<?xml version="1.0" encoding="utf-8"?>
<effect>
	<technique>
		<require shaders="glsl"/>
		<require shaders="spirv"/>
		<pass shader="dummy">
			<cull mode="FRONT"/>
			<color mask_red="FALSE" mask_green="FALSE" mask_blue="FALSE" mask_alpha="FALSE"/>
		</pass>
	</technique>
</effect>
