#include "common/stage.h" BEGIN_DRAW_TEXTURES TEXTURE_2D(0, baseTex) TEXTURE_2D(1, maskTex) #if !IGNORE_LOS TEXTURE_2D(2, losTex) #endif END_DRAW_TEXTURES BEGIN_DRAW_UNIFORMS UNIFORM(mat4, transform) #if USE_OBJECTCOLOR UNIFORM(vec4, objectColor) #endif UNIFORM(vec2, losTransform) END_DRAW_UNIFORMS VERTEX_OUTPUT(0, vec2, v_tex); #if !USE_OBJECTCOLOR VERTEX_OUTPUT(1, vec4, v_color); #endif #if !IGNORE_LOS VERTEX_OUTPUT(2, vec2, v_los); #endif