Struct ShadowMapInternals: Internal data for the ShadowMap implementation.
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Struct ShadowMapInternals: Internal data for the ShadowMap implementation.
void ShadowMapInternals::CalcShadowMatrices |
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void ShadowMapInternals::CreateTexture |
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int ShadowMapInternals::DepthTextureBits |
GLuint ShadowMapInternals::DummyTexture |
int ShadowMapInternals::EffectiveHeight |
int ShadowMapInternals::EffectiveWidth |
GLuint ShadowMapInternals::Framebuffer |
int ShadowMapInternals::Height |
CMatrix3D ShadowMapInternals::InvLightTransform |
CMatrix3D ShadowMapInternals::LightProjection |
CCamera ShadowMapInternals::LightspaceCamera |
CCamera ShadowMapInternals::SavedViewCamera |
GLint ShadowMapInternals::SavedViewFBO |
GLuint ShadowMapInternals::Texture |
int ShadowMapInternals::Width |
The documentation for this struct was generated from the following file: