#include "common/stage.h" BEGIN_DRAW_TEXTURES TEXTURE_2D(0, tex) END_DRAW_TEXTURES BEGIN_DRAW_UNIFORMS UNIFORM(vec4, transform) UNIFORM(vec2, translation) UNIFORM(vec4, colorAdd) UNIFORM(vec4, colorMul) UNIFORM(float, grayscaleFactor) END_DRAW_UNIFORMS VERTEX_OUTPUT(0, vec2, v_uv);