<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="biped/base_elephant_driver_relax.xml" frequency="100" name="Base">
      <mesh>skeletal/new/m_pants.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_maur_short_hair.xml" attachpoint="head"/>
        <prop actor="props/units/heads/maur_maiden_big_turban.xml" attachpoint="helmet"/>
        <prop actor="props/units/weapons/axe_single.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/shields/achae_buckler_1.xml" attachpoint="shield_arm"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="tunic_leather_01_01">
      <textures>
        <texture file="skeletal/maur/tunic_leather_01_01.png" name="baseTex"/>
        <texture file="skeletal/maur/tunic_leather_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_leather_01_02">
      <textures>
        <texture file="skeletal/maur/tunic_leather_01_02.png" name="baseTex"/>
        <texture file="skeletal/maur/tunic_leather_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
