<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_achae_a.xml" attachpoint="head"/>
        <prop actor="props/units/helmets/achae_conical_b1.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/achae_hair.xml" attachpoint="helmet"/>
        <prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
        <prop actor="props/units/quiver_hip.xml" attachpoint="sheath_L"/>
        <prop actor="props/units/shields/achae_pelta_a_b_reverse.xml" attachpoint="back"/>
      </props>
      <textures>
        <texture file="skeletal/achae/scale_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="scale-2a">
      <textures>
        <texture file="skeletal/achae/scale_02_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scale-2b">
      <textures>
        <texture file="skeletal/achae/scale_02_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scale-2c">
      <textures>
        <texture file="skeletal/achae/scale_02_04.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scale-2f">
      <textures>
        <texture file="skeletal/achae/scale_02_06.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_archer_relax.xml"/>
    <variant file="biped/carry_food.xml"/>
    <variant file="biped/carry_meat.xml"/>
    <variant file="biped/carry_wood.xml"/>
    <variant file="biped/carry_stone.xml"/>
    <variant file="biped/carry_metal.xml"/>
    <variant file="biped/approach_tree.xml"/>
    <variant file="biped/approach_grain.xml"/>
    <variant file="biped/approach_fruit.xml"/>
    <variant file="biped/approach_meat.xml"/>
    <variant file="biped/approach_rock.xml"/>
    <variant file="biped/approach_ore.xml"/>
    <variant file="biped/approach_ruins.xml"/>
    <variant file="biped/approach_praise.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_ranged_archer_hip.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/gather_tree.xml"/>
    <variant file="biped/gather_grain.xml"/>
    <variant file="biped/gather_fruit.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/gather_rock.xml"/>
    <variant file="biped/gather_ore.xml"/>
    <variant file="biped/gather_ruins.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/build.xml"/>
    <variant file="biped/build_farm.xml"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
