A text call to the CRenderer.
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#include <GUItext.h>
A text call to the CRenderer.
SGUIText::STextCall::STextCall |
( |
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inline |
bool SGUIText::STextCall::m_Bold |
CColor SGUIText::STextCall::m_Color |
bool SGUIText::STextCall::m_Italic |
CPos SGUIText::STextCall::m_Pos |
std::list<SSpriteCall>::pointer SGUIText::STextCall::m_pSpriteCall |
IF an icon, then this is not NULL.
CSize SGUIText::STextCall::m_Size |
CStrW SGUIText::STextCall::m_String |
The string that is suppose to be rendered.
bool SGUIText::STextCall::m_Underlined |
bool SGUIText::STextCall::m_UseCustomColor |
Use custom color? If true then m_Color is used, else the color inputted will be used.
The documentation for this struct was generated from the following file: