#version 120 #include "overlayline.h" #include "common/debug_fragment.h" #include "common/fragment.h" #include "common/los_fragment.h" void main() { #if USE_OBJECTCOLOR vec3 color = objectColor.rgb; float alpha = objectColor.a; #else vec3 color = v_color.rgb; float alpha = v_color.a; #endif vec4 base = SAMPLE_2D(GET_DRAW_TEXTURE_2D(baseTex), v_tex); vec4 mask = SAMPLE_2D(GET_DRAW_TEXTURE_2D(maskTex), v_tex); color = mix(base.rgb, color, mask.r); #if !IGNORE_LOS color *= getLOS(GET_DRAW_TEXTURE_2D(losTex), v_los); #endif OUTPUT_FRAGMENT_SINGLE_COLOR(vec4(applyDebugColor(color, 1.0, alpha * base.a, 0.0), alpha * base.a)); }