<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="palisade rocks outpost" file="structures/defensive_building.xml">
      <mesh>props/palisade_rocks_outpost.dae</mesh>
      <props>
        <prop actor="props/special/palisade_rocks_outpost_banners.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="props/palisade_main.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant name="upgrading">
      <props>
        <prop actor="props/structures/construction/scaf_cart_wooden_tower.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant name="ungarrisoned" frequency="1"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_achaemenids.xml" attachpoint="garrisoned" selectable="false"/>
      </props>
    </variant>
  </group>
  <group>
    <variant name="alive" frequency="1"/>
    <variant file="structures/destruction_small.xml">
      <props>
        <prop actor="props/special/palisade_rocks_outpost_banners.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>no_trans_norm_spec.xml</material>
</actor>
