<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>structural/achae_stable.dae</mesh>
      <props>
        <prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
        <prop actor="props/structures/achaemenids/stable_horse_a.xml" attachpoint="horsea" minheight="-20" maxheight="1.7"/>
        <prop actor="props/structures/achaemenids/stable_horse_b.xml" attachpoint="horseb" minheight="-20" maxheight="1.7"/>
        <prop actor="props/structures/achaemenids/stable_horse_c.xml" attachpoint="horsec" minheight="-20" maxheight="1.7"/>
      </props>
      <textures>
        <texture file="structural/achae_struct.png" name="baseTex"/>
        <texture file="structural/achae_struct_norm.png" name="normTex"/>
        <texture file="structural/achae_struct_spec.png" name="specTex"/>
        <texture file="structural/ao/achae_stable.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant name="ungarrisoned" frequency="1"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_achaemenids.xml" attachpoint="garrisoned" selectable="false"/>
      </props>
    </variant>
  </group>
  <group>
    <variant name="alive" frequency="1"/>
    <variant file="structures/destruction_medium.xml"/>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
