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SDecal Struct Reference

Terrain decal definition. More...

#include <Decal.h>

Collaboration diagram for SDecal:
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Public Member Functions

 SDecal (const CMaterial &material, float sizeX, float sizeZ, float angle, float offsetX, float offsetZ, bool floating)
 

Public Attributes

CMaterial m_Material
 
float m_SizeX
 
float m_SizeZ
 
float m_Angle
 
float m_OffsetX
 
float m_OffsetZ
 
bool m_Floating
 

Detailed Description

Terrain decal definition.

Decals are rectangular textures that are projected vertically downwards onto the terrain.

Constructor & Destructor Documentation

SDecal::SDecal ( const CMaterial material,
float  sizeX,
float  sizeZ,
float  angle,
float  offsetX,
float  offsetZ,
bool  floating 
)
inline

Member Data Documentation

float SDecal::m_Angle
bool SDecal::m_Floating
CMaterial SDecal::m_Material
float SDecal::m_OffsetX
float SDecal::m_OffsetZ
float SDecal::m_SizeX
float SDecal::m_SizeZ

The documentation for this struct was generated from the following file: