#version 130 #include "common/fragment.h" #include "common/stage.h" BEGIN_DRAW_TEXTURES TEXTURE_2D(0, inTex) END_DRAW_TEXTURES BEGIN_DRAW_UNIFORMS UNIFORM(vec4, screenSize) END_DRAW_UNIFORMS VERTEX_OUTPUT(0, vec2, v_tex); void main() { OUTPUT_FRAGMENT_SINGLE_COLOR(texelFetch(GET_DRAW_TEXTURE_2D(inTex), ivec2(v_tex * screenSize.xy), 0)); }