<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Assyrian Ram">
      <animations>
        <animation file="mechanical/achae_ram_idle.dae" name="idle" speed="5"/>
        <animation file="mechanical/achae_ram_walk.dae" name="walk" speed="25"/>
        <animation file="mechanical/achae_ram_walk.dae" name="run" speed="25"/>
        <animation event="0.41" file="mechanical/achae_ram.dae" name="attack_melee" speed="50"/>
      </animations>
      <mesh>structural/achae_ram.dae</mesh>
      <textures>
        <texture file="structural/assyrian_ram_2.png" name="baseTex"/>
        <texture file="structural/assyrian_ram_2_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant name="ungarrisoned" frequency="1"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_achaemenids.xml" attachpoint="garrisoned" selectable="false"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="alive"/>
    <variant name="death">
      <props>
        <prop attachpoint="garrisoned"/>
        <prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
