#include "common/stage.h" BEGIN_DRAW_TEXTURES TEXTURE_2D(0, baseTex) #if !IGNORE_LOS TEXTURE_2D(1, losTex) #endif END_DRAW_TEXTURES BEGIN_DRAW_UNIFORMS UNIFORM(mat4, modelViewMatrix) END_DRAW_UNIFORMS BEGIN_MATERIAL_UNIFORMS UNIFORM(mat4, transform) UNIFORM(vec3, sunColor) UNIFORM(vec3, fogColor) UNIFORM(vec2, fogParams) UNIFORM(vec2, losTransform) END_MATERIAL_UNIFORMS VERTEX_OUTPUT(0, vec2, v_tex); VERTEX_OUTPUT(1, vec4, v_color); #if !IGNORE_LOS VERTEX_OUTPUT(2, vec2, v_los); #endif