#include "common/stage.h" BEGIN_DRAW_TEXTURES TEXTURE_2D(0, waveTex) TEXTURE_2D(1, foamTex) END_DRAW_TEXTURES BEGIN_DRAW_UNIFORMS UNIFORM(float, translation) UNIFORM(float, width) UNIFORM(float, time) UNIFORM(mat4, transform) END_DRAW_UNIFORMS VERTEX_OUTPUT(0, float, ttime); VERTEX_OUTPUT(1, vec2, normal); VERTEX_OUTPUT(2, vec2, v_tex);