Pyrogenesis
trunk
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Struct TerrainRendererInternals: Internal variables used by the TerrainRenderer class. More...
Public Attributes | |
Phase | phase |
Which phase (submitting or rendering patches) are we in right now? More... | |
std::vector< CPatchRData * > | visiblePatches [CRenderer::CULL_MAX] |
Patches that were submitted for this frame. More... | |
std::vector< CDecalRData * > | visibleDecals [CRenderer::CULL_MAX] |
Decals that were submitted for this frame. More... | |
CShaderProgramPtr | fancyWaterShader |
Fancy water shader. More... | |
CSimulation2 * | simulation |
Struct TerrainRendererInternals: Internal variables used by the TerrainRenderer class.
CShaderProgramPtr TerrainRendererInternals::fancyWaterShader |
Fancy water shader.
Phase TerrainRendererInternals::phase |
Which phase (submitting or rendering patches) are we in right now?
CSimulation2* TerrainRendererInternals::simulation |
std::vector<CDecalRData*> TerrainRendererInternals::visibleDecals[CRenderer::CULL_MAX] |
Decals that were submitted for this frame.
std::vector<CPatchRData*> TerrainRendererInternals::visiblePatches[CRenderer::CULL_MAX] |
Patches that were submitted for this frame.