<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="quadraped/base_elephant_asian.xml">
      <mesh>skeletal/elephant_asian_armored_01.dae</mesh>
      <props>
        <prop actor="units/achaemenids/elephantry_c_d.xml" attachpoint="rider"/>
        <prop actor="units/achaemenids/elephantry_c_r.xml" attachpoint="rider1"/>
      </props>
      <textures>
        <texture file="skeletal/maur/elephant_archer.png" name="baseTex"/>
        <texture file="skeletal/maur/elephant_archer_spec.png" name="specTex"/>
        <texture file="skeletal/maur/elephant_archer_normal.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant file="quadraped/base_elephant_death.xml"/>
    <variant file="quadraped/base_elephant_run.xml"/>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>
