#include "common/stage.h" BEGIN_DRAW_TEXTURES #if DEBUG_TEXTURED TEXTURE_2D(0, baseTex) #else NO_DRAW_TEXTURES #endif END_DRAW_TEXTURES BEGIN_DRAW_UNIFORMS UNIFORM(mat4, transform) #if DEBUG_TEXTURED UNIFORM(vec2, textureTransform) #else UNIFORM(vec4, color) #endif END_DRAW_UNIFORMS #if DEBUG_TEXTURED VERTEX_OUTPUT(0, vec2, v_tex); #endif