<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_achae_a.xml" attachpoint="head"/>
        <prop actor="props/units/helmets/achae_kidaris_loose.xml" attachpoint="helmet"/>
        <prop actor="props/units/shields/achae_tower_e.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/spear_ball.xml" attachpoint="weapon_R"/>
      </props>
      <textures>
        <texture file="skeletal/achae/scale_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="scale-2a">
      <textures>
        <texture file="skeletal/achae/scale_02_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scale-2b">
      <textures>
        <texture file="skeletal/achae/scale_02_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scale-2c">
      <textures>
        <texture file="skeletal/achae/scale_02_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scale-2d">
      <textures>
        <texture file="skeletal/achae/scale_02_04.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scale-2e">
      <textures>
        <texture file="skeletal/achae/scale_02_05.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scale-2f">
      <textures>
        <texture file="skeletal/achae/scale_02_06.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scale-2g">
      <textures>
        <texture file="skeletal/achae/scale_02_07.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_spearman_relax.xml"/>
    <variant file="biped/carry_food.xml"/>
    <variant file="biped/carry_meat.xml"/>
    <variant file="biped/carry_wood.xml"/>
    <variant file="biped/carry_stone.xml"/>
    <variant file="biped/carry_metal.xml"/>
    <variant file="biped/approach_tree.xml"/>
    <variant file="biped/approach_grain.xml"/>
    <variant file="biped/approach_fruit.xml"/>
    <variant file="biped/approach_meat.xml"/>
    <variant file="biped/approach_rock.xml"/>
    <variant file="biped/approach_ore.xml"/>
    <variant file="biped/approach_ruins.xml"/>
    <variant file="biped/approach_praise.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/gather_tree.xml"/>
    <variant file="biped/gather_grain.xml"/>
    <variant file="biped/gather_fruit.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/gather_rock.xml"/>
    <variant file="biped/gather_ore.xml"/>
    <variant file="biped/gather_ruins.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/build.xml"/>
    <variant file="biped/build_farm.xml"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
