#version 110 #include "sky.h" #include "common/fragment.h" void main() { vec4 tex = SAMPLE_CUBE(GET_DRAW_TEXTURE_CUBE(baseTex), v_tex); float m = (1.0 - v_tex.y) - 0.75; m *= 4.0; OUTPUT_FRAGMENT_SINGLE_COLOR((v_tex.y > 0.0) ? (tex * m) : tex); }