#version 110 #include "canvas2d.h" #include "common/vertex.h" VERTEX_INPUT_ATTRIBUTE(0, vec2, a_vertex); VERTEX_INPUT_ATTRIBUTE(1, vec2, a_uv0); void main() { v_uv = a_uv0; OUTPUT_VERTEX_POSITION(vec4(mat2(transform.xy, transform.zw) * a_vertex + translation, 0.0, 1.0)); }