#ifndef INCLUDED_COMMON_VERTEX #define INCLUDED_COMMON_VERTEX #include "common/uniform.h" #if USE_SPIRV #define VERTEX_INPUT_ATTRIBUTE(LOCATION, TYPE, NAME) \ layout (location = LOCATION) in TYPE NAME #define OUTPUT_VERTEX_POSITION(POSITION) \ { \ vec4 position = (POSITION); \ position.y = -position.y; \ position.z = (position.z + position.w) / 2.0; \ gl_Position = position; \ } #else // USE_SPIRV #define VERTEX_INPUT_ATTRIBUTE(LOCATION, TYPE, NAME) \ attribute TYPE NAME #define OUTPUT_VERTEX_POSITION(position) \ gl_Position = position #endif // USE_SPIRV #endif // INCLUDED_COMMON_VERTEX