds much of the available wood on the map." #: maps/random/persian_highlands.json msgid "Persian Highlands" msgstr "Persian Highlands" #: maps/random/persian_highlands.json msgid "" "A dry central plateau rich in minerals surrounded by rocky hills\n" "\n" "The southern parts of Zagros Mountains were the heart of the Persian empires and population. Although the altitude is high, the southern parts are drier that the northern Zagros, leading to a semi-arid climate. Still there are some sparse oak forests in the higher grounds." msgstr "A dry central plateau rich in minerals surrounded by rocky hills\n\nThe southern parts of Zagros Mountains were the heart of the Persian empires and population. Although the altitude is high, the southern parts are drier that the northern Zagros, leading to a semi-arid climate. Still there are some sparse oak forests in the higher grounds." #: maps/random/phoenician_levant.json msgid "Phoenician Levant" msgstr "Phoenician Levant" #: maps/random/phoenician_levant.json msgid "" "Players start in the eastern part of the map while a great sea is located to" " the west." msgstr "Players start in the eastern part of the map while a great sea is located to the west." #: maps/random/polar_sea.json msgid "Polar Sea" msgstr "Polar Sea" #: maps/random/polar_sea.json msgid "" "Players start in a cold polar region barren of vegetation. In the sea fish " "and whales abound, while the fragile icy land teems with huntable walruses " "and deadly wolves. These wolves, made ravenous by the harsh and forbidding " "climate, drawn by the scent of prey, have started appearing in terrifying " "numbers. A wise and strong ruler will not only achieve victory over his " "enemies, but also keep the number of these beasts at bay, lest they " "undermine his economy and cause his downfall. [color=\"red\"]Warning: It is " "inadvisable to disable treasures, since there is no gatherable wood. Not " "recommended for inexperienced players.[/color]" msgstr "Players start in a cold polar region barren of vegetation. In the sea fish and whales abound, while the fragile icy land teems with huntable walruses and deadly wolves. These wolves, made ravenous by the harsh and forbidding climate, drawn by the scent of prey, have started appearing in terrifying numbers. A wise and strong ruler will not only achieve victory over his enemies, but also keep the number of these beasts at bay, lest they undermine his economy and cause his downfall. [color=\"red\"]Warning: It is inadvisable to disable treasures, since there is no gatherable wood. Not recommended for inexperienced players.[/color]" #: maps/random/polar_sea.json msgid "Dawn" msgstr "Dawn" #: maps/random/polar_sea.json msgid "Scattered sunlight illuminates the scenery in a vivid red tone." msgstr "Scattered sunlight illuminates the scenery in a vivid red tone." #: maps/random/polar_sea.json msgid "Daylight" msgstr "Daylight" #: maps/random/polar_sea.json msgid "The scenery is illuminated by direct or indirect sunlight." msgstr "The scenery is illuminated by direct or indirect sunlight." #: maps/random/pompeii.json msgid "Pompeii" msgstr "Pompeii" #: maps/random/pompeii.json msgid "" "Pompeii was an ancient Roman coastal city, in the Campania region of Italy. " "Pompeii, along with much of the surrounding area, was mostly destroyed and " "buried under 4 to 6 meters of volcanic ash and pumice in the eruption of " "Mount Vesuvius in AD 79." msgstr "Pompeii was an ancient Roman coastal city, in the Campania region of Italy. Pompeii, along with much of the surrounding area, was mostly destroyed and buried under 4 to 6 metres of volcanic ash and pumice in the eruption of Mount Vesuvius in AD 79." #: maps/random/pyrenean_sierra.json msgid "Pyrenean Sierra" msgstr "Pyrenean Sierra" #: maps/random/pyrenean_sierra.json msgid "" "High mountains separating the enemies.\n" "\n" "The Pyrenees is a great mountain range located between modern France and Spain." msgstr "High mountains separating the enemies.\n\nThe Pyrenees is a great mountain range located between modern France and Spain." #: maps/random/ratumacos.json msgid "Ratumacos" msgstr "Ratumacos" #: maps/random/ratumacos.json msgid "" "Players start on the banks of the River Sequana (Seine) in Northern Gaul " "near the settlement of Ratumacos. Destined to become one of the largest and " "most prosperous cities of Medieval Europe and one of the Anglo-Norman " "dynasty capitals under the new name of Rouen, Ratumacos is still a peaceful " "land - but not for long." msgstr "Players start on the banks of the River Sequana (Seine) in Northern Gaul near the settlement of Ratumacos. Destined to become one of the largest and most prosperous cities of Medieval Europe and one of the Anglo-Norman dynasty capitals under the new name of Rouen, Ratumacos is still a peaceful land - but not for long." #: maps/random/red_sea.json msgid "Red Sea" msgstr "Red Sea" #: maps/random/red_sea.json msgid "" "Historically, the Red Sea was a sea of many nations. Ideally situated for " "trade with the Far East, it was coveted by all. Although dry, this land is " "by no means inhospitable, and is amply provided with all resources." msgstr "Historically, the Red Sea was a sea of many nations. Ideally situated for trade with the Far East, it was coveted by all. Although dry, this land is by no means inhospitable, and is amply provided with all resources." #: maps/random/rhine_marshlands.json msgid "Rhine Marshlands" msgstr "Rhine Marshlands" #: maps/random/rhine_marshlands.json msgid "" "Shallow, passable wetlands with little room for building. Represents the " "lowlands of the Rhine basin in Europe." msgstr "Shallow, passable wetlands with little room for building. Represents the lowlands of the Rhine basin in Europe." #: maps/random/river_archipelago.json msgid "River Archipelago" msgstr "River Archipelago" #: maps/random/river_archipelago.json msgid "" "Narrow strips of lands are separated by waterways, leaving few and shallow " "landbridges between them. Tropical wetlands provide plenty of game, but " "beware of Mauryan tribesmen when exploring the outermost islands." msgstr "Narrow strips of lands are separated by waterways, leaving few and shallow landbridges between them. Tropical wetlands provide plenty of game, but beware of Mauryan tribesmen when exploring the outermost islands." #: maps/random/rivers.json msgid "Rivers" msgstr "Rivers" #: maps/random/rivers.json msgid "" "Rivers flow between players and join each other in the center of the map." msgstr "Rivers flow between players and join each other in the centre of the map." #: maps/random/rmbiome/alpine/late_spring.json msgctxt "biome definition" msgid "Late Spring" msgstr "Late Spring" #: maps/random/rmbiome/alpine/late_spring.json msgctxt "biome definition" msgid "" "A blend of lingering snow and emerging grass, marking a quiet transition " "from winter to summer." msgstr "A blend of lingering snow and emerging grass, marking a quiet transition from winter to summer." #: maps/random/rmbiome/alpine/winter.json msgctxt "biome definition" msgid "" "Snow-capped trees loom through the mist. The ground is blanketed in a layer " "of snow." msgstr "Snow-capped trees loom through the mist. The ground is blanketed in a layer of snow." #: maps/random/rmbiome/alpine/winter.json #: maps/random/rmbiome/gulf_of_bothnia/winter.json msgctxt "biome definition" msgid "Winter" msgstr "Winter" #: maps/random/rmbiome/fields_of_meroe/dry.json msgctxt "biome definition" msgid "Dry Season" msgstr "Dry Season" #: maps/random/rmbiome/fields_of_meroe/dry.json msgctxt "biome definition" msgid "" "The vitalizing waters of the Nile sustain life along its banks, while the " "long dry season scorches the land." msgstr "The vitalising waters of the Nile sustain life along its banks, while the long dry season scorches the land." #: maps/random/rmbiome/fields_of_meroe/rainy.json msgctxt "biome definition" msgid "Rainy Season" msgstr "Rainy Season" #: maps/random/rmbiome/fields_of_meroe/rainy.json msgctxt "biome definition" msgid "" "Revelling in the much awaited rain, the baked land transforms into a lush " "haven for both man and beast." msgstr "Revelling in the much awaited rain, the baked land transforms into a lush haven for both man and beast." #: maps/random/rmbiome/generic/aegean.json msgctxt "biome definition" msgid "Aegean-Anatolian" msgstr "Aegean-Anatolian" #: maps/random/rmbiome/generic/aegean.json msgctxt "biome definition" msgid "" "Start in a region blessed with the Mediterranean climate, a warm and " "inviting land. The cypresses are in a perpetual struggle with the dominant " "fan palms while deer graze in their shadows, blissfully unaware." msgstr "Start in a region blessed with the Mediterranean climate, a warm and inviting land. The cypresses are in a perpetual struggle with the dominant fan palms while deer graze in their shadows, blissfully unaware." #: maps/random/rmbiome/generic/alpine.json msgctxt "biome definition" msgid "Subalpine" msgstr "Subalpine" #: maps/random/rmbiome/generic/alpine.json msgctxt "biome definition" msgid "" "Between the high summits of the Alps, the valleys are filled with fog in the" " early morning. The ground is full of gravel and rocks, but silver fir and " "spruce trees grow between them and provide shelter for deer and mountain " "goats." msgstr "Between the high summits of the Alps, the valleys are filled with fog in the early morning. The ground is full of gravel and rocks, but silver fir and spruce trees grow between them and provide shelter for deer and mountain goats." #: maps/random/rmbiome/generic/arctic.json msgctxt "biome definition" msgid "Arctic" msgstr "Arctic" #: maps/random/rmbiome/generic/arctic.json msgctxt "biome definition" msgid "" "A region in the high snowy mountains. Biting winds sweep through the " "abundant conifer forests, making even the more resilient deer and mountain " "goats shiver." msgstr "A region in the high snowy mountains. Biting winds sweep through the abundant conifer forests, making even the more resilient deer and mountain goats shiver." #: maps/random/rmbiome/generic/autumn.json msgctxt "biome definition" msgid "Rhine Valley (Fall)" msgstr "Rhine Valley (Autumn)" #: maps/random/rmbiome/generic/autumn.json msgctxt "biome definition" msgid "" "The first leaves have fallen. The landscape is a dazzling dash of colors " "irrevocably intertwined. The native beech and oak trees of this temperate " "zone display a multi-colored foliage while animals try to prepare for the " "approaching winter." msgstr "The first leaves have fallen. The landscape is a dazzling dash of colours irrevocably intertwined. The native beech and oak trees of this temperate zone display a multi-coloured foliage while animals try to prepare for the approaching winter." #: maps/random/rmbiome/generic/india.json msgctxt "biome definition" msgid "India" msgstr "India" #: maps/random/rmbiome/generic/india.json msgctxt "biome definition" msgid "" "Explore the mysterious tropics. An extremely green, but also extremely humid" " environment awaits. The tall Toona trees look on disapprovingly at this " "invasion of their privacy and ferocious tigers are determined to defend " "their territory at all costs." msgstr "Explore the mysterious tropics. An extremely green, but also extremely humid environment awaits. The tall Toona trees look on disapprovingly at this invasion of their privacy and ferocious tigers are determined to defend their territory at all costs." #: maps/random/rmbiome/generic/nubia.json msgctxt "biome definition" msgid "Nubia" msgstr "Nubia" #: maps/random/rmbiome/generic/nubia.json msgctxt "biome definition" msgid "" "Nubia, a dry climate in which only the hardy Baobab trees thrive. Solitary " "gazelles graze the sparse grass, while herds of zebras, wildebeest, giraffes" " or elephants roam the wild in search of food." msgstr "Nubia has a dry climate in which only the hardy Baobab trees thrive. Solitary gazelles graze the sparse grass, while herds of zebras, wildebeest, giraffes or elephants roam the wild in search of food." #: maps/random/rmbiome/generic/sahara.json msgctxt "biome definition" msgid "Sahara" msgstr "Sahara" #: maps/random/rmbiome/generic/sahara.json msgctxt "biome definition" msgid "" "A semi-desert area that boasts numerous clumps of date palms and acacia " "trees. Herds of camels roam the wild and the occasional gazelle jumps up in " "fright at being disturbed." msgstr "A semi-desert area that boasts numerous clumps of date palms and acacia trees. Herds of camels roam the wild and the occasional gazelle jumps up in fright at being disturbed." #: maps/random/rmbiome/generic/savanna.json msgctxt "biome definition" msgid "Sudanian Savanna" msgstr "Sudanian Savannah" #: maps/random/rmbiome/generic/savanna.json msgctxt "biome definition" msgid "" "The transition between the dry Sahara to the north and the tropical forests " "to the south. The sunlight floods through the open canopy and lights the " "grassland between the trees, where herds of zebras, wildebeest, giraffes and" " elephants roam." msgstr "The transition between the dry Sahara to the north and the tropical forests to the south. The sunlight floods through the open canopy and lights the grassland between the trees, where herds of zebras, wildebeest, giraffes and elephants roam." #: maps/random/rmbiome/generic/steppe.json msgctxt "biome definition" msgid "Eurasian Steppe" msgstr "Eurasian Steppe" #: maps/random/rmbiome/generic/steppe.json msgctxt "biome definition" msgid "" "Wide grasslands stretching to the horizon, without any trees blocking the " "view. The Steppe is home to large herds of wild horses, which graze " "peacefully on the empty land, but flee quickly if you try to catch them." msgstr "Wide grasslands stretching to the horizon, without any trees blocking the view. The steppes are home to large herds of wild horses, which graze peacefully on the empty land, but flee quickly if you try to catch them." #: maps/random/rmbiome/generic/temperate.json msgctxt "biome definition" msgid "Temperate" msgstr "Temperate" #: maps/random/rmbiome/generic/temperate.json msgctxt "biome definition" msgid "" "Lush grasslands carpet the land, in places giving way to magnificent and " "diverse broadleaf forests. Poplars, pines, beeches and oaks all vie for " "supremacy but this root-war is a neverending struggle. Numerous apple trees " "dot the land, deer and sheep gorge themselves on this years fallen fruit." msgstr "Lush grasslands carpet the land, in places giving way to magnificent and diverse broadleaf forests. Poplars, pines, beeches and oaks all vie for supremacy but this root-war is a neverending struggle. Numerous apple trees dot the land, deer and sheep gorge themselves on this years fallen fruit." #: maps/random/rmbiome/gulf_of_bothnia/frozen_lake.json msgctxt "biome definition" msgid "Frozen Lake" msgstr "Frozen Lake" #: maps/random/rmbiome/gulf_of_bothnia/frozen_lake.json msgctxt "biome definition" msgid "" "Thick ice has formed on the gulf which is capable of withstanding any " "weight. All plants are covered in snow, but there are large herds of " "migrating deer who try to find some food under the snow." msgstr "Thick ice has formed on the gulf which is capable of withstanding any weight. All plants are covered in snow, but there are large herds of migrating deer who try to find some food under the snow." #: maps/random/rmbiome/gulf_of_bothnia/late_spring.json msgctxt "biome definition" msgid "" "A late spring breeze ripples through the conifer forests of the Gulf of " "Bothnia. At this time of the year the gulf offers great fishing " "opportunities." msgstr "A late spring breeze ripples through the conifer forests of the Gulf of Bothnia. At this time of the year, the gulf offers great fishing opportunities." #: maps/random/rmbiome/gulf_of_bothnia/late_spring.json #: maps/random/rmbiome/persian_highlands/spring.json msgctxt "biome definition" msgid "Spring" msgstr "Spring" #: maps/random/rmbiome/gulf_of_bothnia/winter.json msgctxt "biome definition" msgid "" "Winter has set in, carpeting the land with its first snow, but the landscape" " is still dotted with colorful berry bushes." msgstr "Winter has set in, carpeting the land with its first snow, but the landscape is still dotted with colourful berry bushes." #: maps/random/rmbiome/persian_highlands/spring.json msgctxt "biome definition" msgid "" "Spring in the highlands, yet the heat has already begun making itself felt. " "The short-lived green grasses are on the retreat, paving the way for " "scorching summer." msgstr "Spring in the highlands, yet the heat has already begun making itself felt. The short-lived green grasses are on the retreat, paving the way for scorching summer." #: maps/random/rmbiome/persian_highlands/summer.json msgctxt "biome definition" msgid "Summer" msgstr "Summer" #: maps/random/rmbiome/persian_highlands/summer.json msgctxt "biome definition" msgid "" "An arid, hostile land. The blistering heat has baked the ground to a sickly " "brown and the remaining trees struggle for survival." msgstr "An arid, hostile land. The blistering heat has baked the ground to a sickly brown and the remaining trees struggle for survival." #: maps/random/saharan_oases.json msgid "Each players starts near a lush oasis in a large, desolate desert." msgstr "Each players starts near a lush oasis in a large, desolate desert." #: maps/random/saharan_oases.json maps/scenarios/saharan_oases.xml:39 msgid "Saharan Oases" msgstr "Saharan Oases" #: maps/random/sahel.json msgid "" "A somewhat open map with an abundance of food and mineral resources, while " "wood is somewhat scarce." msgstr "A somewhat open map with an abundance of food and mineral resources, while wood is somewhat scarce." #: maps/random/sahel.json maps/scenarios/sahel.xml:38 msgid "Sahel" msgstr "Sahel" #: maps/random/sahel_watering_holes.json msgid "Sahel Watering Holes" msgstr "Sahel Watering Holes" #: maps/random/sahel_watering_holes.json msgid "" "Players start around the map with lines of water between them\n" "\n" "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up." msgstr "Players start around the map with lines of water between them\n\nThe African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up." #: maps/random/schwarzwald.json msgid "Schwarzwald" msgstr "Schwarzwald" #: maps/random/schwarzwald.json msgid "A forest heavy map with a lake in the middle and plenty of resources." msgstr "A forest heavy map with a lake in the centre and plenty of resources." #: maps/random/scythian_rivulet.json msgid "Scythian Rivulet" msgstr "Scythian Rivulet" #: maps/random/scythian_rivulet.json msgid "" "Carpeted in snow, the land slumbers in repose, but this fragile peace is " "destined to be shattered - and not by spring. Large packs of wolves lurk in " "the wild searching for prey, a lone arctic fox scurries away to hide. " "Starting in this seemingly hostile terrain, players must conquer - or be " "conquered." msgstr "Carpeted in snow, the land slumbers in repose, but this fragile peace is destined to be shattered – and not by spring. Large packs of wolves lurk in the wild searching for prey, a lone arctic fox scurries away to hide. Starting in this seemingly hostile terrain, players must conquer – or be conquered." #: maps/random/snowflake_searocks.json msgid "Snowflake Searocks" msgstr "Snowflake Searocks" #: maps/random/snowflake_searocks.json msgid "Many small islands connected to each other by narrow passages." msgstr "Many small islands connected to each other by narrow passages." #: maps/random/stronghold.json msgid "Stronghold" msgstr "Stronghold" #: maps/random/stronghold.json msgid "" "Teams start off with nearly adjacent civic centers, offering easy military " "and construction cooperation. With slivers of personal territory, teammates " "must rely on each other to defend their rear." msgstr "Teams start off with nearly adjacent civic centres, offering easy military and construction cooperation. With slivers of personal territory, teammates must rely on each other to defend their rear." #: maps/random/survivalofthefittest.json msgid "Survival of the Fittest" msgstr "Survival of the Fittest" #: maps/random/survivalofthefittest.json msgid "" "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n" "\n" "Protect your base against endless waves of enemies. Use your woman citizen to collect the treasures at the center of the map before others do, and try to build your base up. The last player remaining will be the winner!" msgstr "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n\nProtect your base against endless waves of enemies. Use your woman citizen to collect the treasures at the centre of the map before others do, and try to build your base up. The last player remaining will be the winner!" #: maps/random/survivalofthefittest_triggers.js:160 #, javascript-format msgid "The first wave will start in %(time)s!" msgstr "The first wave will start in %(time)s!" #: maps/random/survivalofthefittest_triggers.js:265 msgid "An enemy wave is attacking!" msgstr "An enemy wave is attacking!" #: maps/random/survivalofthefittest_triggers.js:289 #, javascript-format msgid "%(player)s has been defeated (lost civic center)." msgstr "%(player)s has been defeated (lost Civic Centre)." #: maps/random/syria.json msgid "Syria" msgstr "Syria" #: maps/random/syria.json msgid "Players start in a plains with slightly rolling highlands." msgstr "Players start in a plains with slightly rolling highlands." #: maps/random/the_nile.json msgid "The Nile" msgstr "The Nile" #: maps/random/the_nile.json msgid "" "A calm wide river, representing the Nile River in Egypt, divides the map " "into western and eastern parts." msgstr "A calm wide river, representing the Nile River in Egypt, divides the map into western and eastern parts." #: maps/random/unknown.json msgid "Unknown" msgstr "Unknown" #: maps/random/unknown.json msgid "The unknown." msgstr "The unknown." #: maps/random/unknown.json msgid "Random Land" msgstr "Random Land" #: maps/random/unknown.json msgid "Choose a random land landscape" msgstr "Choose a random land landscape" #: maps/random/unknown.json msgid "Isthmus" msgstr "Isthmus" #: maps/random/unknown.json msgid "Central River" msgstr "Central River" #: maps/random/unknown.json msgid "A small central river." msgstr "A small central river." #: maps/random/unknown.json msgid "Edge Seas" msgstr "Edge Seas" #: maps/random/unknown.json msgid "" "Players are aligned on a strip of land with seas bordering on one or both " "sides that may hold islands." msgstr "Players are aligned on a strip of land with seas bordering on one or both sides that may hold islands." #: maps/random/unknown.json msgid "Gulf" msgstr "Gulf" #: maps/random/unknown.json msgid "Land shaped like a concrescent moon around a central lake." msgstr "Land shaped like a concrescent moon around a central lake." #: maps/random/unknown.json msgid "Lakes" msgstr "Lakes" #: maps/random/unknown.json msgid "Mainland style with some small random lakes." msgstr "Mainland style with some small random lakes." #: maps/random/unknown.json msgid "Passes" msgstr "Passes" #: maps/random/unknown.json msgid "" "A large hill encompasses the map and leaves players only a small passage to " "the two neighboring players." msgstr "A large hill encompasses the map and leaves players only a small passage to the two neighbouring players." #: maps/random/unknown.json msgid "Lowlands" msgstr "Lowlands" #: maps/random/unknown.json msgid "" "The land is enclosed by a hill that leaves a small area per player connected" " to the large central place." msgstr "The land is enclosed by a hill that leaves a small area per player connected to the large central place." #: maps/random/unknown.json msgid "Random Naval" msgstr "Random Naval" #: maps/random/unknown.json msgid "Choose a random naval landscape" msgstr "Choose a random naval landscape" #: maps/random/unknown.json msgid "Naval: Central Sea" msgstr "Naval: Central Sea" #: maps/random/unknown.json msgid "A huge sea is dividing the map into two halves." msgstr "A huge sea is dividing the map into two halves." #: maps/random/unknown.json msgid "Naval: Archipelago" msgstr "Naval: Archipelago" #: maps/random/unknown.json msgid "Players are scattered across island chains and disconnected islands." msgstr "Players are scattered across island chains and disconnected islands." #: maps/random/unknown.json msgid "Naval: Lake and rivers" msgstr "Naval: Lake and rivers" #: maps/random/unknown.json msgid "A central lake with rivers possibly separating neighboring players." msgstr "A central lake with rivers possibly separating neighbouring players." #: maps/random/unknown.json maps/skirmishes/corinthian_isthmus_2p.xml:39 #: maps/skirmishes/corinthian_isthmus_4p.xml:39 msgid "" "Two Mediterranean land masses connected by a narrow spit of land, called an " "'Isthmus'." msgstr "Two Mediterranean land masses connected by a narrow spit of land, called an 'Isthmus'." #: maps/random/volcanic_lands.json msgid "Volcanic Lands" msgstr "Volcanic Lands" #: maps/random/volcanic_lands.json msgid "A charred dead land where players start around a smoking volcano." msgstr "A charred dead land where players start around a smoking volcano." #: maps/random/wall_demo.json msgid "Wall Demo" msgstr "Wall Demo" #: maps/random/wall_demo.json msgid "" "A demonstration of wall placement methods/code in random maps. Giant map " "size is recommended!" msgstr "A demonstration of wall placement methods/code in random maps. Giant map size is recommended!" #: maps/random/wild_lake.json msgid "Wild Lake" msgstr "Wild Lake" #: maps/random/wild_lake.json msgid "A lake surrounded by hills." msgstr "A lake surrounded by hills." #: maps/scenarios/_default.xml:27 msgid "Unnamed map" msgstr "Unnamed map" #: maps/scenarios/_default.xml:27 maps/scenarios/temperate_map.xml:26 #: maps/scenarios/walltest.xml:26 msgid "Give an interesting description of your map." msgstr "Give an interesting description of your map." #: maps/scenarios/arcadia.xml:38 msgid "" "Springtime in Arcadia, Greece. Spring rains have gorged what would otherwise be dry creek beds throughout the rest of the year, dividing the lands between two warring tribes. \n" "\n" "Players start on either side of a mountainous region rich in resources. Extra starting buildings help players jumpstart building their new colonies." msgstr "Springtime in Arcadia, Greece. Spring rains have gorged what would otherwise be dry creek beds throughout the rest of the year, dividing the lands between two warring tribes. \n\nPlayers start on either side of a mountainous region rich in resources. Extra starting Structures help players jumpstart building their new colonies." #: maps/scenarios/arcadia.xml:38 msgid "Arcadia" msgstr "Arcadia" #: maps/scenarios/arcadia.xml:38 maps/scenarios/belgian_bog_night.xml:38 #: maps/scenarios/death_canyon_invasion_force.xml:38 #: maps/scenarios/demo_trading.xml:26 maps/scenarios/eire_and_albion.xml:26 #: maps/scenarios/fast_oasis.xml:26 maps/scenarios/flight_demo.xml:39 #: maps/scenarios/gold_rush.xml:26 maps/scenarios/laconia.xml:26 #: maps/scenarios/migration.xml:26 maps/scenarios/necropolis.xml:38 #: maps/scenarios/reservoir.xml:26 maps/scenarios/saharan_oases.xml:39 #: maps/scenarios/sandbox_britons.xml:39 maps/scenarios/sandbox_gauls.xml:39 #: maps/scenarios/sandbox_iberians.xml:38 maps/scenarios/siwa_oasis.xml:26 #: maps/scenarios/the_massacre_of_delphi.xml:38 #: maps/scenarios/treasure_islands.xml:38 #: maps/scenarios/tropical_island.xml:38 maps/scenarios/walls.xml:26 #: maps/scenarios/walltest.xml:26 maps/skirmishes/acropolis_bay_2p.xml:39 #: maps/skirmishes/cycladic_archipelago_2p.xml:39 #: maps/skirmishes/cycladic_archipelago_3p.xml:39 #: maps/skirmishes/deccan_plateau_2p.xml:39 #: maps/skirmishes/sporades_islands_2p.xml:39 #: maps/skirmishes/zagros_mountains_2p.xml:39 msgid "Player 1" msgstr "Player 1" #: maps/scenarios/arcadia.xml:38 maps/scenarios/belgian_bog_night.xml:38 #: maps/scenarios/demo_trading.xml:26 maps/scenarios/eire_and_albion.xml:26 #: maps/scenarios/fast_oasis.xml:26 maps/scenarios/flight_demo.xml:39 #: maps/scenarios/gold_rush.xml:26 maps/scenarios/laconia.xml:26 #: maps/scenarios/migration.xml:26 maps/scenarios/necropolis.xml:38 #: maps/scenarios/saharan_oases.xml:39 maps/scenarios/sandbox_britons.xml:39 #: maps/scenarios/sandbox_gauls.xml:39 maps/scenarios/sandbox_iberians.xml:38 #: maps/scenarios/siwa_oasis.xml:26 #: maps/scenarios/the_massacre_of_delphi.xml:38 #: maps/scenarios/treasure_islands.xml:38 #: maps/scenarios/tropical_island.xml:38 maps/scenarios/walls.xml:26 #: maps/scenarios/walltest.xml:26 maps/skirmishes/acropolis_bay_2p.xml:39 #: maps/skirmishes/cycladic_archipelago_2p.xml:39 #: maps/skirmishes/cycladic_archipelago_3p.xml:39 #: maps/skirmishes/deccan_plateau_2p.xml:39 #: maps/skirmishes/sporades_islands_2p.xml:39 #: maps/skirmishes/zagros_mountains_2p.xml:39 msgid "Player 2" msgstr "Player 2" #: maps/scenarios/azure_coast_2p.xml:26 msgid "Azure Coast 2" msgstr "Azure Coast 2" #: maps/scenarios/azure_coast_2p.xml:26 msgid "Greeks" msgstr "Greeks" #: maps/scenarios/azure_coast_2p.xml:26 msgid "Celts" msgstr "Celts" #: maps/scenarios/azure_coast_2p.xml:26 maps/scenarios/azure_coast_4p.xml:26 #: maps/scenarios/azure_coast_8p.xml:38 msgid "Help the young Massilia to settle or expel the Greeks from Gaul." msgstr "Help the young Massilia to settle or expel the Greeks from Gaul." #: maps/scenarios/azure_coast_4p.xml:26 msgid "Azure Coast 3" msgstr "Azure Coast 3" #: maps/scenarios/azure_coast_4p.xml:26 msgid "East" msgstr "East" #: maps/scenarios/azure_coast_4p.xml:26 msgid "West" msgstr "West" #: maps/scenarios/azure_coast_4p.xml:26 msgid "South" msgstr "South" #: maps/scenarios/azure_coast_4p.xml:26 msgid "North" msgstr "North" #: maps/scenarios/azure_coast_8p.xml:38 msgid "Azure Coast 1" msgstr "Azure Coast 1" #: maps/scenarios/azure_coast_8p.xml:38 msgid "Antipolis" msgstr "Antipolis" #: maps/scenarios/azure_coast_8p.xml:38 msgid "Nikaia" msgstr "Nikaia" #: maps/scenarios/azure_coast_8p.xml:38 msgid "Massalia" msgstr "Massalia" #: maps/scenarios/azure_coast_8p.xml:38 msgid "Olbia" msgstr "Olbia" #: maps/scenarios/azure_coast_8p.xml:38 msgid "Deciates" msgstr "Deciates" #: maps/scenarios/azure_coast_8p.xml:38 msgid "Salluvii" msgstr "Salluvii" #: maps/scenarios/azure_coast_8p.xml:38 msgid "Cavares" msgstr "Cavares" #: maps/scenarios/azure_coast_8p.xml:38 msgid "Verguni" msgstr "Verguni" #: maps/scenarios/battle_for_the_tiber.xml:26 msgid "" "Rome battles against the Etruscan city of Veii for control of the Tiber " "River basin." msgstr "Rome battles against the Etruscan city of Veii for control of the Tiber River basin." #: maps/scenarios/battle_for_the_tiber.xml:26 msgid "Battle for the Tiber" msgstr "Battle for the Tiber" #: maps/scenarios/battle_for_the_tiber.xml:26 msgid "Rome" msgstr "Rome" #: maps/scenarios/battle_for_the_tiber.xml:26 msgid "Veii" msgstr "Veii" #: maps/scenarios/battle_for_the_tiber.xml:26 msgid "Gallic Invaders" msgstr "Gallic Invaders" #: maps/scenarios/belgian_bog_night.xml:38 msgid "Two Celtic tribes face off across a large bog at night." msgstr "Two Celtic tribes face off across a large bog at night." #: maps/scenarios/belgian_bog_night.xml:38 msgid "Belgian Bog Night" msgstr "Belgian Bog Night" #: maps/scenarios/bridge_demo.xml:26 msgid "Demo map showing how to simulate bridges in the Atlas map editor." msgstr "Demo map showing how to simulate bridges in the Atlas map editor." #: maps/scenarios/bridge_demo.xml:26 msgid "Bridge demo" msgstr "Bridge demo" #: maps/scenarios/bridge_demo.xml:26 msgid "Bridge Demo" msgstr "Bridge Demo" #: maps/scenarios/bridge_demo.xml:26 msgid "Other" msgstr "Other" #: maps/scenarios/campaign_test_map.xml:38 msgid "A test map for potential Strategic Campaigns." msgstr "A test map for potential Strategic Campaigns." #: maps/scenarios/campaign_test_map.xml:38 msgid "Strategic Campaign Proof of Concept" msgstr "Strategic Campaign Proof of Concept" #: maps/scenarios/campaign_test_map.xml:38 msgid "Delian League" msgstr "Delian League" #: maps/scenarios/campaign_test_map.xml:38 msgid "Megara" msgstr "Megara" #: maps/scenarios/campaign_test_map.xml:38 msgid "Eretria" msgstr "Eretria" #: maps/scenarios/campaign_test_map.xml:38 msgid "Chalcis" msgstr "Chalcis" #: maps/scenarios/campaign_test_map.xml:38 msgid "Peloponnesian League" msgstr "Peloponnesian League" #: maps/scenarios/campaign_test_map.xml:38 msgid "Religious Institutions" msgstr "Religious Institutions" #: maps/scenarios/campaign_test_map.xml:38 maps/scenarios/peloponnese.xml:39 msgid "Thessaly" msgstr "Thessaly" #: maps/scenarios/campaign_test_map.xml:38 maps/scenarios/peloponnese.xml:39 #: maps/skirmishes/egypt_3pv3p.xml:39 msgid "Thebes" msgstr "Thebes" #: maps/scenarios/campaign_test_map_2_heightmap.xml:38 msgid "Campaign Map - Test" msgstr "Campaign Map - Test" #: maps/scenarios/cinema_demo.js:6 msgid "Cutscene starts after 5 seconds" msgstr "Cutscene starts after 5 seconds" #: maps/scenarios/cinema_demo.xml:39 msgid "Demo map for cinematic camera movements." msgstr "Demo map for cinematic camera movements." #: maps/scenarios/cinema_demo.xml:39 msgid "Cinema Demo" msgstr "Cinema Demo" #: maps/scenarios/cinema_demo.xml:39 msgid "Xerxes I" msgstr "Xerxes I" #: maps/scenarios/cinema_demo.xml:39 msgid "You" msgstr "You" #: maps/scenarios/combat_demo.xml:26 msgid "Combat Demo" msgstr "Combat Demo" #: maps/scenarios/combat_demo.xml:26 msgid "" "A combat demonstration between a small number of ranged and melee infantry " "units." msgstr "A combat demonstration between a small number of ranged and melee infantry units." #: maps/scenarios/combat_demo_huge.xml:73 msgid "Combat Demo (Huge)" msgstr "Combat Demo (Huge)" #: maps/scenarios/combat_demo_huge.xml:73 msgid "1296 units. Extremely slow (we need more optimisation)." msgstr "1296 units. Extremely slow (we need more optimisation)." #: maps/scenarios/death_canyon_invasion_force.xml:38 msgid "" "A deep rocky canyon slicing through the desert. Good for multiplayer.\n" "\n" "2 teams of 2 players. 1 player on each team starts with a base and resources. The other player starts with only a large army to assist their teammate." msgstr "A deep rocky canyon slicing through the desert. Good for multiplayer.\n\n2 teams of 2 players. 1 player on each team starts with a base and resources. The other player starts with only a large army to assist their teammate." #: maps/scenarios/death_canyon_invasion_force.xml:38 msgid "Death Canyon - Invasion Force" msgstr "Death Canyon - Invasion Force" #: maps/scenarios/death_canyon_invasion_force.xml:38 msgid "Invasion Force" msgstr "Invasion Force" #: maps/scenarios/death_canyon_invasion_force.xml:38 #: maps/scenarios/demo_trading.xml:26 maps/scenarios/fast_oasis.xml:26 #: maps/scenarios/gold_rush.xml:26 maps/scenarios/migration.xml:26 #: maps/scenarios/necropolis.xml:38 maps/scenarios/saharan_oases.xml:39 #: maps/scenarios/sandbox_britons.xml:39 maps/scenarios/sandbox_gauls.xml:39 #: maps/scenarios/siwa_oasis.xml:26 #: maps/skirmishes/cycladic_archipelago_3p.xml:39 msgid "Player 3" msgstr "Player 3" #: maps/scenarios/demo_trading.xml:26 msgid "A demonstration of the new trading feature." msgstr "A demonstration of the new trading feature." #: maps/scenarios/demo_trading.xml:26 msgid "Trading Demo" msgstr "Trading Demo" #: maps/scenarios/eire_and_albion.xml:26 msgid "" "A demo map of the British Isles, created with the assistance of a height " "map." msgstr "A demo map of the British Isles, created with the assistance of a height map." #: maps/scenarios/eire_and_albion.xml:26 msgid "Eire and Albion (British Isles)" msgstr "Eire and Albion (British Isles)" #: maps/scenarios/fast_oasis.xml:26 msgid "" "A small desert map. Each player starts near an oasis spotted about an otherwise bleak and sandy desert that is wide open to assault and depredation.\n" "\n" "Gameplay is tight and fast, with no time to stop and smell the roses." msgstr "A small desert map. Each player starts near an oasis spotted about an otherwise bleak and sandy desert that is wide open to assault and depredation.\n\nGameplay is tight and fast, with no time to stop and smell the roses." #: maps/scenarios/fast_oasis.xml:26 msgid "Fast Oasis" msgstr "Fast Oasis" #: maps/scenarios/fast_oasis.xml:26 maps/scenarios/gold_rush.xml:26 #: maps/scenarios/necropolis.xml:38 maps/scenarios/saharan_oases.xml:39 #: maps/scenarios/siwa_oasis.xml:26 msgid "Player 4" msgstr "Player 4" #: maps/scenarios/fishing_demo.xml:26 msgid "Fishing Demo" msgstr "Fishing Demo" #: maps/scenarios/fishing_demo.xml:26 msgid "Test out fishing with a fishing boat. Still in development." msgstr "Test out fishing with a fishing boat. Still in development." #: maps/scenarios/flight_demo.xml:39 msgid "Fly some Mustangs." msgstr "Fly some Mustangs." #: maps/scenarios/flight_demo.xml:39 msgid "Flight Demo" msgstr "Flight Demo" #: maps/scenarios/gold_rush.xml:26 msgid "" "A wide-open map with a central rocky region rich in Minerals (Metal " "Resource). This map may be played if the other more detailed maps cause " "uncomfortable lag." msgstr "A wide-open map with a central rocky region rich in minerals (metal Resource). This map may be played if the other more detailed maps cause uncomfortable lag." #: maps/scenarios/gold_rush.xml:26 msgid "Gold Rush" msgstr "Gold Rush" #: maps/scenarios/gorge.xml:26 msgid "A riparian gorge meanders its way through the South lands of Gaul." msgstr "A riparian gorge meanders its way through the South lands of Gaul." #: maps/scenarios/gorge.xml:26 msgid "Gorge" msgstr "Gorge" #: maps/scenarios/laconia.xml:26 msgid "" "The Peloponnesian valley of Laconia, homeland of the Spartans.\n" "\n" "The Macedonians are encroaching into Spartan lands. After losing a pitched battle against the invaders, the Spartans must rebuild their army quickly before the Macedonians overrun the entire valley." msgstr "The Peloponnesian valley of Laconia, homeland of the Spartans.\n\nThe Macedonians are encroaching into Spartan lands. After losing a pitched battle against the invaders, the Spartans must rebuild their army quickly before the Macedonians overrun the entire valley." #: maps/scenarios/laconia.xml:26 msgid "Laconia" msgstr "Laconia" #: maps/scenarios/migration.xml:26 msgid "" "Multiplayer map. Each player starts out on a small island with minimal resources situated off the coast of a large land mass.\n" "\n" "This is a WFG community-designed map by: SMST, NOXAS1, and Yodaspirine." msgstr "Multiplayer map. Each player starts out on a small island with minimal resources situated off the coast of a large land mass.\n\nThis is a WFG community-designed map by: SMST, NOXAS1, and Yodaspirine." #: maps/scenarios/miletus.xml:39 msgid "A sandbox scenario for one player." msgstr "A sandbox scenario for one player." #: maps/scenarios/miletus.xml:39 msgid "Miletus" msgstr "Miletus" #: maps/scenarios/miletus.xml:39 maps/scenarios/sandbox_ptolemies_02.xml:38 msgid "Romans" msgstr "Romans" #: maps/scenarios/multiplayer_demo.xml:26 msgid "Multiplayer Demo" msgstr "Multiplayer Demo" #: maps/scenarios/multiplayer_demo.xml:26 msgid "" "Small map with lots of resources and some water, for testing gameplay in " "non-competitive multiplayer matches." msgstr "Small map with lots of resources and some water, for testing gameplay in non-competitive multiplayer matches." #: maps/scenarios/napata_reconstruction.xml:39 msgid "Napata Reconstruction" msgstr "Napata Reconstruction" #: maps/scenarios/napata_reconstruction.xml:39 msgid "" "This map displays a reconstruction of the ancient city Napata. " "[color=\"red\"]Note:[/color] The map is not intended to be playable." msgstr "This map displays a reconstruction of the ancient city Napata. [color=\"red\"]Note:[/color] The map is not intended to be playable." #: maps/scenarios/necropolis.xml:38 msgid "" "Four players duke it out over the vast Nile Delta. Each city starts out nestled atop a large plateau, but resources are scarce, forcing each player to expand their resource operations into the surrounding lands.\n" "\n" "Scouts say the nearby branches of the Nile River are shallow and fordable in multiple locations, so should only serve as a minor barrier between enemy factions." msgstr "Four players duke it out over the vast Nile Delta. Each city starts out nestled atop a large plateau, but resources are scarce, forcing each player to expand their resource operations into the surrounding lands.\n\nScouts say the nearby branches of the Nile River are shallow and fordable in multiple locations, so should only serve as a minor barrier between enemy factions." #: maps/scenarios/necropolis.xml:38 msgid "Necropolis" msgstr "Necropolis" #: maps/scenarios/pathfinding_demo.xml:38 msgid "A map for testing unit movement algorithms." msgstr "A map for testing unit movement algorithms." #: maps/scenarios/pathfinding_demo.xml:38 msgid "Pathfinding Demo" msgstr "Pathfinding Demo" #: maps/scenarios/pathfinding_terrain_demo.xml:26 msgid "Pathfinding Terrain Demo" msgstr "Pathfinding Terrain Demo" #: maps/scenarios/pathfinding_terrain_demo.xml:26 msgid "" "A map for testing movement costs and terrain properties in the A* " "pathfinder." msgstr "A map for testing movement costs and terrain properties in the A* pathfinder." #: maps/scenarios/peloponnese.xml:39 msgid "A real-world map of the Greek homeland." msgstr "A real-world map of the Greek homeland." #: maps/scenarios/peloponnese.xml:39 msgid "Peloponnesian Wars" msgstr "Peloponnesian Wars" #: maps/scenarios/peloponnese.xml:39 msgid "Athens" msgstr "Athens" #: maps/scenarios/peloponnese.xml:39 msgid "Sparta" msgstr "Sparta" #: maps/scenarios/peloponnese.xml:39 msgid "Elis" msgstr "Elis" #: maps/scenarios/peloponnese.xml:39 msgid "Corinth" msgstr "Corinth" #: maps/scenarios/pickup_test_map.xml:39 msgid "" "Test map for picking units up, with sea and two islands. Trigger points are " "placed." msgstr "Test map for picking units up, with sea and two islands. Trigger points are placed." #: maps/scenarios/pickup_test_map.xml:39 msgid "Pickup test map" msgstr "Pickup test map" #: maps/scenarios/polynesia.xml:39 msgid "Demo map for new fancy water effects." msgstr "Demo map for new fancy water effects." #: maps/scenarios/polynesia.xml:39 msgid "Polynesia" msgstr "Polynesia" #: maps/scenarios/polynesia.xml:39 msgid "Samoa" msgstr "Samoa" #: maps/scenarios/polynesia.xml:39 msgid "Vanuatu" msgstr "Vanuatu" #: maps/scenarios/reservoir.xml:26 msgid "A demo showing water planes." msgstr "A demo showing water planes." #: maps/scenarios/reservoir.xml:26 msgid "Reservoir" msgstr "Reservoir" #: maps/scenarios/resource_demo.xml:26 msgid "Resource demo" msgstr "Resource demo" #: maps/scenarios/resource_demo.xml:26 msgid "Demo map for resource gathering." msgstr "Demo map for resource gathering." #: maps/scenarios/road_demo.xml:26 msgid "Demo map showcasing Temperate Road decals." msgstr "Demo map showcasing Temperate Road decals." #: maps/scenarios/road_demo.xml:26 msgid "Road Decals Demo" msgstr "Road Decals Demo" #: maps/scenarios/saharan_oases.xml:39 msgid "" "A desert biome map where each player has founded their colony at their own " "lush oasis. The rest of the map is generally wide-open and barren." msgstr "A desert biome map where each player has founded their colony at their own lush oasis. The rest of the map is generally wide-open and barren." #: maps/scenarios/sahel.xml:38 msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of food and mineral resources, while wood is somewhat scarce." msgstr "Situated Southside of the Atlas mountain range in North Africa.\n\nA somewhat open map with an abundance of food and mineral resources, while wood is somewhat scarce." #: maps/scenarios/sahel.xml:38 msgid "Aulus Manlius Capitolinus" msgstr "Aulus Manlius Capitolinus" #: maps/scenarios/sahel.xml:38 msgid "Hasdrubal the Fair" msgstr "Hasdrubal the Fair" #: maps/scenarios/sahel.xml:38 msgid "Artaxshacha II" msgstr "Artaxshacha II" #: maps/scenarios/sahel.xml:38 msgid "Tautalus" msgstr "Tautalus" #: maps/scenarios/sandbox_athenians.xml:38 msgid "" "Play with the Athenians faction in a non-threatening sandbox environment." msgstr "Play with the Athenians faction in a non-threatening sandbox environment." #: maps/scenarios/sandbox_athenians.xml:38 msgid "Sandbox - The Athenians" msgstr "Sandbox – The Athenians" #: maps/scenarios/sandbox_athenians.xml:38 msgid "The Athenians" msgstr "The Athenians" #: maps/scenarios/sandbox_athenians.xml:38 #: maps/scenarios/sandbox_macedonians.xml:38 msgid "The Spartans" msgstr "The Spartans" #: maps/scenarios/sandbox_athenians.xml:38 #: maps/scenarios/sandbox_macedonians.xml:38 msgid "The Persians" msgstr "The Persians" #: maps/scenarios/sandbox_athenians.xml:38 #: maps/scenarios/sandbox_macedonians.xml:38 msgid "The Gauls" msgstr "The Gauls" #: maps/scenarios/sandbox_britons.xml:39 msgid "Sandbox - The Britons" msgstr "Sandbox – The Britons" #: maps/scenarios/sandbox_britons.xml:39 maps/scenarios/sandbox_gauls.xml:39 msgid "Play around with the Gallic faction in an idyllic sandbox setting." msgstr "Play around with the Gallic faction in an idyllic sandbox setting." #: maps/scenarios/sandbox_britons.xml:39 maps/scenarios/sandbox_gauls.xml:39 msgid "Roman Interlopers" msgstr "Roman Interlopers" #: maps/scenarios/sandbox_carthaginians.xml:38 msgid "Explore the Carthaginian Buildings and Units." msgstr "Explore the Carthaginian Structures and Units." #: maps/scenarios/sandbox_carthaginians.xml:38 msgid "Sandbox - The Carthaginians" msgstr "Sandbox – The Carthaginians" #: maps/scenarios/sandbox_carthaginians.xml:38 msgid "Creeps" msgstr "Creeps" #: maps/scenarios/sandbox_carthaginians.xml:38 maps/scenarios/serengeti.xml:26 msgid "Carthage" msgstr "Carthage" #: maps/scenarios/sandbox_gauls.xml:39 msgid "Sandbox - The Gauls" msgstr "Sandbox – The Gauls" #: maps/scenarios/sandbox_han.xml:39 msgid "A simple map showcasing the Han civilization's assets in the game." msgstr "A simple map showcasing the Han civilisation's assets in the game." #: maps/scenarios/sandbox_han.xml:39 msgid "Sandbox - The Han" msgstr "Sandbox - The Han" #: maps/scenarios/sandbox_iberians.xml:38 msgid "A demo map for the Iberians." msgstr "A demo map for the Iberians." #: maps/scenarios/sandbox_iberians.xml:38 msgid "Sandbox - The Iberians" msgstr "Sandbox – The Iberians" #: maps/scenarios/sandbox_kushites.xml:39 msgid "A simple map showcasing the Kushite civilization's assets in the game." msgstr "A simple map showcasing the Kushite civilisation's assets in the game." #: maps/scenarios/sandbox_kushites.xml:39 msgid "Sandbox - The Kushites" msgstr "Sandbox – The Kushites" #: maps/scenarios/sandbox_macedonians.xml:38 msgid "" "Play with the Macedonians faction in a non-threatening sandbox environment." msgstr "Play with the Macedonians faction in a non-threatening sandbox environment." #: maps/scenarios/sandbox_macedonians.xml:38 msgid "Sandbox - The Macedonians" msgstr "Sandbox – The Macedonians" #: maps/scenarios/sandbox_macedonians.xml:38 msgid "The Macedonians" msgstr "The Macedonians" #: maps/scenarios/sandbox_mauryas.xml:39 msgid "A simple map showcasing the Maurya civilization's assets in the game." msgstr "A simple map showcasing the Maurya civilization's assets in the game." #: maps/scenarios/sandbox_mauryas.xml:39 msgid "Sandbox - The Maurya Indians" msgstr "Sandbox - The Maurya Indians" #: maps/scenarios/sandbox_persians.xml:39 msgid "A simple map showcasing the Persian civilization's assets in the game." msgstr "A simple map showcasing the Persian civilization's assets in the game." #: maps/scenarios/sandbox_persians.xml:39 msgid "Sandbox - The Achaemenid Persians" msgstr "Sandbox - The Achaemenid Persians" #: maps/scenarios/sandbox_ptolemies.xml:38 msgid "An islands map good for intense naval combat." msgstr "An islands map good for intense naval combat." #: maps/scenarios/sandbox_ptolemies.xml:38 msgid "Sandbox - The Ptolemaic Egyptians" msgstr "Sandbox – The Ptolemaic Egyptians" #: maps/scenarios/sandbox_ptolemies.xml:38 msgid "Ptolemaios A' Soter" msgstr "Ptolemaios A' Soter" #: maps/scenarios/sandbox_ptolemies.xml:38 msgid "Kautilya" msgstr "Kautilya" #: maps/scenarios/sandbox_ptolemies_02.xml:38 msgid "" "Play with the Ptolemaic Egyptians in a non-threatening sandbox setting." msgstr "Play with the Ptolemaic Egyptians in a non-threatening sandbox setting." #: maps/scenarios/sandbox_ptolemies_02.xml:38 msgid "Sandbox - The Ptolemaic Egyptians 2" msgstr "Sandbox – The Ptolemaic Egyptians 2" #: maps/scenarios/sandbox_ptolemies_02.xml:38 msgid "Ptolemy \"Savior\"" msgstr "Ptolemy ‘the Saviour’" #: maps/scenarios/sandbox_ptolemies_02.xml:38 msgid "Seleucids" msgstr "Seleucids" #: maps/scenarios/sandbox_ptolemies_02.xml:38 msgid "Libyans" msgstr "Libyans" #: maps/scenarios/sandbox_romans.xml:39 msgid "" "A simple map showcasing the Republican Roman civilization's assets in the " "game." msgstr "A simple map showcasing the Republican Roman civilization's assets in the game." #: maps/scenarios/sandbox_romans.xml:39 msgid "Sandbox - The Romans" msgstr "Sandbox - The Romans" #: maps/scenarios/sandbox_seleucids.xml:38 msgid "A sandbox scenario for players to try out the Seleucid civilisation." msgstr "A sandbox scenario for players to try out the Seleucid civilisation." #: maps/scenarios/sandbox_seleucids.xml:38 msgid "Sandbox - The Seleucids" msgstr "Sandbox – The Seleucids" #: maps/scenarios/sandbox_seleucids.xml:38 msgid "The Seleucids" msgstr "The Seleucids" #: maps/scenarios/sandbox_seleucids.xml:38 msgid "The Ptolemies" msgstr "The Ptolemies" #: maps/scenarios/sandbox_spartans.xml:39 msgid "A simple map showcasing the Spartan civilization's assets in the game." msgstr "A simple map showcasing the Spartan civilisation's assets in the game." #: maps/scenarios/sandbox_spartans.xml:39 msgid "Sandbox - The Spartans" msgstr "Sandbox – The Spartans" #: maps/scenarios/savanna_ravine.xml:38 msgid "Savanna Ravine" msgstr "Savanna Ravine" #: maps/scenarios/savanna_ravine.xml:38 msgid "" "A wide-open Savanna map with a small ravine running down the center, which " "is easily forded." msgstr "A wide-open Savanna map with a small ravine running down the centre, which is easily forded." #: maps/scenarios/serengeti.xml:26 msgid "" "The African serengeti has herds of animals criss crossing the plain. Mineral" " wealth is bountiful and wood is in full supply." msgstr "The African serengeti has herds of animals criss crossing the plain. Mineral wealth is bountiful and wood is in full supply." #: maps/scenarios/serengeti.xml:26 msgid "Serengeti 1" msgstr "Serengeti 1" #: maps/scenarios/serengeti.xml:26 msgid "Iberia" msgstr "Iberia" #: maps/scenarios/serengeti.xml:26 msgid "Greece" msgstr "Greece" #: maps/scenarios/serengeti.xml:26 msgid "Persia" msgstr "Persia" #: maps/scenarios/ship_formations.xml:26 msgid "Ship formations mockup." msgstr "Ship formations mockup." #: maps/scenarios/ship_formations.xml:26 msgid "Ship Formations" msgstr "Ship Formations" #: maps/scenarios/ship_formations.xml:26 msgid "Ships" msgstr "Ships" #: maps/scenarios/shipattacks.xml:26 msgid "Move ships around. Attack other ships." msgstr "Move ships around. Attack other ships." #: maps/scenarios/shipattacks.xml:26 msgid "Ships Demo" msgstr "Ships Demo" #: maps/scenarios/siwa_oasis.xml:26 msgid "" "Carthage vs. Macedon vs. Persia vs. Iberia! A large oasis acts as the hub of" " mountainous spokes that divide the home territories of each player." msgstr "Carthage vs Macedon vs Persia vs Iberia! A large oasis acts as the hub of mountainous spokes that divide the home territories of each player." #: maps/scenarios/siwa_oasis.xml:26 msgid "Siwa Oasis" msgstr "Siwa Oasis" #: maps/scenarios/temperate_map.xml:26 msgid "Base Temperate Map" msgstr "Base Temperate Map" #: maps/scenarios/territory_demo.xml:26 msgid "A demo map showing the territory effects of each type of structure." msgstr "A demo map showing the territory effects of each type of Structure." #: maps/scenarios/territory_demo.xml:26 msgid "Territory Demo" msgstr "Territory Demo" #: maps/scenarios/test_foundation.xml:39 msgid "" "This map is designed to help artists and modders find the adequate " "foundation for a specific building. This map is not meant to be playable." msgstr "This map is designed to help artists and modders find the adequate foundation for a specific Structure. This map is not meant to be playable." #: maps/scenarios/test_foundation.xml:39 msgid "Foundation Testing Map" msgstr "Foundation Testing Map" #: maps/scenarios/the_massacre_of_delphi.xml:38 msgid "" "The Celts invade Greece. Fight through the central valley or cut through the" " rich highlands in order to secure the lands around Delphi!" msgstr "The Celts invade Greece. Fight through the central valley or cut through the rich highlands in order to secure the lands around Delphi!" #: maps/scenarios/the_massacre_of_delphi.xml:38 msgid "Massacre of Delphi" msgstr "Massacre of Delphi" #: maps/scenarios/the_persian_gates.xml:26 msgid "" "\"It has always been the Greek Dream to go East.\"\n" "\n" "\"Beware such pride. The East has a way of swallowing men and their dreams.\"\n" "\n" "Will Alexander push his way through The Persian Gates and fulfill his destiny, or will Ariobarzanes defend the rugged ancient land of Persis against a foreign invader?" msgstr "‘It has always been the Greek dream to go East.’\n\n‘Beware such pride. The East has a way of swallowing men and their dreams.’\n\nWill Alexander push his way through The Persian Gates and fulfil his destiny, or will Ariobarzanes defend the rugged ancient land of Persis against a foreign invader?" #: maps/scenarios/the_persian_gates.xml:26 msgid "The Persian Gates" msgstr "The Persian Gates" #: maps/scenarios/the_persian_gates.xml:26 msgid "Alexandros Megas" msgstr "Alexandros Megas" #: maps/scenarios/the_persian_gates.xml:26 msgid "Krateros" msgstr "Krateros" #: maps/scenarios/the_persian_gates.xml:26 msgid "Ariobarzanes" msgstr "Ariobarzanes" #: maps/scenarios/the_persian_gates.xml:26 msgid "Persians" msgstr "Persians" #: maps/scenarios/third_macedonian_war.xml:26 msgid "" "The Romans encroach upon Macedonian lands for the third and final time. Can " "the once-proud Macedonians prevail against the Roman juggernaut?" msgstr "The Romans encroach upon Macedonian lands for the third and final time. Can the once-proud Macedonians prevail against the Roman juggernaut?" #: maps/scenarios/third_macedonian_war.xml:26 msgid "Third Macedonian War" msgstr "Third Macedonian War" #: maps/scenarios/third_macedonian_war.xml:26 msgid "Lucius Aemilius Paullus" msgstr "Lucius Aemilius Paullus" #: maps/scenarios/third_macedonian_war.xml:26 msgid "Perseus of Macedon" msgstr "Perseus of Macedon" #: maps/scenarios/third_macedonian_war.xml:26 msgid "Greek Allies" msgstr "Greek Allies" #: maps/scenarios/treasure_islands.js:9 msgid "Collect the treasures before your enemy does! May the better win!" msgstr "Collect the treasures before your enemy does! May the better win!" #: maps/scenarios/treasure_islands.js:28 msgid "No winner yet, prepare for battle!" msgstr "No winner yet, prepare for battle!" #: maps/scenarios/treasure_islands.js:43 msgid "Your enemy's treasury is filled to the brim, you lose!" msgstr "Your enemy's treasury is filled to the brim, you lose!" #: maps/scenarios/treasure_islands.js:48 msgid "Your treasury is filled to the brim, you are victorious!" msgstr "Your treasury is filled to the brim, you are victorious!" #: maps/scenarios/treasure_islands.js:60 msgid "Hurry up! Your enemy is close to victory!" msgstr "Hurry up! Your enemy is close to victory!" #: maps/scenarios/treasure_islands.js:71 #, javascript-format msgid "Treasures remaining to collect for victory: %(remainingTreasures)s!" msgstr "Treasures remaining to collect for victory: %(remainingTreasures)s!" #: maps/scenarios/treasure_islands.js:79 msgid "You have collected a treasure!" msgstr "You have collected a treasure!" #: maps/scenarios/treasure_islands.js:91 msgid "Defeat your enemy to win!" msgstr "Defeat your enemy to win!" #: maps/scenarios/treasure_islands.js:100 #, javascript-format msgid "%(lastPlayer)s has won (treasure collected)." msgid_plural "%(players)s and %(lastPlayer)s have won (treasure collected)." msgstr[0] "%(lastPlayer)s has won (treasure collected)." msgstr[1] "%(players)s and %(lastPlayer)s have won (treasure collected)." #: maps/scenarios/treasure_islands.js:104 #, javascript-format msgid "%(lastPlayer)s has been defeated (treasure collected)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (treasure collected)." msgstr[0] "%(lastPlayer)s has been defeated (treasure collected)." msgstr[1] "%(players)s and %(lastPlayer)s have been defeated (treasure collected)." #: maps/scenarios/treasure_islands.xml:38 msgid "" "Search treasures on small islands and on the water. Collect more treasures " "than your opponent to win." msgstr "Search treasures on small islands and on the water. Collect more treasures than your opponent to win." #: maps/scenarios/treasure_islands.xml:38 msgid "Treasure Islands" msgstr "Treasure Islands" #: maps/scenarios/triggers_demo.js:73 msgid "Testing the yes-no dialog. Do you want to say sure or rather not?" msgstr "Testing the yes-no dialog. Do you want to say sure or rather not?" #: maps/scenarios/triggers_demo.js:79 msgid "Sure" msgstr "Sure" #: maps/scenarios/triggers_demo.js:83 msgid "Say sure" msgstr "Say sure" #: maps/scenarios/triggers_demo.js:89 msgid "Rather not" msgstr "Rather not" #: maps/scenarios/triggers_demo.js:93 msgid "Say rather not" msgstr "Say rather not" #: maps/scenarios/triggers_demo.xml:38 msgid "" "Demo map listening to various triggers and printing warning messages about " "them" msgstr "Demo map listening to various triggers and printing warning messages about them" #: maps/scenarios/triggers_demo.xml:38 msgid "Triggers Demo" msgstr "Triggers Demo" #: maps/scenarios/tropical_island.xml:38 msgid "Multiplayer map. A tropical paradise." msgstr "Multiplayer map. A tropical paradise." #: maps/scenarios/tropical_island.xml:38 msgid "Tropical Island" msgstr "Tropical Island" #: maps/scenarios/unit_chasing_test.xml:40 msgid "" "This map is designed to test a few different cases of units chasing each " "other." msgstr "This map is designed to test a few different cases of units chasing each other." #: maps/scenarios/unit_chasing_test.xml:40 msgid "Unit Chasing test" msgstr "Unit Chasing test" #: maps/scenarios/unit_dancing_test.xml:40 msgid "This map is designed to test a few different cases of 'Dancing'." msgstr "This map is designed to test a few different cases of ‘dancing’." #: maps/scenarios/unit_dancing_test.xml:40 msgid "Unit Dancing test" msgstr "Unit Dancing Test" #: maps/scenarios/unit_motion_integration_test.xml:39 msgid "" "This map is designed to test some basic unit movement cases. It will involve" " unitAI, unitMotion and the relevant pathfinders and thus acts as an " "integrated test map. Look for things such as stuck units, wrong animations, " "and weird pathing." msgstr "This map is designed to test some basic unit movement cases. It will involve unitAI, unitMotion and the relevant pathfinders and thus acts as an integrated test map. Look for things such as stuck units, wrong animations, and weird pathing." #: maps/scenarios/unit_motion_integration_test.xml:39 msgid "Unit Motion Integration Test" msgstr "Unit Motion Integration Test" #: maps/scenarios/unit_pushing_test.xml:40 msgid "" "This map is designed to test the performance & functionality of unit " "pushing." msgstr "This map is designed to test the performance & functionality of unit pushing." #: maps/scenarios/unit_pushing_test.xml:40 msgid "Unit Pushing test" msgstr "Unit Pushing test" #: maps/scenarios/units_demo.xml:27 msgid "Units Demo" msgstr "Units Demo" #: maps/scenarios/units_demo.xml:27 msgid "Every unit in the game." msgstr "Every unit in the game." #: maps/scenarios/walls.xml:26 msgid "Walls." msgstr "Walls." #: maps/scenarios/walls.xml:26 msgid "Walls" msgstr "Walls" #: maps/scenarios/walltest.xml:26 msgid "WallTest" msgstr "WallTest" #: maps/scenarios/we_are_legion.xml:26 msgid "We Are Legion" msgstr "We Are Legion" #: maps/scenarios/we_are_legion.xml:26 msgid "A quick battle demo map using Roman legionaries." msgstr "A quick battle demo map using Roman legionaries." #: maps/scripts/CaptureTheRelic.js:144 #, javascript-format msgid "" "%(_player_)s and their allies have captured all relics and will win in " "%(time)s." msgstr "%(_player_)s and their allies have captured all relics and will win in %(time)s." #: maps/scripts/CaptureTheRelic.js:145 #, javascript-format msgid "%(_player_)s has captured all relics and will win in %(time)s." msgstr "%(_player_)s has captured all relics and will win in %(time)s." #: maps/scripts/CaptureTheRelic.js:156 #, javascript-format msgid "You and your allies have captured all relics and will win in %(time)s." msgstr "You and your allies have captured all relics and will win in %(time)s." #: maps/scripts/CaptureTheRelic.js:157 #, javascript-format msgid "You have captured all relics and will win in %(time)s." msgstr "You have captured all relics and will win in %(time)s." #: maps/scripts/CaptureTheRelic.js:171 #, javascript-format msgid "%(lastPlayer)s has won (Capture the Relic)." msgid_plural "%(players)s and %(lastPlayer)s have won (Capture the Relic)." msgstr[0] "%(lastPlayer)s has won (Capture the Relic)." msgstr[1] "%(players)s and %(lastPlayer)s have won (Capture the Relic)." #: maps/scripts/CaptureTheRelic.js:175 #, javascript-format msgid "%(lastPlayer)s has been defeated (Capture the Relic)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (Capture the Relic)." msgstr[0] "%(lastPlayer)s has been defeated (Capture the Relic)." msgstr[1] "%(players)s and %(lastPlayer)s have been defeated (Capture the Relic)." #: maps/scripts/Conquest.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all critical units and structures)." msgstr "%(player)s has been defeated (lost all critical units and structures)." #: maps/scripts/ConquestCivicCentres.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all civic centres)." msgstr "%(player)s has been defeated (lost all civic centres)." #: maps/scripts/ConquestCivicCentres.js:9 #, javascript-format msgid "" "%(player)s has been defeated (lost all civic centres and critical units and " "structures)." msgstr "%(player)s has been defeated (lost all civic centres and critical units and structures)." #: maps/scripts/ConquestStructures.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all structures)." msgstr "%(player)s has been defeated (lost all structures)." #: maps/scripts/ConquestStructures.js:9 #, javascript-format msgid "%(player)s has been defeated (lost all structures and critical units)." msgstr "%(player)s has been defeated (lost all structures and critical units)." #: maps/scripts/ConquestUnits.js:5 #, javascript-format msgid "%(player)s has been defeated (lost all units)." msgstr "%(player)s has been defeated (lost all units)." #: maps/scripts/ConquestUnits.js:9 #, javascript-format msgid "%(player)s has been defeated (lost all units and critical structures)." msgstr "%(player)s has been defeated (lost all units and critical structures)." #: maps/scripts/Regicide.js:130 #, javascript-format msgid "%(player)s has been defeated (lost hero)." msgstr "%(player)s has been defeated (lost hero)." #: maps/scripts/WonderVictory.js:80 #, javascript-format msgid "" "%(_player_)s owns a Wonder and %(_player_)s and their allies will win in " "%(time)s." msgstr "%(_player_)s owns a Wonder and %(_player_)s and their allies will win in %(time)s." #: maps/scripts/WonderVictory.js:81 #, javascript-format msgid "%(_player_)s owns a Wonder and will win in %(time)s." msgstr "%(_player_)s owns a Wonder and will win in %(time)s." #: maps/scripts/WonderVictory.js:92 #, javascript-format msgid "%(_player_)s owns a Wonder and you will win in %(time)s." msgstr "%(_player_)s owns a Wonder and you will win in %(time)s." #: maps/scripts/WonderVictory.js:104 #, javascript-format msgid "You own a Wonder and you and your allies will win in %(time)s." msgstr "You own a Wonder and you and your allies will win in %(time)s." #: maps/scripts/WonderVictory.js:105 #, javascript-format msgid "You own a Wonder and will win in %(time)s." msgstr "You own a Wonder and will win in %(time)s." #: maps/scripts/WonderVictory.js:139 #, javascript-format msgid "%(lastPlayer)s has won (wonder victory)." msgid_plural "%(players)s and %(lastPlayer)s have won (wonder victory)." msgstr[0] "%(lastPlayer)s has won (wonder victory)." msgstr[1] "%(players)s and %(lastPlayer)s have won (wonder victory)." #: maps/scripts/WonderVictory.js:143 #, javascript-format msgid "%(lastPlayer)s has been defeated (wonder victory)." msgid_plural "" "%(players)s and %(lastPlayer)s have been defeated (wonder victory)." msgstr[0] "%(lastPlayer)s has been defeated (wonder victory)." msgstr[1] "%(players)s and %(lastPlayer)s have been defeated (wonder victory)." #: maps/skirmishes/acropolis_bay_2p.xml:39 msgid "" "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n" "\n" "To the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below." msgstr "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n\nTo the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below." #: maps/skirmishes/acropolis_bay_2p.xml:39 msgid "Acropolis Bay (2)" msgstr "Acropolis Bay (2)" #: maps/skirmishes/alpine_mountains_3p.xml:39 msgid "" "A map filled with impassable mountains and a great number of natural " "resources." msgstr "A map filled with impassable mountains and a great number of natural resources." #: maps/skirmishes/alpine_mountains_3p.xml:39 msgid "Alpine Mountains (3)" msgstr "Alpine Mountains (3)" #: maps/skirmishes/alpine_valleys_2p.xml:39 msgid "" "The high peaks and valleys of the Alps.\n" "\n" "Each player starts the match nestled in a safe green valley. Between lies the treacherous Alps mountain range." msgstr "The high peaks and valleys of the Alps.\n\nEach player starts the match nestled in a safe green valley. Between lies the treacherous Alps mountain range." #: maps/skirmishes/alpine_valleys_2p.xml:39 msgid "Alpine Valleys (2)" msgstr "Alpine Valleys (2)" #: maps/skirmishes/arabian_oases_2p.xml:39 msgid "" "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n" "\n" "This represents the Arabian Desert, South of Mesopotamia." msgstr "An old favourite. An otherwise wide-open, flat desert map is pierced in the centre by two lush oases.\n\nThis represents the Arabian Desert, South of Mesopotamia." #: maps/skirmishes/arabian_oases_2p.xml:39 msgid "Arabian Oases (2 players)" msgstr "Arabian Oases (2 players)" #: maps/skirmishes/arabian_oases_2p.xml:39 #: maps/skirmishes/libyan_oasis_2p.xml:39 msgid "Northeast Player" msgstr "Northeast Player" #: maps/skirmishes/arabian_oases_2p.xml:39 #: maps/skirmishes/libyan_oasis_2p.xml:39 msgid "Southwest Player" msgstr "Southwest Player" #: maps/skirmishes/atlas_valleys_8p.xml:39 msgid "" "Skirmish high in the Atlas mountains, where snowcapped mountains loom over " "desert oases. A wild landscape awaits; every player will experience " "different advantages and challenges based on their location." msgstr "Skirmish high in the Atlas mountains, where snowcapped mountains loom over desert oases. A wild landscape awaits; every player will experience different advantages and challenges based on their location." #: maps/skirmishes/atlas_valleys_8p.xml:39 msgid "Atlas Valleys (8)" msgstr "Atlas Valleys (8)" #: maps/skirmishes/bactria_2p.xml:39 msgid "" "In the Eastern land of Bactria lies the rich valley carved by the Oxus River.\n" "\n" "South of the river are rich arable lands and plentiful wood and forage. North of the river lie a mountain range pierced by wide mountain passes and guarded by natural defensive positions.\n" "\n" "Within the mountains can be found riches as well as danger. The player who can exploit the mountainous area the best will have a significant advantage over their adversary." msgstr "In the Eastern land of Bactria lies the rich valley carved by the Oxus River.\n\nSouth of the river are rich arable lands and plentiful wood and forage. North of the river lie a mountain range pierced by wide mountain passes and guarded by natural defensive positions.\n\nWithin the mountains can be found riches as well as danger. The player who can exploit the mountainous area the best will have a significant advantage over their adversary." #: maps/skirmishes/bactria_2p.xml:39 msgid "Bactriana (2)" msgstr "Bactriana (2)" #: maps/skirmishes/barcania_3p.xml:26 msgid "Barcania (3)" msgstr "Barcania (3)" #: maps/skirmishes/barcania_3p.xml:26 msgid "" "A wild and wooded isle, full of forests, gold, and mystery. Mountains, seas," " and thick forests make for a very dynamic and fast-paced 3-player map with " "lots of potential for skirmishing and guerilla warfare as well as tough " "defensive fighting or aggressive maneuvers." msgstr "A wild and wooded isle, full of forests, gold, and mystery. Mountains, seas, and thick forests make for a very dynamic and fast-paced 3-player map with lots of potential for skirmishing and guerilla warfare as well as tough defensive fighting or aggressive manoeuvres." #: maps/skirmishes/belgian_bog_2p.xml:39 msgid "" "Two players face off across a large bog somewhere in the Rhine lowlands.\n" "\n" "Wood is abundant, but Metal and Stone are hard to find and extract. Hunting and foraging is plentiful." msgstr "Two players face off across a large bog somewhere in the Rhine lowlands.\n\nWood is abundant, but stone and metal are hard to find and extract. Hunting and foraging is plentiful." #: maps/skirmishes/belgian_bog_2p.xml:39 msgid "Belgian Bog (2)" msgstr "Belgian Bog (2)" #: maps/skirmishes/butana_steppe_2p.xml:39 msgid "" "South of the Sahara, East of the Nile, lies a semi-arid region today known " "as the Butana Steppe." msgstr "South of the Sahara, East of the Nile, lies a semi-arid region today known as the Butana Steppe." #: maps/skirmishes/butana_steppe_2p.xml:39 msgid "Island of Meroë (2)" msgstr "Island of Meroë (2)" #: maps/skirmishes/caspian_sea_2pv2p.xml:39 msgid "" "Two teams face off across a long, very large saltwater lake.\n" "\n" "Fishing can be had in the central lake. The map is also well-endowed with Stone and Metal deposits." msgstr "Two teams face off across a long, very large saltwater lake.\n\nFishing can be had in the central lake. The map is also well-endowed with stone and metal deposits." #: maps/skirmishes/caspian_sea_2pv2p.xml:39 msgid "Caspian Sea (2v2)" msgstr "Caspian Sea (2v2)" #: maps/skirmishes/cisalpine_winter_2p.xml:39 msgid "" "Northern Italy near the Alps is called Cisalpine Gaul by the Romans. It's a fertile area contested by the Gauls, Etruscans, and Romans alike. \n" "\n" "CAUTION: Map has a lot of snow particles that could affect graphics performance on low-end hardware." msgstr "Northern Italy near the Alps is called Cisalpine Gaul by the Romans. It's a fertile area contested by the Gauls, Etruscans, and Romans alike. \n\nCAUTION: Map has a lot of snow particles that could affect graphics performance on low-end hardware." #: maps/skirmishes/cisalpine_winter_2p.xml:39 msgid "Cisalpine Winter (2)" msgstr "Cisalpine Winter (2)" #: maps/skirmishes/corinthian_isthmus_2p.xml:39 msgid "Corinthian Isthmus (2)" msgstr "Corinthian Isthmus (2)" #: maps/skirmishes/corinthian_isthmus_4p.xml:39 msgid "Corinthian Isthmus (4)" msgstr "Corinthian Isthmus (4)" #: maps/skirmishes/corsica_and_sardinia_4p.xml:38 msgid "" "The players start on two opposing islands, both with a very jagged relief that will make landing difficult.\n" "\n" "Originally occupied by the Torreans, then marginally settled by Etruscans, Phocaeans and Syracusans. Rome conquered these two islands from Carthage during the First Punic War and in 238 BC created the \"Corsica et Sardinia\" province. The Corsicans regularly revolted and over the course of a century, the island lost two thirds of its Corsican population." msgstr "The players start on two opposing islands, both with a very jagged relief that will make landing difficult.\n\nOriginally occupied by the Torreans, then marginally settled by Etruscans, Phocaeans and Syracusans. Rome conquered these two islands from Carthage during the First Punic War and in 238 BC created the ‘Corsica et Sardinia’ province. The Corsicans regularly revolted and over the course of a century, the island lost two thirds of its Corsican population." #: maps/skirmishes/corsica_and_sardinia_4p.xml:38 msgid "Corsica and Sardinia (4)" msgstr "Corsica and Sardinia (4)" #: maps/skirmishes/crocodilopolis_4p.xml:39 msgid "" "The ancient lake of Moeris near the Nile River in the Libyan Desert has been settled and used by the Egyptians since prehistoric times. \n" "\n" "The surrounding lands are dotted with ancient and new monuments and temples, while the lake itself is stocked full of Tilapia, ready for fishing. " msgstr "The ancient lake of Moeris near the Nile River in the Libyan Desert has been settled and used by the Egyptians since prehistoric times. \n\nThe surrounding lands are dotted with ancient and new monuments and temples, while the lake itself is stocked full of Nile tilapia, ready for fishing. " #: maps/skirmishes/crocodilopolis_4p.xml:39 msgid "Crocodilopolis (4)" msgstr "Crocodilopolis (4)" #: maps/skirmishes/cycladic_archipelago_2p.xml:39 msgid "Cycladic Archipelago (2 players)" msgstr "Cycladic Archipelago (2 players)" #: maps/skirmishes/cycladic_archipelago_2p.xml:39 #: maps/skirmishes/cycladic_archipelago_3p.xml:39 msgid "A \"small island\"-style map set in the Aegean Sea." msgstr "A ‘small island’-style map set in the Aegean Sea." #: maps/skirmishes/cycladic_archipelago_3p.xml:39 msgid "Cycladic Archipelago (3 players)" msgstr "Cycladic Archipelago (3 players)" #: maps/skirmishes/death_canyon_2p.xml:38 msgid "" "A deep rocky canyon slicing through the desert.\n" "\n" "Each player starts their colony on a plateau on either side of the ravine." msgstr "A deep rocky canyon slicing through the desert.\n\nEach player starts their colony on a plateau on either side of the ravine." #: maps/skirmishes/death_canyon_2p.xml:38 msgid "Death Canyon (2)" msgstr "Death Canyon (2)" #: maps/skirmishes/deccan_plateau_2p.xml:39 msgid "" "Two players square off across the heavily forested Deccan Plateau of central India.\n" "\n" "Each player starts the match with a free farmstead and free storehouse.\n" "\n" "Virgin resources lie to the lowlands on either side of the plateau. The lowlands also offer opportunity for expansion and strategic maneuvering." msgstr "Two players square off across the heavily forested Deccan Plateau of central India.\n\nEach player starts the match with a free farmstead and free storehouse.\n\nVirgin resources lie to the lowlands on either side of the plateau. The lowlands also offer opportunity for expansion and strategic manoeuvring." #: maps/skirmishes/deccan_plateau_2p.xml:39 msgid "Deccan Plateau (2)" msgstr "Deccan Plateau (2)" #: maps/skirmishes/dueling_cliffs_3pv3p.xml:39 msgid "" "A foggy alpine landscape becomes a battleground as each team has an ally " "squashed precariously between two enemies. Two forest cliffs overlook the " "center lake, accessible from the sides of the map." msgstr "A foggy alpine landscape becomes a battleground as each team has an ally squashed precariously between two enemies. Two forest cliffs overlook the central lake, accessible from the sides of the map." #: maps/skirmishes/dueling_cliffs_3pv3p.xml:39 msgid "Dueling Cliffs (3v3)" msgstr "Dueling Cliffs (3v3)" #: maps/skirmishes/egypt_3pv3p.xml:39 msgid "Egypt (3v3)" msgstr "Egypt (3v3)" #: maps/skirmishes/egypt_3pv3p.xml:39 msgid "" "Fight for the remains of ancient Egypt!\n" "\n" "Players start with full grown cities and small armies, each having distinct advantages and drawbacks. Take care, there are 7 mighty forts and marauding bandids!\n" "\n" "It is the last century before 0 A.D. Egypt is internally divided between hellenistic (Alexandria, represented by Seleucids) and traditional influences (Memphis, represented by Ptolemies). Thebes in the southern clime of river Nile has already been taken over by the Kush. In the north western Al-Dschabal al-Achdar, where the mediterranean city of Cyrene is located the Romans are preparing their invasion. From the eastern desert at-Tih and mount Sinai enemies (represented by Persians) are pushing forward and the oasis Siwa. Charga (represented by Carthage) in the south western desert are trying to get a share of the pie as well.\n" "Locations:\n" "- Alexandria: library, harbor\n" "- Memphis: Necropolis, pyramids, Apis shrine\n" "- Thebes: temple district, Valley of the Kings \n" "- Cyrene: mediterranean Macchie, olive groves\n" "- Fayyum: crocodile shrine, nile dam\n" "- Eastern desert: mount Sinai, deep Wadi, Red Sea reefs\n" "- Western desert: Oasis Charga and Siwa, Qattara Depression\n" msgstr "Fight for the remains of ancient Egypt!\n\nPlayers start with full-grown cities and small armies, each having distinct advantages and drawbacks. Take care, there are 7 mighty forts and marauding bandits!\n\nIt is the last century before 0 A.D. Egypt is internally divided between Hellenistic (Alexandria, represented by Seleucids) and traditional influences (Memphis, represented by Ptolemies). Thebes in the southern clime of river Nile has already been taken over by the Kush. In the northwestern Al-Dschabal al-Achdar, where the Mediterranean city of Cyrene is located the Romans are preparing their invasion. From the eastern desert at-Tih and Mount Sinai enemies (represented by Persians) are pushing forward and the oasis Siwa. Charga (represented by Carthage) in the south western desert are trying to get a share of the pie as well.\nLocations:\n- Alexandria: library, harbour\n- Memphis: Necropolis, pyramids, Apis shrine\n- Thebes: temple district, Valley of the Kings \n- Cyrene: Mediterranean Macchie, olive groves\n- Fayyum: crocodile shrine, Nile dam\n- Eastern desert: mount Sinai, deep Wadi, Red Sea reefs\n- Western Desert: Oasis Charga and Siwa, Qattara Depression\n" #: maps/skirmishes/egypt_3pv3p.xml:39 msgid "Alexandria" msgstr "Alexandria" #: maps/skirmishes/egypt_3pv3p.xml:39 msgid "Siwa" msgstr "Siwa" #: maps/skirmishes/egypt_3pv3p.xml:39 msgid "Sinai" msgstr "Sinai" #: maps/skirmishes/egypt_3pv3p.xml:39 msgid "Memphis" msgstr "Memphis" #: maps/skirmishes/egypt_3pv3p.xml:39 msgid "Cyrene" msgstr "Cyrene" #: maps/skirmishes/farmland_2p.xml:39 msgid "Farmland in Eastern Europe." msgstr "Farmland in Eastern Europe." #: maps/skirmishes/farmland_2p.xml:39 msgid "Farmland (2)" msgstr "Farmland (2)" #: maps/skirmishes/forest_battle_4p.xml:39 msgid "" "A forest battle map where all players fight for supremacy and control over " "the middle." msgstr "A forest battle map where all players fight for supremacy and control over the middle." #: maps/skirmishes/forest_battle_4p.xml:39 msgid "Forest Battle (4)" msgstr "Forest Battle (4)" #: maps/skirmishes/gallic_fields_3p.xml:39 msgid "" "Defend your Gallic outpost against attacks from your treacherous neighbors!\n" "\n" "Each player begins the match with a wooden palisade and some guard towers atop a low embankment.\n" "\n" "Watch out for Romans passing by!" msgstr "Defend your Gallic outpost against attacks from your treacherous neighbours!\n\nEach player begins the match with a wooden palisade and some guard towers atop a low embankment.\n\nWatch out for Romans passing by!" #: maps/skirmishes/gallic_fields_3p.xml:39 msgid "Gallic Fields (3)" msgstr "Gallic Fields (3)" #: maps/skirmishes/gallic_highlands_2p.xml:39 msgid "The Highlands of central Gaul." msgstr "The highlands of central Gaul." #: maps/skirmishes/gallic_highlands_2p.xml:39 msgid "Gallic Highlands (2)" msgstr "Gallic Highlands (2)" #: maps/skirmishes/gambia_river_3p.xml:39 msgid "" "All players start on one bank of the river, with minimal harvestable metal. Across the Gambia River is a savanna with many deposits of metal to be claimed. \n" "\n" "(Warning: Large map. Good computer specs recommended)" msgstr "All players start on one bank of the river, with minimal harvestable metal. Across the Gambia River is a savanna with many deposits of metal to be claimed. \n\n(Warning: Large map. Good computer specs recommended)" #: maps/skirmishes/gambia_river_3p.xml:39 msgid "Gambia River (3)" msgstr "Gambia River (3)" #: maps/skirmishes/golden_island_2p.xml:39 msgid "" "A ring of land borders a resource-rich island in the Mediterranean. Players " "can access the center via a narrow strip of shallow water or via boat." msgstr "A ring of land borders a resource-rich island in the Mediterranean. Players can access the centre via a narrow strip of shallow water or via boat." #: maps/skirmishes/golden_island_2p.xml:39 msgid "Golden Island (2)" msgstr "Golden Island (2)" #: maps/skirmishes/golden_oasis_2p.xml:38 msgid "" "Players start around a small oasis in the center of the map which holds much of the available wood on the map.\n" "\n" "Elsewhere, in the hinterlands, lies great riches, in the form of large deposits of gold and other metals." msgstr "Players start around a small oasis in the centre of the map which holds much of the available wood on the map.\n\nElsewhere, in the hinterlands, lies great riches, in the form of large deposits of gold and other metals." #: maps/skirmishes/golden_oasis_2p.xml:38 msgid "Gold Oasis (2)" msgstr "Gold Oasis (2)" #: maps/skirmishes/greek_acropolis_2p.xml:38 msgid "Greek Acropolis (2)" msgstr "Greek Acropolis (2)" #: maps/skirmishes/greek_acropolis_2p.xml:38 #: maps/skirmishes/greek_acropolis_night_2p.xml:38 msgid "" "Two factions find themselves perched safely atop large rocky plateaus.\n" "\n" "Scout the lands to find free treasures and to secure new resources." msgstr "Two factions find themselves perched safely atop large rocky plateaus.\n\nScout the lands to find free treasures and to secure new resources." #: maps/skirmishes/greek_acropolis_4p.xml:39 msgid "" "Three factions find themselves perched safely atop large rocky plateaus, whereas the fourth one is separated from their foes by a river branch.\n" "\n" "Scout the lands to find free treasures and to secure new resources.." msgstr "Three factions find themselves perched safely atop large rocky plateaus, whereas the fourth one is separated from their foes by a river branch.\n\nScout the lands to find free treasures and to secure new resources.." #: maps/skirmishes/greek_acropolis_4p.xml:39 msgid "Greek Acropolis (4)" msgstr "Greek Acropolis (4)" #: maps/skirmishes/greek_acropolis_night_2p.xml:38 msgid "Greek Acropolis Night (2)" msgstr "Greek Acropolis Night (2)" #: maps/skirmishes/hindu_kush_2p.xml:39 msgid "" "The Hindu Kush mountains separate India from Bactria (modern day Afghanistan) and form a frontier between the Seleucid and Mauryan realms. This area was later under the control of the Greco-Bactrian and Indo-Greek kingdoms of the later Hellenistic period. \n" "\n" "The area is low on wood resources, but high on stone and metal. A trade route runs through the center of the map with Trade Depots that can be captured and used to gather resources via trade. " msgstr "The Hindu Kush mountains separate India from Bactria (modern-day Afghanistan) and form a frontier between the Seleucid and Mauryan realms. This area was later under the control of the Greco-Bactrian and Indo-Greek kingdoms of the later Hellenistic period. \n\nThe area is low on wood resources, but high on stone and metal. A trade route runs through the centre of the map with Trade Depots that can be captured and used to gather resources via trade. " #: maps/skirmishes/hindu_kush_2p.xml:39 msgid "Hindu Kush (2)" msgstr "Hindu Kush (2)" #: maps/skirmishes/hydaspes_river_4p.xml:39 msgid "" "The Hydaspes, aka Jhelum, River in the Punjab of India. Here was the site of" " the great battle between the Macedonian forces under Alexander the Great " "and the Indian forces of the king Porus of Paurava." msgstr "The Hydaspes, now the Jhelum River in the Punjab, Pakistan. Here was the site of the great battle between the Macedonian forces under Alexander the Great and the Indian forces of the king Porus of Paurava." #: maps/skirmishes/hydaspes_river_4p.xml:39 msgid "Hydaspes River (4)" msgstr "Hydaspes River (4)" #: maps/skirmishes/isthmus_of_corinth_2p.xml:39 msgid "" "isth·mus\n" "/ˈis(TH)məs/\n" "noun\n" "a narrow strip of land with sea on either side, forming a link between two larger areas of land.\n" "\n" "This is the Ithmus at Corinth in Greece. The land is rich in raw resources and treasure, and the seas on either side of the isthmus are stocked with fish. Mercenary Camps can be found as well as large Metal Mine deposits.\n" "\n" "Watch out for pirate ships and brigands, though, as war-torn Greece is not without its share of dangers. And the enemy, marshalling their forces across the isthmus on the opposing landmass, will be looking for opportunities to invade your lands and take the strategic Corinthian Isthmus for themselves!" msgstr "isth·mus\n/ˈis(TH)məs/\nnoun\na narrow strip of land with sea on either side, forming a link between two larger areas of land.\n\nThis is the Ithmus at Corinth in Greece. The land is rich in raw resources and treasure, and the seas on either side of the isthmus are stocked with fish. Mercenary Camps can be found as well as large Metal Mine deposits.\n\nWatch out for pirate ships and brigands, though, as war-torn Greece is not without its share of dangers. And the enemy, marshalling their forces across the isthmus on the opposing landmass, will be looking for opportunities to invade your lands and take the strategic Corinthian Isthmus for themselves!" #: maps/skirmishes/isthmus_of_corinth_2p.xml:39 msgid "Isthmus of Corinth (2)" msgstr "Isthmus of Corinth (2)" #: maps/skirmishes/libyan_oases_4p.xml:38 msgid "" "An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt." msgstr "An otherwise wide-open, flat desert map is pierced in the centre by two lush oases.\n\nThis represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt." #: maps/skirmishes/libyan_oases_4p.xml:38 msgid "Libyan Oases (4)" msgstr "Libyan Oases (4)" #: maps/skirmishes/libyan_oasis_2p.xml:39 msgid "" "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by a lush oasis.\n" "\n" "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt." msgstr "An old favourite. An otherwise wide-open, flat desert map is pierced in the centre by a lush oasis.\n\nThis represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt." #: maps/skirmishes/libyan_oasis_2p.xml:39 msgid "Libyan Oasis (2 players)" msgstr "Libyan Oasis (2 players)" #: maps/skirmishes/lorraine_plain_2p.xml:39 msgid "" "The map is cut through the center by a river traversing east-west with some shallows.\n" "\n" "Fairly open-wooded and basically flat. Plenty of building room. Well balanced resources.\n" "\n" "Civ Territories are divided by main river and tributaries (with necessary shallows for crossings)." msgstr "The map is cut through the centre by a river traversing east-west with some shallows.\n\nFairly open-wooded and basically flat. Plenty of building room. Well balanced resources.\n\nCiv Territories are divided by main river and tributaries (with necessary shallows for crossings)." #: maps/skirmishes/lorraine_plain_2p.xml:39 msgid "Lorraine Plain (2)" msgstr "Lorraine Plain (2)" #: maps/skirmishes/magadha_2p.xml:39 msgid "" "Two of India's greatest empires, the Maurya Empire and Gupta Empire, originated in Magadha, a region in Northern India near the sacred River Ganges.\n" "\n" "This map was designed as a 1v1 map suitable for rated and tournament play." msgstr "Two of India's greatest empires, the Maurya Empire and Gupta Empire, originated in Magadha, a region in Northern India near the sacred River Ganges.\n\nThis map was designed as a 1v1 map suitable for rated and tournament play." #: maps/skirmishes/magadha_2p.xml:39 msgid "Magadha (2)" msgstr "Magadha (2)" #: maps/skirmishes/median_oasis_2p.xml:39 msgid "Median Oasis (2)" msgstr "Median Oasis (2)" #: maps/skirmishes/median_oasis_2p.xml:39 #: maps/skirmishes/median_oasis_4p.xml:38 msgid "" "A large oasis acts as the hub of mountainous spokes that divide the home " "territories of each player." msgstr "A large oasis acts as the hub of mountainous spokes that divide the home territories of each player." #: maps/skirmishes/median_oasis_4p.xml:38 msgid "Median Oasis (4)" msgstr "Median Oasis (4)" #: maps/skirmishes/mediterranean_cove_2p.xml:38 msgid "" "A sheltered natural harbour on the Mediterranean coast provides the " "resources for battle." msgstr "A sheltered natural harbour on the Mediterranean coast provides the resources for battle." #: maps/skirmishes/mediterranean_cove_2p.xml:38 msgid "Mediterranean Coves (2)" msgstr "Mediterranean Coves (2)" #: maps/skirmishes/miletus_peninsula_2p.xml:39 msgid "" "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n" "\n" "To the East lies a large bay with fishing opportunities. To the West is an unclaimed acropolis overlooking the Aegean Sea." msgstr "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n\nTo the east lies a large bay with fishing opportunities. To the west is an unclaimed acropolis overlooking the Aegean Sea." #: maps/skirmishes/miletus_peninsula_2p.xml:39 msgid "Miletus Peninsula (2)" msgstr "Miletus Peninsula (2)" #: maps/skirmishes/neareastern_badlands_2p.xml:38 msgid "Neareastern Badlands (2)" msgstr "Neareastern Badlands (2)" #: maps/skirmishes/neareastern_badlands_2p.xml:38 #: maps/skirmishes/neareastern_badlands_4p.xml:38 msgid "" "The 'Cappadocia' region of Central-Eastern Anatolia.\n" "\n" "All players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n" "\n" "Stone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce." msgstr "The Cappadocia region of Central-Eastern Anatolia.\n\nAll players start on the western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n\nStone and metal resources are in abundance, especially stone, but wood is somewhat scarce." #: maps/skirmishes/neareastern_badlands_4p.xml:38 msgid "Neareastern Badlands (4)" msgstr "Neareastern Badlands (4)" #: maps/skirmishes/nile_river_4p.xml:38 msgid "" "An Egyptian desert map bisected by the broad Nile River. Organic resources " "cluster near the river, while mineral resources can be found in the desert " "hinterlands." msgstr "An Egyptian desert map bisected by the broad Nile River. Organic resources cluster near the river, while mineral resources can be found in the desert hinterlands." #: maps/skirmishes/nile_river_4p.xml:38 msgid "Nile River (4)" msgstr "Nile River (4)" #: maps/skirmishes/north_african_savanna_2p.xml:39 msgid "" "The Savanna is open and foreboding, chock full of animal, both huntable and hunter. \n" "\n" "Here we have an example of the two seasons prevelant on the savanna: The wet season and the dry season." msgstr "The Savanna is open and foreboding, chock full of animals, both huntable and hunter. \n\nHere we have an example of the two seasons prevalent on the savanna: The wet season and the dry season." #: maps/skirmishes/north_african_savanna_2p.xml:39 msgid "North African Savanna (2 players)" msgstr "North African Savanna (2 players)" #: maps/skirmishes/northern_island_2p.xml:39 msgid "" "Stranded in the cold North, 2 players fight for supremacy over the Island. " "One player starts in the Mountains to the West, the other player starts near" " the Bay in the East." msgstr "Stranded in the cold North, 2 players fight for supremacy over the Island. One player starts in the Mountains to the West, the other player starts near the Bay in the East." #: maps/skirmishes/northern_island_2p.xml:39 msgid "Northern Island (2)" msgstr "Northern Island (2)" #: maps/skirmishes/nubian_frontier_2p.xml:39 msgid "The arid and treacherous frontier between Nubia and Egypt." msgstr "The arid and treacherous frontier between Nubia and Egypt." #: maps/skirmishes/nubian_frontier_2p.xml:39 msgid "Nubian Frontier (2)" msgstr "Nubian Frontier (2)" #: maps/skirmishes/obedska_bog_4p.xml:39 msgid "Obedska Bog (4)" msgstr "Obedska Bog (4)" #: maps/skirmishes/obedska_bog_4p.xml:39 #: maps/skirmishes/obedska_bog_night_4p.xml:39 msgid "" "A lazy river meanders through these Serbian wetlands. Stone is scarce, but many lumps of bog iron sit waiting to be found.\n" "\n" "*This map makes heavy use of grass actors which may adversely affect performance." msgstr "A lazy river meanders through these Serbian wetlands. Stone is scarce, but many lumps of bog iron sit waiting to be found.\n\n*This map makes heavy use of grass actors which may adversely affect performance." #: maps/skirmishes/obedska_bog_night_4p.xml:39 msgid "Obedska Bog Night (4)" msgstr "Obedska Bog Night (4)" #: maps/skirmishes/oceanside_2p.xml:39 msgid "A Lush temperate biome along an ocean. " msgstr "A Lush temperate biome along an ocean. " #: maps/skirmishes/oceanside_2p.xml:39 msgid "Oceanside (2)" msgstr "Oceanside (2)" #: maps/skirmishes/persian_highlands_4p.xml:38 msgid "" "A dry central basin rich in minerals surrounded by rocky hills and " "highlands." msgstr "A dry central basin rich in minerals surrounded by rocky hills and highlands." #: maps/skirmishes/persian_highlands_4p.xml:38 msgid "Persian Highlands (4)" msgstr "Persian Highlands (4)" #: maps/skirmishes/punjab_2p.xml:39 msgid "" "Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n" "\n" "The rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common sight." msgstr "North-West India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n\nThe rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common sight." #: maps/skirmishes/punjab_2p.xml:39 msgid "Punjab (2)" msgstr "Punjab (2)" #: maps/skirmishes/saharan_oases_2p.xml:39 msgid "Saharan Oases (2)" msgstr "Saharan Oases (2)" #: maps/skirmishes/saharan_oases_2p.xml:39 #: maps/skirmishes/saharan_oases_4p.xml:39 msgid "" "In the deep Sahara Desert of Africa lies an area of rocky outcrops and small oases. \n" "\n" "Large stone quarries can be found in the cliffs, while wood and animal resources can be found near the oases dotting the landscape. Nearby fruiting Date Palms give an nice initial burst of food." msgstr "In the deep Sahara Desert of Africa lies an area of rocky outcrops and small oases. \n\nLarge stone quarries can be found in the cliffs, while wood and animal resources can be found near the oases dotting the landscape. Nearby fruiting date palms give an nice initial burst of food." #: maps/skirmishes/saharan_oases_4p.xml:39 msgid "Saharan Oases (4)" msgstr "Saharan Oases (4)" #: maps/skirmishes/sahel_4p.xml:38 msgid "" "Situated Southside of the Atlas mountain range in North Africa.\n" "\n" "A somewhat open map with an abundance of animals and mineral resources, while wood is scarce." msgstr "Situated Southside of the Atlas mountain range in North Africa.\n\nA somewhat open map with an abundance of animals and mineral resources, while wood is scarce." #: maps/skirmishes/sahel_4p.xml:38 msgid "Sahel (4)" msgstr "Sahel (4)" #: maps/skirmishes/sahyadri_buttes_5p.xml:39 msgid "" "The diverse rainforests nestled in the Sahyadri mountain range of the west coast of India. It goes without saying, wood is abundant.\n" "\n" "Iberian players do not get full circuit walls, but 5 strategically placed wall towers.\n" "\n" "WARNING: This map uses a lot of floral actors on account of being a rainforest. Expect a drop in framerate, this is taxing on most mid range computers." msgstr "The diverse rainforests nestled in the Sahyadri mountain range of the west coast of India. It goes without saying, wood is abundant.\n\nIberian players do not get full circuit walls, but 5 strategically placed wall towers.\n\nWARNING: This map uses a lot of floral actors on account of being a rainforest. Expect a drop in framerate, this is taxing on most mid range computers." #: maps/skirmishes/sahyadri_buttes_5p.xml:39 msgid "Sahyadri Buttes (5)" msgstr "Sahyadri Buttes (5)" #: maps/skirmishes/savanna_river_2p.xml:38 msgid "A large savanna is bisected by a narrow jungle stream." msgstr "A large savanna is bisected by a narrow jungle stream." #: maps/skirmishes/savanna_river_2p.xml:38 msgid "Savanna River (2)" msgstr "Savanna River (2)" #: maps/skirmishes/scythia_4p.xml:39 msgid "" "The steppes of central Asia. A wide open grassland with few trees (about 90%" " fewer trees than on a temperate or Aegean map). Animal life is plentiful " "though, so take advantage of the hunting available. " msgstr "The steppes of central Asia. A wide open grassland with few trees (about 90% fewer trees than on a temperate or Aegean map). Animal life is plentiful though, so take advantage of the hunting available. " #: maps/skirmishes/scythia_4p.xml:39 msgid "Scythian Steppes (4)" msgstr "Scythian Steppes (4)" #: maps/skirmishes/sicilia_2p.xml:39 msgid "The large Mediterranean island of Sicily is open for conquest." msgstr "The large Mediterranean island of Sicily is open for conquest." #: maps/skirmishes/sicilia_2p.xml:39 msgid "Sicilia (2)" msgstr "Sicilia (2)" #: maps/skirmishes/sicilia_nomad_2p.xml:34 msgid "" "The large Mediterranean island of Sicily is open for conquest.\n" "[color=\"orange\"]Tip: docks are useful dropsite when you have no territory yet.[/color]" msgstr "The large Mediterranean island of Sicily is open for conquest.\n[color=\"orange\"]Tip: docks are useful dropsite when you have no territory yet.[/color]" #: maps/skirmishes/sicilia_nomad_2p.xml:34 msgid "Sicilia Nomad (2)" msgstr "Sicilia Nomad (2)" #: maps/skirmishes/skirmish_demo_2p.xml:38 msgid "A demo Skirmish map." msgstr "A demo Skirmish map." #: maps/skirmishes/skirmish_demo_2p.xml:38 msgid "Skirmish Demo (2)" msgstr "Skirmish Demo (2)" #: maps/skirmishes/sporades_islands_2p.xml:39 msgid "An islands map designed for intense naval combat." msgstr "An islands map designed for intense naval combat." #: maps/skirmishes/sporades_islands_2p.xml:39 msgid "Sporades Islands (2 player)" msgstr "Sporades Islands (2 player)" #: maps/skirmishes/syria_2p.xml:39 msgid "" "A barren land with little wood and few animals. Treasures dot the landscape and will be essential to early growth.\n" "\n" "The player who sets up a profitable trade caravan earliest may gain a decisive advantage." msgstr "A barren land with little wood and few animals. Treasures dot the landscape and will be essential to early growth.\n\nThe player who sets up a profitable trade caravan earliest may gain a decisive advantage." #: maps/skirmishes/syria_2p.xml:39 msgid "Coele-Syria (2)" msgstr "Coele-Syria (2)" #: maps/skirmishes/tarim_basin_2p.xml:39 msgid "Tarim Basin (2)" msgstr "Tarim Basin (2)" #: maps/skirmishes/tarim_basin_2p.xml:39 maps/skirmishes/tarim_basin_4p.xml:39 msgid "" "A barren desert basin surrounded by mountainous valleys, the Tarim Basin is also called \"The Western Regions\" by the Han, and represents the furthest extent of their power.\n" "\n" "The basin itself is bereft of life and offers little in the way of defensibility. The rugged mountain valleys harbor the only life, in the form of hearty shrub and tree species and some goats." msgstr "A barren desert basin surrounded by mountainous valleys, the Tarim Basin is also called \"The Western Regions\" by the Han, and represents the furthest extent of their power.\n\nThe basin itself is bereft of life and offers little in the way of defensibility. The rugged mountain valleys harbour the only life, in the form of hearty shrub and tree species and some goats." #: maps/skirmishes/tarim_basin_4p.xml:39 msgid "Tarim Basin (4)" msgstr "Tarim Basin (4)" #: maps/skirmishes/team_oasis_2pv2p.xml:38 msgid "" "An oasis surrounded by mountains and desert. Farmlands near the water's edge" " provide much-needed boost in farming, but foraging and hunting are in short" " supply." msgstr "An oasis surrounded by mountains and desert. Farmlands near the water's edge provide much-needed boost in farming, but foraging and hunting are in short supply." #: maps/skirmishes/team_oasis_2pv2p.xml:38 msgid "Team Oasis (2v2)" msgstr "Team Oasis (2v2)" #: maps/skirmishes/temperate_roadway_2p.xml:39 msgid "Temperate zone map with plentiful resources. Map Size: Small" msgstr "Temperate zone map with plentiful resources. Map Size: Small" #: maps/skirmishes/temperate_roadway_2p.xml:39 msgid "Temperate Roadway (2)" msgstr "Temperate Roadway (2)" #: maps/skirmishes/thessalian_plains_4p.xml:38 msgid "" "The rolling Thessalian plain is traversed with narrow streams, easily " "forded. Wide-open spaces allow for massive expansion, while each player " "starts the match safe atop a large plateau." msgstr "The rolling Thessalian plain is traversed with narrow streams, easily forded. Wide-open spaces allow for massive expansion, while each player starts the match safe atop a large plateau." #: maps/skirmishes/thessalian_plains_4p.xml:38 msgid "Thessalian Plains (4)" msgstr "Thessalian Plains (4)" #: maps/skirmishes/tuscan_acropolis_4p.xml:39 msgid "" "Four factions find themselves perched safely atop large rocky plateaus.\n" "\n" "Scout the lands to find free treasures and to secure new resources." msgstr "Four factions find themselves perched safely atop large rocky plateaus.\n\nScout the lands to find free treasures and to secure new resources." #: maps/skirmishes/tuscan_acropolis_4p.xml:39 msgid "Tuscan Acropolis (4)" msgstr "Tuscan Acropolis (4)" #: maps/skirmishes/two_seas_6p.xml:39 msgid "" "A large tropic map with two seas to the East and to the West. Good for two " "teams of three players or three teams of two players." msgstr "A large tropic map with two seas to the East and to the West. Good for two teams of three players or three teams of two players." #: maps/skirmishes/two_seas_6p.xml:39 msgid "Two Seas (6)" msgstr "Two Seas (6)" #: maps/skirmishes/vesuvius_6p.xml:39 msgid "" "Skirmish as ash lightly falls around this recently erupted volcano. The " "scorched landscape offers little food, though the blasted forests are still " "laden with useful wood." msgstr "Skirmish as ash lightly falls around this recently erupted volcano. The scorched landscape offers little food, though the blasted forests are still laden with useful wood." #: maps/skirmishes/vesuvius_6p.xml:39 msgid "Vesuvius (6)" msgstr "Vesuvius (6)" #: maps/skirmishes/via_augusta_4p.xml:39 msgid "All Roads Lead To Rome. Via Julia Augusta a Roman road built in 13 BC." msgstr "All Roads Lead To Rome. Via Julia Augusta a Roman road built in 13 BC." #: maps/skirmishes/via_augusta_4p.xml:39 msgid "Via Augusta (4)" msgstr "Via Augusta (4)" #: maps/skirmishes/watering_holes_4p.xml:39 msgid "" "A small Savanna map with 4 watering holes. \n" "\n" "As with all Savanna maps, huntable animals foragable plants are abundant, but there are no farmlands on the entire map, so farming is difficult.\n" "\n" "Wood is scattered, but comes in high-yield Baobab trees. The watering holes give life to clusters of trees and life to dangerous fauna, such as crocodiles and elephants." msgstr "A small Savanna map with 4 watering holes. \n\nAs with all Savanna maps, huntable animals foragable plants are abundant, but there are no farmlands on the entire map, so farming is difficult.\n\nWood is scattered, but comes in high-yield Baobab trees. The watering holes give life to clusters of trees and life to dangerous fauna, such as crocodiles and elephants." #: maps/skirmishes/watering_holes_4p.xml:39 msgid "Watering Holes (4 players)" msgstr "Watering Holes (4 players)" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:39 msgid "" "Foreigners are invading Britannia. The native Britons must fight against a massive enemy invasion force to secure their homeland for the next generation!\n" "\n" "Player 1 is the Britons. Players 2-5 are the invasion force, garrisoned aboard their stout ships in the channel off the White Cliffs of Dover. \n" "\n" "Teams are set by the map script, but can be altered by the players in setup if they wish to play the map contrary to the scenario defined by the designer. In that case, the game host should set a ceasefire so that the players in the boats can land peacefully and attempt to find a suitable place to plant their first settlements.\n" "\n" "Assigned civilizations are merely suggestions, and the host should set starting resources to 1000 so that Civic Centers can be built at the start." msgstr "Foreigners are invading Britannia. The native Britons must fight against a massive enemy invasion force to secure their homeland for the next generation!\n\nPlayer 1 is the Britons. Players 2-5 are the invasion force, garrisoned aboard their stout ships in the channel off the White Cliffs of Dover. \n\nTeams are set by the map script, but can be altered by the players in set-up if they wish to play the map contrary to the scenario defined by the designer. In that case, the game host should set a ceasefire so that the players in the boats can land peacefully and attempt to find a suitable place to plant their first settlements.\n\nAssigned civilisations are merely suggestions, and the host should set starting resources to 1000 so that Civic Centres can be built at the start." #: maps/skirmishes/white_cliffs_of_dover_5p.xml:39 msgid "White Cliffs of Dover (5)" msgstr "White Cliffs of Dover (5)" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:39 msgid "Invader 1" msgstr "Invader 1" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:39 msgid "Invader 2" msgstr "Invader 2" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:39 msgid "Invader 3" msgstr "Invader 3" #: maps/skirmishes/white_cliffs_of_dover_5p.xml:39 msgid "Invader 4" msgstr "Invader 4" #: maps/skirmishes/yangtze_2p.xml:39 msgid "The Yangtze River in China. " msgstr "The Yangtze River in China. " #: maps/skirmishes/yangtze_2p.xml:39 msgid "Chang Jiang (2)" msgstr "Chang Jiang (2)" #: maps/skirmishes/zagros_mountains_2p.xml:39 msgid "" "The mountains buffering the Persian homeland, straddling Persis, Susiana, and Media. This map simulates the many valleys and choke points that criss cross the mountain range. \n" "\n" "Players start the match nestled in their own province with 1 free Persian temple. Access to untapped resources and territories can be found through the rugged hinterlands, but is also chock full of dangerous animals, such as Asian bears and Caspian tigers.\n" "\n" "The central valley is wide open for expansion, with an unclaimed Civic Center, farms, and Trading Posts. Cliffs along the valley's edge may offer vantage points for defensive or offensive fortifications." msgstr "The mountains buffering the Persian homeland, straddling Persis, Susiana, and Media. This map simulates the many valleys and choke points that crisscross the mountain range. \n\nPlayers start the match nestled in their own province with 1 free Persian temple. Access to untapped resources and territories can be found through the rugged hinterlands but is also chock full of dangerous animals, such as Asian bears and Caspian tigers.\n\nThe central valley is wide open for expansion, with an unclaimed Civic Centre, farms, and Trading Posts. Cliffs along the valley's edge may offer vantage points for defensive or offensive fortifications." #: maps/skirmishes/zagros_mountains_2p.xml:39 msgid "Zagros Mountains (2 players)" msgstr "Zagros Mountains (2 players)" #: ⁨maps/scenarios/Ship Combat Demo.xml⁩:39 msgid "Ship Combat Demo." msgstr "Ship Combat Demo." #: ⁨⁨maps/scenarios/Ship Combat Demo.xml⁩⁩:39 msgid "Ship Combat Demo" msgstr "Ship Combat Demo"