VBChunk: describes a portion of this vertex buffer.
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#include <VertexBuffer.h>
VBChunk: describes a portion of this vertex buffer.
CVertexBuffer::VBChunk::VBChunk |
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CVertexBuffer::VBChunk::~VBChunk |
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inlineprivate |
void* CVertexBuffer::VBChunk::m_BackingStore |
size_t CVertexBuffer::VBChunk::m_Count |
Number of vertices used by chunk.
bool CVertexBuffer::VBChunk::m_Dirty |
If true, the VBO is not consistent with the chunk's backing store (and will need to be re-uploaded before rendering with this chunk)
size_t CVertexBuffer::VBChunk::m_Index |
Start index of this chunk in owner.
bool CVertexBuffer::VBChunk::m_Needed |
If true, we have been told this chunk is going to be used for rendering in the next bind phase and will need to be uploaded.
Owning (parent) vertex buffer.
The documentation for this struct was generated from the following file: