<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_achae_a.xml" attachpoint="head"/>
        <prop actor="props/units/helmets/achae_kidaris_loose_tan.xml" attachpoint="helmet"/>
        <prop actor="props/units/shields/pelta_thra_basic.xml" attachpoint="shield_arm"/>
        <prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="tunic_coat_01_01">
      <textures>
        <texture file="skeletal/achae/tunic_coat_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_coat_01_02">
      <textures>
        <texture file="skeletal/achae/tunic_coat_01_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_coat_01_03">
      <textures>
        <texture file="skeletal/achae/tunic_coat_01_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_coat_01_04">
      <textures>
        <texture file="skeletal/achae/tunic_coat_01_04.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_coat_01_05">
      <textures>
        <texture file="skeletal/achae/tunic_coat_01_05.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_skirmisher_fast.xml" frequency="1" name="Skirmisher-Shield-Fast"/>
    <variant file="biped/carry_food.xml"/>
    <variant file="biped/carry_meat.xml"/>
    <variant file="biped/carry_wood.xml"/>
    <variant file="biped/carry_stone.xml"/>
    <variant file="biped/carry_metal.xml"/>
    <variant file="biped/approach_tree.xml"/>
    <variant file="biped/approach_grain.xml"/>
    <variant file="biped/approach_fruit.xml"/>
    <variant file="biped/approach_meat.xml"/>
    <variant file="biped/approach_rock.xml"/>
    <variant file="biped/approach_ore.xml"/>
    <variant file="biped/approach_ruins.xml"/>
    <variant file="biped/approach_praise.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_ranged_javelinist.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/gather_tree.xml"/>
    <variant file="biped/gather_grain.xml"/>
    <variant file="biped/gather_fruit.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/gather_rock.xml"/>
    <variant file="biped/gather_ore.xml"/>
    <variant file="biped/gather_ruins.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/build.xml"/>
    <variant file="biped/build_farm.xml"/>
    <variant file="biped/death_cape_long.xml"/>
  </group>
  <group>
    <variant>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
