# Translation template for 0 A.D. — Empires Ascendant. # Copyright (C) 2024 Wildfire Games # This file is distributed under the same license as the 0 A.D. — Empires Ascendant # project. # Translators: # 425467bb0c9da71484550c3c99a0865a_432023a, 2017 # صفا الفليج, 2018 # Eslam obeidat, 2018 # ibrahim mahfod ghamdi, 2018 # abidin toumi, 2018 # ⴰⵎⴰⵣⵉⵖ ⵣⵉⵔⵉ, 2018 # ABDO SEED, 2020 # Ahmed Alnahari, 2021 # Latein Lebt, 2022 # Abdulaziz Leila, 2022 # Naruto Naruto, 2023 # ahmed t, 2023 msgid "" msgstr "" "Project-Id-Version: 0 A.D. — Empires Ascendant\n" "POT-Creation-Date: 2024-07-26 07:08+0000\n" "PO-Revision-Date: 2017-06-04 12:59+0000\n" "Last-Translator: ahmed t, 2023\n" "Language-Team: Arabic (https://app.transifex.com/wildfire-games/teams/17418/ar/)\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Language: ar\n" "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 && n%100<=10 ? 3 : n%100>=11 && n%100<=99 ? 4 : 5;\n" #: maps/tutorials/introductory_tutorial.js:3 msgid "Welcome to the 0 A.D. tutorial." msgstr "" #: maps/tutorials/introductory_tutorial.js:6 msgid "" "Left-click on a Female Citizen and then right-click on a berry bush to make " "that Female Citizen gather food. Female Citizens gather vegetables faster " "than other units." msgstr "" "أوّلًا انقر باليسار على مواطنة، ثمّ انقر باليمين على شجيرة توت لأمر تلك " "المواطنة بجمع الطعام. تجمع المواطنات الخضارَ أسرع من الوحدات الأخرى." #: maps/tutorials/introductory_tutorial.js:15 msgid "" "Select the Citizen Soldier, right-click on a tree near the Civic Center to " "begin gathering wood. Citizen Soldiers gather wood faster than Female " "Citizens." msgstr "" "اختر الجنديّ وانقر بيمين الفأرة على شجرة بقرب مركز المدينة ليبدأ جمع الخشب. " "يجمع الجنود الخشبَ أسرع من المواطنات." #: maps/tutorials/introductory_tutorial.js:26 #, javascript-format msgid "" "Select the Civic Center building and hold %(hotkey)s while clicking on the " "Hoplite icon once to begin training a batch of Hoplites." msgstr "" "اختر المركز الحضاري واستمر بالضغط على %(hotkey)s وانت تضغط على ايقونة " "الهوبليتي مرة واحدة لبدأ تدريب مجموعة من الهوبليتين" #: maps/tutorials/introductory_tutorial.js:37 #: maps/tutorials/introductory_tutorial.js:79 #: maps/tutorials/introductory_tutorial.js:161 #: maps/tutorials/introductory_tutorial.js:245 msgid "" "Do not forget to press the batch training hotkey while clicking to produce " "multiple units." msgstr "لا تنسى الضغط على اختصار تدريب دفعة اثناء النقر لانتاج وحدات منعددة" #: maps/tutorials/introductory_tutorial.js:38 #: maps/tutorials/introductory_tutorial.js:162 msgid "Click on the Hoplite icon." msgstr "انقر على أيقونة هوبليت." #: maps/tutorials/introductory_tutorial.js:46 msgid "" "Select the two idle Female Citizens and build a House nearby by selecting " "the House icon. Place the House by left-clicking on a piece of land." msgstr "" "اختر المواطنتين الخاملتين وابنِ منزلًا بالجوار باختيار أيقونة المنزل. ضع " "المنزل بالنّقر بيسار الفأرة على قطعة أرض." #: maps/tutorials/introductory_tutorial.js:54 msgid "" "When they are ready, select the newly trained Hoplites and assign them to " "build a Storehouse beside some nearby trees. They will begin to gather wood " "when it's constructed." msgstr "" "عندما يكونون جاهزين، اختر الهوبليتس المدربين حديثًا وقم بتعيينهم لبناء " "مستودع بجوار بعض الأشجار القريبة. سيبدأون في جمع الخشب عند اكتمال البناء." #: maps/tutorials/introductory_tutorial.js:64 #, javascript-format msgid "" "Train a batch of Skirmishers by holding %(hotkey)s and clicking on the " "Skirmisher icon in the Civic Center." msgstr "" "درب دفعة من المناوشين بضغط %(hotkey)s والنقر على ايقونة المناوش في مركز " "المدينة" #: maps/tutorials/introductory_tutorial.js:80 msgid "Click on the Skirmisher icon." msgstr "انقر أيقونة المناوش." #: maps/tutorials/introductory_tutorial.js:88 msgid "" "Build a Farmstead in an open space beside the Civic Center using any idle " "builders." msgstr "" "قم ببناء مزرعة في مساحة مفتوحة بجوار المركز الحضري باستخدام أي عمّال غير " "مشغولين." #: maps/tutorials/introductory_tutorial.js:100 msgid "Let's wait for the Farmstead to be built." msgstr "دعنا ننتظر بناء المزرعة. " #: maps/tutorials/introductory_tutorial.js:112 msgid "" "Once the Farmstead is constructed, its builders will automatically begin " "gathering food if there is any nearby. Select the builders and instead make " "them construct a Field beside the Farmstead." msgstr "" "عندما يتم بناء مستوطنة الزراعة، سيقوم بناؤها تلقائيًا بجمع الطعام إذا كان " "متاحًا قربها. حدد البنائين واجعلهم يبنون حقلًا بجانب المستوطنة الزراعية " "بدلاً من ذلك." #: maps/tutorials/introductory_tutorial.js:136 msgid "" "The Field's builders will now automatically begin gathering food from the " "Field. Using the newly created group of skirmishers, get them to build " "another House nearby." msgstr "" "سيبدأ بناؤو الميدان الآن تلقائيًا في جمع الطعام من الميدان. باستخدام مجموعة " "المقاتلين الجديدة التي تم إنشاؤها، قم بإرشادهم لبناء منزل آخر قريب." #: maps/tutorials/introductory_tutorial.js:144 msgid "" "Train a batch of Hoplites at the Civic Center. Select the Civic Center and " "with it selected right-click on a tree nearby. Units from the Civic Center " "will now automatically gather wood." msgstr "" "قم بتدريب دفعة من هوبليتس في المركز المدني. حدد المركز المدني ثم انقر بزر " "الماوس الأيمن على شجرة قريبة. ستقوم الوحدات من المركز المدني بجمع الخشب " "تلقائيًا الآن." #: maps/tutorials/introductory_tutorial.js:176 msgid "" "Select the Civic Center, then hover the cursor over the tree and right-click" " when you see your cursor change into a wood icon." msgstr "" "اختر المركز المدني، ثم حرّك المؤشر فوق الشجرة وانقر بالزر الأيمن عندما يتغير" " المؤشر الخاص بك إلى رمز خشبي." #: maps/tutorials/introductory_tutorial.js:185 msgid "" "Build a Barracks nearby. Whenever your population limit is reached, build an" " extra House using any available builder units. This will be the fifth " "Village Phase structure that you have built, allowing you to advance to the " "Town Phase." msgstr "" "قم ببناء ثكنة قريبة. عندما تصل السكان إلى الحد الأقصى، قم ببناء منزل إضافي " "باستخدام أي وحدة بناء متاحة. سيكون هذا البناء هو الهيكل الخامس في مرحلة " "القرية الذي قمت ببنائه، مما يتيح لك التقدم إلى مرحلة المدينة." #: maps/tutorials/introductory_tutorial.js:193 msgid "" "Select the Civic Center again and advance to Town Phase by clicking on the " "II icon (you have to wait for the barracks to be built first). This will " "allow Town Phase buildings to be constructed." msgstr "" "اختر المركز المدني مرة أخرى وقم بالتقدم إلى مرحلة المدينة عن طريق النقر على " "رمز الرقم II (يجب عليك الانتظار حتى يتم بناء الثكنات أولاً). سيتيح ذلك بناء " "المباني الخاصة بمرحلة المدينة." #: maps/tutorials/introductory_tutorial.js:205 msgid "" "While waiting for the phasing up, you may reassign your idle workers to " "gathering the resources you are short of." msgstr "" "بينما تنتظر انتهاء التطوير، يمكنك إرسال عمالك لجمع الموارد التي تحتاجها." #: maps/tutorials/introductory_tutorial.js:220 msgid "" "Order the idle Skirmishers to build an outpost to the north east at the edge" " of your territory." msgstr "أمر القوات المتوقفة عن القتال ببناء مخفر شمال شرق حدودك." #: maps/tutorials/introductory_tutorial.js:228 msgid "" "Start training a batch of Female Citizens in the Civic Center and set its " "rally point to the Field (right click on it)." msgstr "" "ابدأ تدريب دفعة من المواطنات الإناث في المركز المدني واجعل نقطة التجمع في " "الميدان (انقر بزر الماوس الأيمن عليه)." #: maps/tutorials/introductory_tutorial.js:246 #: maps/tutorials/starting_economy_walkthrough.js:348 msgid "Click on the Female Citizen icon." msgstr "اضغط على أيقونة أنثى.\n" #: maps/tutorials/introductory_tutorial.js:266 msgid "" "Prepare for an attack by an enemy player. Train more soldiers using the " "Barracks, and get idle soldiers to build a Tower near your Outpost." msgstr "" "استعد لهجوم من لاعب العدو. قم بتدريب المزيد من الجنود باستخدام الثكنة واجعل " "الجنود الخاملين يبنون برجًا بالقرب من مخيّمك." #: maps/tutorials/introductory_tutorial.js:274 msgid "" "Build a Forge and research the Infantry Training technology (sword icon) to " "improve infantry hack attack." msgstr "" #: maps/tutorials/introductory_tutorial.js:282 msgid "The enemy is coming. Train more soldiers to fight off the enemies." msgstr "العدوّ قادم، درّب مزيدًا من الجنود لتحارب الأعداء." #: maps/tutorials/introductory_tutorial.js:290 msgid "Try to repel the attack." msgstr "حاول صدّ الهجوم." #: maps/tutorials/introductory_tutorial.js:300 msgid "" "The enemy attack has been thwarted. Now build a market and a temple while " "you assign new units to gather required resources." msgstr "" "لقد أحبطت هجوم العدوّ. ابنِ الآن متجرًا ومعبدًا وأنت تُسند الوحدات الجديدة " "لجمع الموارد المطلوبة." #: maps/tutorials/introductory_tutorial.js:321 msgid "" "Once you meet the City Phase requirements, select your Civic Center and " "advance to City Phase." msgstr "ما إن تستوفي متطلّبات طَور المدينة، اختر مركز المدينة وتقدّم إليه." #: maps/tutorials/introductory_tutorial.js:333 msgid "" "While waiting for the phase change, you may train more soldiers at the " "Barracks." msgstr "بينما تنتظر تطوير للمرحلة القادمة، درب المزيد من الجنود من الثكنة." #: maps/tutorials/introductory_tutorial.js:345 msgid "" "Now that you are in City Phase, build the Arsenal nearby and then use it to " "construct 2 Battering Rams." msgstr "" "Now that you are in City Phase, build the Arsenal nearby and then use it to " "construct 2 Battering Rams." #: maps/tutorials/introductory_tutorial.js:367 msgid "" "Stop all your soldiers gathering resources and instead task small groups to " "find the enemy Civic Center on the map. Once the enemy's base has been " "spotted, send your Siege Engines and all remaining soldiers to destroy it.\n" msgstr "" "اوقف جميع وحداتك عن تجميع الموارد وبدلاً من ذلك قم بتكليف مجموعات صغيرة " "للعثور على مركز العدو المدني على الخريطة. بمجرد رؤية قاعدة العدو، أرسل " "محركات الحصار وجميع الجنود المتبقين لتدميرها." #: maps/tutorials/introductory_tutorial.js:368 msgid "Female Citizens should continue to gather resources." msgstr "Female Citizens should continue to gather resources." #: maps/tutorials/introductory_tutorial.js:379 msgid "The enemy has been defeated. These tutorial tasks are now completed." msgstr "لقد هُزم العدوّ. اكتملت الآن مهام الدّرس التّعليميّ." #: maps/tutorials/introductory_tutorial.xml:39 msgid "This is a basic tutorial to get you started playing 0 A.D." msgstr "" #: maps/tutorials/introductory_tutorial.xml:39 msgid "Introductory Tutorial" msgstr "الدورة التعليمية التمهيدية" #: maps/tutorials/introductory_tutorial.xml:39 msgid "Player 2" msgstr "اللاعب 2" #: maps/tutorials/introductory_tutorial.xml:39 #: maps/tutorials/starting_economy_walkthrough.xml:39 msgid "Player 1" msgstr "اللاعب 1" #: maps/tutorials/starting_economy_walkthrough.js:4 msgid "" "This tutorial will teach the basics of developing your economy. Typically, " "you will start with a Civic Center and a couple units in Village Phase and " "ultimately, your goal will be to develop and expand your empire, often by " "evolving to Town Phase and City Phase afterward.\n" msgstr "" "يعلمك هذه التدريب أساسيات تطوير اقتصادك. تبدأ بالعادة بمركز المدينة وعدة " "وحدات وتكون في مرحلة القرية وهدفك النهائي هو تطوير وتوسيع مملكتك،وذلك " "بالتطوير إلى مرحلة البلدة وثم إلى مرحلة المدينة لاحقا." #: maps/tutorials/starting_economy_walkthrough.js:6 #, javascript-format msgid "" "\n" "Before starting, you can toggle between fullscreen and windowed mode using %(hotkey)s." msgstr "" "\n" "قبل البدء، يمكنك التّبديل بين وضعي ملء الشّاشة والنّافذة باستخدام %(hotkey)s." #: maps/tutorials/starting_economy_walkthrough.js:9 msgid "" "You can change the level of zoom using the mouse wheel and the camera view " "using any of your keyboard's arrow keys.\n" msgstr "" "يمكنك أيضًا تغيير مستوى التّقريب باستخدام عجلة الفأرة، وكذلك منظور الكمرة " "باستخدام أيّ من مفاتيح الأسهم على لوحة المفاتيح.\n" #: maps/tutorials/starting_economy_walkthrough.js:10 msgid "Adjust the game window to your preferences.\n" msgstr "اضبط نافذة اللعبة لتناسب ما تفضّل.\n" #: maps/tutorials/starting_economy_walkthrough.js:12 #, javascript-format msgid "" "\n" "You may also toggle between showing and hiding this tutorial panel at any moment using %(hotkey)s.\n" msgstr "" "\n" "قد ترغب أيضًا بعرض/إخفاء لوحة الدرس هذا في أيّ وقت باستخدام %(hotkey)s.\n" #: maps/tutorials/starting_economy_walkthrough.js:19 msgid "" "To start off, select your building, the Civic Center, by clicking on it. A " "selection ring in the color of your civilization will be displayed after " "clicking." msgstr "" "لتبدأ الرّحلة، اختر مبنى \"مركز المدينة\" وذلك بالنّقر عليه. ستظهر عليه " "دائرة تحديد بلون حضارتك بعد النّقر." #: maps/tutorials/starting_economy_walkthrough.js:24 msgid "" "Now that the Civic Center is selected, you will notice that a production " "panel will appear on the lower right of your screen detailing the actions " "that the buildings supports. For the production panel, available actions are" " not masked in any color, while an icon masked in either grey or red " "indicates that the action has not been unlocked or you do not have " "sufficient resources to perform that action, respectively. Additionally, you" " can hover the cursor over any icon to show a tooltip with more details.\n" msgstr "" "الان ومركز المدينة محدد ستلاحظ أن شريط الانتاج يظهر في الجانب الأيمن في أسفل" " الشاشة ويفصل الأوامر التي يدعمها المبنى. في شريط الانتاج، لا تحجب الأوامر " "بأي لون. بينما يشير الرمز الملون بالرمادي أو الأحمر إلى أن الأمر لم يفتح بعد" " أو لا تملك الموارد لتنفيذ الأمر. يمكنك تحريك المؤشر على أي رمز ليظهر أداة " "المساعدة لمزيد من التفاصيل.\n" #: maps/tutorials/starting_economy_walkthrough.js:25 msgid "" "The top row of buttons contains portraits of units that may be trained at " "the building while the bottom one or two rows will have researchable " "technologies. Hover the cursor over the II icon. The tooltip will tell us " "that advancing to Town Phase requires both more constructed structures as " "well as more food and wood resources." msgstr "" "يحتوي الصف العلوي من الأزرار على صور الوحدات التي يمكن تدريبها في المبنى " "بينما يحتوي الصفين الأخيرين على تقنيات للبحث والتطوير. حرك المؤشر فوق الرمز " "II . ستخبرك أداة المساعدة بأن التطوير إلى طور البلدة يتطلب المزيد من المباني" " والموارد مثل الخشب والـ طعام" #: maps/tutorials/starting_economy_walkthrough.js:30 msgid "" "You have two main types of starting units: Female Citizens and Citizen " "Soldiers. Female Citizens are purely economic units; they have low health " "and little to no attack. Citizen Soldiers are workers by default, but in " "times of need, can utilize a weapon to fight. You have two categories of " "Citizen Soldiers: Infantry and Cavalry. Female Citizens and Infantry Citizen" " Soldiers can gather any land resources while Cavalry Citizen Soldiers can " "only gather meat from animals.\n" msgstr "" "لديك نوعان رئيسيان من وحدات البداية: المواطنات و الجنود المواطنون. المواطنات" " وحدات اقتصادية بحتة ؛ لديهم صحة منخفضة وهجومهم ضعيف جدا. الجنود المواطنون " "هم عمال بشكل افتراضي ، ولكن في أوقات الحاجة ، يمكنهم استخدام سلاح للقتال. " "لديك فئتان من الجنود المواطنين: الجنود المشاة و الجنود الفرسان. يمكن " "للمواطنات وجنود المشاة جمع أي موارد من الأرض بينما يمكن للفرسان جمع اللحوم " "من الحيوانات فقط.\n" #: maps/tutorials/starting_economy_walkthrough.js:35 msgid "" "As a general rule of thumb, left-clicking represents selection while right-" "clicking with an entity selected represents an order (gather, build, fight, " "etc.).\n" msgstr "" "وكقاعدة عامة،النقر بزر الفأرة الأيسر يمثل التحديد بينما النقر بزر الفأرة " "الأيمن مع اختيار كيان محدد يمثل أمراً (جمع، بناء، قتال، الخ).\n" #: maps/tutorials/starting_economy_walkthrough.js:40 msgid "" "At this point, food and wood are the most important resources for developing" " your economy, so let's start with gathering food. Female Citizens gather " "vegetables faster than other units.\n" msgstr "" "في هذه المرحلة، يعتبر الطعام والخشب أهم الموارد لتطوير اقتصادك، لنبدا بجمع " "الطعام. تجمع المواطنات الخضار أسرع من الوحدات الاخرى." #: maps/tutorials/starting_economy_walkthrough.js:41 msgid "There are primarily three ways to select units:\n" msgstr "يوجد ثلاثة طرق أساسية لتحديد الوحدات:\n" #: maps/tutorials/starting_economy_walkthrough.js:42 msgid "" "1) Hold the left mouse button and drag a selection rectangle that encloses " "the units you want to select.\n" msgstr "1)انقر باستمرار مع السحب لتشكل مربع بداخله الوحدات المراد تحديدها.\n" #: maps/tutorials/starting_economy_walkthrough.js:43 msgid "" "2) Click on one of them and then add additional units to your selection by " "holding Shift and clicking each additional unit (or also via the above " "selection rectangle).\n" msgstr "" "2) انقر على إحدى الوحدات أضف المزيد بالضغط باستمرار على مفتاح Shift والنقر " "على كل وحدة تريد تحديدها (أو/مع باستخدام طريقة التحديد بالمربع)" #: maps/tutorials/starting_economy_walkthrough.js:45 #, javascript-format msgid "" "3) Double-click on a unit. This will select every unit of the same type as " "the specified unit in your visible window. %(hotkey)s+double-click will " "select all units of the same type on the entire map.\n" msgstr "" "قم بالنقر المزدوج على وحدة. سيتم اختيار كل وحدة من نفس النوع كما تم تحديدها في النافذة المرئية الخاصة بك. والنقر المزدوج المتتالي %(hotkey)s سيقوم بتحديد جميع الوحدات من نفس النوع في الخريطة بأكملها.\n" " " #: maps/tutorials/starting_economy_walkthrough.js:48 msgid "" "You can click on an empty space on the map to reset the selection. Try each " "of these methods before tasking all of your Female Citizens to gather the " "berries to the southeast of your Civic Center by right-clicking on the " "berries when you have all the Female Citizens selected." msgstr "" "يمكنك النقر على مساحة فارغة في الخريطة لإعادة تعيين التحديد. قم بتجربة كل " "هذه الطرق قبل تكليف جميع المواطنات الإناث بجمع التوت من جنوب شرق المركز " "المدني الخاص بك عن طريق النقر بزر الماوس الأيمن على التوت عندما يتم تحديد " "جميع المواطنات الإناث." #: maps/tutorials/starting_economy_walkthrough.js:59 msgid "" "Now, let's gather some wood with your Infantry Citizen Soldiers. Select your" " Infantry Citizen Soldiers and order them to gather wood by right-clicking " "on the nearest tree." msgstr "" "الان دعنا نجمع بعض الخشب وذلك باستخدام المشاة المدنيين. حدد وحدات المشاة " "الخاصة بك وامرهم بجمع الخشب بالنقر بالزر الأيمن على الأشجار القريبة." #: maps/tutorials/starting_economy_walkthrough.js:70 msgid "" "Cavalry Citizen Soldiers are good for hunting. Select your Cavalry and order" " him to hunt the chickens around your Civic Center in similar fashion." msgstr "" "يعتبر الفرسان وحدات جيدة للصيد. حدد فرسانك وامرهم بصيد الدجاجات حول مركز " "المدينة." #: maps/tutorials/starting_economy_walkthrough.js:81 msgid "" "All your units are now gathering resources. We should train more units!\n" msgstr "كل الوحدات تجمع الموارد الان. علينا أن ندرب المزيد من الوحدات.\n" #: maps/tutorials/starting_economy_walkthrough.js:82 msgid "" "First, let's set a rally point. Setting a rally point on a building that can" " train units will automatically designate a task to the new unit upon " "completion of training. We want to send the newly trained units to gather " "wood on the group of trees to the south of the Civic Center. To do so, " "select the Civic Center by clicking on it and then right-click on one of the" " trees.\n" msgstr "" "First, let's set a rally point. Setting a rally point on a building that can" " train units will automatically designate a task to the new unit upon " "completion of training. We want to send the newly trained units to gather " "wood on the group of trees to the south of the Civic Center. To do so, " "select the Civic Center by clicking on it and then right-click on one of the" " trees.\n" #: maps/tutorials/starting_economy_walkthrough.js:83 msgid "" "Rally points are indicated by a small flag at the end of the blue line." msgstr "يشار إلى نقاط التجمع بعلم صغير عند نهاية الخط الأزرق." #: maps/tutorials/starting_economy_walkthrough.js:91 msgid "" "Select the Civic Center, then hover the cursor over a tree and right-click " "when you see the cursor change into a wood icon." msgstr "" "Select the Civic Center, then hover the cursor over a tree and right-click " "when you see the cursor change into a wood icon." #: maps/tutorials/starting_economy_walkthrough.js:100 msgid "" "Now that the rally point is set, we can produce additional units and they " "will do their assigned task automatically.\n" msgstr "" "الان تم تحديد نقطة التجمع، يمكننا تدريب المزيد من الوحدات وسيقومون بالمهمة " "تلقائيا.\n" #: maps/tutorials/starting_economy_walkthrough.js:101 msgid "" "Citizen Soldiers gather wood faster than Female Citizens. Select the Civic " "Center and, while holding Shift, click on the second unit icon, the Hoplites" " (holding Shift trains a batch of five units). You can also train units " "individually by simply clicking, but training 5 units together takes less " "time than training 5 units individually." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:111 msgid "Do not forget to hold Shift while clicking to train several units." msgstr "" "لا تنسى بالضغط باستمرار على مفتاح Shift مع النقر لتدرب مجموعات من الوحدات." #: maps/tutorials/starting_economy_walkthrough.js:112 msgid "Hold Shift and click on the Hoplite icon." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:121 #: maps/tutorials/starting_economy_walkthrough.js:180 msgid "Let's wait for the units to be trained.\n" msgstr "لنتظر حتى يكتمل تدريب الوحدات." #: maps/tutorials/starting_economy_walkthrough.js:122 msgid "" "While waiting, direct your attention to the panel at the top of your screen." " On the upper left, you will see your current resource supply (food, wood, " "stone, and metal). As each worker brings resources back to the Civic Center " "(or another dropsite), you will see the amount of the corresponding resource" " increase.\n" msgstr "" "أثناء الانتظار ، وجه انتباهك إلى اللوحة الموجودة أعلى الشاشة. في الجزء " "العلوي الأيسر ، سترى إمدادات الموارد الحالية (الطعام ، والخشب ، والحجر ، " "والمعدن). نظرًا لأن كل عامل يعيد الموارد إلى Civic Center (أو موقع استسقائي " "آخر) ، ستلاحظ زيادة في مقدار المورد المقابل." #: maps/tutorials/starting_economy_walkthrough.js:123 msgid "" "This is a very important concept to keep in mind: gathered resources have to" " be brought back to a dropsite to be accounted, and you should always try to" " minimize the distance between resource and nearest dropsite to improve your" " gathering efficiency." msgstr "" "هذا مفهوم مهم للغاية يجب أخذه في الاعتبار: يجب إعادة الموارد المجمعة إلى " "موقع الاستسقاء ليتم حسابها ، ويجب أن تحاول دائمًا تقليل المسافة بين المورد " "وأقرب موقع للدروب لتحسين كفاءة التجميع." #: maps/tutorials/starting_economy_walkthrough.js:132 msgid "" "The newly trained units automatically go to the trees and start gathering " "wood.\n" msgstr "" "The newly trained units automatically go to the trees and start gathering " "wood.\n" #: maps/tutorials/starting_economy_walkthrough.js:133 msgid "" "But as they have to bring it back to the Civic Center to deposit it, their " "gathering efficiency suffers from the distance. To fix that, we can build a " "Storehouse, a dropsite for wood, stone, and metal, close to the trees. To do" " so, select your five newly trained Citizen Soldiers and look for the " "construction panel on the bottom right, click on the Storehouse icon, move " "the mouse as close as possible to the trees you want to gather and click on " "a valid place to build the dropsite.\n" msgstr "" "لكن نظرًا لأنهم يجب أن يُعيدوها إلى مركز المدينة ليودعوها، يعاني كفاءة جمعهم" " من التباعد. لحل هذه المشكلة، يمكننا بناء مخزن قريب من الأشجار، يعمل كمكان " "لتخزين الخشب والحجر والمعدن. للقيام بذلك، قم باختيار خمسة من المواطنين " "الجنود الذين تدربوا حديثًا، وابحث عن لوحة البناء في الزاوية السفلية اليمنى، " "ثم انقر على رمز المخزن، وقم بتحريك الماوس قرب الأشجار التي ترغب في جمعها، " "واضغط على مكان صالح لبناء موقع التخزين." #: maps/tutorials/starting_economy_walkthrough.js:134 msgid "" "Invalid (obstructed) positions will show the building preview overlay in " "red." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:144 msgid "" "The selected Citizens will automatically start constructing the building " "once you place the foundation." msgstr "" "The selected Citizens will automatically start constructing the building " "once you place the foundation." #: maps/tutorials/starting_economy_walkthrough.js:155 msgid "" "When construction finishes, the builders default to gathering wood " "automatically.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:156 msgid "" "Let's train some Female Citizens to gather more food. Select the Civic " "Center, hold Shift and click on the Female Citizen icon to train five Female" " Citizens." msgstr "" "Let's train some Female Citizens to gather more food. Select the Civic " "Center, hold Shift and click on the Female Citizen icon to train five Female" " Citizens." #: maps/tutorials/starting_economy_walkthrough.js:170 msgid "Do not forget to hold Shift and click to train several units." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:171 msgid "Hold shift and click on the Female Citizen icon." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:181 msgid "" "In the meantime, we seem to have enough workers gathering wood. We should " "remove the current rally point of the Civic Center away from gathering wood." " For that purpose, right-click on the Civic Center when it is selected (and " "the flag icon indicating the rally point is crossed out)." msgstr "" "في الوقت الحالي، يبدو أن لدينا عدد كافٍ من العمال يجمعون الخشب. يجب أن نقوم " "بإزالة نقطة التجمع الحالية لمركز المدينة بعيدًا عن جمع الخشب. لذلك، انقر " "بالزر الأيمن على مركز المدينة عندما يتم تحديده (ويتم إشارة العلم المشيرة إلى" " نقطة التجمع بخط عابر)." #: maps/tutorials/starting_economy_walkthrough.js:195 msgid "The units should be ready soon.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:196 msgid "" "In the meantime, direct your attention to your population count on the top " "panel. It is the fifth item from the left, after the resources. It would be " "prudent to keep an eye on it. It indicates your current population " "(including those being trained) and the current population limit, which is " "determined by your built structures." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:209 msgid "" "As you have nearly reached the population limit, you must increase it by " "building some new structures if you want to train more units. The most cost " "effective structure to increase your population limit is the House.\n" msgstr "" "As you have nearly reached the population limit, you must increase it by " "building some new structures if you want to train more units. The most cost " "effective structure to increase your population limit is the House.\n" #: maps/tutorials/starting_economy_walkthrough.js:210 msgid "" "Now that the units are ready, let's see how to build several Houses in a " "row." msgstr "" "Now that the units are ready, let's see how to build several Houses in a " "row." #: maps/tutorials/starting_economy_walkthrough.js:215 msgid "" "Select two of your newly-trained Female Citizens and ask them to build these" " Houses in the empty space to the east of the Civic Center. To do so, after " "selecting the Female Citizens, click on the House icon in the bottom right " "panel and, while holding Shift, click first on the position in the map where" " you want to build the first House, and then click on the position where you" " want to build the second House (when you give a command while holding " "Shift, you put the command in a queue; units automatically switch to the " "next command in their queue when they finish their current command). Press " "Escape to get rid of the House cursor so you don't spam Houses all over the " "map.\n" msgstr "" "اختر اثنتين من المواطنات النساء المدربات حديثًا واطلب منهن بناء هذه المنازل في المساحة الفارغة شرق المركز الحضري. للقيام بذلك، بعد تحديد المواطنات النساء، انقر على أيقونة المنزل في اللوحة السفلية اليمنى، ثم أثناء الاستمرار في الضغط على زر Shift، انقر أولاً على الموقع على الخريطة حيث ترغب في بناء المنزل الأول، ثم انقر على الموقع الذي ترغب في بناء المنزل الثاني (عندما تعطي أمرًا أثناء الضغط على زر Shift، تضع الأوامر في قائمة الانتظار؛ حيث ينتقل الوحدات تلقائيًا إلى الأمر التالي في قائمتها عند انتهاء الأمر الحالي). اضغط على مفتاح Escape للتخلص من مؤشر المنزل حتى لا تنشر المنازل في كل مكان في الخريطة.\n" " " #: maps/tutorials/starting_economy_walkthrough.js:216 msgid "" "Reminder: to select only two Female Citizens, click on the first one and " "then hold Shift and click on the second one." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:249 msgid "" "You may notice that berries are a finite supply of food. We will need a more" " lasting food source. Fields produce an unlimited food resource, but are " "slower to gather than forageable fruits.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:250 msgid "" "But to minimize the distance between a farm and its corresponding food " "dropsite, we will first build a Farmstead." msgstr "" "But to minimize the distance between a farm and its corresponding food " "dropsite, we will first build a Farmstead." #: maps/tutorials/starting_economy_walkthrough.js:261 msgid "" "Select the three remaining (idle) Female Citizens and order them to build a " "Farmstead in the center of the large open area to the west of the Civic " "Center.\n" msgstr "" "Select the three remaining (idle) Female Citizens and order them to build a " "Farmstead in the center of the large open area to the west of the Civic " "Center.\n" #: maps/tutorials/starting_economy_walkthrough.js:262 msgid "" "We will need a decent chunk of space around the Farmstead to build Fields. " "In addition, we can see goats on the west side to further improve our food " "gathering efficiency should we ever decide to hunt them.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:263 msgid "" "If you try to select the three idle Female Citizens by clicking and dragging" " a selection rectangle over them, you might accidentally select additional " "units. To avoid that, hold the I key while selecting so that only idle units" " are selected. If you accidentally select a cavalry unit, hold Ctrl and " "click on the cavalry unit icon of the selection panel at the bottom of the " "screen to remove the cavalry unit from the current selection." msgstr "" "إذا حاولت تحديد ثلاثة من المواطنات الإناث الخاملات عن طريق النقر وسحب مستطيل" " التحديد فوقهن، قد تقوم عن طريق الخطأ بتحديد وحدات إضافية. لتجنب ذلك، قم " "بالضغط على مفتاح \"I\" أثناء عملية التحديد حتى يتم تحديد الوحدات الخاملة " "فقط. إذا تم تحديد وحدة فرسان عن طريق الخطأ، اضغط على زر Ctrl وانقر على رمز " "وحدة الفرسان في لوحة التحديد في أسفل الشاشة لإزالة وحدة الفرسان من التحديد " "الحالي." #: maps/tutorials/starting_economy_walkthrough.js:278 msgid "" "When the Farmstead construction is finished, its builders will automatically" " look for food, and in this case, they will go after the nearby goats.\n" msgstr "" "When the Farmstead construction is finished, its builders will automatically" " look for food, and in this case, they will go after the nearby goats.\n" #: maps/tutorials/starting_economy_walkthrough.js:279 msgid "" "But your House builders will only look for something else to build and, if " "nothing found, become idle. Let's wait for them to build the Houses." msgstr "" "But your House builders will only look for something else to build and, if " "nothing found, become idle. Let's wait for them to build the Houses." #: maps/tutorials/starting_economy_walkthrough.js:295 msgid "" "When both Houses are built, select your two Female Citizens and order them " "to build a Field as close as possible to the Farmstead, which is a dropsite " "for all types of food." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:305 msgid "" "When the Field is ready, the builders will automatically start gathering " "it.\n" msgstr "" "When the Field is ready, the builders will automatically start gathering " "it.\n" #: maps/tutorials/starting_economy_walkthrough.js:306 msgid "" "The cavalry unit should have slaughtered all chickens by now. Select it and " "explore the area to the south of the Civic Center: there is a lake with some" " camels around. Move your cavalry by right-clicking on the point you want to" " go, and when you see a herd of camels, right-click on one of them to start " "hunting for food." msgstr "" "The cavalry unit should have slaughtered all chickens by now. Select it and " "explore the area to the south of the Civic Center: there is a lake with some" " camels around. Move your cavalry by right-clicking on the point you want to" " go, and when you see a herd of camels, right-click on one of them to start " "hunting for food." #: maps/tutorials/starting_economy_walkthrough.js:317 msgid "" "Up to five Workers can gather from a Field. To add additional Workers, " "select the Civic Center and set a rally point on a Field by right-clicking " "on it. If the Field is not yet finished, new Workers sent by a rally point " "will help building it, and when built, they will gather food." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:325 msgid "Select the Civic Center and right-click on the Field." msgstr "Select the Civic Center and right-click on the Field." #: maps/tutorials/starting_economy_walkthrough.js:333 msgid "" "Now click three times on the Female Citizen icon in the bottom right panel " "to train three additional farmers." msgstr "" "Now click three times on the Female Citizen icon in the bottom right panel " "to train three additional farmers." #: maps/tutorials/starting_economy_walkthrough.js:347 msgid "Click without holding Shift to train a single unit." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:358 msgid "" "You can increase the gather rates of your workers by researching new " "technologies available in some buildings.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:359 msgid "" "The farming rate, for example, can be improved with a researchable " "technology in the Farmstead. Select the Farmstead and look at its production" " panel on the bottom right. You will see several researchable technologies. " "Hover the cursor over them to see their costs and effects and click on the " "one you want to research." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:374 msgid "" "We should start preparing to phase up into Town Phase, which will unlock " "many more units and buildings. Select the Civic Center and hover the cursor " "over the Town Phase icon to see what is still needed.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:375 msgid "" "We now have enough resources, but one structure is missing. Although this is" " an economic tutorial, it is nonetheless useful to be prepared for defense " "in case of attack, so let's build Barracks.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:376 msgid "" "Select four of your soldiers and ask them to build a Barracks: as before, " "start selecting the soldiers, click on the Barracks icon in the production " "panel and then lay down a foundation not far from your Civic Center where " "you want to build." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:387 msgid "" "Let's wait for the Barracks to be built. As this construction is lengthy, " "you can add two soldiers to build it faster. To do so, select your Civic " "Center and set up a rally point on the Barracks foundation by right-clicking" " on it (you should see a hammer icon). Then produce two more builders by " "clicking on the Hoplite icon twice." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:397 msgid "" "You should now be able to research Town Phase. Select the Civic Center and " "click on the technology icon.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:398 msgid "" "If you still miss some resources (icon with red overlay), wait for them to " "be gathered by your workers." msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:412 msgid "" "In later phases, you need usually stone and metal to build bigger structures" " and train better soldiers. Hence, while waiting for the research to be " "done, you will send half of your idle Citizen Soldiers (who have finished " "building the Barracks) to gather stone and the other half to gather metal.\n" msgstr "" "In later phases, you need usually stone and metal to build bigger structures" " and train better soldiers. Hence, while waiting for the research to be " "done, you will send half of your idle Citizen Soldiers (who have finished " "building the Barracks) to gather stone and the other half to gather metal.\n" #: maps/tutorials/starting_economy_walkthrough.js:413 msgid "" "To do so, we could select three Citizen Soldiers and right-click on the " "stone quarry on the west of the Civic Center (the cursor changes when " "hovering the stone quarry while your soldiers are selected). However, these " "soldiers were gathering wood, so they may still carry some wood which would " "be lost when starting to gather another resource." msgstr "" "To do so, we could select three Citizen Soldiers and right-click on the " "stone quarry on the west of the Civic Center (the cursor changes when " "hovering the stone quarry while your soldiers are selected). However, these " "soldiers were gathering wood, so they may still carry some wood which would " "be lost when starting to gather another resource." #: maps/tutorials/starting_economy_walkthrough.js:418 msgid "" "Thus, we should order them to deposit their wood in the Civic Center along " "the way. To do so, we will hold Shift while clicking to queue orders: select" " your soldiers, hold Shift and right-click on the Civic Center to deposit " "their wood and then hold Shift and right-click on the stone quarry to gather" " it.\n" msgstr "" #: maps/tutorials/starting_economy_walkthrough.js:419 msgid "" "Perform a similar order queue with the remaining soldiers and the metal mine" " in the west." msgstr "" "Perform a similar order queue with the remaining soldiers and the metal mine" " in the west." #: maps/tutorials/starting_economy_walkthrough.js:453 msgid "" "This is the end of the walkthrough. This should give you a good idea of the " "basics of setting up your economy." msgstr "" #: maps/tutorials/starting_economy_walkthrough.xml:39 msgid "" "This map will give a rough guide for starting the game effectively. Early in" " the game the most important thing is to gather resources as fast as " "possible so you are able to build enough troops later." msgstr "" "This map will give a rough guide for starting the game effectively. Early in" " the game the most important thing is to gather resources as fast as " "possible so you are able to build enough troops later." #: maps/tutorials/starting_economy_walkthrough.xml:39 msgid "Starting Economy Walkthrough" msgstr ""