# Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2024 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Wuzzy, 2015-2018 # BL4NKY, 2023 # Daniel Roschka, 2024 # d00eb365ebaf2be82942fe248b3f88f3, 2015 # xtother90, 2019-2022 # 0783ceb0abad32bf6a5d397ceffe5799, 2020 # Iwan Gabovitch, 2023 # Jakob Raidt, 2019 # James Jakubczyk, 2016 # John Doe, 2018 # ... ..., 2017 # Kilian Spitz, 2022 # Kjell, 2019 # Larson März, 2014 # Latein Lebt, 2021-2023 # Leonard König, 2014-2015 # leper, 2014-2015 # Luis W., 2019 # nautilusx, 2016 # Martin H, 2020 # MartinusMagnus, 2014 # Matthias Jäger, 2023 # Matthias Kerk, 2016 # Maximilian von Lindern, 2017 # Maximilian Wagenbach, 2016 # Meinrad Müller, 2015 # Michael Hecht, 2019 # Michael Vetter, 2016 # Michał Trzebiatowski, 2020 # MineplayerHD Youtube, 2019 # Moritz Ewert, 2023 # Nels Kautza, 2020 # Nicklas Wiegandt, 2015 # Patrick B, 2016 # Iwan Gabovitch, 2022 # Raymond Vetter, 2014 # Raymond Vetter, 2014-2017,2019 # RedNicStone, 2021 # richyguitar, 2014 # Robert Halbscheffel, 2019 # Robin Schmalhorst, 2021 # R W, 2016 # Silasoa, 2014 # Vexatos, 2016 # a5b84b8b47542d2028ccbc37f3b2b10d, 2015 # xtother90, 2014-2015,2017 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2024-09-12 02:02+0200\n" "PO-Revision-Date: 2014-06-19 17:54+0000\n" "Last-Translator: Daniel Roschka, 2024\n" "Language-Team: German (http://app.transifex.com/wildfire-games/0ad/language/de/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: de\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/templates/structures/athen/arsenal.xml:5 #: simulation/templates/structures/mace/arsenal.xml:5 #: simulation/templates/structures/ptol/arsenal.xml:5 #: simulation/templates/structures/sele/arsenal.xml:5 #: simulation/templates/structures/spart/arsenal.xml:5 msgid "Hoplothēkē" msgstr "Hoplothēkē" #: simulation/templates/structures/athen/barracks.xml:12 #: simulation/templates/structures/mace/barracks.xml:12 #: simulation/templates/structures/ptol/barracks.xml:11 #: simulation/templates/structures/sele/barracks.xml:12 #: simulation/templates/structures/spart/barracks.xml:12 msgid "Stratopedon" msgstr "Stratopedon" #: simulation/templates/structures/athen/civil_centre.xml:8 #: simulation/templates/structures/mace/civil_centre.xml:8 #: simulation/templates/structures/ptol/civil_centre.xml:9 #: simulation/templates/structures/sele/civil_centre.xml:5 #: simulation/templates/structures/spart/civil_centre.xml:8 msgid "Agora" msgstr "Agora" #: simulation/templates/structures/athen/corral.xml:5 #: simulation/templates/structures/mace/corral.xml:5 #: simulation/templates/structures/ptol/corral.xml:8 #: simulation/templates/structures/sele/corral.xml:5 #: simulation/templates/structures/spart/corral.xml:5 msgid "Epaulos" msgstr "Epaulos" #: simulation/templates/structures/athen/defense_tower.xml:9 #: simulation/templates/structures/mace/defense_tower.xml:9 #: simulation/templates/structures/ptol/defense_tower.xml:9 #: simulation/templates/structures/sele/defense_tower.xml:9 #: simulation/templates/structures/spart/defense_tower.xml:9 msgid "Pyrgion" msgstr "Pyrgion" #: simulation/templates/structures/athen/dock.xml:12 #: simulation/templates/structures/mace/dock.xml:12 #: simulation/templates/structures/ptol/dock.xml:9 #: simulation/templates/structures/sele/dock.xml:9 #: simulation/templates/structures/spart/dock.xml:12 msgid "Limēn" msgstr "Limēn" #: simulation/templates/structures/athen/field.xml:5 #: simulation/templates/structures/mace/field.xml:5 #: simulation/templates/structures/ptol/field.xml:5 #: simulation/templates/structures/sele/field.xml:5 #: simulation/templates/structures/spart/field.xml:5 msgid "Agros" msgstr "Agros" #: simulation/templates/structures/athen/forge.xml:5 #: simulation/templates/structures/mace/forge.xml:5 #: simulation/templates/structures/ptol/forge.xml:5 #: simulation/templates/structures/sele/forge.xml:5 #: simulation/templates/structures/spart/forge.xml:5 msgid "Chalkeōn" msgstr "Chalkeōn" #: simulation/templates/structures/athen/fortress.xml:9 #: simulation/templates/structures/mace/fortress.xml:9 #: simulation/templates/structures/ptol/fortress.xml:9 #: simulation/templates/structures/sele/fortress.xml:9 #: simulation/templates/structures/spart/fortress.xml:9 msgid "Phrourion" msgstr "Phrourion" #: simulation/templates/structures/athen/gymnasium.xml:22 #: simulation/templates/structures/athen/gymnasium.xml:26 msgid "Gymnasium" msgstr "Gymnasium" #: simulation/templates/structures/athen/gymnasium.xml:23 msgid "Gymnasion" msgstr "Gymnasion" #: simulation/templates/structures/athen/gymnasium.xml:24 msgid "Train Champions." msgstr "Bilde Helden aus." #: simulation/templates/structures/athen/house.xml:5 #: simulation/templates/structures/mace/house.xml:5 #: simulation/templates/structures/ptol/house.xml:11 #: simulation/templates/structures/sele/house.xml:8 #: simulation/templates/structures/spart/house.xml:5 msgid "Oikos" msgstr "Oikos" #: simulation/templates/structures/athen/market.xml:5 #: simulation/templates/structures/mace/market.xml:5 #: simulation/templates/structures/ptol/market.xml:9 #: simulation/templates/structures/sele/market.xml:5 #: simulation/templates/structures/spart/market.xml:5 msgid "Emporion" msgstr "Emporion" #: simulation/templates/structures/athen/outpost.xml:5 #: simulation/templates/structures/mace/outpost.xml:5 #: simulation/templates/structures/ptol/outpost.xml:5 #: simulation/templates/structures/sele/outpost.xml:5 #: simulation/templates/structures/spart/outpost.xml:5 msgid "Prophylagma" msgstr "Prophylagma" #: simulation/templates/structures/athen/prytaneion.xml:25 msgid "Council Chamber" msgstr "Rathaussaal" #: simulation/templates/structures/athen/prytaneion.xml:26 msgid "Prytaneion" msgstr "Prytaneion" #: simulation/templates/structures/athen/prytaneion.xml:27 msgid "Train Heroes and research technologies." msgstr "Bilde Helden aus und erforsche Technologien." #: simulation/templates/structures/athen/prytaneion.xml:29 #: simulation/templates/structures/gaul/assembly.xml:31 #: simulation/templates/structures/spart/gerousia.xml:26 msgid "Council" msgstr "Rat" #: simulation/templates/structures/athen/range.xml:8 #: simulation/templates/structures/mace/range.xml:8 #: simulation/templates/structures/ptol/range.xml:8 #: simulation/templates/structures/sele/range.xml:8 #: simulation/templates/structures/spart/range.xml:5 msgid "Stratopedon tōn Psilōn" msgstr "Stratopedon tōn Psilōn" #: simulation/templates/structures/athen/sentry_tower.xml:5 #: simulation/templates/structures/mace/sentry_tower.xml:5 #: simulation/templates/structures/ptol/sentry_tower.xml:5 #: simulation/templates/structures/sele/sentry_tower.xml:5 #: simulation/templates/structures/spart/sentry_tower.xml:5 msgid "Pyrgidion" msgstr "Pyrgidion" #: simulation/templates/structures/athen/stable.xml:5 #: simulation/templates/structures/mace/stable.xml:5 #: simulation/templates/structures/ptol/stable.xml:5 #: simulation/templates/structures/sele/stable.xml:5 #: simulation/templates/structures/spart/stable.xml:5 msgid "Hippōn" msgstr "Hippōn" #: simulation/templates/structures/athen/storehouse.xml:8 #: simulation/templates/structures/mace/storehouse.xml:8 #: simulation/templates/structures/ptol/storehouse.xml:11 #: simulation/templates/structures/sele/storehouse.xml:8 #: simulation/templates/structures/spart/storehouse.xml:8 msgid "Apothēkē" msgstr "Apothēkē" #: simulation/templates/structures/athen/theater.xml:5 #: simulation/templates/structures/mace/theater.xml:5 #: simulation/templates/structures/ptol/theater.xml:5 #: simulation/templates/structures/sele/theater.xml:5 #: simulation/templates/structures/spart/theater.xml:5 msgid "Theatron" msgstr "Theatron" #: simulation/templates/structures/athen/tower_artillery.xml:9 #: simulation/templates/structures/athen/tower_bolt.xml:9 #: simulation/templates/structures/mace/tower_artillery.xml:9 #: simulation/templates/structures/mace/tower_bolt.xml:9 #: simulation/templates/structures/ptol/tower_bolt.xml:9 #: simulation/templates/structures/sele/tower_artillery.xml:9 #: simulation/templates/structures/spart/tower_bolt.xml:9 msgid "Pyrgíon" msgstr "Pyrgíon" #: simulation/templates/structures/athen/wall_gate.xml:9 #: simulation/templates/structures/mace/wall_gate.xml:9 #: simulation/templates/structures/ptol/wall_gate.xml:9 #: simulation/templates/structures/sele/wall_gate.xml:9 #: simulation/templates/structures/spart/wall_gate.xml:9 msgid "Pylai" msgstr "Pylai" #: simulation/templates/structures/athen/wall_long.xml:9 #: simulation/templates/structures/athen/wall_medium.xml:9 #: simulation/templates/structures/athen/wall_short.xml:9 #: simulation/templates/structures/athen/wallset_stone.xml:5 #: simulation/templates/structures/mace/wall_long.xml:9 #: simulation/templates/structures/mace/wall_medium.xml:9 #: simulation/templates/structures/mace/wall_short.xml:9 #: simulation/templates/structures/mace/wallset_stone.xml:5 #: simulation/templates/structures/ptol/wall_long.xml:9 #: simulation/templates/structures/ptol/wall_medium.xml:9 #: simulation/templates/structures/ptol/wall_short.xml:9 #: simulation/templates/structures/ptol/wallset_stone.xml:5 #: simulation/templates/structures/sele/wall_long.xml:9 #: simulation/templates/structures/sele/wall_medium.xml:9 #: simulation/templates/structures/sele/wall_short.xml:9 #: simulation/templates/structures/sele/wallset_stone.xml:5 #: simulation/templates/structures/spart/wall_long.xml:9 #: simulation/templates/structures/spart/wall_medium.xml:9 #: simulation/templates/structures/spart/wall_short.xml:9 #: simulation/templates/structures/spart/wallset_stone.xml:5 msgid "Teichos" msgstr "Teichos" #: simulation/templates/structures/athen/wall_tower.xml:9 #: simulation/templates/structures/mace/wall_tower.xml:9 #: simulation/templates/structures/ptol/wall_tower.xml:9 #: simulation/templates/structures/sele/wall_tower.xml:9 #: simulation/templates/structures/spart/wall_tower.xml:9 msgid "Pyrgos" msgstr "Pyrgos" #: simulation/templates/structures/athen/wonder.xml:9 msgid "Parthenōn" msgstr "Parthenōn" #: simulation/templates/structures/bench.xml:11 msgid "Bench" msgstr "Bank" #: simulation/templates/structures/bench.xml:12 msgid "Wooden Bench" msgstr "Holzbank" #: simulation/templates/structures/brit/arsenal.xml:5 #: simulation/templates/structures/gaul/arsenal.xml:5 msgid "Miletucerdon" msgstr "Miletucerdon" #: simulation/templates/structures/brit/barracks.xml:18 msgid "Coriosessa" msgstr "Coriosessa" #: simulation/templates/structures/brit/civil_centre.xml:12 msgid "Tigernotreba" msgstr "Tigernotreba" #: simulation/templates/structures/brit/corral.xml:8 #: simulation/templates/structures/gaul/corral.xml:8 msgid "Cagion" msgstr "Cagion" #: simulation/templates/structures/brit/crannog.xml:13 msgid "Island Settlement" msgstr "Inselniederlassung" #: simulation/templates/structures/brit/crannog.xml:14 msgid "Cranogion" msgstr "Cranogion" #: simulation/templates/structures/brit/crannog.xml:15 msgid "" "Build upon a shoreline in own, neutral, or allied territory. Acquire large " "tracts of territory. Territory root. Train Citizens, construct Ships, and " "research technologies. Garrison Soldiers for additional arrows." msgstr "Kann an Küsten in eigenem, neutralem oder alliiertem Territorium gebaut. Erobere große Gebiete. Territoriumsursprung. Bilde Bürgerinnen aus, baue Schiffe und erforsche Technologien. Quartiere Soldaten für zusätzliche Pfeile ein." #: simulation/templates/structures/brit/defense_tower.xml:9 #: simulation/templates/structures/brit/sentry_tower.xml:5 #: simulation/templates/structures/brit/wall_tower.xml:9 #: simulation/templates/structures/gaul/defense_tower.xml:9 #: simulation/templates/structures/gaul/sentry_tower.xml:5 #: simulation/templates/structures/gaul/wall_tower.xml:9 msgid "Uxelon" msgstr "Uxelon" #: simulation/templates/structures/brit/dock.xml:12 #: simulation/templates/structures/gaul/dock.xml:12 msgid "Counos" msgstr "Counos" #: simulation/templates/structures/brit/farmstead.xml:11 #: simulation/templates/structures/gaul/farmstead.xml:8 msgid "Buta" msgstr "Buta" #: simulation/templates/structures/brit/field.xml:5 #: simulation/templates/structures/gaul/field.xml:5 msgid "Olca" msgstr "Olca" #: simulation/templates/structures/brit/forge.xml:5 #: simulation/templates/structures/gaul/forge.xml:5 msgid "Gobanion" msgstr "Gobanion" #: simulation/templates/structures/brit/fortress.xml:12 #: simulation/templates/structures/gaul/fortress.xml:5 msgid "Dunon" msgstr "Dunon" #: simulation/templates/structures/brit/fortress.xml:13 #: simulation/templates/structures/cart/fortress.xml:10 #: simulation/templates/structures/iber/fortress.xml:6 #: simulation/templates/structures/kush/fortress.xml:10 #: simulation/templates/structures/mace/fortress.xml:10 #: simulation/templates/structures/ptol/fortress.xml:10 #: simulation/templates/structures/rome/fortress.xml:6 msgid "Train Heroes. Garrison Soldiers for additional arrows." msgstr "Bilde Helden aus. Quartiere Soldaten für zusätzliche Pfeile ein." #: simulation/templates/structures/brit/house.xml:9 #: simulation/templates/structures/gaul/house.xml:5 msgid "Tegia" msgstr "Tegia" #: simulation/templates/structures/brit/kennel.xml:5 msgid "Cunattegia" msgstr "Cunattegia" #: simulation/templates/structures/brit/market.xml:12 #: simulation/templates/structures/gaul/market.xml:12 msgid "Magos" msgstr "Magos" #: simulation/templates/structures/brit/outpost.xml:5 #: simulation/templates/structures/gaul/outpost.xml:5 msgid "Antosolicon" msgstr "Antosolicon" #: simulation/templates/structures/brit/range.xml:5 #: simulation/templates/structures/gaul/range.xml:8 msgid "Budinadon" msgstr "Budinadon" #: simulation/templates/structures/brit/stable.xml:11 #: simulation/templates/structures/gaul/stable.xml:11 msgid "Eposton" msgstr "Eposton" #: simulation/templates/structures/brit/storehouse.xml:8 #: simulation/templates/structures/gaul/storehouse.xml:8 msgid "Capanon" msgstr "Capanon" #: simulation/templates/structures/brit/temple.xml:18 #: simulation/templates/structures/gaul/temple.xml:18 msgid "Nemeton" msgstr "Nemeton" #: simulation/templates/structures/brit/wall_gate.xml:9 #: simulation/templates/structures/gaul/wall_gate.xml:9 msgid "Duoricos" msgstr "Duoricos" #: simulation/templates/structures/brit/wall_long.xml:9 #: simulation/templates/structures/brit/wall_medium.xml:9 #: simulation/templates/structures/brit/wall_short.xml:9 #: simulation/templates/structures/brit/wallset_stone.xml:5 #: simulation/templates/structures/gaul/wall_long.xml:9 #: simulation/templates/structures/gaul/wall_medium.xml:9 #: simulation/templates/structures/gaul/wall_short.xml:9 #: simulation/templates/structures/gaul/wallset_stone.xml:5 msgid "Rate" msgstr "Rate" #: simulation/templates/structures/brit/wonder.xml:9 msgid "Emain Macha" msgstr "Emain Macha" #: simulation/templates/structures/cart/apartment.xml:23 msgid "Apartment Building" msgstr "Wohngebäude" #: simulation/templates/structures/cart/apartment.xml:24 #: simulation/templates/structures/cart/house.xml:8 msgid "Bet" msgstr "Bet" #: simulation/templates/structures/cart/barracks.xml:12 msgid "Maḥanēt" msgstr "Maḥanēt" #: simulation/templates/structures/cart/civil_centre.xml:8 msgid "Merkāz" msgstr "Merkāz" #: simulation/templates/structures/cart/corral.xml:8 msgid "Rēfet" msgstr "Rēfet" #: simulation/templates/structures/cart/defense_tower.xml:9 #: simulation/templates/structures/cart/tower_artillery.xml:9 #: simulation/templates/structures/cart/tower_bolt.xml:9 #: simulation/templates/structures/cart/wall_tower.xml:12 msgid "Mijdil" msgstr "Mijdil" #: simulation/templates/structures/cart/dock.xml:17 msgid "Commercial Port" msgstr "Handelshafen" #: simulation/templates/structures/cart/dock.xml:18 msgid "Namel" msgstr "Namel" #: simulation/templates/structures/cart/embassy.xml:19 msgid "Train Mercenaries." msgstr "Söldner ausbilden." #: simulation/templates/structures/cart/embassy_celtic.xml:17 msgid "Celtic Embassy" msgstr "Keltische Botschaft" #: simulation/templates/structures/cart/embassy_celtic.xml:18 msgid "Train Celtic Mercenaries." msgstr "Keltische Söldner ausbilden." #: simulation/templates/structures/cart/embassy_iberian.xml:10 msgid "Iberian Embassy" msgstr "Iberische Botschaft" #: simulation/templates/structures/cart/embassy_iberian.xml:11 msgid "Train Iberian Mercenaries." msgstr "Iberische Söldner ausbilden." #: simulation/templates/structures/cart/embassy_italic.xml:17 msgid "Italic Embassy" msgstr "Italische Botschaft" #: simulation/templates/structures/cart/embassy_italic.xml:18 msgid "Train Italic Mercenaries." msgstr "Italische Söldner ausbilden." #: simulation/templates/structures/cart/farmstead.xml:8 msgid "Aḥuzāh" msgstr "Aḥuzāh" #: simulation/templates/structures/cart/field.xml:5 msgid "Šadd" msgstr "Šadd" #: simulation/templates/structures/cart/fortress.xml:9 msgid "Ḥamet" msgstr "Ḥamet" #: simulation/templates/structures/cart/house.xml:16 msgid "" "Add a second story to make an Apartment with a greater population bonus." msgstr "Füge ein zweites Stockwerk hinzu, um einen größeren Bevölkerungsbonus zu erhalten." #: simulation/templates/structures/cart/market.xml:12 msgid "Šūq" msgstr "Šūq" #: simulation/templates/structures/cart/s_wall_long.xml:10 #: simulation/templates/structures/cart/s_wall_medium.xml:10 #: simulation/templates/structures/cart/s_wall_short.xml:10 #: simulation/templates/structures/cart/s_wall_tower.xml:10 #: simulation/templates/structures/cart/wallset_short.xml:5 msgid "Low Wall" msgstr "Niedrige Mauer" #: simulation/templates/structures/cart/s_wall_long.xml:11 #: simulation/templates/structures/cart/s_wall_medium.xml:11 #: simulation/templates/structures/cart/s_wall_short.xml:11 #: simulation/templates/structures/cart/s_wall_tower.xml:11 msgid "Stone Wall" msgstr "Steinwall" #: simulation/templates/structures/cart/storehouse.xml:8 msgid "Maḥṣabah" msgstr "Maḥṣabah" #: simulation/templates/structures/cart/super_dock.xml:39 msgid "Naval Shipyard" msgstr "Marinehafen" #: simulation/templates/structures/cart/super_dock.xml:40 msgid "Cothon" msgstr "Kothon" #: simulation/templates/structures/cart/super_dock.xml:41 msgid "" "Build upon a shoreline in own, neutral, or allied territory. Acquire large " "tracts of territory. Territory root. Construct Warships and research " "technologies." msgstr "Kann an Küsten in eigenem, neutralem oder Territorium eines Verbündeten gebaut werden. Erobere große Gebiete. Territoriumsursprung. Baue Kriegsschiffe und erforsche Technologien." #: simulation/templates/structures/cart/super_dock.xml:43 msgid "Shipyard" msgstr "Schiffswerft" #: simulation/templates/structures/cart/temple.xml:9 msgid "Maqdaš" msgstr "Maqdaš" #: simulation/templates/structures/cart/temple.xml:10 msgid "Train Healers and Champions, and research healing technologies." msgstr "Bilde Heiler und Helden aus, erforsche Heiltechnologien." #: simulation/templates/structures/cart/tophet.xml:18 msgid "Sacrificial Temple" msgstr "Opfertempel" #: simulation/templates/structures/cart/tophet.xml:19 msgid "Tophet" msgstr "Tofet" #: simulation/templates/structures/cart/wall_gate.xml:9 msgid "Mijdil-šaʿar" msgstr "Mijdil-šaʿar" #: simulation/templates/structures/cart/wall_long.xml:9 #: simulation/templates/structures/cart/wall_medium.xml:9 #: simulation/templates/structures/cart/wall_short.xml:9 msgid "Homah" msgstr "Homah" #: simulation/templates/structures/cart/wallset_stone.xml:5 msgid "Jdar" msgstr "Jdar" #: simulation/templates/structures/cart/wonder.xml:9 msgid "Temple of Ba'al Hammon" msgstr "Tempel des Baal-Hammon" #: simulation/templates/structures/celt_hut.xml:20 msgid "Hut" msgstr "Hütte" #: simulation/templates/structures/celt_longhouse.xml:20 msgid "Longhouse" msgstr "Langhaus" #: simulation/templates/structures/column_doric.xml:12 #: simulation/templates/structures/column_doric_fallen.xml:12 #: simulation/templates/structures/column_doric_fallen_b.xml:12 msgid "Column" msgstr "Säule" #: simulation/templates/structures/column_doric.xml:13 msgid "Doric Column" msgstr "Dorische Säule" #: simulation/templates/structures/column_doric_fallen.xml:13 #: simulation/templates/structures/column_doric_fallen_b.xml:13 msgid "Fallen Doric Column" msgstr "Umgestürzte dorische Säule" #: simulation/templates/structures/fence_long.xml:14 #: simulation/templates/structures/fence_short.xml:14 msgid "Fence" msgstr "Zaun" #: simulation/templates/structures/fence_long.xml:15 msgid "Long Wooden Fence" msgstr "Langer Holzzaun" #: simulation/templates/structures/fence_rock_long.xml:12 #: simulation/templates/structures/fence_rock_long.xml:13 #: simulation/templates/structures/fence_rock_medium.xml:12 #: simulation/templates/structures/fence_rock_medium.xml:13 #: simulation/templates/structures/fence_rock_short.xml:12 #: simulation/templates/structures/fence_rock_short.xml:13 #: simulation/templates/structures/fence_rock_stub.xml:12 #: simulation/templates/structures/fence_rock_stub.xml:13 msgid "Rock Fence" msgstr "Steinzaun" #: simulation/templates/structures/fence_short.xml:15 msgid "Short Wooden Fence" msgstr "Kurzer Holzzaun" #: simulation/templates/structures/fence_stone.xml:14 #: simulation/templates/structures/fence_stone.xml:15 #: simulation/templates/structures/fence_stone_long.xml:12 #: simulation/templates/structures/fence_stone_long.xml:13 #: simulation/templates/structures/fence_stone_medium.xml:12 #: simulation/templates/structures/fence_stone_medium.xml:13 #: simulation/templates/structures/fence_stone_short.xml:12 #: simulation/templates/structures/fence_stone_short.xml:13 #: simulation/templates/structures/fence_stone_stub.xml:12 #: simulation/templates/structures/fence_stone_stub.xml:13 msgid "Stone Fence" msgstr "Steinzaun" #: simulation/templates/structures/gaul/assembly.xml:27 msgid "Assembly of Princes" msgstr "Prinzenversammlung" #: simulation/templates/structures/gaul/assembly.xml:28 msgid "Remogantion" msgstr "Remogantion" #: simulation/templates/structures/gaul/assembly.xml:29 msgid "Train Champion Trumpeters and Heroes." msgstr "Bilde Gardetrompeter und Helden aus." #: simulation/templates/structures/gaul/barracks.xml:18 msgid "Coriosedlon" msgstr "Coriosedlon" #: simulation/templates/structures/gaul/civil_centre.xml:12 msgid "Lissos" msgstr "Lissos" #: simulation/templates/structures/gaul/rotarymill.xml:5 msgid "Brauon" msgstr "Brauon" #: simulation/templates/structures/gaul/tavern.xml:20 msgid "Tavern" msgstr "Taverne" #: simulation/templates/structures/gaul/tavern.xml:21 msgid "Taberna" msgstr "Taberna" #: simulation/templates/structures/gaul/wonder.xml:9 msgid "Sanctuary of Corent" msgstr "Zuflucht von Corent" #: simulation/templates/structures/gaul/wonder.xml:10 msgid "Celicnon" msgstr "Celicnon" #: simulation/templates/structures/generic_field.xml:8 #: simulation/templates/structures/mill_field_wheat.xml:6 msgid "Wheat Field" msgstr "Weizenfeld" #: simulation/templates/structures/han/academy.xml:27 msgid "Imperial Academy" msgstr "Kaiserliche Akademie" #: simulation/templates/structures/han/academy.xml:28 msgid "Dìguó Xuéyuàn" msgstr "Dìguó Xuéyuàn" #: simulation/templates/structures/han/academy.xml:30 msgid "Train Champions and research their technologies." msgstr "Bilde Gardisten aus und erforsche ihre Technologien." #: simulation/templates/structures/han/academy.xml:31 msgid "Academy" msgstr "Akademie" #: simulation/templates/structures/han/arsenal.xml:8 msgid "Bīnggōng Chǎng" msgstr "Bīnggōng Chǎng" #: simulation/templates/structures/han/barracks.xml:12 msgid "Jūn Yíng" msgstr "Jūn Yíng" #: simulation/templates/structures/han/civil_centre.xml:12 msgid "Guān Shǔ" msgstr "Guān Shǔ" #: simulation/templates/structures/han/civil_centre.xml:33 msgid "" "Enable training of heroes, reduce the batch training times and greatly " "increase the health, capture resistance and garrison capacity of this " "specific Civic Center." msgstr "Schaltet die Ausbildung von Helden frei, reduziert die Gruppen-Ausbildungszeiten und erhöht die Gesundheit, den Eroberungswiderstand und die Einquartiertungskapazität dieses Verwaltungssitzes deutlich." #: simulation/templates/structures/han/civil_centre_court.xml:17 msgid "Imperial Court" msgstr "Kaiserlicher Hof" #: simulation/templates/structures/han/civil_centre_court.xml:18 msgid "Cháotíng" msgstr "Cháotíng" #: simulation/templates/structures/han/civil_centre_court.xml:19 msgid "ImperialCourt" msgstr "Kaiserlicher Hof" #: simulation/templates/structures/han/corral.xml:12 msgid "Xù Lán" msgstr "Xù Lán" #: simulation/templates/structures/han/defense_tower.xml:12 msgid "Fángyù Tǎ" msgstr "Fángyù Tǎ" #: simulation/templates/structures/han/defense_tower.xml:23 msgid "" "This tower has greater range, greater attack, greater health, and is twice " "as difficult to capture." msgstr "Dieser Turm hat eine größere Reichweite, stärkeren Angriff, mehr Gesundheit und ist doppelt so schwierig zu erobern." #: simulation/templates/structures/han/defense_tower_great.xml:31 msgid "Great Tower" msgstr "Großer Turm" #: simulation/templates/structures/han/defense_tower_great.xml:32 msgid "Dà Fángyù Tǎ" msgstr "Dà Fángyù Tǎ" #: simulation/templates/structures/han/defense_tower_great.xml:34 msgid "GreatTower" msgstr "Großer Turm" #: simulation/templates/structures/han/dock.xml:9 msgid "Mǎtóu" msgstr "Mǎtóu" #: simulation/templates/structures/han/farmstead.xml:17 msgid "Nóng Shè" msgstr "Nóng Shè" #: simulation/templates/structures/han/field.xml:18 msgid "Dàotián" msgstr "Dàotián" #: simulation/templates/structures/han/field.xml:19 msgid "Rice Paddy" msgstr "Reisfeld" #: simulation/templates/structures/han/field_grain.xml:5 msgid "Tián" msgstr "Tián" #: simulation/templates/structures/han/forge.xml:12 msgid "Duànzào Chǎng" msgstr "Duànzào Chǎng" #: simulation/templates/structures/han/fortress.xml:12 #: simulation/templates/structures/han/fortress_old.xml:12 msgid "Bǎolěi" msgstr "Bǎolěi" #: simulation/templates/structures/han/house.xml:12 msgid "Mín Jū" msgstr "Mín Jū" #: simulation/templates/structures/han/laozigate.xml:21 #: simulation/templates/structures/han/laozigate.xml:24 msgid "LaoziGate" msgstr "LaoziTor" #: simulation/templates/structures/han/laozigate.xml:22 msgid "Lǎozǐ Mén" msgstr "Lǎozǐ Mén" #: simulation/templates/structures/han/market.xml:9 msgid "Jíshì" msgstr "Jíshì" #: simulation/templates/structures/han/ministry.xml:36 msgid "Imperial Ministry" msgstr "Kaiserliches Ministerium" #: simulation/templates/structures/han/ministry.xml:37 msgid "Gōngdiàn" msgstr "Gōngdiàn" #: simulation/templates/structures/han/ministry.xml:39 msgid "ImperialMinistry" msgstr "Kaiserliches Ministerium" #: simulation/templates/structures/han/ministry.xml:40 msgid "" "Train the Nine Ministers. Territory root. Research a powerful suite of " "Administrative technologies." msgstr "Bilde die Neun Minister aus. Territoriumsursprung. Erforsche eine mächtige Sammlung von Verwaltungstechnologien." #: simulation/templates/structures/han/outpost.xml:5 msgid "Wànglóu" msgstr "Wànglóu" #: simulation/templates/structures/han/palisades_curve.xml:10 #: simulation/templates/structures/han/palisades_long.xml:4 #: simulation/templates/structures/han/palisades_medium.xml:4 #: simulation/templates/structures/han/palisades_short.xml:4 #: simulation/templates/structures/han/wallset_palisade.xml:5 msgid "Bamboo Stockade" msgstr "Bambuspalisade" #: simulation/templates/structures/han/palisades_gate.xml:4 msgid "Bamboo Stockade Gate" msgstr "Bambuspalisadentor" #: simulation/templates/structures/han/palisades_tower.xml:4 msgid "Bamboo Stockade Tower" msgstr "Bambuspalisadenturm" #: simulation/templates/structures/han/range.xml:12 msgid "Bǎ Chǎng" msgstr "Bǎ Chǎng" #: simulation/templates/structures/han/sentry_tower.xml:5 msgid "Shào Tǎ" msgstr "Shào Tǎ" #: simulation/templates/structures/han/stable.xml:12 msgid "Mǎ Jiù" msgstr "Mǎ Jiù" #: simulation/templates/structures/han/storehouse.xml:17 msgid "Cāngkù" msgstr "Cāngkù" #: simulation/templates/structures/han/temple.xml:12 msgid "Sìmiào" msgstr "Sìmiào" #: simulation/templates/structures/han/wall_gate.xml:9 msgid "Chéng Mén" msgstr "Chéng Mén" #: simulation/templates/structures/han/wall_long.xml:9 #: simulation/templates/structures/han/wall_medium.xml:9 #: simulation/templates/structures/han/wall_short.xml:9 msgid "Chéng Yuán" msgstr "Chéng Yuán" #: simulation/templates/structures/han/wall_tower.xml:9 msgid "Chéng Lóu" msgstr "Chéng Lóu" #: simulation/templates/structures/han/wallset_stone.xml:5 msgid "Yōng" msgstr "Yōng" #: simulation/templates/structures/han/wonder.xml:12 msgid "Míngtáng Bìyōng" msgstr "Míngtáng Bìyōng" #: simulation/templates/structures/hellenic_epic_temple.xml:23 msgid "Epic Temple" msgstr "Epischer Tempel" #: simulation/templates/structures/hellenic_epic_temple.xml:24 msgid "Naos Parthenos" msgstr "Naos Parthenos" #: simulation/templates/structures/hellenic_epic_temple.xml:25 msgid "Garrison units to heal them at a quick rate." msgstr "Quartiere Einheiten ein, um sie schnell zu heilen." #: simulation/templates/structures/hellenic_propylaea.xml:20 msgid "Portico" msgstr "Portikus" #: simulation/templates/structures/hellenic_propylaea.xml:21 msgid "Propylaea" msgstr "Propylon" #: simulation/templates/structures/hellenic_stoa.xml:24 msgid "Hellenic Stoa" msgstr "Hellenische Stoa" #: simulation/templates/structures/iber/barracks.xml:5 msgid "Kaserna" msgstr "Kaserna" #: simulation/templates/structures/iber/civil_centre.xml:8 msgid "Oppidum" msgstr "Oppidum" #: simulation/templates/structures/iber/corral.xml:8 msgid "Saroe" msgstr "Saroe" #: simulation/templates/structures/iber/defense_tower.xml:31 #: simulation/templates/structures/iber/wall_tower.xml:9 msgid "Dorre" msgstr "Dorre" #: simulation/templates/structures/iber/dock.xml:12 msgid "Kai" msgstr "Kai" #: simulation/templates/structures/iber/farmstead.xml:11 msgid "Baserri" msgstr "Baserri" #: simulation/templates/structures/iber/field.xml:5 msgid "Soro" msgstr "Soro" #: simulation/templates/structures/iber/forge.xml:5 msgid "Harotz" msgstr "Harotz" #: simulation/templates/structures/iber/fortress.xml:5 msgid "Castro" msgstr "Castro" #: simulation/templates/structures/iber/house.xml:5 msgid "Etxe" msgstr "Etxe" #: simulation/templates/structures/iber/market.xml:12 msgid "Arruga" msgstr "Arruga" #: simulation/templates/structures/iber/monument.xml:9 #: simulation/templates/structures/iber/monument.xml:34 msgid "Monument" msgstr "Monument" #: simulation/templates/structures/iber/monument.xml:31 msgid "Revered Monument" msgstr "Verehrtes Denkmal" #: simulation/templates/structures/iber/monument.xml:32 msgid "Gur Oroigarri" msgstr "Gur Oroigarri" #: simulation/templates/structures/iber/storehouse.xml:5 msgid "Ola" msgstr "Ola" #: simulation/templates/structures/iber/temple.xml:12 msgid "Loki" msgstr "Loki" #: simulation/templates/structures/iber/wall_gate.xml:9 msgid "Biko Sarbide" msgstr "Biko Sarbide" #: simulation/templates/structures/iber/wall_long.xml:9 #: simulation/templates/structures/iber/wall_medium.xml:9 #: simulation/templates/structures/iber/wall_short.xml:9 #: simulation/templates/structures/iber/wallset_stone.xml:5 msgid "Zabal Horma" msgstr "Zabal Horma" #: simulation/templates/structures/iber/wonder.xml:9 msgid "Cancho Roano" msgstr "Cancho Roano" #: simulation/templates/structures/ishtar_gate.xml:25 msgid "Ishtar Gate of Babylon" msgstr "Ischtar-Tor zu Babylon" #: simulation/templates/structures/ishtar_gate.xml:26 msgid "Territory root." msgstr "Territoriumsursprung" #: simulation/templates/structures/kush/arsenal.xml:5 msgid "Pr-ỉwn n ms" msgstr "Pr-ỉwn n ms" #: simulation/templates/structures/kush/barracks.xml:9 msgid "pr-msʿyw" msgstr "pr-msʿyw" #: simulation/templates/structures/kush/camp_blemmye.xml:22 msgid "Blemmye Camp" msgstr "Blemmyer-Lager" #: simulation/templates/structures/kush/camp_blemmye.xml:23 msgid "Train Blemmye Mercenaries." msgstr "Blemmye-Söldner ausbilden." #: simulation/templates/structures/kush/camp_noba.xml:22 msgid "Noba Village" msgstr "Noba-Dorf" #: simulation/templates/structures/kush/camp_noba.xml:23 msgid "Train Noba Mercenaries." msgstr "Noba-Söldner ausbilden." #: simulation/templates/structures/kush/civil_centre.xml:9 msgid "Pr-nsw" msgstr "Pr-nsw" #: simulation/templates/structures/kush/corral.xml:9 msgid "ihy" msgstr "ihy" #: simulation/templates/structures/kush/defense_tower.xml:5 msgid "tsmt ʿȝ" msgstr "tsmt ʿȝ" #: simulation/templates/structures/kush/dock.xml:9 msgid "Mryt" msgstr "Mryt" #: simulation/templates/structures/kush/elephant_stable.xml:5 msgid "Ỉḥ Abu" msgstr "Ỉḥ Abu" #: simulation/templates/structures/kush/field.xml:5 msgid "sht" msgstr "sht" #: simulation/templates/structures/kush/forge.xml:5 msgid "hmw hʿy n rȝ-ʿ" msgstr "hmw hʿy n rȝ-ʿ" #: simulation/templates/structures/kush/fortress.xml:9 msgid "Htm" msgstr "Htm" #: simulation/templates/structures/kush/house.xml:5 msgid "Pr" msgstr "Pr" #: simulation/templates/structures/kush/market.xml:9 msgid "Pr-sbt" msgstr "Pr-sbt" #: simulation/templates/structures/kush/outpost.xml:5 msgid "trtr" msgstr "trtr" #: simulation/templates/structures/kush/pyramid_large.xml:26 msgid "Large Pyramid" msgstr "Große Pyramide" #: simulation/templates/structures/kush/pyramid_large.xml:27 msgid "mr ʿȝ" msgstr "mr ʿȝ" #: simulation/templates/structures/kush/pyramid_large.xml:29 #: simulation/templates/structures/kush/pyramid_small.xml:26 msgid "Pyramid" msgstr "Pyramide" #: simulation/templates/structures/kush/pyramid_small.xml:23 msgid "Small Pyramid" msgstr "Kleine Pyramide" #: simulation/templates/structures/kush/pyramid_small.xml:24 msgid "mr" msgstr "mr" #: simulation/templates/structures/kush/range.xml:8 msgid "Pr-Pdt" msgstr "Pr-Pdt" #: simulation/templates/structures/kush/sentry_tower.xml:5 msgid "tsmt" msgstr "tsmt" #: simulation/templates/structures/kush/shrine.xml:12 msgid "Shrine" msgstr "Schrein" #: simulation/templates/structures/kush/shrine.xml:13 msgid "ḥwt-nṯr" msgstr "ḥwt-nṯr" #: simulation/templates/structures/kush/stable.xml:9 msgid "Ỉḥ Ssmt" msgstr "Ỉḥ Ssmt" #: simulation/templates/structures/kush/storehouse.xml:5 msgid "wdȝt" msgstr "wdȝt" #: simulation/templates/structures/kush/temple.xml:8 msgid "Temple of Apedemak" msgstr "Tempel von Apedemak" #: simulation/templates/structures/kush/temple.xml:9 msgid "Pr-ʿIprmk" msgstr "Pr-ʿIprmk" #: simulation/templates/structures/kush/temple.xml:10 msgid "" "Train Healers and Apedemak Champions and research healing technologies." msgstr "Bilde Heiler und Apedemakgardisten und erforsche Heilungstechnologien." #: simulation/templates/structures/kush/temple.xml:11 msgid "TempleOfApedemak" msgstr "Tempel des Apedemak" #: simulation/templates/structures/kush/temple_amun.xml:30 msgid "Grand Temple of Amun" msgstr "Großer Tempel von Amun" #: simulation/templates/structures/kush/temple_amun.xml:31 msgid "Pr-ʿImn" msgstr "Pr-ʿImn" #: simulation/templates/structures/kush/temple_amun.xml:32 msgid "Train Amun Champions and Elite Healers. Research healing technologies." msgstr "Bilde Amungardisten und Eliteheiler aus. Erforsche Heilungstechnologien." #: simulation/templates/structures/kush/temple_amun.xml:34 msgid "TempleOfAmun" msgstr "Tempel des Amun" #: simulation/templates/structures/kush/wall_gate.xml:9 msgid "ʿryt" msgstr "ʿryt" #: simulation/templates/structures/kush/wall_long.xml:9 #: simulation/templates/structures/kush/wall_medium.xml:9 #: simulation/templates/structures/kush/wall_short.xml:9 #: simulation/templates/structures/kush/wallset_stone.xml:5 msgid "sbty" msgstr "sbty" #: simulation/templates/structures/kush/wall_tower.xml:9 msgid "sȝwt" msgstr "sȝwt" #: simulation/templates/structures/kush/wonder.xml:9 msgid "Mnw nht" msgstr "Mnw nht" #: simulation/templates/structures/mace/library.xml:5 #: simulation/templates/structures/ptol/library.xml:5 #: simulation/templates/structures/sele/library.xml:9 msgid "Bibliothēkē" msgstr "Bibliothēkē" #: simulation/templates/structures/mace/wonder.xml:9 msgid "Anaktoron ton Aigai" msgstr "Anaktoron ton Aigai" #: simulation/templates/structures/maur/barracks.xml:15 msgid "Sainyavasa" msgstr "Sainyavasa" #: simulation/templates/structures/maur/civil_centre.xml:12 msgid "Rajadhanika" msgstr "Rajadhanika" #: simulation/templates/structures/maur/corral.xml:8 msgid "Gotra" msgstr "Gotra" #: simulation/templates/structures/maur/defense_tower.xml:5 #: simulation/templates/structures/maur/tower_double.xml:20 msgid "Udarka" msgstr "Udarka" #: simulation/templates/structures/maur/dock.xml:9 msgid "Naukasthanaka" msgstr "Naukasthanaka" #: simulation/templates/structures/maur/elephant_stable.xml:5 msgid "Vāraṇaśālā" msgstr "Vāraṇaśālā" #: simulation/templates/structures/maur/field.xml:5 msgid "Kshetra" msgstr "Kshetra" #: simulation/templates/structures/maur/forge.xml:5 msgid "Lohakāra" msgstr "Lohakāra" #: simulation/templates/structures/maur/fortress.xml:5 msgid "Durg" msgstr "Durg" #: simulation/templates/structures/maur/house.xml:8 msgid "Griham" msgstr "Griham" #: simulation/templates/structures/maur/market.xml:12 msgid "Vipana" msgstr "Vipana" #: simulation/templates/structures/maur/outpost.xml:5 msgid "Uparaksana" msgstr "Uparaksana" #: simulation/templates/structures/maur/palace.xml:20 #: simulation/templates/structures/maur/palace.xml:26 #: simulation/templates/structures/pers/tachara.xml:33 msgid "Palace" msgstr "Palast" #: simulation/templates/structures/maur/palace.xml:21 msgid "Harmya" msgstr "Harmya" #: simulation/templates/structures/maur/palace.xml:30 msgid "Train Heroes and their Poison Maiden Guards. Territory root." msgstr "Bilde Helden und ihre Poison-Maiden-Wachen aus. Gebietswurzel." #: simulation/templates/structures/maur/pillar_ashoka.xml:9 #: simulation/templates/structures/maur/pillar_ashoka.xml:35 msgid "Pillar" msgstr "Säule" #: simulation/templates/structures/maur/pillar_ashoka.xml:32 msgid "Edict Pillar of Ashoka" msgstr "Ashoka-Säule" #: simulation/templates/structures/maur/pillar_ashoka.xml:33 msgid "Śāsana Stambha Aśokā" msgstr "Śāsana Stambha Aśokā" #: simulation/templates/structures/maur/storehouse.xml:5 msgid "Khalla" msgstr "Khalla" #: simulation/templates/structures/maur/temple.xml:12 msgid "Devalaya" msgstr "Devalaya" #: simulation/templates/structures/maur/tower_double.xml:16 msgid "Rampart Tower" msgstr "Befestigungsturm" #: simulation/templates/structures/maur/tower_double.xml:18 msgid "" "Higher health tower with ramparts for up to 16 archers. Visibly garrisoned " "archers recieve a range and armor bonus. Only archers can garrison. Needs " "the murder holes tech to protect its foot." msgstr "Stabilerer Turm mit Befestigungsmauern für bis zu 16 Bogenschützen. Sichtbar einquartierte Bogenschützen bekommen einen Reichweiten- und Rüstungsbonus. Nur Bogenschützen können einquartiert werden. Braucht die „Mörderlöcher“-Technologie, um seine unmittelbare Umgebung zu schützen." #: simulation/templates/structures/maur/wall_gate.xml:15 msgid "Dwara" msgstr "Dwara" #: simulation/templates/structures/maur/wall_long.xml:15 #: simulation/templates/structures/maur/wall_medium.xml:15 #: simulation/templates/structures/maur/wall_short.xml:15 #: simulation/templates/structures/maur/wallset_stone.xml:5 msgid "Shilabanda" msgstr "Shilabanda" #: simulation/templates/structures/maur/wall_tower.xml:18 msgid "Puratta" msgstr "Puratta" #: simulation/templates/structures/maur/wonder.xml:9 msgid "Great Stupa" msgstr "Große Stupa" #: simulation/templates/structures/mausoleum.xml:8 msgid "Mausoleum at Halicarnassus" msgstr "Mausoleum von Halikarnassos" #: simulation/templates/structures/mausoleum.xml:9 msgid "Mausōleion" msgstr "Mausōleion" #: simulation/templates/structures/merc_camp_egyptian.xml:6 #: simulation/templates/structures/ptol/mercenary_camp.xml:6 msgid "MercenaryCamp" msgstr "Söldnerlager" #: simulation/templates/structures/merc_camp_egyptian.xml:28 msgid "Egyptian Mercenary Camp" msgstr "Ägyptisches Söldnerlager" #: simulation/templates/structures/merc_camp_egyptian.xml:29 #: simulation/templates/structures/ptol/mercenary_camp.xml:28 msgid "Stratopedeia Misthophorōn" msgstr "Stratopedeia Misthophorōn" #: simulation/templates/structures/merc_camp_egyptian.xml:32 msgid "Capture this structure to train mercenaries from Hellenistic Egypt." msgstr "Erobere dieses Gebäude, um Söldner aus dem hellenistischen Ägypten auszubilden." #: simulation/templates/structures/kush/farmstead.xml:9 #: simulation/templates/structures/mill_desert.xml:8 #: simulation/templates/structures/mill_saharan.xml:8 msgid "snwt" msgstr "snwt" #: simulation/templates/structures/athen/farmstead.xml:11 #: simulation/templates/structures/mace/farmstead.xml:11 #: simulation/templates/structures/mill_greek.xml:8 #: simulation/templates/structures/ptol/farmstead.xml:8 #: simulation/templates/structures/sele/farmstead.xml:8 #: simulation/templates/structures/spart/farmstead.xml:11 msgid "Epoikion" msgstr "Epoikion" #: simulation/templates/structures/maur/farmstead.xml:11 #: simulation/templates/structures/mill_indian.xml:8 msgid "Kantu" msgstr "Kantu" #: simulation/templates/structures/mill_italian.xml:8 msgid "Villa" msgstr "Villa" #: simulation/templates/structures/mill_middle_eastern.xml:8 #: simulation/templates/structures/pers/farmstead.xml:8 msgid "Kaštašta" msgstr "Kaštašta" #: simulation/templates/structures/brit/rotarymill.xml:5 #: simulation/templates/structures/mill_temperate_europe.xml:4 msgid "Melonas" msgstr "Melonas" #: simulation/templates/structures/obelisk.xml:11 msgid "Obelisk" msgstr "Obelisk" #: simulation/templates/structures/obelisk.xml:12 msgid "Egyptian Obelisk" msgstr "Ägyptischer Obelisk" #: simulation/templates/structures/palisades_fort.xml:9 msgid "Wooden Tower" msgstr "Hölzerner Turm" #: simulation/templates/structures/palisades_gate.xml:20 msgid "Palisade Gate" msgstr "Palisadentor" #: simulation/templates/structures/han/palisades_long.xml:9 #: simulation/templates/structures/palisades_gate.xml:22 #: simulation/templates/structures/palisades_long.xml:31 msgid "Allow units access through Palisades. Can be locked to prevent access." msgstr "Ermöglicht Einheiten den Zugang durch Palisaden. Kann verriegelt werden, um den Zugang zu verhindern." #: simulation/templates/structures/palisades_long.xml:17 msgid "Can be converted into a Palisade Gate." msgstr "Kann in ein Palisadentor umgewandelt werden." #: simulation/templates/structures/palisades_spike_angle.xml:17 msgid "Angle Spike" msgstr "Angewinkelter Pfahl" #: simulation/templates/structures/palisades_spikes_small.xml:17 msgid "Small Spikes" msgstr "Kurze Pfähle" #: simulation/templates/structures/palisades_spikes_tall.xml:17 msgid "Tall Spikes" msgstr "Lange Pfähle" #: simulation/templates/structures/palisades_watchtower.xml:14 msgid "Watchtower" msgstr "Wachturm" #: simulation/templates/structures/pers/apartment_block.xml:12 msgid "Apartment Block" msgstr "Wohnblock" #: simulation/templates/structures/pers/barracks.xml:5 msgid "Padgan" msgstr "Padgan" #: simulation/templates/structures/pers/civil_centre.xml:12 msgid "Provincial Governor" msgstr "Provinzstatthalter" #: simulation/templates/structures/pers/civil_centre.xml:13 msgid "Xšaçapāvan" msgstr "Xšaçapāvan" #: simulation/templates/structures/pers/corral.xml:11 msgid "Gaiāšta" msgstr "Gaiāšta" #: simulation/templates/structures/pers/defense_tower.xml:5 #: simulation/templates/structures/pers/tower_babylon.xml:5 #: simulation/templates/structures/pers/wall_tower.xml:9 msgid "Pāyaud" msgstr "Pāyaud" #: simulation/templates/structures/pers/dock.xml:12 msgid "Nāvašta" msgstr "Nāvašta" #: simulation/templates/structures/pers/field.xml:5 msgid "Kaštrya" msgstr "Kaštrya" #: simulation/templates/structures/pers/forge.xml:5 msgid "Arštišta" msgstr "Arštišta" #: simulation/templates/structures/pers/fortress.xml:5 msgid "Didā" msgstr "Didā" #: simulation/templates/structures/pers/hall.xml:23 msgid "Gate of All Nations" msgstr "Tor aller Nationen" #: simulation/templates/structures/pers/hall.xml:24 msgid "Duvarθi Visadahyu" msgstr "Duvarθi Visadahyu" #: simulation/templates/structures/pers/hall.xml:25 msgid "Hall" msgstr "Halle" #: simulation/templates/structures/pers/house.xml:8 msgid "Huvādā" msgstr "Huvādā" #: simulation/templates/structures/pers/house_b.xml:12 #: simulation/templates/structures/pers/inn.xml:12 msgid "Inn" msgstr "Schenke" #: simulation/templates/structures/pers/ice_house.xml:25 msgid "Ice House" msgstr "Eishaus" #: simulation/templates/structures/pers/ice_house.xml:26 msgid "Yakhchāl" msgstr "Yakhchāl" #: simulation/templates/structures/pers/ice_house.xml:27 msgid "IceHouse" msgstr "Eishaus" #: simulation/templates/structures/pers/market.xml:12 msgid "Ardatašta" msgstr "Ardatašta" #: simulation/templates/structures/pers/outpost.xml:5 msgid "Didebani" msgstr "Didebani" #: simulation/templates/structures/pers/stable.xml:9 msgid "Paraspa" msgstr "Paraspa" #: simulation/templates/structures/pers/storehouse.xml:5 msgid "Asiyah" msgstr "Asiyah" #: simulation/templates/structures/pers/tachara.xml:29 msgid "Winter Palace" msgstr "Winterpalast" #: simulation/templates/structures/pers/tachara.xml:30 msgid "Taçara" msgstr "Taçara" #: simulation/templates/structures/pers/tachara.xml:31 msgid "Train Heroes and make use of the “Satrapy Tribute” feature." msgstr "Bilde Helden aus und nutze „Tribut der Satrapie“." #: simulation/templates/structures/pers/tachara.xml:81 msgid "Receive free Food tribute to your treasury from your subject peoples." msgstr "Erhalte Tribute in Form von Nahrung, für deine Schatzkammer, von deinen Untertanen." #: simulation/templates/structures/pers/tachara.xml:86 msgid "Receive free Wood tribute to your treasury from your subject peoples." msgstr "Erhalte Tribute in Form von Holz, für deine Schatzkammer, von deinen Untertanen." #: simulation/templates/structures/pers/tachara.xml:91 msgid "Receive free Stone tribute to your treasury from your subject peoples." msgstr "Erhalte Tribute in Form von Stein, für deine Schatzkammer, von deinen Untertanen." #: simulation/templates/structures/pers/tachara.xml:96 msgid "Receive free Metal tribute to your treasury from your subject peoples." msgstr "Erhalte Tribute in Form von Metall, für deine Schatzkammer, von deinen Untertanen." #: simulation/templates/structures/pers/temple.xml:12 msgid "Āyadanam" msgstr "Āyadanam" #: simulation/templates/structures/pers/wall_gate.xml:9 msgid "Duvarθiš" msgstr "Duvarθiš" #: simulation/templates/structures/pers/wall_long.xml:9 #: simulation/templates/structures/pers/wall_medium.xml:9 #: simulation/templates/structures/pers/wall_short.xml:9 #: simulation/templates/structures/pers/wallset_stone.xml:5 msgid "Para" msgstr "Para" #: simulation/templates/structures/pers/warehouse.xml:12 msgid "Warehouse" msgstr "Lagerhaus" #: simulation/templates/structures/pers/wonder.xml:9 msgid "Hanging Gardens of Babylon" msgstr "Hängende Gärten der Semiramis" #: simulation/templates/structures/pirates/dock.xml:8 msgid "Pirate Port" msgstr "Seeräuberhafen" #: simulation/templates/structures/ptol/elephant_stable.xml:5 #: simulation/templates/structures/sele/elephant_stable.xml:5 msgid "Stathmos tōn Elepantōn" msgstr "Stathmos tōn Elepantōn" #: simulation/templates/structures/ptol/lighthouse.xml:25 #: simulation/templates/structures/ptol/lighthouse.xml:29 msgid "Lighthouse" msgstr "Leuchtturm" #: simulation/templates/structures/ptol/lighthouse.xml:26 msgid "Pharos" msgstr "Pharos" #: simulation/templates/structures/ptol/lighthouse.xml:27 msgid "" "Build upon a shoreline in own, neutral, or allied territory. Very large " "vision range." msgstr "Kann an Küsten in eigenem, neutralem oder Territorium eines Verbündeten gebaut werden. Sehr große Sichtweite." #: simulation/templates/structures/ptol/mercenary_camp.xml:27 msgid "Mercenary Camp" msgstr "Söldnerlager" #: simulation/templates/structures/ptol/mercenary_camp.xml:30 msgid "" "Cheap Barracks-like structure that is buildable in neutral territory, but " "casts no territory influence. Train Mercenaries." msgstr "Ein günstiges kasernenartiges Gebäude, welches in neutralem Territorium gebaut werden kann, aber keinen territorialen Einfluss ausübt. Bilde Söldner aus." #: simulation/templates/structures/ptol/military_colony.xml:9 #: simulation/templates/structures/sele/military_colony.xml:9 msgid "Klērouchia" msgstr "Klērouchia" #: simulation/templates/structures/ptol/temple_2.xml:24 msgid "Temple of Isis" msgstr "Tempel der Isis" #: simulation/templates/structures/ptol/temple_2.xml:26 msgid "Train Heroes and Healers. Research special technologies." msgstr "Bilde Helden und Heiler aus. Erforsche Spezialtechnologien." #: simulation/templates/structures/ptol/temple_2.xml:28 msgid "TempleOfIsis" msgstr "Temple der Isis" #: simulation/templates/structures/ptol/tower_artillery.xml:9 msgid "mktr-n-ḏw" msgstr "mktr-n-ḏw" #: simulation/templates/structures/ptol/wonder.xml:9 msgid "Hieron tou Hōrou" msgstr "Hieron tou Hōrou" #: simulation/templates/structures/rome/amphitheater_pompeii.xml:6 msgid "Amphitheātrum" msgstr "Amphitheātrum" #: simulation/templates/structures/rome/arch.xml:22 msgid "Triumphal Arch" msgstr "Triumphbogen" #: simulation/templates/structures/rome/arch.xml:23 msgid "Arcus Triumphālis" msgstr "Arcus Triumphālis" #: simulation/templates/structures/rome/arch.xml:24 msgid "TriumphalArch" msgstr "Triumphbogen" #: simulation/templates/structures/rome/army_camp.xml:31 #: simulation/templates/structures/rome/army_camp.xml:75 msgid "ArmyCamp" msgstr "Armeelager" #: simulation/templates/structures/rome/army_camp.xml:71 msgid "Army Camp" msgstr "Armeelager" #: simulation/templates/structures/rome/army_camp.xml:72 msgid "Castra" msgstr "Castra" #: simulation/templates/structures/rome/army_camp.xml:73 msgid "" "Build in neutral or enemy territory. Train Advanced Melee Infantry and " "Marian Legionaries. Construct Rams. Garrison Soldiers for additional arrows." msgstr "Kann in neutralem oder feindlichem Territorium gebaut werden. Ermöglicht Ausbildung von erweiterter Nahkampfinfanterie und marianischen Legionären, sowie den Bau von Rammböcken. Quartiere Soldaten für zusätzliche Pfeile ein." #: simulation/templates/structures/rome/arsenal.xml:5 msgid "Ballistārium" msgstr "Balliste" #: simulation/templates/structures/rome/barracks.xml:12 msgid "Castrum" msgstr "Castrum" #: simulation/templates/structures/rome/civil_centre.xml:12 msgid "Forum" msgstr "Forum" #: simulation/templates/structures/rome/corral.xml:8 msgid "Saeptum" msgstr "Saeptum" #: simulation/templates/structures/rome/defense_tower.xml:9 #: simulation/templates/structures/rome/tower_artillery.xml:9 #: simulation/templates/structures/rome/tower_bolt.xml:9 msgid "Turris Laterīcia" msgstr "Turris Laterīcia" #: simulation/templates/structures/rome/dock.xml:12 msgid "Portus" msgstr "Portus" #: simulation/templates/structures/rome/farmstead.xml:8 msgid "Vīlla" msgstr "Vīlla" #: simulation/templates/structures/rome/field.xml:5 msgid "Ager" msgstr "Ager" #: simulation/templates/structures/rome/forge.xml:5 msgid "Armāmentārium" msgstr "Armāmentārium" #: simulation/templates/structures/rome/fortress.xml:5 msgid "Castellum" msgstr "Castellum" #: simulation/templates/structures/rome/house.xml:5 msgid "Domus" msgstr "Domus" #: simulation/templates/structures/rome/market.xml:12 msgid "Mercātus" msgstr "Mercātus" #: simulation/templates/structures/rome/outpost.xml:5 msgid "Vigilārium" msgstr "Vigilārium" #: simulation/templates/structures/rome/sentry_tower.xml:5 msgid "Turris Līgnea" msgstr "Turris Līgnea" #: simulation/templates/structures/rome/siege_wall_gate.xml:22 msgid "Siege Wall Gate" msgstr "Belagerungswall-Tor" #: simulation/templates/structures/rome/siege_wall_gate.xml:23 msgid "Porta Circummūnītiōnis" msgstr "Porta Circummūnītiōnis" #: simulation/templates/structures/rome/siege_wall_gate.xml:24 #: simulation/templates/structures/rome/siege_wall_long.xml:25 #: simulation/templates/structures/rome/siege_wall_medium.xml:25 #: simulation/templates/structures/rome/siege_wall_short.xml:25 #: simulation/templates/structures/rome/siege_wall_tower.xml:29 #: simulation/templates/structures/rome/wallset_siege.xml:9 msgid "SiegeWall" msgstr "Belagerungswall" #: simulation/templates/structures/rome/siege_wall_long.xml:23 #: simulation/templates/structures/rome/siege_wall_medium.xml:23 #: simulation/templates/structures/rome/siege_wall_short.xml:23 #: simulation/templates/structures/rome/wallset_siege.xml:5 msgid "Siege Wall" msgstr "Belagerungswall" #: simulation/templates/structures/rome/siege_wall_long.xml:24 #: simulation/templates/structures/rome/siege_wall_medium.xml:24 #: simulation/templates/structures/rome/siege_wall_short.xml:24 #: simulation/templates/structures/rome/wallset_siege.xml:6 msgid "Mūrus Circummūnītiōnis" msgstr "Mūrus Circummūnītiōnis" #: simulation/templates/structures/rome/siege_wall_tower.xml:26 msgid "Siege Wall Tower" msgstr "Belagerungswall-Turm" #: simulation/templates/structures/rome/siege_wall_tower.xml:27 msgid "Turris Circummūnītiōnis" msgstr "Turris Circummūnītiōnis" #: simulation/templates/structures/rome/stable.xml:5 msgid "Equīle" msgstr "Equīle" #: simulation/templates/structures/rome/storehouse.xml:8 msgid "Receptāculum" msgstr "Receptāculum" #: simulation/templates/structures/rome/temple.xml:9 msgid "Aedēs" msgstr "Aedēs" #: simulation/templates/structures/rome/temple_mars.xml:12 msgid "Temple of Mars" msgstr "Tempel des Mars" #: simulation/templates/structures/rome/temple_mars.xml:13 msgid "Aedēs Mārtiālis" msgstr "Aedēs Mārtiālis" #: simulation/templates/structures/rome/temple_mars.xml:14 msgid "TempleOfMars" msgstr "Tempel des Mars" #: simulation/templates/structures/rome/temple_vesta.xml:18 msgid "Temple of Vesta" msgstr "Tempel der Vesta" #: simulation/templates/structures/rome/temple_vesta.xml:19 msgid "Aedēs Vestālis" msgstr "Aedēs Vestālis" #: simulation/templates/structures/rome/temple_vesta.xml:21 msgid "TempleOfVesta" msgstr "Tempel der Vesta" #: simulation/templates/structures/rome/tent.xml:25 msgid "Tabernāculum" msgstr "Tabernāculum" #: simulation/templates/structures/rome/tent.xml:27 msgid "A temporary shelter for soldiers." msgstr "Ein vorübergehender Unterschlupf für Soldaten." #: simulation/templates/structures/rome/wall_gate.xml:9 msgid "Porta" msgstr "Porta" #: simulation/templates/structures/rome/wall_long.xml:9 #: simulation/templates/structures/rome/wall_medium.xml:9 #: simulation/templates/structures/rome/wall_short.xml:9 #: simulation/templates/structures/rome/wallset_stone.xml:5 msgid "Moenia" msgstr "Moenia" #: simulation/templates/structures/rome/wall_tower.xml:9 msgid "Turris Lapidea" msgstr "Turris Lapidea" #: simulation/templates/structures/rome/wallset_siege.xml:7 msgid "Wall off an area. Build in own, neutral, or enemy territory." msgstr "Ummauere ein Gebiet. Kann in eigenem, neutralem oder feindlichem Territorium gebaut werden." #: simulation/templates/structures/rome/wonder.xml:9 msgid "Aedēs Iovis Optimi Maximi" msgstr "Aedēs Iovis Optimi Maximi" #: simulation/templates/structures/sele/wonder.xml:9 msgid "Hieron tou Apollōnos Pythiou" msgstr "Hieron tou Apollōnos Pythiou" #: simulation/templates/structures/sele_colonnade.xml:12 msgid "Colonnade" msgstr "Säulengang" #: simulation/templates/structures/sele_colonnade.xml:13 msgid "Corinthian Colonnade" msgstr "Korinthischer Säulengang" #: simulation/templates/structures/shrine_celtic.xml:9 msgid "Henge" msgstr "Hügel" #: simulation/templates/structures/shrine_chinese.xml:9 msgid "Bǎotǎ" msgstr "Bǎotǎ" #: simulation/templates/structures/shrine_egyptian.xml:5 #: simulation/templates/structures/shrine_kushite.xml:5 msgid "Sanctuary Kiosk" msgstr "Verkaufsstand im Heiligtum" #: simulation/templates/structures/athen/temple.xml:9 #: simulation/templates/structures/mace/temple.xml:9 #: simulation/templates/structures/ptol/temple.xml:12 #: simulation/templates/structures/ptol/temple_2.xml:25 #: simulation/templates/structures/sele/temple.xml:9 #: simulation/templates/structures/shrine_greek_01.xml:9 #: simulation/templates/structures/shrine_greek_02.xml:9 #: simulation/templates/structures/spart/temple.xml:9 msgid "Naos" msgstr "Naos" #: simulation/templates/structures/shrine_italian.xml:9 msgid "Aedēs Sanitatem" msgstr "Aedēs Sanitatem" #: simulation/templates/structures/shrine_persian.xml:9 msgid "Fire Temple" msgstr "Feuertempel" #: simulation/templates/structures/spart/gerousia.xml:22 msgid "Spartan Senate" msgstr "Spartanischer Senat" #: simulation/templates/structures/spart/gerousia.xml:23 msgid "Gerousia" msgstr "Gerousia" #: simulation/templates/structures/spart/gerousia.xml:24 msgid "Research technologies." msgstr "Erforsche Technologien." #: simulation/templates/structures/spart/persian_stoa.xml:9 msgid "\\\"Persian\\\" Stoa" msgstr "\\\"Persische\\\" Stoa" #: simulation/templates/structures/spart/persian_stoa.xml:10 msgid "Stoa Persikē" msgstr "Stoa Persikē" #: simulation/templates/structures/spart/syssiton.xml:23 msgid "Military Mess Hall" msgstr "Militärkantine" #: simulation/templates/structures/spart/syssiton.xml:24 msgid "Syssition" msgstr "Syssition" #: simulation/templates/structures/spart/syssiton.xml:25 msgid "Train Champions and Heroes." msgstr "Bilde Gardisten und Helden aus." #: simulation/templates/structures/spart/syssiton.xml:27 msgid "Syssiton" msgstr "Syssiton" #: simulation/templates/structures/spart/wonder.xml:9 msgid "Hieron tēs Artemidos Orthias" msgstr "Hieron tēs Artemidos Orthias" #: simulation/templates/structures/stall_big.xml:11 msgid "Big stall" msgstr "Großer Verkaufsstand" #: simulation/templates/structures/stall_med.xml:11 msgid "Medium stall" msgstr "Mittelgroßer Verkaufsstand" #: simulation/templates/structures/stall_small_a.xml:11 #: simulation/templates/structures/stall_small_b.xml:11 msgid "Small stall" msgstr "Kleiner Verkaufsstand" #: simulation/templates/structures/stonehenge.xml:8 msgid "Stonehenge" msgstr "Stonehenge" #: simulation/templates/structures/table_rectangle.xml:11 #: simulation/templates/structures/table_square.xml:11 msgid "Table" msgstr "Tisch" #: simulation/templates/structures/table_rectangle.xml:12 msgid "Rectangle Table" msgstr "Rechteckiger Tisch" #: simulation/templates/structures/table_square.xml:12 msgid "Square Table" msgstr "Quadratischer Tisch" #: simulation/templates/structures/tent_arab.xml:35 msgid "Arab Army Tent" msgstr "Arabisches Armeezelt" #: simulation/templates/structures/rome/tent.xml:24 #: simulation/templates/structures/tent_arab.xml:36 #: simulation/templates/structures/tent_arab.xml:38 #: simulation/templates/structures/tent_bedouin.xml:36 #: simulation/templates/structures/tent_bedouin.xml:38 #: simulation/templates/structures/tent_desert.xml:36 #: simulation/templates/structures/tent_desert.xml:38 #: simulation/templates/structures/tent_mace.xml:36 #: simulation/templates/structures/tent_mace.xml:38 #: simulation/templates/structures/tent_rome.xml:36 #: simulation/templates/structures/tent_rome.xml:38 msgid "Tent" msgstr "Zelt" #: simulation/templates/structures/tent_arab.xml:39 #: simulation/templates/structures/tent_bedouin.xml:39 #: simulation/templates/structures/tent_desert.xml:39 #: simulation/templates/structures/tent_mace.xml:39 #: simulation/templates/structures/tent_rome.xml:39 msgid "A temporary shelter for soldiers. +5 population bonus." msgstr "Ein zeitweiliger Unterschlupf für Soldaten. +5 Bevölkerungsbonus." #: simulation/templates/structures/tent_bedouin.xml:35 msgid "Bedouin Tent" msgstr "Beduinenzelt" #: simulation/templates/structures/tent_desert.xml:35 msgid "Desert Army Tent" msgstr "Wüstenarmeezelt" #: simulation/templates/structures/tent_mace.xml:35 msgid "Macedonian Army Tent" msgstr "Makedonisches Armeezelt" #: simulation/templates/structures/tent_rome.xml:35 msgid "Roman Army Tent" msgstr "Römisches Armeezelt" #: simulation/templates/structures/trading_post_celtic.xml:9 msgid "Celtic Tavern" msgstr "Keltische Taverne" #: simulation/templates/structures/trading_post_desert.xml:9 msgid "Desert Bazaar" msgstr "Wüstenbasar" #: simulation/templates/structures/uffington_horse.xml:10 msgid "Uffington White Horse" msgstr "Uffington White Horse" #: simulation/templates/template_structure_civic.xml:5 msgid "Civic Structure" msgstr "Ziviles Gebäude" #: simulation/templates/template_structure_civic.xml:6 msgid "Civic" msgstr "Zivil" #: simulation/templates/structures/rome/army_camp.xml:5 #: simulation/templates/template_structure_civic_civil_centre.xml:11 #: simulation/templates/template_structure_defensive_tower.xml:5 #: simulation/templates/template_structure_military_fortress.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bow" msgstr "Bogen" #: simulation/templates/template_structure_civic_civil_centre.xml:37 #: simulation/templates/template_structure_civic_civil_centre.xml:79 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:7 msgid "CivilCentre" msgstr "Verwaltungssitz" #: simulation/templates/template_structure_civic_civil_centre.xml:75 msgid "Civic Center" msgstr "Verwaltungssitz" #: simulation/templates/template_structure_civic_civil_centre.xml:77 msgid "" "Build in own or neutral territory. Acquire large tracts of territory. " "Territory root. Train Citizens and research technologies. Garrison Soldiers " "for additional arrows." msgstr "Kann in eigenem oder neutralen Territorium gebaut werden. Erobert weite Landstriche. Territoriumsursprung. Bilde Bürger aus und erforsche Technologien. Quartiere Soldaten für zusätzliche Pfeile ein." #: simulation/templates/structures/han/civil_centre_court.xml:19 #: simulation/templates/template_structure_civic_civil_centre.xml:79 #: simulation/templates/template_structure_defensive.xml:5 #: simulation/templates/template_structure_military_fortress.xml:69 msgid "Defensive" msgstr "Defensiv" #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:27 msgid "Military Colony" msgstr "Militärkolonie" #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:29 msgid "Colony" msgstr "Kolonie" #: simulation/templates/structures/pers/house_a.xml:12 #: simulation/templates/template_structure_civic_house.xml:26 #: simulation/templates/template_structure_civic_house.xml:28 msgid "House" msgstr "Haus" #: simulation/templates/structures/kush/pyramid_small.xml:26 #: simulation/templates/structures/pers/ice_house.xml:27 #: simulation/templates/structures/spart/syssiton.xml:27 #: simulation/templates/template_structure_civic_house.xml:28 #: simulation/templates/template_structure_economic_farmstead.xml:30 #: simulation/templates/template_structure_economic_storehouse.xml:28 #: simulation/templates/template_structure_military_barracks.xml:29 #: simulation/templates/template_structure_military_dock.xml:27 #: simulation/templates/template_structure_military_kennel.xml:30 #: simulation/templates/template_structure_military_range.xml:25 #: simulation/templates/template_structure_military_stable.xml:29 #: simulation/templates/template_structure_resource_corral.xml:29 msgid "Village" msgstr "Dorf" #: simulation/templates/structures/athen/royal_stoa.xml:5 #: simulation/templates/structures/hellenic_stoa.xml:23 #: simulation/templates/structures/mace/royal_stoa.xml:5 #: simulation/templates/structures/spart/royal_stoa.xml:12 #: simulation/templates/template_structure_civic_stoa.xml:27 #: simulation/templates/template_structure_civic_stoa.xml:30 msgid "Stoa" msgstr "Stoa" #: simulation/templates/structures/athen/gymnasium.xml:26 #: simulation/templates/structures/gaul/tavern.xml:22 #: simulation/templates/structures/han/laozigate.xml:24 #: simulation/templates/structures/han/ministry.xml:39 #: simulation/templates/structures/iber/monument.xml:34 #: simulation/templates/structures/mace/arsenal.xml:6 #: simulation/templates/structures/maur/elephant_stable.xml:7 #: simulation/templates/structures/merc_camp_egyptian.xml:31 #: simulation/templates/structures/rome/army_camp.xml:75 #: simulation/templates/structures/spart/gerousia.xml:26 #: simulation/templates/template_structure_civic_stoa.xml:30 #: simulation/templates/template_structure_civic_temple.xml:32 #: simulation/templates/template_structure_economic_market.xml:28 #: simulation/templates/template_structure_military_embassy.xml:24 #: simulation/templates/template_structure_military_forge.xml:26 msgid "Town" msgstr "Stadt" #: simulation/templates/template_structure_civic_temple.xml:29 #: simulation/templates/template_structure_civic_temple.xml:32 msgid "Temple" msgstr "Tempel" #: simulation/templates/template_structure_civic_temple.xml:31 msgid "Train Healers and research healing technologies." msgstr "Bilde Heiler aus und erforsche Heilungstechnologien." #: simulation/templates/template_structure_defensive.xml:4 msgid "Defensive Structure" msgstr "Verteidigungsgebäude" #: simulation/templates/structures/palisades_outpost.xml:17 #: simulation/templates/template_structure_defensive_outpost.xml:9 #: simulation/templates/template_structure_defensive_outpost.xml:28 #: simulation/templates/template_structure_defensive_outpost.xml:31 msgid "Outpost" msgstr "Außenposten" #: simulation/templates/template_structure_defensive_outpost.xml:30 msgid "Build in own or neutral territory." msgstr "Kann in eigenem oder neutralen Territorium gebaut werden." #: simulation/templates/structures/han/wallset_palisade.xml:7 #: simulation/templates/structures/wallset_palisade.xml:4 #: simulation/templates/structures/wallset_palisade.xml:6 #: simulation/templates/template_structure_defensive_palisade.xml:13 #: simulation/templates/template_structure_defensive_palisade.xml:16 msgid "Palisade" msgstr "Palisade" #: simulation/templates/structures/han/wallset_palisade.xml:6 #: simulation/templates/structures/wallset_palisade.xml:5 #: simulation/templates/template_structure_defensive_palisade.xml:15 msgid "Wall off an area. Build in own or neutral territory." msgstr "Ummauere ein Gebiet. Kann in eigenem oder neutralem Territorium gebaut werden." #: simulation/templates/template_structure_defensive_tower.xml:36 #: simulation/templates/template_structure_defensive_tower.xml:52 #: simulation/templates/template_structure_defensive_tower.xml:53 msgid "Tower" msgstr "Turm" #: simulation/templates/template_structure_defensive_tower_artillery.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Stone" msgstr "Stein" #: simulation/templates/template_structure_defensive_tower_artillery.xml:54 msgid "Artillery Tower" msgstr "Artillerieturm" #: simulation/templates/template_structure_defensive_tower_artillery.xml:56 msgid "ArtilleryTower" msgstr "Artillerieturm" #: simulation/templates/template_structure_defensive_tower_bolt.xml:5 msgctxt "Name of an attack, usually the weapon." msgid "Bolt" msgstr "Bolzen" #: simulation/templates/template_structure_defensive_tower_bolt.xml:51 msgid "Bolt Tower" msgstr "Bolzenturm" #: simulation/templates/template_structure_defensive_tower_bolt.xml:53 msgid "BoltTower" msgstr "Bolzenturm" #: simulation/templates/template_structure_defensive_tower_sentry.xml:32 msgid "Sentry Tower" msgstr "Wachturm" #: simulation/templates/template_structure_defensive_tower_sentry.xml:34 #: simulation/templates/template_structure_defensive_tower_stone.xml:32 msgid "" "Garrison Infantry for additional arrows. Needs the “Murder Holes” technology" " to protect its foot." msgstr "Quartiere Infanterie für mehr Pfeile ein. Benötigt die „Mörderlöcher“-Technologie, um seine unmittelbare Umgebung zu schützen." #: simulation/templates/template_structure_defensive_tower_sentry.xml:35 msgid "SentryTower" msgstr "Wachturm" #: simulation/templates/template_structure_defensive_tower_sentry.xml:61 msgid "Reinforce with stone and upgrade to a defense tower." msgstr "Mit Stein verstärken und zu einem Verteidigungsturm aufwerten." #: simulation/templates/template_structure_defensive_tower_stone.xml:30 msgid "Stone Tower" msgstr "Steinturm" #: simulation/templates/template_structure_defensive_tower_stone.xml:33 msgid "StoneTower" msgstr "Steinturm" #: simulation/templates/template_structure_defensive_wall.xml:12 #: simulation/templates/template_structure_defensive_wall.xml:15 msgid "Wall" msgstr "Mauer" #: simulation/templates/template_structure_defensive_wall.xml:14 msgid "Wall off your town for a stout defense." msgstr "Baue eine Mauer um deine Stadt, um die Verteidigung zu verbessern." #: simulation/templates/structures/palisades_gate.xml:23 #: simulation/templates/template_structure_defensive_wall_gate.xml:22 #: simulation/templates/template_structure_defensive_wall_gate.xml:25 msgid "Gate" msgstr "Tor" #: simulation/templates/template_structure_defensive_wall_gate.xml:24 #: simulation/templates/template_structure_defensive_wall_long.xml:26 msgid "Allow units access through Walls. Can be locked to prevent access." msgstr "Ermöglicht Einheiten den Zugang durch eine Mauer. Kann verriegelt werden, um den Zugang zu verhindern." #: simulation/templates/template_structure_defensive_wall_long.xml:17 msgid "Can be converted into a Gate." msgstr "Kann in ein Tor umgewandelt werden." #: simulation/templates/template_structure_defensive_wall_tower.xml:22 msgid "Wall Turret" msgstr "Wehrturm" #: simulation/templates/template_structure_economic.xml:4 msgid "Economic Structure" msgstr "Wirtschaftsgebäude" #: simulation/templates/template_structure_economic.xml:5 #: simulation/templates/template_structure_military_dock.xml:27 #: simulation/templates/template_structure_resource_corral.xml:29 msgid "Economic" msgstr "Wirtschaftlich" #: simulation/templates/template_structure_economic_farmstead.xml:26 #: simulation/templates/template_structure_economic_farmstead.xml:30 msgid "Farmstead" msgstr "Bauernhof" #: simulation/templates/template_structure_economic_farmstead.xml:28 msgid "Research food gathering technologies." msgstr "Erforsche Technologien zur Nahrungsbeschaffung." #: simulation/templates/template_structure_economic_market.xml:24 #: simulation/templates/template_structure_economic_market.xml:28 msgid "Market" msgstr "Markt" #: simulation/templates/template_structure_economic_market.xml:26 msgid "" "Barter resources. Establish trade routes. Train Traders and research trade " "and barter technologies." msgstr "Tausche Ressourcen. Richte Handelsrouten ein. Bilde Händler aus und erforsche Handels- und Tauschtechnologien." #: simulation/templates/template_structure_economic_market.xml:28 #: simulation/templates/template_structure_military_dock.xml:27 msgid "Trade" msgstr "Handel" #: simulation/templates/template_structure_economic_storehouse.xml:24 #: simulation/templates/template_structure_economic_storehouse.xml:28 msgid "Storehouse" msgstr "Lagerhaus" #: simulation/templates/template_structure_economic_storehouse.xml:26 msgid "Research gathering technologies." msgstr "Erforsche Technologien zum Ressourcensammeln." #: simulation/templates/template_structure_military.xml:10 msgid "Military Structure" msgstr "Militärisches Gebäude" #: simulation/templates/template_structure_military.xml:12 msgid "Military" msgstr "Militär" #: simulation/templates/template_structure_military_arsenal.xml:25 #: simulation/templates/template_structure_military_arsenal.xml:28 msgid "Arsenal" msgstr "Arsenal" #: simulation/templates/template_structure_military_arsenal.xml:27 msgid "" "Train Champion Infantry Crossbowmen, construct Siege Engines, and research " "Siege Engine technologies." msgstr "Bilde Gardearmbrustschützen aus, baue Belagerungswaffen und erforsche Belagerungstechnologien." #: simulation/templates/structures/gaul/assembly.xml:31 #: simulation/templates/structures/han/academy.xml:31 #: simulation/templates/structures/han/civil_centre_court.xml:19 #: simulation/templates/structures/kush/pyramid_large.xml:29 #: simulation/templates/structures/kush/temple_amun.xml:34 #: simulation/templates/structures/ptol/temple_2.xml:28 #: simulation/templates/structures/rome/temple_mars.xml:14 #: simulation/templates/template_structure_military_arsenal.xml:28 #: simulation/templates/template_structure_military_elephant_stable.xml:29 #: simulation/templates/template_structure_special.xml:20 #: simulation/templates/template_structure_wonder.xml:41 msgid "City" msgstr "Großstadt" #: simulation/templates/template_structure_military_barracks.xml:26 #: simulation/templates/template_structure_military_barracks.xml:29 msgid "Barracks" msgstr "Kaserne" #: simulation/templates/template_structure_military_barracks.xml:28 msgid "Train Infantry and research Infantry technologies." msgstr "Bilde Infanterie aus und erforsche Infanterietechnologien." #: simulation/templates/template_structure_military_dock.xml:24 #: simulation/templates/template_structure_military_dock.xml:27 msgid "Dock" msgstr "Hafen" #: simulation/templates/template_structure_military_dock.xml:26 msgid "" "Build upon a shoreline in own, neutral, or allied territory. Establish trade" " routes. Construct Ships and research Ship technologies." msgstr "Kann an Küsten in eigenem, neutralem oder alliiertem Territorium gebaut werden. Richte Handelsrouten ein. Baue Schiffe und erforsche Seefahrtstechnologien." #: simulation/templates/structures/brit/crannog.xml:17 #: simulation/templates/structures/cart/super_dock.xml:43 #: simulation/templates/template_structure_military_dock.xml:27 msgid "Naval" msgstr "Marine" #: simulation/templates/template_structure_military_elephant_stable.xml:26 msgid "Elephant Stable" msgstr "Elefantenstall" #: simulation/templates/template_structure_military_elephant_stable.xml:28 msgid "Train Elephants and research Elephant technologies." msgstr "Bilde Elefanten aus und erforsche Elefantentechnologien." #: simulation/templates/template_structure_military_elephant_stable.xml:29 msgid "ElephantStable" msgstr "Elefantenstall" #: simulation/templates/structures/cart/embassy.xml:18 #: simulation/templates/template_structure_military_embassy.xml:22 #: simulation/templates/template_structure_military_embassy.xml:24 msgid "Embassy" msgstr "Botschaft" #: simulation/templates/template_structure_military_forge.xml:22 #: simulation/templates/template_structure_military_forge.xml:26 msgid "Forge" msgstr "Schmiede" #: simulation/templates/template_structure_military_forge.xml:24 msgid "Research attack damage and damage resistance technologies." msgstr "Erforsche Angriffs- und Abwehrtechnologien" #: simulation/templates/template_structure_military_fortress.xml:30 #: simulation/templates/template_structure_military_fortress.xml:65 #: simulation/templates/template_structure_military_fortress.xml:69 msgid "Fortress" msgstr "Festung" #: simulation/templates/template_structure_military_fortress.xml:67 msgid "Garrison Soldiers for additional arrows." msgstr "Quartieren Soldaten für zusätzliche Pfeile ein." #: simulation/templates/template_structure_military_kennel.xml:28 #: simulation/templates/template_structure_military_kennel.xml:29 #: simulation/templates/template_structure_military_kennel.xml:30 msgid "Kennel" msgstr "Hundehütte" #: simulation/templates/template_structure_military_kennel.xml:38 msgid "Train War Dogs." msgstr "Bilde Kriegshunde aus." #: simulation/templates/template_structure_military_range.xml:22 msgid "Practice Range" msgstr "Übungsbereich" #: simulation/templates/template_structure_military_range.xml:24 msgid "Train Ranged Infantry and research technologies." msgstr "Bilde Fernkampfinfanterie aus und erforsche Technologien." #: simulation/templates/template_structure_military_range.xml:25 msgid "Range" msgstr "Reichweite" #: simulation/templates/template_structure_military_stable.xml:26 #: simulation/templates/template_structure_military_stable.xml:29 msgid "Stable" msgstr "Stall" #: simulation/templates/template_structure_military_stable.xml:28 msgid "Train Cavalry and research Cavalry technologies." msgstr "Bilde Kavallerie aus und erforsche Kavallerietechnologien." #: simulation/templates/template_structure_resource.xml:4 msgid "Resource Structure" msgstr "Ressourcengebäude" #: simulation/templates/template_structure_resource.xml:5 msgid "Resource" msgstr "Ressource" #: simulation/templates/template_structure_resource_corral.xml:26 #: simulation/templates/template_structure_resource_corral.xml:29 msgid "Corral" msgstr "Pferch" #: simulation/templates/template_structure_resource_corral.xml:28 msgid "" "Raise Domestic Animals for food. Garrison animals to gain a trickle of food." msgstr "Züchte Vieh für Lebensmittel. Quartiere Tiere für einen stetigen Zufluss an Nahrung ein." #: simulation/templates/template_structure_resource_field.xml:18 #: simulation/templates/template_structure_resource_field.xml:20 msgid "Field" msgstr "Feld" #: simulation/templates/template_structure_resource_field.xml:21 msgid "" "Harvest grain for food. Each subsequent gatherer works less efficiently." msgstr "Ernte Getreide als Nahrung. Jeder zusätzliche Helfer arbeitet weniger effizient." #: simulation/templates/template_structure_special.xml:19 msgid "Special Structure" msgstr "Spezialgebäude" #: simulation/templates/structures/rome/amphitheater_pompeii.xml:5 #: simulation/templates/template_structure_special_amphitheater.xml:18 #: simulation/templates/template_structure_special_amphitheater.xml:20 msgid "Amphitheater" msgstr "Amphitheater" #: simulation/templates/template_structure_special_library.xml:25 #: simulation/templates/template_structure_special_library.xml:27 msgid "Library" msgstr "Bibliothek" #: simulation/templates/template_structure_special_theater.xml:25 #: simulation/templates/template_structure_special_theater.xml:27 msgid "Theater" msgstr "Theater" #: simulation/templates/template_structure_wonder.xml:37 #: simulation/templates/template_structure_wonder.xml:41 msgid "Wonder" msgstr "Wunder" #: simulation/templates/template_structure_wonder.xml:39 msgid "" "Bring glory to your civilization and add large tracts of land to your " "empire." msgstr "Bringe deiner Zivilisation Ruhm und Ehre und erweitere dein Reich mit großen Ländereien."