#version 110 #include "debug_overlay.h" #include "common/vertex.h" VERTEX_INPUT_ATTRIBUTE(0, vec3, a_vertex); #if DEBUG_TEXTURED VERTEX_INPUT_ATTRIBUTE(1, vec3, a_uv0); #endif void main() { #if DEBUG_TEXTURED v_tex = textureTransform.xy * a_uv0.xz; #endif OUTPUT_VERTEX_POSITION(transform * vec4(a_vertex, 1.0)); }