# Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2024 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # Mads Dyrmann, 2017 # Wachsmuth, 2017 # J Wehage, 2020 # f90fcd41d6adcfcb04382172c4b258f4_11755d0, 2022 # Lars Henrik Ørn, 2022 msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" "POT-Creation-Date: 2024-07-26 07:08+0000\n" "PO-Revision-Date: 2017-06-04 12:59+0000\n" "Last-Translator: Lars Henrik Ørn, 2022\n" "Language-Team: Danish (https://app.transifex.com/wildfire-games/teams/17418/da/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: da\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: maps/tutorials/introductory_tutorial.js:3 msgid "Welcome to the 0 A.D. tutorial." msgstr "" #: maps/tutorials/introductory_tutorial.js:6 msgid "" "Left-click on a Female Citizen and then right-click on a berry bush to make " "that Female Citizen gather food. Female Citizens gather vegetables faster " "than other units." msgstr "" "Venstreklik på en kvindelig borger og højreklik dernæst på en bærbusk for at" " få den kvindelige borger til at indsamle mad. Kvindelige borgere indsamler " "hurtigere grøntsager end andre enheder." #: maps/tutorials/introductory_tutorial.js:15 msgid "" "Select the Citizen Soldier, right-click on a tree near the Civic Center to " "begin gathering wood. Citizen Soldiers gather wood faster than Female " "Citizens." msgstr "" "Vælg borgersoldaten og højreklik på et træ tæt på borgercentret for at " "påbegynde indsamling af træ. Borgersoldater indsamler træ hurtigere end " "kvindelige borgere." #: maps/tutorials/introductory_tutorial.js:26 #, javascript-format msgid "" "Select the Civic Center building and hold %(hotkey)s while clicking on the " "Hoplite icon once to begin training a batch of Hoplites." msgstr "" "Vælg borgercenterbygningen og hold samtidig %(hotkey)s nede, mens du klikker" " på hoplit-ikonet én gang, for at påbegynde uddannelse af en gruppe " "hoplitter." #: maps/tutorials/introductory_tutorial.js:37 #: maps/tutorials/introductory_tutorial.js:79 #: maps/tutorials/introductory_tutorial.js:161 #: maps/tutorials/introductory_tutorial.js:245 msgid "" "Do not forget to press the batch training hotkey while clicking to produce " "multiple units." msgstr "" "Glem ikke at trykke på batch trænings genvejstasten, mens du klikker for at " "producere flere enheder." #: maps/tutorials/introductory_tutorial.js:38 #: maps/tutorials/introductory_tutorial.js:162 msgid "Click on the Hoplite icon." msgstr "Klik på Hoplit-ikonet." #: maps/tutorials/introductory_tutorial.js:46 msgid "" "Select the two idle Female Citizens and build a House nearby by selecting " "the House icon. Place the House by left-clicking on a piece of land." msgstr "" "Vælg de to ubeskæftigede kvindelige borgere, og byg et hus i nærheden ved at" " klikke på hus-ikonet. Placer huset ved at venstreklikke på et stykke jord." #: maps/tutorials/introductory_tutorial.js:54 msgid "" "When they are ready, select the newly trained Hoplites and assign them to " "build a Storehouse beside some nearby trees. They will begin to gather wood " "when it's constructed." msgstr "" "Vælg de nyuddannede hoplitter når de er klar, og sæt dem til at bygge et " "depot ved nogle nærliggende træer. De vil begynde at indsamle træ, når " "depotet er opført." #: maps/tutorials/introductory_tutorial.js:64 #, javascript-format msgid "" "Train a batch of Skirmishers by holding %(hotkey)s and clicking on the " "Skirmisher icon in the Civic Center." msgstr "" "Uddan en gruppe spydkastere ved at holde %(hotkey)s nede og klikke på " "Spydkaster-ikonet i borgercentret." #: maps/tutorials/introductory_tutorial.js:80 msgid "Click on the Skirmisher icon." msgstr "Klik på Spydkaster-ikonet." #: maps/tutorials/introductory_tutorial.js:88 msgid "" "Build a Farmstead in an open space beside the Civic Center using any idle " "builders." msgstr "" " \n" " \n" " \n" " \n" "Byg en bondegård i et åbent rum ved siden af ​​Civic Center ved hjælp af ledige nybyggere." #: maps/tutorials/introductory_tutorial.js:100 msgid "Let's wait for the Farmstead to be built." msgstr "Lad os vente på, at gården bliver bygget." #: maps/tutorials/introductory_tutorial.js:112 msgid "" "Once the Farmstead is constructed, its builders will automatically begin " "gathering food if there is any nearby. Select the builders and instead make " "them construct a Field beside the Farmstead." msgstr "" "Når gården er bygget, vil dens nybyggere automatisk begynde at samle mad, " "hvis der er noget i nærheden. Vælg bygherrerne og få dem i stedet til at " "bygge en mark ved siden af ​​gården." #: maps/tutorials/introductory_tutorial.js:136 msgid "" "The Field's builders will now automatically begin gathering food from the " "Field. Using the newly created group of skirmishers, get them to build " "another House nearby." msgstr "" "Markens nybyggere vil nu automatisk begynde at samle mad fra marken. Brug " "den nyoprettede gruppe af træfninger, og få dem til at bygge endnu et hus i " "nærheden." #: maps/tutorials/introductory_tutorial.js:144 msgid "" "Train a batch of Hoplites at the Civic Center. Select the Civic Center and " "with it selected right-click on a tree nearby. Units from the Civic Center " "will now automatically gather wood." msgstr "" "Træn en deling hoplitter i Civic Center. Vælg Civic Center og med det valgt " "højreklik på et træ i nærheden. Enheder fra Civic Center vil nu automatisk " "samle træ." #: maps/tutorials/introductory_tutorial.js:176 msgid "" "Select the Civic Center, then hover the cursor over the tree and right-click" " when you see your cursor change into a wood icon." msgstr "" "Vælg borgercentret, bevæg markøren over træet, og højreklik når du ser " "markøren ændre sig til et Træ-ikon." #: maps/tutorials/introductory_tutorial.js:185 msgid "" "Build a Barracks nearby. Whenever your population limit is reached, build an" " extra House using any available builder units. This will be the fifth " "Village Phase structure that you have built, allowing you to advance to the " "Town Phase." msgstr "" "Byg en kaserne i nærheden. Når din befolkningsgrænse er nået, skal du bygge et ekstra hus ved at bruge alle tilgængelige byggeenheder. Dette vil være den femte landsbyfasestruktur, som du har bygget, så du kan gå videre til byfasen.\n" " " #: maps/tutorials/introductory_tutorial.js:193 msgid "" "Select the Civic Center again and advance to Town Phase by clicking on the " "II icon (you have to wait for the barracks to be built first). This will " "allow Town Phase buildings to be constructed." msgstr "" "Vælg Civic Center igen og gå videre til By fasen ved at klikke på II-ikonet " "(du skal vente på, at kasernen bliver bygget først). Dette vil gøre det " "muligt at opføre bybygninger." #: maps/tutorials/introductory_tutorial.js:205 msgid "" "While waiting for the phasing up, you may reassign your idle workers to " "gathering the resources you are short of." msgstr "" "Mens du venter på at avancere til den næste fase, kan du tildele " "ubeskæftiget arbejdskraft til at indsamle ressourcer, du er i bekneb for." #: maps/tutorials/introductory_tutorial.js:220 msgid "" "Order the idle Skirmishers to build an outpost to the north east at the edge" " of your territory." msgstr "" "Beordr de ledige soldater til at bygge en forpost mod nordøst i udkanten af " "​​dit territorium." #: maps/tutorials/introductory_tutorial.js:228 msgid "" "Start training a batch of Female Citizens in the Civic Center and set its " "rally point to the Field (right click on it)." msgstr "" "Begynd at træne en gruppe kvindelige borgere i Civic Center og sæt dets " "samlingspunkt til marken (højreklik på det)." #: maps/tutorials/introductory_tutorial.js:246 #: maps/tutorials/starting_economy_walkthrough.js:348 msgid "Click on the Female Citizen icon." msgstr "Klik på ikonet kvindelig borger." #: maps/tutorials/introductory_tutorial.js:266 msgid "" "Prepare for an attack by an enemy player. Train more soldiers using the " "Barracks, and get idle soldiers to build a Tower near your Outpost." msgstr "" "Forbered dig på et angreb fra en fjendtlig spiller. Træn flere soldater ved " "at bruge kasernen, og få ledige soldater til at bygge et tårn i nærheden af " "​​din forpost." #: maps/tutorials/introductory_tutorial.js:274 msgid "" "Build a Forge and research the Infantry Training technology (sword icon) to " "improve infantry hack attack." msgstr "" "Byg en smedje og opfind infanteritræning (sværdikon) for at forbedre " "infanteri under angreb." #: maps/tutorials/introductory_tutorial.js:282 msgid "The enemy is coming. Train more soldiers to fight off the enemies." msgstr "" "Fjenden kommer. Træn flere soldater til at bekæmpe fjenderne.\n" " " #: maps/tutorials/introductory_tutorial.js:290 msgid "Try to repel the attack." msgstr "Prøv at afværge angrebet." #: maps/tutorials/introductory_tutorial.js:300 msgid "" "The enemy attack has been thwarted. Now build a market and a temple while " "you assign new units to gather required resources." msgstr "" " Fjendens angreb er blevet forpurret. Byg nu et marked og et tempel, mens du" " tildeler nye enheder for at samle de nødvendige ressourcer. " #: maps/tutorials/introductory_tutorial.js:321 msgid "" "Once you meet the City Phase requirements, select your Civic Center and " "advance to City Phase." msgstr "" "Når du opfylder kravene til Byfasen, skal du vælge dit Civic Center og gå " "videre til City Phase." #: maps/tutorials/introductory_tutorial.js:333 msgid "" "While waiting for the phase change, you may train more soldiers at the " "Barracks." msgstr "" "Mens du venter på faseskiftet, kan du træne flere soldater på Kasernen.\n" " " #: maps/tutorials/introductory_tutorial.js:345 msgid "" "Now that you are in City Phase, build the Arsenal nearby and then use it to " "construct 2 Battering Rams." msgstr "" "Nu hvor du er i By fasen, skal du bygge et Arsenal i nærheden og derefter " "bruge det til at konstruere 2 Rambukke." #: maps/tutorials/introductory_tutorial.js:367 msgid "" "Stop all your soldiers gathering resources and instead task small groups to " "find the enemy Civic Center on the map. Once the enemy's base has been " "spotted, send your Siege Engines and all remaining soldiers to destroy it.\n" msgstr "" "Stop alle dine soldater med at samle ressourcer, og brug i stedet små " "grupper til at finde fjendens Civic Center på kortet. Når fjendens base er " "blevet opdaget, send dine Siege Engines og alle resterende soldater for at " "ødelægge den.\n" #: maps/tutorials/introductory_tutorial.js:368 msgid "Female Citizens should continue to gather resources." msgstr "" "Kvindelige indbyggere bør fortsætte med at samle ressourcer.\n" " " #: maps/tutorials/introductory_tutorial.js:379 msgid "The enemy has been defeated. These tutorial tasks are now completed." msgstr "" "Fjenden er blevet besejret. Dette tutorial er nu afsluttet.\n" " " #: maps/tutorials/introductory_tutorial.xml:39 msgid "This is a basic tutorial to get you started playing 0 A.D." msgstr "" #: maps/tutorials/introductory_tutorial.xml:39 msgid "Introductory Tutorial" msgstr "Indledende tutorial" #: maps/tutorials/introductory_tutorial.xml:39 msgid "Player 2" msgstr "Spiller 2" #: maps/tutorials/introductory_tutorial.xml:39 #: maps/tutorials/starting_economy_walkthrough.xml:39 msgid "Player 1" msgstr "Spiller 1" #: maps/tutorials/starting_economy_walkthrough.js:4 msgid "" "This tutorial will teach the basics of developing your economy. Typically, " "you will start with a Civic Center and a couple units in Village Phase and " "ultimately, your goal will be to develop and expand your empire, often by " "evolving to Town Phase and City Phase afterward.\n" msgstr "" "Denne tutorial vil lære det grundlæggende i at udvikle din økonomi. Typisk " "vil du starte med et Civic Center og et par enheder i landsby fasen, og i " "sidste ende vil dit mål være at udvikle og udvide dit imperium, ofte ved at " "udvikle dig til By fasen og Storby fasen bagefter.\n" #: maps/tutorials/starting_economy_walkthrough.js:6 #, javascript-format msgid "" "\n" "Before starting, you can toggle between fullscreen and windowed mode using %(hotkey)s." msgstr "" "\n" "Før du starter, kan du skifte mellem fuldskærms- og vinduestilstand ved hjælp af %(hotkey)s" #: maps/tutorials/starting_economy_walkthrough.js:9 msgid "" "You can change the level of zoom using the mouse wheel and the camera view " "using any of your keyboard's arrow keys.\n" msgstr "" "Du kan ændre zoomniveauet ved hjælp af musehjulet og kameravisningen ved " "hjælp af en hvilken som helst af dit tastaturs piletaster.\n" #: maps/tutorials/starting_economy_walkthrough.js:10 msgid "Adjust the game window to your preferences.\n" msgstr "Juster spilvinduet til dine præferencer.\n" #: maps/tutorials/starting_economy_walkthrough.js:12 #, javascript-format msgid "" "\n" "You may also toggle between showing and hiding this tutorial panel at any moment using %(hotkey)s.\n" msgstr "" "\n" "Du kan også skifte mellem at vise og skjule dette selvstudiepanel til enhver tid ved at bruge %(hotkey)s\n" #: maps/tutorials/starting_economy_walkthrough.js:19 msgid "" "To start off, select your building, the Civic Center, by clicking on it. A " "selection ring in the color of your civilization will be displayed after " "clicking." msgstr "" "For at starte skal du vælge din bygning, Civic Center, ved at klikke på den." " En markør ring i din civilisations farve vil blive vist efter klik." #: maps/tutorials/starting_economy_walkthrough.js:24 msgid "" "Now that the Civic Center is selected, you will notice that a production " "panel will appear on the lower right of your screen detailing the actions " "that the buildings supports. For the production panel, available actions are" " not masked in any color, while an icon masked in either grey or red " "indicates that the action has not been unlocked or you do not have " "sufficient resources to perform that action, respectively. Additionally, you" " can hover the cursor over any icon to show a tooltip with more details.\n" msgstr "" "Nu hvor Civic Center er valgt, vil du bemærke, at et panel vises nederst til" " højre på din skærm, der beskriver de handlinger, som bygningerne " "understøtter. For produktionspanelet har tilgængelige handlinger ikke nogen " "farve, mens et ikon maskeret i enten gråt eller rødt angiver, at handlingen " "ikke er blevet låst op, eller at du ikke har tilstrækkelige ressourcer til " "at udføre den pågældende handling. Derudover kan du holde markøren over et " "hvilket som helst ikon for at vise et værktøjstip med flere detaljer\n" #: maps/tutorials/starting_economy_walkthrough.js:25 msgid "" "The top row of buttons contains portraits of units that may be trained at " "the building while the bottom one or two rows will have researchable " "technologies. Hover the cursor over the II icon. The tooltip will tell us " "that advancing to Town Phase requires both more constructed structures as " "well as more food and wood resources." msgstr "" "Den øverste række af knapper indeholder ikoner af enheder, der kan trænes i " "bygningen, mens den nederste eller to rækker vil have teknologier der kan " "udforskes. Hold markøren over II-ikonet. Værktøjstippet vil fortælle os, at " "det at komme videre til byfasen kræver både mere konstruerede strukturer " "samt flere mad- og træressourcer." #: maps/tutorials/starting_economy_walkthrough.js:30 msgid "" "You have two main types of starting units: Female Citizens and Citizen " "Soldiers. Female Citizens are purely economic units; they have low health " "and little to no attack. Citizen Soldiers are workers by default, but in " "times of need, can utilize a weapon to fight. You have two categories of " "Citizen Soldiers: Infantry and Cavalry. Female Citizens and Infantry Citizen" " Soldiers can gather any land resources while Cavalry Citizen Soldiers can " "only gather meat from animals.\n" msgstr "" "Du har to hovedtyper af startenheder: Kvindelige borgere og borgersoldater. " "Kvindelige borgere er rent økonomiske enheder; de har lavt helbred og lidt " "eller intet angreb. Borgersoldater er som standard arbejdere, men i " "nødstilfælde kan de bruge et våben til at kæmpe. Du har to kategorier af " "borgersoldater: Infanteri og kavaleri. Kvindelige borgere og " "infanterisoldater kan samle alle land ressourcer, mens kavalerisoldater kun " "kan samle kød fra dyr.\n" #: maps/tutorials/starting_economy_walkthrough.js:35 msgid "" "As a general rule of thumb, left-clicking represents selection while right-" "clicking with an entity selected represents an order (gather, build, fight, " "etc.).\n" msgstr "" "Som en generel tommelfingerregel repræsenterer venstreklik valg, mens " "højreklik med en entitet valgt repræsenterer en ordre (samle, bygge, kæmpe " "osv.).\n" #: maps/tutorials/starting_economy_walkthrough.js:40 msgid "" "At this point, food and wood are the most important resources for developing" " your economy, so let's start with gathering food. Female Citizens gather " "vegetables faster than other units.\n" msgstr "" " \n" "På dette tidspunkt er mad og træ de vigtigste ressourcer til at udvikle din økonomi, så lad os starte med at samle mad. Kvindelige borgere samler grøntsager hurtigere end andre enheder.\n" #: maps/tutorials/starting_economy_walkthrough.js:41 msgid "There are primarily three ways to select units:\n" msgstr "Der er primært tre måder at vælge enheder på:\n" #: maps/tutorials/starting_economy_walkthrough.js:42 msgid "" "1) Hold the left mouse button and drag a selection rectangle that encloses " "the units you want to select.\n" msgstr "" " \n" "1) Hold venstre museknap nede, og træk en firkant, der omslutter de enheder, du vil vælge." #: maps/tutorials/starting_economy_walkthrough.js:43 msgid "" "2) Click on one of them and then add additional units to your selection by " "holding Shift and clicking each additional unit (or also via the above " "selection rectangle).\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:45 #, javascript-format msgid "" "3) Double-click on a unit. This will select every unit of the same type as " "the specified unit in your visible window. %(hotkey)s+double-click will " "select all units of the same type on the entire map.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:48 msgid "" "You can click on an empty space on the map to reset the selection. Try each " "of these methods before tasking all of your Female Citizens to gather the " "berries to the southeast of your Civic Center by right-clicking on the " "berries when you have all the Female Citizens selected." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:59 msgid "" "Now, let's gather some wood with your Infantry Citizen Soldiers. Select your" " Infantry Citizen Soldiers and order them to gather wood by right-clicking " "on the nearest tree." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:70 msgid "" "Cavalry Citizen Soldiers are good for hunting. Select your Cavalry and order" " him to hunt the chickens around your Civic Center in similar fashion." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:81 msgid "" "All your units are now gathering resources. We should train more units!\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:82 msgid "" "First, let's set a rally point. Setting a rally point on a building that can" " train units will automatically designate a task to the new unit upon " "completion of training. We want to send the newly trained units to gather " "wood on the group of trees to the south of the Civic Center. To do so, " "select the Civic Center by clicking on it and then right-click on one of the" " trees.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:83 msgid "" "Rally points are indicated by a small flag at the end of the blue line." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:91 msgid "" "Select the Civic Center, then hover the cursor over a tree and right-click " "when you see the cursor change into a wood icon." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:100 msgid "" "Now that the rally point is set, we can produce additional units and they " "will do their assigned task automatically.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:101 msgid "" "Citizen Soldiers gather wood faster than Female Citizens. Select the Civic " "Center and, while holding Shift, click on the second unit icon, the Hoplites" " (holding Shift trains a batch of five units). You can also train units " "individually by simply clicking, but training 5 units together takes less " "time than training 5 units individually." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:111 msgid "Do not forget to hold Shift while clicking to train several units." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:112 msgid "Hold Shift and click on the Hoplite icon." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:121 #: maps/tutorials/starting_economy_walkthrough.js:180 msgid "Let's wait for the units to be trained.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:122 msgid "" "While waiting, direct your attention to the panel at the top of your screen." " On the upper left, you will see your current resource supply (food, wood, " "stone, and metal). As each worker brings resources back to the Civic Center " "(or another dropsite), you will see the amount of the corresponding resource" " increase.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:123 msgid "" "This is a very important concept to keep in mind: gathered resources have to" " be brought back to a dropsite to be accounted, and you should always try to" " minimize the distance between resource and nearest dropsite to improve your" " gathering efficiency." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:132 msgid "" "The newly trained units automatically go to the trees and start gathering " "wood.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:133 msgid "" "But as they have to bring it back to the Civic Center to deposit it, their " "gathering efficiency suffers from the distance. To fix that, we can build a " "Storehouse, a dropsite for wood, stone, and metal, close to the trees. To do" " so, select your five newly trained Citizen Soldiers and look for the " "construction panel on the bottom right, click on the Storehouse icon, move " "the mouse as close as possible to the trees you want to gather and click on " "a valid place to build the dropsite.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:134 msgid "" "Invalid (obstructed) positions will show the building preview overlay in " "red." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:144 msgid "" "The selected Citizens will automatically start constructing the building " "once you place the foundation." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:155 msgid "" "When construction finishes, the builders default to gathering wood " "automatically.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:156 msgid "" "Let's train some Female Citizens to gather more food. Select the Civic " "Center, hold Shift and click on the Female Citizen icon to train five Female" " Citizens." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:170 msgid "Do not forget to hold Shift and click to train several units." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:171 msgid "Hold shift and click on the Female Citizen icon." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:181 msgid "" "In the meantime, we seem to have enough workers gathering wood. We should " "remove the current rally point of the Civic Center away from gathering wood." " For that purpose, right-click on the Civic Center when it is selected (and " "the flag icon indicating the rally point is crossed out)." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:195 msgid "The units should be ready soon.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:196 msgid "" "In the meantime, direct your attention to your population count on the top " "panel. It is the fifth item from the left, after the resources. It would be " "prudent to keep an eye on it. It indicates your current population " "(including those being trained) and the current population limit, which is " "determined by your built structures." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:209 msgid "" "As you have nearly reached the population limit, you must increase it by " "building some new structures if you want to train more units. The most cost " "effective structure to increase your population limit is the House.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:210 msgid "" "Now that the units are ready, let's see how to build several Houses in a " "row." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:215 msgid "" "Select two of your newly-trained Female Citizens and ask them to build these" " Houses in the empty space to the east of the Civic Center. To do so, after " "selecting the Female Citizens, click on the House icon in the bottom right " "panel and, while holding Shift, click first on the position in the map where" " you want to build the first House, and then click on the position where you" " want to build the second House (when you give a command while holding " "Shift, you put the command in a queue; units automatically switch to the " "next command in their queue when they finish their current command). Press " "Escape to get rid of the House cursor so you don't spam Houses all over the " "map.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:216 msgid "" "Reminder: to select only two Female Citizens, click on the first one and " "then hold Shift and click on the second one." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:249 msgid "" "You may notice that berries are a finite supply of food. We will need a more" " lasting food source. Fields produce an unlimited food resource, but are " "slower to gather than forageable fruits.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:250 msgid "" "But to minimize the distance between a farm and its corresponding food " "dropsite, we will first build a Farmstead." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:261 msgid "" "Select the three remaining (idle) Female Citizens and order them to build a " "Farmstead in the center of the large open area to the west of the Civic " "Center.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:262 msgid "" "We will need a decent chunk of space around the Farmstead to build Fields. " "In addition, we can see goats on the west side to further improve our food " "gathering efficiency should we ever decide to hunt them.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:263 msgid "" "If you try to select the three idle Female Citizens by clicking and dragging" " a selection rectangle over them, you might accidentally select additional " "units. To avoid that, hold the I key while selecting so that only idle units" " are selected. If you accidentally select a cavalry unit, hold Ctrl and " "click on the cavalry unit icon of the selection panel at the bottom of the " "screen to remove the cavalry unit from the current selection." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:278 msgid "" "When the Farmstead construction is finished, its builders will automatically" " look for food, and in this case, they will go after the nearby goats.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:279 msgid "" "But your House builders will only look for something else to build and, if " "nothing found, become idle. Let's wait for them to build the Houses." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:295 msgid "" "When both Houses are built, select your two Female Citizens and order them " "to build a Field as close as possible to the Farmstead, which is a dropsite " "for all types of food." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:305 msgid "" "When the Field is ready, the builders will automatically start gathering " "it.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:306 msgid "" "The cavalry unit should have slaughtered all chickens by now. Select it and " "explore the area to the south of the Civic Center: there is a lake with some" " camels around. Move your cavalry by right-clicking on the point you want to" " go, and when you see a herd of camels, right-click on one of them to start " "hunting for food." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:317 msgid "" "Up to five Workers can gather from a Field. To add additional Workers, " "select the Civic Center and set a rally point on a Field by right-clicking " "on it. If the Field is not yet finished, new Workers sent by a rally point " "will help building it, and when built, they will gather food." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:325 msgid "Select the Civic Center and right-click on the Field." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:333 msgid "" "Now click three times on the Female Citizen icon in the bottom right panel " "to train three additional farmers." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:347 msgid "Click without holding Shift to train a single unit." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:358 msgid "" "You can increase the gather rates of your workers by researching new " "technologies available in some buildings.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:359 msgid "" "The farming rate, for example, can be improved with a researchable " "technology in the Farmstead. Select the Farmstead and look at its production" " panel on the bottom right. You will see several researchable technologies. " "Hover the cursor over them to see their costs and effects and click on the " "one you want to research." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:374 msgid "" "We should start preparing to phase up into Town Phase, which will unlock " "many more units and buildings. Select the Civic Center and hover the cursor " "over the Town Phase icon to see what is still needed.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:375 msgid "" "We now have enough resources, but one structure is missing. Although this is" " an economic tutorial, it is nonetheless useful to be prepared for defense " "in case of attack, so let's build Barracks.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:376 msgid "" "Select four of your soldiers and ask them to build a Barracks: as before, " "start selecting the soldiers, click on the Barracks icon in the production " "panel and then lay down a foundation not far from your Civic Center where " "you want to build." msgstr "" "Vælg fire af dine soldater og bed dem om at bygge en Kaserne: Begynd som før" " at vælge soldaterne, klik på Kaserne-ikonet i produktionspanelet og læg " "derefter et fundament ikke langt fra dit Civic Center, hvor du vil bygge." #: maps/tutorials/starting_economy_walkthrough.js:387 msgid "" "Let's wait for the Barracks to be built. As this construction is lengthy, " "you can add two soldiers to build it faster. To do so, select your Civic " "Center and set up a rally point on the Barracks foundation by right-clicking" " on it (you should see a hammer icon). Then produce two more builders by " "clicking on the Hoplite icon twice." msgstr "" "Lad os vente på, at Kasernen bliver bygget. Da denne konstruktion er lang, " "kan du tilføje to soldater for at bygge den hurtigere. For at gøre det skal " "du vælge dit Civic Center og oprette et samlingspunkt på Kasernefundamentet " "ved at højreklikke på det (du skulle se et hammerikon). Lav derefter " "yderligere to bygherrer ved at klikke på Hoplit ikonet to gange." #: maps/tutorials/starting_economy_walkthrough.js:397 msgid "" "You should now be able to research Town Phase. Select the Civic Center and " "click on the technology icon.\n" msgstr "" "Du skulle nu være i stand til at undersøge By fasen. Vælg Civic Center og klik på teknologi ikonet.\n" " " #: maps/tutorials/starting_economy_walkthrough.js:398 msgid "" "If you still miss some resources (icon with red overlay), wait for them to " "be gathered by your workers." msgstr "" "Hvis du stadig savner nogle ressourcer (ikon med rød overlejring), skal du vente på, at de bliver samlet af dine arbejdere.\n" " " #: maps/tutorials/starting_economy_walkthrough.js:412 msgid "" "In later phases, you need usually stone and metal to build bigger structures" " and train better soldiers. Hence, while waiting for the research to be " "done, you will send half of your idle Citizen Soldiers (who have finished " "building the Barracks) to gather stone and the other half to gather metal.\n" msgstr "" "I de senere faser har du normalt brug for sten og metal for at bygge større " "strukturer og træne bedre soldater. Derfor vil du, mens du venter på, at " "forskningen skal udføres, sende halvdelen af ​​dine ledige borgersoldater " "(som er færdige med at bygge kasernen) for at samle sten og den anden " "halvdel for at samle metal.\n" #: maps/tutorials/starting_economy_walkthrough.js:413 msgid "" "To do so, we could select three Citizen Soldiers and right-click on the " "stone quarry on the west of the Civic Center (the cursor changes when " "hovering the stone quarry while your soldiers are selected). However, these " "soldiers were gathering wood, so they may still carry some wood which would " "be lost when starting to gather another resource." msgstr "" "For at gøre det kunne vi vælge tre borgersoldater og højreklikke på " "stenbruddet vest for Civic Center (markøren ændres, når du svæver over " "stenbruddet, mens dine soldater er udvalgt). Men disse soldater var ved at " "samle træ, så de kan stadig bære noget træ, som vil gå tabt, når man " "begynder at samle en anden ressource." #: maps/tutorials/starting_economy_walkthrough.js:418 msgid "" "Thus, we should order them to deposit their wood in the Civic Center along " "the way. To do so, we will hold Shift while clicking to queue orders: select" " your soldiers, hold Shift and right-click on the Civic Center to deposit " "their wood and then hold Shift and right-click on the stone quarry to gather" " it.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:419 msgid "" "Perform a similar order queue with the remaining soldiers and the metal mine" " in the west." msgstr "" "Udfør en lignende ordrekø med de resterende soldater og metalminen i vest.\n" " " #: maps/tutorials/starting_economy_walkthrough.js:453 msgid "" "This is the end of the walkthrough. This should give you a good idea of the " "basics of setting up your economy." msgstr "" "Dette er slutningen på gennemgangen. Dette skulle give dig en god idé om det" " grundlæggende i at opsætte din økonomi." #: maps/tutorials/starting_economy_walkthrough.xml:39 msgid "" "This map will give a rough guide for starting the game effectively. Early in" " the game the most important thing is to gather resources as fast as " "possible so you are able to build enough troops later." msgstr "" "Dette kort vil give en guide til at starte spillet effektivt. Tidligt i " "spillet er det vigtigste at samle ressourcer så hurtigt som muligt, så du er" " i stand til at bygge nok tropper senere." #: maps/tutorials/starting_economy_walkthrough.xml:39 msgid "Starting Economy Walkthrough" msgstr "Økonomisk Begynderguide"