#include "common/stage.h" BEGIN_DRAW_TEXTURES #if MINIMAP_BASE || MINIMAP_LOS TEXTURE_2D(0, baseTex) #else NO_DRAW_TEXTURES #endif END_DRAW_TEXTURES BEGIN_DRAW_UNIFORMS UNIFORM(vec4, transform) UNIFORM(vec4, translation) UNIFORM(vec4, textureTransform) #if MINIMAP_POINT && USE_GPU_INSTANCING UNIFORM(float, width) #endif END_DRAW_UNIFORMS #if MINIMAP_BASE || MINIMAP_LOS VERTEX_OUTPUT(0, vec2, v_tex); #endif #if MINIMAP_POINT VERTEX_OUTPUT(0, vec3, color); #endif