# Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2024 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Alexander Minges, 2021 # Wuzzy, 2016-2018 # ben kov, 2019 # bewlay, 2021 # BL4NKY, 2023 # c0re tison, 2021 # Daniel Roschka, 2024 # xtother90, 2018-2022 # Elias Keis, 2019 # 9b1afd800f2c3857a0efc186538fe589_4ecff18, 2017 # Evan Kramer, 2024 # Fabian Gref, 2017 # Rotstein, 2023 # Florian Bär, 2024 # Maximilian Wagenbach, 2016 # John Doe, 2018 # ... ..., 2017-2018 # Kjell, 2019 # Latein Lebt, 2021-2023 # Martin H, 2020 # Matthias Jäger, 2023 # Maximilian von Lindern, 2017 # Michael Hecht, 2019 # Nescio, 2021 # Nescio, 2020 # Nico Laus, 2017 # Ole Gehrmann, 2017 # Philipp Falke, 2022 # Raymond Vetter, 2016-2019 # RedNicStone, 2021 # Robert Dusemund, 2021 # R W, 2016 # Vexatos, 2016 # Thomas Schiele, 2019 # Till Wendland, 2017 # Tobias Stauber, 2016 # xtother90, 2016-2017 msgid "" msgstr "" "Project-Id-Version: 0 A.D.\n" "POT-Creation-Date: 2024-07-26 07:08+0000\n" "PO-Revision-Date: 2016-05-21 09:22+0000\n" "Last-Translator: Daniel Roschka, 2024\n" "Language-Team: German (http://app.transifex.com/wildfire-games/0ad/language/de/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: de\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: simulation/data/auras/structures/arsenal_repair.json msgid "Arsenal Repairs" msgstr "Arsenalreparaturen" #: simulation/data/auras/structures/arsenal_repair.json msgid "Garrisoned Siege Engines +3 health regeneration rate." msgstr "Einquartierte Belagerungseinheiten +3 Regenerationsrate." #: simulation/data/auras/structures/athen_prytaneion_hero_heal.json msgid "Officer Accommodation" msgstr "Offiziersunterkünfte" #: simulation/data/auras/structures/athen_prytaneion_hero_heal.json msgid "Garrisoned Heroes +6 health regeneration rate." msgstr "Einquartierte Helden +6 Gesundheitsregenerationsrate.\n " #: simulation/data/auras/structures/cart_super_dock_repair.json msgid "Dockyard Repairs" msgstr "Reparaturen im Dock" #: simulation/data/auras/structures/cart_super_dock_repair.json msgid "Garrisoned Ships +10 health regeneration rate." msgstr "Einquartierte Schiffe +10 Regenerationsrate." #: simulation/data/auras/structures/corral_garrison_large.json msgid "Garrison within the Corral to gain a slow trickle of +3 food." msgstr "Quartiere Einheiten im Pferch ein, um einen langsamen, stetigen Zufluss von +3 Nahrung zu erhalten." #: simulation/data/auras/structures/corral_garrison_large.json #: simulation/data/auras/structures/corral_garrison_medium.json #: simulation/data/auras/structures/corral_garrison_small.json msgid "Ranching and Corralling" msgstr "Eingepferchtes Vieh" #: simulation/data/auras/structures/corral_garrison_medium.json msgid "Garrison within the Corral to gain a slow trickle of +2 food." msgstr "Quartiere Einheiten im Pferch ein, um einen langsamen, stetigen Zufluss von +2 Nahrung zu erhalten." #: simulation/data/auras/structures/corral_garrison_small.json msgid "Garrison within the Corral to gain a slow trickle of +1 food." msgstr "Quartiere Einheiten im Pferch ein, um einen langsamen, stetigen Zufluss von +1 Nahrung zu erhalten." #: simulation/data/auras/structures/eternal_fire.json msgid "Eternal Fire" msgstr "Ewiges Feuer" #: simulation/data/auras/structures/eternal_fire.json msgid "Structures +50% capture points." msgstr "+50 % Eroberungspunkte für Gebäude." #: simulation/data/auras/structures/farmstead_60.json msgid "Farmland" msgstr "Ackerland" #: simulation/data/auras/structures/farmstead_60.json msgid "Workers +75% grain gather rate around a captured Rotary Mill." msgstr "+75 % Getreidesammelrate im Umkreis einer eroberten Drehmühle." #: simulation/data/auras/structures/iber_monument.json msgid "Religious Fervor" msgstr "Religiöser Eifer" #: simulation/data/auras/structures/iber_monument.json msgid "Soldiers +20% melee and ranged attack damage." msgstr "Soldaten +20 % Nahkampf- und Fernkampfschaden." #: simulation/data/auras/structures/kush_pyramids_economic.json msgid "Patriotism" msgstr "Patriotismus" #: simulation/data/auras/structures/kush_pyramids_economic.json #: simulation/data/auras/units/heroes/gaul_hero_viridomarus.json msgid "Workers +15% gather speed." msgstr "Arbeiter +15 % Sammelrate." #: simulation/data/auras/structures/kush_pyramids_military.json msgid "Exhortative Presence" msgstr "Ermahnende Präsenz" #: simulation/data/auras/structures/kush_pyramids_military.json msgid "" "Soldiers +1 crush, hack, pierce resistance and +10% melee and ranged attack " "damage." msgstr "Soldaten +1 Schmetter-, Hieb- und Stichwiderstand sowie +10 % Nah- und Fernkampfschaden." #: simulation/data/auras/structures/kush_temple_amun.json msgid "Powerful Priesthood" msgstr "Mächtige Priesterschaft" #: simulation/data/auras/structures/kush_temple_amun.json msgid "Heroes −5% health." msgstr "Helden −5 % Gesundheit." #: simulation/data/auras/structures/library.json msgid "Structures −15% technology resource costs and research time." msgstr "Gebäude −15 % Technologiekosten und Forschungszeit." #: simulation/data/auras/structures/library.json msgid "Centre of Scholarship" msgstr "Zentrum der Gelehrsamkeit" #: simulation/data/auras/structures/loyalty_regen.json msgid "Loyalty" msgstr "Loyalität" #: simulation/data/auras/structures/loyalty_regen.json msgid "Structures +50% capture points garrison regeneration rate." msgstr "Gebäude erhalten +50 % Eroberungspunkt-Regenerationsrate für einquartierte Einheiten." #: simulation/data/auras/structures/maur_pillar.json msgid "Edict of Ashoka" msgstr "Edikt des Aśoka" #: simulation/data/auras/structures/maur_pillar.json msgid "Traders +20% movement speed." msgstr "Händler +20 % Bewegungsgeschwindigkeit." #: simulation/data/auras/structures/satrapy_tribute.json msgid "Satrapy Tribute" msgstr "Tribut der Satrapie" #: simulation/data/auras/structures/satrapy_tribute.json msgid "" "Upgrade the Winter Palace to receive a free trickle of a desired resource." msgstr "Werte den Winterpalast auf, um einen stetigen Zufluss einer gewünschten Ressource zu erhalten." #: simulation/data/auras/structures/temple_heal.json msgid "Medical Treatment" msgstr "Medizinische Behandlung" #: simulation/data/auras/structures/temple_heal.json msgid "Humans +1 health regeneration rate." msgstr "Menschen +1 Gesundheitsregerationsrate." #: simulation/data/auras/structures/theater.json msgid "Structures +20% territory influence radius." msgstr "Gebäude +20 % territorialer Einflussradius." #: simulation/data/auras/structures/theater.json msgid "Hellenization" msgstr "Hellenisierung" #: simulation/data/auras/structures/wall_garrisoned.json msgid "Wall Protection" msgstr "Mauerschutz" #: simulation/data/auras/structures/wall_garrisoned.json msgid "" "Turreted Soldiers +3 crush, hack, pierce resistance and +20 vision range." msgstr "Soldaten in Geschützen +3 Schmetter-, Hieb- und Stichwiderstand und +20 Sichtweite." #: simulation/data/auras/structures/wonder_population_cap.json msgid "Glorious Expansion" msgstr "Glorreiche Expansion" #: simulation/data/auras/structures/wonder_population_cap.json msgid "" "+20% maximum population limit (requires the “Glorious Expansion” " "technology)." msgstr "+20 % maximales Bevölkerungslimit (erfordert die Technologie „Glorreiche Expansion“)" #: simulation/data/auras/structures/xp_trickle.json msgid "Rigorous Training" msgstr "Rigorose Ausbildung" #: simulation/data/auras/structures/xp_trickle.json msgid "Units gain experience while garrisoned inside the building." msgstr "Einheiten bekommen Erfahrungspunkte, wenn sie in einem Gebäude einquartiert sind." #: simulation/data/auras/teambonuses/athen_player_teambonus.json msgid "Democracy" msgstr "Demokratie" #: simulation/data/auras/teambonuses/athen_player_teambonus.json msgid "Civic Center technologies −50% research time and −30% cost." msgstr "Verwaltungssitztechnologien −50 % Forschungszeit und −30 % Kosten." #: simulation/data/auras/teambonuses/brit_player_teambonus.json msgid "Druids" msgstr "Druiden" #: simulation/data/auras/teambonuses/brit_player_teambonus.json msgid "Healers −20% resource costs." msgstr "Heiler −20 % Rohstoffkosten." #: simulation/data/auras/teambonuses/cart_player_teambonus.json msgid "Mercenary Transports" msgstr "Söldnertransporte" #: simulation/data/auras/teambonuses/cart_player_teambonus.json msgid "Mercenaries −50% train time." msgstr "Söldner −50 % Ausbildungszeit." #: simulation/data/auras/teambonuses/gaul_player_teambonus.json msgid "Products from Gaul" msgstr "Produkte aus Gallien" #: simulation/data/auras/teambonuses/gaul_player_teambonus.json msgid "Forges −15% technology resource costs and research time." msgstr "Schmieden −15 % Technologiekosten und Forschungszeit." #: simulation/data/auras/teambonuses/han_player_teambonus.json msgid "Silk Road" msgstr "Seidenstraße" #: simulation/data/auras/teambonuses/han_player_teambonus.json msgid "Allies +20% international trade bonus." msgstr "Verbündete +20 % internationaler Handelsbonus." #: simulation/data/auras/teambonuses/iber_player_teambonus.json msgid "Saripeko" msgstr "Saripeko" #: simulation/data/auras/teambonuses/iber_player_teambonus.json msgid "Citizen Javelineers −10% resource costs." msgstr "Bürgerspeerwerfer −10 % Rohstoffkosten." #: simulation/data/auras/teambonuses/kush_player_teambonus.json msgid "Elephant Suppliers" msgstr "Elefantenlieferanten" #: simulation/data/auras/teambonuses/kush_player_teambonus.json msgid "Elephants −20% resource costs and training time." msgstr "Elefanten −20 % Rohstoffkosten und Ausbildungszeit." #: simulation/data/auras/teambonuses/mace_player_teambonus.json msgid "Mechanical Innovation" msgstr "Mechanische Innovation" #: simulation/data/auras/teambonuses/mace_player_teambonus.json msgid "Siege Weapons and Arsenals −25% resource costs and build time." msgstr "Belagerungswaffen und Arsenale −25% Rohstoffkosten und Bauzeit." #: simulation/data/auras/teambonuses/maur_player_teambonus.json msgid "Ashoka's Religious Support" msgstr "Ashokas religiöse Unterstützung" #: simulation/data/auras/teambonuses/maur_player_teambonus.json msgid "" "Temples −50% resource costs and building time; Temple technologies −50% " "resource costs and research time." msgstr "Tempel −50 % Rohstoffkosten und Bauzeit; Tempeltechnologien −50 % Rohstoffkosten und Forschungszeit." #: simulation/data/auras/teambonuses/pers_player_teambonus.json msgid "Training Regimes" msgstr "Ausbildungsprogramme" #: simulation/data/auras/teambonuses/pers_player_teambonus.json msgid "Barracks and Stables −20% wood and stone cost and build time." msgstr "Kasernen und Ställe −20 % Holz- und Steinkosten, sowie Bauzeit." #: simulation/data/auras/teambonuses/ptol_player_teambonus.json msgid "Breadbasket of the Mediterranean" msgstr "Kornkammer des Mittelmeerraumes" #: simulation/data/auras/teambonuses/ptol_player_teambonus.json msgid "+1.0 food trickle rate." msgstr "+1.0 stetige Nahrungsrate." #: simulation/data/auras/teambonuses/rome_player_teambonus.json msgid "Conscription" msgstr "Wehrpflicht" #: simulation/data/auras/teambonuses/rome_player_teambonus.json msgid "Citizen Infantry −10% training time." msgstr "Bürgersoldateninfanterie −10 % Ausbildungszeit." #: simulation/data/auras/teambonuses/sele_player_teambonus.json msgid "Syrian Tetrapolis" msgstr "Syrische Tetrapolis" #: simulation/data/auras/teambonuses/sele_player_teambonus.json msgid "" "Civil Centers and Colonies −20% resource cost and −30% construction time." msgstr "Verwaltungssitze und Kolonien −20 % Rohstoffkosten und −30 % Bauzeit." #: simulation/data/auras/teambonuses/spart_player_teambonus.json msgid "Peloponnesian League" msgstr "Peloponnesischer Bund" #: simulation/data/auras/teambonuses/spart_player_teambonus.json msgid "Heroes are trained for free." msgstr "Helden werden kostenlos trainiert." #: simulation/data/auras/units/carnyx.json msgid "Intimidating Sound" msgstr "Einschüchterndes Geräusch" #: simulation/data/auras/units/carnyx.json msgid "Enemy Soldiers −10% attack damage and capture attack strength." msgstr "Feindliche Soldaten −10 % Angriffsschaden und Eroberungsstärke." #: simulation/data/auras/units/catafalques/athen_catafalque_1.json msgid "Economic Reforms" msgstr "Wirtschaftsreformen" #: simulation/data/auras/units/catafalques/athen_catafalque_1.json msgid "" "Solon instituted several economic reforms encouraging commerce and agriculture.\n" "Workers +15% gather speed." msgstr "Solon setzte einige ökonomische Reformen in Kraft, die Handel und Landwirtschaft förderten.\nArbeiter +15 % Sammelrate." #: simulation/data/auras/units/catafalques/athen_catafalque_2.json msgid "Economic Fortune" msgstr "Wirtschaftswunder" #: simulation/data/auras/units/catafalques/athen_catafalque_2.json msgid "" "Solon brought in a new system of weights and measures, fathers were encouraged to find trades for their sons.\n" "Economic technologies −10% resource costs." msgstr "Solon führte ein neues System für Gewichte und Maßeinheiten ein, Väter wurden ermuntert, Berufe für ihre Söhne zu finden.\nWirtschaftstechnologien −10 % Rohstoffkosten." #: simulation/data/auras/units/catafalques/brit_catafalque_1.json msgid "" "Seeing entrenched defense to be useless against the Roman army, Cassivellaunus resorted to guerrilla tactics. This was later employed by other chieftains too.\n" "Soldiers +15% movement speed and +15% vision range." msgstr "Cassivellaunus griff auf Guerillataktik zurück, als er sah, dass Befestigungen gegen die römische Armee nutzlos waren. Das wurde später auch von anderen Stammesfürsten angewendet.\nSoldaten +15 % Bewegungsgeschwindigkeit und +15 % Sichtweite." #: simulation/data/auras/units/catafalques/brit_catafalque_1.json #: simulation/data/auras/units/heroes/iber_hero_viriato_1.json msgid "Guerrilla Tactics" msgstr "Guerillataktiken" #: simulation/data/auras/units/catafalques/brit_catafalque_2.json msgid "Skirmisher Harassment" msgstr "Plänkler-Störmanöver" #: simulation/data/auras/units/catafalques/brit_catafalque_2.json msgid "" "Cassivellaunus deployed fast-moving skirmishers to harass Roman troops and foragers.\n" "Javelineers +20% attack range." msgstr "Cassivellaunus stellte flinke Plänkler auf, um die römischen Truppen und Sammler zu bedrängen.\nSpeerwerfer +20 % Reichweite." #: simulation/data/auras/units/catafalques/cart_catafalque.json msgid "Commander of Heavy Cavalry" msgstr "Anführer der schweren Kavallerie" #: simulation/data/auras/units/catafalques/cart_catafalque.json msgid "" "Leader of the Carthaginian heavy cavalry at Trebia and Cannae, where his triple charge had devastating effects on the enemy.\n" "Melee Cavalry +1 crush, hack, pierce resistance and +10% health." msgstr "Der Anführer der schweren karthagischen Kavallerie bei Trebia und Cannae, wo sein Dreifachangriff vernichtende Wirkung auf den Feind hatte.\nNahkampfkavallerie +1 Schmetter-, Hieb- und Stichwiderstand und +10 % Gesundheit." #: simulation/data/auras/units/catafalques/gaul_catafalque_1.json msgid "Ambush Slaughter" msgstr "Hinterhaltgemetzel" #: simulation/data/auras/units/catafalques/gaul_catafalque_1.json msgid "" "Warring with the Romans, Ambiorix realized the futility of open warfare and instead resorted to ambush tactics. The Gauls quickly learned where and when to execute surprise attacks.\n" "Soldiers +5% melee and ranged attack damage and −25% promotion experience." msgstr "Im Krieg mit den Römern wurde Ambiorix die Nutzlosigkeit des offenen Krieges klar und er wendete stattdessen Hinterhalte als Taktik an. Die Gallier lernten schnell, wo und wann sie Überraschungsangriffe starten mussten.\nSoldaten +5 % Nahkampf- und Fernkampfschaden und −25 % Erfahrungspunkte für eine Beförderung." #: simulation/data/auras/units/catafalques/gaul_catafalque_2.json msgid "Tribute to Rome" msgstr "Tribut für Rom" #: simulation/data/auras/units/catafalques/gaul_catafalque_2.json msgid "" "When the Roman army fell short of food supplies, the Gallic tribes were ordered to give up a part of their already meagre harvest. The Eburones under Ambiorix were reluctant to do so, therefore Caesar sent troops to take them by force.\n" "Workers −10% grain gather rate." msgstr "Als die Lebensmittel für die römische Armee knapp wurden, wurden die gallischen Stämme angewiesen, einen Teil ihrer ohnehin mageren Ernte abzugeben. Die Eburonen unter Ambiorix sträubten sich, also entsandte Cäsar Truppen, um sich die Ernte mit Gewalt zu holen.\nArbeiter −10 % Sammelrate für Getreide." #: simulation/data/auras/units/catafalques/han_catafalque_1.json msgid "Territorial Expansion" msgstr "Territoriale Expansion" #: simulation/data/auras/units/catafalques/han_catafalque_1.json msgid "" "At its height, the Empire's borders spanned from the Fergana Valley in the west, to Korea in the east, and to northern Vietnam in the south.\n" "Territory influence bonus +20%." msgstr "Auf seinem Höhepunkt erstreckten sich die Grenzen des Kaiserreichs vom Ferghanatal im Westen nach Korea im Osten und nach Nordvietnam im Süden.\nGebietseinflussbonus +20 %." #: simulation/data/auras/units/catafalques/han_catafalque_2.json msgid "Imperial Music Bureau" msgstr "Kaiserliches Musikbüro" #: simulation/data/auras/units/catafalques/han_catafalque_2.json msgid "" "The Music Bureau was charged directly by Emperor Wu to perform various tasks related to music, poetry, entertainment, or religious worship.\n" "Technologies −50% resource cost and research time." msgstr "Das Musikbüro wurde direkt von Kaiser Wu mit der Durchführung verschiedener Aufgaben im Zusammenhang mit Musik, Poesie, Unterhaltung und Gottesanbetung beauftragt.\nTechnologien −50 % Rohstoffkosten und Forschungszeit." #: simulation/data/auras/units/catafalques/iber_catafalque_1.json msgid "Mercenary Commander" msgstr "Befehlshaber der Söldner" #: simulation/data/auras/units/catafalques/iber_catafalque_1.json msgid "" "Along with his brother Indibil, Mandonius commanded the Iberian recruits and mercenaries that took part in the Punic Wars.\n" "Allied Citizen Mercenaries −25% metal cost." msgstr "Gemeinsam mit seinem Bruder Indibilis kommandierte Mandonius die iberischen Rekruten und Söldner, welche in den Punischen Kriegen teilnahmen.\nAlle verbündeten Bürgersöldner −25 % Metallkosten." #: simulation/data/auras/units/catafalques/iber_catafalque_2.json msgid "Saver of Lives" msgstr "Lebensretter" #: simulation/data/auras/units/catafalques/iber_catafalque_2.json msgid "" "Following the fall of Indibil in battle, Mandonius led the survivors to safety.\n" "Soldiers +10% health." msgstr "Nachdem Indibilis in der Schlacht gefallen war, führte Mandonius die Überlebenden in Sicherheit.\nSoldaten +10 % Gesundheit." #: simulation/data/auras/units/catafalques/kush_catafalque_1.json msgid "Earliest Nubian Queen" msgstr "Erste nubische Königin" #: simulation/data/auras/units/catafalques/kush_catafalque_1.json msgid "" "Ruling with full power in the Meroë Empire and also playing a significant role in the Meroitic religion, Shanakdakheto represented the might of Kush, something not to be taken lightly.\n" "Enemy Female Citizens −15% gather speed." msgstr "Indem sie mit voller Kraft das meroitische Reich regierte und eine wesentliche Rolle in der meroitischen Religion spielte, repräsentierte Shanakdakheto Kuschs Macht, was man nicht unterschätzen sollte.\nGegnerische Bürgerinnen −15 % Sammelrate." #: simulation/data/auras/units/catafalques/kush_catafalque_2.json msgid "Temple at Naqa" msgstr "Tempel bei Naqa" #: simulation/data/auras/units/catafalques/kush_catafalque_2.json msgid "" "As in all cultures, religion played a significant part in Kush. Shanakdakheto had the temple built around 160 BC as a symbol of the advancedness of Meroë.\n" "Temples +1 garrison heal rate." msgstr "Wie in allen Kulturen spielte die Religion eine wesentliche Rolle im meroitischen Reich. Shanakdakheto ließ den Tempel um 160 v. Chr. als ein Symbol der Fortschrittlichkeit von Meroe bauen.\nTempel +1 Heilrate für einquartierte Einheiten." #: simulation/data/auras/units/catafalques/mace_catafalque_1.json msgid "Sacker of Cities" msgstr "Plünderer der Städte" #: simulation/data/auras/units/catafalques/mace_catafalque_1.json msgid "" "During the First Macedonian War, Philip and his troops sacked Thermum, the religious and political center of Aetolia.\n" "Humans, Siege Engines, Ships, and Structures gain +5 food and wood loot." msgstr "Während des ersten makedonischen Krieges plünderten Philip und seine Truppen Thermum, das religiöse und politische Zentrum Ätoliens.\nMenschen, Belagerungswaffen, Schiffe und Gebäude +5 Holz und Nahrung als Beute." #: simulation/data/auras/units/catafalques/mace_catafalque_2.json msgid "Financial Reorganization" msgstr "Finanzielle Neuordnung" #: simulation/data/auras/units/catafalques/mace_catafalque_2.json msgid "" "Allied with Rome, Philip reorganized the country's internal affairs and finances, leaving as a legacy reopened mines and a new currency.\n" "Gain a slow trickle of metal." msgstr "Im Bund mit Rom organisierte Philipp die internen Angelegenheiten und Finanzen neu und hinterließ neu eröffnete Minen und eine neue Währung.\nErhalte einen langsamen stetigen Zufluss an Metall." #: simulation/data/auras/units/catafalques/maur_catafalque_1.json msgid "Consolidator of the Empire" msgstr "Festiger des Imperiums" #: simulation/data/auras/units/catafalques/maur_catafalque_1.json msgid "" "Son of Chandragupta Maurya, Bindusara consolidated the empire, creating a stable state for his son Ashoka to inherit.\n" "Structures +20% territory influence radius." msgstr "Bindusara, Sohn von Chandragupta Maurya, vereinigte das Imperium und erschuf einen stabilen Staat, um ihn an seinen Sohn Ashoka weiterzugeben.\nGebäude +20 % territorialer Einflussradius." #: simulation/data/auras/units/catafalques/maur_catafalque_2.json msgid "Vamba Moriyar" msgstr "Vamba Moriyar" #: simulation/data/auras/units/catafalques/maur_catafalque_2.json msgid "" "Bindusara is said to have conquered lands to the south of the empire.\n" "Soldiers +15% capture attack strength." msgstr "Man sagt, Bindusara habe die Länder im Süden des Imperiums erobert.\nSoldaten +15 % Eroberungsrate." #: simulation/data/auras/units/catafalques/pers_catafalque.json msgid "Great Builder" msgstr "Großer Erbauer" #: simulation/data/auras/units/catafalques/pers_catafalque.json msgid "" "Throughout his reign, much of Artaxerxes' wealth was spent on building projects. He restored the Palace of Darius I at Susa and restored the ancient city of Ecbatana.\n" "Structures −10% resource costs and +5% health." msgstr "Während seiner Regentschaft wurde ein Großteil von Artaxerxes' Vermögen für Bauprojekte ausgegeben. Er restaurierte den Palast von Dareios I. bei Susa sowie die antike Stadt von Ekbatana.\nGebäude −10 % Rohstoffkosten und +5 % Gesundheit." #: simulation/data/auras/units/catafalques/ptol_catafalque.json msgid "Great Librarian" msgstr "Großer Bibliothekar" #: simulation/data/auras/units/catafalques/ptol_catafalque.json msgid "" "Continuing his predecessors' work on the Great Library of Alexandria, he seized every book brought to the city, thus leaving to his people a vast amount of hoarded wisdom.\n" "Structure technologies −10% resource costs." msgstr "Er führte die Arbeit seiner Vorgänger an der Bibliothek von Alexandria fort, indem er jedes Buch, das in die Stadt gebracht wurde, beschlagnahmte, und hinterließ so seinen Untertanen einen großen Schatz an gesammeltem Wissen.\nGebäudetechnologien −10 % Rohstoffkosten." #: simulation/data/auras/units/catafalques/rome_catafalque_1.json msgid "Avenger of Lucretia" msgstr "Rächer von Lucretia" #: simulation/data/auras/units/catafalques/rome_catafalque_1.json msgid "" "After the rape of Lucretia by the son of King Tarquinius Superbus and her subsequent suicide, Brutus vowed to avenge her and overthrow the monarchy.\n" "Female Citizens −20% food cost and +10% gather speed." msgstr "Nach der Schändung der Lucretia durch den Sohn von König Tarquinius Superbus und ihrem anschließenden Suizid schwor Brutus, sie zu rächen und die Monarchie zu stürzen.\nBürgerinnen −20 % Nahrungskosten und +10 % Sammelrate." #: simulation/data/auras/units/catafalques/rome_catafalque_2.json msgid "Founder and Defender of the Republic" msgstr "Gründer und Verteidiger der Republik" #: simulation/data/auras/units/catafalques/rome_catafalque_2.json msgid "" "Brutus was one of the key figures in the overthrow of the monarchy and the founding of the Roman Republic. Later, as consul he led a Roman army to victory against the Etruscan King Tarquinius who sought to retake the throne.\n" "Humans and Siege Engines +1 crush, hack, pierce resistance." msgstr "Brutus war einer der Hauptakteure beim Sturz der Monarchie und der Gründung der römischen Republik. Später führte er als Konsul eine römische Armee in den Sieg gegen den etruskischen König Tarquinius, der nach der Rückeroberung des Thrones trachtete.\nMenschen und Belagerungswaffen +1 Schmetter-, Hieb- und Stichwiderstand." #: simulation/data/auras/units/catafalques/sele_catafalque_1.json msgid "Founder of the Ezida Temple" msgstr "Gründer des Ezida-Tempels" #: simulation/data/auras/units/catafalques/sele_catafalque_1.json msgid "" "Antiochus I laid the foundation for the Ezida Temple in Borsippa.\n" "Temples −10% resource costs; Temple technologies −10% resource costs." msgstr "Antiochus I. legte den Grundstein für den Ezida-Tempel in Borsippa.\nTempel −10 % Rohstoffkosten; Tempeltechnologien −10 % Rohstoffkosten." #: simulation/data/auras/units/catafalques/sele_catafalque_2.json msgid "Immigration" msgstr "Immigration" #: simulation/data/auras/units/catafalques/sele_catafalque_2.json msgid "" "Antiochus encouraged Greek immigration to his realm and established many new cities in Asia Minor to serve as counterweights to the Gauls.\n" "+5% maximum population limit." msgstr "Antiochus förderte die griechische Immigration in sein Reich und baute viele neue Städte in Kleinasien, die als Gegengewicht gegen die Gallier dienen sollten.\n+5 % maximales Bevölkerungslimit." #: simulation/data/auras/units/catafalques/sele_catafalque_3.json msgid "Basileus Megas" msgstr "Basileus Megas" #: simulation/data/auras/units/catafalques/sele_catafalque_3.json msgid "" "Son of Seleucus Nicator, Antiochus succeeded in the formidable task of keeping the empire together, meanwhile founding temples and defeating the invading Gauls with war elephants.\n" "Champion Elephants −10% resource costs." msgstr "Als Sohn von Seleukos Nikator schaffte Antiochus die schwierige Aufgabe, das Imperium zusammenzuhalten, währenddessen Tempel zu gründen und die einfallenden Gallier mit Kriegselefanten zu besiegen.\nGardeelefanten −10 % Rohstoffkosten." #: simulation/data/auras/units/catafalques/spart_catafalque_1.json msgid "" "Lycurgus instituted several military reforms, thus the complete and undivided allegiance to Sparta from its citizens was implemented under his form of government.\n" "Citizen Infantry Spearmen −10% resource costs." msgstr "Lykurg führte diverse Militärreformen ein, wodurch unter seiner Regierungsform die komplette und ungeteilte Loyalität seiner Bürger gegenüber Sparta eingeführt wurde.\nBürgersoldateninfanteriespeerträger −10 % Rohstoffkosten." #: simulation/data/auras/units/catafalques/spart_catafalque_1.json #: simulation/data/auras/units/catafalques/spart_catafalque_2.json msgid "Lycurgan Military Reforms" msgstr "Lykurgische Militärreformen" #: simulation/data/auras/units/catafalques/spart_catafalque_2.json msgid "Champion Infantry Spearmen −5% resource costs." msgstr "Gardeinfanteriespeerträger −5 % Rohstoffkosten." #: simulation/data/auras/units/catafalques/spart_catafalque_3.json msgid "Iron Pelanors" msgstr "Eisenpelanore" #: simulation/data/auras/units/catafalques/spart_catafalque_3.json msgid "" "To further support equality, Lycurgus forbade the use of gold and silver, introducing a new iron currency called pelanors.\n" "Workers +15% metal gather rate." msgstr "Um Gleichberechtigung voranzutreiben, verbot Lykurg die Verwendung von Gold und Silber und führte eine neue Eisenwährung ein, genannt „Pelanore“.\nArbeiter +15 % Metallsammelrate." #: simulation/data/auras/units/celtic_healer.json msgid "Deas Celtica" msgstr "Deas Celtica" #: simulation/data/auras/units/celtic_healer.json msgid "Soldiers +5% attack damage." msgstr "Soldaten +5 % Angriffsschaden." #: simulation/data/auras/units/centurion.json msgid "" "Melee Soldiers +10% attack damage and all Soldiers −25% experience points " "for promotion." msgstr "Nahkampfsoldaten +10 % Angriffsschaden und alle Soldaten −25 % Erfahrungspunkte für eine Beförderung." #: simulation/data/auras/units/centurion.json #: simulation/data/auras/units/centurion_1.json msgid "Combat Leadership" msgstr "Gefechtsleitung" #: simulation/data/auras/units/centurion_1.json msgid "Soldiers +10% attack damage and −25% experience points for promotion." msgstr "Soldaten +10 % Angriffsschaden und −25 % Erfahrungspunkte für eine Beförderung." #: simulation/data/auras/units/centurion_2.json msgid "Century Maneuvers" msgstr "Zenturienmanöver" #: simulation/data/auras/units/centurion_2.json msgid "Marian Legionaries and Centurions +10% movement speed." msgstr "Marianische Legionäre und Centurios +10 % Bewegungsgeschwindigkeit" #: simulation/data/auras/units/han_minister_building.json msgid "Building Programs" msgstr "Bauprogramme" #: simulation/data/auras/units/han_minister_building.json msgid "Builders construct buildings +2% faster for every nearby Minister." msgstr "Bauarbeiter errichten Gebäude pro Minister in der Nähe +2 % schneller." #: simulation/data/auras/units/han_minister_garrison.json msgid "Excellency of Works" msgstr "Exzellenz der Werke" #: simulation/data/auras/units/han_minister_garrison.json msgid "" "Decrease resource costs and research time of technologies in a building by " "2% for each Minister garrisoned within." msgstr "Verringere die Rohstoffkosten und Forschungszeit von Technologien in einem Gebäude um 2 % pro einquartiertem Minister." #: simulation/data/auras/units/han_minister_garrison_ministry.json msgid "Nationalized Industries" msgstr "Nationalisierte Industrie" #: simulation/data/auras/units/han_minister_garrison_ministry.json msgid "" "The Imperial Ministry gains a +0.1 wood, stone, metal trickle for each " "garrisoned minister." msgstr "Das kaiserliche Ministerium gewährt einen stetigen Zufluss von +0,1 Holz, Stein und Metall pro einquartiertem Minister." #: simulation/data/auras/units/han_minister_gathering.json msgid "Minister over the Masses" msgstr "Minister für die Massen" #: simulation/data/auras/units/han_minister_gathering.json msgid "Gatherers +2% gathering rate for every nearby Minister." msgstr "Sammler +2 % Sammelrate für jeden Minister in der Nähe." #: simulation/data/auras/units/heroes/athen_hero_hippocrates_1.json msgid "Father of Medicine" msgstr "Vater der Medizin" #: simulation/data/auras/units/heroes/athen_hero_hippocrates_1.json msgid "Humans +0.5 health regeneration rate." msgstr "Menschen +0.5 Gesundheitsregenerationsrate." #: simulation/data/auras/units/heroes/athen_hero_hippocrates_2.json msgid "Hippocratic Oath" msgstr "Eid des Hippokrates" #: simulation/data/auras/units/heroes/athen_hero_hippocrates_2.json msgid "Own and Allied Healers +1 healing effect." msgstr "Eigene und verbündete Heiler +1 Heilrate." #: simulation/data/auras/units/heroes/athen_hero_iphicrates_1.json msgid "Formation Reforms" msgstr "Formationsreformen" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_1.json msgid "Soldiers +2 crush, hack, pierce resistance." msgstr "Soldaten +2 Schmetter-, Hieb- und Stichwiderstand." #: simulation/data/auras/units/heroes/athen_hero_iphicrates_2.json msgid "Peltast Reforms" msgstr "Peltastenreformen" #: simulation/data/auras/units/heroes/athen_hero_iphicrates_2.json msgid "Infantry Javelineers +15% movement speed." msgstr "Infanteriewurfspeerwerfer +15 % Bewegungsgeschwindigkeit." #: simulation/data/auras/units/heroes/athen_hero_pericles_1.json msgid "Periclean Defensive Strategy" msgstr "Perikleische Verteidigungsstrategie" #: simulation/data/auras/units/heroes/athen_hero_pericles_1.json msgid "" "Soldiers, Ships, Siege Engines and Structures do not give loot, +50% " "Structure capture points." msgstr "Soldaten, Schiffe, Belagerungsmaschinen und Gebäude geben keine Beute, +50 % Eroberungspunkte für Gebäude." #: simulation/data/auras/units/heroes/athen_hero_pericles_2.json msgid "Scholarship and the Arts" msgstr "Wissenschaft und Künste" #: simulation/data/auras/units/heroes/athen_hero_pericles_2.json msgid "Technologies −10% resource costs, −50% research time." msgstr "Technologien −10 % Rohstoffkosten, −50 % Forschungszeit." #: simulation/data/auras/units/heroes/athen_hero_themistocles_1.json msgid "Naval Preparation" msgstr "Flottenvorbereitung" #: simulation/data/auras/units/heroes/athen_hero_themistocles_1.json msgid "Ships −50% metal cost, construction time, and +15% movement speed." msgstr "Schiffe −50 % Metallkosten, Bauzeit und +15 % Bewegungsgeschwindigkeit." #: simulation/data/auras/units/heroes/athen_hero_themistocles_2.json msgid "Themistoclean Walls" msgstr "Themistokles Wände" #: simulation/data/auras/units/heroes/athen_hero_themistocles_2.json msgid "Walls and Palisades −50% resource costs and −20% construction time." msgstr "Mauern und Palisaden −50 % Rohstoffkosten und −20 % Bauzeit." #: simulation/data/auras/units/heroes/brit_hero_boudicca.json msgid "Champion Army" msgstr "Gardearmee" #: simulation/data/auras/units/heroes/brit_hero_boudicca.json msgid "" "Champions +2 capture attack strength, +20% melee and ranged attack damage, " "+10% movement speed." msgstr "Gardisten +2 Eroberungsrate, +20 % Nahkampf- und Fernkampfschaden, +10 % Bewegungsgeschwindigkeit." #: simulation/data/auras/units/heroes/brit_hero_caratacos.json msgid "Guerrilla Chief" msgstr "Guerrillaanführer" #: simulation/data/auras/units/heroes/brit_hero_caratacos.json msgid "" "Soldiers and Siege Engines +1 crush, hack, pierce resistance, +15% movement " "speed." msgstr "Soldaten und Belagerungswaffen +1 Schmetter-, Hieb- und Stichwiderstand, +15 % Bewegungsgeschwindigkeit." #: simulation/data/auras/units/heroes/brit_hero_cunobelin.json msgid "Britannorum Rex" msgstr "Britannorum Rex" #: simulation/data/auras/units/heroes/brit_hero_cunobelin.json #: simulation/data/auras/units/heroes/maur_hero_chanakya_2.json msgid "Humans +0.8 health regeneration rate." msgstr "Menschen +0,8 Gesundheitsregenerationsrate." #: simulation/data/auras/units/heroes/cart_hero_hamilcar_1.json msgid "Lightning General" msgstr "Blitzgeneral" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_1.json msgid "Soldiers and Siege Engines +15% movement speed." msgstr "Soldaten und Belagerungswaffen +15 % Bewegungsgeschwindigkeit." #: simulation/data/auras/units/heroes/cart_hero_hamilcar_2.json msgid "Subduer of Mercenaries" msgstr "Bezwinger der Söldner" #: simulation/data/auras/units/heroes/cart_hero_hamilcar_2.json msgid "Enemy Mercenaries −20% melee and ranged attack damage." msgstr "Gegnerische Söldner −20 % Nahkampf- und Fernkampfschaden." #: simulation/data/auras/units/heroes/cart_hero_hannibal.json msgid "Tactician" msgstr "Taktiker" #: simulation/data/auras/units/heroes/cart_hero_hannibal.json msgid "" "Own and Allied Soldiers and Siege Engines +1 capture attack strength, +20% " "melee and ranged attack damage." msgstr "Eigene und verbündete Soldaten und Belagerungseinheiten +1 Eroberungsrate, +20 % Nahkampf- und Fernkampfschaden." #: simulation/data/auras/units/heroes/cart_hero_maharbal.json msgid "Cavalry Commander" msgstr "Berittener Kommandant" #: simulation/data/auras/units/heroes/cart_hero_maharbal.json msgid "Melee Cavalry +30% melee attack damage." msgstr "Nahkampfkavallerie +30 % Nahkampfschaden." #: simulation/data/auras/units/heroes/gaul_hero_brennus.json msgid "Sacker of Rome" msgstr "Plünderer Roms" #: simulation/data/auras/units/heroes/gaul_hero_brennus.json msgid "Humans, Siege Engines, and Ships gain +15 metal loot." msgstr "Menschen, Belagerungswaffen und Schiffe +15 Metallbeute." #: simulation/data/auras/units/heroes/gaul_hero_vercingetorix.json msgid "Celtic Warlord" msgstr "Keltischer Kriegsherr" #: simulation/data/auras/units/heroes/gaul_hero_vercingetorix.json msgid "" "Soldiers and Siege Engines +1 capture attack strength, +20% melee and ranged" " attack damage." msgstr "Soldaten und Belagerungswaffen +1 Eroberungsrate, +20 % Nahkampf- und Fernkampfschaden." #: simulation/data/auras/units/heroes/gaul_hero_viridomarus.json msgid "Preparation for War" msgstr "Kriegsvorbereitung" #: simulation/data/auras/units/heroes/han_hero_han_xin_1.json msgid "Northern Army" msgstr "Nördliche Armee" #: simulation/data/auras/units/heroes/han_hero_han_xin_1.json msgid "Soldiers −20% promotion experience." msgstr "Soldaten −20 % Erfahrungspunkte für eine Beförderung." #: simulation/data/auras/units/heroes/han_hero_han_xin_2.json msgid "Southern Army" msgstr "Südliche Armee" #: simulation/data/auras/units/heroes/han_hero_han_xin_2.json msgid "Own and Allied Soldiers +25% vision range." msgstr "Eigene und verbündete Soldaten +25 % Sichtweite" #: simulation/data/auras/units/heroes/han_hero_liu_bang_1.json msgid "Walls +10 health regeneration rate." msgstr "Mauern +10 Regenerationsrate" #: simulation/data/auras/units/heroes/han_hero_liu_bang_1.json #: simulation/data/auras/units/heroes/han_hero_liu_bang_2.json msgid "Confucian Reforms" msgstr "Konfuzianische Reformen" #: simulation/data/auras/units/heroes/han_hero_liu_bang_2.json msgid "Cavalry +20% attack damage." msgstr "Kavallerie +20 % Angriffschaden." #: simulation/data/auras/units/heroes/han_hero_wei_qing_1.json #: simulation/data/auras/units/heroes/han_hero_wei_qing_2.json msgid "Mandate of Heaven" msgstr "Mandat des Himmels" #: simulation/data/auras/units/heroes/han_hero_wei_qing_1.json #: simulation/data/auras/units/heroes/kush_hero_amanirenas.json #: simulation/data/auras/units/heroes/mace_hero_philip_ii.json msgid "" "Champions +2 capture attack strength, +20% melee and ranged attack damage." msgstr "Gardisten +2 Eroberungsrate, +20 % Nahkampf- und Fernkampfschaden." #: simulation/data/auras/units/heroes/han_hero_wei_qing_2.json msgid "Enemy Cavalry −10% melee and ranged attack damage." msgstr "Gegnerische Kavallerie −10 % Nahkampf- und Fernkampfschaden" #: simulation/data/auras/units/heroes/hero_garrison.json msgid "Inspired Defense" msgstr "Begeisterte Verteidigung" #: simulation/data/auras/units/heroes/hero_garrison.json msgid "" "When garrisoned, the Structure has +1 capture points garrison regeneration " "rate." msgstr "Wenn einquartiert hat das Gebäude +1 Eroberungspunkt-Erholungsrate." #: simulation/data/auras/units/heroes/iber_hero_caros_1.json msgid "When garrisoned, the Structure or Siege Tower has +75% arrow count." msgstr "Wenn einquartiert, hat das Gebäude oder der Belagerungsturm +75 % Pfeile." #: simulation/data/auras/units/heroes/iber_hero_caros_1.json msgid "Valiant Defender" msgstr "Heldenhafter Verteidiger" #: simulation/data/auras/units/heroes/iber_hero_caros_2.json msgid "Battle Fervor" msgstr "Kämpferischer Eifer" #: simulation/data/auras/units/heroes/iber_hero_caros_2.json #: simulation/data/auras/units/heroes/maur_hero_chandragupta_1.json msgid "Soldiers +1 crush, hack, pierce resistance." msgstr "Soldaten +1 Schmetter-, Hieb- und Stichwiderstand." #: simulation/data/auras/units/heroes/iber_hero_indibil.json msgid "Mobilization" msgstr "Mobilmachung" #: simulation/data/auras/units/heroes/iber_hero_indibil.json msgid "Soldiers −15% resources costs, −20% training time." msgstr "Soldaten −15 % Rohstoffkosten, −20 % Ausbildungszeit." #: simulation/data/auras/units/heroes/iber_hero_viriato_1.json msgid "Soldiers +20% movement speed." msgstr "Soldaten +20 % Bewegungsgeschwindigkeit." #: simulation/data/auras/units/heroes/iber_hero_viriato_2.json msgid "Swag" msgstr "Beute" #: simulation/data/auras/units/heroes/iber_hero_viriato_2.json msgid "Soldiers and Siege Engines gain +100% resource loot." msgstr "Soldaten und Belagerungswaffen erhalten +100 % Beute." #: simulation/data/auras/units/heroes/kush_hero_amanirenas.json msgid "Warrior Queen" msgstr "Kriegerkönigin" #: simulation/data/auras/units/heroes/kush_hero_arakamani_1.json msgid "Defier of Tradition" msgstr "Herausforderer der Tradition" #: simulation/data/auras/units/heroes/kush_hero_arakamani_1.json msgid "" "Temple of Amun +20% resource costs and build time. Amun Temple Guard +20% " "resource costs and training time." msgstr "Tempel des Amun +20 % Rohstoffkosten und Bauzeit. Tempelwachen des Amun +20 % Rohstoffkosten und Ausbildungszeit." #: simulation/data/auras/units/heroes/kush_hero_arakamani_2.json msgid "Follower of Apedemak" msgstr "Anhänger des Apedemak" #: simulation/data/auras/units/heroes/kush_hero_arakamani_2.json msgid "" "Temple of Apedemak −20% resource costs and build time. Apedemak Temple Guard" " −20% resource costs and training time." msgstr "Tempel des Apedemak −20 % Rohstoffkosten und Bauzeit. Tempelwachen des Apedemak −20 % Rohstoffkosten und Ausbildungszeit." #: simulation/data/auras/units/heroes/kush_hero_arakamani_3.json msgid "Slaughter of the Faithful" msgstr "Schlächter der Gläubigen" #: simulation/data/auras/units/heroes/kush_hero_arakamani_3.json msgid "Enemy Healers −50% healing strength." msgstr "Gegnerische Heiler −50 % Heilstärke." #: simulation/data/auras/units/heroes/kush_hero_nastasen_1.json msgid "Savior of Kush" msgstr "Retter von Kusch" #: simulation/data/auras/units/heroes/kush_hero_nastasen_1.json msgid "Soldiers +10% melee and ranged attack damage, gain +50% resource loot." msgstr "Soldaten +10 % Nahkampf- und Fernkampfschaden, +50 % Beute." #: simulation/data/auras/units/heroes/kush_hero_nastasen_2.json msgid "Gift of Warships" msgstr "Geschenkte Kriegsschiffe" #: simulation/data/auras/units/heroes/kush_hero_nastasen_2.json msgid "Kushite Triremes −50 wood and metal cost." msgstr "Kuschitische Trieren −50 Holz- und Metallkosten." #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.json msgid "Rapid Conquest" msgstr "Rasche Eroberung" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.json msgid "Soldiers +10% attack damage, +15% movement speed." msgstr "Soldaten +10 % Angriffsschaden, +15 % Bewegungsgeschwindigkeit." #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.json msgid "Undefeated" msgstr "Unbesiegt" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.json msgid "Enemy Soldiers, Structures −10% attack damage." msgstr "Feindliche Soldaten und Gebäude −10 % Angriffsschaden." #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_3.json msgid "Conqueror" msgstr "Eroberer" #: simulation/data/auras/units/heroes/mace_hero_alexander_iii_3.json msgid "Enemy Civic Centres −50% capture points garrisoned regeneration rate." msgstr "Gegnerische Verwaltungssitze −50 % Eroberungspunkt-Regenerationsrate mit einquartierten Einheiten." #: simulation/data/auras/units/heroes/mace_hero_craterus.json msgid "Taxiarchès" msgstr "Taxiarchès" #: simulation/data/auras/units/heroes/mace_hero_craterus.json msgid "" "Infantry Pikemen +20% capture attack strength, +20% melee attack damage." msgstr "Infanteriepikeniere +20 % Eroberungsrate, +20 % Nahkampfschaden." #: simulation/data/auras/units/heroes/mace_hero_demetrius_i.json msgid "Besieger" msgstr "Belagerer" #: simulation/data/auras/units/heroes/mace_hero_demetrius_i.json msgid "" "Siege Engines +1 crush, hack, pierce resistance, +20% melee and ranged " "attack damage, +10% ranged attack range, +10% vision range." msgstr "Belagerungswaffen +1 Schmetter-, Hieb- und Stichwiderstand. +20 % Nahkampf- und Fernkampfschaden, +10 % Fernkampfreichweite, +10 % Sichtweite." #: simulation/data/auras/units/heroes/mace_hero_philip_ii.json msgid "Rise of Macedon" msgstr "Aufstieg Makedoniens" #: simulation/data/auras/units/heroes/mace_hero_pyrrhus_i.json msgid "Pyrrhic Victory" msgstr "Pyrrhussieg" #: simulation/data/auras/units/heroes/mace_hero_pyrrhus_i.json msgid "Soldiers +20% melee and ranged attack damage, −15% health." msgstr "Soldaten +20 % Nahkampf- und Fernkampfschaden, −15 % Gesundheit." #: simulation/data/auras/units/heroes/maur_hero_ashoka.json msgid "" "Temples −50% resource costs and build time. Temple technologies −50% " "resource costs and research time." msgstr "Tempel −50 % Rohstoffkosten und Bauzeit. Tempeltechnologien −50 % Rohstoffkosten und Forschungszeit." #: simulation/data/auras/units/heroes/maur_hero_ashoka.json msgid "Buddhism" msgstr "Buddhismus" #: simulation/data/auras/units/heroes/maur_hero_chanakya_1.json msgid "All technologies have −20% resource cost and −30% research time." msgstr "Alle Technologien haben −20 % Rohstoffkosten und −30 % Forschungszeit." #: simulation/data/auras/units/heroes/maur_hero_chanakya_1.json msgid "Teacher" msgstr "Lehrer" #: simulation/data/auras/units/heroes/maur_hero_chanakya_2.json msgid "Regeneration" msgstr "Regeneration" #: simulation/data/auras/units/heroes/maur_hero_chandragupta_1.json msgid "Empire Maker" msgstr "Gründer des Imperiums" #: simulation/data/auras/units/heroes/maur_hero_chandragupta_2.json msgid "Elephant Corps" msgstr "Elefantentruppe" #: simulation/data/auras/units/heroes/maur_hero_chandragupta_2.json msgid "Elephants +15% attack rate, +10% movement speed." msgstr "Elefanten +15 % Angriffsgeschwindigkeit, +10 % Bewegungsgeschwindigkeit." #: simulation/data/auras/units/heroes/pers_hero_cyrus_ii.json msgid "Forefront Leader" msgstr "Anführer an vorderster Front" #: simulation/data/auras/units/heroes/pers_hero_cyrus_ii.json msgid "" "Cavalry +1 capture attack strength, +20% melee and ranged attack damage." msgstr "Kavallerie +1 Eroberungsrate, +20 % Nahkampf- und Fernkampfschaden." #: simulation/data/auras/units/heroes/pers_hero_darius_i.json msgid "Leadership" msgstr "Führung" #: simulation/data/auras/units/heroes/pers_hero_darius_i.json msgid "" "Soldiers, Siege Engines, Traders, and Merchant Ships +15% movement speed." msgstr "Soldaten, Belagerungswaffen, Händler und Händlerschiffe +15 % Bewegungsgeschwindigkeit." #: simulation/data/auras/units/heroes/pers_hero_xerxes_i.json msgid "Administrator" msgstr "Verwalter" #: simulation/data/auras/units/heroes/pers_hero_xerxes_i.json msgid "Workers +15% build rate and gather speed." msgstr "Arbeiter +15 % Bau- und Sammelrate." #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_1.json msgid "Patriot" msgstr "Patriot" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_1.json msgid "Soldiers and Siege Engines −20% melee and ranged attack repeat time." msgstr "Soldaten und Belagerungswaffen −20 % Nah- und Fernkampf-Angriffsrate." #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_2.json msgid "Allied Heroes +10% health." msgstr "Verbündete Helden +10 % Gesundheit." #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_2.json #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_3.json msgid "Consort" msgstr "Gefährtin" #: simulation/data/auras/units/heroes/ptol_hero_cleopatra_vii_3.json msgid "Enemy Heroes −10% health." msgstr "Gegnerische Helden −10 % Gesundheit." #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_1.json msgid "Patron of Construction" msgstr "Patron der Baukunst" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_1.json msgid "Builders +10% build rate." msgstr "Bauarbeiter +10 % Baurate." #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_2.json msgid "Mercenary Patron" msgstr "Söldnerpatron" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_i_2.json msgid "Mercenaries −35% resource costs." msgstr "Söldner −35 % Rohstoffkosten." #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_iv.json msgid "Raphia" msgstr "Raphia" #: simulation/data/auras/units/heroes/ptol_hero_ptolemy_iv.json msgid "Pikemen +40% health." msgstr "Pikeniere +40 % Gesundheit." #: simulation/data/auras/units/heroes/rome_hero_marcellus_1.json msgid "Cavalry +15% melee and ranged attack damage." msgstr "Kavallerie +15 % Nahkampf- und Fernkampfschaden." #: simulation/data/auras/units/heroes/rome_hero_marcellus_1.json #: simulation/data/auras/units/heroes/rome_hero_marcellus_2.json msgid "Sword of Rome" msgstr "Schwert von Rom" #: simulation/data/auras/units/heroes/rome_hero_marcellus_2.json msgid "Enemy Infantry −10% melee and ranged attack damage." msgstr "Gegnerische Infanterie −10 % Nahkampf- und Fernkampfschaden." #: simulation/data/auras/units/heroes/rome_hero_maximus.json msgid "Shield of Rome" msgstr "Schild von Rom" #: simulation/data/auras/units/heroes/rome_hero_maximus.json msgid "Humans and Structures +1 crush, hack, pierce resistance." msgstr "Menschen und Gebäude +1 Schmetter-, Hieb- und Stichwiderstand." #: simulation/data/auras/units/heroes/rome_hero_scipio.json msgid "Triumph" msgstr "Triumph" #: simulation/data/auras/units/heroes/rome_hero_scipio.json msgid "" "Soldiers and Siege Engines +2 capture attack strength, +20% melee and ranged" " attack damage." msgstr "Soldaten und Belagerungswaffen +2 Eroberungsrate, +20 % Nahkampf- und Fernkampfschaden." #: simulation/data/auras/units/heroes/sele_hero_antiochus_iii.json msgid "Ilarchès" msgstr "Ilarchès" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iii.json msgid "Cavalry +2 crush, hack, pierce resistance." msgstr "Kavallerie +2 Schmetter-, Hieb- und Stichwiderstand." #: simulation/data/auras/units/heroes/sele_hero_antiochus_iv.json msgid "Renowned Conqueror" msgstr "Ruhmreicher Eroberer" #: simulation/data/auras/units/heroes/sele_hero_antiochus_iv.json msgid "Enemy Structures, Ships, and Siege Engines −20% health." msgstr "Gegnerische Gebäude, Schiffe und Belagerungswaffen −20 % Gesundheit." #: simulation/data/auras/units/heroes/sele_hero_seleucus_i.json msgid "Zooiarchos" msgstr "Zooiarchos" #: simulation/data/auras/units/heroes/sele_hero_seleucus_i.json msgid "Champion Elephants +20% melee attack damage, +20% movement speed." msgstr "Gardeelefanten +20 % Nahkampfschaden, +20 % Bewegungsgeschwindigkeit." #: simulation/data/auras/units/heroes/spart_hero_agis_1.json msgid "Great Revolt" msgstr "Große Rebellion" #: simulation/data/auras/units/heroes/spart_hero_agis_1.json msgid "Soldiers −25% metal cost, and training time." msgstr "Soldaten −25 % Metallkosten und Ausbildungszeit." #: simulation/data/auras/units/heroes/spart_hero_agis_2.json msgid "Agis +50% health." msgstr "Agis +50 % Gesundheit." #: simulation/data/auras/units/heroes/spart_hero_agis_2.json #: simulation/data/auras/units/heroes/spart_hero_leonidas.json msgid "Last Stand" msgstr "Das letzte Gefecht" #: simulation/data/auras/units/heroes/spart_hero_brasidas.json msgid "Helot Reforms" msgstr "Helotische Reformen" #: simulation/data/auras/units/heroes/spart_hero_brasidas.json msgid "" "Citizen Infantry Javelineers +1 crush, hack, pierce resistance, +25% ranged " "attack pierce damage." msgstr "Bürgersoldaten-Speerwerfer +1 Schmetter-, Hieb- und Stichwiderstand, +25 % Fernkampfstichschaden." #: simulation/data/auras/units/heroes/spart_hero_leonidas.json msgid "Spearmen +1 capture attack strength, +25% melee attack damage." msgstr "Speerträger +1 Eroberungsrate, +25 % Nahkampfschaden." #: simulation/data/auras/units/ram_garrison.json msgid "Battering Team" msgstr "Sturmtruppe" #: simulation/data/auras/units/ram_garrison.json msgid "" "Battering Rams +0.15 speed, +1 acceleration, and +0.5 turn rate for each " "garrisoned soldier." msgstr "Rammböcke +0.15 Geschwindigkeit, +1 Beschleunigung und +0.5 Drehgeschwindigkeit für jeden einquartierten Soldaten."