#include "common/stage.h" BEGIN_DRAW_TEXTURES TEXTURE_2D(0, baseTex) TEXTURE_2D(1, losTex) END_DRAW_TEXTURES BEGIN_DRAW_UNIFORMS UNIFORM(mat4, transform) UNIFORM(float, time) UNIFORM(vec3, color) END_DRAW_UNIFORMS BEGIN_MATERIAL_UNIFORMS UNIFORM(vec3, fogColor) UNIFORM(vec2, fogParams) UNIFORM(vec2, losTransform) END_MATERIAL_UNIFORMS VERTEX_OUTPUT(0, vec2, v_coords); VERTEX_OUTPUT(1, vec2, v_los);