<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="achae_ice_house_01">
      <mesh>structural/achae_ice_house_01.dae</mesh>
      <props>
        <prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="structural/achae_struct.png" name="baseTex"/>
        <texture file="structural/achae_struct_norm.png" name="normTex"/>
        <texture file="structural/achae_struct_spec.png" name="specTex"/>
        <texture file="structural/ao/achae_ice_house_01.png" name="aoTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="achae_ice_house_02">
      <mesh>structural/achae_ice_house_02.dae</mesh>
      <props>
        <prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="structural/achae_struct.png" name="baseTex"/>
        <texture file="structural/achae_struct_norm.png" name="normTex"/>
        <texture file="structural/achae_struct_spec.png" name="specTex"/>
        <texture file="structural/ao/achae_ice_house_02.png" name="aoTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="achae_ice_house_03">
      <mesh>structural/achae_ice_house_03.dae</mesh>
      <props>
        <prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="structural/achae_struct.png" name="baseTex"/>
        <texture file="structural/achae_struct_norm.png" name="normTex"/>
        <texture file="structural/achae_struct_spec.png" name="specTex"/>
        <texture file="structural/ao/achae_ice_house_03.png" name="aoTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="achae_ice_house_04">
      <mesh>structural/achae_ice_house_04.dae</mesh>
      <props>
        <prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="structural/achae_struct.png" name="baseTex"/>
        <texture file="structural/achae_struct_norm.png" name="normTex"/>
        <texture file="structural/achae_struct_spec.png" name="specTex"/>
        <texture file="structural/ao/achae_ice_house_04.png" name="aoTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="achae_ice_house_05">
      <mesh>structural/achae_ice_house_05.dae</mesh>
      <props>
        <prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="structural/achae_struct.png" name="baseTex"/>
        <texture file="structural/achae_struct_norm.png" name="normTex"/>
        <texture file="structural/achae_struct_spec.png" name="specTex"/>
        <texture file="structural/ao/achae_ice_house_05.png" name="aoTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="achae_ice_house_06">
      <mesh>structural/achae_ice_house_06.dae</mesh>
      <props>
        <prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="structural/achae_struct.png" name="baseTex"/>
        <texture file="structural/achae_struct_norm.png" name="normTex"/>
        <texture file="structural/achae_struct_spec.png" name="specTex"/>
        <texture file="structural/ao/achae_ice_house_06.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant name="ungarrisoned" frequency="1"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_achaemenids.xml" attachpoint="garrisoned"/>
      </props>
    </variant>
  </group>
  <group>
    <variant name="alive" frequency="1"/>
    <variant name="death">
      <props>
        <prop attachpoint="garrisoned"/>
        <prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
