!!ARBfp1.0 ATTRIB v_los = fragment.texcoord[0]; PARAM delta = program.local[0]; TEMP los1_tex; TEMP los2_tex; TEX los1_tex, v_los, texture[0], 2D; TEX los2_tex, v_los, texture[1], 2D; TEMP smoothing; MOV_SAT smoothing, delta.x; LRP result.color, smoothing, los1_tex.rrrr, los2_tex.rrrr; END