#include "common/stage.h" BEGIN_DRAW_TEXTURES TEXTURE_2D(0, losTex1) TEXTURE_2D(1, losTex2) END_DRAW_TEXTURES BEGIN_DRAW_UNIFORMS UNIFORM(mat4, transform) UNIFORM(vec2, losTransform) UNIFORM(float, delta) END_DRAW_UNIFORMS VERTEX_OUTPUT(0, vec2, v_tex);