#include <GUIRenderer.h>
GUIRenderer::SDrawCall::SDrawCall |
( |
const SGUIImage * |
image | ) |
|
|
inline |
CRect SDrawCall::ComputeTexCoords |
( |
| ) |
const |
CColor GUIRenderer::SDrawCall::m_BackColor |
CColor GUIRenderer::SDrawCall::m_BorderColor |
int GUIRenderer::SDrawCall::m_CellID |
float GUIRenderer::SDrawCall::m_DeltaZ |
bool GUIRenderer::SDrawCall::m_EnableBlending |
bool GUIRenderer::SDrawCall::m_HasTexture |
const SGUIImage* GUIRenderer::SDrawCall::m_Image |
CRect GUIRenderer::SDrawCall::m_ObjectSize |
CColor GUIRenderer::SDrawCall::m_ShaderColorParameter |
CRect GUIRenderer::SDrawCall::m_Vertices |
The documentation for this struct was generated from the following files: