#ifndef INCLUDED_COMMON_TEXTURE #define INCLUDED_COMMON_TEXTURE #if USE_SPIRV #define SAMPLE_2D texture #define SAMPLE_2D_SHADOW texture #define SAMPLE_CUBE texture #else #define SAMPLE_2D texture2D #define SAMPLE_2D_SHADOW shadow2D #define SAMPLE_CUBE textureCube #endif #endif // INCLUDED_COMMON_TEXTURE