<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_achae_a.xml" attachpoint="head"/>
      </props>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="tunic-basic-1a">
      <textures>
        <texture file="skeletal/achae/tunic_basic_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic-basic-1b">
      <textures>
        <texture file="skeletal/achae/tunic_basic_01_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic-basic-1c">
      <textures>
        <texture file="skeletal/achae/tunic_basic_01_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic-basic-1d">
      <textures>
        <texture file="skeletal/achae/tunic_basic_01_04.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic-basic-1e">
      <textures>
        <texture file="skeletal/achae/tunic_basic_01_05.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic-basic-1f">
      <textures>
        <texture file="skeletal/achae/tunic_basic_01_06.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic-basic-1g">
      <textures>
        <texture file="skeletal/achae/tunic_basic_01_07.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic-basic-1h">
      <textures>
        <texture file="skeletal/achae/tunic_basic_01_08.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/fisher/base_achae.xml"/>
    <variant file="biped/fisher/carry_achae.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/fisher/gather_fish.xml"/>
    <variant file="biped/fisher/walk.xml"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
